Merge branch 'main' into the Android head

Main grew the screens the host-management plan called for — hosts, pins, snippets, logs,
import, teams — plus the ObjectStore and Import projects behind two of them, and moved
WindowsDeviceKeyStore into the desktop head's Platform folder.

Five of those view models landed in a directory this branch had already moved, so they
join the rest in DodoSSH.Client.Shell: git spotted the rename and put them there, and the
namespaces followed. Shell picks up ObjectStore and Import as a result, which the Android
head then gets transitively and will use neither of at first — scoped storage means there
is no ~/.ssh/config to import, and file transfer is out of its first scope.

Desktop suites green at 155 and 64.
This commit is contained in:
2026-07-31 21:03:22 +02:00
199 changed files with 31294 additions and 775 deletions
@@ -0,0 +1,523 @@
using System.Collections.ObjectModel;
using System.Globalization;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using DodoSSH.Client.Api;
using DodoSSH.Client.Session;
using DodoSSH.Contracts;
namespace DodoSSH.Client.Shell.ViewModels;
/// <summary>One team, as a row in the list.</summary>
internal sealed record TeamRowViewModel(TeamSummary Team)
{
internal Guid TeamId => Team.TeamId;
internal string Name => Team.Name;
internal string Slug => Team.Slug;
/// <summary>The caller's own role, as the chip the list shows.</summary>
internal string Role => Team.Role.ToString().ToUpperInvariant();
internal string Detail => string.Create(
CultureInfo.CurrentCulture,
$"{Team.MemberCount} member(s) · {Team.VaultCount} vault(s)");
/// <summary>Whether this account may add members and create vaults here.</summary>
internal bool CanAdminister =>
Team.Role is TeamMemberRole.Admin or TeamMemberRole.Owner;
}
/// <summary>One member, as a row in the members table.</summary>
internal sealed record TeamMemberRowViewModel(TeamMemberSummary Member, bool IsSelf)
{
internal Guid UserId => Member.UserId;
/// <summary>What to call them. The address, or the id when the account has neither.</summary>
/// <remarks>
/// Falling through to the id rather than to "Unknown": an account with no display name and no email is
/// rare and is exactly the row somebody needs to be able to identify in order to remove it.
/// </remarks>
internal string Name =>
Member.DisplayName ?? Member.Email ?? Member.UserId.ToString();
internal string Email => Member.Email ?? "—";
internal string Role => Member.Role.ToString().ToUpperInvariant();
/// <summary>
/// What the account can be given, in one phrase.
/// </summary>
/// <remarks>
/// Not a two-factor column, not a last-active column. The server records neither: there is no
/// second-factor concept anywhere in it, and <c>LastSeenAtUtc</c> is written at provisioning and at
/// enrollment and nowhere else, so a column headed "last active" would be reporting something else.
/// What is true and worth a column is whether a vault key can be wrapped to them at all.
/// </remarks>
internal string KeyState => Member.IsEnrolled
? "key published"
: "no key yet — cannot be given a vault";
internal bool CanBeRemoved => Member.Role != TeamMemberRole.Owner;
}
/// <summary>One vault of the selected team, with what this account can do to it.</summary>
internal sealed record TeamVaultRowViewModel(Guid VaultId, string Name, bool IsReadable, bool RekeyRequired)
{
/// <summary>What the row says about itself.</summary>
/// <remarks>
/// The unreadable case is the one that has to read clearly, because it is normal rather than broken:
/// somebody has been added to a team and nobody has wrapped the vault key to them yet.
/// </remarks>
internal string State => (IsReadable, RekeyRequired) switch
{
(false, _) => "waiting for a key — ask a member who has one to share it",
(true, true) => "readable · a rekey is owed after a membership change",
_ => "readable",
};
}
/// <summary>
/// The teams screen: who is in a team, what they may do, and which vaults they hold a key to.
/// </summary>
/// <remarks>
/// <para>
/// <b>Two separate acts, and the screen is built around saying so.</b> Adding somebody to a team is a
/// server-side authorization change and takes effect immediately. Giving them a vault key is a
/// cryptographic act only a machine with that key can perform, and until somebody does it their vault
/// list shows an entry they cannot open. Every product that hides this ends up implying the server can
/// hand out access on its own — which, here, it cannot. See <c>TeamService</c> and ADR 0001.
/// </para>
/// <para>
/// Nothing on this screen is cached across a lock. It reads the server on open and after each change,
/// because membership is not vault content and has no local mirror — a team list in the encrypted cache
/// would be a second copy of something the server is authoritative for.
/// </para>
/// </remarks>
internal sealed partial class TeamsViewModel(
Func<IVaultServer?> connection,
Func<VaultSession?> session) : ObservableObject
{
/// <summary>Teams this account belongs to.</summary>
internal ObservableCollection<TeamRowViewModel> Teams { get; } = [];
/// <summary>Members of the selected team.</summary>
internal ObservableCollection<TeamMemberRowViewModel> Members { get; } = [];
/// <summary>Vaults the selected team owns, as far as this account can see them.</summary>
internal ObservableCollection<TeamVaultRowViewModel> Vaults { get; } = [];
[ObservableProperty]
private TeamRowViewModel? selectedTeam;
[ObservableProperty]
private TeamMemberRowViewModel? selectedMember;
[ObservableProperty]
private TeamVaultRowViewModel? selectedVault;
[ObservableProperty]
private string status = string.Empty;
[ObservableProperty]
private bool isBusy;
// ---- Creating a team ----
[ObservableProperty]
private bool isCreatingTeam;
[ObservableProperty]
private string newTeamName = string.Empty;
[ObservableProperty]
private string newTeamSlug = string.Empty;
// ---- Adding a member ----
[ObservableProperty]
private string inviteEmail = string.Empty;
/// <summary>Whether there is a server to talk to at all.</summary>
internal bool IsOnline => connection() is not null;
/// <summary>Whether the selected team can be administered by this account.</summary>
internal bool CanAdministerSelected => SelectedTeam?.CanAdminister == true;
/// <summary>Whether there is anything to show below the team list.</summary>
internal bool HasSelection => SelectedTeam is not null;
internal bool HasTeams => Teams.Count > 0;
/// <summary>Reads the teams this account belongs to, and the selected one's detail.</summary>
internal Task LoadAsync(CancellationToken cancellationToken) =>
RunAsync(() => ReloadAsync(cancellationToken));
/// <summary>
/// The reload itself, without the busy gate.
/// </summary>
/// <remarks>
/// Separate from <see cref="LoadAsync"/> because every command ends by reloading, and a command that
/// called the gated version would find the gate held by itself and skip the reload silently — leaving
/// a team that was created moments ago missing from the list it was just added to.
/// </remarks>
private async Task ReloadAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server)
{
Teams.Clear();
Members.Clear();
Vaults.Clear();
RaiseState();
Status = "Offline. Teams are read from the server, so this screen needs a connection.";
return;
}
var selectedId = SelectedTeam?.TeamId;
var teams = await server.Teams.ListTeamsAsync(cancellationToken).ConfigureAwait(true);
Teams.Clear();
foreach (var team in teams)
{
Teams.Add(new TeamRowViewModel(team));
}
SelectedTeam =
Teams.FirstOrDefault(row => row.TeamId == selectedId) ?? Teams.FirstOrDefault();
RaiseState();
await LoadSelectedAsync(cancellationToken).ConfigureAwait(true);
Status = Teams.Count == 0
? "You are not in a team yet. Create one to share hosts and credentials with colleagues."
: string.Empty;
}
/// <summary>Opens the create-a-team form.</summary>
[RelayCommand]
private void NewTeam()
{
NewTeamName = string.Empty;
NewTeamSlug = string.Empty;
IsCreatingTeam = true;
Status = string.Empty;
}
/// <summary>Abandons the create-a-team form.</summary>
[RelayCommand]
private void CancelNewTeam()
{
IsCreatingTeam = false;
Status = string.Empty;
}
/// <summary>Creates a team, with this account as its owner.</summary>
/// <remarks>
/// The id is generated here, which is what makes a create whose response was lost safe to send again —
/// the server treats an identical repeat as the same team rather than a second one.
/// </remarks>
[RelayCommand]
private async Task CreateTeamAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server)
{
Status = "Offline. Creating a team needs a connection.";
return;
}
var name = NewTeamName.Trim();
var slug = NewTeamSlug.Trim().ToLowerInvariant();
if (name.Length == 0 || slug.Length == 0)
{
Status = "A team needs a name and a slug.";
return;
}
await RunAsync(async () =>
{
var created = await server.Teams
.CreateTeamAsync(
new CreateTeamRequest(Guid.CreateVersion7(), name, slug, null), cancellationToken)
.ConfigureAwait(true);
IsCreatingTeam = false;
await ReloadAsync(cancellationToken).ConfigureAwait(true);
SelectedTeam = Teams.FirstOrDefault(row => row.TeamId == created.TeamId) ?? SelectedTeam;
Status = $"Created '{created.Name}'. Add a vault to it, then share that vault's key with "
+ "whoever needs it.";
}).ConfigureAwait(true);
}
/// <summary>
/// Adds a member, by looking their address up in the directory first.
/// </summary>
/// <remarks>
/// Two calls rather than one, and the order is the point: the directory is what turns an address into
/// an account and a public key, and the key that gets verified before any sharing is the one that
/// lookup returned. Letting the server resolve an address to an account inside the add would put an
/// unwitnessed step between the two.
/// </remarks>
[RelayCommand]
private async Task AddMemberAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server || SelectedTeam is not { } team)
{
return;
}
var email = InviteEmail.Trim();
if (email.Length == 0)
{
Status = "Type the email address of somebody who has signed in to this server.";
return;
}
await RunAsync(async () =>
{
var found = await server.Directory.LookupByEmailAsync(email, cancellationToken)
.ConfigureAwait(true);
if (found.Count == 0)
{
Status = $"No account here has the address '{email}'. They have to sign in to this "
+ "server once before they can be added — that is what publishes the key a vault "
+ "would be shared with.";
return;
}
var member = await server.Teams
.AddTeamMemberAsync(
team.TeamId,
new AddTeamMemberRequest(found[0].UserId, TeamMemberRole.Member),
cancellationToken)
.ConfigureAwait(true);
InviteEmail = string.Empty;
await ReloadAsync(cancellationToken).ConfigureAwait(true);
// Said out loud, every time. The single most common misunderstanding this design invites is
// that adding somebody gave them the vault.
Status = $"Added {member.Email ?? member.DisplayName ?? "the account"} as a member. They "
+ "cannot read anything yet — select a vault below and share its key.";
}).ConfigureAwait(true);
}
/// <summary>Removes a member, revoking every vault key grant they hold from this team.</summary>
[RelayCommand]
private async Task RemoveMemberAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server
|| SelectedTeam is not { } team
|| SelectedMember is not { } member)
{
return;
}
await RunAsync(async () =>
{
await server.Teams
.RemoveTeamMemberAsync(team.TeamId, member.UserId, cancellationToken)
.ConfigureAwait(true);
await ReloadAsync(cancellationToken).ConfigureAwait(true);
// The honest sentence, not the reassuring one. See ADR 0001: revocation is not retroactive,
// and a message implying otherwise is the one thing this screen must not say.
Status = $"Removed {member.Name}. They can no longer fetch this team's vaults, and anything "
+ "they had already downloaded is still on their machine — rotate the credentials that "
+ "matter.";
}).ConfigureAwait(true);
}
/// <summary>Creates a vault owned by the selected team.</summary>
[RelayCommand]
private async Task CreateVaultAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server
|| session() is not { } open
|| SelectedTeam is not { } team)
{
return;
}
await RunAsync(async () =>
{
var vault = await open
.CreateTeamVaultAsync(server.Teams, team.TeamId, team.Name, cancellationToken)
.ConfigureAwait(true);
await ReloadAsync(cancellationToken).ConfigureAwait(true);
Status = $"Created the vault '{vault.Name}'. It is yours alone until you share its key; new "
+ "hosts and credentials can be filed into it from the Vault screen.";
}).ConfigureAwait(true);
}
/// <summary>
/// Wraps the selected vault's key to the selected member.
/// </summary>
/// <remarks>
/// Everything that makes this safe happens inside <see cref="VaultSession.ShareVaultAsync"/>: the key
/// log is read and its chain verified, and the directory's answer has to appear in it unchanged before
/// anything is wrapped. A refusal is reported here in full rather than as "sharing failed", because
/// the reasons are not interchangeable — one of them means somebody is substituting keys.
/// </remarks>
[RelayCommand]
private async Task ShareVaultAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server
|| session() is not { } open
|| SelectedVault is not { } vault
|| SelectedMember is not { } member)
{
return;
}
if (member.IsSelf)
{
Status = "You already hold this vault's key.";
return;
}
await RunAsync(async () =>
{
var outcome = await open
.ShareVaultAsync(server.Grants, server.Directory, vault.VaultId, member.UserId, cancellationToken)
.ConfigureAwait(true);
Status = outcome.Shared
? $"Shared '{vault.Name}' with {member.Name}. {outcome.Message}"
: $"Did not share '{vault.Name}': {outcome.Message}";
}).ConfigureAwait(true);
}
/// <summary>Withdraws the selected member's key to the selected vault.</summary>
[RelayCommand]
private async Task RevokeVaultAsync(CancellationToken cancellationToken)
{
if (connection() is not { } server
|| SelectedVault is not { } vault
|| SelectedMember is not { } member)
{
return;
}
await RunAsync(async () =>
{
var revoked = await server.Grants
.RevokeVaultGrantAsync(vault.VaultId, member.UserId, cancellationToken)
.ConfigureAwait(true);
await ReloadAsync(cancellationToken).ConfigureAwait(true);
Status = revoked
? $"Withdrew {member.Name}'s key to '{vault.Name}'. Future reads are blocked; what they "
+ "already have is unaffected."
: $"{member.Name} held no key to '{vault.Name}'.";
}).ConfigureAwait(true);
}
partial void OnSelectedTeamChanged(TeamRowViewModel? value)
{
RaiseState();
// Fire-and-forget on purpose, and the only place in this class that is: selection changes come
// from a list box, which has no cancellation token and no way to await. Failures land in Status
// through RunAsync exactly as a command's would.
_ = LoadSelectedAsync(CancellationToken.None);
}
/// <summary>Reads the selected team's members and vaults.</summary>
private async Task LoadSelectedAsync(CancellationToken cancellationToken)
{
Members.Clear();
Vaults.Clear();
if (connection() is not { } server || SelectedTeam is not { } team)
{
return;
}
var open = session();
var selfId = open?.Profile.UserId;
var members = await server.Teams
.ListTeamMembersAsync(team.TeamId, cancellationToken)
.ConfigureAwait(true);
foreach (var member in members)
{
Members.Add(new TeamMemberRowViewModel(member, member.UserId == selfId));
}
if (open is null)
{
return;
}
// Read from the session rather than from a team-vaults endpoint, because the interesting fact
// about a team vault here is whether *this* machine can open it — which is a property of the
// keyring and not something the server can answer.
var readable = open.ReadableVaults.Select(vault => vault.VaultId).ToHashSet();
foreach (var vault in open.Vaults.Where(vault => vault.TeamId == team.TeamId))
{
Vaults.Add(new TeamVaultRowViewModel(
vault.VaultId, vault.Name, readable.Contains(vault.VaultId), vault.RekeyRequired));
}
SelectedVault = Vaults.FirstOrDefault();
}
private void RaiseState()
{
OnPropertyChanged(nameof(HasTeams));
OnPropertyChanged(nameof(HasSelection));
OnPropertyChanged(nameof(CanAdministerSelected));
OnPropertyChanged(nameof(IsOnline));
}
/// <remarks>
/// One place that raises the busy flag and turns a failure into a sentence. An API exception's message
/// is the server's problem detail, which is written for a person to read — see <c>Problems</c> — so it
/// is shown rather than replaced with something vaguer.
/// </remarks>
private async Task RunAsync(Func<Task> work)
{
if (IsBusy)
{
return;
}
IsBusy = true;
try
{
await work().ConfigureAwait(true);
}
catch (DodoSshApiException exception)
{
Status = exception.Message;
}
catch (Exception exception) when (exception is not OutOfMemoryException
and not OperationCanceledException)
{
Status = exception.Message;
}
finally
{
IsBusy = false;
}
}
}