Public Access
Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way round. A vault has to belong to a team, so creating one meant going to the teams screen, founding an organisation, and only then adding a vault to it — which the NEW VAULT button named after the team, so a team with three of them held three vaults called the same thing and nothing told them apart. Somebody who wants to share four servers with two colleagues is not asking to found anything. So the form asks for a name and nothing else. The team is derived from it, slug included, and created with this account as its owner; the vault goes inside; and the members, roles, invitations and key holders that hang off a team are all on screen the moment it exists. The tab strip's New vault entry lands there with the new vault selected, which is where the next thing anybody wants to do already is. That is two calls, and the first can succeed alone. When it does the team is kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again resends the identical create — which the server treats as the same team — and retries the vault, and the message says all of that rather than "creating the vault failed". Archiving the orphan instead would be a client deleting something on the user's behalf because a later step failed, which is the kind of tidying that eventually archives a team somebody has just been added to. A slug taken by somebody else is retried once with a disambiguated one and never in a loop; a name with no a-z or 0-9 anywhere in it falls back to the team's own id rather than to a refusal pointing at a field nobody was shown. The other half is the caret beside Vaults. Being in four teams means four teams' machines in front of you all day, and the answer is a switch per vault rather than four sign-ins. Switching one off takes its hosts, groups, keys and pins off the screens that list them and does nothing else: it still syncs, its key stays in the keyring, it stays choosable as somewhere to file a new item, and a shown host that authenticates with a key filed in it still connects. That last one is what shaped the design. TryBuildAuthentication resolves a binding out of the keychain's typed list and a cross-vault binding is legal, so filtering the reload loops — the obvious implementation — would have turned a preference about reading into an outage. Only the projections a person reads consult IsVaultShown; every Reload*Async stays whole, including the dialled-endpoint set that decides which pins are described as unused, because that is a hint which invites deleting trust. Snippets, logs and buckets needed no code and the comment says so out loud: all three read ActiveVaultId alone, and the personal vault is drawn in the menu ticked and cannot be switched off — it is the active vault, the group and tag editors' target, and the save picker's fallback, so hiding it would empty half the application rather than filter it. The preference is a column on the cache's vault row, which is what makes it survive both a relaunch and the /me refresh that runs every minute: Apply does not touch it, deliberately, because the server has never been told which vaults this machine is showing. It is in the encrypted cache rather than settings.json because it is a list of vault ids and that file's own doc comment says what may go in it. VaultSession cannot see the type at all — ReadableVaults is what the sync loop walks, and a filter reaching it would be a vault that quietly stopped syncing, found out weeks later from a host that was never there. The strip's note refusing a MenuFlyout stands and is unchanged. This flyout sidesteps the question rather than answering it: the handler selects the Vaults tab first, which collapses the renderer, so nothing native is under the popup by the time it opens — the move QuickConnect already makes. A headless test asserts that ordering, which is as far as headless can go with no native window, and manual check 1.6 is the other half. The phone is out of scope on purpose: it has no tab strip and its teams screen's vault section is read-only. The plumbing is in Client.Shell, so it can adopt this later; until then nothing there is ever hidden, which is today's behaviour. 1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth naming are the guards: a hidden vault still syncs, still holds keys that authenticate hosts on screen, still appears in the save picker, and still counts towards which pins nothing dials. Not fixed, and noted here because it is next door: VaultGrantService's team-vault create refuses a taken vault id rather than returning the existing vault, while VaultSharing's own remark claims a create whose response was lost is safe to resend. A lost 200 therefore leaves a vault whose key the client's catch already zeroed, openable by nobody.
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@@ -205,6 +205,61 @@ public sealed class CacheStoreTests : IAsyncLifetime
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read!.WrappedVaultKey.ShouldBe(wrapped);
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}
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[Fact]
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public async Task HidingAVault_SurvivesTheNextVaultListFromTheServer()
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{
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// The whole reason the flag is a column here rather than a field on StoredVault. /me is fetched
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// once a minute; a refresh that carried this preference along would un-hide every vault within
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// the minute, and the user would never work out what kept switching them back on.
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var vaultId = Guid.CreateVersion7();
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await harness.Vaults.ReplaceAllAsync([Vault(vaultId, "Ops", 1)], Token);
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await harness.Vaults.SetHiddenAsync(vaultId, hidden: true, Token);
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await harness.Vaults.ReplaceAllAsync([Vault(vaultId, "Ops renamed", 2)], Token);
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(await harness.Vaults.ListHiddenAsync(Token)).ShouldBe([vaultId]);
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}
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[Fact]
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public async Task TheServersVaultList_NeverHidesAVaultByItself()
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{
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// The other direction, and worth its own test: the server knows nothing about which vaults this
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// machine is showing, so no answer it gives may switch one off.
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var vaultId = Guid.CreateVersion7();
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await harness.Vaults.ReplaceAllAsync([Vault(vaultId, "Ops", 1)], Token);
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(await harness.Vaults.ListHiddenAsync(Token)).ShouldBeEmpty();
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}
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[Fact]
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public async Task HidingAVaultThatIsNoLongerCached_DoesNothing()
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{
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// A grant withdrawn between the click and the write. There is nothing left to record a reading
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// preference about, and the vault is already off every list the preference would have applied to.
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await Should.NotThrowAsync(
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() => harness.Vaults.SetHiddenAsync(Guid.CreateVersion7(), hidden: true, Token));
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(await harness.Vaults.ListHiddenAsync(Token)).ShouldBeEmpty();
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}
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[Fact]
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public async Task AVaultThatLosesItsGrantAndGetsItBack_ComesBackShowing()
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{
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// Absence from the server's list means access was lost, and the row goes with it. Being re-granted
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// is a new vault as far as this machine is concerned, and a new vault is shown.
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var vaultId = Guid.CreateVersion7();
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await harness.Vaults.ReplaceAllAsync([Vault(vaultId, "Ops", 1)], Token);
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await harness.Vaults.SetHiddenAsync(vaultId, hidden: true, Token);
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await harness.Vaults.ReplaceAllAsync([], Token);
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await harness.Vaults.ReplaceAllAsync([Vault(vaultId, "Ops", 1)], Token);
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(await harness.Vaults.ListHiddenAsync(Token)).ShouldBeEmpty();
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}
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// ---- Unlock material ----
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[Fact]
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