Public Access
Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the append-only key log served for clients to check it against, team-owned vaults, and vault key grants wrapped by a client and stored opaquely by the server. VaultAccessService resolves team membership to PermissionFlags, so a viewer may pull and may not push; the desktop client reads and syncs every vault it holds a key for, and a real TEAMS screen replaces the one that said it did not exist. No migration: team, team_membership, vault.team_id and vault_key_grant have all been there since the first one, which is what carrying two unused tables bought. Membership is authorisation. A grant is access. The obvious model is one concept — "access", with a role attached, handed out by the server — and this architecture cannot implement it: a vault key is sealed to each member's X25519 key, and only a client holding the plaintext can seal it for somebody else. So "give Bob access" decomposes into a database write and a wrap, which happen on different machines. Adding a member makes the server serve them the vault; it cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime and the vault appears in their list saying it is waiting for a key, because hiding it until a grant existed would have been tidier and would have implied the server was the thing granting access. The screen says the same thing after every add, in the status line. ADR 0009 records the whole decision. Sharing verifies or refuses. A directory lookup is a claim by the server about a third party's public key, and wrapping to an unverified claim hands the vault to whoever made it — no amount of transport security helps, because the server is inside the threat model. KeyLogAudit reads the whole log, recomputes every entry's hash from its own contents, checks the chain from genesis, and refuses unless the offered key appears in it unchanged. There is no override flag: one that exists gets used on the day the log is briefly unreachable, and the resulting grant is indistinguishable from a correct one afterwards. What it still cannot promise is that the key is the right person's, so the fingerprint comes back for an out-of-band comparison and the success message says so every time. A test corrupts the fake server's log by one byte and watches the client refuse rather than warn. The roles are only the ones that are enforceable. There is no ConnectOnly, despite the design asking for one and TeamRole having room: SSH terminates on the client, so a session needs the credential's plaintext on that machine, and "may connect but may not read the key" cannot be enforced here. Shipping it as an option in a dropdown would have been a lie. Connect rides along with Read and is documented as an interface hint. Removal is named for what it does — it revokes grants and flags the vault for rekey, and claims nothing about what is already on somebody's laptop. Three things are deliberately absent, and each is a refusal rather than an omission. The rekey itself, because re-wrapping every item's data key under a new vault key needs a client holding the current one; the server records that a rotation is owed and the interface reports it, which is more honest than a button that only appears to do it. Ownership transfer, because allowing an owner to be removed without one leaves a team nobody can administer. And cross-vault host key trust: a pin in a team vault is listed but not consulted at connect time, because any member with Write could otherwise pre-approve a fingerprint another member's client then trusts silently for a host in their own vault. Scoping trust properly needs a scope on the SSH connect path, which IKnownHostStore has not got; until then the narrow direction is the safe one and the cost is in the README rather than hidden. Reading now spans vaults and writing still does not. Every list on the vault and hosts screens covers each vault the keyring opened, rows carry the vault they came from, and an edit goes back to that vault rather than to the active one — writing it to the active vault would fork the item and only show up when a colleague wondered why their change never arrived. A new item goes wherever a picker says, defaulting to the personal vault and never moving on its own, because an item filed into a team's vault is visible to that team and moving it back means deleting and retyping. The sidebar heading stops naming one vault once there are two, and each row names its own. The server checks what it can and nothing it cannot. It will not record a grant for a key its recipient no longer holds, for a superseded generation, or for somebody who is not in the team — each of those would otherwise surface days later at the far end as a tag failure indistinguishable from corruption. It does not verify the wrap or the signature, and the grant service says so: that would be a convenience and never the boundary, and would put an asymmetric implementation on a machine that is supposed to hold no keys. Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so a team created a moment earlier was missing from the list it had just been added to. And syncing every vault turned a failure from an exception into a report, which made a background pass announce an unreachable vault once a minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone exists to prevent. The fact is recorded and the message swallowed, as it was before; pressing Sync still names the vault and the reason. Also fixes a build break this branch started with: QuickConnectTests was never updated when M2 added ISftpSessionFactory to the shell's constructor, so nothing built at all.
This commit is contained in:
@@ -46,13 +46,23 @@ public interface IVaultAccessService
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/// </summary>
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/// <remarks>
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/// <para>
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/// M1 supports personal vaults only, so the rule is ownership. Team vaults, the
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/// <c>v_user_vault_permission</c> view and per-resource ACLs arrive in M3 — this is the one place
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/// that changes, which is why every caller goes through it rather than comparing owner ids inline.
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/// Two rules, and only two. A personal vault answers to its owner. A team vault answers to the
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/// team's active members, with the role deciding how much. Everything else is denied, which is what
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/// keeps an unimplemented ownership kind from falling through to a permissive default.
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/// </para>
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/// <para>
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/// A team vault is explicitly denied for now rather than falling through to a permissive default.
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/// Failing closed on an unimplemented path is the only safe direction.
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/// <b>Permission is not the same thing as readability.</b> This service decides what the
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/// <em>server</em> will serve; whether the caller can decrypt what it serves depends on holding a
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/// vault key grant, which the server cannot produce and cannot verify. A member with Read and no
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/// grant is a normal, temporary state — they have just been added, or the vault has been rekeyed —
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/// and <c>VaultSummary.WrappedVaultKey</c> is null for exactly that case. Conflating the two here
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/// would mean a newly added member's vault silently vanished from their list instead of appearing
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/// and saying it is waiting for a key.
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/// </para>
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/// <para>
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/// Deliberately not a database view. <c>v_user_vault_permission</c> was sketched for this, and the
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/// rules turned out to be sixteen lines of C# that both methods share — a view would have put the
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/// authorization model somewhere migrations own and tests cannot reach without a container.
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/// </para>
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/// </remarks>
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internal sealed class VaultAccessService(DodoDbContext database) : IVaultAccessService
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@@ -80,14 +90,23 @@ internal sealed class VaultAccessService(DodoDbContext database) : IVaultAccessS
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return VaultAccess.Denied;
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}
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if (vault.OwnerKind == VaultOwnerKind.Personal && vault.OwnerUserId == userId)
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if (vault.OwnerKind == VaultOwnerKind.Personal)
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{
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return new VaultAccess(vault, OwnerPermissions);
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return vault.OwnerUserId == userId
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? new VaultAccess(vault, OwnerPermissions)
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: VaultAccess.Denied;
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}
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// Team vaults are not readable until M3 wires up membership and grants. Denying is the
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// correct behaviour in the meantime.
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return VaultAccess.Denied;
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if (vault.OwnerKind != VaultOwnerKind.Team || vault.TeamId is not { } teamId)
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{
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return VaultAccess.Denied;
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}
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var role = await FindRoleAsync(userId, teamId, cancellationToken).ConfigureAwait(false);
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return role is { } granted
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? new VaultAccess(vault, ForRole(granted))
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: VaultAccess.Denied;
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}
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/// <inheritdoc />
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@@ -95,16 +114,98 @@ internal sealed class VaultAccessService(DodoDbContext database) : IVaultAccessS
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Guid userId,
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CancellationToken cancellationToken)
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{
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// Personal ownership only, matching ResolveAsync. When M3 adds the
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// v_user_vault_permission view, both methods change together and neither can drift.
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// The memberships first, then one pass over the vaults. The alternative — a join per vault —
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// would be the same answer at more round trips, and a user belongs to a handful of teams.
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var roles = await database.TeamMemberships
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.Where(m => m.UserId == userId
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&& m.Status == MembershipStatus.Active
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&& m.DeletedAtUtc == null)
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.ToDictionaryAsync(m => m.TeamId, m => m.Role, cancellationToken)
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.ConfigureAwait(false);
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var teamIds = roles.Keys.ToArray();
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var vaults = await database.Vaults
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.Where(v => v.OwnerKind == VaultOwnerKind.Personal
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&& v.OwnerUserId == userId
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&& v.DeletedAtUtc == null)
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.Where(v => v.DeletedAtUtc == null
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&& ((v.OwnerKind == VaultOwnerKind.Personal && v.OwnerUserId == userId)
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|| (v.OwnerKind == VaultOwnerKind.Team
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&& v.TeamId != null
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&& teamIds.Contains(v.TeamId.Value))))
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.OrderBy(v => v.CreatedAtUtc)
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.ToListAsync(cancellationToken)
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.ConfigureAwait(false);
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return [.. vaults.Select(v => new VaultAccess(v, OwnerPermissions))];
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var accessible = new List<VaultAccess>(vaults.Count);
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foreach (var vault in vaults)
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{
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if (vault.OwnerKind == VaultOwnerKind.Personal)
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{
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accessible.Add(new VaultAccess(vault, OwnerPermissions));
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continue;
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}
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// The dictionary lookup cannot miss — the query filtered on the same set — but a role
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// that somehow is not there must not become a permissive default.
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if (vault.TeamId is { } teamId && roles.TryGetValue(teamId, out var role))
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{
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accessible.Add(new VaultAccess(vault, ForRole(role)));
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}
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}
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return accessible;
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}
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/// <summary>
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/// Maps a team role onto vault permissions.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Union-only, with no Deny: evaluation stays monotonic and testable, and restriction is
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/// expressed by granting narrowly. See <see cref="PermissionFlags"/>.
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/// </para>
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/// <para>
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/// <see cref="PermissionFlags.Connect"/> rides along with Read for every role that has it,
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/// because it is a user-interface hint rather than a boundary — a role that could read a private
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/// key but was refused Connect would be describing a restriction this architecture cannot
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/// enforce. Granting it to a viewer is honest about that; withholding it would not be.
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/// </para>
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/// <para>
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/// Owner and Admin resolve identically here on purpose. What separates them is what they may do
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/// to the <em>team</em> — appoint owners, delete it — which is not a vault permission and is
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/// checked where those operations live.
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/// </para>
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/// </remarks>
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private static PermissionFlags ForRole(TeamRole role) => role switch
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{
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TeamRole.Viewer => PermissionFlags.Read | PermissionFlags.Connect,
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TeamRole.Member => PermissionFlags.Read | PermissionFlags.Connect | PermissionFlags.Write,
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TeamRole.Admin or TeamRole.Owner => OwnerPermissions,
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// Unspecified, or a value written by a newer server. Failing closed is the only safe
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// direction for a role this build does not understand.
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_ => PermissionFlags.None,
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};
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/// <remarks>
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/// Only an <see cref="MembershipStatus.Active"/> membership confers anything. An invited member
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/// has not accepted and a revoked one has been removed; neither is a state in which the server
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/// should be serving ciphertext.
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/// </remarks>
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private async Task<TeamRole?> FindRoleAsync(
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Guid userId,
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Guid teamId,
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CancellationToken cancellationToken)
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{
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var membership = await database.TeamMemberships
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.SingleOrDefaultAsync(
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m => m.TeamId == teamId
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&& m.UserId == userId
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&& m.Status == MembershipStatus.Active
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&& m.DeletedAtUtc == null,
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cancellationToken)
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.ConfigureAwait(false);
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return membership?.Role;
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}
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}
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