<?xml version="1.0" encoding="utf-8"?>
<!--
  Adaptive only, with no raster fallback in mipmap-hdpi and the rest, and that is a
  consequence of minSdk rather than a shortcut: this head requires API 28 (see the csproj),
  adaptive icons landed in 26, so there is no device this ships to that would need the
  bitmaps. Density buckets exist to pick a PNG; a vector has nothing to pick between.

  The background is the accent, and that is the tile itself rather than a backdrop for one:
  the v2 mark is >_ knocked out of a solid accent square, so the square is this layer and the
  launcher's mask is what rounds it. See ic_launcher_foreground.xml for why the rounding is
  left to the mask instead of drawn.

  It was @color/dodo_window until the mark went from outlined to filled, which is worth
  knowing if a home screen still shows the dark version: a launcher caches icons, and the
  cache outlives the install that changed them.
-->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
  <background android:drawable="@color/dodo_accent" />
  <foreground android:drawable="@drawable/ic_launcher_foreground" />
  <monochrome android:drawable="@drawable/ic_launcher_monochrome" />
</adaptive-icon>
