Let the phone replace itself, and give CI a channel it may sign
ci / build and test (push) Successful in 1m53s
ci / android head (push) Failing after 32s
ci / api image (push) Successful in 28s

The Android head had no updater and no release path, and the two are one problem:
Android refuses an update signed by a different key, and CI generates a fresh debug
key in every container. An APK released from a workflow could be installed once and
never updated again — each new one an uninstall, which on this product means losing
the cache, the outbox and the device key.

So there are two channels, and they are two applications because the platform gives
no third option. dev.dodotech.dodossh is cut from a v* tag by a person running
scripts/release-android.ps1 with the key ADR 0011 rule 1 keeps off runners.
dev.dodotech.dodossh.nightly is cut from main by CI and signed with a keystore
committed here in the open — a key everybody has cannot be stolen and grants nothing
by being held, which is why putting it in CI does not touch the rule. Neither can
update the other, by construction. See ADR 0014.

The android job assumed an image with a JDK and an Android SDK on it, which is what
a GitHub runner is and what this project's is not. It now installs a JDK, fetches
Google's command-line tools, accepts the licences and installs API 36 — each a no-op
where it is already satisfied, and each cached by the persistent runner's own disk
rather than by an action that would move a quarter of a gigabyte to rebuild a
directory that never left.

The client reads a small JSON manifest beside the APK, the counterpart of
releases.win.json, and compares Android's versionCode rather than a version name:
that integer is what the platform itself uses to accept or refuse an install, so
comparing anything else would offer updates the phone then rejects. It fetches, and
then asks Android to ask — the system draws its own confirmation, and from API 26
will not draw even that until unknown sources is on for this application.

IUpdateChannel gained ApplyingEndsTheProcess. On Windows applying replaces the files
and restarts, so the shell disposes the vault first and that is what zeroes the keys.
On the phone the install is a request and the answer may be no, so disposing first
would answer "not now" with a locked keychain and every shell closed — a punishment
for declining an update.

Two measured bugs found on the way, both older than this work and both invisible to
a -getProperty check. ApplicationDisplayVersion is read by the Android targets in a
top-level PropertyGroup, so the target setting it from MinVer ran after the only
thing that reads it: every APK ever built here said versionName 1.0.0. And nothing
found so far varies the launcher name per channel — four mechanisms tried, all of
them recorded in platform-flags, none of them reaching the label the launcher shows.
The two channels share an icon name for now and are told apart by package name,
version, and what the preferences screen says.
This commit is contained in:
2026-08-04 21:46:01 +02:00
parent f90c331334
commit b4a6c19ac1
18 changed files with 1520 additions and 49 deletions
@@ -454,9 +454,19 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
// ends the process, and disposing this view model is what zeroes the identity keys, the vault
// keys and the cache key — so the other order would leave them sitting in a memory image the
// installer is about to write over, and would abandon a transfer still writing to a part file.
//
// ◆ Unless applying does not end the process, which is the phone. There the swap is a request
// to the platform's own installer and the answer may be no, so tearing everything down first
// would answer "not now" with a locked keychain and every shell closed — a punishment for
// declining an update. Nothing is zeroed in that case, and nothing needs to be while the
// process is still the one holding it; when the install is agreed to, Android ends the process
// outright. See IUpdateChannel.ApplyingEndsTheProcess.
restart: async update =>
{
await DisposeAsync().ConfigureAwait(true);
if (channel.ApplyingEndsTheProcess)
{
await DisposeAsync().ConfigureAwait(true);
}
channel.ApplyAndRestart(update);
});