Public Access
Give the phone the second design, and both heads the palette it arrives with
The Android v2 design is what this head draws now: four destinations in a bottom bar — Hosts, Terminal, Keychain, More — with snippets, SFTP, S3, logs and preferences one tap deeper behind the last. The first design's four had nothing behind them, which is what made a hub worth building. The palette moved from green-black to blue-black, and it moved in the shared project because that is where it lives and the desktop v2 specifies the same seventeen tokens. One colour changed meaning rather than value, and it is the only semantic change in the file. Green used to *be* the accent, so Ellipse.dot.live filled with Accent and "the thing to press" and "a shell is open on this host" were the same colour by construction. v2 makes the accent blue and keeps a green for status alone, which finally separates them: Live is that green and nothing merely interactive may use it. The accent is also two colours now — Accent fills, AccentText writes — because a row of chips in the fill colour is a row of things that all look like the primary action. A palette is not one file, which is the part worth knowing before the next one. Nine hex literals lived outside it: the nav bar's own label colours, the accessory keys and their Ctrl-latched state, two scrims, the window background Android paints before Avalonia has a frame, and the launcher vector. The two C# sites now resolve from the dictionary by name rather than restating it. The renderer's page cannot — it is served to a WebView over a loopback socket — so terminal.css and terminal.js keep hand-copied values and say so at both sites. ShellScreen gained More and Buckets, appended rather than slotted in. SFTP and S3 are one screen over one TransfersViewModel differing only in which picker they offer, and the kind is set by the button that navigates rather than on arrival — doing it in OnScreenChanged made every arrival at Transfers force the picker back to hosts, including the desktop's own rail arriving at a screen with a bucket already open. It refuses to change kind while a session is live, because there is one session behind both destinations and switching under it would title a screen S3 while it listed an SFTP host. What the design draws and this does not, on the usual grounds. The FORWARDING screen: nothing here forwards anything, so every toggle would be a control with no effect — it is a paragraph on the hub naming the absence, for the reason the desktop keeps TEAMS in its rail. The terminal's `23 ms · fwd 5432`. An ED25519 badge and a SHA256 line on keychain cards, which need an algorithm field and a fingerprint the item type does not have. An `agent` chip, for an agent that does not exist. Snippet run history and exit codes. The Logs FOLLOW pill, which claims a live tail over records that are written once at close and read when the screen opens, and the severity filter, which has nothing to count — that chip row is spent on the real choice, which of the two logs. S3 bucket totals and lifecycle. And the + on HOSTS, which would open a host editor this head has not got. SFTP is browse, open and delete. Both transfer commands work, and what they work against is the local pane: QueueDownloads writes to Path.Combine(LocalPath, name), and LocalPath starts at SpecialFolder.UserProfile, which on Android is the application's own private directory. A download would have reported success and left the file where the person who asked for it cannot open it, which is worse than not offering it — a refusal is visible and a file in /data/user/0/ is not. The queue is not drawn either, since nothing here can put anything in it. Both return with the document picker. The foreground service still counts zero transfers, and the reason moved rather than went away. Four defects worth naming, because three of them are the kind that compile. A Button as a ListBox ItemTemplate swallows the pointer press before the list sees it, so the files listing selected nothing and every command reading the selection did nothing — the row is a Border now and the phone-only single-tap-to-open is a Tapped handler, which also keeps a desktop single click from walking into directories. Avalonia type selectors are exact, so TextBlock.fingerprint never matched SelectableTextBlock and every fingerprint on this head rendered proportional and unwrapped: that was breaking the never-truncated rule on the host-key sheet already. The new two-level hierarchy had no handler for the system back gesture, so back left the application from a log screen. And the tab's close cross had shrunk to a 30x32 target flush against the select target, which is the one control here that ends a shell with no confirmation and no undo. Fingerprint unlock is raised on arriving at the lock screen rather than waiting for its button, which is still there. Only at launch: a lock the user asked for is not answered with an immediate request to unlock, which makes LOCK look inert and trains the reflex of authenticating at a prompt nobody asked for. And once, because a declined gesture leaves the passphrase box exactly where it was and a prompt that came back after being dismissed would be a modal you cannot get out of to type into it. Two fixes fall on the desktop. Its file listing coloured directories with Info and executables with Accent, which was blue against green and is now two steps of one blue; an executable is Live now. And a bucket's folders were drawn with a 0001-01-01 timestamp, because a prefix has no modification time — blank now, for the reason a directory's size is blank. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the layout suite that stands up real Avalonia and parses every desktop screen. Both heads build. Not verified on a device — nothing in this head ever has been; see docs/android-port.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2
This commit is contained in:
@@ -14,9 +14,21 @@
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And ◆ the delete confirmation replaces the row in place rather than stacking a dialogue over it — the
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design is explicit about that, and on a phone it matters more than on the desktop: a modal over a list
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hides which row it is talking about, which is exactly the information the confirmation exists to give.
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── v2 ────────────────────────────────────────────────────────────────────────────────────────────────
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Rows became cards with a glyph tile, which is the design's own shape. Three things drawn on those cards
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are not here, and all three for the same reason: there is nothing behind them. An `ED25519` badge needs
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an algorithm field, and `SshKeySecret` has none — the type stores the armour verbatim rather than
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parsing it. A `SHA256:…` line needs a fingerprint, computed by the same parsing. And an `agent` chip
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needs an agent, of which this application has none at all — the connect path decrypts the key and hands
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the bytes to the SSH library. What the card carries instead is `Detail`, which is what is genuinely
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known *about* an item and never the secret. See docs/design-import-gaps.md.
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Mode=OneWay on the chips is load-bearing: a two-way selection binding moves the chip before the command
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beside it has had the chance to refuse, which would leave the row lit for a section the list is not on.
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-->
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<Grid RowDefinitions="Auto,Auto,*">
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<Grid RowDefinitions="Auto,Auto,Auto,*">
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<!-- ============ categories ============ -->
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<ScrollViewer Grid.Row="0" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled"
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@@ -60,15 +72,22 @@
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</StackPanel>
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</ScrollViewer>
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<!--
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The design's "4 keys · synced". SectionSummary counts the rows actually on screen and says how many of
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them are still waiting to be pushed — which is the honest version of the design's unconditional
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"synced".
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-->
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<TextBlock Grid.Row="1" Classes="detail" Margin="18,6,18,2" Text="{Binding SectionSummary}" />
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<!-- ============ ◆ the counted confirmation ============ -->
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<!--
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In place, above the list it refers to. The text comes from the view model, which counts what breaks —
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"three hosts authenticate with this key and will refuse to connect" — and the count is the whole
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difference between a sentence somebody reads and one they click past.
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-->
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<Border Grid.Row="1" IsVisible="{Binding IsConfirmingDeletion}" Margin="12,4"
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<Border Grid.Row="2" IsVisible="{Binding IsConfirmingDeletion}" Margin="12,4"
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Background="{StaticResource DangerWash}" BorderBrush="{StaticResource DangerSoft}"
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BorderThickness="1" CornerRadius="6" Padding="14,12">
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BorderThickness="1" CornerRadius="12" Padding="14,12">
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<StackPanel Spacing="5">
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<TextBlock Classes="mono" FontSize="12" Text="{Binding PendingDeletion.Question}" TextWrapping="Wrap" />
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<TextBlock Classes="body" Foreground="{StaticResource DangerText}"
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@@ -87,7 +106,7 @@
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</Border>
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<!-- ============ the items ============ -->
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<Panel Grid.Row="2">
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<Panel Grid.Row="3">
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<!-- Written per section by the view model, and it says what the section is for. -->
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<TextBlock Classes="body" IsVisible="{Binding !HasVaultItems}" Margin="24,20"
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@@ -103,27 +122,41 @@
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</ListBox.Styles>
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<ListBox.ItemTemplate>
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<DataTemplate x:DataType="vm:VaultItemRowViewModel">
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<Grid ColumnDefinitions="*,Auto" MinHeight="56" Margin="16,6">
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<StackPanel Grid.Column="0" Spacing="2" VerticalAlignment="Center">
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<StackPanel Orientation="Horizontal" Spacing="7">
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<TextBlock Classes="mono" FontSize="13" FontWeight="Medium" Text="{Binding Name}"
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TextTrimming="CharacterEllipsis" />
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<Border BorderBrush="{StaticResource BorderMid}" BorderThickness="1" CornerRadius="3"
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Padding="5,1" VerticalAlignment="Center">
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<TextBlock Classes="detail" FontSize="8" Text="{Binding Type}" />
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</Border>
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<Border IsVisible="{Binding HasBadge}" BorderBrush="{StaticResource WarnSoft}"
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BorderThickness="1" CornerRadius="3" Padding="5,1" VerticalAlignment="Center">
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<TextBlock Classes="detail" FontSize="8" Foreground="{StaticResource Warn}"
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Text="{Binding Badge}" />
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</Border>
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<Border Classes="card" Margin="12,4">
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<Grid ColumnDefinitions="Auto,*,Auto" MinHeight="64">
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<!--
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The glyph tile. One mark for all three kinds rather than three: a key, a password and a
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bucket are already named by the badge beside them, and three near-identical monochrome
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glyphs at 14px would be decoration that reads as a distinction.
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-->
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<Border Grid.Column="0" Width="36" Height="36" CornerRadius="10"
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Background="{StaticResource Active}" VerticalAlignment="Center">
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<TextBlock Text="⚿" Foreground="{StaticResource AccentText}" FontSize="14"
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FontWeight="SemiBold" HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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</Border>
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<StackPanel Grid.Column="1" Margin="12,0" Spacing="3" VerticalAlignment="Center">
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<StackPanel Orientation="Horizontal" Spacing="7">
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<TextBlock Classes="mono" FontSize="13.5" FontWeight="SemiBold" Text="{Binding Name}"
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TextTrimming="CharacterEllipsis" />
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<Border Classes="tag outline">
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<TextBlock Text="{Binding Type}" />
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</Border>
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<Border Classes="tag outline" BorderBrush="{StaticResource WarnSoft}"
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IsVisible="{Binding HasBadge}">
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<TextBlock Foreground="{StaticResource Warn}" Text="{Binding Badge}" />
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</Border>
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</StackPanel>
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<!-- What is known *about* an item, never the secret. -->
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<TextBlock Classes="detail" Text="{Binding Detail}" TextTrimming="CharacterEllipsis" />
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</StackPanel>
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<!-- What is known *about* an item, never the secret. -->
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<TextBlock Classes="detail" Text="{Binding Detail}" TextTrimming="CharacterEllipsis" />
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</StackPanel>
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<TextBlock Grid.Column="1" Text="›" Foreground="{StaticResource TextGhost}" FontSize="15"
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VerticalAlignment="Center" />
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</Grid>
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<TextBlock Grid.Column="2" Text="›" Foreground="{StaticResource TextGhost}" FontSize="15"
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VerticalAlignment="Center" />
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</Grid>
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</Border>
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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