Public Access
Open a new host in the vault of the group it is being made in
+ NEW HOST decided two defaults separately and let them contradict each other. The group came from the screen — the selected card, or failing that the group whose contents are showing — and the vault came from the keychain screen's standing "new items go to" preference. Inside a group belonging to any other vault the two disagreed, and the group is what lost: GroupInEditingVault drops a group the editor's vault has not got, on the sound reasoning that a host filed under an id its readers cannot resolve looks unfiled to everybody but the person who wrote it. So pressing the button while standing inside a team's PLATFORM opened a form filed under nothing, bound for the personal vault, with no sentence anywhere saying either thing had happened. The vault now follows the group. A group lives in exactly one vault, so a host that is to land in that group has to be sealed in that vault too — which is the rule + NEW GROUP has followed for a parent since the cards became a tree, and the comment there claiming this as a deliberate difference from the host's editor is the one the code has now caught up with. The filter stays, because there is one case left for it: the group's vault may be one this session can read and not write, a team vault this account is a viewer of. TargetVaults is the readable-and-writable set and is what decides here, so a viewer keeps the standing preference and loses the group with it, rather than opening an editor aimed at a save that cannot happen. Both directions are tested, since one alone would not say which default wins: standing in a shared vault's group, the editor opens on that vault with the group selected and the host saves there; and with the preference pointed at the shared vault while a personal-vault group is open, the group beats the picker somebody set once.
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@@ -6174,10 +6174,10 @@ internal sealed partial class VaultViewModel(
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editingEntityId = null;
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// The keychain screen's picker is the default rather than the answer: the editor has a picker of its
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// own from here on, and moving that one is what decides where this host lands. See
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// EditorVaultChoices.
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editingHostVaultId = TargetVaultId;
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// Read before the vault is decided, because it is what decides it.
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var inherited = GroupTarget;
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editingHostVaultId = VaultForANewHostUnder(inherited);
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EditorLabel = string.Empty;
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EditorHostname = string.Empty;
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@@ -6199,11 +6199,11 @@ internal sealed partial class VaultViewModel(
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// that the group whose contents are showing. Adding three machines to the group somebody has just
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// made is the ordinary case, and since the grid holds one level at a time the alternative is worse
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// than a default nobody chose: a host created inside a group and filed under none would vanish from
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// the screen it was created on. Only when that group is in the vault this host is going into,
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// though — the grid draws the active vault's groups, and inheriting one into a shared vault would
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// file the host under something nobody else in it can resolve. Before the authentication picker,
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// because whether there is a group to inherit from decides whether that one offers to.
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BuildGroupChoices(GroupInEditingVault(GroupTarget?.EntityId));
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// the screen it was created on. Still filtered by the vault being written to, which is that group's
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// own wherever this session can write there: what the filter is left holding is the case where it
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// cannot. Before the authentication picker, because whether there is a group to inherit from decides
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// whether that one offers to.
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BuildGroupChoices(GroupInEditingVault(inherited?.EntityId));
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BuildAuthenticationChoices(
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boundKeyId: null,
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@@ -6214,6 +6214,32 @@ internal sealed partial class VaultViewModel(
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Status = "Adding a host.";
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}
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/// <summary>Which vault a host started from the grid is sealed in.</summary>
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/// <param name="inherited">The group the editor is about to open on, if there is one.</param>
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/// <remarks>
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/// <para>
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/// The keychain screen's picker is the default rather than the answer: the editor has a picker of its own
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/// from here on, and moving that one is what decides where the host lands. See
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/// <see cref="EditorVaultChoices"/>.
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/// </para>
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/// <para>
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/// A group to inherit beats it, because a group lives in exactly one vault and a host that is to land in
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/// that group has to be sealed in that vault too. Deciding the two separately made them contradict each
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/// other: the group was dropped by <see cref="GroupInEditingVault"/> and + NEW HOST inside PLATFORM
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/// opened a form filed under nothing, bound for somewhere else. It is the rule <see cref="NewGroup"/>
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/// already follows for a parent.
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/// </para>
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/// <para>
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/// Only where this session can write to that vault, which is what <see cref="TargetVaults"/> is asked
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/// here: a viewer of a shared vault keeps the standing preference and loses the group with it, rather
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/// than opening an editor aimed at a save that cannot happen.
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/// </para>
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/// </remarks>
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private Guid VaultForANewHostUnder(HostGroupRowViewModel? inherited) =>
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inherited is { } group && TargetVaults.Any(choice => choice.VaultId == group.VaultId)
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? group.VaultId
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: TargetVaultId;
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/// <summary>Opens the selected host for editing.</summary>
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[RelayCommand]
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private void EditSelectedHost()
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@@ -6623,11 +6649,10 @@ internal sealed partial class VaultViewModel(
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/// while the open group is the screen everybody can see they are on.
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/// </para>
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/// <para>
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/// <b>And in the open group's vault, which is where this differs from <see cref="NewHost"/> a second
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/// time.</b> A host opens on the standing "new items go to" preference and takes the open group only if
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/// that group happens to be in the same vault; a group made inside another group is in that group's
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/// vault by construction, because a parent in a second vault is a level half the readers cannot resolve.
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/// Defaulting to the preference instead would answer "+ NEW GROUP inside PLATFORM" with a group
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/// <b>And in the open group's vault</b>, which <see cref="NewHost"/> now does too and for the same
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/// reason: a parent — or a group — in a second vault is a level half the readers cannot resolve, so the
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/// thing being made goes where the thing it is going inside already is. Defaulting to the standing
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/// "new items go to" preference instead would answer "+ NEW GROUP inside PLATFORM" with a group
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/// somewhere else and no parent — a form that silently dropped the one thing the button said.
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/// </para>
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/// </remarks>
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@@ -1619,6 +1619,80 @@ public sealed class VaultSharingTests : IAsyncLifetime
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.ShouldBeNull("the host is left where it was rather than filed under an unresolvable group");
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}
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/// <remarks>
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/// <para>
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/// The same rule as the drag above, arrived at from the other end: a group lives in exactly one vault, so
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/// + NEW HOST inside one has to open on that vault as well as on that group. The two defaults were
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/// decided separately — the group came from the screen, the vault from the standing "new items go to"
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/// preference — so pressing the button inside a shared vault's group opened a form bound for the personal
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/// vault, with the group silently dropped by the picker that keeps the two in step.
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/// </para>
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/// <para>
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/// The second half is the same test read backwards, and it is what says which of the two wins. The
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/// preference is an answer for a host being made from nowhere in particular; the group somebody is
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/// standing inside is a better one, and it is the one the button was pressed in.
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/// </para>
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/// </remarks>
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[Fact]
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public async Task ANewHostInsideAGroup_IsMadeInThatGroupsVaultRatherThanTheStandingPreference()
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{
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await UnlockedAsync();
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var vaults = shell.Vaults;
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await CreateVaultAsync(vaults, "Platform secrets");
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var vault = shell.Vault!;
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var sharedVaultId = vaults.SelectedVault!.VaultId;
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await vault.LoadAsync(Token);
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// In the personal vault, which is where a new group goes with nothing open and the preference
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// untouched. It is the one the second half of this test stands in.
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await AddGroupAsync(vault, "staging", under: null);
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var personalVaultId = Named(vault, "staging").VaultId;
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personalVaultId.ShouldNotBe(sharedVaultId, "this test is meaningless with one vault");
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vault.NewGroupCommand.Execute(null);
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vault.GroupEditorSelectedVault =
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vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
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vault.GroupEditorLabel = "production";
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await vault.SaveGroupCommand.ExecuteAsync(null);
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vault.OpenGroupCommand.Execute(Named(vault, "production"));
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vault.NewHostCommand.Execute(null);
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vault.EditorSelectedVault.ShouldNotBeNull(vault.Status).VaultId
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.ShouldBe(sharedVaultId, "the group the screen is standing in is in the shared vault");
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vault.EditorSelectedGroup.ShouldNotBeNull().Label
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.ShouldBe("production", "and the group survives, having a vault it can be resolved in");
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vault.EditorLabel = "prod-db";
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vault.EditorHostname = "db.internal";
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await vault.SaveHostCommand.ExecuteAsync(null);
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var host = vault.Hosts.ShouldHaveSingleItem();
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host.VaultId.ShouldBe(sharedVaultId, vault.Status);
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host.Host.GroupId.ShouldBe(Named(vault, "production").EntityId);
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// And backwards: the preference names the shared vault and the open group is in the personal one.
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vault.SelectedTargetVault = vault.TargetVaults.Single(choice => choice.VaultId == sharedVaultId);
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vault.OpenGroupCommand.Execute(Named(vault, "staging"));
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vault.NewHostCommand.Execute(null);
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vault.EditorSelectedVault.ShouldNotBeNull(vault.Status).VaultId
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.ShouldBe(personalVaultId, "the group somebody is standing in beats the picker they set once");
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vault.EditorSelectedGroup.ShouldNotBeNull().Label.ShouldBe("staging");
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}
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/// <remarks>
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/// The mirror image of the host test above, and it goes the other way on purpose. A host filed into a
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/// shared vault has to stay there, because hosts are read across every readable vault and so come back;
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