Merge branch 'claude/card-selection-state-sharing-f9348c'
ci / build and test (push) Successful in 1m42s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 27s

This commit is contained in:
2026-08-04 16:28:34 +02:00
4 changed files with 201 additions and 8 deletions
@@ -336,6 +336,99 @@ public sealed class HostGridTests : IAsyncLifetime
vault.ShowsGroupActions.ShouldBeFalse("a pair of buttons with no subject is hidden rather than shown");
}
/// <summary>
/// The two grids share one selection, so at most one card on the screen is ever lit.
/// </summary>
/// <remarks>
/// <para>
/// They are two <c>ListBox</c>es, each holding a selection of its own and each drawing it the same way.
/// Left to themselves both stay marked — a group above and a host below — under two pairs of buttons of
/// which only one acts on whichever card the eye has settled on. The vault is what joins them.
/// </para>
/// <para>
/// Driven on the screen rather than on the view model alone, because half of the rule lives in the
/// controls: clearing the property has to reach the list that is drawing the card, and a selection
/// nulled in the view model while the card stays highlighted is the exact failure this is about.
/// </para>
/// </remarks>
[Fact]
public async Task TheHostAndGroupGridsShareOneSelection()
{
await OnTheGridAsync((screen, _) =>
{
var host = Row(vault, "stage-web");
vault.OpenHostPaneCommand.Execute(host);
Dispatcher.UIThread.RunJobs();
vault.SelectedGroup = vault.VisibleGroups.Single();
Dispatcher.UIThread.RunJobs();
vault.SelectedHost.ShouldBeNull("choosing a group is choosing something else");
vault.SelectedSidebarRow.ShouldBeNull("and the list that draws the hosts is told");
screen.HostGrid.SelectedItem.ShouldBeNull();
CardFor(screen, host).IsSelected.ShouldBeFalse("the card the pointer left has to go dark");
vault.IsDrawerOpen.ShouldBeFalse("a pane about one host cannot stand beside a marked group");
vault.SelectedHost = host;
Dispatcher.UIThread.RunJobs();
vault.SelectedGroup.ShouldBeNull("and the same in the other direction");
screen.GroupGrid.SelectedItem.ShouldBeNull();
GroupCard(screen).IsSelected.ShouldBeFalse();
vault.ShowsGroupActions.ShouldBeFalse("so the group's own two buttons have nothing to act on");
});
}
/// <remarks>
/// EDIT takes the group as an argument now, so that the phone can open the editor on a heading without
/// selecting a group and losing the host selection to it — see <c>VaultViewModel.EditGroup</c>. The
/// button beside the cards passes nothing and means "the card that is selected", which is the half of
/// that change that would fail silently: a command refusing a null parameter is a button that never
/// fires, and nothing about the markup would say so.
/// </remarks>
[Fact]
public async Task TheGroupsEditButtonStillActsOnTheSelectedCard()
{
await OnTheGridAsync((screen, _) =>
{
vault.SelectedGroup = vault.VisibleGroups.Single();
Dispatcher.UIThread.RunJobs();
var edit = screen.GetVisualDescendants()
.OfType<Button>()
.Single(button => ReferenceEquals(button.Command, vault.EditGroupCommand));
edit.IsEffectivelyEnabled.ShouldBeTrue("the command has to accept the button's empty parameter");
edit.Command.ShouldNotBeNull().Execute(edit.CommandParameter);
vault.IsEditingGroup.ShouldBeTrue();
vault.GroupEditorLabel.ShouldBe("production", "the card that was selected");
});
}
/// <remarks>
/// The half of the shared selection that is nobody's gesture. A reload falls back to the first host when
/// nothing is selected, which is what puts a target under CONNECT on a fresh unlock — and with one mark
/// between the two grids that fallback would quietly unselect a group card every time a sync landed.
/// </remarks>
[Fact]
public async Task ASyncDoesNotTakeTheSelectionOffAGroupCard()
{
var production = vault.VisibleGroups.Single();
vault.SelectedGroup = production;
vault.SelectedHost.ShouldBeNull("the seed's load left a host selected, and the group took the mark");
await vault.LoadAsync(Token);
vault.SelectedHost.ShouldBeNull("the reload invented none under the card that was chosen");
vault.SelectedGroup
.ShouldNotBeNull("re-found by id, since the reload replaces every row object in the list")
.EntityId.ShouldBe(production.EntityId);
}
/// <remarks>
/// The gesture, performed. It is wired in the control rather than bound in the markup — which is exactly
/// the sort of wiring that compiles whether or not it is connected to anything — and the first half of
@@ -4333,6 +4333,35 @@ public sealed class ShellFlowTests : IAsyncLifetime
vault.GroupEditorLabel.ShouldBe("production", "the heading pressed, not the group selected");
}
/// <remarks>
/// The heading hands its group to the editor rather than selecting it first, and this is why. A group
/// selection clears the host selection — the desktop's two grids share one mark — and the phone draws no
/// group cards at all, so selecting one here would take the highlight off the machine in the list with
/// nothing on screen to say where it had gone, or how to get it back.
/// </remarks>
[Fact]
public async Task AGroupsHeading_LeavesTheChosenMachineChosen()
{
await UnlockedAsync();
var vault = shell.Vault!;
await AddHostAsync(vault, "prod-db");
await AddGroupAsync(vault, "production");
await FileAsync(vault, "prod-db", "production");
var host = vault.Hosts.Single();
vault.SelectedHost = host;
var heading = vault.SidebarRows.OfType<SidebarGroupHeader>().Single(
row => string.Equals(row.Label, "production", StringComparison.Ordinal));
vault.EditGroupFromHeadingCommand.Execute(heading);
vault.IsEditingGroup.ShouldBeTrue("the editor still opens on the group the heading names");
vault.GroupEditorLabel.ShouldBe("production");
vault.SelectedHost.ShouldBeSameAs(host, "and the list is still on the machine it was on");
}
[Fact]
public async Task TheUngroupedHeading_OpensNothing()
{