# DodoSSH

A self-hosted, team-oriented SSH client with an end-to-end encrypted vault.

Manage hosts, credentials and keys in a desktop app; sync them across your devices and share
them with teammates through a server you run yourself. **The server stores ciphertext and never
holds a key** — the operator cannot read the credentials it stores.

> Status: early development. See [the milestone plan](#milestones) for what exists today.

## Why

Teams either scatter SSH credentials across individual `~/.ssh` directories with no sharing
story, or pay per-seat for a hosted product that holds their infrastructure credentials.
DodoSSH keeps the convenience of a synced, shareable vault while remaining self-hostable and
zero-knowledge.

## Architecture

| Component | Choice |
| --- | --- |
| Backend | ASP.NET Core on .NET 10, PostgreSQL + EF Core |
| Client | Avalonia (C#) for Windows/Linux/macOS; terminal pane is a WebView running xterm.js |
| Auth | OIDC, provider-agnostic (Entra ID, Keycloak, Auth0, Authentik) |
| Vault | End-to-end encrypted; X25519 + Ed25519 + XChaCha20-Poly1305, Argon2id unlock |
| Connections | Client-direct SSH by default, with an optional raw-TCP server relay |

Three consequences worth knowing before you read further:

- **Revocation is not retroactive.** A removed member keeps what they already downloaded. The
  real remediation is rotating the SSH credential, so offboarding is built around a rotation
  checklist rather than a button that implies more than it delivers.
- **No session recording in relay mode.** The relay forwards SSH ciphertext, so it cannot see
  commands. That is the cost of the relay not being able to read your traffic.
- **Locking the vault does not close your shells.** Lock closes the vault and zeroes every key it
  held; a session that authenticated before it keeps running, because the remote host never
  consulted the vault and the credential was already spent. That is deliberate — you lock when you
  walk away from the machine, which is exactly when a long upgrade or transfer is most likely to be
  in flight, and an idle auto-lock that killed it would be worse than the exposure it removed. The
  honest reading is that *locked* describes the vault and not this machine's access to your hosts.
  The unlock screen therefore shows how many shells are still connected, and quitting DodoSSH is
  what ends them.

The reasoning behind each major decision is recorded in [`docs/adr/`](docs/adr/), starting with
[the E2EE trust model](docs/adr/0001-e2ee-trust-model.md).

The desktop client's interface was built from a design covering more product than exists yet — file
transfer, teams, saved snippets, port forwarding. Everything that design asked for and this build has not
got is written down in [`docs/design-import-gaps.md`](docs/design-import-gaps.md), with the layer each
piece would land in and what the interface shows in its place. Nothing was rendered with invented data to
fill a screen.

## Repository layout

```
src/
  DodoSSH.Contracts        DTOs shared with the client — the real API contract
  DodoSSH.Crypto           DSH1 envelope, AAD derivation, the key hierarchy
  DodoSSH.Domain           entities and invariants, no EF
  DodoSSH.Infrastructure   DbContext, configurations, migrations
  DodoSSH.Api              the server
  DodoSSH.Client.Auth      OIDC code+PKCE on a loopback redirect, and the key binding
  DodoSSH.Client.Api       the typed server client, and client-side enrollment
  DodoSSH.Client.Domain    the decrypted item model and the three-way merge — no I/O at all
  DodoSSH.Client.Storage   the local cache: ciphertext mirror, outbox, offline unlock material
  DodoSSH.Client.Sync      the pull/apply/push loop and the conflict policy
  DodoSSH.Client.Session   where a profile lives, unlocking it, and getting one in the first place
  DodoSSH.Client.Ssh       connections, PTY shells, SFTP, host key trust
  DodoSSH.Client.Terminal  the loopback data plane and credit-based flow control
  DodoSSH.Client.Transfer  the transfer queue, part files and resume, and the local file listing
  DodoSSH.Client.App       Avalonia; the only project that knows about a UI toolkit
tests/                     one test project per source project
docs/adr/                  architecture decision records
docs/design-import-gaps.md what the client's design asked for and this build has not got
```

Everything under `src/DodoSSH.Client.*` except `App` is deliberately free of Avalonia. That is the
seam that lets the SSH layer, the terminal's flow control and the OIDC flow be tested without a UI
toolkit or a browser engine — which is most of why they are testable at all.

## Building

Requires the .NET SDK pinned in [`global.json`](global.json) (10.0.x).

```bash
dotnet build DodoSSH.slnx
```

```bash
dotnet test DodoSSH.slnx
```

The tests need a Docker daemon. Everything that touches the database, the identity provider or an SSH
server uses Testcontainers rather than a stub or a shared instance, so there is nothing to start first and
nothing to clean up after — but with no daemon those suites fail rather than skip.

## Running it

Four commands, in order. The first two are once per machine.

**1. The development dependencies** — PostgreSQL and Keycloak, with the `dodossh` realm imported:

```bash
docker compose -f deploy/docker-compose.dev.yml up -d
```

**2. The schema.** The API never migrates anything: it fails readiness while a migration is pending, and
says which one. `dotnet-ef` is pinned in `.config/dotnet-tools.json`, so run `dotnet tool restore` first if
you have not:

```bash
dotnet ef database update --project src/DodoSSH.Infrastructure
```

With nothing else configured this targets the compose stack above. Set `DODOSSH_DESIGN_CONNECTION` to point
it at another database.

**3. The server:**

```bash
dotnet run --project src/DodoSSH.Api
```

It listens on `http://localhost:5233`, serving `/healthz/live`, `/healthz/ready` and — in
Development — `/openapi/v1.json`.

**4. The desktop client:**

```bash
dotnet run --project src/DodoSSH.Client.App
```

In the app, enter `http://localhost:5233` as the server. Your browser opens for sign-in — the realm ships
`alice` / `alice` — then choose a vault passphrase and **write down the recovery code**, which cannot be
skipped and cannot be recovered from the server. You can then add a host and open a shell on it — double-click
it in the sidebar, or select it and press **CONNECT**, which is the same command with the password box beside
it. Keycloak's admin console is at `http://localhost:18080` (`admin` / `admin`).

You can also add an SSH key, which is stored in the vault like a host and synced the same way: paste the
private key, then edit a host and pick that key from its **key** dropdown. From then on that host
authenticates with it — on every machine, since the choice travels inside the host's encrypted payload —
and its password box disappears.

The first time you connect to a host you are asked to check its key fingerprint. That decision is stored in
the vault, so it is asked once per host rather than once per launch and it reaches your other machines with
the next sync. If a server is legitimately rebuilt and offers a new key, the connection is refused outright
with no way to continue from the warning — edit the host and choose **Forget host key**, which is deliberately
somewhere you have to go on purpose.

**Deleting asks first, and the question is worth reading.** DELETE on a host, an SSH key or a stored password
puts a question where the buttons were, and what it says is counted rather than generic: how many hosts
authenticate with the key about to go — they refuse to connect afterwards rather than falling back to a typed
password — whether a terminal is open on the host about to go, and whether this machine can push the deletion
yet or is queuing it. There is no undo, which is the other thing it says. Withdrawing host key trust is the
deliberate exception: it costs one fingerprint check on the next connection, and the dangerous button there is
the one that *adds* trust.

**Signing in once is enough.** The refresh token is kept in the local cache, sealed under the vault's own
key, so a later launch resumes the session itself and no browser opens — and because it is sealed under that
key, resuming can only happen *after* the vault is unlocked. A machine that unlocks with no network keeps
trying: every synchronisation pass asks for a connection, so a laptop opened on a train is online again
within a minute of finding a network, with nothing pressed. Unlock takes **Enter** in the passphrase box,
and nothing about unlocking ever waits on the network.

**Signing out** is under Preferences → *Account*, and again on the unlock screen, where it is the only
answer to a forgotten passphrase — nothing can recover one. It asks first, and says what it costs: it
empties this machine's cache (the profile, the cached items, and anything still queued to be sent) and
withdraws this machine's device key from the account. The vault itself is on the server and is untouched, so
signing in again brings it all back; the count in the confirmation is the one thing that exists nowhere
else. Your session at the identity provider is *not* ended — DodoSSH has no way to end it — so on a machine
that is not yours, sign out there too.

Two of M1's known gaps are visible immediately, so they are worth expecting rather than diagnosing: password
authentication asks for the password every time, because nothing in the interface can create a vault
credential yet (they do sync — there is just no editor for one); and unlock asks for the passphrase on every
launch, because no device key is registered.

### Moving files

**FILES** in the nav rail is a two-pane browser: this machine on the left, the host on the right, and a
queue underneath. Choose a host, press **CONNECT**, then select a file in either pane and press the arrow
pointing the way you want it to go.

Two things about it are worth expecting rather than discovering.

**It is a second connection, not a second channel.** SSH itself would allow the SFTP subsystem to open
beside a shell on the transport that is already up; SSH.NET does not offer that — its `SftpClient` owns its
own transport — so pressing CONNECT here authenticates again. The host records a second login, and a host
whose password you type each time will ask for it again on this screen. Host key trust is shared: a
fingerprint approved for a terminal is approved here, and one approved here reaches your other machines with
the next sync.

**Nothing is written at its final name until it is complete.** Every transfer goes to a `.dodossh-part` file
beside its destination and is renamed into place at the end, so an interrupted transfer can never be
mistaken for a finished one — which matters most for what people actually use this for, which is copying a
build artefact onto a server and then running it. A destination that already exists is refused outright
rather than overwritten; the remote pane has **DELETE** and **MKDIR** so that refusal is not a dead end.
DELETE asks first and names the full path, and it carries the strongest warning in the application on
purpose: everything else DodoSSH deletes is a tombstone against a copy the server still holds, and a file on
somebody's host is bytes with nothing behind them.
**RESUME** on a stopped transfer carries on from what the part file already holds.

Resume works within a run of the application and not across a restart, and that limit is deliberate: nothing
records which source wrote a part file, and resuming one on the strength of its name matching is how a
corrupt artefact gets delivered with nothing reporting a failure. A part file found at startup is started
over.

What is not here: transferring a directory, dragging between the panes, and routing a transfer through a
bastion — the last needs jump hosts the connection layer has not got. All three are in
[`docs/design-import-gaps.md`](docs/design-import-gaps.md).

### End-to-end verification

One suite runs against a real server rather than a stub. It needs a Docker daemon and nothing else, so it
is part of the ordinary test run:

```bash
dotnet test tests/DodoSSH.SystemTests
```

It brings up PostgreSQL, Keycloak and an OpenSSH server in containers, applies the committed migrations,
starts the API as a child process out of its own build output, and then drives the real client: sign in
through Keycloak, enroll, unlock, create an SSH key and a host bound to it, sync them, open a shell on the
`sshd` and approve its host key at the real first-contact refusal, then read all three back on a second
simulated machine and unlock again with no network. Roughly 25 seconds once the images are pulled.

What makes it worth its weight is that it consumes the artefacts that ship — the realm file from
`deploy/keycloak`, the EF migrations, the API's own `appsettings` — rather than a fixture written to match
them. On its first run it found a loopback redirect URI the realm registered in a form Keycloak rejects,
and a JSON configuration gap that made the whole sync surface unreachable from the real client while every
other test passed. Both are the same class of bug: two sides of a stub agreeing with each other about
something the specification never said.

The one value it cannot take from a committed file is `Oidc:Authority`, since the container's port is
assigned at start. Everything that authority points at is still the real realm.

Development and testing are currently **Windows-only**. Anything known or suspected to differ on
Linux and macOS is tracked in [`docs/platform-flags.md`](docs/platform-flags.md), along with the
deployment gotchas that have already cost time once. Read it before assuming something works
off-Windows.

### Conventions the build enforces

- Warnings are errors. `dotnet format --verify-no-changes` gates CI.
- Package versions are centralised in `Directory.Packages.props`; `packages.lock.json` is
  committed and CI restores in locked mode.
- [`BannedSymbols.txt`](BannedSymbols.txt) bans `DateTime.UtcNow` (use `TimeProvider`),
  `Guid.NewGuid` (use `CreateVersion7`), sync-over-async, MD5/SHA1 and PBKDF2.
- Public members of `DodoSSH.Contracts` must be declared in `PublicAPI.Unshipped.txt`, so a
  contract change is a build error rather than a client-side surprise.

## Milestones

- **M0 — foundation.** Repo structure, build conventions, CI, ADRs. *Done.*
- **M1 — vertical slice.** OIDC login → enroll → create a host → open a shell.
  *Server done:* the DSH1 crypto core, the data model, sync push/pull for hosts, `/me`, and
  enrollment with the identity-provider key binding.
  *Client done:* the key hierarchy, the OIDC flow with the key binding, SSH connections with host key
  trust, the terminal data plane, the encrypted local cache with the sync client — offline unlock, an
  outbox and a field-level three-way merge, conflict matrix green — and an Avalonia shell that is
  vault-backed: server URL → browser sign-in → enroll → unlock → host list → terminal. The shell's *state
  machine* is covered by tests against an in-memory server, so the states that matter most (the recovery
  code that cannot be skipped, the unlock that needs no network) are checked rather than remembered.

  Its *layout* is not covered by anything, and that gap has already cost a shipped defect: the setup and
  unlock screens were layered over the terminal's WebView, which on Windows is a native child window that
  cannot be covered, so they rendered sliced with their buttons unclickable. No test in this repository
  loads a `.axaml` file, and a headless one could not have caught this — there is no native window in
  headless, so it would have rendered perfectly and confirmed the wrong belief. Screens get looked at, or
  they are unverified.
  *Verified end to end:* `tests/DodoSSH.SystemTests` drives the whole slice against a real Keycloak, a
  real API, a real PostgreSQL and a real `sshd` — sign-in, the identity-provider key binding, enrollment,
  offline unlock, a host and an SSH key through the vault to a second machine, an interactive shell, and the
  host key approved at that shell's prompt reaching the second machine as well. See
  [End-to-end verification](#end-to-end-verification).

  Known gaps in the client, stated rather than implied by the interface: nothing in the interface can create
  a vault credential yet, so password authentication still asks for the password each time — SSH keys *are*
  editable, and binding one to a host is the way to connect without typing anything; and no device key is
  registered, so the passphrase is needed on every launch until the OS keystore is wired.

  Host key trust *is* in the vault, which is what makes trust-on-first-use worth having: a fingerprint
  approved on one machine is approved on all of them and survives a restart, and the server cannot drop a
  pin to force a fresh first-use decision without the item visibly going missing. A changed host key stays a
  hard refusal with no way past it; withdrawing a pin is a separate, deliberate act in the host's editor.

  Binding a key introduced the first payload schema version bump, and it is worth knowing how it behaves:
  a host is written at the *lowest* schema version that can represent it, so only hosts that actually bind
  a key are written at version 2 and become read-only on an older build. Hosts that do not are still
  written at version 1, byte-identically to before the field existed — which is what keeps upgrading one
  machine from making a team's whole vault uneditable everywhere else.
- **M2 — full personal vault**, robust sync, relay. *File transfer done:* an SFTP session, a two-pane file
  browser with a real remote listing — names, sizes, modification times and `drwxr-xr-x` permission bits —
  and a queue that moves one file at a time with progress, throughput and resume. See
  [Moving files](#moving-files) for the two things about it worth knowing before you use it, both of which
  are consequences rather than choices.
- **M3 — teams**, sharing, ACLs.
- **M4 — hardening and ops**, packaging, self-hosting guide.
- **M5 — multi-provider OIDC**, key rotation, per-item content keys.

## Licence

[MIT](LICENSE).
