Colour the window's frame, inset Hosts like its neighbours, drop Pins
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Three things one pass over the shell's chrome turned up, none of them related
to the others beyond having been looked at together.

◆ A PALE STRIP ACROSS THE TOP OF THE WINDOW ON WINDOWS, and it is not this
application's titlebar. Avalonia's Win32 backend gives a BorderOnly window
WS_BORDER | WS_THICKFRAME and then calls DwmExtendFrameIntoClientArea with
one-pixel margins on all four sides — read out of WindowImpl.UpdateWindowProperties
in 12.1.1 rather than guessed at. So DWM owns a hairline of every edge and fills
it with the system's caption and border colours, which follow the user's
personalisation settings: with "show accent colour on title bars and window
borders" on, that is blue against a near-black shell. Nothing in the visual tree
painted those pixels, which is why nothing in the visual tree could cover them.

NativeWindowFrame sets DWMWA_BORDER_COLOR and DWMWA_CAPTION_COLOR to the
window's own Background, so the hairline still exists — the resize grip is on
it, the drop shadow hangs off it — and cannot be seen. Deliberately not
DWMWA_COLOR_NONE, which removes the border outright and leaves a near-black
window with no edge at all on a dark desktop. Windows 10 gets the dark-mode
attribute and nothing else, because the two colour attributes are Windows 11
and DwmSetWindowAttribute simply answers E_INVALIDARG there.

Called from OnOpened, not the constructor: there is no platform handle until
the window is shown, and calling early is a silent no-op — which looks exactly
like a fix that does not work.

Verified on screen on Windows 11.

◆ THE HOSTS HEADER SAT A STEP LEFT OF AND ABOVE EVERY OTHER SCREEN'S. Keychain,
Snips, Logs and Pins all frame their content with Margin="26"; Hosts was on 16
a side and 20 on top. It is 26 all round now, stated per row rather than once on
the root, because the board's ScrollViewer is deliberately full-bleed so that
its scrollbar rides the pane's edge, and because a root margin would also inset
the drawer, which draws its own.

That cost the cards ten pixels, and the layout suite is what said so:
TheHostsGridKeepsTwoColumnsAtTheMinimumWithTheDrawerOpen failed, because
Border.tile's 224 was derived from the board's old 16-pixel margins and the grid
quietly collapses to one column at exactly the size this application guarantees.
224 becomes 214, with the arithmetic in App.axaml rewritten — it had also gone
stale in a way that hid itself, still citing the 1016 minimum and 190 rail from
before v5b, whose two changes happened to cancel.

◆ PINS LEAVES THE RAIL, and only the rail. KnownHostsScreen is still built and
still one click away, from "Host keys" on the Keys screen's own header, which
was always the second way in. The row was kept through v5b on the grounds that
the mock has no screen for approved host keys — a reason for the screen to
exist, and never a reason for a rail entry once the keychain had a door to the
same place. Two rows landing on one screen is a rail that has to be read twice.
MainWindowViewModel.IsKnownHostsShowing stays: it names a real shell state and
ShellFlowTests still asserts on it.

design-import-gaps.md recorded that row as a deliberate deviation and
manual-checks.md Phase 1.1 walked the rail entry by entry; both are corrected,
and the manual check now reaches the screen the way a user would.

The layout suite's rail row count moves from six to five with it.

153 layout tests and 446 shell tests pass. The frame is confirmed by eye; the
Hosts inset and the rail are covered by the layout suite but were not seen
running, because the instance launched to check them came up locked.
This commit is contained in:
2026-08-12 10:43:37 +02:00
parent 53ff15ba86
commit cec73010d3
8 changed files with 212 additions and 42 deletions
+24 -12
View File
@@ -913,18 +913,30 @@
into a grid: equal columns, and a card that grew a third line of tags is taller than its neighbours
rather than narrower.
◆ 224 IS DERIVED, and the arithmetic is written out because getting it wrong is invisible. The grid's
column at the window's minimum is 1016 less the rail's 190 and the drawer's 320, which is 506. The
scrolling stack inside it takes 16 of margin on each side, and the vertical scrollbar takes its own —
call the usable width 474. A WrapPanel fits floor(474 / (Width + 10)) per row, so two columns needs
Width no more than 227.
◆ 214 IS DERIVED, and the arithmetic is written out because getting it wrong is invisible. The grid's
column at the window's minimum is 1081 less the rail's 255 and the drawer's 320, which is 506. The
scrolling stack inside it takes 26 of margin on each side, and the vertical scrollbar takes its own —
call the usable width 454. A WrapPanel fits floor(454 / (Width + 10)) per row, so two columns needs
Width no more than 217, and 214 is that with the same few pixels of slack the previous number kept.
The first number here was 248, from the same reasoning with the two margins left out. It laid out
cleanly and the layout harness passed it, because the harness asks whether a control is inside the
window and not how many of them fit on a line — so the grid quietly became one column wide at exactly
the size this application guarantees, which is the shape the cards exist to avoid. The second was 232,
derived the same way against the drawer's own 304; v5 widened the drawer to 320 for the ADDRESS field's
breathing room, which narrowed the budget this number is drawn from and had to move it down in step.
Every number here has moved at least once, and always because something beside the cards did:
· 248, from this reasoning with the two margins left out. It laid out cleanly and the layout harness
passed it, because the harness asks whether a control is inside the window and not how many of them
fit on a line — so the grid quietly became one column wide at exactly the size this application
guarantees, which is the shape the cards exist to avoid.
· 232, derived against the drawer's own 304, which v5 widened to 320 for the ADDRESS field's breathing
room — narrowing the budget this number is drawn from and moving it down in step.
· 224, which is what that gave. The stated arithmetic still said 1016 and 190 by then: v5b's rail took
190 to 255 and the window's minimum 1016 to 1081 in the same pass, so the two changes cancelled and
the answer stayed right while the working went stale.
· 214, now that HostsScreen's board is inset 26 a side rather than 16 — see that file's own remark on
why every screen frames its content the same way. Twenty pixels of board is twenty pixels the cards
no longer have, and this is where they come from.
◆ THE TEST THAT CATCHES THIS IS NOT THE HARNESS. See
ScreenLayoutTests.TheHostsGridKeepsTwoColumnsAtTheMinimumWithTheDrawerOpen, which counts columns
because that is the thing this number exists to buy and the thing no fit assertion can see.
-->
<Style Selector="Border.tile">
<Setter Property="Background" Value="{StaticResource Raised}" />
@@ -932,7 +944,7 @@
<Setter Property="BorderThickness" Value="1" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Padding" Value="12,10" />
<Setter Property="Width" Value="224" />
<Setter Property="Width" Value="214" />
<Setter Property="Margin" Value="0,0,10,10" />
</Style>
<Style Selector="ListBoxItem:pointerover Border.tile">
+16 -4
View File
@@ -98,6 +98,18 @@
<Grid ColumnDefinitions="*,Auto">
<!--
── 26 DOWN EACH SIDE, the same inset Keychain, Snips, Logs and Pins all take. ──────────────────────
Those four say it once, as Margin="26" on their own root; this screen repeats it on each of the four
rows below, and it has to. The board's ScrollViewer is the last row and is deliberately full-bleed, so
that its scrollbar rides the pane's own edge rather than floating 26 pixels inside it — a root margin
would inset the bar with everything else. It would also inset the drawer in the second column, which
draws its own edge and wants none.
It was 16 and 20 until this pass, which put the Hosts header a visible step left of and above every
other screen's. Four numbers rather than one is the cost of the two exceptions above; changing one of
them means changing all four.
-->
<Grid Grid.Column="0" RowDefinitions="Auto,Auto,Auto,*">
<!--
@@ -107,7 +119,7 @@
buttons over a board of forty is a pair whose subject the user has to work out. The group's own
Edit/Move/Delete sit on its own heading's menu for the same reason.
-->
<Grid Grid.Row="0" Margin="16,20,16,16" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto">
<Grid Grid.Row="0" Margin="26,26,26,16" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto">
<TextBlock Grid.Column="0" Text="Hosts" FontSize="33" FontWeight="Bold" LetterSpacing="-0.5"
Foreground="{StaticResource Text}" VerticalAlignment="Center" />
@@ -219,7 +231,7 @@
Ctrl+K is named on it because the palette is the other way to reach a host by typing, and somebody
who has found this box should know about the one that also connects on Enter.
-->
<Border Grid.Row="1" Margin="16,0,16,16">
<Border Grid.Row="1" Margin="26,0,26,16">
<TextBox x:Name="HostFilter" Text="{Binding HostFilter}" Height="40" CornerRadius="10"
FontFamily="{StaticResource MonoFont}"
PlaceholderText="Find a host by name, address or note… · Ctrl+K searches and connects" />
@@ -232,7 +244,7 @@
one of them sits here, above the board, rather than laid over it: a card over the cards would hide
the very ticks or the very group it is asking about.
-->
<StackPanel Grid.Row="2" Margin="16,0,16,12" Spacing="10">
<StackPanel Grid.Row="2" Margin="26,0,26,12" Spacing="10">
<!--
The conflict log. The merge is only allowed to pick a winner because the value it overrode is kept
@@ -434,7 +446,7 @@
HostsScreen.axaml.cs.
-->
<ScrollViewer Grid.Row="3" x:Name="Scroll" HorizontalScrollBarVisibility="Disabled">
<StackPanel Margin="16,0,16,20" Spacing="16">
<StackPanel Margin="26,0,26,26" Spacing="16">
<!--
Named because it is where keyboard focus lands when the terminal gives it back, and because
@@ -54,6 +54,21 @@ internal sealed partial class MainWindow : Window
};
}
/// <summary>
/// Colours the system-drawn frame the moment there is a handle to colour it on.
/// </summary>
/// <remarks>
/// <c>OnOpened</c> and not the constructor: the window has no platform handle until it is shown, and
/// <see cref="NativeWindowFrame"/> does nothing without one. See that class for what the frame is and
/// why <c>BorderOnly</c> still has one.
/// </remarks>
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
NativeWindowFrame.MatchTo(this);
}
/// <summary>
/// Asks the Linux backend for the one mode it can actually draw inside this window.
/// </summary>
@@ -0,0 +1,133 @@
using System.Runtime.InteropServices;
using Avalonia.Controls;
using Avalonia.Media;
namespace DodoSSH.Client.App.Views;
/// <summary>
/// Paints the frame Windows still draws around a <c>BorderOnly</c> window in the application's own
/// colour, so the top edge stops reading as a leftover system titlebar.
/// </summary>
/// <remarks>
/// <para>
/// <b>The symptom this exists for:</b> a pale strip across the very top of the window, a few pixels
/// tall and plainly not part of the application — most obvious on a machine with "show accent colour
/// on title bars and window borders" turned on, where it comes out blue against a near-black shell.
/// </para>
/// <para>
/// It is not <c>TitleBar.axaml</c> leaking and it is not a margin. It is DWM, and the reason it is
/// there is visible in Avalonia's own Win32 backend: <c>WindowImpl.UpdateWindowProperties</c> gives a
/// <see cref="WindowDecorations.BorderOnly"/> window <c>WS_BORDER | WS_THICKFRAME</c> and then calls
/// <c>DwmExtendFrameIntoClientArea</c> with one-pixel margins on all four sides. So the compositor
/// owns a hairline of every edge of this window, and it fills that hairline with the system's caption
/// and border colours — which are chosen by the user's personalisation settings and have no reason to
/// resemble <c>CanvasColor</c>. The window is the wrong place to look for the pixels; they were never
/// painted by anything in this tree.
/// </para>
/// <para>
/// The fix is to tell DWM what colour to use rather than to try to cover it. <c>DWMWA_BORDER_COLOR</c>
/// and <c>DWMWA_CAPTION_COLOR</c> arrived in Windows 11 21H2 and are exactly that; both are set to the
/// window's own background, so the hairline still exists — the resize grip is on it, and the drop
/// shadow hangs off it — and simply cannot be seen. Deliberately <em>not</em> <c>DWMWA_COLOR_NONE</c>,
/// which removes the border outright: on a dark desktop that leaves a near-black window with no edge
/// at all, which trades one visual defect for another.
/// </para>
/// <para>
/// Windows 10 gets the dark-mode attribute and nothing else, and that is the whole of what is
/// available there: the two colour attributes are unsupported, <c>DwmSetWindowAttribute</c> answers
/// <c>E_INVALIDARG</c>, and the calls do nothing. Hence the ignored return values — every attribute
/// here is an improvement where it lands and a no-op where it does not, so there is nothing for a
/// caller to handle and nothing worth logging on a path that runs once at startup.
/// </para>
/// </remarks>
internal static class NativeWindowFrame
{
/// <summary>Windows 11 21H2 and later: the colour of the frame border.</summary>
private const int BorderColorAttribute = 34;
/// <summary>Windows 11 21H2 and later: the colour of the caption, including the extended frame.</summary>
private const int CaptionColorAttribute = 35;
/// <summary>
/// Windows 10 1903 and later: draw the frame in the dark palette.
/// </summary>
/// <remarks>
/// Redundant on Windows 11, where the two colour attributes above name the colours outright, and it
/// is set anyway because it is the only one of the three that Windows 10 honours. The build before
/// 1903 used attribute 19 for this; that is not chased here, because a border on an OS release that
/// left support in 2020 is not worth a second interop call.
/// </remarks>
private const int DarkModeAttribute = 20;
/// <summary>
/// Matches <paramref name="window"/>'s system-drawn frame to the colour it paints itself.
/// </summary>
/// <remarks>
/// Call once the window has a handle — <c>OnOpened</c> is the first such moment. Calling earlier
/// finds no platform handle and silently does nothing, which is the defect this replaced: the strip
/// is only visible once the window is on screen, so a call that ran too early looks like a fix that
/// does not work rather than a fix that never ran.
/// </remarks>
internal static void MatchTo(Window window)
{
// Every attribute below is a DWM one, and DWM is Windows. Elsewhere the frame is drawn by the
// platform's own compositor and there is nothing here to say to it.
if (!OperatingSystem.IsWindows())
{
return;
}
if (window.TryGetPlatformHandle()?.Handle is not { } handle || handle == IntPtr.Zero)
{
return;
}
Set(handle, DarkModeAttribute, 1);
// The window's own Background rather than a named resource, so the frame cannot drift from the
// canvas when the palette moves. A brush that is not solid — a gradient, or nothing set at all —
// has no single colour to match, and leaving the system's own is better than inventing one.
if (window.Background is not ISolidColorBrush { Color: var canvas })
{
return;
}
var reference = ColorRef(canvas);
Set(handle, BorderColorAttribute, reference);
Set(handle, CaptionColorAttribute, reference);
}
/// <summary>
/// Sets one integer-valued DWM attribute, and discards the answer.
/// </summary>
/// <remarks>
/// The discard is the point of this method existing rather than being three call sites. Every
/// attribute here is unsupported on some Windows this application runs on, and unsupported means
/// <c>E_INVALIDARG</c> and no change — which is the intended outcome on that OS, not a failure, so
/// there is nothing for the caller to do with the <c>HRESULT</c> and nothing worth logging once at
/// startup. Written once, with the reasoning, rather than left implicit at each call.
/// </remarks>
private static void Set(IntPtr window, int attribute, int value) =>
_ = DwmSetWindowAttribute(window, attribute, ref value, sizeof(int));
/// <summary>
/// Packs <paramref name="color"/> into a Win32 <c>COLORREF</c>.
/// </summary>
/// <remarks>
/// <c>0x00BBGGRR</c> — blue in the high byte, not red, and the alpha byte must be zero. Getting the
/// order wrong produces a plausible-looking wrong colour rather than an error, which is the kind of
/// bug that survives a glance at the window.
/// </remarks>
private static int ColorRef(Color color) => color.R | (color.G << 8) | (color.B << 16);
/// <remarks>
/// <c>DllImport</c> rather than <c>LibraryImport</c>, for the reason
/// <see cref="NativeKeyboardFocus"/> gives at its own P/Invoke: the generated form needs
/// <c>AllowUnsafeBlocks</c> across a project that handles key material, and this signature is
/// blittable, so there is no marshalling for it to improve.
/// </remarks>
#pragma warning disable SYSLIB1054
[DllImport("dwmapi.dll")]
private static extern int DwmSetWindowAttribute(IntPtr window, int attribute, ref int value, int size);
#pragma warning restore SYSLIB1054
}
+11 -19
View File
@@ -40,8 +40,9 @@
Both are still one click away; see the popover below the user chip. The chip itself carries the signed-
in identity this application actually has — a display name and, where the server sent one, an email —
which is also new: the titlebar drew an account name and a vault chip before this pass and does not any
more. See TitleBar.axaml and design-notes/v5b-fidelity-notes.md for the deviations this rail keeps on
purpose: Pins, which the mock has no screen for at all, and the S3 segment above.
more. See TitleBar.axaml and design-notes/v5b-fidelity-notes.md for the one deviation this rail still
keeps on purpose: the S3 segment above. Pins was the other, and it is gone — see the remark where that
row used to sit, between Keys and Snips.
Buttons rather than a TabStrip or a ListBox, still, for the reason the v3 remark gave: all three hold
the selection themselves, so a click would move the highlight before the shell decided anything, and a
@@ -128,25 +129,16 @@
</Button>
<!--
KEPT — the mock has no screen for approved host keys at all; see the file-level remark. push_pin
is the same codepoint HostsScreen.axaml already draws for a host's own pin badge, reused rather
than picked afresh so the one concept reads as one glyph everywhere it appears.
◆ NO Pins ROW. The pins screen is still here and still reached in one click — from "Host keys"
on the Keys screen's own header, which is where a list of approved host keys belongs: they are
keychain material, and that button was already the second way to reach them. Two rail rows away
from each other, both landing on the same screen, is a rail that has to be read twice.
◆ U+F10D, not U+E946, which both sites drew until this pass and which no glyph in the embedded
face answers to: the cmap of Assets/Fonts/MaterialIcons (Material Icons 1.017, 2019) skips E944
and E946, so this row and the hosts screen's own pin badge were both drawing a tofu box. F10D is
where push_pin lives in that vintage, verified against the file rather than against a codepoints
table for a later release of the font.
It is also the last of the rail's own deviations from the mock to go. The row was kept in v5b on
the grounds that the design has no screen for approved host keys at all — see the file-level
remark — which is true of the design and was never a reason for a rail entry once the keychain
had a door to the same place.
-->
<Button Classes="flat nav" Classes.active="{Binding IsKnownHostsShowing}"
Command="{Binding ShowScreenCommand}"
CommandParameter="{x:Static vm:ShellScreen.KnownHosts}"
ToolTip.Tip="Host keys you have approved, and how to withdraw one">
<StackPanel Orientation="Horizontal" Spacing="10">
<TextBlock Classes="navicon" Text="&#xF10D;" />
<TextBlock Classes="navlabel" Text="Pins" />
</StackPanel>
</Button>
<Button Classes="flat nav" Classes.active="{Binding IsSnippetsShowing}"
Command="{Binding ShowScreenCommand}"