8 Commits
Author SHA1 Message Date
jaap-jan 6728a0a597 Let the desktop client replace itself, and give the repository one version
Packaging for Windows, and the updater that only exists once something is
packaged. Velopack, win-x64, fed from the project's own forge — never from the
deployment a client signs in to, which is ADR 0011 rule 2 carried over
unchanged and is why the feed address is a constant in the code rather than a
setting. See docs/adr/0012-desktop-distribution-and-updates.md.

**Nothing is ever installed while somebody is using it.** A newer build is found
on a six-hourly pass, downloaded in the background, and then waits — for a
restart the user presses, or for the next launch they were going to do anyway.
That is a policy rather than caution: this application argues at length that
locking keeps shells running, because a lock that destroyed work would stop
being used, and a restart does not keep them. Having taught that, it owes the
user the choice at the one moment it stops being true, and the sentence saying
so counts the shells it would close.

**The version is now derived from the v* tag**, by MinVer, for everything. There
was no version before this — no property anywhere, so every assembly reported
the SDK's 1.0.0 and the API served that string as its serverVersion to every
client that asked. The tag was already the version of record for the container
image; this makes it the version of record full stop. MinVer's failure mode is
answering plausibly rather than failing, and here a wrong version is a client
that never updates, so it is guarded twice: fetch-depth 0 on every checkout, and
a step that fails a tag build when the tag and the computed version disagree.

**The pack id is DodoSSH.Desktop and not DodoSSH**, which is the one decision
here that would have destroyed data. Velopack installs to %LOCALAPPDATA%\<packId>
and removes that whole directory on uninstall, and %LOCALAPPDATA%\DodoSSH is
where ClientPaths keeps the encrypted cache, the outbox of changes not yet
pushed, and the device key. The obvious id would have had the uninstaller
silently delete work the server has never seen — the thing the application
refuses to do without a counted confirmation. Velopack's own advice to move user
data to roaming %APPDATA% is declined for the reason ClientPaths already gives.

**Releases are cut by a person, and CI gains no job that could.** The tempting
argument is that a forge write token is not a signing key. It does not survive
contact with what the token does: Velopack clients trust their feed and do not
verify a package signature when they apply one, so whoever can write a release
can ship an update every install runs. That is the capability ADR 0011 rule 1
puts on a machine which is not a runner, reached through a different door. The
mechanical objection — vpk needs Windows and the runners are Linux — is the
smaller of the two and is recorded beside it, because somebody will fix one and
believe they are done.

Unsigned for now, deliberately and with the cost stated where a user reads it:
SmartScreen warns once per person, on Setup.exe, because Mark-of-the-Web is
applied by the browser that downloaded it. In-app updates are fetched by the
application and applied from a local file, and never trip it.

The banner is a fourth row of the window rather than an overlay. Anything drawn
in the terminal's rectangle is sliced by the native child window that composites
above it — the defect this window has shipped once — and a sibling row is the
arrangement TitleBar and StatusBar already prove works.

----

Three defects surfaced on the way, none of them in the feature being built.

**A settings key absent from the file came back as the CLR default, not the
declared one.** The JSON source generator builds a record through a synthesised
parameterised constructor and assigns every property from its argument array, so
a property initializer runs and is then overwritten by a default for anything the
file did not contain. A settings.json of {} read back a font size of 0, clamped
up to the 8px floor rather than the 13px the renderer draws at. It could not bite
while there was one setting, because that setting was written on every save and
so was never absent; adding a second would have turned automatic update checks
off for every existing profile, silently, the opposite of the documented default.
Reflection-based deserialisation of the same JSON answers correctly, which is why
every way of checking it by hand agrees except the one that ships. The defaults
now live on the constructor parameters, which is the only place the generator
reads them from.

**Declaring a RuntimeIdentifier on the desktop head broke the server's image
build.** It is the obvious way to let a self-contained publish restore under
locked mode, and it writes a net10.0/win-x64 target into the lock file of every
project the head references transitively — including DodoSSH.Contracts and
DodoSSH.Crypto, which the API builds too. The Dockerfile restores those with no
RID and fails NU1004. Found by running docker build rather than by reading. The
RID stays out of the committed state; the two commands that need one ask for it
unlocked, and the release script puts the lock files back.

**A Docker ARG named VERSION silently sets MSBuild's Version.** An ARG is an
environment variable for the rest of the stage, MSBuild reads environment
variables as properties, and property names are case-insensitive. With the
workflow passing main-<short sha> on a main build the publish died with
NETSDK1018 pointing at DodoSSH.Contracts, a project nobody had touched. The build
stage's argument is ASSEMBLY_VERSION now, empty except on a tag build.

All three are in docs/platform-flags.md, which is where the next person will look.

----

Verified: the whole solution builds and restores locked; 289 shell, 93 layout and
54 session tests pass, including the regression test for the settings defect and
a measurement of the banner at the window's minimum width. vpk pack runs end to
end and reports "Verified VelopackApp.Run()" against Program.Main. The API image
builds correctly both as a main build and as a tag build, carrying 1.0.0 and
0.1.0 respectively.

Not verified, and it needs a published release to be: installing, updating and
uninstalling on a real machine. That is Phase 15 of docs/manual-checks.md, and
the pack id and the WebView2 profile fix are reasoned and commented but only
proved by walking it. Two things to watch at the first upload — the reverse
proxy's body-size limit for a 64 MB asset, and whether vpk upload gitea is happy
with Gitea 1.27.1.
2026-08-04 17:04:41 +02:00
jaap-jan 6ae1912c34 Give the two logs and the buckets a resource type, so a conflict can be written
AadResourceTypes.For maps a syncable type onto the AAD resource type its cache
records bind to, and it had no arm for ConnectionLogEntry, ActivityLogEntry or
ObjectStore. All three are on both enums, in the reconciler registry and in the
cipher pinning; only this switch was missed, and it throws rather than falling
back — so a merge conflict on a connection log, an activity log or a bucket
raised ArgumentOutOfRangeException on the path that records what the merge
discarded. The conflict log is the whole reason the merge is allowed to pick a
winner, so the one item kind whose conflicts could not be recorded was a bucket:
an editable item two machines can genuinely disagree about.

Worth writing down why it lasted two phases. Of the three callers, ItemStore and
OutboxStore reach the mapping only when an item carries plaintext fields, and
none of these three kinds does — so they never touched the gap. ConflictStore
calls it unconditionally, but a test only reaches that by causing a real merge
conflict, and every existing one raised its conflict against a Host. Three arms
missing, and no path in the suite crossed any of them.

So the tests are the point of this commit as much as the arms are. The guard is
AadResourceTypeTests.EverySyncableType_HasAnArmInTheStorageMapping: it walks the
whole wire enum, and for each type asserts both that there is an arm and that the
arm returns the same-named resource type, which is the mistake the file's cipher
half already guards against on the server side. Written over the full enum rather
than over ItemKinds.SyncedTypes, because that is the stronger claim and the one
the switch really makes — the two reserved association types have arms too.
Beside it, CacheStoreTests.AConflict_CanBeRecordedForEveryKindOfItem records a
conflict per kind and reads the detail back, since an arm returning the wrong
resource type seals under one AAD and opens under another, which surfaces as an
empty detail rather than as a throw.

Both were confirmed to fail with the arms removed: the theory fails on exactly
ConnectionLogEntry, ActivityLogEntry and ObjectStore and passes on the other
three, and the guard names those three and no others.

The note in docs/adding-hosts-on-the-phone.md that recorded this as out of scope
is marked fixed, with what let it survive, since that is the part worth knowing
next time an item kind is added.

1529 tests pass, seven of them new.
2026-08-04 10:24:47 +02:00
jaap-jan 7b7fd7b2ef Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way
round. A vault has to belong to a team, so creating one meant going to the teams
screen, founding an organisation, and only then adding a vault to it — which the
NEW VAULT button named after the team, so a team with three of them held three
vaults called the same thing and nothing told them apart. Somebody who wants to
share four servers with two colleagues is not asking to found anything.

So the form asks for a name and nothing else. The team is derived from it, slug
included, and created with this account as its owner; the vault goes inside; and
the members, roles, invitations and key holders that hang off a team are all on
screen the moment it exists. The tab strip's New vault entry lands there with the
new vault selected, which is where the next thing anybody wants to do already is.

That is two calls, and the first can succeed alone. When it does the team is
kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again
resends the identical create — which the server treats as the same team — and
retries the vault, and the message says all of that rather than "creating the
vault failed". Archiving the orphan instead would be a client deleting something
on the user's behalf because a later step failed, which is the kind of tidying
that eventually archives a team somebody has just been added to. A slug taken by
somebody else is retried once with a disambiguated one and never in a loop; a
name with no a-z or 0-9 anywhere in it falls back to the team's own id rather
than to a refusal pointing at a field nobody was shown.

The other half is the caret beside Vaults. Being in four teams means four teams'
machines in front of you all day, and the answer is a switch per vault rather
than four sign-ins. Switching one off takes its hosts, groups, keys and pins off
the screens that list them and does nothing else: it still syncs, its key stays
in the keyring, it stays choosable as somewhere to file a new item, and a shown
host that authenticates with a key filed in it still connects. That last one is
what shaped the design. TryBuildAuthentication resolves a binding out of the
keychain's typed list and a cross-vault binding is legal, so filtering the reload
loops — the obvious implementation — would have turned a preference about reading
into an outage. Only the projections a person reads consult IsVaultShown; every
Reload*Async stays whole, including the dialled-endpoint set that decides which
pins are described as unused, because that is a hint which invites deleting
trust.

Snippets, logs and buckets needed no code and the comment says so out loud: all
three read ActiveVaultId alone, and the personal vault is drawn in the menu
ticked and cannot be switched off — it is the active vault, the group and tag
editors' target, and the save picker's fallback, so hiding it would empty half
the application rather than filter it.

The preference is a column on the cache's vault row, which is what makes it
survive both a relaunch and the /me refresh that runs every minute: Apply does
not touch it, deliberately, because the server has never been told which vaults
this machine is showing. It is in the encrypted cache rather than settings.json
because it is a list of vault ids and that file's own doc comment says what may
go in it. VaultSession cannot see the type at all — ReadableVaults is what the
sync loop walks, and a filter reaching it would be a vault that quietly stopped
syncing, found out weeks later from a host that was never there.

The strip's note refusing a MenuFlyout stands and is unchanged. This flyout
sidesteps the question rather than answering it: the handler selects the Vaults
tab first, which collapses the renderer, so nothing native is under the popup by
the time it opens — the move QuickConnect already makes. A headless test asserts
that ordering, which is as far as headless can go with no native window, and
manual check 1.6 is the other half.

The phone is out of scope on purpose: it has no tab strip and its teams screen's
vault section is read-only. The plumbing is in Client.Shell, so it can adopt this
later; until then nothing there is ever hidden, which is today's behaviour.

1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth
naming are the guards: a hidden vault still syncs, still holds keys that
authenticate hosts on screen, still appears in the save picker, and still counts
towards which pins nothing dials.

Not fixed, and noted here because it is next door: VaultGrantService's team-vault
create refuses a taken vault id rather than returning the existing vault, while
VaultSharing's own remark claims a create whose response was lost is safe to
resend. A lost 200 therefore leaves a vault whose key the client's catch already
zeroed, openable by nobody.
2026-08-03 21:52:27 +02:00
jaap-jan 0b261c4d39 Stay signed in, come back online by itself, and let a machine be given up
Three things a machine that has been set up could not do. Unlock now takes
Enter, which is the gesture everybody makes after typing a password and which
did nothing until they found the button.

Signing in survives a relaunch. The refresh token is kept in the local cache,
sealed under the vault's own cache key, so a later launch resumes the session
through the refresh grant with no browser and nobody present — and because it
is sealed under that key, only an unlocked vault can resume it. A locked
client therefore cannot reach the server at all, which is a consequence worth
stating rather than working around; docs/crypto.md §3.2 records it. Every sync
pass asks the shell for a connection rather than reading one captured at
unlock, so a laptop that unlocked on a train is online within a minute of
finding a network, with nothing pressed. Unlocking itself still never waits on
a socket.

Signing out empties this machine: the profile, the cached items, the outbox
and this machine's device key, with the account's row withdrawn when the
server can be reached. It asks first and says what it costs — the outbox count
when the vault is open, an admission that it cannot be counted when it is not,
and the shells that keep running either way. The vault is on the server and is
untouched, which is what makes the same button the only honest answer to a
forgotten passphrase, so it is on the unlock screen as well as in preferences.
It cannot end the session at the identity provider, and says so.

Two defects surfaced on the way. The synchronisation pass that runs when the
vault opens never ran at all: the loop is started from inside the unlock
command, so the busy flag it yields to was raised by that command — the first
sync was a minute late on every launch. And signing in from preferences while
unlocked threw an unlock screen over an open vault whose keys were still in
memory.

The unlock card and the new confirmation live in their own controls because
MainWindow cannot be laid out headless, so markup left inside it is markup no
test can measure; both are now measured at the window's minimum size in the
shapes that grow. What is still unverified is the composed window itself.
2026-07-31 11:07:36 +02:00
jaap-jan 94e11f5e38 update packages
ci / build and test (ubuntu) (push) Canceled after 0s
ci / build (windows) (push) Canceled after 0s
2026-07-31 10:12:05 +02:00
jaap-jan 7016ce36f1 Key the local cache to the identity, not to the door it was opened through
Groundwork for a device key, and a spec change rather than a feature. ADR 0007
records the decision it clears the way for: a Windows Hello gesture guarding a
protected blob, with the passphrase kept as a permanent fallback.

The reason that decision needed this first is that a device key cannot open a
session on its own. SessionOpener derived two things from the passphrase master
key — the bundle, and the local cache key — and a device wrap is
SealTo(device_x25519_pk), which yields the bundle and never computes a master key
at all. A device unlock could therefore have opened the identity and still not
read the cache it had itself written.

So LocalCacheKey now derives from the bundle: dsh1/localcache/v1 → v2, specified
in crypto.md §3.2. Every wrap that opens a vault ends up holding the bundle, so
every door reaches the same cache.

Extract-and-expand, not expand alone. Everything derived from the master key uses
HKDF-Expand directly, which is sound because an Argon2id output is uniformly
random over its whole length. The bundle's encoding is not — it opens with a
fixed 14-byte label and carries a version, a generation and a timestamp before
reaching any key material — so it needs the extract step to become a pseudorandom
key first.

Two consequences fell out, both improvements and neither the point:

- A passphrase change no longer discards the local cache. The bundle is unchanged
  by a re-wrap, so the cache key is too. Under v1 changing a passphrase silently
  orphaned every cached row and the next launch re-pulled the whole vault.
- Recovery-code unlock is fixed before it ships. It derives a different master key
  from a different secret and a different salt, so under v1 it would have had the
  same defect as the device path, and nobody would have noticed until it landed.

The cache becomes unreadable exactly when the identity is rotated, which is the
correct moment to discard it. Existing caches are discarded and re-pulled on
upgrade — already the specified behaviour for a stale cache, and the reason the
label is versioned rather than reused: a v1 cache must fail to open rather than
decrypt to nonsense.

One stated guarantee got weaker and now says so. crypto.md §10 claimed locking
meant "nothing on disk can be read again without the passphrase." Where a device
wrap exists that is no longer true, and it would have been untrue under either
candidate design — the alternative was storing a copy of the cache key in the
device blob, which is the same door with an extra key lying next to it. The
wording now points at ADR 0007, because what guards the device key is a platform
decision and not a property of this specification.

A golden vector was quietly lying, which is the part worth reading twice. The
"local-cache" entry pinned HKDF-SHA512-Expand over a fixed PRK — a construction
the cache key no longer uses. Regenerating it would have produced a green suite
describing a derivation this code does not perform. It is replaced by a vector
over a bundle whose every byte is pinned: the label, version 1, generation 1, a
fixed timestamp and two recognisable key scalars, all visible in the fixture so a
second implementation can check itself against it. UserSecretBundle.TryDecode is
internal for this, because Create draws fresh randomness and so can never produce
a reproducible input.

Mutation tested, and this one earns its keep: dropping the extract step now fails
CommittedVectors_MatchCurrentImplementation. The vector it replaced could not
have caught that, because it never touched the bundle at all.

One test became false and says so. ARecordSealedUnderAnotherPassphrase is now
ARecordSealedByAnotherIdentity: a different passphrase deliberately no longer
changes the cache key, and TheLocalCacheKey_SurvivesAPassphraseChange pins that.
What must still be unreadable is another user's cache. CacheHarness therefore
generates an identity rather than deriving from a passphrase, and has no
passphrase parameter left — the cache key is not a question about passphrases any
more.

SyncHarness's two simulated machines now derive the same cache key, which is what
keying on the bundle means: they are the same user holding the same identity. They
still have separate cache databases, so nothing is shared between them but the key
that would open either. Both harnesses lost a MasterKey field that existed only to
make a protector.

858 tests green. Zero warnings, dotnet format clean.

Not done: the device key itself. Three pieces remain, and the middle one was a
discovery rather than a plan — EnrollmentService.AddDevice runs only during
enrollment, so every already-enrolled account, which is all of them, needs an
endpoint to add a device wrap while unlocked. The client proves possession by
producing the wrap, so that shape falls out of the crypto. After that: the
protector seam with the wrap cached locally for offline unlock, then the Hello
implementation and the unlock-screen UI, which is where the Windows TFM lands and
where automated testing stops.
2026-07-30 12:46:55 +02:00
jaap-jan 49f617b450 Wire the Avalonia shell to the vault
The host list now comes from the vault instead of from a form. A fresh
machine takes a server URL, signs in through the browser, enrolls, and
from then on opens with the passphrase alone.

DodoSSH.Client.Session is the composition layer: where a profile lives,
how it unlocks, and how a machine gets one. ClientPaths picks a
non-roaming per-OS directory — %LOCALAPPDATA% and never %APPDATA%,
because a SQLite cache that roams between two machines is a corrupt one,
and each machine's outbox is its own. SessionOpener needs no transport at
all and could not reach one if it wanted to; that is the offline unlock,
asserted rather than asserted about. A wrong passphrase, a stale KDF and a
grant revoked by a rekey are three different answers, because the remedies
are three different things and telling someone to retype a passphrase that
was never the problem is worse than saying nothing.

The shell's states are the onboarding story. The recovery code gets its
own state that cannot be clicked past: it exists for one moment, losing it
with the passphrase loses the vault, and there is no server-side reset by
design. It is dropped from memory on confirmation rather than merely
hidden.

Sign-in is a delegate over IVaultServer, so the whole state machine runs
in a test against an in-memory server — no browser, no identity provider,
no toolkit. The view models are plain observable objects, which is what
makes that possible. What it does not cover is whether the XAML binds to
the right names; that needs a rendered tree and Avalonia.Headless, and is
its own piece of work.

Three things found by doing it rather than by reading it:

- Pooled SQLite connections keep the database file open after the last
  context is disposed. On Windows that means locked, so the application
  could never replace its own cache — and a test could not clean up after
  itself, which is how it surfaced. Dispose now clears the pool.
- EF's SQLite provider puts the database in WAL mode, so the cache is
  three files. A comment in ClientCacheFactory claimed the opposite;
  reading PRAGMA journal_mode off a real launch settled it. WAL is the
  right mode here — a sync pass writes while the interface reads — so the
  comment was wrong on the merits as well as on the fact.
- Enrolling a device key with nowhere to keep the private half would put a
  wrap on the server nobody can open and make the device list claim this
  machine can unlock without a passphrase. Device binding is now optional
  and the shell declines it until the OS keystore is wired.

Verified on Windows: the client created %LOCALAPPDATA%\DodoSSH\cache.db
and migrated it on first launch, and msedgewebview2 held an established
connection to the data plane while the unlock overlay covered it — which
is the point of covering the WebView rather than collapsing it, since a
NativeWebView that is never laid out is never realised.

630 tests, up from 593. The recovery-code gate and the offline unlock were
each verified by breaking them and watching the right test fail.

Still to do for M1's actual definition of done: the manual run against the
real API and a real Keycloak. Credentials are not a synced entity type
yet, so a connection still asks for a password, and the interface says so
rather than implying otherwise.
2026-07-29 11:02:19 +02:00
jaap-jan 8d2416a602 Add the encrypted local cache and the sync client
Three new client projects, and the wire-contract fix they needed.

DodoSSH.Client.Domain holds the decrypted item model and the three-way
merge, with no I/O at all — so the suite that decides whether a
credential can be lost runs in milliseconds with nothing to mock.
Scalars defer to the server on a genuine clash so every replica resolves
the same triple identically and two clients cannot ping-pong; directives
merge per name so two people each adding one both keep theirs; the jump
chain merges as a whole value because its order is the route. Whatever
loses is returned rather than dropped.

DodoSSH.Client.Storage is EF Core on SQLite, no SQLCipher: the rows are
already ciphertext, so an encrypted file would protect protected bytes
at the cost of a native dependency. It keeps the server's state and the
outbox in separate tables, which is what preserves the common ancestor a
merge needs. One pending operation per item, enforced by a unique index.

DodoSSH.Client.Sync is the pull/apply/push loop. Pulling never decrypts
— a change with no local work pending is plumbed as ciphertext — so a
first sync of thousands of items does not run twice as many AEAD
operations for nothing.

Contracts: EncryptedPayload gains WrappedDataKey and DataKeyId. The
specification has required a per-item data key since crypto.md §3, the
columns have existed since the first migration and DshAad.ItemPayload
binds the id, but this record had nowhere to put either — so a
spec-compliant item could not be transmitted at all. Found by writing
the client that has to produce one. Also closes a hole in
AadResourceType, which had no value for the HostTag and HostCredential
that SyncEntityType has always listed.

Four bugs the tests found, not review:

- SQLite refuses to order or compare its own DateTimeOffset mapping, and
  throws at execution rather than model build. Collecting tombstones and
  listing conflicts are both that shape, so this was a crash waiting for
  the first user with a deleted host. Timestamps are integers now, by
  convention so a later field cannot be the one left unconverted.
- SQLitePCLRaw 2.1.11, which EF resolves, is covered by
  GHSA-2m69-gcr7-jv3q. Pinned forward as a family.
- Resurrecting content from a remote deletion cleared the original
  before queueing the copy. Two transactions, so a crash between them
  lost the work; reversed, and the rescued id is derived from the
  tombstone so a replay coalesces instead of duplicating.
- Several equality assertions went through Shouldly's ShouldBe, which
  compares IEnumerable element-wise and so tested nothing about the
  Equals these types exist to provide. Corrected; the falsification that
  caught it went from 2 failures to 6.

The push response's cursor is deliberately ignored. It sits after this
client's own writes, so adopting it skips anything another client
committed at a lower sequence in the window between a pull and a push —
permanently. Re-reading one's own writes is idempotent and costs a page.
The Contracts doc that invited the shortcut now says so.

593 tests, up from 448. The delete-versus-edit rules, the ancestor
retention, the fresh operation id on coalesce and the cursor safeguard
were each verified by breaking them and watching the right test fail.
2026-07-29 10:27:37 +02:00