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This commit is contained in:
2026-08-06 12:08:55 +02:00
5 changed files with 342 additions and 4 deletions
+19
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@@ -915,6 +915,25 @@ add a bucket — then come back.
**Failure means:** the screen has gone back to copying the vault's lists once at unlock. Covered by **Failure means:** the screen has gone back to copying the vault's lists once at unlock. Covered by
`TheTransfersScreen_FollowsTheVaultsHostList`; this is the version of it with a real picker in front of it. `TheTransfersScreen_FollowsTheVaultsHostList`; this is the version of it with a real picker in front of it.
### 7.12 A key made now can be bound in the editor that is already open
The same check one screen over, and the ordinary way round: start editing a host, type a port into it, then go
to KEYS and add a key — or a password, or a tag — and come back to HOSTS. Repeat it with a group's editor open
instead of a host's.
**Pass:** the editor is still open with the port still in it, and the new key is in the AUTHENTICATION picker
straight away. Choosing it and saving binds the host. A new tag is a chip among the others, unworn.
Then the other half, which matters more: with a host that already authenticates with a key, open its editor
and add a *second* key. **Pass:** the picker still reads the first one, and saving leaves the host bound to it.
**Failure means:** an editor that has to be cancelled and reopened before it can see what was just made — the
pickers went back to being snapshots taken when the editor opened, which was defensible only while the two
screens refused each other. See `VaultViewModel.RefreshOpenEditors`, and
`AKeyAddedWithTheHostEditorOpen_AppearsInItsAuthenticationPicker` for the same thing asserted against view
models. A picker that *moves* instead — landing on the key that just arrived, or back on "Password (ask each
time)" — is the worse failure of the two: it rebinds a host as a side effect of somebody else's sync.
--- ---
## Phase 8 — Adding and removing on the phone's host list ## Phase 8 — Adding and removing on the phone's host list
@@ -72,6 +72,11 @@ internal sealed partial class SnippetsViewModel : ObservableObject
vault.Snippets.CollectionChanged += OnSnippetsChanged; vault.Snippets.CollectionChanged += OnSnippetsChanged;
// The editor's vault picker is a snapshot of this list — see BuildEditorVaultChoices — and a vault
// created on the Teams screen with a half-typed snippet open behind it would otherwise not be
// offered until the editor was closed and opened again.
vault.TargetVaults.CollectionChanged += OnTargetVaultsChanged;
Rebuild(); Rebuild();
} }
@@ -577,6 +582,21 @@ internal sealed partial class SnippetsViewModel : ObservableObject
private void OnSnippetsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Rebuild(); private void OnSnippetsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Rebuild();
/// <summary>Refills the open editor's vault picker, landing back on the vault it was already writing to.</summary>
/// <remarks>
/// Only while the editor is open, because that is the only picker built from a copy of the list — the move
/// panel's is built when it opens and folds away with the selection it was opened about. Restored by the
/// latched <see cref="editorVaultId"/> rather than by what the control shows, so a vault arriving mid-edit
/// cannot move a half-typed snippet: the refill is invisible except for the entry it adds.
/// </remarks>
private void OnTargetVaultsChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
if (IsEditing)
{
BuildEditorVaultChoices(editorVaultId);
}
}
private void Rebuild() private void Rebuild()
{ {
// Captured and restored around the refill, for the reason the host sidebar's rebuild is written the // Captured and restored around the refill, for the reason the host sidebar's rebuild is written the
@@ -2629,10 +2629,19 @@ internal sealed partial class VaultViewModel(
/// What the authentication picker offers: a typed password, then every key, then every credential. /// What the authentication picker offers: a typed password, then every key, then every credential.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Rebuilt when the editor opens rather than kept in step with the two lists. A background sync could pull /// <para>
/// a new key while a host is being edited, and having the picker's contents change under the user mid-edit /// Filled when the editor opens and kept in step with the two lists from then on, by
/// is worse than the list being a minute stale — only one editor may be open at a time, so the only way to /// <see cref="RefreshOpenEditors"/>. It used to be the snapshot alone, on the grounds that only one editor
/// add a key or a credential is to close this one anyway. /// could be open at a time and so the only way to add a key was to close this one — which stopped being
/// true when <see cref="AHostEditorIsInTheWay"/> was split from <see cref="AVaultEditorIsInTheWay"/>. A
/// host editor now sits open on the Hosts screen while a key is added on the Keychain screen, and a
/// picker that did not notice left the user cancelling an editor to see the key they had just made.
/// </para>
/// <para>
/// What the old note was protecting against is real, and is why the refill restores the selection by id
/// rather than rebuilding from the stored host: entries appear and disappear under the user, but what
/// they have chosen does not move.
/// </para>
/// </remarks> /// </remarks>
internal ObservableCollection<AuthenticationChoice> EditorAuthenticationChoices { get; } = []; internal ObservableCollection<AuthenticationChoice> EditorAuthenticationChoices { get; } = [];
@@ -3529,9 +3538,86 @@ internal sealed partial class VaultViewModel(
// After all four lists, because the table is a projection of three of them. // After all four lists, because the table is a projection of three of them.
RebuildVaultItems(); RebuildVaultItems();
// Last of the rebuilds, because every picker an open editor holds is drawn from one of the lists
// above and would otherwise be showing the vault as it was when that editor opened.
RefreshOpenEditors();
await LoadConflictsAsync(cancellationToken).ConfigureAwait(true); await LoadConflictsAsync(cancellationToken).ConfigureAwait(true);
} }
/// <summary>
/// Refills the pickers of whichever editor is open, so a key or a vault that has just arrived shows in it.
/// </summary>
/// <remarks>
/// <para>
/// The pickers are snapshots — see <see cref="EditorAuthenticationChoices"/> — and taking one when the
/// editor opens was correct while nothing could change a list without closing it first. Nothing about
/// that holds any more: the host editor lives on the Hosts screen and the keychain's editors live on the
/// Vault screen, so a key, a credential, a tag, a group or a whole vault can be added with a host editor
/// standing open behind it. Every one of them then failed to appear in the picker that exists to offer
/// it, and the only way to see it was to abandon the edit and start again.
/// </para>
/// <para>
/// Called from the one reload rather than from each of the twenty-odd places that write to the vault,
/// which is what makes a sync count as well as a save: a key pulled from another machine reaches the
/// open editor by the same path a key typed here does.
/// </para>
/// <para>
/// <b>Selections are carried across by id, and every typed field is left alone.</b> The refill has to be
/// invisible to somebody halfway through a form — an editor that reset its own bindings because a
/// background sync landed would be a worse bug than the stale list it fixes. So each picker is rebuilt
/// and then put back onto what it was already showing, including the placeholder entries that stand for
/// a binding whose target has gone: it is the same restore-by-id the open path does, from the editor's
/// current selection rather than from the stored item, because for as long as the editor is open the two
/// deliberately differ.
/// </para>
/// </remarks>
private void RefreshOpenEditors()
{
if (IsEditing)
{
// Read before anything is cleared. Rebuilding a bound collection makes the control null its own
// selection and write that back, so by the time the last picker is refilled these properties no
// longer say what the user chose.
var authentication = EditorSelectedAuthentication;
var groupId = EditorSelectedGroup?.EntityId;
BuildTagChoices();
// The same order the two commands that open this editor use: the vault picker first because a
// group belongs to one vault, then the groups, then the bindings — which offer "inherit from
// group" only where the group picker has landed on something.
BuildEditorVaultChoices(editingHostVaultId);
// The selection as it stands, not filtered through GroupInEditingVault: a group that has gone
// keeps its placeholder here for the reason it does on the open path, so that a sync arriving
// mid-edit cannot unfile the host when the form is saved.
BuildGroupChoices(groupId);
BuildAuthenticationChoices(
authentication?.Kind == AuthenticationKind.SshKey ? authentication.EntityId : null,
authentication?.Kind == AuthenticationKind.Credential ? authentication.EntityId : null,
asksForPassword: authentication?.Kind == AuthenticationKind.Typed,
grouped: EditorSelectedGroup?.EntityId is not null);
}
if (IsEditingGroup)
{
var authentication = GroupEditorSelectedAuthentication;
var parentId = GroupEditorSelectedParent?.EntityId;
BuildGroupEditorVaultChoices(GroupEditorVaultId);
// Guid.Empty while creating, which is what EditingGroupId being null means and is the same
// stand-in ClearGroupEditor uses: a group that does not exist yet cannot be its own parent.
BuildGroupParentChoices(EditingGroupId ?? Guid.Empty, parentId);
BuildGroupAuthenticationChoices(
authentication?.Kind == AuthenticationKind.SshKey ? authentication.EntityId : null,
authentication?.Kind == AuthenticationKind.Credential ? authentication.EntityId : null);
}
}
/// <summary>Redraws every list from the vault, without saying anything about it.</summary> /// <summary>Redraws every list from the vault, without saying anything about it.</summary>
/// <remarks> /// <remarks>
/// For the two things that change which vaults exist or which are drawn without going through this type /// For the two things that change which vaults exist or which are drawn without going through this type
@@ -2494,6 +2494,130 @@ public sealed class ShellFlowTests : IAsyncLifetime
vault.Status.ShouldContain("host"); vault.Status.ShouldContain("host");
} }
// ---- Keeping an open editor's pickers in step with the vault ----
/// <remarks>
/// The other side of the split guard, and the bug it left behind. The host editor and the keychain's
/// editors are on different screens and refuse each other no longer, so a key is very often added
/// <em>because</em> the host in front of the user needs one — with that host's editor still standing on the
/// Hosts screen. The picker was a snapshot taken when the editor opened, so the key never appeared in it
/// and the only way to reach it was to abandon the edit and start again.
/// </remarks>
[Fact]
public async Task AKeyAddedWithTheHostEditorOpen_AppearsInItsAuthenticationPicker()
{
await UnlockedAsync();
var vault = shell.Vault!;
await AddHostAsync(vault, "prod-db");
vault.SelectedHost = vault.Hosts[0];
vault.EditSelectedHostCommand.Execute(null);
vault.EditorPort = 2244;
await AddKeyAsync(vault, "deploy");
vault.IsEditing.ShouldBeTrue("adding a key must not close the host editor");
vault.EditorPort.ShouldBe(2244, "nor discard what has been typed into it");
var offered = vault.EditorAuthenticationChoices.Single(
choice => string.Equals(choice.Label, "deploy", StringComparison.Ordinal));
offered.Kind.ShouldBe(AuthenticationKind.SshKey);
offered.EntityId.ShouldBe(vault.Keys[0].EntityId);
// A real entry rather than a label: choosing it and saving is what the user came here to do.
vault.EditorSelectedAuthentication = offered;
await vault.SaveHostCommand.ExecuteAsync(null);
vault.Hosts.ShouldHaveSingleItem().Host.SshKeyId.ShouldBe(vault.Keys[0].EntityId);
vault.Hosts[0].Host.Port.ShouldBe(2244);
}
/// <remarks>
/// The counterweight, and the reason the refill restores each picker by id rather than reloading the
/// stored host: a list that grows under somebody halfway through a form must not move what they had
/// already chosen in it, and the save that follows must not rebind the host to something nobody picked.
/// </remarks>
[Fact]
public async Task AnItemArrivingWhileTheHostEditorIsOpen_LeavesItsSelectionWhereItWas()
{
var vault = await ReadyToConnectAsync();
await AddKeyAsync(vault, "deploy");
var keyId = vault.Keys.ShouldHaveSingleItem().EntityId;
await BindKeyAsync(vault, vault.Hosts[0], keyId);
vault.SelectedHost = vault.Hosts[0];
vault.EditSelectedHostCommand.Execute(null);
await AddCredentialAsync(vault, "pg-primary");
vault.EditorAuthenticationChoices.ShouldContain(
choice => choice.Kind == AuthenticationKind.Credential);
vault.EditorSelectedAuthentication.ShouldNotBeNull().EntityId
.ShouldBe(keyId, "a credential appearing must not unbind the host from its key");
await vault.SaveHostCommand.ExecuteAsync(null);
vault.Hosts.ShouldHaveSingleItem().Host.SshKeyId.ShouldBe(keyId);
vault.Hosts[0].Host.CredentialId.ShouldBeNull();
}
/// <remarks>
/// Tags reach the same editor by a different route — the keychain screen rather than the box under the
/// chips — and a chip that only appeared on the next open would send the user round the same detour.
/// </remarks>
[Fact]
public async Task ATagAddedWithTheHostEditorOpen_AppearsAmongItsChips()
{
await UnlockedAsync();
var vault = shell.Vault!;
await AddHostAsync(vault, "prod-db");
vault.SelectedHost = vault.Hosts[0];
vault.EditSelectedHostCommand.Execute(null);
await AddTagAsync(vault, "production");
vault.HasTagChoices.ShouldBeTrue();
var chip = vault.EditorTagChoices.ShouldHaveSingleItem();
chip.Label.ShouldBe("production");
chip.IsWorn.ShouldBeFalse("appearing is not the same as being put on");
}
/// <remarks>
/// The group editor shares the drawer with the host editor and its own picker was the same snapshot, so
/// the same detour applied to the default binding a whole group of hosts inherits.
/// </remarks>
[Fact]
public async Task AKeyAddedWithTheGroupEditorOpen_AppearsInItsDefaultBindingPicker()
{
await UnlockedAsync();
var vault = shell.Vault!;
await AddGroupAsync(vault, "platform");
vault.SelectedGroup = vault.Groups.ShouldHaveSingleItem();
vault.EditGroupCommand.Execute(null);
vault.GroupEditorDefaultPort = 2222;
await AddKeyAsync(vault, "deploy");
vault.IsEditingGroup.ShouldBeTrue("adding a key must not close the group editor");
vault.GroupEditorDefaultPort.ShouldBe(2222, "nor discard what has been typed into it");
vault.GroupEditorSelectedAuthentication = vault.GroupEditorAuthenticationChoices.Single(
choice => string.Equals(choice.Label, "deploy", StringComparison.Ordinal));
await vault.SaveGroupCommand.ExecuteAsync(null);
vault.Groups.ShouldHaveSingleItem().Group.DefaultSshKeyId.ShouldBe(vault.Keys[0].EntityId);
vault.Groups[0].Group.DefaultPort.ShouldBe(2222);
}
// ---- Binding a key to a host ---- // ---- Binding a key to a host ----
[Fact] [Fact]
@@ -319,6 +319,95 @@ public sealed class VaultSharingTests : IAsyncLifetime
shell.Vault.HasVaultChoice.ShouldBeTrue(); shell.Vault.HasVaultChoice.ShouldBeTrue();
} }
/// <remarks>
/// <para>
/// And it reaches a host editor that was already open, which is very nearly the only way a vault gets made:
/// somebody starts adding a host, realises it belongs to the team rather than to them, and goes to make
/// somewhere to put it. The editor's picker is its own — see <c>VaultViewModel.EditorVaultChoices</c> — and
/// it was filled when the editor opened, so the vault they had just made for this host was the one place
/// they could not file it without throwing the form away.
/// </para>
/// <para>
/// The second half is what stops the fix being worse than the bug: the refill adds the entry and leaves the
/// selection alone, so a vault appearing cannot move a half-typed host into it.
/// </para>
/// </remarks>
[Fact]
public async Task AVaultCreatedWithAHostEditorOpen_IsOfferedAsSomewhereToFileThatHost()
{
await UnlockedAsync();
var vault = shell.Vault!;
vault.NewHostCommand.Execute(null);
vault.EditorLabel = "prod-db";
vault.EditorHostname = "db.internal";
await CreateVaultAsync(shell.Vaults, "Platform secrets");
var vaultId = shell.Vaults.SelectedVault!.VaultId;
vault.IsEditing.ShouldBeTrue("making a vault must not close the host editor");
vault.EditorLabel.ShouldBe("prod-db", "nor discard what has been typed into it");
vault.ShowsEditorVaultChoice.ShouldBeTrue(
"a second writable vault is what makes the picker worth drawing at all");
vault.EditorVaultChoices.Select(choice => choice.VaultId).ShouldContain(vaultId);
vault.EditorSelectedVault.ShouldNotBeNull().IsPersonal
.ShouldBeTrue("the refill must not move the host into the vault that has just appeared");
// Choosing it, on the other hand, files the host there — which is what the picker was for.
vault.EditorSelectedVault = vault.EditorVaultChoices.Single(
choice => choice.VaultId == vaultId);
await vault.SaveHostCommand.ExecuteAsync(null);
vault.Hosts.ShouldHaveSingleItem().VaultId.ShouldBe(vaultId, vault.Status);
}
/// <remarks>
/// The snippet editor's picker is a copy of the same list — see
/// <c>SnippetsViewModel.BuildEditorVaultChoices</c> — and went stale in exactly the same way. It watches the
/// list rather than the reload, because this screen has always been a wrapper over the vault's collections
/// and has no reload of its own to hang off.
/// </remarks>
[Fact]
public async Task AVaultCreatedWithASnippetEditorOpen_IsOfferedAsSomewhereToFileThatSnippet()
{
await UnlockedAsync();
var vault = shell.Vault!;
var snippets = SnippetsOver(vault);
snippets.NewCommand.Execute(null);
snippets.EditorLabel = "restart the api";
snippets.EditorCommand = "sudo systemctl restart dodossh-api";
await CreateVaultAsync(shell.Vaults, "Platform secrets");
var vaultId = shell.Vaults.SelectedVault!.VaultId;
snippets.IsEditing.ShouldBeTrue("making a vault must not close the snippet editor");
snippets.EditorCommand.ShouldBe(
"sudo systemctl restart dodossh-api",
"nor discard what has been typed into it");
snippets.ShowsEditorVaultChoice.ShouldBeTrue("there are two vaults to choose between now");
snippets.EditorVaultChoices.Select(choice => choice.VaultId).ShouldContain(vaultId);
snippets.EditorSelectedVault.ShouldNotBeNull().IsPersonal
.ShouldBeTrue("the refill must not move the snippet into the vault that has just appeared");
snippets.EditorSelectedVault = snippets.EditorVaultChoices.Single(
choice => choice.VaultId == vaultId);
await snippets.SaveCommand.ExecuteAsync(null);
Snippet(snippets, "restart the api").VaultId.ShouldBe(vaultId, snippets.Status);
}
/// <remarks> /// <remarks>
/// Making a vault makes exactly one membership list, and this is the assertion that the two-step create /// Making a vault makes exactly one membership list, and this is the assertion that the two-step create
/// has not started leaking them: the screen no longer offers to make one on its own, so a second one /// has not started leaking them: the screen no longer offers to make one on its own, so a second one