Add the member the directory cannot see, rather than inviting them
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ADD MEMBER quietly issued an invitation instead of adding anybody, for everyone
who had signed in here and not yet enrolled. The screen told them that address
had no account, the members list did not change, and the person only actually
joined on the next hourly sweep.

The client decided whether an address had an account by asking the public-key
directory, and the directory answers a narrower question than that. It drops
every account with no current key — deliberately, because an entry exists to be
wrapped to and one carrying no key is a check a caller forgets exactly once. An
account exists from its owner's first authenticated request and publishes
nothing until they choose a passphrase on their own machine, so every account is
missing from the directory for that whole window and some indefinitely. A miss
there is not an absent account, and reading it as one was the bug.

The server would have taken the add. TeamService.AddMemberAsync only requires
the account row, and TeamMemberSummary.IsEnrolled exists precisely so a member
with no key can be listed — added on Monday, enrolled on Tuesday. The client
never asked.

So the directory is still asked first and the miss is retried as an add by
address, and only a server saying there is no such account reaches the
invitation. AddTeamMemberRequest gained an Email used when UserId is empty. The
lookup-first ordering is kept because it is load-bearing for sharing and not for
this: the key verified before a vault key is wrapped is the one the lookup
returned, and nothing is wrapped by adding somebody. That is why resolving the
address server-side is safe here and would not be there.

NoSuchAccount is its own code rather than folded into InvalidTeam, because it is
the one add failure the caller can act on unprompted — there is nobody to add,
so invite them — and a code shared with a rejected role would leave them
guessing which had happened. It does answer whether an address has an account
here, which CreateTeamInvitationRequest deliberately does not. That is the
property traded for the fix; the exposure is bounded by the admin check the add
already needed, and it is the same fact the member list shows a moment later.
Adding by a user id that does not exist now answers 404 no-such-account rather
than 400 invalid-team, and nothing depended on the old pairing.

The two silent returns are gone. Offline and no-team-selected set nothing and
returned, so those failures were visible only as a flicker of the busy flag —
which reads as a button that does nothing at all. The success line reads the
enrollment flag too, because pointing an unenrolled member at SHARE KEY is
pointing at a button that will refuse; their row already says it holds no key.

Why nothing caught it. FakeVaultServer had one list, so it could not tell an
account that does not exist from one that exists and has not enrolled — the
distinction this whole path turns on — and every account it knew was enrolled by
construction. It grows an accounts list beside the directory and reports
IsEnrolled from whether the directory has them, rather than hardcoding true. The
regression test asserts Invitations is empty, which is what fails against the
old behaviour. Four tests: that pair in the shell suite, and in the API suite an
unenrolled account added by address after its own directory lookup comes back
empty, and an unknown address refused under the new code. 1495 tests pass.
This commit is contained in:
2026-08-03 17:04:03 +02:00
parent 1f2607cc9a
commit aa06868b1e
10 changed files with 386 additions and 45 deletions
+19
View File
@@ -119,6 +119,25 @@ public static class ProblemCodes
/// </remarks>
public const string TeamNotEmpty = "team-not-empty";
/// <summary>
/// An address given to <c>POST /api/v1/teams/{teamId}/members</c> has no account on this server.
/// </summary>
/// <remarks>
/// <para>
/// Its own code rather than folded into <see cref="InvalidTeam"/> because it is the one add failure
/// with a remedy the client can take unprompted: there is nobody to add, so invite the address
/// instead. A client that could not tell this apart from a rejected role would have to either
/// invite on every failure or never.
/// </para>
/// <para>
/// It answers whether an address has an account here, which <c>CreateTeamInvitationRequest</c>
/// deliberately does not. The exposure is bounded by the same authorization the add already needs —
/// only an admin or owner of the team reaches it — and it is what the caller learns anyway the
/// moment the account appears in the member list.
/// </para>
/// </remarks>
public const string NoSuchAccount = "no-such-account";
/// <summary>
/// An invitation was rejected: a malformed address, an unknown or ownership role, an expiry the
/// server will not issue, or an address that already has an account here.
@@ -13,6 +13,7 @@ const DodoSSH.Contracts.ProblemCodes.InvalidTeamInvitation = "invalid-team-invit
const DodoSSH.Contracts.ProblemCodes.InvalidVaultGrant = "invalid-vault-grant" -> string!
const DodoSSH.Contracts.ProblemCodes.LastTeamOwner = "last-team-owner" -> string!
const DodoSSH.Contracts.ProblemCodes.MalformedRequest = "malformed-request" -> string!
const DodoSSH.Contracts.ProblemCodes.NoSuchAccount = "no-such-account" -> string!
const DodoSSH.Contracts.ProblemCodes.PushBatchTooLarge = "push-batch-too-large" -> string!
const DodoSSH.Contracts.ProblemCodes.RelayLimitReached = "relay-limit-reached" -> string!
const DodoSSH.Contracts.ProblemCodes.RelayTargetRejected = "relay-target-rejected" -> string!
@@ -23,8 +24,10 @@ const DodoSSH.Contracts.ProblemCodes.TypeBaseUri = "https://dodossh.dev/problems
const DodoSSH.Contracts.ProblemCodes.VaultConflict = "vault-conflict" -> string!
DodoSSH.Contracts.AddTeamMemberRequest
DodoSSH.Contracts.AddTeamMemberRequest.<Clone>$() -> DodoSSH.Contracts.AddTeamMemberRequest!
DodoSSH.Contracts.AddTeamMemberRequest.AddTeamMemberRequest(System.Guid UserId, DodoSSH.Contracts.TeamMemberRole Role) -> void
DodoSSH.Contracts.AddTeamMemberRequest.Deconstruct(out System.Guid UserId, out DodoSSH.Contracts.TeamMemberRole Role) -> void
DodoSSH.Contracts.AddTeamMemberRequest.AddTeamMemberRequest(System.Guid UserId, DodoSSH.Contracts.TeamMemberRole Role, string? Email = null) -> void
DodoSSH.Contracts.AddTeamMemberRequest.Deconstruct(out System.Guid UserId, out DodoSSH.Contracts.TeamMemberRole Role, out string? Email) -> void
DodoSSH.Contracts.AddTeamMemberRequest.Email.get -> string?
DodoSSH.Contracts.AddTeamMemberRequest.Email.init -> void
DodoSSH.Contracts.AddTeamMemberRequest.Equals(DodoSSH.Contracts.AddTeamMemberRequest? other) -> bool
DodoSSH.Contracts.AddTeamMemberRequest.Role.get -> DodoSSH.Contracts.TeamMemberRole
DodoSSH.Contracts.AddTeamMemberRequest.Role.init -> void
+35 -6
View File
@@ -210,14 +210,43 @@ public sealed record TeamMemberSummary(
/// <summary>Adds a member to a team.</summary>
/// <remarks>
/// By user id rather than by email, and the id comes from a directory lookup the caller has already
/// made. That ordering is not incidental: whoever adds a member is usually about to wrap a vault key
/// to their public key, and the key they must verify is the one the directory returned. Adding by
/// email here would put an account resolution the client never saw between those two steps.
/// <para>
/// <b>By user id when the caller has one, and the id comes from a directory lookup they have already
/// made.</b> That ordering is not incidental: whoever adds a member is usually about to wrap a vault
/// key to their public key, and the key they must verify is the one the directory returned. Resolving
/// an address server-side when an id was available would put an account resolution the client never
/// saw between those two steps.
/// </para>
/// <para>
/// <b><see cref="Email"/> exists because the directory cannot answer for everybody.</b> It returns
/// only accounts that have published a key — an entry exists to be wrapped to, and one carrying no key
/// is a check callers forget exactly once — so an account between its first sign-in and its enrollment
/// is invisible there. It is still an account, and it can still be a member: membership is server-side
/// authorization and grants nothing readable, which is why <see cref="TeamMemberSummary.IsEnrolled"/>
/// exists to say that a member has no key yet. Without this field such a person could not be added at
/// all, and a caller reading the directory's silence as "no account here" would invite an address that
/// already has one.
/// </para>
/// <para>
/// No key is verified on this path, and none needs to be: nothing is wrapped by adding somebody. The
/// key that matters is fetched and checked at share time, from the directory, by the machine holding
/// the vault key.
/// </para>
/// </remarks>
/// <param name="UserId">The account to add, as returned by the directory.</param>
/// <param name="UserId">
/// The account to add, as returned by the directory. <see cref="Guid.Empty"/> defers to
/// <see cref="Email"/>.
/// </param>
/// <param name="Role">Role to grant.</param>
public sealed record AddTeamMemberRequest(Guid UserId, TeamMemberRole Role);
/// <param name="Email">
/// The address to resolve, used only when <see cref="UserId"/> is <see cref="Guid.Empty"/>. Matched
/// case-insensitively, exactly as the directory matches. An address with no account here is refused
/// with <see cref="ProblemCodes.NoSuchAccount"/> so the caller can offer an invitation instead.
/// </param>
public sealed record AddTeamMemberRequest(
Guid UserId,
TeamMemberRole Role,
string? Email = null);
/// <summary>Changes a member's role.</summary>
/// <param name="Role">The new role.</param>