Make Connections the place a connection is made, and put the keychain away

Four changes to the phone, and the last one needed the connect path taking
apart.

**The bottom bar is three entries.** The keychain moved onto the hub, which is
now SETTINGS with a gear rather than MORE with a hamburger. A bottom bar is for
the places a session moves between, and keys, credentials and tags are managed
occasionally and then left alone — which is the shape of everything already
behind that hub. With the keychain on it, "more" stopped being a description of
what is there. `ShellScreen.Vault` joining `IsMoreSurface` is the whole of the
change: the tab that lights, the header that stands down and the back gesture's
first case all read that one property, which is why the switch mirrors it by
construction rather than by a second list. The keychain screen grew the header
every hub screen has, because the shell's own is not above it any more and
without one there would be no back arrow and nothing saying what the list is.

The desktop keeps its Keychain rail entry. A rail with nine slots has room, so
this is the second thing the two heads arrange deliberately differently, after
the hub itself.

**Terminal became Connections**, and the word does more work than a rename
usually does — see below. The enum member stays `ShellSurface.Terminal`, for
the reason the tab was never called Vault: the surface is a terminal, and the
word a user reads is the product's.

**The + puts the software keyboard away.** It sits above a terminal somebody is
typing into, so the sheet it raises was arriving underneath a keyboard covering
the half of the screen the sheet is on — and worse, laid out into the strip
left above it, since the keyboard's inset shortens everything this head draws.
Avalonia cannot do this and it is worth knowing why: `TopLevel.InputPane`
reports the keyboard and offers nothing that closes one, because the framework's
model is that it belongs to whatever has focus — and this keyboard was raised by
the `WebView`'s own text input, by a native view Avalonia's focus manager never
owned. Clearing Avalonia's focus leaves it exactly where it is. So
`Platform/SoftKeyboard.cs` asks `InputMethodManager`, off the decor view's
window token, and every step of it is allowed to be absent.

**With nothing open, Connections is a connect screen rather than an empty
state.** A box taking `user@host` or `user@host:port`, a password, and the
machines most recently connected to underneath. The box is the only path in this
product to a machine the keychain has never heard of, which is a real case it
had no answer for: an address somebody was handed five minutes ago. A typed
password and nothing else — offering the keychain's keys would be a second
binding resolution beside `TryBuildAuthentication`, and the argument against a
second one is written there at length. Nothing typed is saved, and the screen
says so: a machine worth keeping belongs on HOSTS, where it can carry a key, a
group's defaults and a name.

The recents come out of the vault's own connection log rather than a list kept
in this process, so they survive a restart and arrive on a new phone with the
keychain. Deduplicated by address, because this is a list of places and not of
events, and capped at six so the box stays above the keyboard. Emptied when the
vault is — they are decrypted entries naming where somebody works, and a lock
that left them on screen would be a list still readable after every key that
decrypted it was zeroed. Tapping one leads to whichever of two things it is: a
keychain host goes to that host's connect bar, where its key, its password box
and its refusals already live, and an address goes back into the box, without
the password, whose absence is the point of that path rather than a gap in it.

**The connect path was shaped like `HostRowViewModel` all the way down.** The
log entry, the identification, the failure record and the retry all took a row.
They take a four-field `ConnectionTarget` now, so a connection to an address
shares the ladder of refusals, the host-key question and the tab's lifecycle
rather than growing a second copy of them. `ConnectionRecorder.Record` and
`Identify` have always taken a nullable host id, so the log could already hold a
connection with no item behind it.

One behavioural change falls out of that and it is the one to know about:
**trusting a host key now retries the attempt that raised the question** instead
of re-running whichever host is selected. That was correct while a selected host
was the only way to connect; with a manual target it would dial a different
machine, or refuse with "choose a host first" over a key the user has just
agreed to trust. The test selects a host first, so a regression cannot pass by
connecting to the wrong thing successfully.

`LogsViewModel.ReloadAsync` split so the connections half can be read alone.
Reading the keychain's activity for a screen that offers neither would double
the decryption on the list that was already the expensive one.

Twelve tests: the parse grammar as a theory over seven refusals, the dialled
request, the retry, and both branches of tapping a recent row. The recents rows
are built by hand rather than connected-and-closed — what those tests are about
is which branch a row takes, and driving it through the recorder's queue would
test the recorder, which `DodoSSH.Client.Session.Tests` already does. What needs
a device is phases 11.6 to 11.9 of `docs/manual-checks.md`.
This commit is contained in:
2026-08-03 15:26:47 +02:00
parent a2f0d4813a
commit f5ffd1983d
15 changed files with 1028 additions and 94 deletions
@@ -6,26 +6,60 @@
Background="{StaticResource Canvas}">
<!--
Design v2 — MORE: the hub for everything the bottom bar has no room for.
Design v2 — SETTINGS: the hub for everything the bottom bar has no room for.
Four slots and nine destinations is the arithmetic the design solves by putting five of them one tap
Three slots and nine destinations is the arithmetic the design solves by putting the rest one tap
deeper. This screen is that tap. It takes the shell as its data context rather than the vault, because
every row on it is a navigation command and nothing here reads an item.
The rows are the design's list rows rather than cards: a card is one thing you act on, and a destination
is not a thing — it is a place. Each carries a sentence saying what is behind it, because a hub whose
entries are one word each is a menu you have to open to read.
── from MORE to SETTINGS ──────────────────────────────────────────────────────────────────────────────
The hub was called More because that was the honest name for five things that did not fit. With the
keychain on it as well it is the place everything that is not connecting to a machine lives, which has a
name of its own and a glyph everyone already knows.
The keychain is first, and above the rule, because it is the only row here that holds the user's own
material rather than a screen about the application. Everything below it is somewhere to look at what
has happened or how this phone behaves.
-->
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Height="56" Padding="16,0">
<TextBlock Classes="heading" Text="More" />
<TextBlock Classes="heading" Text="Settings" />
</Border>
<ScrollViewer Grid.Row="1">
<StackPanel Margin="10,0,10,20" Spacing="2">
<!--
"Keychain", although the design's tab says Vault and the enum member is Vault. The split is a
standing rule rather than an inconsistency: every sentence a user reads calls the encrypted store a
keychain, and everything under the surface calls it a vault, because renaming the wire route, the
tables and the CLR types would put an AAD resource type inside the blast radius of a
find-and-replace. See docs/design-import-gaps.md. A row reading Vault would be the one place the
product surface leaked the implementation's word.
-->
<Button Classes="row" Command="{Binding ShowScreenCommand}"
CommandParameter="{x:Static vm:ShellScreen.Vault}">
<Grid ColumnDefinitions="Auto,*,Auto">
<TextBlock Grid.Column="0" Text="⚿" Foreground="{StaticResource AccentText}" FontSize="14"
Width="22" VerticalAlignment="Center" />
<StackPanel Grid.Column="1" Spacing="2" VerticalAlignment="Center">
<TextBlock Classes="mono" FontSize="13.5" FontWeight="SemiBold" Text="Keychain" />
<TextBlock Classes="detail" Foreground="{StaticResource TextDim}"
Text="Keys, passwords, buckets and tags — everything in the vault that is not a host." />
</StackPanel>
<TextBlock Grid.Column="2" Text="" Foreground="{StaticResource TextGhost}" FontSize="15"
VerticalAlignment="Center" />
</Grid>
</Button>
<Border Height="1" Background="{StaticResource Border}" Margin="16,8" />
<Button Classes="row" Command="{Binding ShowScreenCommand}"
CommandParameter="{x:Static vm:ShellScreen.Snippets}">
<Grid ColumnDefinitions="Auto,*,Auto">
@@ -106,10 +140,10 @@
<!--
Locking, here as well as in the header.
The header carries it on the three top-level destinations and stands down behind MORE, so without
this row the five screens under here would each be two taps from locking the keychain. That is the
wrong direction for the one action whose whole value is being quick, and it is why this is a row
on the hub rather than something you go back for.
The header carries it on HOSTS and stands down behind SETTINGS, so without this row every screen
under here would be two taps from locking the keychain. That is the wrong direction for the one
action whose whole value is being quick, and it is why this is a row on the hub rather than
something you go back for.
-->
<Button Classes="row" Margin="0,10,0,0" Command="{Binding LockCommand}">
<Grid ColumnDefinitions="Auto,*">