Public Access
Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way round. A vault has to belong to a team, so creating one meant going to the teams screen, founding an organisation, and only then adding a vault to it — which the NEW VAULT button named after the team, so a team with three of them held three vaults called the same thing and nothing told them apart. Somebody who wants to share four servers with two colleagues is not asking to found anything. So the form asks for a name and nothing else. The team is derived from it, slug included, and created with this account as its owner; the vault goes inside; and the members, roles, invitations and key holders that hang off a team are all on screen the moment it exists. The tab strip's New vault entry lands there with the new vault selected, which is where the next thing anybody wants to do already is. That is two calls, and the first can succeed alone. When it does the team is kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again resends the identical create — which the server treats as the same team — and retries the vault, and the message says all of that rather than "creating the vault failed". Archiving the orphan instead would be a client deleting something on the user's behalf because a later step failed, which is the kind of tidying that eventually archives a team somebody has just been added to. A slug taken by somebody else is retried once with a disambiguated one and never in a loop; a name with no a-z or 0-9 anywhere in it falls back to the team's own id rather than to a refusal pointing at a field nobody was shown. The other half is the caret beside Vaults. Being in four teams means four teams' machines in front of you all day, and the answer is a switch per vault rather than four sign-ins. Switching one off takes its hosts, groups, keys and pins off the screens that list them and does nothing else: it still syncs, its key stays in the keyring, it stays choosable as somewhere to file a new item, and a shown host that authenticates with a key filed in it still connects. That last one is what shaped the design. TryBuildAuthentication resolves a binding out of the keychain's typed list and a cross-vault binding is legal, so filtering the reload loops — the obvious implementation — would have turned a preference about reading into an outage. Only the projections a person reads consult IsVaultShown; every Reload*Async stays whole, including the dialled-endpoint set that decides which pins are described as unused, because that is a hint which invites deleting trust. Snippets, logs and buckets needed no code and the comment says so out loud: all three read ActiveVaultId alone, and the personal vault is drawn in the menu ticked and cannot be switched off — it is the active vault, the group and tag editors' target, and the save picker's fallback, so hiding it would empty half the application rather than filter it. The preference is a column on the cache's vault row, which is what makes it survive both a relaunch and the /me refresh that runs every minute: Apply does not touch it, deliberately, because the server has never been told which vaults this machine is showing. It is in the encrypted cache rather than settings.json because it is a list of vault ids and that file's own doc comment says what may go in it. VaultSession cannot see the type at all — ReadableVaults is what the sync loop walks, and a filter reaching it would be a vault that quietly stopped syncing, found out weeks later from a host that was never there. The strip's note refusing a MenuFlyout stands and is unchanged. This flyout sidesteps the question rather than answering it: the handler selects the Vaults tab first, which collapses the renderer, so nothing native is under the popup by the time it opens — the move QuickConnect already makes. A headless test asserts that ordering, which is as far as headless can go with no native window, and manual check 1.6 is the other half. The phone is out of scope on purpose: it has no tab strip and its teams screen's vault section is read-only. The plumbing is in Client.Shell, so it can adopt this later; until then nothing there is ever hidden, which is today's behaviour. 1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth naming are the guards: a hidden vault still syncs, still holds keys that authenticate hosts on screen, still appears in the save picker, and still counts towards which pins nothing dials. Not fixed, and noted here because it is next door: VaultGrantService's team-vault create refuses a taken vault id rather than returning the existing vault, while VaultSharing's own remark claims a create whose response was lost is safe to resend. A lost 200 therefore leaves a vault whose key the client's catch already zeroed, openable by nobody.
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@@ -137,7 +137,23 @@ internal sealed partial class KnownHostsViewModel : ObservableObject
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[ObservableProperty]
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private KnownHostRowViewModel? selected;
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internal bool HasPins => vault.KnownHostPins.Count > 0;
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/// <summary>
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/// The pins from vaults this machine is showing, before the filter box narrows them.
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/// </summary>
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/// <remarks>
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/// Every count and every sentence on this screen is taken from here rather than from
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/// <c>vault.KnownHostPins</c>, so none of them can describe a pin the list is not drawing — a summary
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/// saying "3 that no host dials" over two rows would send somebody looking for a third.
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/// <para>
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/// The vault's own list stays whole and this is a projection of it, which is the rule stated on
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/// <c>VaultViewModel.IsVaultShown</c>: the trust the SSH handshake consults is read straight out of
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/// <c>VaultKnownHostStore</c> and has never come through either list.
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/// </para>
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/// </remarks>
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private IEnumerable<KnownHostRowViewModel> Shown =>
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vault.KnownHostPins.Where(pin => vault.IsVaultShown(pin.VaultId));
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internal bool HasPins => Shown.Any();
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internal bool HasVisiblePins => VisiblePins.Count > 0;
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@@ -153,14 +169,14 @@ internal sealed partial class KnownHostsViewModel : ObservableObject
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{
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get
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{
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var total = vault.KnownHostPins.Count;
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var total = Shown.Count();
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if (total == 0)
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{
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return string.Empty;
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}
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var unused = vault.KnownHostPins.Count(pin => !pin.IsDialledByAHost);
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var unused = Shown.Count(pin => !pin.IsDialledByAHost);
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var pins = total == 1 ? "1 approved host key" : $"{total} approved host keys";
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return unused == 0
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@@ -169,10 +185,21 @@ internal sealed partial class KnownHostsViewModel : ObservableObject
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}
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}
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internal string EmptyMessage => HasPins
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? "No approved host key matches that."
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: "Nothing approved yet. The first time you connect to a host, its fingerprint is shown for you to "
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+ "check — approving it puts it here.";
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/// <remarks>
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/// The hidden-vault case is its own sentence rather than falling into "nothing approved yet", which
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/// would be a screen telling somebody they have never approved a host key while the keys they approved
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/// sit in a vault they switched off in a menu.
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/// </remarks>
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internal string EmptyMessage => (HasPins, vault.KnownHostPins.Count) switch
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{
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(true, _) => "No approved host key matches that.",
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(false, > 0) =>
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"Every approved host key here is in a vault you have switched off. Press the ⌄ beside Vaults in "
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+ "the tab strip to switch one back on.",
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_ =>
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"Nothing approved yet. The first time you connect to a host, its fingerprint is shown for you "
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+ "to check — approving it puts it here.",
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};
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/// <summary>Withdraws trust in the selected pin.</summary>
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/// <remarks>
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@@ -212,7 +239,7 @@ internal sealed partial class KnownHostsViewModel : ObservableObject
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VisiblePins.Clear();
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foreach (var pin in vault.KnownHostPins.Where(Matches))
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foreach (var pin in Shown.Where(Matches))
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{
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VisiblePins.Add(pin);
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}
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