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Spelunk sign-in: end it with a refused DodoSSH resume, keep the token the check rotated, and send the token by the sign-in's own address
A DodoSSH resume the provider refuses now signs the device out of every Spelunk as well, as the check before a Spelunk connection already did, so the README's "an account the provider no longer signs in is signed out of DodoSSH and of every Spelunk" holds whichever finds it first. The forced refresh that check makes is written down at once rather than at the next sync pass, so a crash in between cannot cost a browser sign-in on the next launch. The tunnel is opened at the sign-in's own address rather than the route's: the same string, but the token going where it came from is now said where it is sent. Relaunches in the shell tests use the scripted Spelunk sign-in too, so none can open a browser or send a sign-out anywhere real. Fixes a doc comment the account-refused handler had split, a README line still pointing at the key picker, and the Android composition's comment on which redirect Spelunk allows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -487,7 +487,7 @@ ticking one unticks the other.
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allowed on that server, a server Spelunk does not know, an agent that is not connected, an agent that could
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not reach the SSH port or is too old to open terminals.
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**Sign in through Spelunk (no SSH key needed)**, the box under the key in the same card, lets Spelunk log
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**Sign in through Spelunk (no SSH key needed)**, the last box in the same card, lets Spelunk log
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you in instead of an SSH key or password of the host's own. For each connection DodoSSH makes a throwaway
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Ed25519 key pair in memory and sends the public half with the ticket request, which your sign-in authorises;
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the agent runs a one-connection `sshd -i` on the server whose only authorised key is that one, and says
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