diff --git a/docs/android-port.md b/docs/android-port.md
index 6a137b4..7724b45 100644
--- a/docs/android-port.md
+++ b/docs/android-port.md
@@ -30,7 +30,10 @@ verified is that it compiles, links, packages, and carries the right natives.
transfers protected by a **foreground service**. File transfer is not in the first scope; when it arrives it
is **one remote pane** with Android's document picker for moving files in and out. *It has since arrived,
both ways:* the pane, the queue, `ACTION_OPEN_DOCUMENT` going in and `ACTION_CREATE_DOCUMENT` coming out,
-with the foreground service now counting transfers as well as shells.
+with the foreground service now counting transfers as well as shells — and, since, an idle-but-connected
+Files session as well, which a transfer count alone was blind to. *Corrected the same round:* the service's
+other half — a shell's own opening — had never been wired to anything at all, so a shell survived only for
+as long as the app stayed foreground; see [Sessions survive backgrounding](#sessions-survive-backgrounding-via-a-foreground-service).
**What was actually checked**, so the rest can be read with the right amount of trust:
@@ -235,6 +238,37 @@ The parts that are definitely different are the on-screen keyboard, and the fact
needs Ctrl, Esc, Tab and arrows that the software keyboard does not offer — every Android SSH client ships an
accessory key row for this. That is UI work, not porting.
+> **⚠️ Corrected by the build. The data plane assumed a renderer that attaches once and lives forever, and
+> that assumption is WebView2's truth, not Android's.** Desktop's WebView2 process starts with the window and
+> dies with it; `TerminalDataPlane` was written to that reality — one socket, attached once,
+> `Interlocked.Exchange`-guarded against a second attach ever happening at all. On a phone the WebView's own
+> renderer process is a separate thing from the app process the foreground service above is keeping alive,
+> and Android kills *that* independently — under memory pressure, or simply for being backgrounded — with no
+> foreground service able to save it. The page then reloads with a fresh socket, and three things broke on
+> that reload before this was found: the second attach was refused outright (`409 Conflict`), because a
+> second valid upgrade could only mean a bug or a hostile second process, never our own page coming back; a
+> send into the dead first socket threw, and that exception unwound `TerminalSessionPump`'s flush loop,
+> freezing the still-live shell behind it — `LiveSessionCount` kept counting a session nothing would ever
+> drain again; and every byte sent while no page was attached had already spent flow-control credit that no
+> acknowledgement could ever return, so a session outliving 256 KiB of output into a dead page stalled for
+> good regardless of the other two. Waiting for the old socket to notice it was dead and close on its own
+> was never going to be enough either — a killed renderer sends no TCP FIN, so the old receive loop could sit
+> unaware for the whole 30-second keepalive.
+>
+> Fixed as a takeover rather than a guard: a second valid upgrade — origin, token and subprotocol all
+> checked exactly as before — now displaces whatever socket was attached instead of being refused, since
+> only this app's own page ever knows the token, so a second valid attach *is* that page, back again.
+> `TerminalDataPlane.SendAsync` no longer lets a dead-socket send escape as a fault; it reads as "nobody
+> listening," same as no socket being attached at all. `TerminalWorkspace` resets each live session's credit
+> window on every attach and resends its `SessionOpened` frame, flagged as a replay, so the fresh page
+> rebuilds the pane and the pump stops waiting on an acknowledgement that was never coming. And
+> `terminal.js`'s socket now retries itself, forever, with backoff, instead of reporting the connection
+> failed and stopping — the page dies with the app anyway, so there is no case where retrying is the wrong
+> call. What is **not** recovered, and says so rather than pretending otherwise: scrollback across a page
+> reload. It lived in the page's own DOM, and a reloaded page is a new DOM. The replay banner — *"the view
+> reconnected; earlier output stayed on the host"* — is that honesty put where the person looking at the
+> terminal will actually read it, not buried in a log.
+
---
## Decisions taken
@@ -280,13 +314,40 @@ What is desktop-only is the *left* pane — `LocalDirectory`, the drive list, th
### Sessions survive backgrounding, via a foreground service
-A persistent notification for as long as a shell or a transfer is live.
+A persistent notification for as long as a shell, a transfer, or an idle-but-connected Files session is
+live.
It costs the user a notification and some battery. It buys the behaviour the desktop client already promises
and documents — that a shell outlives a vault lock, and that a transfer finishes — and the alternative was
to make `TerminalWorkspace`'s guarantee desktop-only, which is a worse thing to have to write down than a
notification is to look at.
+**Three corrections found after the first cut shipped, all in the wiring rather than the design:**
+
+- **A shell opening never started the service.** `SessionKeepAlive` heard `TerminalWorkspace.SessionEnded`
+ and refreshed on that, but nothing announced the opposite event — so a user who opened a shell and
+ backgrounded the app immediately had no foreground service at all, and Android was free to kill the
+ process holding it. `MainWindowViewModel.TerminalSessionOpened` is now wired the same way in
+ `App.axaml.cs`'s `ComposeKeepAlive`.
+- **A connected-but-idle Files session counted as nothing.** A host open on the Files screen with no
+ transfer moving is a live SFTP connection a dying process would sever, and the old two-argument
+ `Reconcile(liveSessions, activeTransfers)` had no way to hear about it. `TransfersViewModel.HasLiveFileSession`
+ — `IsConnected` with a real `ConnectedCipher`, which a bucket never has — is the third fact `Reconcile` now
+ takes.
+- **Refreshing the notification restarted the service, which throws when backgrounded.** `Reconcile` called
+ `StartForegroundService` on every refresh, including the common case of a service that was already
+ running. On API 31+ that throws `ForegroundServiceStartNotAllowedException` the instant the app is
+ backgrounded — a transfer finishing in the pocket, one of two shells dying — which crashed the process and
+ took every session with it. `SessionForegroundService` now tracks whether it is already running and, when
+ it is, posts the updated notification through `NotificationManager.Notify` instead of asking Android to
+ start anything.
+
+**The notification permission is requested, not just declared.** API 33+ requires `POST_NOTIFICATIONS` at
+runtime or the receipt is silently invisible — the service still runs, but nothing on screen says so.
+`SessionForegroundService.Reconcile` asks for it the first time in this process there is actually something
+to show, at most once, with no result read back: a refusal costs the notification and nothing else, which is
+what the manifest's own comment on the permission says.
+
### Phone first
About 360dp wide. The tablet route was cheaper — a landscape tablet is close to the existing 880×560 minimum
@@ -523,7 +584,12 @@ go at 360dp:
stopping it from a count rather than a lifecycle. `TerminalWorkspace.LiveSessionCount` is the source of
truth deliberately: it already knows that a session whose shell exited is not live, which a counter
incremented on open would not, and a phone showing "1 shell connected" over nothing would be exactly the
- dishonesty the unlock screen's count exists to prevent.
+ dishonesty the unlock screen's count exists to prevent. *Corrected since:* the opened half of a shell's
+ lifecycle was never wired in, so the service could never come up for a shell at all; an idle-but-connected
+ Files session now counts as a third live fact rather than nothing; a refresh while backgrounded updates
+ the notification in place instead of restarting the service, which the API throws on; and
+ `POST_NOTIFICATIONS` is now actually requested rather than merely declared. See
+ [Sessions survive backgrounding](#sessions-survive-backgrounding-via-a-foreground-service) for all four.
7. ~~**The interface**, phone-first.~~ **Done for the decided scope** — all seven screens of the design,
plus the two states the design does not draw because it starts at an enrolled phone (naming a server, and
choosing a passphrase).
diff --git a/docs/manual-checks.md b/docs/manual-checks.md
index e824381..df9f537 100644
--- a/docs/manual-checks.md
+++ b/docs/manual-checks.md
@@ -1745,6 +1745,39 @@ is a terminal that answers the buttons and ignores the keyboard: it reads as the
Worth doing on the software keyboard too, where the same fault shows as the keyboard closing on the first
tap of an arrow key.
+### 11.11 Closing a connection and opening a new one both take you somewhere real
+
+Open a shell, close its tab, then open a different one from HOSTS.
+
+**Pass:** the new terminal renders and takes input straight away — no stuck "Connecting…" status, no blank
+pane that never receives the prompt.
+
+**Failure means:** `TerminalDataPlane` refused the page's reattach. The renderer's `WebSocket` does not
+survive a tab going from one to zero and back to one on every device, and a host that answers a second valid
+upgrade with `409 Conflict` instead of taking the socket over leaves every terminal after the first
+permanently unreachable — see the correction in `docs/android-port.md`'s terminal section.
+
+### 11.12 A backgrounded shell survives its renderer being killed · **needs several minutes, or developer tooling**
+
+With a shell open and something worth reading in its scrollback, background the app (home button, not back)
+for several minutes — long enough for Android to consider reclaiming it — then return. If the device exposes
+it, forcing a stop of the WebView renderer process from Developer Options while backgrounded is the more
+reliable way to trigger the same thing on demand rather than waiting on the OS's own judgement. Either way,
+type something once you are back.
+
+**Pass:** one of two honest outcomes, both good. Either the pane is exactly as it was — the renderer process
+survived, so nothing needed to happen — or the pane is empty but for a dim line reading `── the view
+reconnected; earlier output stayed on the host ──`, meaning the page reloaded and reattached. In both cases
+what is typed now reaches the shell, and the shell is still the same one — not a new tab, not a reconnect
+sheet, no "Connecting…" status stuck on screen.
+
+**Failure means:** if the status stays stuck or nothing typed arrives, the renderer's socket did not retry
+itself — see `terminal.js`'s `connect()` and its backoff. If the pane came back empty with **no** banner, a
+session that survived a reload is being shown as though its scrollback had too, which is not true and is
+worse than saying nothing: the banner exists so this is never silently wrong. If typing does nothing but the
+banner is there, the session's credit window was not reset on reattach and the shell is frozen behind it —
+see `TerminalWorkspace.ReplayAfterAttachAsync`.
+
---
## Phase 12 — Shared vaults: the operations that span two accounts
@@ -2075,9 +2108,57 @@ Queue several files in each direction, put the phone to sleep with the screen of
notification goes away when the last one does — with no shell open. With a shell open it stays, because that
is what it was already for.
+Now, separately: open a shell to the host, press the home button (backgrounding rather than sleeping — the
+distinction matters, because backgrounded is the state in which Android is free to kill a process no
+foreground service is protecting), wait thirty seconds with the shell doing nothing, and return.
+
+**Pass:** the notification stayed up the whole time, and the shell is exactly where it was — same scrollback,
+same prompt — with typing reaching the host immediately. Exit the shell.
+
+**Pass:** the notification goes with it, once nothing else is open.
+
**Failure means:** an upload that stalls with the screen off is the count not reaching
`SessionForegroundService`, and Android has stopped the process mid-transfer. A notification left up
-afterwards is `ActivityChanged` not being subscribed — the other end of the same wire.
+afterwards is `ActivityChanged` not being subscribed — the other end of the same wire. A shell that has
+disconnected on return is `MainWindowViewModel.TerminalSessionOpened` never reaching `SessionKeepAlive` — the
+service only ever heard about a shell *ending*, so it never came up for one in the first place.
+
+### 14.6a A Files connection with nothing moving still survives backgrounding
+
+Connect to a host on the Files screen with no transfer queued — just browse to somewhere and stop. Note the
+directory shown, then background the app, wait thirty seconds, and return.
+
+**Pass:** the notification stayed up the whole time (check the shade if the return is too quick to see it
+directly), and the pane is exactly where it was — the same listing, the same breadcrumb — with no reconnect
+needed.
+
+**Failure means:** `TransfersViewModel.HasLiveFileSession` not reaching `SessionKeepAlive`, so an idle but
+still-open SFTP connection read as nothing running at all and the process was free to die under it.
+
+### 14.6b The notification permission is asked for once, at the first thing worth showing · **needs Android 13+**
+
+On a device running Android 13 or later, on a fresh install that has never connected to anything, open a
+shell or the Files screen for the first time.
+
+**Pass:** a system dialogue asking to allow notifications appears at that moment — not at launch, and not
+before this first connect. Answer it either way; the connection completes regardless, and background the app
+afterwards to confirm nothing else changed about it.
+
+**Failure means:** the dialogue appearing at launch is asking before there is anything on screen to justify
+it. Never appearing at all on API 33+ is the harder failure to notice, because nothing else surfaces it —
+the service still starts and still holds the process open, only the receipt is invisible. See
+`SessionForegroundService.RequestNotificationPermission`.
+
+### 14.6c Refusing the permission costs the notification and nothing else
+
+Continuing from 14.6b: choose **Don't allow** on the system dialogue. Queue a transfer, or open a shell, and
+background the app.
+
+**Pass:** no notification appears anywhere, but the transfer still finishes, or the shell is still there on
+return, exactly as in 14.1–14.6a.
+
+**Failure means:** anything disconnecting or failing here is the permission refusal being read as though it
+had refused the service itself, rather than only the notification Android draws for it.
### 14.7 SAVE FILE writes where you pointed it, and the file opens
diff --git a/src/DodoSSH.Client.Android/App.axaml.cs b/src/DodoSSH.Client.Android/App.axaml.cs
index 6f49eed..91f4ce3 100644
--- a/src/DodoSSH.Client.Android/App.axaml.cs
+++ b/src/DodoSSH.Client.Android/App.axaml.cs
@@ -90,32 +90,61 @@ public sealed partial class DodoSshApp : Avalonia.Application
shell.DataContext = viewModel;
- // Difference 2: the foreground service, which is what makes TerminalWorkspace's promise — that a
- // shell outlives a vault lock — true on a platform that stops backgrounded processes.
- //
- // The transfer count is real now that the document picker gives this head a way to start one, and
- // it is the half that matters most here: a shell survives backgrounding because somebody is looking
- // at it, and an upload has to survive precisely when nobody is — the screen is off and the phone is
- // in a pocket. Queued counts as active, so putting five files in the queue and locking the phone
- // moves five files.
- //
- // A local rather than a field, matching the desktop head: an Avalonia Application has no disposal
- // hook, so a field holding a disposable would have nowhere honest to release it. It stays alive
- // because it is subscribed to the workspace, which lives as long as the process.
- var keepAlive = new SessionKeepAlive(
- workspace,
- activeTransfers: () => viewModel.Transfers.ActiveTransfers);
-
- // The other end of the same wire: the workspace announces its own sessions ending, and the queue
- // announces transfers appearing and finishing. Without this the notification would come up when an
- // upload started and stay up after it finished, which is the failure this class exists to prevent.
- viewModel.Transfers.ActivityChanged += (_, _) => keepAlive.Refresh();
-
- keepAlive.Refresh();
+ // Difference 2, wired up in its own method purely for length — see ComposeKeepAlive for what it
+ // does and why.
+ ComposeKeepAlive(workspace, viewModel);
return shell;
}
+ ///
+ /// Wires up the foreground service that makes TerminalWorkspace's promise — that a shell outlives
+ /// a vault lock — true on a platform that stops backgrounded processes.
+ ///
+ ///
+ ///
+ /// Split out of for length rather than for reuse; there is exactly one caller.
+ ///
+ ///
+ /// The transfer count is real now that the document picker gives this head a way to start one, and it
+ /// matters exactly when nobody is looking: a shell survives backgrounding because somebody opened it,
+ /// and an upload has to survive precisely when nobody is — the screen is off and the phone is in a
+ /// pocket. Queued counts as active, so putting five files in the queue and locking the phone moves five
+ /// files. holdsFileSession covers the third case a count alone cannot: a host connected on the
+ /// Files screen with no transfer moving is still a live SFTP session that backgrounding would sever, and
+ /// TransfersViewModel.HasLiveFileSession is the existing fact — IsConnected with a real
+ /// cipher, which a bucket never has — that answers whether one is open.
+ ///
+ ///
+ /// keepAlive is a local rather than a field, matching the desktop head: an Avalonia Application
+ /// has no disposal hook, so a field holding a disposable would have nowhere honest to release it. It
+ /// stays alive because it is subscribed to the workspace, which lives as long as the process.
+ ///
+ ///
+ private static void ComposeKeepAlive(TerminalWorkspace workspace, MainWindowViewModel viewModel)
+ {
+ var keepAlive = new SessionKeepAlive(
+ workspace,
+ activeTransfers: () => viewModel.Transfers.ActiveTransfers,
+ holdsFileSession: () => viewModel.Transfers.HasLiveFileSession);
+
+ // The other end of the same wire: the workspace announces its own sessions ending, and the queue
+ // announces transfers appearing and finishing, and a Files session connecting or disconnecting.
+ // Without this the notification would come up when an upload started and stay up after it
+ // finished, which is the failure this class exists to prevent.
+ viewModel.Transfers.ActivityChanged += (_, _) => keepAlive.Refresh();
+
+ // The half that was missing until now: a shell opening. SessionKeepAlive already heard the
+ // workspace announce a session ending, but nothing announced the opposite — a user who opened a
+ // shell and backgrounded the app had no foreground service at all, because the only wire in was the
+ // one for taking it down. TerminalSessionOpened is that other half, forwarded from
+ // VaultViewModel.SessionOpened, and without this line the service could never come up for a shell
+ // in the first place, which was precisely the promise this whole arrangement exists to keep.
+ viewModel.TerminalSessionOpened += (_, _) => keepAlive.Refresh();
+
+ keepAlive.Refresh();
+ }
+
///
/// Writing to this phone's clipboard.
///
diff --git a/src/DodoSSH.Client.Android/Platform/SessionForegroundService.cs b/src/DodoSSH.Client.Android/Platform/SessionForegroundService.cs
index 61e5f05..216efb1 100644
--- a/src/DodoSSH.Client.Android/Platform/SessionForegroundService.cs
+++ b/src/DodoSSH.Client.Android/Platform/SessionForegroundService.cs
@@ -6,7 +6,7 @@ using global::Android.OS;
namespace DodoSSH.Client.Android.Platform;
///
-/// Keeps the process alive for as long as a shell or a transfer is live.
+/// Keeps the process alive for as long as a shell, a transfer, or a connected Files session is live.
///
///
///
@@ -41,6 +41,26 @@ internal sealed class SessionForegroundService : Service
private const string ChannelId = "dodossh.sessions";
private const int NotificationId = 1;
+ // API 33+ requires the request to name a code the RequestPermissionsResult callback would be handed
+ // back — 1 is fine because this head never implements that callback at all, see
+ // RequestNotificationPermission's own remark for why a result is not worth listening for.
+ private const int NotificationPermissionRequestCode = 1;
+
+ ///
+ /// Whether has run for this process without a matching
+ /// since — i.e. whether Android currently considers this service foregrounded.
+ ///
+ ///
+ /// Volatile because can run on whatever thread called
+ /// , while this is set from the binder thread Android delivers
+ /// service lifecycle callbacks on — two threads with no other synchronisation between them, and a stale
+ /// read here is the difference between updating a notification in place and calling
+ /// StartForegroundService on a service that is already running, which is what defect 3 was.
+ ///
+ private static volatile bool running;
+
+ private static bool notificationPermissionRequested;
+
///
/// A bound service would tie the sessions' lifetime to a binding, which is the opposite of what is
/// wanted here: the point is that they outlive whatever the user does with the interface.
@@ -49,7 +69,9 @@ internal sealed class SessionForegroundService : Service
public override StartCommandResult OnStartCommand(Intent? intent, StartCommandFlags flags, int startId)
{
- StartForeground(NotificationId, BuildNotification(intent?.GetStringExtra("summary") ?? "Working"));
+ running = true;
+
+ StartForeground(NotificationId, BuildNotification(this, intent?.GetStringExtra("summary") ?? "Working"));
// NotSticky: if Android does kill this process, the SSH connections died with it and there is
// nothing to resume. Restarting the service would produce a notification claiming sessions that no
@@ -58,14 +80,36 @@ internal sealed class SessionForegroundService : Service
return StartCommandResult.NotSticky;
}
+ ///
///
+ /// The other half of . Android calls this whether the service stopped itself or
+ /// was stopped from outside — 's down case calls StopService rather than
+ /// clearing the flag directly, so this override is the one place that actually knows the service has
+ /// gone, matching how is the one place that knows it has come up.
+ ///
+ public override void OnDestroy()
+ {
+ running = false;
+
+ base.OnDestroy();
+ }
+
+ ///
+ ///
/// Low importance on purpose. This notification is a receipt, not an alert — it exists because Android
/// requires one, and because the user is entitled to know the app is holding connections open. Making
/// it buzz would be a notification about nothing having happened.
+ ///
+ ///
+ /// Static, taking the it needs rather than reading this: the instance path
+ /// through passes the service itself, and the in-place update path through
+ /// has no service instance at all — only
+ /// — because posting to an already-running notification never touches the service's own lifecycle.
+ ///
///
- private Notification BuildNotification(string summary)
+ private static Notification BuildNotification(Context context, string summary)
{
- var manager = (NotificationManager)GetSystemService(NotificationService)!;
+ var manager = (NotificationManager)context.GetSystemService(Context.NotificationService)!;
if (OperatingSystem.IsAndroidVersionAtLeast(26))
{
@@ -79,12 +123,12 @@ internal sealed class SessionForegroundService : Service
}
var reopen = PendingIntent.GetActivity(
- this,
+ context,
0,
- new Intent(this, typeof(MainActivity)).SetFlags(ActivityFlags.SingleTop),
+ new Intent(context, typeof(MainActivity)).SetFlags(ActivityFlags.SingleTop),
PendingIntentFlags.Immutable | PendingIntentFlags.UpdateCurrent);
- return new Notification.Builder(this, ChannelId)
+ return new Notification.Builder(context, ChannelId)
.SetContentTitle("DodoSSH")
.SetContentText(summary)
.SetSmallIcon(global::Android.Resource.Drawable.IcDialogInfo)
@@ -93,37 +137,138 @@ internal sealed class SessionForegroundService : Service
.Build();
}
- /// Starts or stops the service to match what is actually running.
+ /// Starts, stops, or refreshes the service's notification to match what is actually running.
/// Shells with a live channel behind them.
/// Transfers still moving bytes.
- public static void Reconcile(int liveSessions, int activeTransfers)
+ /// Whether the Files screen holds a live, idle SFTP connection.
+ ///
+ /// Three outcomes, not the two a plain start-or-stop would have. Nothing live stops the service, as
+ /// always. Something live and the service not yet running starts it. Something live and the service
+ /// already running is the case that used to call StartForegroundService a second time, which on
+ /// API 31+ throws ForegroundServiceStartNotAllowedException the instant the app is backgrounded
+ /// — a transfer finishing in the pocket, one of two shells dying — crashing the process and taking the
+ /// remaining connections with it. That case — running, and the app backgrounded — now only posts a
+ /// fresh notification through the already holding the channel open,
+ /// which needs no foreground-start permission at all. A foregrounded refresh still prefers a real
+ /// start even over a service that looks like it is running; the inline remark below is why.
+ ///
+ public static void Reconcile(int liveSessions, int activeTransfers, bool holdsFileSession)
{
var context = PhoneEnvironment.Require();
- var intent = new Intent(context, typeof(SessionForegroundService));
- if (liveSessions == 0 && activeTransfers == 0)
+ if (liveSessions == 0 && activeTransfers == 0 && !holdsFileSession)
{
- context.StopService(intent);
+ context.StopService(new Intent(context, typeof(SessionForegroundService)));
return;
}
// The summary says what is actually held, counted rather than generic — the same principle the
// delete confirmations follow. "DodoSSH is running" would tell the user nothing they could act on.
- intent.PutExtra("summary", Summarise(liveSessions, activeTransfers));
+ var summary = Summarise(liveSessions, activeTransfers, holdsFileSession);
- context.StartForegroundService(intent);
+ // In-place only while backgrounded, where it is the only legal move. Foregrounded, a real start is
+ // always allowed and is preferred even when `running` says the service is up: a disconnect followed
+ // by a quick reconnect can land here while the StopService just issued is still in flight, and
+ // posting to that dying service's notification would leave an orphan receipt over an unprotected
+ // process — restarting instead makes the flag's small lag harmless. A start on a service that
+ // really is running only re-delivers OnStartCommand, whose StartForeground updates the same
+ // notification anyway. CurrentActivity is the foreground signal: set on resume, cleared on pause.
+ if (running && PhoneEnvironment.CurrentActivity is null)
+ {
+ var manager = (NotificationManager)context.GetSystemService(Context.NotificationService)!;
+ manager.Notify(NotificationId, BuildNotification(context, summary));
+
+ return;
+ }
+
+ RequestNotificationPermission(context);
+ Start(context, summary);
}
- private static string Summarise(int liveSessions, int activeTransfers)
+ ///
+ /// Split out of for the try/catch alone, which needs its own remark and would
+ /// otherwise crowd the three-way branch above it.
+ ///
+ private static void Start(Context context, string summary)
{
- var parts = new List(2);
+ var intent = new Intent(context, typeof(SessionForegroundService));
+ intent.PutExtra("summary", summary);
+
+ try
+ {
+ context.StartForegroundService(intent);
+ }
+ catch (Java.Lang.IllegalStateException)
+ {
+ // ForegroundServiceStartNotAllowedException (API 31+) derives from this, and reaching it here
+ // means a start-worthy transition — a shell opening, a Files connection completing, the first
+ // transfer landing in an empty queue — happened while the app was backgrounded, which is
+ // precisely when Android refuses a new foreground start. There is no retry that helps: by the
+ // time this catch runs, the moment such a start would have been allowed has already passed.
+ // Swallowing it is the honest choice and not just the available one — letting the exception
+ // propagate would crash the process and drop the very shells and transfers this service exists
+ // to keep alive. A process that keeps running unprotected outlives one that does not run at all.
+ }
+ }
+
+ ///
+ /// Asks for the receipt notification's own permission, the first time this process actually has
+ /// something to show rather than at launch.
+ ///
+ ///
+ /// At most once per process, via — not to work around a
+ /// platform limit, since Android already refuses to show the dialogue twice, but because a second call
+ /// to RequestPermissions after the first is still pending is its own kind of noise. No result is
+ /// read back: there is nothing this class would do differently for a grant versus a refusal, so a
+ /// callback would exist only to be empty. What refusal costs is stated rather than hidden — the
+ /// notification stays invisible — and what it does not cost is the point: the service still starts,
+ /// still holds the process in the foreground, and the shells and transfers it protects are exactly as
+ /// safe as if the user had said yes. See the manifest's own comment on this permission.
+ ///
+ private static void RequestNotificationPermission(Context context)
+ {
+ // Isolated as its own guard clause rather than folded into the compound condition below: the
+ // platform-compatibility analyzer only recognises a version check as guarding what follows when it
+ // is the sole condition of its own early return, and PostNotifications is annotated API 33+.
+ if (!OperatingSystem.IsAndroidVersionAtLeast(33))
+ {
+ return;
+ }
+
+ // Read into a local rather than referenced again inside the lambda below: the guard clause above
+ // covers a direct call in this method's own body, but the platform-compatibility analyzer treats a
+ // lambda as reachable from anywhere and will not extend the guard across that boundary. Capturing
+ // the already-validated string sidesteps the false positive without weakening the actual check.
+ var postNotifications = global::Android.Manifest.Permission.PostNotifications;
+
+ if (notificationPermissionRequested
+ || PhoneEnvironment.CurrentActivity is not { } activity
+ || context.CheckSelfPermission(postNotifications) == Permission.Granted)
+ {
+ return;
+ }
+
+ notificationPermissionRequested = true;
+
+ activity.RunOnUiThread(() =>
+ activity.RequestPermissions([postNotifications], NotificationPermissionRequestCode));
+ }
+
+ private static string Summarise(int liveSessions, int activeTransfers, bool holdsFileSession)
+ {
+ var parts = new List(3);
if (liveSessions > 0)
{
parts.Add(liveSessions == 1 ? "1 shell connected" : $"{liveSessions} shells connected");
}
+ if (holdsFileSession)
+ {
+ parts.Add("Files connected");
+ }
+
if (activeTransfers > 0)
{
parts.Add(activeTransfers == 1 ? "1 transfer running" : $"{activeTransfers} transfers running");
diff --git a/src/DodoSSH.Client.Android/Platform/SessionKeepAlive.cs b/src/DodoSSH.Client.Android/Platform/SessionKeepAlive.cs
index c20a78a..1f97d3b 100644
--- a/src/DodoSSH.Client.Android/Platform/SessionKeepAlive.cs
+++ b/src/DodoSSH.Client.Android/Platform/SessionKeepAlive.cs
@@ -17,22 +17,34 @@ namespace DodoSSH.Client.Android.Platform;
/// tally kept here. It already knows that a session whose shell exited half an hour ago is not live, which
/// a counter incremented on open and decremented on close would not.
///
+///
+/// Three facts feed , not one: live shells, moving
+/// transfers, and an idle-but-connected Files session. The last of those used to be missing entirely —
+/// a shell survives backgrounding because somebody opened it, but a Files connection with nothing moving
+/// looked, to this class, exactly like nothing being open at all. holdsFileSession below is that
+/// gap closed, read the same way the other two facts are: asked, not cached.
+///
///
internal sealed class SessionKeepAlive : IDisposable
{
private readonly TerminalWorkspace workspace;
private readonly Func activeTransfers;
+ private readonly Func holdsFileSession;
/// The live shells.
///
- /// How many transfers are moving bytes. A delegate rather than a queue, because file transfer is out
- /// of this head's first scope — see the decision in docs/android-port.md — and this is the seam it
- /// will arrive through rather than a dependency taken before there is anything to depend on.
+ /// How many transfers are moving bytes. A delegate rather than a queue, because ownership of the
+ /// transfer queue stays with TransfersViewModel — this class only ever asks it a question.
///
- public SessionKeepAlive(TerminalWorkspace workspace, Func activeTransfers)
+ ///
+ /// Whether the Files screen holds a live SFTP connection with nothing moving on it — the idle-but-
+ /// connected case a transfer count alone would miss. See TransfersViewModel.HasLiveFileSession.
+ ///
+ public SessionKeepAlive(TerminalWorkspace workspace, Func activeTransfers, Func holdsFileSession)
{
this.workspace = workspace;
this.activeTransfers = activeTransfers;
+ this.holdsFileSession = holdsFileSession;
// Raised on whatever thread the pump unwound on, which is fine: starting and stopping a service is
// a binder call and needs no particular thread. Nothing here touches the interface.
@@ -41,13 +53,14 @@ internal sealed class SessionKeepAlive : IDisposable
/// Re-reads the counts and starts or stops the service to match.
///
- /// Called after anything that could change either count — opening a shell, closing a tab, a transfer
- /// finishing. Calling it when nothing changed is free: reconciling to the state it is already in is
- /// either a redundant startForegroundService on a running service or a stopService on a
- /// stopped one, and Android treats both as no-ops.
+ /// Called after anything that could change any of the three facts — opening a shell, closing a tab, a
+ /// transfer finishing, a Files connection opening or closing. Calling it when nothing changed is free:
+ /// reconciling to the state it is already in is either a redundant startForegroundService — or,
+ /// now, a redundant notification post — on a running service, or a stopService on a stopped one,
+ /// and Android treats all of those as no-ops.
///
public void Refresh() =>
- SessionForegroundService.Reconcile(workspace.LiveSessionCount, activeTransfers());
+ SessionForegroundService.Reconcile(workspace.LiveSessionCount, activeTransfers(), holdsFileSession());
///
public void Dispose()
@@ -56,7 +69,7 @@ internal sealed class SessionKeepAlive : IDisposable
// The notification goes with the composition root. Leaving it up over a process that is shutting
// down is how an SSH client acquires a reputation for a notification you cannot get rid of.
- SessionForegroundService.Reconcile(0, 0);
+ SessionForegroundService.Reconcile(0, 0, false);
}
private void OnSessionEnded(object? sender, TerminalSessionEndedEventArgs e) => Refresh();
diff --git a/src/DodoSSH.Client.Android/Properties/AndroidManifest.xml b/src/DodoSSH.Client.Android/Properties/AndroidManifest.xml
index 70f4063..1aef838 100644
--- a/src/DodoSSH.Client.Android/Properties/AndroidManifest.xml
+++ b/src/DodoSSH.Client.Android/Properties/AndroidManifest.xml
@@ -12,7 +12,12 @@
-
+
diff --git a/src/DodoSSH.Client.Shell/ViewModels/MainWindowViewModel.cs b/src/DodoSSH.Client.Shell/ViewModels/MainWindowViewModel.cs
index d3a6371..3eaae25 100644
--- a/src/DodoSSH.Client.Shell/ViewModels/MainWindowViewModel.cs
+++ b/src/DodoSSH.Client.Shell/ViewModels/MainWindowViewModel.cs
@@ -525,6 +525,7 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
// list. Detached in DisposeAsync, which is the only point either of them ends.
this.workspace.SessionEnded += OnWorkspaceSessionEnded;
this.workspace.FontSizeStepRequested += OnFontSizeStepRequested;
+ this.workspace.RendererReattached += OnRendererReattached;
settings = new ClientSettingsStore(paths);
@@ -635,6 +636,31 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
private void OnFontSizeStepRequested(object? sender, TerminalFontSizeStepEventArgs e) =>
Dispatcher.UIThread.Post(() => StepTerminalFontSize(e.Step));
+ ///
+ ///
+ /// Marshalled for the same reason as : this arrives on the data
+ /// plane's socket-accept thread, and both properties it reads here — and
+ /// — are bound to by the interface.
+ ///
+ ///
+ /// fires once the workspace has replayed what it
+ /// owns — the live sessions. Font size and the choice of active tab are not the workspace's to know;
+ /// they live here, so this is the other half of putting a reattached page back the way it was. The size
+ /// is sent exactly as sends it at startup, because nothing
+ /// has changed — the page has merely forgotten, and this is only a reminder.
+ ///
+ ///
+ private void OnRendererReattached(object? sender, EventArgs e) =>
+ Dispatcher.UIThread.Post(() =>
+ {
+ _ = workspace.SetFontSizeAsync(TerminalFontSize, CancellationToken.None).AsTask();
+
+ if (SelectedTab is { } tab)
+ {
+ _ = workspace.ActivateSessionAsync(tab.SessionId, CancellationToken.None).AsTask();
+ }
+ });
+
[ObservableProperty]
private ShellState state = ShellState.Starting;
@@ -3051,6 +3077,7 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
workspace.SessionEnded -= OnWorkspaceSessionEnded;
workspace.FontSizeStepRequested -= OnFontSizeStepRequested;
+ workspace.RendererReattached -= OnRendererReattached;
transfers.PropertyChanged -= OnTransfersPropertyChanged;
// Stopped here rather than left to the process exiting with it: the loop holds no vault key and
diff --git a/src/DodoSSH.Client.Shell/ViewModels/TransfersViewModel.cs b/src/DodoSSH.Client.Shell/ViewModels/TransfersViewModel.cs
index c63bfd8..4af48e5 100644
--- a/src/DodoSSH.Client.Shell/ViewModels/TransfersViewModel.cs
+++ b/src/DodoSSH.Client.Shell/ViewModels/TransfersViewModel.cs
@@ -620,6 +620,19 @@ internal sealed partial class TransfersViewModel : ObservableObject, IAsyncDispo
[ObservableProperty]
private string? connectedCipher;
+ ///
+ /// Whether there is a live SFTP connection this session would lose by dying — the phone's foreground-
+ /// service question, not the desktop's.
+ ///
+ ///
+ /// is already the fact that tells a host apart from a bucket, because only
+ /// a host set it — a bucket is HTTP, per-request, and closes nothing a dying process would have kept
+ /// open, so it answers false here even while is true. Android reads this to
+ /// decide whether an idle Files screen with no transfer moving still needs the process kept alive; the
+ /// desktop has no such question because nothing stops its process for having gone quiet.
+ ///
+ internal bool HasLiveFileSession => IsConnected && ConnectedCipher is not null;
+
/// The accepted host key's algorithm, e.g. ssh-ed25519. See .
[ObservableProperty]
private string? connectedHostKeyAlgorithm;
@@ -745,13 +758,18 @@ internal sealed partial class TransfersViewModel : ObservableObject, IAsyncDispo
internal ObservableCollection Transfers { get; } = [];
- /// Raised on the UI thread whenever a transfer appears or changes state.
+ ///
+ /// Raised on the UI thread whenever a transfer appears or changes state, or a host or bucket connects or
+ /// disconnects.
+ ///
///
/// For a head that has to tell the operating system what this process is doing — Android's foreground
- /// service, which must be up for as long as bytes are moving and down afterwards. An event rather than
- /// letting that head watch itself: the collection announces rows arriving and
- /// leaving, and the transition that matters most is neither of those but a row going from RUNNING to
- /// DONE without moving.
+ /// service, which must be up for as long as bytes are moving, or a host session sits open, and down
+ /// afterwards. An event rather than letting that head watch itself: the
+ /// collection announces rows arriving and leaving, and the transition that matters most is neither of
+ /// those but a row going from RUNNING to DONE without moving. Connecting and disconnecting are the other
+ /// two transitions the service cares about — see — and neither touches
+ /// at all, so they need this same announcement made by hand.
///
internal event EventHandler? ActivityChanged;
@@ -1075,6 +1093,13 @@ internal sealed partial class TransfersViewModel : ObservableObject, IAsyncDispo
// far as the remote's own auth.log is concerned, so a log of ours that omitted it would disagree with
// the host's — and anybody comparing the two would be right to believe the host.
connected = (ConnectedTo, row.Label, row.EntityId, TimeProvider.System.GetUtcNow());
+
+ // Raised here rather than from OnIsConnectedChanged, on purpose: IsConnected is set first, above,
+ // and ConnectedCipher second — a partial method firing off the first assignment would read
+ // HasLiveFileSession against a ConnectedCipher still holding whatever the previous session left
+ // there. Only at the end of this method are both facts actually true together.
+ OnPropertyChanged(nameof(HasLiveFileSession));
+ ActivityChanged?.Invoke(this, EventArgs.Empty);
}
///
@@ -1856,6 +1881,11 @@ internal sealed partial class TransfersViewModel : ObservableObject, IAsyncDispo
RemoteTrail.Clear();
SelectedRemoteEntry = null;
+ // Same ordering reason as the raise at the end of MarkHostConnected: both properties this reads are
+ // already null above, so the raise belongs after them rather than in OnIsConnectedChanged. This also
+ // covers OpenBucketAsync, which calls this method first and never itself turns HasLiveFileSession on.
+ OnPropertyChanged(nameof(HasLiveFileSession));
+ ActivityChanged?.Invoke(this, EventArgs.Empty);
}
///
diff --git a/src/DodoSSH.Client.Shell/WebAssets/terminal.js b/src/DodoSSH.Client.Shell/WebAssets/terminal.js
index 9d41115..c2d4664 100644
--- a/src/DodoSSH.Client.Shell/WebAssets/terminal.js
+++ b/src/DodoSSH.Client.Shell/WebAssets/terminal.js
@@ -3,7 +3,7 @@
/*
The renderer half of the terminal data plane.
- Two things here are load-bearing and easy to get wrong:
+ Three things here are load-bearing and easy to get wrong:
1. Output is acknowledged from term.write's completion callback, never on receipt. The
acknowledgement returns flow-control credit to the host, so acknowledging early would tell
@@ -15,6 +15,14 @@
partial sequences across writes. Decoding here would corrupt any multi-byte character that
happened to straddle a frame boundary, which shows up as occasional mojibake in exactly the
conditions that are hardest to reproduce.
+
+ 3. The socket reconnects itself, forever, with backoff. This page's WebView is routinely killed
+ and reloaded by Android under memory pressure or simply for being backgrounded, so "the
+ socket closed" is an ordinary event here, not the end of the terminal's life — see connect().
+ A reloaded page starts with an empty session map, so createSession is idempotent (a session
+ that already has a pane is left alone) and a SESSION_OPENED frame carries a flag telling this
+ page whether it is a replay: nothing to do for a pane that is still here, and a short banner
+ for one that is not, because that pane's scrollback genuinely did not survive.
*/
const SERVER_OUTPUT = 1;
@@ -33,6 +41,25 @@ const CLIENT_FONT_SIZE_STEP = 4;
const HEADER_LENGTH = 5;
const SCROLLBACK_LINES = 5000;
+/*
+ How long to wait before trying the socket again, and how that wait grows. Starting quick matters
+ because the ordinary case is a page that just finished loading after its WebView came back — the
+ host's listener has been sitting there the whole time — and capping it matters because there is no
+ point spacing attempts further apart than a person notices. Forever rather than giving up, because
+ giving up would need a way to try again and there is none better than the one already here: the page
+ dies with the app.
+*/
+const RECONNECT_INITIAL_DELAY_MS = 1000;
+const RECONNECT_MAX_DELAY_MS = 5000;
+
+/*
+ Styled like the SESSION_CLOSED banner (matching \x1b[38;5;244, the same dim grey), but written by
+ createSession's caller rather than by createSession itself: only a *replay* landing on a pane that
+ does not exist yet means the page reloaded and lost it, and createSession has no way to know which
+ of its callers that is.
+*/
+const REPLAY_BANNER = '\x1b[38;5;244m── the view reconnected; earlier output stayed on the host ──\x1b[0m\r\n';
+
/*
The size panes are created at, until the host says otherwise — which it does as soon as it has read
the stored preference, usually before the first session exists. Kept here as well so a pane opened
@@ -192,7 +219,19 @@ function handleKey(event) {
return true;
}
+/**
+ * Builds a pane for a session, or returns the one already there.
+ *
+ * Idempotent because a replay can land on a page that never lost its pane — the socket dropped and
+ * came back, but this page's own process survived — and asking for a session that already has a pane
+ * must not build a second one on top of it, orphaning the first one's WebGL context and scrollback.
+ */
function createSession(sessionId) {
+ const existing = sessions.get(sessionId);
+ if (existing) {
+ return existing;
+ }
+
const pane = document.createElement('div');
pane.className = 'pane';
pane.dataset.sessionId = String(sessionId);
@@ -290,10 +329,23 @@ function handleFrame(buffer) {
const payload = new Uint8Array(buffer, HEADER_LENGTH);
switch (opcode) {
- case SERVER_SESSION_OPENED:
- createSession(sessionId);
+ case SERVER_SESSION_OPENED: {
+ // Checked before createSession, which would otherwise erase the answer by creating the pane
+ // this check is asking about.
+ const hadPaneAlready = sessions.has(sessionId);
+ const session = createSession(sessionId);
+
+ // Byte 1 means the host is replaying a session that existed before this socket attached — see
+ // TerminalWorkspace.ReplayAfterAttachAsync. A replay landing on a pane that is still here has
+ // nothing left to do beyond the idempotent create above; one landing on a pane that is not means
+ // this page reloaded and that pane's scrollback went with it, which is worth a line saying so.
+ if (payload.length > 0 && payload[0] === 1 && !hadPaneAlready) {
+ session.term.write(REPLAY_BANNER);
+ }
+
setStatus('');
break;
+ }
case SERVER_OUTPUT: {
const session = sessions.get(sessionId) ?? createSession(sessionId);
@@ -414,6 +466,31 @@ function handleFrame(buffer) {
}
}
+/** @type {number | null} */
+let reconnectTimer = null;
+let reconnectDelay = RECONNECT_INITIAL_DELAY_MS;
+
+/**
+ * Tries the socket again after a wait, unless a try is already pending.
+ *
+ * The guard is what keeps 'close' and 'error' from stacking two timers for one failure — a socket
+ * that fails to open typically fires both, and each would otherwise schedule its own reconnect.
+ */
+function scheduleReconnect() {
+ if (reconnectTimer !== null) {
+ return;
+ }
+
+ setStatus('Reconnecting the terminal view…');
+
+ reconnectTimer = setTimeout(() => {
+ reconnectTimer = null;
+ connect();
+ }, reconnectDelay);
+
+ reconnectDelay = Math.min(reconnectDelay * 2, RECONNECT_MAX_DELAY_MS);
+}
+
function connect() {
const token = root.dataset.token;
const url = root.dataset.socket;
@@ -423,16 +500,22 @@ function connect() {
socket = new WebSocket(url, ['dodossh.terminal.v1', `token.${token}`]);
socket.binaryType = 'arraybuffer';
- socket.addEventListener('open', () => setStatus(''));
+ socket.addEventListener('open', () => {
+ setStatus('');
+
+ // Back to the quick attempt for whatever the next failure turns out to be. Kept slow between
+ // attempts within one outage, reset once the outage is actually over.
+ reconnectDelay = RECONNECT_INITIAL_DELAY_MS;
+ });
+
socket.addEventListener('message', (event) => handleFrame(event.data));
- socket.addEventListener('close', () => {
- setStatus('Disconnected from DodoSSH.');
- });
-
- socket.addEventListener('error', () => {
- setStatus('The terminal connection failed.');
- });
+ // Both close and error retry. They are not the same event on every failure — a socket that never
+ // opens can fire only 'error', one that opens and later drops fires only 'close' — and the host
+ // side of this same problem (TerminalDataPlane.UpgradeAsync's takeover) is exactly why retrying is
+ // safe: whichever attempt eventually reaches the host, a fresh valid upgrade always wins the socket.
+ socket.addEventListener('close', scheduleReconnect);
+ socket.addEventListener('error', scheduleReconnect);
}
// One observer for the whole root rather than one per pane: resizes arrive in bursts while a
diff --git a/src/DodoSSH.Client.Terminal/TerminalDataPlane.cs b/src/DodoSSH.Client.Terminal/TerminalDataPlane.cs
index 50bdd91..6e88232 100644
--- a/src/DodoSSH.Client.Terminal/TerminalDataPlane.cs
+++ b/src/DodoSSH.Client.Terminal/TerminalDataPlane.cs
@@ -66,7 +66,6 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
new(TaskCreationOptions.RunContinuationsAsynchronously);
private WebSocket? socket;
- private int accepted;
private int disposed;
/// Where the renderer's files come from.
@@ -106,6 +105,26 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
///
public event EventHandler? FontSizeStepRequested;
+ ///
+ /// Raised after a socket attaches — the first one, and every later takeover.
+ ///
+ ///
+ ///
+ /// Raised after has been swapped in but before starts
+ /// consuming it, on the socket-accept thread — the same thread that is in the middle of
+ /// for this connection. is this event's one
+ /// subscriber, and it uses the ordering to replay session state before anything the fresh page sends
+ /// (a resize, an early acknowledgement) can be dispatched; see its remark for why the two racing is
+ /// harmless regardless.
+ ///
+ ///
+ /// Unlike , which resolves once and answers "has a renderer ever attached"
+ /// for , this fires every time — because a takeover
+ /// is exactly the case was never meant to describe again.
+ ///
+ ///
+ public event EventHandler? SocketAttached;
+
/// Registers a session so inbound frames can be routed to it.
public void Register(uint sessionId, TerminalSessionPump pump)
{
@@ -148,8 +167,9 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
// Each connection on its own task, and deliberately not awaited. An upgraded WebSocket
// lives for the whole session, so handling connections in sequence would leave the accept
// loop parked inside the receive loop and every later request unanswered — the page's
- // script and stylesheet among them. Concurrency needs no coordination here because the
- // single-attach guard is an interlocked exchange.
+ // script and stylesheet among them. Two upgrades racing each other need no coordination
+ // here either, because the takeover in UpgradeAsync swaps the shared socket field with an
+ // interlocked exchange rather than assuming it is the only writer.
_ = HandleConnectionAsync(client, linked.Token);
}
}
@@ -192,6 +212,29 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
.SendAsync(frame, WebSocketMessageType.Binary, endOfMessage: true, cancellationToken)
.ConfigureAwait(false);
}
+ catch (OperationCanceledException) when (!cancellationToken.IsCancellationRequested)
+ {
+ // Not a cancellation despite the type: .NET's ManagedWebSocket wraps a send that fails because
+ // the underlying connection is already gone — which is exactly what a killed renderer's socket
+ // looks like — in an OperationCanceledException of its own manufacture, regardless of whether
+ // anyone actually cancelled anything. The filter is what tells the two apart: if the caller's
+ // own token were the cause, IsCancellationRequested would be true here and this catch does not
+ // apply, so a real cancellation still propagates. Everything below about why this must not
+ // fault the caller applies here exactly as it does to the exception types in the next catch.
+ }
+ catch (Exception exception)
+ when (exception is WebSocketException or ObjectDisposedException
+ or InvalidOperationException or IOException)
+ {
+ // The state check above is not atomic with the send, and a WebView renderer process killed by
+ // Android leaves its socket reporting Open long after nobody is reading from the other end. This
+ // has to read as "nobody listening" — the same as the no-socket case above — and never as a
+ // fault: SendAsync is called from TerminalSessionPump.SendOutputAsync inside the flush loop, and
+ // letting this exception escape would fault that loop. A faulted flush loop stops draining the
+ // credit window, the reader blocks once it fills, and the SSH session behind it freezes for good
+ // while LiveSessionCount still counts it as running. A dropped frame is recoverable — a frozen
+ // session is not.
+ }
finally
{
sendGate.Release();
@@ -267,6 +310,25 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
.ConfigureAwait(false);
}
+ ///
+ ///
+ /// Takeover, not rejection. A valid upgrade always wins the socket, even when one is already
+ /// attached — the old socket is aborted and the newcomer takes its place. Refusing a second attach used
+ /// to be the rule, on the theory that one renderer lives for the whole process. That is WebView2's
+ /// truth and not Android's: the platform kills the WebView's renderer process under memory pressure or
+ /// simply for being backgrounded, the page reloads, and the reload's socket is a second valid upgrade —
+ /// refusing it left the terminal permanently unreachable with no way back short of restarting the app.
+ ///
+ ///
+ /// Refusing protects nothing here anyway: only our own page knows the token (see the type-level remark
+ /// on what the token defends against), so a second valid upgrade is our page, reattaching.
+ /// Waiting for the old socket to notice it is dead and close on its own is not a safer alternative
+ /// either — a killed renderer process sends no TCP FIN, so the old receive loop can sit unaware for the
+ /// whole 30-second keepalive interval, and every reload landing in that window would still find the
+ /// door held shut by a socket nobody is on the other end of. Taking over immediately is what makes a
+ /// reload actually reattach.
+ ///
+ ///
private async Task UpgradeAsync(
Stream stream,
HttpRequestLine request,
@@ -280,16 +342,6 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
return;
}
- if (Interlocked.Exchange(ref accepted, 1) == 1)
- {
- // One renderer, one socket. A second attach would be either a bug or something else on the
- // machine having found the port.
- await WriteResponseAsync(
- stream, "409 Conflict", "text/plain", "Already attached"u8.ToArray(), cancellationToken)
- .ConfigureAwait(false);
- return;
- }
-
var key = request.Headers.GetValueOrDefault("sec-websocket-key")!;
var accept = ComputeHandshakeAccept(key);
@@ -314,10 +366,28 @@ public sealed class TerminalDataPlane : ITerminalTransport, IAsyncDisposable
KeepAliveInterval = TimeSpan.FromSeconds(30),
});
- socket = webSocket;
- rendererAttached.TrySetResult();
+ // Whatever was attached before is displaced, not merely overwritten: Exchange hands back the old
+ // reference so it can be aborted rather than left to linger as a socket nothing reads from again.
+ // Abort rather than a graceful close — a close frame would wait on a peer that, per the remark
+ // above, may never notice it should reply, and the newcomer already proved it is our page.
+ var previous = Interlocked.Exchange(ref socket, webSocket);
+ previous?.Abort();
- await ReceiveLoopAsync(webSocket, cancellationToken).ConfigureAwait(false);
+ rendererAttached.TrySetResult();
+ SocketAttached?.Invoke(this, EventArgs.Empty);
+
+ try
+ {
+ await ReceiveLoopAsync(webSocket, cancellationToken).ConfigureAwait(false);
+ }
+ finally
+ {
+ // Cleared only if the field still holds this connection's own socket. A takeover has already
+ // swapped in a newer one by the time an aborted receive loop unwinds to here, and clearing the
+ // field regardless would race the newcomer: whichever of the two finished last would win, and
+ // it must always be the newcomer, never this one going away.
+ Interlocked.CompareExchange(ref socket, null, webSocket);
+ }
}
///
diff --git a/src/DodoSSH.Client.Terminal/TerminalWorkspace.cs b/src/DodoSSH.Client.Terminal/TerminalWorkspace.cs
index 79a6dc9..098b6b4 100644
--- a/src/DodoSSH.Client.Terminal/TerminalWorkspace.cs
+++ b/src/DodoSSH.Client.Terminal/TerminalWorkspace.cs
@@ -101,6 +101,13 @@ public sealed class TerminalWorkspace : IAsyncDisposable
private readonly Lock sessionGate = new();
private readonly CancellationTokenSource lifetime = new();
+ ///
+ /// The payload that marks a frame as a replay rather
+ /// than a fresh open. A one-byte non-empty payload, so terminal.js's existing length check (empty
+ /// payload for a real open) tells the two apart without a second opcode.
+ ///
+ private static readonly byte[] ReplayMarker = [1];
+
private uint nextSessionId = 1;
private Task? server;
private int disposed;
@@ -125,6 +132,12 @@ public sealed class TerminalWorkspace : IAsyncDisposable
// came from. Nothing here decides anything about the size: the shell owns it, because the shell is
// what remembers it between launches.
dataPlane.FontSizeStepRequested += (_, e) => FontSizeStepRequested?.Invoke(this, e);
+
+ // Fire-and-forget: this fires on the socket-accept thread, in the middle of the data plane's own
+ // handshake handling, and has no business making that wait on however long a replay takes. See
+ // ReplayAfterAttachAsync for what "replay" means and why racing the fresh page's own first frames
+ // is harmless.
+ dataPlane.SocketAttached += (_, _) => _ = ReplayAfterAttachAsync();
}
///
@@ -223,6 +236,26 @@ public sealed class TerminalWorkspace : IAsyncDisposable
}
}
+ ///
+ /// A live session's flow-control window, or null when the id names no session this workspace still has
+ /// open.
+ ///
+ ///
+ /// A test seam rather than something the shell has ever needed: nothing outside this assembly has a
+ /// reason to see a pump's credit window rather than what the transport does with it, but
+ /// 's reset of that window on reattach is exactly the kind of thing
+ /// that is easy to get backwards, and worth asserting directly rather than only through its side
+ /// effects. Internal rather than public, reachable from the test assembly through the
+ /// InternalsVisibleTo this project already declares for it.
+ ///
+ internal CreditWindow? CreditsFor(uint sessionId)
+ {
+ lock (sessionGate)
+ {
+ return sessions.TryGetValue(sessionId, out var session) ? session.Pump.Credits : null;
+ }
+ }
+
///
/// Raised with the session id when a shell ends on its own.
///
@@ -254,6 +287,24 @@ public sealed class TerminalWorkspace : IAsyncDisposable
///
public event EventHandler? FontSizeStepRequested;
+ ///
+ /// Raised once a (re)attached renderer has been sent everything this workspace owns for it.
+ ///
+ ///
+ ///
+ /// The workspace's own share of "put the page back the way it was" is the sessions — each live one gets
+ /// its SessionOpened frame again, done by the time this fires. What is left is what the workspace
+ /// has no business owning: the font size and which tab is selected are both remembered by the shell, not
+ /// by a terminal, so this is the seam the shell uses to re-push them. See
+ /// MainWindowViewModel's subscription for the other half.
+ ///
+ ///
+ /// Raised on the socket-accept thread, same as that
+ /// triggers it — a handler that touches a view model has to marshal.
+ ///
+ ///
+ public event EventHandler? RendererReattached;
+
/// Starts the loopback listener.
public void Start() => server = dataPlane.RunAsync(lifetime.Token);
@@ -563,6 +614,71 @@ public sealed class TerminalWorkspace : IAsyncDisposable
lifetime.Dispose();
}
+ ///
+ /// Rebuilds a freshly (re)attached page's idea of what is running, then tells the shell to rebuild its
+ /// own.
+ ///
+ ///
+ ///
+ /// Runs on the socket-accept thread that raised — the
+ /// constructor wires it up fire-and-forget for exactly that reason, so this method owns its own error
+ /// handling rather than leaving an unobserved exception for nobody to see.
+ ///
+ ///
+ /// Every live session — one whose Run has not completed — gets two things. Its credit window is
+ /// reset, because whatever was outstanding was reserved against bytes sent to a page that is now gone;
+ /// the acknowledgement that would return that credit died with it, and without this reset the session
+ /// would stall the moment 256 KiB of history had accumulated. And it gets its SessionOpened frame
+ /// again, marked with so the page can tell a reattach from a session that is
+ /// genuinely new — the same frame a page that survived the socket drop already has a pane for, and one a
+ /// reloaded page does not.
+ ///
+ ///
+ /// A session whose shell has already ended gets nothing here. Its scrollback lived only in the page that
+ /// is gone, and sending a frame that implied otherwise would be exactly the kind of dishonesty this
+ /// fix is supposed to remove, not add. The tab strip still shows that session ended; nothing about this
+ /// method changes what or report.
+ ///
+ ///
+ /// This can race the fresh page's own first frames — an early resize, an acknowledgement for output it
+ /// already had. That is harmless: every frame in both directions names its session, delivery order
+ /// within a session is preserved by both xterm and the socket, and a frame for a pane the page has not
+ /// created yet is simply dropped, the same as any frame for a session it does not know — see
+ /// terminal.js's handleFrame.
+ ///
+ ///
+ private async Task ReplayAfterAttachAsync()
+ {
+ KeyValuePair[] live;
+
+ lock (sessionGate)
+ {
+ live = [.. sessions.Where(entry => !entry.Value.Run.IsCompleted)];
+ }
+
+ try
+ {
+ foreach (var (sessionId, session) in live)
+ {
+ session.Pump.Credits.Reset();
+
+ await dataPlane
+ .SendAsync(
+ TerminalFrame.Create((byte)TerminalServerOpcode.SessionOpened, sessionId, ReplayMarker),
+ CancellationToken.None)
+ .ConfigureAwait(false);
+ }
+
+ RendererReattached?.Invoke(this, EventArgs.Empty);
+ }
+ catch (Exception exception) when (exception is not OutOfMemoryException)
+ {
+ // Best-effort, same as every other fire-and-forget path here: a page that dies again mid-replay
+ // leaves nothing worse than the problem this method exists to fix, and there is no caller on
+ // this thread left to hand a failure to.
+ }
+ }
+
private async Task RunSessionAsync(uint sessionId, TerminalSessionPump pump)
{
try
diff --git a/tests/DodoSSH.Client.App.Tests/ShellFlowTests.cs b/tests/DodoSSH.Client.App.Tests/ShellFlowTests.cs
index 6f24e3a..9cb60be 100644
--- a/tests/DodoSSH.Client.App.Tests/ShellFlowTests.cs
+++ b/tests/DodoSSH.Client.App.Tests/ShellFlowTests.cs
@@ -8114,6 +8114,57 @@ public sealed class ShellFlowTests : IAsyncLifetime
shell.Transfers.HasConnectedPins.ShouldBeFalse();
}
+ ///
+ /// The phone's foreground-service question, proven at the view model rather than through Android: a
+ /// connect that opens an SFTP session is exactly the transition SessionKeepAlive needs to hear
+ /// about even when no transfer ever moves — see 's own
+ /// remark for why the queue's own raise, in OnTransferChanged, cannot cover a connect that never
+ /// touches Transfers at all.
+ ///
+ [Fact]
+ public async Task ConnectingATransfersHost_RaisesActivityChangedAndTurnsOnHasLiveFileSession()
+ {
+ var vault = await ReadyToConnectAsync();
+
+ shell.Transfers.Attach(vault, knownHosts);
+ shell.Transfers.SelectedHost = shell.Transfers.Hosts[0];
+
+ var raised = 0;
+ shell.Transfers.ActivityChanged += (_, _) => raised++;
+
+ await shell.Transfers.ConnectCommand.ExecuteAsync(null);
+
+ shell.Transfers.IsConnected.ShouldBeTrue(shell.Transfers.Status);
+ shell.Transfers.HasLiveFileSession.ShouldBeTrue();
+ raised.ShouldBeGreaterThan(0);
+ }
+
+ ///
+ /// The other half: a disconnect is as much a transition the service must hear about as a connect is,
+ /// because it is the moment the connection promised
+ /// was open stops being true — and the foreground service would otherwise keep the process alive over a
+ /// session that has already closed.
+ ///
+ [Fact]
+ public async Task DisconnectingTheTransfersScreen_RaisesActivityChangedAndTurnsOffHasLiveFileSession()
+ {
+ var vault = await ReadyToConnectAsync();
+
+ shell.Transfers.Attach(vault, knownHosts);
+ shell.Transfers.SelectedHost = shell.Transfers.Hosts[0];
+
+ await shell.Transfers.ConnectCommand.ExecuteAsync(null);
+ shell.Transfers.HasLiveFileSession.ShouldBeTrue();
+
+ var raised = 0;
+ shell.Transfers.ActivityChanged += (_, _) => raised++;
+
+ await shell.Transfers.DisconnectCommand.ExecuteAsync(null);
+
+ shell.Transfers.HasLiveFileSession.ShouldBeFalse();
+ raised.ShouldBeGreaterThan(0);
+ }
+
///
/// A bucket is an IRemoteFileStore with no HostSecret underneath it, so there is no
/// PinnedPaths to read at all — see 's own remark.
@@ -8137,15 +8188,56 @@ public sealed class ShellFlowTests : IAsyncLifetime
vault.BucketEditorRegion = "eu-west-1";
await vault.SaveObjectStoreCommand.ExecuteAsync(null);
+ // Remote is what ConnectAsync branches on, and Attach's RefreshHosts has already auto-selected the
+ // host ReadyToConnectAsync left in the picker — without this line the command below dialled that
+ // host, and every assertion here passed only because that host happens to have no pins either. The
+ // ConnectedTo check is the proof the bucket path was actually taken.
+ shell.Transfers.Remote = RemoteKind.Bucket;
shell.Transfers.SelectedBucket = shell.Transfers.Buckets[0];
await shell.Transfers.ConnectCommand.ExecuteAsync(null);
+ shell.Transfers.ConnectedTo.ShouldBe("s3://backups");
shell.Transfers.IsConnected.ShouldBeTrue(shell.Transfers.Status);
shell.Transfers.ConnectedPinnedPaths.ShouldBeEmpty();
shell.Transfers.HasConnectedPins.ShouldBeFalse();
}
+ ///
+ /// A bucket is HTTP, per-request, with nothing open that a dying process would lose — see
+ /// 's own remark. IsConnected alone would have
+ /// answered this wrongly, which is exactly why the flag reads ConnectedCipher as well: nothing
+ /// underneath a bucket ever sets it.
+ ///
+ [Fact]
+ public async Task ConnectingABucket_LeavesHasLiveFileSessionOff()
+ {
+ var vault = await ReadyToConnectAsync();
+
+ shell.Transfers.Attach(vault, knownHosts, buckets: new FakeObjectStoreFactory());
+
+ vault.NewObjectStoreCommand.Execute(null);
+ vault.BucketEditorLabel = "Backups";
+ vault.BucketEditorBucket = "backups";
+ vault.BucketEditorAccessKeyId = "AKIAEXAMPLE";
+ vault.BucketEditorSecretAccessKey = "a-secret-access-key";
+ vault.BucketEditorRegion = "eu-west-1";
+ await vault.SaveObjectStoreCommand.ExecuteAsync(null);
+
+ // ReadyToConnectAsync already left a host in the picker, and Attach's own RefreshHosts auto-selects
+ // it — so without this the CONNECT command below would dial that host rather than open the bucket,
+ // and a host with no pins would make ConnectedPinnedPathsEmpty-style assertions pass for the wrong
+ // reason. Remote is what ConnectAsync actually branches on.
+ shell.Transfers.Remote = RemoteKind.Bucket;
+ shell.Transfers.SelectedBucket = shell.Transfers.Buckets[0];
+
+ await shell.Transfers.ConnectCommand.ExecuteAsync(null);
+
+ shell.Transfers.ConnectedTo.ShouldBe("s3://backups", "proof this opened the bucket rather than the host");
+ shell.Transfers.IsConnected.ShouldBeTrue(shell.Transfers.Status);
+ shell.Transfers.HasLiveFileSession.ShouldBeFalse();
+ }
+
/// A bucket that opens and lists as empty, so a bucket connect can be proven with no network.
private sealed class FakeObjectStoreFactory : IObjectStoreFactory
{
diff --git a/tests/DodoSSH.Client.Terminal.Tests/FakeShellSession.cs b/tests/DodoSSH.Client.Terminal.Tests/FakeShellSession.cs
index abbbbf0..ee33752 100644
--- a/tests/DodoSSH.Client.Terminal.Tests/FakeShellSession.cs
+++ b/tests/DodoSSH.Client.Terminal.Tests/FakeShellSession.cs
@@ -8,6 +8,8 @@ internal sealed class FakeShellSession : ISshShellSession
private readonly List written = [];
private readonly Lock gate = new();
+ private readonly bool blockReads;
+
private long remaining;
private byte pattern;
@@ -16,7 +18,19 @@ internal sealed class FakeShellSession : ISshShellSession
/// endless producer, which is what a runaway remote process looks like — those sessions are ended
/// by disposing the pump rather than by running out of data.
///
- internal FakeShellSession(long bytesToProduce = 0) => remaining = bytesToProduce;
+ ///
+ /// True for a shell that is open and live but has nothing to say — an idle prompt, rather than either
+ /// end of the "produces bytes" and "hit end of stream" spectrum
+ /// covers. then blocks until cancelled, which is what a real idle SSH channel's
+ /// read does. Exists for tests that need a session whose Run stays live without a background
+ /// read loop racing the test for control of the pump's credit window — see the reattach tests in
+ /// TerminalWorkspaceTests.
+ ///
+ internal FakeShellSession(long bytesToProduce = 0, bool blockReads = false)
+ {
+ remaining = bytesToProduce;
+ this.blockReads = blockReads;
+ }
///
public bool IsOpen { get; private set; } = true;
@@ -52,6 +66,13 @@ internal sealed class FakeShellSession : ISshShellSession
{
ReadCount++;
+ if (blockReads)
+ {
+ // Never completes on its own. The only way out is the same way a real blocked read ends: the
+ // token being cancelled, which is what disposing the pump does.
+ await Task.Delay(Timeout.InfiniteTimeSpan, cancellationToken).ConfigureAwait(false);
+ }
+
await Task.Yield();
cancellationToken.ThrowIfCancellationRequested();
@@ -109,7 +130,8 @@ internal sealed class FakeShellSession : ISshShellSession
/// workspace is the layer that decides when a session is over, and that decision is what needs a
/// connection whose shell can be made to end on cue.
///
-internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue) : ISshConnectionFactory
+internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue, bool blockShellReads = false)
+ : ISshConnectionFactory
{
/// Connections handed out, in order.
internal List Connections { get; } = [];
@@ -119,7 +141,7 @@ internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue)
SshConnectionRequest request,
CancellationToken cancellationToken)
{
- var connection = new FakeConnection(request, bytesPerShell);
+ var connection = new FakeConnection(request, bytesPerShell, blockShellReads);
Connections.Add(connection);
return Task.FromResult(connection);
@@ -127,7 +149,8 @@ internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue)
}
/// A connection that opens fake shells and records its own disposal.
-internal sealed class FakeConnection(SshConnectionRequest request, long bytesPerShell) : ISshConnection
+internal sealed class FakeConnection(SshConnectionRequest request, long bytesPerShell, bool blockShellReads = false)
+ : ISshConnection
{
///
public bool IsConnected { get; private set; } = true;
@@ -148,7 +171,7 @@ internal sealed class FakeConnection(SshConnectionRequest request, long bytesPer
///
public Task OpenShellAsync(TerminalSize size, CancellationToken cancellationToken)
{
- Shell = new FakeShellSession(bytesPerShell);
+ Shell = new FakeShellSession(bytesPerShell, blockShellReads);
return Task.FromResult(Shell);
}
diff --git a/tests/DodoSSH.Client.Terminal.Tests/TerminalDataPlaneTests.cs b/tests/DodoSSH.Client.Terminal.Tests/TerminalDataPlaneTests.cs
index 1c0df1f..6d3ac4d 100644
--- a/tests/DodoSSH.Client.Terminal.Tests/TerminalDataPlaneTests.cs
+++ b/tests/DodoSSH.Client.Terminal.Tests/TerminalDataPlaneTests.cs
@@ -142,15 +142,96 @@ public sealed class TerminalDataPlaneTests : IAsyncDisposable
await ConnectAsync(origin: "https://evil.example"));
}
+ ///
+ /// The truth this replaced: a second valid attach used to be a 409, on the theory that one renderer
+ /// lives for the whole process. Android's WebView does not honour that theory — its renderer process is
+ /// routinely killed and the page reloads with a fresh socket — so a second valid attach is now a
+ /// takeover. This asserts both halves: the newcomer gets the connection, and the displaced socket
+ /// actually goes rather than lingering as a phantom nothing is reading from.
+ ///
[Fact]
- public async Task ASecondRenderer_IsRejected()
+ public async Task ASecondRenderer_TakesOver_AndTheFirstSocketIsDropped()
{
Start();
using var first = await ConnectAsync();
first.State.ShouldBe(WebSocketState.Open);
- await Should.ThrowAsync(async () => await ConnectAsync());
+ using var second = await ConnectAsync();
+ second.State.ShouldBe(WebSocketState.Open);
+
+ // The first socket was aborted rather than closed gracefully — Abort skips the close handshake
+ // entirely, so there is no Close frame for this side to see coming. What a receive on it sees
+ // instead is the connection simply gone, which the client surfaces as an exception rather than as
+ // a state that quietly flips on its own; nothing here reads from the socket otherwise, so the
+ // state alone would not move.
+ var firstBuffer = new byte[16];
+ await Should.ThrowAsync(async () =>
+ await first.ReceiveAsync(firstBuffer.AsMemory(), TestContext.Current.CancellationToken));
+
+ await using var session = new FakeShellSession(bytesToProduce: 64);
+ await using var pump = CreatePump(session);
+ plane.Register(SessionId, pump);
+
+ var run = pump.RunAsync(TestContext.Current.CancellationToken);
+
+ var opened = await ReceiveAsync(second);
+ opened.Opcode.ShouldBe((byte)TerminalServerOpcode.SessionOpened);
+
+ var output = await ReceiveAsync(second);
+ output.Opcode.ShouldBe((byte)TerminalServerOpcode.Output);
+ output.Payload.Length.ShouldBe(64);
+
+ await SendAsync(
+ second,
+ (byte)TerminalClientOpcode.Acknowledge,
+ TerminalFrame.CreateAcknowledgementPayload((uint)output.Payload.Length));
+
+ await run;
+ }
+
+ ///
+ ///
+ /// The other half of the takeover: a renderer process that dies without a close handshake — which is
+ /// what a killed Android WebView actually does, no FIN, nothing — must not fault the send path. A
+ /// faulted send would propagate into 's flush loop and freeze a live
+ /// session; see 's remark for why. Disposing the client socket
+ /// abruptly, with no close handshake sent, is the closest this harness gets to that: the server-side
+ /// socket is left believing itself open until it actually tries to write to it.
+ ///
+ ///
+ /// Driven straight through rather than through a pump, because
+ /// a pump adds nothing here — the point is entirely about the transport's own contract, and a session
+ /// layered on top would only leave it unclear whether a passing test proved the transport never threw or
+ /// merely that the frames never happened to need a live socket.
+ ///
+ ///
+ [Fact]
+ public async Task SendAsync_DoesNotThrow_WhenTheAttachedRendererDiedWithoutClosing_AndAFreshAttachStillReceives()
+ {
+ Start();
+
+ var first = await ConnectAsync();
+ first.State.ShouldBe(WebSocketState.Open);
+ first.Dispose();
+
+ // Whether this particular send lands on the OS's send buffer before the peer's absence is noticed,
+ // or fails immediately, is not the point — either way it must not throw.
+ await Should.NotThrowAsync(async () =>
+ await plane.SendAsync(
+ TerminalFrame.Create((byte)TerminalServerOpcode.Output, SessionId, "before"u8.ToArray()),
+ TestContext.Current.CancellationToken));
+
+ using var second = await ConnectAsync();
+
+ await Should.NotThrowAsync(async () =>
+ await plane.SendAsync(
+ TerminalFrame.Create((byte)TerminalServerOpcode.Output, SessionId, "after"u8.ToArray()),
+ TestContext.Current.CancellationToken));
+
+ var output = await ReceiveAsync(second);
+ output.Opcode.ShouldBe((byte)TerminalServerOpcode.Output);
+ Encoding.UTF8.GetString(output.Payload).ShouldBe("after");
}
// ---- Frames ----
diff --git a/tests/DodoSSH.Client.Terminal.Tests/TerminalWorkspaceTests.cs b/tests/DodoSSH.Client.Terminal.Tests/TerminalWorkspaceTests.cs
index feac62b..52dca61 100644
--- a/tests/DodoSSH.Client.Terminal.Tests/TerminalWorkspaceTests.cs
+++ b/tests/DodoSSH.Client.Terminal.Tests/TerminalWorkspaceTests.cs
@@ -1,3 +1,6 @@
+using System.Globalization;
+using System.Net.WebSockets;
+using System.Text;
using DodoSSH.Client.Ssh;
namespace DodoSSH.Client.Terminal.Tests;
@@ -291,6 +294,85 @@ public sealed class TerminalWorkspaceTests
connections.Connections.ShouldAllBe(connection => connection.IsDisposed);
}
+ // ---- Reattach ----
+
+ ///
+ ///
+ /// The scenario the whole fix exists for: a page that lost its socket — killed WebView renderer, or
+ /// simply a reload — reattaches, and the session that was already running has to come back rather than
+ /// sit there forever with its output going nowhere.
+ ///
+ ///
+ /// The session's shell blocks on every read rather than producing output, which is what an idle prompt
+ /// looks like and — for this test — is what keeps its Run live without a background read loop
+ /// competing with this test over the credit window's exact value.
+ ///
+ ///
+ /// Neither assertion below polls, deliberately. The "before" one does not need to: reserving credit is
+ /// a synchronous call, so it is true the instant it returns. The "after" one does not need to either,
+ /// for a subtler reason — calls
+ /// Credits.Reset() and only then awaits sending the replay frame for that same session, with no
+ /// suspension between the two, so by the time this test has received that frame the reset has
+ /// necessarily already happened. A poll here would only have hidden a real ordering bug behind a
+ /// generous timeout instead of catching it.
+ ///
+ ///
+ [Fact]
+ public async Task ANewRenderer_ReplaysTheLiveSessionAndResetsItsCredits()
+ {
+ var connections = new FakeConnectionFactory(blockShellReads: true);
+
+ await using var workspace = CreateWorkspace(connections);
+ workspace.Start();
+
+ using var first = await ConnectRendererAsync(workspace);
+
+ var sessionId = await workspace.OpenSessionAsync(
+ Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
+
+ // The session's own opening frame, sent as soon as the pump starts running. Not a replay, and not
+ // what this test is about — read and discarded so it cannot be confused for one below.
+ await ReceiveFrameAsync(first);
+
+ var credits = workspace.CreditsFor(sessionId).ShouldNotBeNull();
+ credits.TryReserve(4096);
+ credits.Outstanding.ShouldBeGreaterThanOrEqualTo(
+ 4096, "the pump's own read loop may have reserved a buffer's worth on top of this");
+
+ using var second = await ConnectRendererAsync(workspace);
+
+ var replay = await ReceiveFrameAsync(second);
+ replay.Opcode.ShouldBe((byte)TerminalServerOpcode.SessionOpened);
+ replay.SessionId.ShouldBe(sessionId);
+ replay.Payload.ShouldBe(new byte[] { 1 }, "a replay is flagged so the page can tell it apart from a fresh open");
+
+ credits.Outstanding.ShouldBe(0, "the replay frame above cannot have been sent before the reset that precedes it");
+ }
+
+ ///
+ /// The other half of a reattach: the workspace has replayed what it owns, and this is the seam the
+ /// shell uses to replay what it owns instead — the font size and the selected tab, neither of which a
+ /// terminal session knows anything about. MainWindowViewModel's subscription is what actually
+ /// does that; this only asserts that the workspace hands it the chance to.
+ ///
+ [Fact]
+ public async Task ANewRenderer_RaisesRendererReattached()
+ {
+ var connections = new FakeConnectionFactory();
+
+ await using var workspace = CreateWorkspace(connections);
+ workspace.Start();
+
+ using var first = await ConnectRendererAsync(workspace);
+
+ var reattachedCount = 0;
+ workspace.RendererReattached += (_, _) => Interlocked.Increment(ref reattachedCount);
+
+ using var second = await ConnectRendererAsync(workspace);
+
+ await WaitUntilAsync(() => Volatile.Read(ref reattachedCount) > 0);
+ }
+
// ---- Helpers ----
///
@@ -362,12 +444,76 @@ public sealed class TerminalWorkspaceTests
private static InMemoryTerminalAssetProvider StubAssets() =>
new(new Dictionary(StringComparer.Ordinal)
{
- [TerminalDataPlane.PagePath] = new("text/html; charset=utf-8", ""u8.ToArray()),
+ // The placeholders, not a token and URL already filled in — the reattach tests below have to
+ // connect a real renderer, and doing that by reading them back out of the served page is what
+ // proves the workspace serves a page a real renderer could actually attach with, rather than
+ // one that merely looks servable.
+ [TerminalDataPlane.PagePath] = new(
+ "text/html; charset=utf-8",
+ Encoding.UTF8.GetBytes(
+ $"")),
});
private static SshConnectionRequest Request() =>
new("host.invalid", 22, "dodo", new SshPasswordCredential("irrelevant"));
+ ///
+ /// Attaches the way the real page does: by fetching the served page, reading the token and socket URL
+ /// back out of it, and presenting them on the upgrade — rather than reaching into the workspace for a
+ /// token it does not expose. A shortcut here would prove only that a socket can be opened, not that the
+ /// workspace serves a page a renderer could actually attach with.
+ ///
+ private static async Task ConnectRendererAsync(TerminalWorkspace workspace)
+ {
+ using var http = new HttpClient();
+ var page = await http.GetStringAsync(workspace.PageUrl, TestContext.Current.CancellationToken);
+
+ var token = ExtractAttribute(page, "data-token");
+ var socketUrl = ExtractAttribute(page, "data-socket");
+
+ var client = new ClientWebSocket();
+ client.Options.AddSubProtocol(TerminalDataPlane.SubProtocol);
+ client.Options.AddSubProtocol($"token.{token}");
+ client.Options.SetRequestHeader(
+ "Origin",
+ string.Create(CultureInfo.InvariantCulture, $"http://127.0.0.1:{workspace.PageUrl.Port}"));
+
+ try
+ {
+ await client.ConnectAsync(new Uri(socketUrl), TestContext.Current.CancellationToken);
+ }
+ catch
+ {
+ client.Dispose();
+ throw;
+ }
+
+ return client;
+ }
+
+ private static string ExtractAttribute(string html, string name)
+ {
+ var marker = $"{name}=\"";
+ var start = html.IndexOf(marker, StringComparison.Ordinal) + marker.Length;
+ var end = html.IndexOf('"', start);
+
+ return html[start..end];
+ }
+
+ private static async Task<(byte Opcode, uint SessionId, byte[] Payload)> ReceiveFrameAsync(
+ ClientWebSocket socket)
+ {
+ var buffer = new byte[64 * 1024];
+
+ var result = await socket.ReceiveAsync(buffer.AsMemory(), TestContext.Current.CancellationToken);
+
+ TerminalFrame.TryRead(buffer.AsSpan(0, result.Count), out var opcode, out var sessionId, out var payload)
+ .ShouldBeTrue();
+
+ return (opcode, sessionId, payload.ToArray());
+ }
+
///
/// Polled rather than awaited on a task, because the point is what an observer of the property
/// sees: the pump ends on a thread of its own, and the count has to catch up without anyone