Public Access
Give the phone the desktop's face: Montserrat by default
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@@ -1,6 +1,7 @@
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// See the note at the top of MainActivity for why the platform namespaces are reached through `global::`.
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using Avalonia;
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using Avalonia.Android;
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using Avalonia.Media;
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using DodoSSH.Client.Android.Platform;
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using global::Android.App;
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using global::Android.Runtime;
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@@ -46,6 +47,30 @@ public sealed class DodoSshAndroidApplication : AvaloniaAndroidApplication<DodoS
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}
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/// <inheritdoc />
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/// <remarks>
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/// This used to be the one place the two heads disagreed on purpose: the recorded v2 decision was
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/// "Android recolours with the shared palette and keeps its own default sans", on the reasoning that a
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/// phone's system font is a phone's own business. The user has reversed that, this pass — the phone now
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/// takes the desktop's face as well as its colours, and <c>docs/design-import-gaps.md</c> is corrected
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/// to say so rather than left asserting a decision that no longer holds.
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///
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/// <c>WithInterFont</c> still registers Inter, for the same reason <c>Program.cs</c> keeps it on the
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/// desktop: it is what the layout suite pins and what a glyph Montserrat does not cover falls back to.
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/// What changes is which face answers first. Montserrat ships embedded in
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/// <c>DodoSSH.Client.Shell/Assets/Fonts</c> already — this project references that assembly for
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/// <c>Theme/Phone.axaml</c>'s own <c>MonoFont</c>, so no csproj or asset work was needed to reach it
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/// from here, only the same <see cref="FontManagerOptions"/> block the desktop's
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/// <c>Program.BuildAvaloniaApp</c> sets.
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/// </remarks>
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protected override AppBuilder CustomizeAppBuilder(AppBuilder builder) =>
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base.CustomizeAppBuilder(builder).WithInterFont();
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base.CustomizeAppBuilder(builder)
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.WithInterFont()
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.With(new FontManagerOptions
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{
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DefaultFamilyName = "avares://DodoSSH.Client.Shell/Assets/Fonts#Montserrat",
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FontFallbacks =
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[
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new FontFallback { FontFamily = new FontFamily("avares://Avalonia.Fonts.Inter/Assets#Inter") },
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],
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});
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}
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