Merge branch 'claude/android-release'
ci / build and test (push) Successful in 1m57s
ci / android head (push) Successful in 3m13s
ci / desktop nightly (push) Successful in 41s
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This commit is contained in:
2026-08-05 22:49:51 +02:00
16 changed files with 712 additions and 24 deletions
+4 -1
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@@ -92,7 +92,10 @@ internal sealed partial class DodoSshApp : Application
private static void Compose(IClassicDesktopStyleApplicationLifetime desktop)
{
var paths = ClientPaths.Default;
// ForChannel rather than Default, so a nightly keeps its cache, outbox and device key somewhere
// the release build never opens. See ClientPaths.ForChannel for why sharing them is the failure
// worth spending a directory on.
var paths = ClientPaths.ForChannel(DesktopChannel.Name);
var caches = ClientCacheFactory.ForFile(paths.CacheFile);
// Known hosts live in the vault, so trust survives a restart and follows the user to every device.
@@ -42,6 +42,30 @@
-->
<ApplicationIcon>Assets/dodossh.ico</ApplicationIcon>
<!--
============ WHICH CHANNEL THIS BUILD BELONGS TO ============
The same split the Android head has, for the same reason and with one difference worth stating up
front: Android gets separation for free, because the platform refuses an update signed by a
different key, so its two channels cannot replace one another whatever anybody does. Nothing
refuses anything here. Velopack applies what its feed serves, so the separation has to be built:
two pack ids, two Velopack channels, two feeds, and a profile directory each.
release — DodoSSH.Desktop, Velopack channel win, read from the newest non-prerelease release.
Cut from a v* tag by scripts/release-windows.ps1, by a person. See ADR 0013 rule 3.
nightly — DodoSSH.Desktop.Nightly, Velopack channel win-nightly, read from a prerelease release
CI replaces on every push to main.
Default release, so an unqualified `dotnet build` is the real application and the nightly is the
one you have to ask for.
What this property does *not* decide is the pack id or the title. Those are arguments to vpk and
live where the packaging happens — in ci.yml for the nightly and in the release script for the
release. Putting them here would suggest the build knows which package it will end up inside,
and it does not.
-->
<DodoChannel Condition="'$(DodoChannel)' == ''">release</DodoChannel>
<!--
False here, unlike every server project. The root Directory.Build.props sets it true because
the API is container-hosted, UTC-only and has no business formatting anything for a human.
@@ -60,6 +84,16 @@
<AvaloniaResource Include="Assets/dodossh.ico" />
</ItemGroup>
<ItemGroup>
<!--
Which channel this build belongs to, carried in the assembly the same way the Android head carries
it. Metadata rather than a compile-time constant for the reason stated there: the updater needs the
string rather than a branch, and a value baked into the assembly is one a crash report can be asked
for. See DesktopChannel, which is the only thing that reads it.
-->
<AssemblyMetadata Include="DodoChannel" Value="$(DodoChannel)" />
</ItemGroup>
<!--
Two native symbol files, and they are the reason a self-contained publish weighed 227 MB.
@@ -0,0 +1,66 @@
using System.Reflection;
namespace DodoSSH.Client.App.Platform;
/// <summary>
/// Which of the two desktop channels this build belongs to.
/// </summary>
/// <remarks>
/// <para>
/// The counterpart of the Android head's <c>DodoChannel</c> metadata, read the same way and for the same
/// reasons. Three things depend on the answer and they are listed here rather than discovered one at a
/// time: which Velopack channel the updater reads, whether that read considers prereleases, and which
/// profile directory this copy keeps its cache and device key in.
/// </para>
/// <para>
/// <b>Android gets this separation from the platform and this head has to build it.</b> Two Android
/// channels cannot replace one another because the installer refuses a package signed by a different key.
/// Nothing refuses anything on Windows: Velopack applies what its feed serves, without verifying a
/// signature. So the two channels are kept apart by construction here — a pack id each, so they install
/// in different directories; a Velopack channel each, so neither ever reads the other's release index; and
/// a profile directory each, so a nightly cannot migrate the schema of a cache the release build is using.
/// See <c>docs/adr/0013-desktop-distribution-and-updates.md</c> rule 9.
/// </para>
/// <para>
/// Resolved once, at first use. The channel of a build does not change while it runs, and a value read
/// per call site is one that eventually gets read differently in two places.
/// </para>
/// </remarks>
internal static class DesktopChannel
{
/// <summary>The build this channel is not: the one a person cuts from a tag.</summary>
internal const string Release = "release";
/// <summary>The build CI publishes from main, which installs beside the release one.</summary>
internal const string Nightly = "nightly";
/// <summary>
/// What this build says it is, defaulting to the release channel.
/// </summary>
/// <remarks>
/// The csproj always writes the metadata, so the fallback covers a build that reached here some other
/// way — an assembly loaded by a test host, a designer, a trimmed-down copy. <see cref="Release"/> is
/// the safe answer for all of them: it is what the value was before there were two channels, and every
/// consequence of being wrong about it is inert. A build that is not installed has no updater at all
/// (see <c>UpdateChannels.ForThisMachine</c>), and the profile directory it names is the one every
/// existing install already uses.
/// </remarks>
internal static string Name { get; } = Read();
/// <summary>Whether this build belongs to the nightly channel.</summary>
internal static bool IsNightly => string.Equals(Name, Nightly, StringComparison.Ordinal);
private static string Read()
{
var declared = typeof(DesktopChannel).Assembly
.GetCustomAttributes<AssemblyMetadataAttribute>()
.FirstOrDefault(attribute => string.Equals(attribute.Key, "DodoChannel", StringComparison.Ordinal))
?.Value;
// Only the two the csproj declares are honoured. An unrecognised value is a build made by
// something nobody here wrote, and answering "release" to it is the same inert default as
// answering it to no value at all — rather than pointing an updater at a feed named by a string
// of unknown origin.
return string.Equals(declared, Nightly, StringComparison.Ordinal) ? Nightly : Release;
}
}
@@ -105,6 +105,25 @@ internal sealed class VelopackUpdateChannel : IUpdateChannel
/// </remarks>
private const string ReleaseChannel = "win";
/// <summary>
/// The nightly channel, which is a different name rather than the same one on a different tag.
/// </summary>
/// <remarks>
/// <para>
/// A contract with the <c>desktop nightly</c> job in <c>.github/workflows/ci.yml</c>, which passes
/// this word to both <c>vpk pack</c> and <c>vpk upload</c>. The name reaches the wire: Velopack
/// publishes its index as <c>releases.win-nightly.json</c> and looks for exactly that file, so a
/// disagreement between the two sides is a channel that answers nothing, forever, without an error.
/// </para>
/// <para>
/// <b>Two names rather than one name on two tags, and that is the part doing the work.</b> Both
/// channels are published to the same repository, so a client that read the other's index could be
/// offered a package built under a different pack id. Velopack would refuse it, but at the far end of
/// a download somebody watched. A channel each means neither ever sees the other's releases at all.
/// </para>
/// </remarks>
private const string NightlyChannel = "win-nightly";
private readonly UpdateManager manager;
/// <summary>
@@ -138,10 +157,34 @@ internal sealed class VelopackUpdateChannel : IUpdateChannel
/// </remarks>
public string CurrentVersion => ClientVersion.Current;
internal static UpdateManager CreateManager() =>
new(
new GiteaSource(RepositoryUrl, accessToken: null, prerelease: false),
new UpdateOptions { ExplicitChannel = ReleaseChannel });
/// <summary>
/// The updater for this build's channel.
/// </summary>
/// <remarks>
/// <para>
/// <b>The prerelease flag is the half Velopack cannot work out for itself.</b> The channel could be
/// left to the installed layout — Velopack records what a package was built with — but whether to
/// consider prereleases is a property of the feed rather than of the install, and it decides more
/// than it looks. The nightly is published as a prerelease deliberately: the Android head's release
/// channel reads <c>releases/latest</c>, which skips prereleases, so a desktop nightly published as a
/// stable release would become the newest release in this repository and the phone's release channel
/// would start finding no Android manifest on it. One flag here keeps the two heads out of each
/// other's way.
/// </para>
/// <para>
/// The release channel takes <c>false</c>, so it cannot see the nightly at all — which is the property
/// that matters most, because that is the direction where a mistake would put an unsigned CI build on
/// a machine somebody trusts with their credentials.
/// </para>
/// </remarks>
internal static UpdateManager CreateManager()
{
var nightly = DesktopChannel.IsNightly;
return new UpdateManager(
new GiteaSource(RepositoryUrl, accessToken: null, prerelease: nightly),
new UpdateOptions { ExplicitChannel = nightly ? NightlyChannel : ReleaseChannel });
}
/// <inheritdoc />
public async Task<AvailableUpdate?> CheckAsync(CancellationToken cancellationToken)
+7 -1
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@@ -1,5 +1,6 @@
using Avalonia;
using Avalonia.Media;
using DodoSSH.Client.App.Platform;
using DodoSSH.Client.Session;
using Velopack;
@@ -69,7 +70,12 @@ internal static class Program
return;
}
var folder = Path.Combine(ClientPaths.Default.DataDirectory, "WebView2");
// The same profile directory the rest of the application resolves, channel and all — a nightly
// pointing WebView2 at the release build's profile would put two browser profiles in one folder
// and hand the pair of them whichever process opened first.
var folder = Path.Combine(
ClientPaths.ForChannel(DesktopChannel.Name).DataDirectory,
"WebView2");
try
{
+5 -1
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@@ -37,7 +37,11 @@
The product's name is the one string in this bar that is not machine-shaped, so v2 sets it in the
sans face while the address, the account and the fingerprint beside it stay monospaced.
-->
<TextBlock Text="DodoSSH" FontSize="14" FontWeight="SemiBold"
<!--
Named, because a nightly says so here. See the code-behind: the release build is what this
markup says and nothing changes for it.
-->
<TextBlock x:Name="ProductName" Text="DodoSSH" FontSize="14" FontWeight="SemiBold"
Foreground="{StaticResource Text}" VerticalAlignment="Center" />
<!--
The design puts an organisation here — "dodotech / platform". There are no organisations: the
+19 -1
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@@ -1,6 +1,7 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using DodoSSH.Client.App.Platform;
namespace DodoSSH.Client.App.Views;
@@ -21,7 +22,24 @@ namespace DodoSSH.Client.App.Views;
/// </remarks>
internal sealed partial class TitleBar : UserControl
{
public TitleBar() => InitializeComponent();
public TitleBar()
{
InitializeComponent();
// ◆ A nightly says which one it is, in the one place a person is always looking at.
//
// The two channels install side by side on purpose, so both windows are on screen at once, both
// are called DodoSSH, and both ask for a passphrase the same way. Everything else that
// distinguishes them — the Start menu entry, the install directory, the version on the
// preferences screen — is somewhere nobody is looking while typing into one of them.
//
// Set here rather than in the markup so the release build is exactly what the XAML says, and so
// the layout harness, which hosts this control directly, measures the shipping string.
if (DesktopChannel.IsNightly)
{
ProductName.Text = "DodoSSH Nightly";
}
}
private Window? Host => TopLevel.GetTopLevel(this) as Window;
+62 -5
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@@ -23,8 +23,60 @@ public sealed record ClientPaths(string DataDirectory)
private const string WindowsFolderName = "DodoSSH";
private const string UnixFolderName = "dodossh";
/// <summary>
/// The channel whose profile is kept apart, named here because this type is the one that acts on it.
/// </summary>
/// <remarks>
/// The string itself is the desktop head's <c>DesktopChannel.Nightly</c>. It is repeated rather than
/// referenced because the dependency runs the wrong way — this project is shared with the Android
/// head, which must never acquire a desktop updater — and because a value that reaches an assembly as
/// build metadata is a string by the time anybody here sees it.
/// </remarks>
private const string NightlyChannelName = "nightly";
/// <summary>
/// What the nightly's directory is called: the release one, with this on the end.
/// </summary>
/// <remarks>
/// A sibling rather than a subdirectory of the release profile, so that neither install's uninstaller
/// or reset can reach the other's, and so a person looking in <c>%LOCALAPPDATA%</c> sees two things
/// with two names rather than one thing with a surprise inside it.
/// </remarks>
private const string NightlySuffix = ".Nightly";
/// <summary>The conventional location for this platform.</summary>
public static ClientPaths Default { get; } = new(ResolveDataDirectory());
public static ClientPaths Default { get; } = new(ResolveDataDirectory(suffix: null));
/// <summary>
/// Where a build on the given channel keeps its profile.
/// </summary>
/// <remarks>
/// <para>
/// <b>A nightly may not share a profile with the release build, and the reason is the cache rather
/// than the secrets.</b> The schema is migrated on every launch, before unlock; a nightly carrying a
/// migration the release build has not shipped yet would upgrade a database the release build then
/// opens. Both are installed at once by design — that is the whole point of a channel that installs
/// beside rather than over — so this is an ordinary Tuesday rather than a corner case. Two of them
/// running at the same time on one SQLite file and one outbox is the second reason and would be
/// enough on its own.
/// </para>
/// <para>
/// It costs a nightly its sign-in and its known hosts, which is the honest trade: a nightly is a
/// second installation of the application, and treating it as one is what stops it damaging the first.
/// The device key is per install too, so the deployment sees a new device — which is exactly what
/// happened, and what the trust model expects to be told about.
/// </para>
/// <para>
/// Only the nightly channel is answered specially. Anything else, including the release channel and
/// anything unrecognised, gets <see cref="Default"/> — the directory every existing install already
/// uses, which must not move for any reason.
/// </para>
/// </remarks>
/// <param name="channel">The build channel, as the head's own metadata reports it.</param>
public static ClientPaths ForChannel(string? channel) =>
string.Equals(channel, NightlyChannelName, StringComparison.Ordinal)
? new ClientPaths(ResolveDataDirectory(NightlySuffix))
: Default;
/// <summary>The encrypted local cache.</summary>
public string CacheFile => Path.Combine(DataDirectory, "cache.db");
@@ -68,20 +120,25 @@ public sealed record ClientPaths(string DataDirectory)
/// here is one line versus depending on whether the runtime happens to.
/// </para>
/// </remarks>
private static string ResolveDataDirectory()
private static string ResolveDataDirectory(string? suffix)
{
// Appended to the folder name rather than added as a path segment, on every platform, so the two
// profiles are siblings everywhere. The Unix name is lower-cased with the rest of its folder.
var windows = WindowsFolderName + suffix;
var unix = UnixFolderName + suffix?.ToLowerInvariant();
if (OperatingSystem.IsWindows())
{
return Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
WindowsFolderName);
windows);
}
var home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
if (OperatingSystem.IsMacOS())
{
return Path.Combine(home, "Library", "Application Support", WindowsFolderName);
return Path.Combine(home, "Library", "Application Support", windows);
}
var xdgDataHome = Environment.GetEnvironmentVariable("XDG_DATA_HOME");
@@ -90,6 +147,6 @@ public sealed record ClientPaths(string DataDirectory)
? Path.Combine(home, ".local", "share")
: xdgDataHome;
return Path.Combine(root, UnixFolderName);
return Path.Combine(root, unix);
}
}