Say when a vault has moved, so nobody waits out the minute

The delta pull was cheap enough to run on a timer and the client did, once a
minute. That is fine for a machine and wrong for two people: an edit a colleague
makes is up to a minute stale, which is long enough for both of them to make it
and produce a conflict neither needed to have. Shortening the interval is the
obvious answer and the wrong one — it costs a request per client per interval
whether or not anything happened, and it converges on a busier server that is
still late.

So the server now says so. A client holds a WebSocket open at GET /api/v1/events,
subprotocol dodossh.events.v1, and gets a line down it when something it can read
has changed. ADR 0012 has the reasoning; three parts of it are worth repeating
here, because they are what everything else rests on.

**What crosses the socket is a notice, never data.** A frame names a vault and
how far its change log has got. No item, no ciphertext, not even which item it
was. The client's answer is the delta pull it would have run anyway, so there is
still exactly one code path that applies a change to a keychain, and it is not
this one. Pushing the items themselves would save a round trip and fork that path
in two, with the cursor, the merge and the tombstone rules duplicated across both
— ADR 0003 put every mutation through one write path for that reason, and this
keeps every read on one for the same one. It also makes a dropped notice
harmless, which is what lets the fan-out below be as simple as it is.

**Polling stays, and is what guarantees a pass.** The minute timer is unchanged.
A network that eats WebSockets, a server with Events:Enabled off, an older
server, a proxy that will not upgrade, a notice dropped under backpressure —
every one of those leaves a client behaving exactly as it did before this commit.
Nothing is reachable only over the socket and nothing is meant to become so;
VaultViewModel's AutoSyncInterval remark now says that where somebody changing it
will read it.

**The bearer token authorises the upgrade, unlike the relay's ticket.** Not an
inconsistency with ADR 0004: the relay's socket is a byte pipe whose whole
authorization decision — which host, which IPs, which port — is made before it
opens and never revisited, and it is the extraction seam for a process that must
hold no ACL code. This one is a view of the caller's own vault list and has to
keep answering "what may this account read" for as long as it is held. A ticket
would carry that answer in a token and be wrong the moment the account's access
changed. The two bounds that arrangement needs are met rather than waved at: the
socket is closed at the token's exp with close code 4401 and the client comes
straight back with a fresh one, and the vault set is re-resolved every few
minutes as well as on the changes known to affect it. Both bound *metadata*,
because a notice contains nothing else and reading a vault still needs a key this
server has never held.

**The fan-out.** VaultEventHub is a singleton holding the sockets this node
accepted; publishing walks them and asks each whether it cares, rather than
keeping a vault-to-subscriber index that every re-subscription would have to move
entries between under a lock publishing also takes. At a few hundred sockets per
node and an event rate bounded by how often people edit keychains, the walk is
not measurable and its races are obvious. Per-connection queues are bounded and
drop the *oldest*: a notice means "pull vault X, which is at least at sequence
N", so the newest subsumes what it displaces and the client's answer is identical
either way — which is what lets the publish path be void, never block, and never
fail.

Announced from the endpoint rather than from SyncService, and that placement is
the point: by then the push has committed and released the per-vault advisory
lock. From inside it would name a sequence no reader can see yet and would hold
the lock that serialises writers across a socket write. Only the highest
*applied* sequence, so a batch of pure conflicts announces nothing, and a
duplicate — already announced when it first landed — announces nothing either.

Grants and membership publish too, and those take the *recipient* rather than the
actor. This is what AdmitNewVaultsAsync has been apologising for since sharing
shipped — "the recipient is handed nothing, there is no push channel" — and the
README with it. A vault shared with somebody now turns up as it is shared. The
comment and the README paragraph both say what is true now, and both keep saying
that the pass is what *discovers* the vault, because a client with no socket has
to arrive at the same place.

**On the client**, VaultEventStream is really a reconnection policy wrapped round
a ClientWebSocket: a dropped socket is the ordinary case here — laptops sleep,
proxies time out, tokens expire, servers are redeployed — so nothing in it treats
a failure as exceptional, and every path ends in "wait, then dial again". A
connection that lived long enough to say hello resets the backoff, so a laptop
that woke, worked, and lost its network an hour later does not inherit a
minute-long wait it has already proved it need not take. A 4401 close skips the
backoff entirely and asks the token provider again, which is the whole reason
that close code is distinct. A server that does not advertise the events feature
gets IdleVaultEventStream, which never delivers — so IVaultServer.Events is never
null and every caller stays on one shape, because the correct behaviour without a
socket is the behaviour with a silent one.

The shell's background loop now selects between the timer and a notice, and both
waits are held across iterations. That is load-bearing rather than tidy:
PeriodicTimer permits one outstanding WaitForNextTickAsync and throws on a
second, and an abandoned channel read stays registered and consumes the next
notice written. Either defect leaves the first notice working and every one after
it silently lost, which is why NoticesKeepWakingTheLoop_NotJustTheFirst pushes
three and not one. Notices are coalesced over a quarter of a second, so one
person's save — a host and its log entry are two items — and a colleague clearing
a folder each cost one pass rather than a dozen.

**The kind is a string, not an enum**, and that is a compatibility decision.
UseStringEnumConverter throws on a value it does not know, so a newer server
sending a kind an older client had never heard of would not add an unreadable
frame — it would break that client's socket outright. A string is ignored
instead. ProblemCodes is the same shape for the same reason.

**Tested on both sides, through the real pipeline.** The endpoint suite opens a
genuine socket against TestServer and proves a push produces a notice, that
another account's push does not reach it, that a ping is answered, and that a
frame this server cannot parse does not end the connection. Two of those assert
on *ordering* rather than on absence within a timeout — the stranger's write goes
first, so a socket that leaked would have announced it before the one the test
waits for — because "nothing arrived in two seconds" is a test that passes on a
slow machine for the wrong reason. And ANoticeCarriesNoCiphertext asserts on the
bytes that crossed the wire rather than on the record's fields, since the latter
would only prove that this type has no payload member, which is a tautology; the
former is what catches a field added later without anybody thinking about
disclosure.

The client suite drives VaultEventStream through an injected connector, because
the one thing a test cannot do to a real network is make it fail on cue — and
failure is the entire subject. The shell suite proves a notice produces a pull
inside ten seconds against a sixty-second timer, so the timer cannot be what
caused it.

**Two limits, stated rather than left to be discovered.** Fan-out is in-process,
so a deployment running more than one API replica only pushes for writes its own
replica handled and the rest arrive on the timer. IVaultEventPublisher is the
seam a PostgreSQL LISTEN/NOTIFY backplane implements and it is deliberately not
implemented: an untested backplane is worse than a documented gap, and multiple
replicas degrade to the behaviour before this commit rather than breaking. And a
client is notified of its own writes; it pushed, so it already pulled, and the
extra pass finds nothing. Suppressing that echo correctly needs a per-device
identity on the socket, and the same user's other machines must still be told.

Manual checks phase 15 covers what no test here can reach, which is the network
in between: a proxy that will not upgrade, one that drops an idle socket without
telling either end, a laptop lid, a token expiring. Every one of those is
invisible inside a test host, and every check there passes only if the change
arrives quickly *and* still arrives with the socket taken away.

ADR 0012 also fixes one thing about the shared terminal session this is the
transport for, so it need not be renegotiated later: session data will be binary
frames on this same socket, because base64 in a JSON envelope is the wrong shape
for the one payload here that is continuous rather than occasional. Two questions
it explicitly does not answer by implication — whether those bytes go through the
API at all, and what end-to-end encryption means when the second party watches a
stream rather than holding a key — are ADR 0001 questions and get their own
decision.

1512 tests pass. DodoSSH.SystemTests was not run — it needs the whole compose
stack — so the end-to-end path is unverified for this change beyond what the
manual checks describe.
This commit is contained in:
2026-08-04 16:37:41 +02:00
parent 176df67861
commit 4b706bc3c3
31 changed files with 3285 additions and 13 deletions
@@ -0,0 +1,533 @@
using System.Collections.Frozen;
using System.Globalization;
using System.Net.WebSockets;
using System.Security.Claims;
using System.Text.Json;
using DodoSSH.Api.Authorization;
using DodoSSH.Api.Setup;
using DodoSSH.Contracts;
using DodoSSH.Domain.Authorization;
using FastEndpoints;
using Microsoft.Extensions.Options;
namespace DodoSSH.Api.Features.Events;
/// <summary>
/// The socket that says "pull now" so a client does not have to wait for its timer.
/// </summary>
/// <remarks>
/// <para>
/// Everything this endpoint sends is a <em>notice</em>. It never carries an item, a payload or a
/// cursor: the client's answer to a notice is the delta pull it would have run on its own anyway, so
/// there is exactly one code path that applies a change and this is not it. See ADR 0012 for why
/// pushing the items themselves is refused.
/// </para>
/// <para>
/// The bearer token authorises the upgrade, unlike the relay's ticket in ADR 0004. The relay's socket
/// is a byte pipe whose whole authorization decision is made before it opens; this one is a view of
/// the caller's own vault list and has to keep answering "what may this account read" for as long as
/// it is held. Its two bounds on that — the token's own expiry, and a periodic re-resolve — are in
/// <see cref="MindAsync"/>.
/// </para>
/// </remarks>
internal sealed class VaultEventsEndpoint(
IServiceScopeFactory scopes,
VaultEventHub hub,
IOptions<EventsOptions> options,
TimeProvider clock,
IHostApplicationLifetime lifetime,
ILogger<VaultEventsEndpoint> logger)
: EndpointWithoutRequest
{
/// <summary>
/// The largest message this endpoint will read from a client.
/// </summary>
/// <remarks>
/// A client sends nothing but <c>ping</c>, so the cap is three orders of magnitude of headroom and
/// still small enough that a hostile client cannot make the server buffer anything worth having.
/// </remarks>
private const int MaxInboundFrameBytes = 4 * 1024;
/// <summary>How long to wait for the close handshake before dropping the socket.</summary>
private static readonly TimeSpan CloseTimeout = TimeSpan.FromSeconds(5);
/// <inheritdoc />
public override void Configure()
{
Get(VaultEvents.Path);
// Enrolled, matching sync. A caller with no identity key holds no vault key either, so every
// notice this socket could send is about ciphertext they cannot read.
Policies(Auth.EnrolledPolicy);
Description(b => b
.WithName("VaultEvents")
.WithSummary("Pushes a notice when a vault the caller can read has changed.")
.WithTags("Events"));
}
/// <inheritdoc />
public override async Task HandleAsync(CancellationToken ct)
{
if (await RefusedAsync().ConfigureAwait(false))
{
return;
}
var (userId, vaults) = await ResolveAccessAsync(ct).ConfigureAwait(false);
// Admitted before the upgrade so a refusal costs nothing, but answered *through* the socket
// rather than as an HTTP status: a constrained WebSocket client cannot read the status of a
// failed upgrade, and "you have too many open" is precisely the case where the client needs
// to know to back off rather than retry. Same reasoning as ADR 0004 on request headers.
var connection = hub.TryAdmit(userId, vaults);
try
{
using var socket = await HttpContext.WebSockets
.AcceptWebSocketAsync(new WebSocketAcceptContext { SubProtocol = VaultEvents.SubProtocol })
.ConfigureAwait(false);
if (connection is null)
{
await CloseAsync(
socket,
new Closure(
VaultEvents.TooManyConnectionsCloseCode, "Too many open event sockets."))
.ConfigureAwait(false);
return;
}
await PumpAsync(socket, connection, ct).ConfigureAwait(false);
}
finally
{
// Inside a try that starts *before* the upgrade, because an accept that throws — a client
// that abandoned the handshake — would otherwise leave an admitted connection in the hub
// for the life of the process, counting against this account's cap and taking a slot from
// the sockets that did open.
if (connection is not null)
{
hub.Remove(connection);
}
}
}
/// <summary>
/// Answers the requests that are not an event socket at all, as ordinary HTTP.
/// </summary>
/// <returns>Whether a response was sent and the handler should stop.</returns>
/// <remarks>
/// All three answers are problem documents rather than bare statuses, because each one has a
/// different remedy and a client that cannot tell them apart would retry the two that will never
/// succeed. Answered before the upgrade, so a caller that got the handshake wrong reads why in a
/// body rather than inferring it from a socket that closed.
/// </remarks>
private async Task<bool> RefusedAsync()
{
if (!options.Value.Enabled)
{
// 404 rather than 501: the feature is absent from this deployment, and /api/v1/meta does
// not advertise it. A client that dialled anyway keeps polling, which is correct.
await Send.ResultAsync(Problems.Coded(
StatusCodes.Status404NotFound,
ProblemCodes.EventsUnavailable,
"This server does not push vault changes. Synchronise on a timer instead; "
+ "GET /api/v1/meta lists the features it does offer."))
.ConfigureAwait(false);
return true;
}
if (!HttpContext.WebSockets.IsWebSocketRequest)
{
await Send.ResultAsync(Problems.Coded(
StatusCodes.Status400BadRequest,
ProblemCodes.MalformedRequest,
"This endpoint is a WebSocket. Send an upgrade request offering the "
+ $"'{VaultEvents.SubProtocol}' subprotocol."))
.ConfigureAwait(false);
return true;
}
// The subprotocol is this API's version negotiation for the socket, so an upgrade that does
// not offer it is refused rather than accepted and answered in a dialect the caller may not
// read. See VaultEvents.SubProtocol.
if (!HttpContext.WebSockets.WebSocketRequestedProtocols
.Contains(VaultEvents.SubProtocol, StringComparer.Ordinal))
{
await Send.ResultAsync(Problems.Coded(
StatusCodes.Status400BadRequest,
ProblemCodes.MalformedRequest,
$"This server speaks '{VaultEvents.SubProtocol}', which the upgrade request did "
+ "not offer."))
.ConfigureAwait(false);
return true;
}
return false;
}
/// <summary>
/// Reads who the caller is and which vaults they may follow, in a scope of its own.
/// </summary>
/// <remarks>
/// A fresh scope, disposed at once, rather than services injected into this endpoint — which is
/// the lesson ADR 0004 records paying for on the relay. This handler runs for as long as the
/// socket is open, so anything scoped it held would be a <c>DbContext</c> alive for hours, and a
/// few hundred of those exhaust the connection pool. The database is touched here and in
/// <see cref="RefreshAsync"/>, briefly, and nowhere else.
/// </remarks>
private async Task<(Guid UserId, FrozenSet<Guid> Vaults)> ResolveAccessAsync(
CancellationToken cancellationToken)
{
var scope = scopes.CreateAsyncScope();
await using var _ = scope.ConfigureAwait(false);
var currentUser = scope.ServiceProvider.GetRequiredService<ICurrentUserContext>();
var vaultAccess = scope.ServiceProvider.GetRequiredService<IVaultAccessService>();
var user = await currentUser.GetOrProvisionAsync(cancellationToken).ConfigureAwait(false);
return (user.Id, await ReachableAsync(vaultAccess, user.Id, cancellationToken).ConfigureAwait(false));
}
private static async Task<FrozenSet<Guid>> ReachableAsync(
IVaultAccessService vaultAccess,
Guid userId,
CancellationToken cancellationToken)
{
var accessible = await vaultAccess.ListAsync(userId, cancellationToken).ConfigureAwait(false);
return accessible
.Where(access => access.Vault is not null
&& access.Permissions.HasFlag(PermissionFlags.Read))
.Select(access => access.Vault!.Id)
.ToFrozenSet();
}
/// <summary>Runs the socket until something ends it, then closes it politely.</summary>
/// <remarks>
/// Three loops rather than one: reading a socket and writing to it are independent waits, and the
/// clock is a third. They are joined by <see cref="Task.WhenAny(Task[])"/> and then <em>all</em>
/// awaited before the close is written, because a close frame racing a notice frame is a protocol
/// violation that presents as a client dropping its connection for no visible reason.
/// </remarks>
private async Task PumpAsync(
WebSocket socket,
VaultEventConnection connection,
CancellationToken requestAborted)
{
var settings = options.Value;
using var pump = CancellationTokenSource.CreateLinkedTokenSource(
requestAborted, lifetime.ApplicationStopping);
var closure = new Closure(
(int)WebSocketCloseStatus.NormalClosure, string.Empty);
connection.TryEnqueue(new VaultEvent(
VaultEventKinds.Hello,
ServerTime: clock.GetUtcNow(),
HeartbeatSeconds: (int)settings.HeartbeatInterval.TotalSeconds,
VaultCount: connection.VaultCount));
var sending = SendAsync(socket, connection, pump.Token);
var receiving = ReceiveAsync(socket, connection, pump.Token);
var minding = MindAsync(connection, closure, pump.Token);
await Task.WhenAny(sending, receiving, minding).ConfigureAwait(false);
await pump.CancelAsync().ConfigureAwait(false);
// Nothing may still be mid-send when the close frame goes out.
await Task.WhenAll(Settled(sending), Settled(receiving), Settled(minding)).ConfigureAwait(false);
if (lifetime.ApplicationStopping.IsCancellationRequested)
{
// 1001 "going away", so a client knows to reconnect immediately rather than treating a
// rolling deployment as a server that has broken.
closure.Set((int)WebSocketCloseStatus.EndpointUnavailable, "The server is shutting down.");
}
EventsLog.ClosingConnection(logger, connection.UserId, closure.Reason);
await CloseAsync(socket, closure).ConfigureAwait(false);
}
/// <summary>
/// Writes queued frames to the socket, one at a time.
/// </summary>
/// <remarks>
/// The <em>only</em> writer, which is what makes concurrent sends impossible without a lock: the
/// heartbeat and the pong both go into the same queue rather than to the socket. A WebSocket
/// permits one send at a time and faults permanently on a second, so this is not a tidiness
/// preference.
/// </remarks>
private async Task SendAsync(
WebSocket socket,
VaultEventConnection connection,
CancellationToken cancellationToken)
{
await foreach (var frame in connection.Outbound
.ReadAllAsync(cancellationToken)
.ConfigureAwait(false))
{
// Re-resolved before the notice is forwarded, not after: the client's answer to this frame
// is to re-read its vault list, and the point of a newly shared vault is that the *next*
// change to it produces a notice too. A socket that forwarded first would not follow the
// new vault until its next periodic refresh.
if (string.Equals(frame.Kind, VaultEventKinds.VaultsChanged, StringComparison.Ordinal))
{
await RefreshAsync(connection, cancellationToken).ConfigureAwait(false);
}
var bytes = JsonSerializer.SerializeToUtf8Bytes(frame, DodoSshJsonContext.Default.VaultEvent);
await socket
.SendAsync(bytes, WebSocketMessageType.Text, endOfMessage: true, cancellationToken)
.ConfigureAwait(false);
}
}
/// <summary>
/// Reads what the client sends, which in this version is heartbeats and a close.
/// </summary>
/// <remarks>
/// A client cannot ask to follow a vault, and that is deliberate rather than unfinished: a
/// <c>subscribe(vaultId)</c> frame is an existence oracle for vault ids, which is the disclosure
/// <c>SyncPullEndpoint</c> answers 404 rather than 403 to avoid. Subscription is decided from the
/// caller's access and nothing else.
/// </remarks>
private static async Task ReceiveAsync(
WebSocket socket,
VaultEventConnection connection,
CancellationToken cancellationToken)
{
var buffer = new byte[MaxInboundFrameBytes];
while (!cancellationToken.IsCancellationRequested)
{
var received = await socket.ReceiveAsync(buffer, cancellationToken).ConfigureAwait(false);
if (received.MessageType == WebSocketMessageType.Close)
{
return;
}
// Oversized, or split across frames. Nothing this protocol sends is either, so the client
// is broken or probing; ending the socket is cheaper than reassembling for it.
if (!received.EndOfMessage)
{
return;
}
// Binary is unused in v1 and skipped rather than refused, because ADR 0012 reserves it for
// shared-session data — an older server meeting a newer client must ignore those, not
// close on them.
if (received.MessageType != WebSocketMessageType.Text)
{
continue;
}
if (Kind(buffer.AsSpan(0, received.Count)) is VaultEventKinds.Ping)
{
connection.TryEnqueue(new VaultEvent(VaultEventKinds.Pong));
}
}
}
/// <summary>
/// Reads a frame's kind, or null if it is not one this server understands.
/// </summary>
/// <remarks>
/// A frame that will not parse is skipped rather than closing the socket. This is a control
/// channel whose failure mode is "the client polls instead", so tolerating a frame from a newer
/// client costs nothing and refusing one costs that client its push for the whole session.
/// </remarks>
private static string? Kind(ReadOnlySpan<byte> utf8)
{
try
{
return JsonSerializer.Deserialize(utf8, DodoSshJsonContext.Default.VaultEvent)?.Kind;
}
catch (JsonException)
{
return null;
}
}
/// <summary>
/// Keeps the heartbeat going, the vault set current, and the socket inside its token's lifetime.
/// </summary>
/// <remarks>
/// <para>
/// The deadline is the earlier of the access token's <c>exp</c> and a hard cap on how long any one
/// socket may live. Closing on expiry is what keeps a long-lived connection from outliving the
/// short-lived credential that authorised it; the client answers by reconnecting with a fresh
/// token, which is a sub-second gap in a channel that degrades to polling anyway.
/// </para>
/// <para>
/// The wait is the shorter of the heartbeat and the time left, so the deadline is met to within a
/// tick rather than to within a heartbeat.
/// </para>
/// </remarks>
private async Task MindAsync(
VaultEventConnection connection,
Closure closure,
CancellationToken cancellationToken)
{
var settings = options.Value;
var started = clock.GetUtcNow();
var deadline = TokenExpiry() is { } expiry && expiry < started + settings.MaxConnectionDuration
? (Expiry: expiry, ForToken: true)
: (Expiry: started + settings.MaxConnectionDuration, ForToken: false);
var refreshed = started;
while (!cancellationToken.IsCancellationRequested)
{
var now = clock.GetUtcNow();
var remaining = deadline.Expiry - now;
if (remaining <= TimeSpan.Zero)
{
closure.Set(
deadline.ForToken
? VaultEvents.TokenExpiredCloseCode
: (int)WebSocketCloseStatus.NormalClosure,
deadline.ForToken
? "The access token has expired. Reconnect with a fresh one."
: "This connection reached its maximum lifetime.");
return;
}
var wait = settings.HeartbeatInterval < remaining ? settings.HeartbeatInterval : remaining;
await Task.Delay(wait, clock, cancellationToken).ConfigureAwait(false);
now = clock.GetUtcNow();
if (now - refreshed >= settings.AccessRefreshInterval)
{
// The backstop for a grant withdrawn while this socket was open. What it bounds is
// metadata — that a vault changed — because that is all a notice carries and reading
// the vault still needs a key this server has never held. See ADR 0012.
await RefreshAsync(connection, cancellationToken).ConfigureAwait(false);
refreshed = now;
}
connection.TryEnqueue(new VaultEvent(VaultEventKinds.Ping, ServerTime: now));
}
}
/// <summary>Re-reads which vaults this socket may follow.</summary>
/// <remarks>
/// A failure is logged and swallowed. The alternative is dropping a working socket because one
/// database call timed out, which would trade an occasionally stale vault set for an outage.
/// </remarks>
private async Task RefreshAsync(VaultEventConnection connection, CancellationToken cancellationToken)
{
try
{
var scope = scopes.CreateAsyncScope();
await using var _ = scope.ConfigureAwait(false);
var vaultAccess = scope.ServiceProvider.GetRequiredService<IVaultAccessService>();
connection.Resubscribe(
await ReachableAsync(vaultAccess, connection.UserId, cancellationToken)
.ConfigureAwait(false));
}
catch (OperationCanceledException)
{
// The socket is closing.
}
catch (Exception exception) when (exception is not OutOfMemoryException)
{
EventsLog.AccessRefreshFailed(logger, connection.UserId, exception);
}
}
/// <remarks>
/// <c>MapInboundClaims</c> is off — see <see cref="Auth"/> — so the claim is spelled as the
/// provider issued it rather than as a WS-Federation URI. Null is treated as "no bound from the
/// token", which the bearer handler's <c>RequireExpirationTime</c> should make unreachable; the
/// lifetime cap covers it either way.
/// </remarks>
private DateTimeOffset? TokenExpiry() =>
long.TryParse(
HttpContext.User.FindFirstValue("exp"),
NumberStyles.Integer,
CultureInfo.InvariantCulture,
out var seconds)
? DateTimeOffset.FromUnixTimeSeconds(seconds)
: null;
private static async Task CloseAsync(WebSocket socket, Closure closure)
{
if (socket.State is not (WebSocketState.Open or WebSocketState.CloseReceived))
{
return;
}
using var timeout = new CancellationTokenSource(CloseTimeout);
try
{
await socket
.CloseOutputAsync((WebSocketCloseStatus)closure.Code, closure.Reason, timeout.Token)
.ConfigureAwait(false);
}
catch (Exception exception)
when (exception is OperationCanceledException or WebSocketException or ObjectDisposedException)
{
// The peer is already gone. There is nothing to tell it and nothing to recover.
}
}
/// <summary>
/// Awaits a pump loop, treating its cancellation and its socket faults as the ordinary end.
/// </summary>
/// <remarks>
/// Every one of these loops ends by being cancelled or by the socket going away, so an exception
/// here is the expected shape of "this connection is over" rather than a fault to propagate — and
/// propagating it would skip the close frame the other side is waiting for.
/// </remarks>
private static async Task Settled(Task loop)
{
try
{
await loop.ConfigureAwait(false);
}
catch (Exception exception)
when (exception is OperationCanceledException or WebSocketException or ObjectDisposedException)
{
// Expected.
}
}
/// <summary>Why the socket is being closed, decided by whichever loop ended first.</summary>
/// <remarks>
/// Mutable and shared, and safe without a lock for one specific reason: it is written by the pump
/// loops and read only after <see cref="Task.WhenAll(Task[])"/> over all of them, which is a
/// memory barrier. Writes race only with each other, and any of them is a true answer.
/// </remarks>
private sealed class Closure(int code, string reason)
{
internal int Code { get; private set; } = code;
internal string Reason { get; private set; } = reason;
internal void Set(int code, string reason)
{
Code = code;
Reason = reason;
}
}
}
@@ -0,0 +1,68 @@
namespace DodoSSH.Api.Features.Events;
/// <summary>Source-generated log messages for the event socket.</summary>
/// <remarks>
/// Ids and counts only, as everywhere else. A notice carries no ciphertext to leak, but which vault
/// changed and when is still the metadata ADR 0001 asks be kept to what is diagnostically useful.
/// </remarks>
internal static partial class EventsLog
{
[LoggerMessage(
EventId = 2201,
Level = LogLevel.Debug,
Message = "Event socket opened for user {UserId} following {VaultCount} vault(s); "
+ "{ConnectionCount} open on this node.")]
internal static partial void ConnectionOpened(
ILogger logger,
Guid userId,
int vaultCount,
int connectionCount);
[LoggerMessage(
EventId = 2202,
Level = LogLevel.Debug,
Message = "Event socket closed for user {UserId}; {ConnectionCount} open on this node.")]
internal static partial void ConnectionClosed(ILogger logger, Guid userId, int connectionCount);
/// <remarks>
/// Information rather than Debug: a refused socket is a client that will poll for the rest of its
/// session, and an operator seeing these has a cap to raise.
/// </remarks>
[LoggerMessage(
EventId = 2203,
Level = LogLevel.Information,
Message = "Refused an event socket for user {UserId}: {Limit} is already reached.")]
internal static partial void ConnectionRefused(ILogger logger, Guid userId, string limit);
[LoggerMessage(
EventId = 2204,
Level = LogLevel.Debug,
Message = "Announced vault {VaultId} at sequence {Sequence} to {ConnectionCount} socket(s).")]
internal static partial void VaultChangePublished(
ILogger logger,
Guid vaultId,
long sequence,
int connectionCount);
[LoggerMessage(
EventId = 2205,
Level = LogLevel.Debug,
Message = "Announced a vault access change to {ConnectionCount} socket(s) of user {UserId}.")]
internal static partial void AccessChangePublished(ILogger logger, Guid userId, int connectionCount);
/// <remarks>
/// Warning, and it is worth being loud: the socket is still open and still delivering, but it is
/// delivering about a vault set that may be stale. Everything else here is routine.
/// </remarks>
[LoggerMessage(
EventId = 2206,
Level = LogLevel.Warning,
Message = "Could not re-resolve which vaults user {UserId}'s event socket may follow.")]
internal static partial void AccessRefreshFailed(ILogger logger, Guid userId, Exception exception);
[LoggerMessage(
EventId = 2207,
Level = LogLevel.Debug,
Message = "Closing user {UserId}'s event socket: {Reason}.")]
internal static partial void ClosingConnection(ILogger logger, Guid userId, string reason);
}
@@ -0,0 +1,242 @@
using System.Collections.Concurrent;
using System.Collections.Frozen;
using System.Threading.Channels;
using DodoSSH.Api.Setup;
using DodoSSH.Contracts;
using Microsoft.Extensions.Options;
namespace DodoSSH.Api.Features.Events;
/// <summary>
/// Tells connected clients that something they can read has moved.
/// </summary>
/// <remarks>
/// <para>
/// Every method is <c>void</c> and returns having queued, never having sent. That is the contract, not
/// an implementation detail: the callers are write paths that have just committed a transaction, and a
/// publish that could block on a slow socket would make one client's bad network everybody else's
/// latency. A notice that cannot be queued is dropped, which is safe because the client polls anyway.
/// See ADR 0012.
/// </para>
/// <para>
/// An interface because this is the seam a multi-node backplane implements — PostgreSQL
/// <c>LISTEN</c>/<c>NOTIFY</c> is the obvious one and needs no infrastructure this stack does not
/// already run. It is deliberately not implemented: fan-out today is in-process, so a deployment with
/// more than one API replica notices writes handled by other replicas on the polling interval rather
/// than at once. That is the behaviour before this feature existed, which is why it degrades rather
/// than breaks.
/// </para>
/// </remarks>
public interface IVaultEventPublisher
{
/// <summary>Announces that a vault's change log has reached <paramref name="sequence"/>.</summary>
/// <remarks>
/// Call <em>after</em> the transaction commits, and outside the per-vault advisory lock ADR 0003
/// takes. A notice sent from inside names a sequence no reader can see yet, and holds the vault's
/// write lock across a socket write.
/// </remarks>
void VaultChanged(Guid vaultId, long sequence);
/// <summary>Announces that the set of vaults an account can reach is no longer what it was.</summary>
/// <remarks>
/// Takes the <em>recipient</em>, not the actor. Sharing is something one account does to another's
/// list, and it is the other account that has to re-read.
/// </remarks>
void VaultAccessChanged(Guid userId);
}
/// <summary>
/// Every event socket this node is holding.
/// </summary>
/// <remarks>
/// <para>
/// Publishing walks the whole connection list and asks each one whether it cares, rather than keeping
/// an index from vault to subscribers. With a per-node connection cap in the hundreds and an event rate
/// bounded by how often people edit keychains, the walk is not measurable — and the index is not free:
/// a connection's vault set is re-resolved while it is live, so every re-subscription would have to
/// move it between buckets under a lock that publishing also takes. The simpler shape is the one whose
/// races are obvious.
/// </para>
/// <para>
/// A singleton, holding no scoped service and no database context. Connections outlive requests by
/// design and anything request-scoped they captured would outlive its scope with them.
/// </para>
/// </remarks>
internal sealed class VaultEventHub(
IOptions<EventsOptions> options,
TimeProvider clock,
ILogger<VaultEventHub> logger) : IVaultEventPublisher
{
private readonly ConcurrentDictionary<Guid, VaultEventConnection> connections = new();
/// <summary>
/// Serialises admission so the caps are caps rather than approximations.
/// </summary>
/// <remarks>
/// Counting and inserting under one lock, because the two done separately let N simultaneous
/// connects all read the same under-cap count and all insert. Contended only by connects, which
/// happen once per client per session; publishing never takes it.
/// </remarks>
private readonly Lock admission = new();
/// <summary>How many sockets this node is holding. Diagnostics and tests.</summary>
internal int Count => connections.Count;
/// <summary>
/// Admits a socket, or refuses it because a cap is already met.
/// </summary>
/// <returns>The connection, or null when a limit refused it.</returns>
internal VaultEventConnection? TryAdmit(Guid userId, FrozenSet<Guid> vaults)
{
var limits = options.Value;
lock (admission)
{
if (connections.Count >= limits.MaxConnectionsTotal)
{
EventsLog.ConnectionRefused(logger, userId, "the node limit");
return null;
}
var held = 0;
foreach (var existing in connections.Values)
{
if (existing.UserId == userId && ++held >= limits.MaxConnectionsPerUser)
{
EventsLog.ConnectionRefused(logger, userId, "the per-account limit");
return null;
}
}
var connection = new VaultEventConnection(userId, vaults, limits.OutboundQueueDepth);
// Cannot collide: the id is fresh and this is the only insert.
connections[connection.Id] = connection;
EventsLog.ConnectionOpened(logger, userId, vaults.Count, connections.Count);
return connection;
}
}
/// <summary>Forgets a socket that has closed.</summary>
internal void Remove(VaultEventConnection connection)
{
ArgumentNullException.ThrowIfNull(connection);
connections.TryRemove(connection.Id, out _);
connection.Complete();
EventsLog.ConnectionClosed(logger, connection.UserId, connections.Count);
}
/// <inheritdoc />
public void VaultChanged(Guid vaultId, long sequence)
{
var notice = new VaultEvent(
VaultEventKinds.VaultChanged,
VaultId: vaultId,
Sequence: sequence,
ServerTime: clock.GetUtcNow());
var delivered = 0;
foreach (var connection in connections.Values)
{
if (connection.IsSubscribedTo(vaultId) && connection.TryEnqueue(notice))
{
delivered++;
}
}
if (delivered > 0)
{
EventsLog.VaultChangePublished(logger, vaultId, sequence, delivered);
}
}
/// <inheritdoc />
public void VaultAccessChanged(Guid userId)
{
var notice = new VaultEvent(VaultEventKinds.VaultsChanged, ServerTime: clock.GetUtcNow());
var delivered = 0;
foreach (var connection in connections.Values)
{
if (connection.UserId == userId && connection.TryEnqueue(notice))
{
delivered++;
}
}
if (delivered > 0)
{
EventsLog.AccessChangePublished(logger, userId, delivered);
}
}
}
/// <summary>
/// One open socket, as the hub sees it.
/// </summary>
/// <remarks>
/// Deliberately knows nothing about WebSockets. The hub queues frames here and the endpoint's pump
/// takes them away, which is what keeps a publish from ever touching a socket — and what lets the
/// whole fan-out be tested without one.
/// </remarks>
internal sealed class VaultEventConnection
{
private readonly Channel<VaultEvent> outbound;
private FrozenSet<Guid> vaults;
internal VaultEventConnection(Guid userId, FrozenSet<Guid> vaults, int queueDepth)
{
Id = Guid.CreateVersion7();
UserId = userId;
this.vaults = vaults;
// DropOldest, and the choice is what makes a slow reader harmless. A notice says "vault X has
// moved to at least sequence N", so a newer one subsumes the one it displaces and the client's
// answer — pull that vault — is identical either way. The writer therefore never waits and
// TryWrite never fails, which is what lets the publish path be non-blocking and void.
outbound = Channel.CreateBounded<VaultEvent>(new BoundedChannelOptions(queueDepth)
{
FullMode = BoundedChannelFullMode.DropOldest,
SingleReader = true,
SingleWriter = false,
});
}
/// <summary>Identifies this connection within the hub. Never sent to a client.</summary>
internal Guid Id { get; }
/// <summary>The account that opened it.</summary>
internal Guid UserId { get; }
/// <summary>Frames waiting to be written to the socket.</summary>
internal ChannelReader<VaultEvent> Outbound => outbound.Reader;
/// <summary>How many vaults this socket currently follows.</summary>
internal int VaultCount => Volatile.Read(ref vaults).Count;
/// <summary>Whether a change to this vault concerns this socket.</summary>
internal bool IsSubscribedTo(Guid vaultId) => Volatile.Read(ref vaults).Contains(vaultId);
/// <summary>
/// Replaces what this socket follows, after its account's access was re-resolved.
/// </summary>
/// <remarks>
/// A whole-set swap of an immutable set rather than a mutation, so a publish walking the list
/// concurrently reads either the old set or the new one and never a half-built one. No lock: the
/// only writer is this connection's own pump.
/// </remarks>
internal void Resubscribe(FrozenSet<Guid> replacement) => Volatile.Write(ref vaults, replacement);
/// <summary>Queues a frame. Never blocks, and never fails — see the channel's full mode.</summary>
internal bool TryEnqueue(VaultEvent frame) => outbound.Writer.TryWrite(frame);
/// <summary>Signals that nothing more will be queued, which ends the pump's drain loop.</summary>
internal void Complete() => outbound.Writer.TryComplete();
}
@@ -19,6 +19,7 @@ namespace DodoSSH.Api.Features.Meta;
internal sealed class GetMetaEndpoint(
IOptions<SyncOptions> sync,
IOptions<RelayOptions> relay,
IOptions<EventsOptions> events,
IOptions<ServerOptions> server)
: EndpointWithoutRequest<Ok<MetaResponse>>
{
@@ -52,6 +53,14 @@ internal sealed class GetMetaEndpoint(
features.Add(RelayFeature);
}
// Advertised so a client knows whether to hold a socket open or rely on its timer. Absence is
// not an error — synchronising on a timer is the supported behaviour and the socket only makes
// it early — which is why this is a feature flag rather than a version bump. See ADR 0012.
if (events.Value.Enabled)
{
features.Add(VaultEvents.Feature);
}
return Task.FromResult(TypedResults.Ok(new MetaResponse(
ServerVersion: ServerVersion,
ApiVersions: [1],
@@ -1,4 +1,5 @@
using DodoSSH.Api.Authorization;
using DodoSSH.Api.Features.Events;
using DodoSSH.Api.Setup;
using DodoSSH.Contracts;
using DodoSSH.Domain.Authorization;
@@ -81,6 +82,7 @@ internal sealed class SyncPullEndpoint(
internal sealed class SyncPushEndpoint(
ICurrentUserContext currentUser,
IVaultAccessService vaultAccess,
IVaultEventPublisher events,
SyncService sync)
: Endpoint<SyncPushRequest, Results<Ok<SyncPushResponse>, NotFound, ProblemHttpResult>>
{
@@ -127,6 +129,8 @@ internal sealed class SyncPushEndpoint(
// single stale item cannot block everything else a client queued while offline.
var response = await sync.PushAsync(access.Vault!, user.Id, req, ct).ConfigureAwait(false);
Announce(access.Vault!.Id, response);
return TypedResults.Ok(response);
}
catch (PushBatchTooLargeException exception)
@@ -142,4 +146,41 @@ internal sealed class SyncPushEndpoint(
StatusCodes.Status400BadRequest, ProblemCodes.PushBatchTooLarge, exception.Message);
}
}
/// <summary>
/// Tells every socket following this vault that it has moved.
/// </summary>
/// <remarks>
/// <para>
/// Here rather than inside <see cref="SyncService.PushAsync"/>, and that placement is the point:
/// the push has committed and released the per-vault advisory lock by the time this runs. Announced
/// from inside, it would name a sequence no reader could see yet and would hold the lock that
/// serialises writers across a fan-out. See ADR 0003 and ADR 0012.
/// </para>
/// <para>
/// The highest <em>applied</em> sequence, ignoring duplicates: a duplicate means an earlier push of
/// that operation already landed, and it was announced then. Nothing applied means nothing to say —
/// a batch of pure conflicts moved no vault, and announcing one anyway would have every client pull
/// for a change that is not there.
/// </para>
/// </remarks>
private void Announce(Guid vaultId, SyncPushResponse response)
{
var highest = 0L;
foreach (var result in response.Results)
{
if (result.Status == SyncOperationStatus.Applied
&& result.ChangeSequence is { } sequence
&& sequence > highest)
{
highest = sequence;
}
}
if (highest > 0)
{
events.VaultChanged(vaultId, highest);
}
}
}
@@ -1,4 +1,5 @@
using System.Globalization;
using DodoSSH.Api.Features.Events;
using DodoSSH.Contracts;
using DodoSSH.Domain;
using DodoSSH.Infrastructure;
@@ -62,6 +63,7 @@ internal readonly record struct TeamAccess(Team? Team, TeamRole Role)
internal sealed class TeamService(
DodoDbContext database,
TimeProvider clock,
IVaultEventPublisher events,
ILogger<TeamService> logger)
{
/// <summary>Longest acceptable slug. Matches the column.</summary>
@@ -548,6 +550,11 @@ internal sealed class TeamService(
TeamLog.MemberAdded(logger, teamId, target.Id, role, actor.Id);
// Membership is what the server will serve, so every vault this team owns has just appeared in
// the new member's list — before anybody wraps a key to them, which is a separate act and its
// own notice. Told at once rather than on their next pass. See ADR 0012.
events.VaultAccessChanged(target.Id);
return await DescribeAsync(target, membership, cancellationToken).ConfigureAwait(false);
}
@@ -744,6 +751,11 @@ internal sealed class TeamService(
}).ConfigureAwait(false);
TeamLog.MemberRemoved(logger, teamId, memberId, actor.Id, revoked);
// After the commit, so their client re-reads a list the server has already stopped serving
// those vaults from. Their open socket re-resolves as it forwards this, which is what stops it
// announcing changes to vaults they have just lost.
events.VaultAccessChanged(memberId);
}
/// <summary>Revokes one user's grants on every vault a team owns, and flags each for rekey.</summary>
@@ -1,4 +1,5 @@
using System.Security.Cryptography;
using DodoSSH.Api.Features.Events;
using DodoSSH.Contracts;
using DodoSSH.Domain;
using DodoSSH.Infrastructure;
@@ -27,6 +28,7 @@ namespace DodoSSH.Api.Features.Teams;
internal sealed class VaultGrantService(
DodoDbContext database,
TimeProvider clock,
IVaultEventPublisher events,
ILogger<VaultGrantService> logger)
{
/// <summary>
@@ -414,6 +416,11 @@ internal sealed class VaultGrantService(
TeamLog.GrantIssued(
logger, vault.Id, generation, request.RecipientUserId, actor.Id);
// The recipient, never the actor. This is the whole of what makes a shared vault arrive at
// once rather than on the recipient's next pass — and it is the case the README has had to
// apologise for since sharing shipped. See ADR 0012.
events.VaultAccessChanged(request.RecipientUserId);
}
/// <summary>
@@ -701,6 +708,11 @@ internal sealed class VaultGrantService(
TeamLog.GrantRevoked(logger, vault.Id, recipientUserId, actor.Id);
// Told so their client stops showing a vault it can no longer open, rather than leaving it
// listed until the next pass. It does not reach what they already pulled — nothing can, see
// ADR 0001 — and the server-side effect is immediate regardless of whether this arrives.
events.VaultAccessChanged(recipientUserId);
return true;
}
+16
View File
@@ -1,4 +1,5 @@
using DodoSSH.Api.Authorization;
using DodoSSH.Api.Features.Events;
using DodoSSH.Api.Features.Identity;
using DodoSSH.Api.Features.Sync;
using DodoSSH.Api.Features.Teams;
@@ -47,6 +48,14 @@ builder.Services.AddScoped<VaultGrantService>();
builder.Services.AddScoped<IIdentityBindingVerifier, IdentityBindingVerifier>();
builder.Services.AddSingleton<ICursorKeyProvider, CursorKeyProvider>();
// A singleton, because the sockets it holds outlive the requests that opened them. Registered twice
// resolving to the same instance, for the reason the invitation claim above is: the endpoint needs the
// whole hub — admit, remove, count — while the write paths that announce a change need only the two
// methods that announce one, and should not gain a reference to connection management to get them.
builder.Services.AddSingleton<VaultEventHub>();
builder.Services.AddSingleton<IVaultEventPublisher>(
provider => provider.GetRequiredService<VaultEventHub>());
// Scoped rather than the AddAuthorization default of singleton: the handler reads the request's
// DbContext, and a singleton would capture one for the lifetime of the process.
builder.Services.AddScoped<IAuthorizationHandler, EnrolledHandler>();
@@ -65,6 +74,13 @@ var app = builder.Build();
app.BlockFastEndpointsRouteTable();
// Before the authentication middleware, because the upgrade handshake has to survive it: the events
// endpoint answers an ordinary authenticated request that happens to become a socket, and without
// this the upgrade is never offered and the handler sees a plain GET. No allow-list of origins is
// configured, deliberately — every client here is a native application sending a bearer token, so
// there is no browser origin to trust and nothing a cross-site request could reach without one.
app.UseWebSockets();
app.UseAuthentication();
app.UseAuthorization();
+16
View File
@@ -38,6 +38,22 @@ internal static class Configuration
"Sync:DefaultPullLimit must not exceed Sync:MaxPullLimit.")
.ValidateOnStart();
services.AddOptions<EventsOptions>()
.BindConfiguration(EventsOptions.SectionName)
.ValidateDataAnnotations()
.Validate(
options => options.HeartbeatInterval > TimeSpan.Zero,
"Events:HeartbeatInterval must be greater than zero.")
.Validate(
options => options.AccessRefreshInterval > TimeSpan.Zero,
"Events:AccessRefreshInterval must be greater than zero.")
.Validate(
options => options.MaxConnectionDuration > options.AccessRefreshInterval,
"Events:MaxConnectionDuration must exceed Events:AccessRefreshInterval; a connection "
+ "that never lives long enough to re-read its own access has none of the bound that "
+ "setting exists to provide.")
.ValidateOnStart();
services.AddOptions<RelayOptions>()
.BindConfiguration(RelayOptions.SectionName)
.ValidateDataAnnotations()
+76
View File
@@ -159,6 +159,82 @@ public sealed class RelayOptions
public TimeSpan DrainTimeout { get; set; } = TimeSpan.FromSeconds(30);
}
/// <summary>Realtime push settings. See ADR 0012.</summary>
/// <remarks>
/// Every one of these bounds a socket rather than a feature: with the whole thing off, or every cap
/// met, clients synchronise on their timer exactly as they did before this existed. That is what
/// makes it safe for an operator to turn any of them down.
/// </remarks>
public sealed class EventsOptions
{
/// <summary>Configuration section name.</summary>
public const string SectionName = "Events";
/// <summary>
/// Whether this deployment pushes vault changes at all.
/// </summary>
/// <remarks>
/// On by default, unlike the relay: this needs no outbound network, no target resolution and no
/// new trust, and a deployment behind a proxy that will not upgrade should say so here rather than
/// have every client discover it by failing.
/// </remarks>
public bool Enabled { get; set; } = true;
/// <summary>Maximum concurrent sockets per node.</summary>
[Range(1, 100_000)]
public int MaxConnectionsTotal { get; set; } = 500;
/// <summary>
/// Maximum concurrent sockets per account.
/// </summary>
/// <remarks>
/// Per account rather than per device, because the server cannot see a device here. Eight is a
/// laptop, a desktop, a phone and room to reconnect before the old socket has been reaped.
/// </remarks>
[Range(1, 1000)]
public int MaxConnectionsPerUser { get; set; } = 8;
/// <summary>
/// How many notices may be queued for one socket before the oldest are dropped.
/// </summary>
/// <remarks>
/// A notice names a vault and a position, so a newer one subsumes the one it replaces. The depth
/// therefore buys smoothness over a brief stall and nothing else — losing the tail of a burst
/// costs a client nothing, because the newest notice still says to pull.
/// </remarks>
[Range(1, 10_000)]
public int OutboundQueueDepth { get; set; } = 64;
/// <summary>
/// How often the server pings an idle socket.
/// </summary>
/// <remarks>
/// Below the sixty seconds most reverse proxies idle out at, because a silent socket that a proxy
/// has quietly dropped is indistinguishable from a quiet one until something is sent down it.
/// </remarks>
public TimeSpan HeartbeatInterval { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// How often an open socket re-reads which vaults its account may follow.
/// </summary>
/// <remarks>
/// The backstop for a grant withdrawn mid-connection. Grants and membership changes publish
/// immediately, so this is what covers the paths that do not — and what bounds the window if one
/// is ever added without remembering to.
/// </remarks>
public TimeSpan AccessRefreshInterval { get; set; } = TimeSpan.FromMinutes(5);
/// <summary>
/// The longest any one socket may live, regardless of its token.
/// </summary>
/// <remarks>
/// A socket normally ends at its access token's expiry, which is far shorter. This is the bound
/// for a provider that issues long-lived tokens, and it is what makes "no connection is older than
/// this" a property of the server rather than of the identity provider's configuration.
/// </remarks>
public TimeSpan MaxConnectionDuration { get; set; } = TimeSpan.FromHours(12);
}
/// <summary>Sync protocol limits.</summary>
public sealed class SyncOptions
{
@@ -1,3 +1,4 @@
using DodoSSH.Api.Features.Events;
using DodoSSH.Api.Features.Identity;
using DodoSSH.Api.Features.Meta;
using DodoSSH.Api.Features.Sync;
@@ -43,6 +44,7 @@ internal static class EndpointRegistration
typeof(ReadKeyLogEndpoint),
typeof(SyncPullEndpoint),
typeof(SyncPushEndpoint),
typeof(VaultEventsEndpoint),
typeof(CreateTeamEndpoint),
typeof(ListTeamsEndpoint),
typeof(UpdateTeamEndpoint),
+5
View File
@@ -26,6 +26,11 @@
"MaxConcurrentSessionsPerUser": 10,
"MaxConcurrentSessionsTotal": 200
},
"Events": {
"Enabled": true,
"MaxConnectionsTotal": 500,
"MaxConnectionsPerUser": 8
},
"Sync": {
"MaxOperationsPerPush": 500,
"MaxPayloadBytes": 8388608,