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This commit is contained in:
2026-08-10 08:58:50 +00:00
6 changed files with 153 additions and 34 deletions
@@ -10,17 +10,24 @@ namespace DodoSSH.Client.Android.Platform;
/// <b>The sibling of <see cref="SoftKeyboard"/>, and it exists for the same reason that one does:</b> the
/// keyboard over a terminal belongs to the WebView's own native view, which Avalonia's focus manager does
/// not own. The accessory row's keys are already <c>Focusable=false</c> — see TerminalScreen — so Avalonia's
/// idea of focus never leaves the terminal when one is tapped. What still moves is <em>Android's</em>: the
/// tap lands on Avalonia's own input view, which is focusable-in-touch-mode because Avalonia's text boxes
/// need it to be, and the platform hands that view focus on the way to delivering the touch. The WebView's
/// input connection dies with its focus, the keyboard swaps to the layout it shows an editor that takes no
/// text, and the inset churn that follows can leave it sitting on top of the very row that was tapped.
/// idea of focus never leaves the terminal when one is tapped. What still moves is <em>Android's</em>:
/// <c>AvaloniaView.DispatchTouchEvent</c> (decompiled from Avalonia.Android 12.1.1) ends every handled
/// touch — DOWN and UP alike — with a <c>RequestFocus()</c> for Avalonia's own view. The WebView's input
/// connection dies with its focus, the keyboard swaps to the layout it shows an editor that takes no text,
/// and the inset churn that follows can leave it sitting on top of the very row that was tapped.
/// </para>
/// <para>
/// So each accessory key hands focus straight back once its byte is on the wire. The page inside the
/// WebView never noticed anything — its own DOM focus never moved — so regaining native focus re-establishes
/// the same input connection and the keyboard settles back to what it was. Skipped when the WebView is still
/// focused, which makes the call free on any platform arrangement where the steal never happened.
/// <b>Posted, not called — the posting is the fix's second attempt, and the first one's failure is why.</b>
/// The first version called <c>RequestFocus()</c> from the keys' own Click handlers, which fire
/// <em>inside</em> the UP event's dispatch — and the platform's own request runs <em>after</em> dispatch
/// returns, so it undid ours a few microseconds later and the terminal stayed unfocused. A posted runnable
/// runs on the next main-looper message, after the platform has taken its turn, so ours is the request that
/// sticks. The focus check lives inside the posted runnable for the same reason: the answer at call time is
/// about to be made stale by the very mechanism this exists to counter.
/// </para>
/// <para>
/// The page inside the WebView never noticed any of this — its own DOM focus never moved — so regaining
/// native focus re-establishes the same input connection and the keyboard settles back to what it was.
/// </para>
/// <para>
/// Found by walking the decor view rather than asked of the <c>NativeWebView</c> control, because the
@@ -39,10 +46,18 @@ internal static class TerminalFocus
return;
}
if (FindWebView(decor) is { IsFocused: false } webView)
if (FindWebView(decor) is not { } webView)
{
webView.RequestFocus();
return;
}
webView.Post(() =>
{
if (!webView.IsFocused)
{
webView.RequestFocus();
}
});
}
private static View? FindWebView(ViewGroup parent)
+17 -1
View File
@@ -116,11 +116,27 @@
<Setter Property="FontWeight" Value="SemiBold" />
</Style>
<!-- A row in a list: the whole row is the target, and it is 54 tall because a thumb is not a mouse. -->
<!--
A row in a list: the whole row is the target, and it is 54 tall because a thumb is not a mouse.
◆ VerticalContentAlignment, because that height is the whole point of this class and Avalonia's default
for content alignment is Stretch — so the content presenter stretched the caption to the full row and a
TextBlock draws its line at the TOP of what it is given. Most rows here never showed it, having a
StackPanel or a Grid of already-centred children in them, which is what made the four that did look
like four unrelated mistakes: the breadcrumb chips and the up-one-directory button on FilesScreen, and
TerminalScreen's CLOSE THIS TAB, each a bare TextBlock in a row 36 or 44 tall with no vertical padding.
Measured at those numbers, the caption sat flush against the top edge with 21 to 33 pixels below it.
The desktop head's App.axaml carries the same setter on its own shapes for the same reason, and excludes
two of them — see the remark on Button.ghost there. Nothing is excluded here: no row's content depends
on being stretched, there being no full-height strip inside any of the thirty-three, and the Grids that
stop filling hold only children that already centre themselves, so they land where they always did.
-->
<Style Selector="Button.row">
<Setter Property="MinHeight" Value="54" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="CornerRadius" Value="10" />
@@ -139,29 +139,27 @@ internal sealed partial class TerminalScreen : UserControl
{
var row = this.FindControl<StackPanel>("AccessoryKeys")!;
// Both halves of a press steal Android's own focus — the platform requests it for Avalonia's view
// after dispatching every handled touch, DOWN and UP alike; TerminalFocus carries the decompiled
// citation. Countered at the row rather than inside each key's Click, and for two reasons: Click
// only exists for the UP half, so a keyboard detached at DOWN would stay detached for the whole
// length of the press; and the Return is posted past the current dispatch, so its ordering against
// the key's own handler does not matter — which is what lets one pair of handlers cover ten keys.
row.AddHandler(PointerPressedEvent, (_, _) => TerminalFocus.Return(), RoutingStrategies.Tunnel);
row.AddHandler(PointerReleasedEvent, (_, _) => TerminalFocus.Return(), RoutingStrategies.Tunnel);
foreach (var (label, bytes, latches) in Keys)
{
var key = CreateKey(label);
// TerminalFocus.Return in both, after the key has done its work: by Click time the touch has
// already moved Android's own focus onto Avalonia's input view, and leaving it there is what
// swaps the keyboard out from over the terminal. Returning it is free when nothing moved.
if (latches)
{
controlKey = key;
key.Click += (_, _) =>
{
ToggleControl();
TerminalFocus.Return();
};
key.Click += (_, _) => ToggleControl();
}
else
{
key.Click += (_, _) =>
{
SendAsync(bytes);
TerminalFocus.Return();
};
key.Click += (_, _) => SendAsync(bytes);
}
row.Children.Add(key);
@@ -213,8 +211,9 @@ internal sealed partial class TerminalScreen : UserControl
// At the Avalonia layer, that is. Android keeps a focus of its own, and the touch that
// presses one of these keys hands it to Avalonia's input view regardless of what Avalonia
// decides about its element — taking the keyboard's input connection off the terminal and
// swapping its layout mid-typing. The Click wiring in BuildAccessoryRow hands that half
// back; see TerminalFocus for the whole story.
// swapping its layout mid-typing. The row's own pointer handlers in BuildAccessoryRow hand
// that half back; see TerminalFocus for the whole story, including why the handing back has
// to be posted rather than done inline.
Focusable = false,
};
+5
View File
@@ -153,6 +153,7 @@
<Setter Property="CornerRadius" Value="6" />
<Setter Property="Padding" Value="6,2" />
<Setter Property="MinHeight" Value="0" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="Foreground" Value="{StaticResource TextDim}" />
<Setter Property="FontFamily" Value="{StaticResource MonoFont}" />
<Setter Property="FontWeight" Value="Medium" />
@@ -463,6 +464,7 @@
<Setter Property="Padding" Value="13,7" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="12" />
</Style>
<Style Selector="Button.navuser /template/ ContentPresenter#PART_ContentPresenter">
@@ -482,6 +484,7 @@
<Style Selector="Button.poprow">
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="Padding" Value="11,4" />
<Setter Property="CornerRadius" Value="8" />
<Setter Property="MinHeight" Value="20" />
@@ -671,6 +674,7 @@
-->
<Style Selector="Button.choice">
<Setter Property="Padding" Value="10,5" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="FontFamily" Value="{StaticResource MonoFont}" />
<Setter Property="FontSize" Value="10.5" />
<Setter Property="LetterSpacing" Value="0.5" />
@@ -1120,6 +1124,7 @@
<Style Selector="Button.panechip">
<Setter Property="Padding" Value="8,4" />
<Setter Property="MinHeight" Value="0" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="FontFamily" Value="{StaticResource MonoFont}" />
<Setter Property="FontSize" Value="11" />
<Setter Property="FontWeight" Value="Medium" />