diff --git a/src/DodoSSH.Client.App/Views/SplashCard.axaml b/src/DodoSSH.Client.App/Views/SplashCard.axaml
index 803b371..0f3ecb0 100644
--- a/src/DodoSSH.Client.App/Views/SplashCard.axaml
+++ b/src/DodoSSH.Client.App/Views/SplashCard.axaml
@@ -29,18 +29,23 @@
-
diff --git a/src/DodoSSH.Client.App/Views/SplashCard.axaml.cs b/src/DodoSSH.Client.App/Views/SplashCard.axaml.cs
index de29d6f..9e39cb6 100644
--- a/src/DodoSSH.Client.App/Views/SplashCard.axaml.cs
+++ b/src/DodoSSH.Client.App/Views/SplashCard.axaml.cs
@@ -19,14 +19,11 @@ internal sealed partial class SplashCard : UserControl
/// Says why nothing is going to happen, and stops pretending otherwise.
///
///
- /// The bar stopping is half the message. A composition that threw leaves this window as the only one
- /// there is — there is no main window to hand over to — so an indeterminate bar would go on saying
- /// "still going" over a process that has stopped, which is the one thing a splash must never do.
+ /// The line is the whole message now that the progress bar has gone — see the markup for why it went.
+ /// It used to have to stop the bar as well: a composition that threw leaves this window as the only one
+ /// there is, with no main window to hand over to, so anything still claiming to be working would be
+ /// doing it over a process that has stopped. One assignment says it instead, and there is nothing left
+ /// on this card that could contradict it.
///
- internal void CouldNotStart(string why)
- {
- Line.Text = why;
- Bar.IsIndeterminate = false;
- Bar.Value = 0;
- }
+ internal void CouldNotStart(string why) => Line.Text = why;
}