Let a shared vault arrive, a bucket be found, and a vault be deleted

Three things a user reported, one of which was a real bug and one of which was
not the bug it looked like.

**A vault shared with somebody never reached their machine.** The grant was
correct at both ends: the sharing client verified the recipient's key against the
key log and wrapped every generation to it, the server stored it, and /me would
have returned it. Nothing asked. VaultSession.RefreshVaultsAsync — the method
whose own summary says it is "called after a share and on a periodic pass" — had
no caller anywhere in the application, so the vault list was whatever the last
browser sign-in cached. A restart did not help: an offline unlock reads that same
cache. The vault appeared only if the recipient happened to sign in through the
browser again, which is why this looked like sharing being broken rather than
like a list that was never re-read.

So every synchronisation pass now re-reads it, before it syncs. SyncOnceAsync
takes the whole server rather than its sync half for that reason, and the order
matters: a vault admitted by the refresh is one that same pass then pulls, where
the other order would show a newly shared vault as an empty one until the minute
after. The shell is told only when the set actually changed — it rebuilds the tab
strip's vault menu from the session's list, and doing that on every quiet pass
would rebuild a menu once a minute for nothing.

The test needed the fake server to be able to do something no test here had
needed before: hand this account a vault it did not make. ShareVaultWithMe wraps
a real key to the encryption key this account enrolled, so the keyring opens it
exactly as it opens a real colleague's — a helper that filled the field with
bytes would let a vault appear in the list and never prove it could be read.

**Adding an S3 bucket on the desktop works, and could not be found.** The report
was that it is not possible; driving the real XAML headlessly says otherwise —
Keychain, + BUCKET, and the editor saves. What is true is that S3 is where
somebody goes looking, and from there SELECT BUCKET opened a combo box with
nothing in it and no sentence anywhere saying that a bucket is a keychain item.
From where the user was standing that is indistinguishable from an application
with no way to add one.

The empty state now says what a bucket is and offers a button that lands on the
keychain with the editor already open — navigating to the screen and leaving
+ BUCKET to be found among five buttons would be most of the same problem. The
phone gets the sentence and no button: its keychain screen reads and deletes and
edits nothing, so there is no editor to send anybody to, and naming the machine
that has one beats an empty control that reads as a screen still loading.

The keychain screen's layout test grew the two categories it never covered.
Tags and buckets arrived after it was written, and the header strip it measures
is one that has overflowed twice before.

**A vault can now be deleted.** DELETE /api/v1/vaults/{id}, gated on Admin —
the line the rename already drew, for a stronger version of its reason, since
this takes the vault from everybody in it at once. The row is soft-deleted and
every grant to it withdrawn in one write; VaultAccessService filters on the stamp
at both ends, so from that moment the vault is absent from every member's /me and
every call naming it answers 404. Their clients notice on the pass described
above.

The team behind it is archived when it owned nothing else, which is the mirror of
renaming it: a vault made from the vaults screen gets a team named after it that
nobody was ever shown, and leaving that behind would leave a membership list no
screen has a row for. That is a second call rather than one transaction —
archiving is TeamService's, it refuses while a team owns vaults, and it can only
tell that this one no longer does once the deletion is committed. A crash between
the two leaves an empty team: invisible, archivable afterwards, harmless, and a
better failure than a vault that could not be deleted because tidying up after it
did not work.

Two refusals worth stating. The personal vault cannot be deleted at either end:
it is created by enrollment, everything filed nowhere else lives in it, and no
call would make another. And the items are kept — ciphertext behind a vault
nothing will resolve, so deleting them buys no confidentiality while destroying
what an operator undoing a mistake would need.

The client drops the key from the keyring and the row from the cache rather than
waiting for a refresh, so the list is right immediately; the items stay, as they
stay for a vault whose grant was withdrawn, because a copy is on every other
member's machine too and removing these rows would be the client pretending to a
reach it does not have. The confirmation says that out loud before it is
answered. It is the one sentence this screen must not leave implied: deletion is
no more retroactive than revocation is. See ADR 0001.

Desktop only, deliberately. The Android vaults screen offers no rename and no
hand-over either, so adding delete alone there would be the one destructive vault
operation on a screen with no other.

Three places asserted that a vault can never be deleted — TeamService's refusal
message, the TeamNotEmpty problem code, and ADR 0009 — and each now names the
route instead.
This commit is contained in:
2026-08-04 15:34:40 +02:00
parent a0568d4c35
commit e9cea2ccbc
26 changed files with 1181 additions and 41 deletions
@@ -377,7 +377,10 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
// to register for a reason no message could explain.
this.deviceName = string.IsNullOrWhiteSpace(deviceName) ? Environment.MachineName : deviceName;
transfers = new TransfersViewModel(sftpSessions, clock);
// The fourth argument is the route out of the S3 screen's empty state. A bucket is made on the
// keychain screen, which is a different tab and two clicks away from somebody who has gone to S3
// to add one — so the screen that needs a bucket is given a way to reach the screen that makes one.
transfers = new TransfersViewModel(sftpSessions, clock, addBucket: ShowNewBucket);
// Built once, like the workspace it writes for, and given a vault only while one is open. It has to
// outlive every lock for the same reason the workspace does: a shell opened before a lock is still
@@ -1300,6 +1303,27 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
vaults.NewVaultCommand.Execute(null);
}
/// <summary>
/// Goes to the keychain with the bucket editor open.
/// </summary>
/// <remarks>
/// <para>
/// The same shape as <see cref="ShowNewVault"/> and for the same reason: the thing being made lives on
/// one screen, and the moment somebody wants it happens on another. Here the two are a whole tab apart —
/// S3 is where a bucket is used and the keychain is where its keys are kept — which is what made the S3
/// screen's empty picker read as an application that could not add one at all.
/// </para>
/// <para>
/// Silent when the vault is locked, which is a state the button behind this is not reachable in: the
/// screen it sits on is inside the unlocked half of the window.
/// </para>
/// </remarks>
private void ShowNewBucket()
{
ShowScreen(ShellScreen.Keychain);
Vault?.NewObjectStoreCommand.Execute(null);
}
// ---- The phone's connect menu ----
/// <summary>
@@ -2599,6 +2623,8 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
// "connecting…" for ever and leave the session it eventually opened with nothing in the window
// naming it, and so no way to close it. The subscription dies with the vault once the attempt
// resolves: the vault holds the handler, not the other way round.
oldValue.VaultsChanged -= OnVaultsAdmitted;
if (attempts.Count == 0)
{
oldValue.ConnectionStarting -= OnVaultConnectionStarting;
@@ -2614,6 +2640,12 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
newValue.SessionOpened += OnVaultSessionOpened;
newValue.PropertyChanged += OnVaultPropertyChanged;
// A vault somebody shared arrives on a synchronisation pass rather than through anything the
// user pressed here — so the menu that lists them is rebuilt from the event rather than at the
// end of a command, which is the one place a newly admitted vault has no command to be at the
// end of.
newValue.VaultsChanged += OnVaultsAdmitted;
// The host list is rebuilt from scratch on every synchronisation pass, and a rebuilt row starts
// disconnected — so without this the status dots go out once a minute underneath terminals that
// are still open. The rows belong to the vault and the connection state belongs to the shell,
@@ -2696,6 +2728,16 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
AdoptTab(tab);
}
/// <summary>
/// Redraws the vault menu after a synchronisation pass found a vault this account had not seen.
/// </summary>
/// <remarks>
/// The vault itself is already on every screen by the time this runs — the pass that admitted it
/// reloaded the lists — so this is only the one thing the vault view model has no way to reach: the
/// switches in the tab strip, which are built here from the session's vault list.
/// </remarks>
private void OnVaultsAdmitted(object? sender, EventArgs e) => RebuildVaultToggles();
/// <remarks>
/// The vault opens SSH sessions and this shell owns the strip they appear in, so this is the seam between
/// them and nothing more.