Merge main into the teams branch

Two conflicts, and both were two people counting the same things differently
rather than disagreeing about what the code should do.

PhoneShell's header comment. The branch made "the five hub screens"
numberless, because TEAMS made it six and a number in that sentence had
already gone stale once. Main corrected "three destinations" to "two" in the
same sentence, because giving a shell the whole phone took the terminal out of
the set the header is drawn on. Both are right and neither noticed the other:
the header now stays on the hub's screens and on the two top-level
destinations, which is Hosts and Keychain.

The manual checks. Both sides appended a Phase 10 — main added the software
keyboard and the phone's terminal surface as 10 and 11, the branch added
Teams. Nothing about them overlaps, so the resolution is to keep all three in
the order they were written and renumber Teams to Phase 12, its subsections
and the one cross-reference inside 12.1 with it. Main's two phases keep the
numbers they already carry in its history, since renumbering those would move
headings somebody may already have linked to.

Everything else merged without a conflict, and the two places worth checking
afterwards both held: IsMoreSurface and the first case of
PhoneShell.OnBackRequested each kept ShellScreen.Team alongside main's edits.
Those two are one fact in two places, so a merge that dropped Team from either
would have trapped the user on the teams screen with the MORE tab dark.

Verified after resolving: solution builds with no errors and no new warnings,
the Android head builds, and every suite passes — App 214, Layout 73, Api 162,
Infrastructure 34, Contracts 25, Session 54. App gained the three shell-flow
tests main brought with it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-03 14:40:27 +02:00
co-authored by Claude Opus 5
15 changed files with 882 additions and 236 deletions
@@ -24,11 +24,11 @@
Text="This passphrase encrypts your vault on this phone and on the server. Nothing can recover it — not the operator, not a reset link. A recovery code follows, and losing both makes the vault unopenable." />
<TextBlock Classes="label" Text="PASSPHRASE" Margin="0,20,0,0" />
<TextBox Classes="field" Margin="0,6,0,0" Text="{Binding Passphrase}" PasswordChar="•"
<TextBox Classes="field secret" Margin="0,6,0,0" Text="{Binding Passphrase}"
IsEnabled="{Binding !IsBusy}" />
<TextBlock Classes="label" Text="CONFIRM" Margin="0,14,0,0" />
<TextBox Classes="field" Margin="0,6,0,0" Text="{Binding ConfirmPassphrase}" PasswordChar="•"
<TextBox Classes="field secret" Margin="0,6,0,0" Text="{Binding ConfirmPassphrase}"
IsEnabled="{Binding !IsBusy}">
<TextBox.KeyBindings>
<KeyBinding Gesture="Enter" Command="{Binding EnrollCommand}" />
@@ -92,8 +92,8 @@
typed to open a terminal has not been offered here — and quietly reusing it would make a one-time
password appear to work twice.
-->
<TextBox Classes="field" IsVisible="{Binding SelectedHostAsksForAPassword}"
Text="{Binding TypedPassword}" PasswordChar="•" PlaceholderText="password" />
<TextBox Classes="field secret" IsVisible="{Binding SelectedHostAsksForAPassword}"
Text="{Binding TypedPassword}" PlaceholderText="password" />
<Button Classes="primary" Content="{Binding ConnectLabel}" Command="{Binding ConnectCommand}"
IsEnabled="{Binding !IsBusy}" />
@@ -419,8 +419,8 @@
Shown only for a host that actually asks for one. A password box beside a key-authenticated host
is an invitation to type a secret nothing will use.
-->
<TextBox Classes="field" IsVisible="{Binding SelectedHostAsksForAPassword}"
Text="{Binding ConnectPassword}" PasswordChar="•" PlaceholderText="password">
<TextBox Classes="field secret" IsVisible="{Binding SelectedHostAsksForAPassword}"
Text="{Binding ConnectPassword}" PlaceholderText="password">
<TextBox.KeyBindings>
<KeyBinding Gesture="Enter" Command="{Binding ConnectCommand}" />
</TextBox.KeyBindings>
@@ -49,37 +49,31 @@
the nearest thing to hand, and reaching past it to a button is the sort of friction that gets a
phone client called slow.
-->
<TextBox Text="{Binding Passphrase}" PasswordChar="•" PlaceholderText="vault passphrase"
Height="48" Padding="14,0" VerticalContentAlignment="Center"
Background="{StaticResource Field}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1" CornerRadius="6" Foreground="{StaticResource Text}"
FontFamily="{StaticResource MonoFont}" FontSize="12"
<TextBox Classes="field secret" Text="{Binding Passphrase}" PlaceholderText="vault passphrase"
IsEnabled="{Binding !IsBusy}">
<TextBox.KeyBindings>
<KeyBinding Gesture="Enter" Command="{Binding UnlockCommand}" />
</TextBox.KeyBindings>
</TextBox>
<Button Content="UNLOCK" Command="{Binding UnlockCommand}" IsEnabled="{Binding !IsBusy}"
Height="48" Margin="0,10,0,0" HorizontalAlignment="Stretch" HorizontalContentAlignment="Center"
Background="{StaticResource Accent}" Foreground="{StaticResource AccentInk}"
CornerRadius="6" FontFamily="{StaticResource MonoFont}" FontSize="12" FontWeight="SemiBold" />
<Button Classes="primary" Content="UNLOCK" Margin="0,10,0,0"
Command="{Binding UnlockCommand}" IsEnabled="{Binding !IsBusy}" />
<!--
Present only when this phone actually holds a device key. The design draws it unconditionally,
but offering a fingerprint that cannot open anything is worse than not offering one — see
AndroidDeviceKeyStore for the three ordinary ways it stops being available.
The label sets no font of its own: inside a Button.secondary it inherits the class's, which is
what stops this one reading half a point smaller than every other outlined button on the phone.
-->
<Button Command="{Binding UnlockWithDeviceCommand}" IsVisible="{Binding CanUnlockWithDevice}"
IsEnabled="{Binding !IsBusy}"
Height="48" Margin="0,8,0,0" HorizontalAlignment="Stretch" HorizontalContentAlignment="Center"
Background="Transparent" BorderBrush="{StaticResource BorderMid}" BorderThickness="1"
CornerRadius="6" Foreground="{StaticResource Text}">
<Button Classes="secondary" Margin="0,8,0,0"
Command="{Binding UnlockWithDeviceCommand}" IsVisible="{Binding CanUnlockWithDevice}"
IsEnabled="{Binding !IsBusy}">
<StackPanel Orientation="Horizontal" Spacing="9">
<Ellipse Width="16" Height="16" Stroke="{StaticResource Accent}" StrokeThickness="1.5"
VerticalAlignment="Center" />
<TextBlock Text="UNLOCK WITH FINGERPRINT" FontFamily="{StaticResource MonoFont}"
FontSize="11" FontWeight="SemiBold" VerticalAlignment="Center" />
<TextBlock Text="UNLOCK WITH FINGERPRINT" VerticalAlignment="Center" />
</StackPanel>
</Button>
@@ -93,10 +87,15 @@
<!--
◆ The disclosure. Absent when there is nothing to disclose; never a card reading zero.
Not Border.card, and neither are its two counterparts on HOSTS and FILES: that class is a panel,
and this is a warning, so the background and the border are the warn pair rather than the chrome
one. What it does take is the radius the v2 ladder gives anything card-sized, which is what the
other two already draw.
-->
<Border IsVisible="{Binding HasLiveSessions}" Margin="0,22,0,0"
Background="{StaticResource WarnWash}" BorderBrush="{StaticResource WarnSoft}"
BorderThickness="1" CornerRadius="6" Padding="14,12">
BorderThickness="1" CornerRadius="12" Padding="14,12">
<StackPanel Spacing="6">
<StackPanel Orientation="Horizontal" Spacing="8">
<!-- Live, not Accent: this marks shells that are still running, which is a fact and not a
@@ -116,12 +115,17 @@
<!--
The only answer to a forgotten passphrase, and it is deliberately the last thing on the screen and
the only red one. Nothing can recover a passphrase; this empties the phone and starts again.
Two of Button.danger's properties are overridden rather than taken, and they are the two that would
change what this control says. Elsewhere that class is a DELETE sitting beside a KEEP, where a red
outline marks which of two offered actions costs something; here there is no pair, and a bordered
red button under UNLOCK would read as the second thing to try rather than as the last. Borderless
and Medium is what keeps it a way out rather than an offer. Everything else — the height, the
centring, the colour, the type — is the class's.
-->
<Button Grid.Row="2" Command="{Binding SignOutCommand}"
Margin="0,28,0,20" Padding="0,14" HorizontalAlignment="Stretch"
HorizontalContentAlignment="Center" Background="Transparent" BorderThickness="0"
Foreground="{StaticResource Danger}" FontFamily="{StaticResource MonoFont}"
FontSize="10.5" FontWeight="Medium"
<Button Grid.Row="2" Classes="danger" Margin="0,28,0,20"
BorderThickness="0" FontWeight="Medium"
Command="{Binding SignOutCommand}"
Content="RESET THIS PHONE — forgot passphrase" />
</Grid>
+112 -67
View File
@@ -22,9 +22,24 @@
The order is the design's rather than the rail's. Terminal sits second, beside Hosts, because those two
are the pair a session moves between; on the desktop the terminal is not a rail entry at all.
── a terminal gets the screen ─────────────────────────────────────────────────────────────────────────
Three of the four rows below stand down while a shell is showing: the header, the shells strip and the
bottom bar itself. All three are bound on IsShowingPages, which is the same question asked once — the
surface is either a page or a terminal, and these are the chrome a page has.
The arithmetic is why. Header 56, strip 46, bar 64, and the terminal's own two rows on top of that: at
360dp the shell was framed by about a third of the display, all of it about somewhere the user was not.
What takes their place is one 52-pixel bar drawn by the surface itself, carrying back on the left and
the sessions and a + across from it. See TerminalScreen.axaml.
-->
<Panel>
<!--
Named, and the name is load-bearing: everything the phone draws is inside this one element, so its
bottom margin is the single place the software keyboard can be kept off the box being typed into,
whichever of the eleven screens is showing. See PhoneShell.axaml.cs.
-->
<Panel x:Name="Body">
<!-- ============ getting in ============ -->
<views:PendingScreen IsVisible="{Binding IsStarting}"
@@ -45,45 +60,54 @@
Hidden behind MORE, and that is the design's arrangement rather than a saving. v2 gives every screen
one header carrying that screen's own name and its own actions — a back arrow, an add, a refresh —
so the hub's screens draw their own and this one stands down rather than stacking a second row of
chrome above theirs. It stays on the three destinations that are the product's top level, where the
chrome above theirs. It stays on the two destinations that are the product's top level, where the
vault's name and the sync light are the most useful thing a header could say.
Wrapped rather than given a second condition, because Avalonia's bindings have no "and": the wrapper
collapses it over a terminal, where the surface draws its own bar and the vault's name is not what
the user is looking at. That is one of three rows this Grid stands down while a shell is showing —
see the strip and the bottom bar below.
-->
<Border Grid.Row="0" Background="{StaticResource Chrome}" BorderBrush="{StaticResource Border}"
BorderThickness="0,0,0,1" Padding="14,0" Height="56" IsVisible="{Binding !IsMoreSurface}">
<Grid ColumnDefinitions="Auto,*,Auto,Auto">
<Panel Grid.Row="0" IsVisible="{Binding IsShowingPages}">
<Border Background="{StaticResource Chrome}" BorderBrush="{StaticResource Border}"
BorderThickness="0,0,0,1" Padding="14,0" Height="56"
IsVisible="{Binding !IsMoreSurface}">
<Grid ColumnDefinitions="Auto,*,Auto,Auto">
<!--
Filled rather than outlined since v2. The mark is the one thing on this header that is not a
fact about the vault, and the design gives it the accent as a solid tile — which is also what
the launcher icon draws, so the two agree.
-->
<Border Grid.Column="0" Width="26" Height="26" CornerRadius="8"
Background="{StaticResource Accent}" VerticalAlignment="Center">
<TextBlock Text="&gt;_" Foreground="{StaticResource AccentInk}"
FontFamily="{StaticResource MonoFont}" FontSize="10" FontWeight="Bold"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<!--
Filled rather than outlined since v2. The mark is the one thing on this header that is not a
fact about the vault, and the design gives it the accent as a solid tile — which is also what
the launcher icon draws, so the two agree.
-->
<Border Grid.Column="0" Width="26" Height="26" CornerRadius="8"
Background="{StaticResource Accent}" VerticalAlignment="Center">
<TextBlock Text="&gt;_" Foreground="{StaticResource AccentInk}"
FontFamily="{StaticResource MonoFont}" FontSize="10" FontWeight="Bold"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<TextBlock Grid.Column="1" Classes="heading" Margin="10,0,8,0" FontSize="16"
Text="{Binding Vault.VaultName}" TextTrimming="CharacterEllipsis" />
<TextBlock Grid.Column="1" Classes="heading" Margin="10,0,8,0" FontSize="16"
Text="{Binding Vault.VaultName}" TextTrimming="CharacterEllipsis" />
<!--
The sync light, and it is green only when it has earned it — see SyncLabel. The design draws a
permanently green "Synced" here, which is the one claim on that mock-up this application will
not make.
-->
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="6" VerticalAlignment="Center">
<Ellipse Classes="dot" Classes.live="{Binding IsFullySynced}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="label" FontSize="9" Text="{Binding SyncLabel}" />
</StackPanel>
<!--
The sync light, and it is green only when it has earned it — see SyncLabel. The design draws
a permanently green "Synced" here, which is the one claim on that mock-up this application
will not make.
-->
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="6" VerticalAlignment="Center">
<Ellipse Classes="dot" Classes.live="{Binding IsFullySynced}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="label" FontSize="9" Text="{Binding SyncLabel}" />
</StackPanel>
<Button Grid.Column="3" Classes="icon" Margin="4,0,0,0" Command="{Binding LockCommand}"
ToolTip.Tip="Lock the keychain">
<TextBlock Text="LOCK" Classes="label" FontSize="8.5" Foreground="{StaticResource TextDim}" />
</Button>
</Grid>
</Border>
<Button Grid.Column="3" Classes="icon" Margin="4,0,0,0" Command="{Binding LockCommand}"
ToolTip.Tip="Lock the keychain">
<TextBlock Text="LOCK" Classes="label" FontSize="8.5"
Foreground="{StaticResource TextDim}" />
</Button>
</Grid>
</Border>
</Panel>
<!-- The screens. Only one draws; which one is the shell's business. -->
<Panel Grid.Row="1">
@@ -185,41 +209,57 @@
v2 draws the sessions as pills rather than as a labelled row, and drops the word SHELLS: with a
rounded chip carrying a live dot and a name, the label was spending nine characters of a 360dp row
saying what the row already looks like.
On every screen except the one it names. The terminal draws these same sessions in its own bar, and
two rows of the same pills — one of them 46 pixels of it — is the arrangement this surface exists to
stop. Wrapped rather than given a second condition, because the strip's own visibility is about
whether there are any tabs and this one is about which surface is up.
-->
<Border Grid.Row="2" IsVisible="{Binding HasTabs}" Background="{StaticResource Sidebar}"
BorderBrush="{StaticResource Border}" BorderThickness="0,1,0,0" Height="46">
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled">
<ItemsControl ItemsSource="{Binding Tabs}" Margin="12,0" VerticalAlignment="Center">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate><StackPanel Orientation="Horizontal" Spacing="6" /></ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:TerminalTabViewModel">
<Button Classes="row" MinHeight="34" Padding="13,0" CornerRadius="9"
Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1"
Command="{Binding $parent[views:PhoneShell].((vm:MainWindowViewModel)DataContext).SelectTabCommand}"
CommandParameter="{Binding}">
<StackPanel Orientation="Horizontal" Spacing="7" VerticalAlignment="Center">
<!--
Green only while there is a shell behind the tab. It used to be lit unconditionally,
which was true when a tab could not exist without a session; one can now — connecting
opens the tab first — and a dot that was green before anything had answered would be
the one thing on this strip claiming something untrue.
-->
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="mono" FontSize="11" Text="{Binding Label}" />
</StackPanel>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Border>
<Panel Grid.Row="2" IsVisible="{Binding IsShowingPages}">
<Border IsVisible="{Binding HasTabs}" Background="{StaticResource Sidebar}"
BorderBrush="{StaticResource Border}" BorderThickness="0,1,0,0" Height="46">
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled">
<ItemsControl ItemsSource="{Binding Tabs}" Margin="12,0" VerticalAlignment="Center">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate><StackPanel Orientation="Horizontal" Spacing="6" /></ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:TerminalTabViewModel">
<Button Classes="row" MinHeight="34" Padding="13,0" CornerRadius="9"
Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1"
Command="{Binding $parent[views:PhoneShell].((vm:MainWindowViewModel)DataContext).SelectTabCommand}"
CommandParameter="{Binding}">
<StackPanel Orientation="Horizontal" Spacing="7" VerticalAlignment="Center">
<!--
Green only while there is a shell behind the tab. It used to be lit unconditionally,
which was true when a tab could not exist without a session; one can now —
connecting opens the tab first — and a dot that was green before anything had
answered would be the one thing on this strip claiming something untrue.
-->
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="mono" FontSize="11" Text="{Binding Label}" />
</StackPanel>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Border>
</Panel>
<!-- ============ navigation ============ -->
<Border Grid.Row="3" Background="{StaticResource Chrome}" BorderBrush="{StaticResource Border}"
<!--
Gone while a terminal is showing, which is the whole of that surface's arrangement: the bar's four
destinations are replaced by a back arrow and a + that leads to three of them, both in the terminal's
own bar. See TerminalScreen.axaml.
This one is bound directly rather than wrapped — its visibility is a single question and it has no
second condition of its own to keep separate.
-->
<Border Grid.Row="3" IsVisible="{Binding IsShowingPages}"
Background="{StaticResource Chrome}" BorderBrush="{StaticResource Border}"
BorderThickness="0,1,0,0" Height="64">
<Grid ColumnDefinitions="*,*,*,*">
@@ -230,8 +270,13 @@
<!--
The terminal is a surface rather than a page — see ShellSurface — so this one does not go
through ShowScreen. Its own command is on the shell.
The only entry here that never lights, and deliberately no longer tries: this bar is collapsed
while the terminal is showing, so IsCurrent could only ever be read as false. Binding it anyway
would be a rule about a state this control cannot be in. What marks the terminal as current is
the surface filling the screen.
-->
<views:NavButton Grid.Column="1" Label="Terminal" Glyph="⌗" IsCurrent="{Binding IsTerminalSurface}"
<views:NavButton Grid.Column="1" Label="Terminal" Glyph="⌗"
Command="{Binding ShowTerminalCommand}" />
<!--
@@ -2,8 +2,10 @@ using global::Android.Views;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Platform;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using DodoSSH.Client.Android.Platform;
using DodoSSH.Client.Shell.ViewModels;
@@ -15,6 +17,20 @@ internal sealed partial class PhoneShell : UserControl
{
private MainWindowViewModel? shell;
/// <summary>
/// Everything the phone draws, which is the element the software keyboard is kept off.
/// </summary>
/// <remarks>
/// Looked up rather than read off the field the name generator declares for <c>x:Name</c>, and
/// <c>TerminalScreen</c> does the same for the same reason: that field is assigned by the generated
/// <c>InitializeComponent</c>, and no view on this head calls it — they load their XAML directly. Using
/// it compiles and is null at run time, which on this control means a crash before the first frame.
/// </remarks>
private readonly Panel body;
/// <summary>The software keyboard, while this control is attached. Null on a platform without one.</summary>
private IInputPane? keyboard;
/// <summary>
/// Whether the lock screen currently showing is the one the application launched into.
/// </summary>
@@ -32,6 +48,13 @@ internal sealed partial class PhoneShell : UserControl
{
AvaloniaXamlLoader.Load(this);
body = this.FindControl<Panel>("Body")!;
// Subscribed once, for the life of the control, rather than in OnAttachedToVisualTree: the panel is
// this control's own child and cannot outlive it, and re-subscribing on every attach is how a
// handler ends up registered twice.
body.SizeChanged += OnBodyResized;
DataContextChanged += (_, _) =>
{
if (shell is not null)
@@ -132,6 +155,14 @@ internal sealed partial class PhoneShell : UserControl
if (TopLevel.GetTopLevel(this) is { } top)
{
top.BackRequested += OnBackRequested;
keyboard = top.InputPane;
if (keyboard is not null)
{
keyboard.StateChanged += OnKeyboardChanged;
ApplyKeyboardInset(keyboard);
}
}
}
@@ -143,9 +174,99 @@ internal sealed partial class PhoneShell : UserControl
top.BackRequested -= OnBackRequested;
}
if (keyboard is not null)
{
keyboard.StateChanged -= OnKeyboardChanged;
keyboard = null;
}
base.OnDetachedFromVisualTree(e);
}
private void OnKeyboardChanged(object? sender, InputPaneStateEventArgs e)
=> ApplyKeyboardInset(e.NewState is InputPaneState.Open ? e.EndRect.Height : 0);
private void ApplyKeyboardInset(IInputPane pane)
=> ApplyKeyboardInset(pane.State is InputPaneState.Open ? pane.OccludedRect.Height : 0);
/// <summary>
/// Holds the phone's whole interface clear of the software keyboard.
/// </summary>
/// <remarks>
/// <para>
/// <b>Here rather than on each screen, because the keyboard is not a screen's business.</b> Five of them
/// have a box that can be typed into and every one of them would need the same handler; a sixth added
/// later would silently not have it. Everything the phone draws is inside <c>Body</c>, so one bottom
/// margin shortens all of them at once — which is the same thing the window resizing would have done,
/// and is why the two paths below never both apply.
/// </para>
/// <para>
/// <b>Two paths, one of which is dead on any given device.</b> Before Android 15, the activity's
/// <c>AdjustResize</c> makes the platform shorten the window itself and the keyboard inset reaches
/// Avalonia already consumed — this measures zero and the margin stays where it is. From Android 15 the
/// window is no longer resized for the keyboard at all, edge-to-edge being enforced, and the inset is
/// reported instead: that is the number applied here. Adding a margin on top of a window that had
/// already shrunk would strand the interface an entire keyboard above the keyboard, which is why the
/// value is taken from the inset alone and never from both.
/// </para>
/// <para>
/// Scrolling the box back into view is deliberately not done here. <c>ScrollViewer</c> already brings a
/// newly focused child into view, and every screen with a box on it is inside one; what it cannot know
/// is that the visible region shrank *after* the focus. So the trigger is the resize this margin causes
/// — see <see cref="OnBodyResized"/> — and not this method, which would run a layout pass too early to
/// have anything to scroll to.
/// </para>
/// </remarks>
private void ApplyKeyboardInset(double occluded)
{
var inset = double.IsFinite(occluded) ? Math.Max(occluded, 0) : 0;
if (Math.Abs(body.Margin.Bottom - inset) > 0.5)
{
body.Margin = new Thickness(0, 0, 0, inset);
}
}
/// <summary>
/// Scrolls whatever has the keyboard back into view once the room left for it is known.
/// </summary>
/// <remarks>
/// <para>
/// The one moment this is needed is the one no other handler sees: the box was focused while the whole
/// screen was available, and the space it sits in shrank afterwards. Both ways of losing that space end
/// here — the margin applied above, and the platform shortening the window on Android 14 and earlier —
/// which is why the resize is the trigger rather than either of the two things that cause it.
/// </para>
/// <para>
/// Posted rather than called, and at <c>Loaded</c> priority, because the size change is raised during
/// the layout pass that caused it: asking a <c>ScrollViewer</c> to scroll to a child whose new bounds
/// have not been written yet scrolls to where the child used to be.
/// </para>
/// <para>
/// Only while the keyboard is up. Every rotation and every screen change resizes this control too, and
/// a shell that scrolled to the focused control on each of them would be a shell that moves under you.
/// </para>
/// </remarks>
private void OnBodyResized(object? sender, SizeChangedEventArgs e)
{
if (keyboard is not { State: InputPaneState.Open })
{
return;
}
Dispatcher.UIThread.Post(
() =>
{
// Whatever holds focus, not the passphrase box by name: this runs for eleven screens and
// the one the keyboard is up for is the only one that can answer which box that is.
if (TopLevel.GetTopLevel(this)?.FocusManager?.GetFocusedElement() is Control focused)
{
focused.BringIntoView();
}
},
DispatcherPriority.Loaded);
}
/// <summary>
/// Takes the system back gesture up the hierarchy rather than out of the application.
/// </summary>
@@ -177,6 +298,13 @@ internal sealed partial class PhoneShell : UserControl
/// moving between screens at all. Closing an editor is not the same refusal as leaving a host-key
/// decision alone — an editor is abandonable by design, and the CANCEL button beside it says so.
/// </para>
/// <para>
/// <b>The connect menu is a second such guard, and it matters more than the first.</b> A terminal now
/// fills the screen — no header, no bottom bar — so while that menu is up this gesture is the only way
/// off it other than the scrim and CANCEL. It is checked before the terminal is dismissed for the
/// reason it is drawn over it: back takes the topmost thing, and dismissing the surface underneath a
/// menu would take two, neither of them the one being looked at.
/// </para>
/// </remarks>
private void OnBackRequested(object? sender, RoutedEventArgs e)
{
@@ -192,6 +320,17 @@ internal sealed partial class PhoneShell : UserControl
return;
}
// The connect menu, which is raised from the terminal's own bar and is the topmost thing the phone
// draws while it is up. Ahead of the editors below because it is nearer, and ahead of leaving the
// terminal because a gesture that dismissed the surface underneath a menu would close two things at
// once — and the one the user was looking at would not be either of them.
if (current.IsConnectSheetOpen)
{
current.CloseConnectSheetCommand.Execute(null);
e.Handled = true;
return;
}
if (TryCloseAnOpenEditor(current))
{
e.Handled = true;
@@ -16,113 +16,119 @@
The tab strip is horizontal-scrolling rather than wrapping. Wrapping would reflow the terminal every
time a tab opened, which is the one thing a terminal must not do while output is arriving.
── the screen a shell gets ───────────────────────────────────────────────────────────────────────────
A connected phone shows one bar and then the terminal. The vault header, the shells strip and the
four-entry bottom bar are all collapsed by PhoneShell while this surface is up, and what replaces them
is the row below: back, the sessions, and the way to open another one.
That is a trade, and the thing bought is the only one a terminal really wants. At 360dp the chrome this
screen used to sit inside came to 254 pixels of a roughly 780-pixel display — a third of it — and every
one of those rows was about somewhere the user was not. What is given up is the bottom bar's one-tap
reach to Hosts, Keychain and MORE; back and the + between them lead to all of it, and the system back
gesture does the same thing the arrow does.
-->
<Grid RowDefinitions="Auto,Auto,*,Auto">
<Panel>
<!-- ============ tabs ============ -->
<Grid RowDefinitions="Auto,*,Auto">
<!-- ============ the bar ============ -->
<!--
v2 draws these as pills rather than as a segmented strip, so the row is transparent and each session
carries its own outline. The close cross moved inside the pill with the name, which is what makes it
read as one object you can dismiss rather than as two adjacent targets.
-->
<Border Grid.Row="0" Height="52">
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled">
<ItemsControl ItemsSource="{Binding Tabs}" Margin="12,0" VerticalAlignment="Center">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate><StackPanel Orientation="Horizontal" Spacing="6" /></ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:TerminalTabViewModel">
<!--
44 tall, where the session pills on the shell strip are 34. The difference is the close
cross: a pill you only select can be chip-sized, and a pill containing the control that ends
a shell cannot. This head's rule is 44 and this is the one control on the phone that is both
destructive and has no confirmation and no undo — see CloseTabAsync, which ends the session
the moment it is pressed.
-->
<Border Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1" CornerRadius="11" Height="44">
<StackPanel Orientation="Horizontal">
<Button Classes="row" MinHeight="42" Padding="13,0" CornerRadius="11"
Command="{Binding $parent[views:TerminalScreen].((vm:MainWindowViewModel)DataContext).SelectTabCommand}"
CommandParameter="{Binding}">
<StackPanel Orientation="Horizontal" Spacing="7" VerticalAlignment="Center">
<!-- Green only while there is a shell behind it; see the same dot in PhoneShell. -->
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="mono" FontSize="12" FontWeight="SemiBold"
Text="{Binding Label}" />
</StackPanel>
</Button>
<!--
The close cross is inside the tab, which the plan calls out: a strip-level close would
act on whichever tab happened to be selected, and on a phone that is a mis-tap away from
killing the wrong shell.
Everything the phone draws above a shell. It is a bar rather than a strip because it now carries the
two controls the collapsed chrome took with it, one at each end, with the sessions between them.
The hairline down its left edge is not decoration. The two targets are flush inside one
pill, so without a visible seam there is nothing telling a thumb where "switch to this
shell" stops and "end it" starts.
-->
<Button Classes="row" MinHeight="42" Width="44" Padding="0" CornerRadius="0,11,11,0"
HorizontalContentAlignment="Center"
BorderBrush="{StaticResource BorderMid}" BorderThickness="1,0,0,0"
Command="{Binding $parent[views:TerminalScreen].((vm:MainWindowViewModel)DataContext).CloseTabCommand}"
CommandParameter="{Binding}">
<TextBlock Text="×" Foreground="{StaticResource TextFaint}" FontSize="14" />
</Button>
</StackPanel>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Border>
<!-- ============ the connection line ============ -->
<!--
The text-size buttons live here rather than in the accessory row below, and the row is the reason:
that one scrolls, so a key can be off-screen, and these two must not be — a terminal that is too
small to read is exactly the state in which hunting for the control that fixes it is worst.
A phone cannot press Ctrl+plus. The desktop head has that chord and needs no buttons; this head has
no keyboard to press it with, which is why the two heads differ here and nowhere else in this screen.
Both are outside the ScrollViewer deliberately. They are the way out of this surface and the way to
another host, and a tenth tab must not be able to push either of them off the right-hand edge.
-->
<!--
The design's line here also carries a round-trip time and a forwarded port. Neither is drawn: the SSH
library offers no RTT measurement, and nothing in this application forwards anything. What is left is
the one fact that is real and is the one that matters — the account and endpoint actually dialled.
-->
<Border Grid.Row="1" Padding="16,5" Height="36"
IsVisible="{Binding SelectedTab, Converter={x:Static ObjectConverters.IsNotNull}}">
<Grid ColumnDefinitions="*,Auto,Auto">
<TextBlock Grid.Column="0" Classes="detail" FontSize="10.5" TextTrimming="CharacterEllipsis"
Foreground="{StaticResource TextDim}"
VerticalAlignment="Center" Text="{Binding SelectedTab.Address}" />
<Border Grid.Row="0" Height="52" Background="{StaticResource Chrome}"
BorderBrush="{StaticResource Border}" BorderThickness="0,0,0,1">
<Grid ColumnDefinitions="Auto,*,Auto">
<!--
Disabled at the ends rather than clamping silently. A button that keeps accepting taps and does
nothing reads as the terminal having stopped responding, which is the one thing this screen must
never look like.
Back, and it goes to the page this terminal was opened over rather than to Hosts by name. The
system back gesture already does exactly that — see PhoneShell.axaml.cs — and an arrow that
landed somewhere else would be the second of two answers to one question.
-->
<Button Grid.Column="1" Classes="row" MinHeight="34" MinWidth="38" Padding="0"
HorizontalContentAlignment="Center"
Command="{Binding ShrinkTerminalFontCommand}"
IsEnabled="{Binding CanShrinkTerminalFont}">
<TextBlock Classes="mono" FontSize="13" Text="A" />
</Button>
<Button Grid.Column="0" Classes="icon" Content="" Margin="4,0,0,0"
Command="{Binding ShowScreenCommand}" CommandParameter="{Binding Screen}" />
<Button Grid.Column="2" Classes="row" MinHeight="34" MinWidth="38" Padding="0" Margin="4,0,0,0"
HorizontalContentAlignment="Center"
Command="{Binding EnlargeTerminalFontCommand}"
IsEnabled="{Binding CanEnlargeTerminalFont}">
<TextBlock Classes="mono" FontSize="15" Text="A+" />
</Button>
<!--
v2 draws these as pills rather than as a segmented strip, so the row is transparent and each
session carries its own outline. The close cross moved inside the pill with the name, which is
what makes it read as one object you can dismiss rather than as two adjacent targets.
-->
<ScrollViewer Grid.Column="1" HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Disabled">
<ItemsControl ItemsSource="{Binding Tabs}" Margin="6,0" VerticalAlignment="Center">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate><StackPanel Orientation="Horizontal" Spacing="6" /></ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate x:DataType="vm:TerminalTabViewModel">
<!--
44 tall, where the session pills on the shell strip are 34. The difference is the close
cross: a pill you only select can be chip-sized, and a pill containing the control that ends
a shell cannot. This head's rule is 44 and this is the one control on the phone that is both
destructive and has no confirmation and no undo — see CloseTabAsync, which ends the session
the moment it is pressed.
-->
<Border Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1" CornerRadius="11" Height="44">
<StackPanel Orientation="Horizontal">
<Button Classes="row" MinHeight="42" Padding="13,0" CornerRadius="11"
Command="{Binding $parent[views:TerminalScreen].((vm:MainWindowViewModel)DataContext).SelectTabCommand}"
CommandParameter="{Binding}">
<StackPanel Orientation="Horizontal" Spacing="7" VerticalAlignment="Center">
<!-- Green only while there is a shell behind it; see the same dot in PhoneShell. -->
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
VerticalAlignment="Center" />
<TextBlock Classes="mono" FontSize="12" FontWeight="SemiBold"
Text="{Binding Label}" />
</StackPanel>
</Button>
<!--
The close cross is inside the tab, which the plan calls out: a strip-level close would
act on whichever tab happened to be selected, and on a phone that is a mis-tap away from
killing the wrong shell.
The hairline down its left edge is not decoration. The two targets are flush inside one
pill, so without a visible seam there is nothing telling a thumb where "switch to this
shell" stops and "end it" starts.
-->
<Button Classes="row" MinHeight="42" Width="44" Padding="0" CornerRadius="0,11,11,0"
HorizontalContentAlignment="Center"
BorderBrush="{StaticResource BorderMid}" BorderThickness="1,0,0,0"
Command="{Binding $parent[views:TerminalScreen].((vm:MainWindowViewModel)DataContext).CloseTabCommand}"
CommandParameter="{Binding}">
<TextBlock Text="×" Foreground="{StaticResource TextFaint}" FontSize="14" />
</Button>
</StackPanel>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
<!--
Another connection, and the three kinds this application can make. A menu rather than a straight
jump to Hosts because SFTP and S3 used to be two taps through the bottom bar's MORE, and the bar
is not on screen here — so the control that replaces it has to lead to all three or it has quietly
removed two of them.
The desktop's own + refuses a flyout on this reasoning, in TerminalTabs.axaml: a popup dropping
into the renderer's rectangle may or may not composite above a native child window, and that is
not a claim to make without a screenshot. It is answered here rather than dodged — this is a sheet
at the bottom of the screen and opening it collapses the renderer outright, exactly as the
palette does on the desktop. Nothing is drawn over the WebView.
-->
<Button Grid.Column="2" Classes="icon accent" Content="+" Margin="0,0,4,0"
Command="{Binding OpenConnectSheetCommand}" />
</Grid>
</Border>
<!-- ============ the renderer ============ -->
<Panel Grid.Row="2">
<Panel Grid.Row="1">
<!--
The empty state, and it says what the surface is for rather than that it is empty. A phone opens
@@ -131,7 +137,7 @@
<StackPanel IsVisible="{Binding !HasTabs}" VerticalAlignment="Center" Margin="24" Spacing="10">
<TextBlock Classes="title" FontSize="13" Text="NO SHELL OPEN" />
<TextBlock Classes="body"
Text="Choose a host and press CONNECT. A shell opened here keeps running while the app is in the background, and keeps running after the keychain is locked — a notification says so for as long as one is alive." />
Text="Press + above, or choose a host and press CONNECT. A shell opened here keeps running while the app is in the background, and keeps running after the keychain is locked — a notification says so for as long as one is alive." />
</StackPanel>
<!--
@@ -140,10 +146,17 @@
hold the application still any more, so there is a stretch in which a tab is selected and there is
nothing yet to render in it. A phone needs it more than a desktop does: mobile links are slower, and
the alternative is a black rectangle.
It carries the address, which is where that fact went when the connection line was folded into the
bar above. This is the moment it is worth reading — what is being dialled, before anything has
answered — and once a shell is open its own prompt says the same thing more accurately than a header
derived from the keychain ever did.
-->
<StackPanel IsVisible="{Binding IsConnectingShowing}" VerticalAlignment="Center" Margin="24"
Spacing="10">
<TextBlock Classes="title" FontSize="13" Text="{Binding SelectedTab.Label}" />
<TextBlock Classes="detail" FontSize="11" Foreground="{StaticResource TextDim}"
TextWrapping="Wrap" Text="{Binding SelectedTab.Address}" />
<TextBlock Classes="body" Text="{Binding SelectedTab.Status}" />
<Button Classes="row" MinHeight="44" Padding="14,0" HorizontalAlignment="Left"
Command="{Binding CloseTabCommand}" CommandParameter="{Binding SelectedTab}">
@@ -153,13 +166,14 @@
<!--
Collapsed rather than merely covered when there is no pane to show. On Windows this control is a
native child window that composites above everything Avalonia draws, which is why the desktop head
native child view that composites above everything Avalonia draws, which is why the desktop head
hides it explicitly; whether Android's WebView does the same is recorded as unverified in
docs/android-port.md. Hiding it either way costs nothing and is correct under both answers.
IsTerminalShowing rather than HasTabs, which are no longer the same question: a tab that is still
connecting has no pane, and showing the renderer for it would show the previous session's output
under the name of a machine nothing has connected to yet.
under the name of a machine nothing has connected to yet. It is also what the connect sheet turns
off — see MainWindowViewModel.IsTerminalShowing.
v2 insets this behind a 14-pixel radius. Not done, and not an oversight: this is a native child view
composited above everything Avalonia draws, so a rounded Border behind it clips nothing — the
@@ -178,13 +192,135 @@
then release, because holding a modifier while typing is not possible one-thumbed.
-->
<!-- Only with a pane to type into: the keys send bytes at a session, and a connecting tab has none. -->
<Border Grid.Row="3" IsVisible="{Binding IsTerminalShowing}" Height="50">
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled">
<StackPanel x:Name="AccessoryKeys" Orientation="Horizontal" Spacing="5" Margin="12,0"
VerticalAlignment="Center" />
</ScrollViewer>
<Border Grid.Row="2" IsVisible="{Binding IsTerminalShowing}" Height="50">
<Grid ColumnDefinitions="*,Auto">
<ScrollViewer Grid.Column="0" HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Disabled">
<StackPanel x:Name="AccessoryKeys" Orientation="Horizontal" Spacing="5" Margin="12,0"
VerticalAlignment="Center" />
</ScrollViewer>
<!--
The text-size buttons, pinned at this row's right-hand end rather than scrolling with the keys
beside them.
They used to have a row of their own above the terminal, on the argument that the accessory row
scrolls and these two must never be off-screen — a terminal too small to read is exactly the state
in which hunting for the control that fixes it is worst. That argument is answered rather than
abandoned: outside the ScrollViewer they cannot scroll away, and the row they had costs 36 pixels
on a surface this change exists to give back.
A phone cannot press Ctrl+plus. The desktop head has that chord and needs no buttons; this head
has no keyboard to press it with, which is why the two heads differ here and nowhere else in this
screen.
Disabled at the ends rather than clamping silently. A button that keeps accepting taps and does
nothing reads as the terminal having stopped responding, which is the one thing this screen must
never look like.
-->
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="5" Margin="8,0,12,0"
VerticalAlignment="Center">
<Border Width="1" Height="26" Background="{StaticResource Border}" Margin="0,0,3,0"
VerticalAlignment="Center" />
<Button Classes="row" MinHeight="38" Height="38" MinWidth="40" Padding="0" CornerRadius="9"
HorizontalContentAlignment="Center"
Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1"
Command="{Binding ShrinkTerminalFontCommand}"
IsEnabled="{Binding CanShrinkTerminalFont}">
<TextBlock Classes="mono" FontSize="13" Text="A" />
</Button>
<Button Classes="row" MinHeight="38" Height="38" MinWidth="40" Padding="0" CornerRadius="9"
HorizontalContentAlignment="Center"
Background="{StaticResource Panel}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1"
Command="{Binding EnlargeTerminalFontCommand}"
IsEnabled="{Binding CanEnlargeTerminalFont}">
<TextBlock Classes="mono" FontSize="15" Text="A+" />
</Button>
</StackPanel>
</Grid>
</Border>
</Grid>
<!-- ============ the connect sheet ============ -->
<!--
Follows the add sheet on HostsScreen, which follows HostKeySheet: a scrim, a bottom-aligned panel with
the top two corners rounded, and a grab handle that is decoration. Dismissible, like the add sheet and
unlike the host-key one — "which kind of connection" has no wrong answer and no answer at all is one
of them.
It lives here rather than in PhoneShell for the reason the add sheet lives in its own screen: nothing
but this surface raises it. The scrim reaching only the screen area is not a compromise here the way
it was there — the bottom bar is collapsed while a terminal is showing, so the screen area is the
display.
Every row navigates away from the terminal. That is not a side effect of the menu, it is the menu:
each of the three destinations is a picker, and the shell they open lands back on this surface as a
new tab in the bar above.
-->
<Panel IsVisible="{Binding IsConnectSheetOpen}">
<!--
Declared before the sheet so the sheet draws over it: a Panel stacks its children in declaration
order. See the .scrim style for why a tap on it must not light anything up.
-->
<Button Classes="scrim" Command="{Binding CloseConnectSheetCommand}" />
<Border VerticalAlignment="Bottom" Background="{StaticResource Panel}"
BorderBrush="{StaticResource BorderMid}" BorderThickness="0,1,0,0"
CornerRadius="22,22,0,0" Padding="20,18,20,16">
<StackPanel Spacing="0">
<Border Width="38" Height="4" CornerRadius="2" Background="{StaticResource BorderMid}"
HorizontalAlignment="Center" Margin="0,0,0,16" />
<TextBlock Classes="title" Text="CONNECT" FontSize="13" />
<Button Classes="row" Margin="0,10,0,0" Command="{Binding ShowScreenCommand}"
CommandParameter="{x:Static vm:ShellScreen.Hosts}">
<StackPanel Spacing="3" VerticalAlignment="Center">
<TextBlock Classes="mono" FontSize="13.5" FontWeight="SemiBold" Text="Connect" />
<TextBlock Classes="detail" FontSize="10.5"
Text="Another shell, on this host or any other in the keychain." />
</StackPanel>
</Button>
<!--
These two go through ShowFiles rather than ShowScreen, as the MORE hub's own rows do: one screen
over one view model, and which kind of remote it offers is the thing being chosen. It can refuse
— there is a single transfer session behind both — and refusing lands on the screen the open one
belongs to with a sentence saying why, which is a better place to read it than a sheet that has
just closed.
-->
<Button Classes="row" Command="{Binding ShowFilesCommand}"
CommandParameter="{x:Static vm:RemoteKind.Host}">
<StackPanel Spacing="3" VerticalAlignment="Center">
<TextBlock Classes="mono" FontSize="13.5" FontWeight="SemiBold" Text="Connect via SFTP" />
<TextBlock Classes="detail" FontSize="10.5" Text="Browse a host's files." />
</StackPanel>
</Button>
<Button Classes="row" Command="{Binding ShowFilesCommand}"
CommandParameter="{x:Static vm:RemoteKind.Bucket}">
<StackPanel Spacing="3" VerticalAlignment="Center">
<TextBlock Classes="mono" FontSize="13.5" FontWeight="SemiBold" Text="Connect via S3" />
<TextBlock Classes="detail" FontSize="10.5"
Text="Objects in an S3-compatible bucket from the keychain." />
</StackPanel>
</Button>
<Button Classes="secondary" Content="CANCEL" Margin="0,12,0,0"
Command="{Binding CloseConnectSheetCommand}" />
</StackPanel>
</Border>
</Panel>
</Panel>
</UserControl>