38d8706784e16f9788459813df54098b934edd06
36
Commits
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38d8706784 |
Give the phone a way to enrol the fingerprint it already unlocks with
The Android device key store, the biometric gate and the lock screen's UNLOCK WITH FINGERPRINT button have all shipped since this head was written, and none of them could ever run: that button appears only when a device key exists, and nothing on the phone could create one. `CanUnlockWithDevice` was false on every launch of every phone. This is the missing half. **The offer is on PREFERENCES**, which held a PendingScreen until it had a setting on it. It is there rather than beside the button it turns on because registering needs an unlocked keychain and a reachable server — the vault has to be open to seal the bundle, and the wrap has to reach the account or a phone somebody has lost could never be revoked. Neither is true on the lock screen. One card, and exactly one of its three blocks is ever drawn: the offer, the withdrawal, or the sentence saying this phone has nowhere to keep a key. That is `CanRegisterDevice` / `CanForgetDevice` / `HasNoDeviceKeyOption`, which are two flags and not one and its negation for the reason written where they are set — a phone with no screen lock and a phone already registered are both "cannot register", and only the second has anything to take back. The withdrawal has no confirmation, deliberately, and the sentence above it carries what the desktop puts in a tooltip this head has no room for. `StatusMessage` is on the screen because it is the only feedback this head has once the system's own dialogue has gone. **Two things would have been wrong in the feature the moment it worked.** `Environment.MachineName` answers `localhost` on Android, and registering names the device — so every phone would have arrived in the account's device list as another identical row, on the very screen a lost handset is revoked from. `PhoneEnvironment.DeviceName` was already written and never called; the shell now takes it as an optional constructor argument that the desktop does not pass, and it reaches enrollment, registration and every connection log entry. That was gap §7 of docs/android-port.md, and it is now closed. And the status line said "Waiting for Windows…" over an Android biometric prompt. `GestureWait` picks the sentence from the platform rather than from a head, unlike the device name beside it: a device name is a fact about one handset only the head can read, and which dialogue appears is a fact about the operating system this assembly is running on. Two tests cover the seam — the injected name reaching the account, and the default still being this machine's own name — and `FakeVaultServer` records what each device called itself, because the name is the only part of a registration a person ever reads. The gesture itself is unreachable from any test process, so Phase 13 of docs/manual-checks.md carries five checks, including that enrolling a new fingerprint in Android's own Settings destroys the key. That one is the property that makes this a fast path rather than a weakening of the passphrase. |
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562fb444a8 |
Merge main into the phone connections branch
Main had already taken this branch's first two commits, so what merged is the Connections work against three things that landed beside it. Four of the six conflicts were prose about arrangements both sides changed; two were real. **The phone hub gained a Teams row while this branch was moving the keychain onto it.** Both are additions to `IsMoreSurface` and both belong: teams because the desktop reaches them from its rail and the phone through the hub, the keychain because a bottom bar is for the places a session moves between. The membership test, the back gesture's first case and the hub's own arithmetic all take the union. The distinction is now written down rather than implied — teams is the design's count plus one, and the keychain is the only rearrangement of it: the bar lost a slot to gain that row. **`ConnectAndAnnounceAsync` was the real one.** Main gave it `RememberTypedPasswordAsync`, which binds the password that just worked to the host it worked on; this branch had replaced the `HostRowViewModel` that method needs with a four-field `ConnectionTarget`. Keeping both meant deciding what a manual connection does with a password that succeeded, and the answer was already written on the screen it is typed into: nothing. There is no item to bind a credential to and none to bind it on, and that path saves nothing by design. So `ConnectionTarget` carries the row again — as a nullable, in place of the host id it had, with `HostId` derived from it. Two things read it and both are things that can only be done to a keychain item rather than to an address: naming the log entry, and keeping the password. Null is not missing data there; it is the whole of what makes the manual path different, and having one field rather than two keeps "was this a keychain host" a question with one answer. The desktop's rail lost SFTP and S3 to the tab strip on main, so the README's "a rail with nine slots has room" was true when it was written this afternoon and is not now. It says the room rather than the number. Phase 11's four new device checks and main's Phase 12 on teams were the same conflict twice — two appends to the end of one file — and both are kept. Verified after resolving: the solution builds, the Android head builds clean, and 837 tests pass across the seven client suites, including main's own additions (233 shell, 79 layout, 240 domain, 118 sync, 54 session, 74 terminal, 39 storage). |
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f5ffd1983d |
Make Connections the place a connection is made, and put the keychain away
Four changes to the phone, and the last one needed the connect path taking apart. **The bottom bar is three entries.** The keychain moved onto the hub, which is now SETTINGS with a gear rather than MORE with a hamburger. A bottom bar is for the places a session moves between, and keys, credentials and tags are managed occasionally and then left alone — which is the shape of everything already behind that hub. With the keychain on it, "more" stopped being a description of what is there. `ShellScreen.Vault` joining `IsMoreSurface` is the whole of the change: the tab that lights, the header that stands down and the back gesture's first case all read that one property, which is why the switch mirrors it by construction rather than by a second list. The keychain screen grew the header every hub screen has, because the shell's own is not above it any more and without one there would be no back arrow and nothing saying what the list is. The desktop keeps its Keychain rail entry. A rail with nine slots has room, so this is the second thing the two heads arrange deliberately differently, after the hub itself. **Terminal became Connections**, and the word does more work than a rename usually does — see below. The enum member stays `ShellSurface.Terminal`, for the reason the tab was never called Vault: the surface is a terminal, and the word a user reads is the product's. **The + puts the software keyboard away.** It sits above a terminal somebody is typing into, so the sheet it raises was arriving underneath a keyboard covering the half of the screen the sheet is on — and worse, laid out into the strip left above it, since the keyboard's inset shortens everything this head draws. Avalonia cannot do this and it is worth knowing why: `TopLevel.InputPane` reports the keyboard and offers nothing that closes one, because the framework's model is that it belongs to whatever has focus — and this keyboard was raised by the `WebView`'s own text input, by a native view Avalonia's focus manager never owned. Clearing Avalonia's focus leaves it exactly where it is. So `Platform/SoftKeyboard.cs` asks `InputMethodManager`, off the decor view's window token, and every step of it is allowed to be absent. **With nothing open, Connections is a connect screen rather than an empty state.** A box taking `user@host` or `user@host:port`, a password, and the machines most recently connected to underneath. The box is the only path in this product to a machine the keychain has never heard of, which is a real case it had no answer for: an address somebody was handed five minutes ago. A typed password and nothing else — offering the keychain's keys would be a second binding resolution beside `TryBuildAuthentication`, and the argument against a second one is written there at length. Nothing typed is saved, and the screen says so: a machine worth keeping belongs on HOSTS, where it can carry a key, a group's defaults and a name. The recents come out of the vault's own connection log rather than a list kept in this process, so they survive a restart and arrive on a new phone with the keychain. Deduplicated by address, because this is a list of places and not of events, and capped at six so the box stays above the keyboard. Emptied when the vault is — they are decrypted entries naming where somebody works, and a lock that left them on screen would be a list still readable after every key that decrypted it was zeroed. Tapping one leads to whichever of two things it is: a keychain host goes to that host's connect bar, where its key, its password box and its refusals already live, and an address goes back into the box, without the password, whose absence is the point of that path rather than a gap in it. **The connect path was shaped like `HostRowViewModel` all the way down.** The log entry, the identification, the failure record and the retry all took a row. They take a four-field `ConnectionTarget` now, so a connection to an address shares the ladder of refusals, the host-key question and the tab's lifecycle rather than growing a second copy of them. `ConnectionRecorder.Record` and `Identify` have always taken a nullable host id, so the log could already hold a connection with no item behind it. One behavioural change falls out of that and it is the one to know about: **trusting a host key now retries the attempt that raised the question** instead of re-running whichever host is selected. That was correct while a selected host was the only way to connect; with a manual target it would dial a different machine, or refuse with "choose a host first" over a key the user has just agreed to trust. The test selects a host first, so a regression cannot pass by connecting to the wrong thing successfully. `LogsViewModel.ReloadAsync` split so the connections half can be read alone. Reading the keychain's activity for a screen that offers neither would double the decryption on the list that was already the expensive one. Twelve tests: the parse grammar as a theory over seven refusals, the dialled request, the retry, and both branches of tapping a recent row. The recents rows are built by hand rather than connected-and-closed — what those tests are about is which branch a row takes, and driving it through the recorder's queue would test the recorder, which `DodoSSH.Client.Session.Tests` already does. What needs a device is phases 11.6 to 11.9 of `docs/manual-checks.md`. |
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52f7226ac2 | Merge branch 'claude/connection-host-default-text-9e501d' | ||
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9801a744ba |
Merge branch 'main' into claude/angry-cray-f3d496
# Conflicts: # README.md |
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7343c717da |
Bring the last three outlined marks over to the filled tile
ServerScreen, LockedScreen and PendingScreen were the only places left drawing v1: a 44px square outlined in the accent with >_ in the accent inside it. Every other place the mark appears — both headers, the desktop titlebar, the launcher icon and the .ico — draws it filled. The radius is derived rather than chosen. The mark is 6 at 20 and 8 at 26, a third of a unit per unit of tile, which puts 44 at exactly 14 — and 14 is already on Phone.axaml's radius ladder as the one for a block of monospaced output, which is a fair description of a box with >_ in it. PendingScreen takes the shape and not the colour. It is the screen that says a surface is not built yet, and the accent is the shell's one "do this" colour; a tile in Raised with the glyph left at TextFaint keeps the mark recognisable while the screen goes on looking as inert as it is. |
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dbfe3a5a37 | Merge branch 'claude/host-connection-top-bar-25d04e' | ||
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99d3ab386f | Merge branch 'claude/connection-host-default-text-9e501d' | ||
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5800a4bbd0 |
Give the keychain the DELETE its confirmation was already written for
The counted confirmation has been on this screen since the phone got its screens, and nothing could raise it. PendingDeletion is armed by DeleteSelectedItemCommand and its siblings, and the only Delete bindings anywhere on this head were the files screen's remote delete and the snippets one — so the card, and the header comment calling it structural, described a question the phone could not ask. The button is what was missing rather than anything behind it: the command, the counting and the wording were all already shared with the desktop. It sits in row 2 beside that confirmation rather than in a bar at the foot of the screen, which is where HOSTS and FILES put what to do with the chosen thing. ShowsItemActions is SelectedItemIsEditable and not-already-asking, so sharing the row makes the question take the place of the button that asked it, and DELETE cannot be pressed a second time underneath its own confirmation. A button at the bottom and its question at the top would be one exchange drawn twice. DELETE alone, without the EDIT the desktop's detail pane offers beside it, because there is nothing on this head for EDIT to open. That is also why the bar names the item rather than trusting the highlight: it is the only thing on screen saying which row is about to go. And the highlight had to be made to exist. HOSTS and FILES fill the selected ContentPresenter, which works because their rows are bare Borders; a keychain row is Border.card, and the card paints an opaque Sidebar over it. The selector reaches the card itself instead, in the same Active the chosen host wears, so the row a button now acts on looks different from the ones it does not. The TAGS comment said renaming and deleting happened here. Half of that is true as of this commit and the other half is not — a tag is still renamed on the desktop, because no kind of item opens an editor on this screen. The README's paragraph about what the phone is missing said there was no host editor, which stopped being true when the floating + and both editors landed. It now names what is actually absent: no local pane for file transfer, no keychain editor, and no screen at all for pins, teams or import. |
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a2f0d4813a |
Take a third off both of the terminal's bars, and centre the cross in a tab
The bar the last commit put above a shell opened at 52 and the accessory row under it at 50, both inherited from the arrangement they replaced rather than measured against the one they are in. Neither is carrying a title or a sentence any more — the top one holds two icons and a row of pills, the bottom one a line of keys — so a third comes off each: 35 and 33. Every height inside them came down too. The pills go 44 to 30, the icon squares 34 rather than 44, the keys 38 to 30. A bar that shrank around contents that did not would not have saved anything; it would have moved the clipping somewhere harder to see. Two of those numbers had arguments written against them and both arguments change rather than disappear. The pill was 44 because it contains the one control on this head that is destructive with neither confirmation nor undo, and that is now carried by width — the cross keeps its full 44-pixel column, and what it gave up is vertical slack in a row where nothing sits above or below it to be hit by mistake. The keys were 38 for the same kind of reason, and the 44 that mattered there was always the width: ten keys flexed across 360dp is 32 pixels each, which is what the horizontal minimum exists to refuse. Both comments say what replaced the reasoning rather than quietly showing a smaller number. The close cross was not vertically centred, and it was not a rounding error. `Button.row` sets `HorizontalContentAlignment` and says nothing about the other axis, so the glyph sat against the top of its own column while the label beside it was centred by the stack panel it lives in. On the control that ends a session that reads as a misprint. Both alignments are now stated, on the button and on the text. The `+` loses the accent and becomes the same `Button.icon` as the arrow across from it. The two are a matched pair at either end of one bar — one leaves this surface, one adds to it — and an accented one ranked itself above the way out. The accent fill belongs to the floating `+` on HOSTS, which is the only action on its screen; this one is not. Five pixels between the renderer and the keys, as a margin rather than a border. The renderer is a native child view and nothing Avalonia draws can sit on top of it, so a hairline there would have to be a row of its own — and a terminal whose last line of output is flush against a row of grey keys reads as one surface that has gone wrong rather than as two that are different things. The four places that named the old bar height are corrected, including manual check 11.5, which asserted a number that would now fail. |
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d6cd8825fc |
Let the launcher icon catch up with the mark v2 already drew everywhere else
TitleBar and PhoneShell have drawn >_ knocked out of a solid accent tile since v2, and both say in a comment that the launcher icon draws the same thing so the three cannot drift. The launcher was still v1: an outlined square in the accent. The comments are true now. On Android the tile is the background layer rather than a rounded rectangle in the foreground, because the rounding a launcher applies is its mask. Drawing the tile would put a second rounded shape inside the mask, clipped at the corners on any device whose mask is not the one it was drawn for; leaving it to the mask gets a squircle on one device and a circle on another for free. Windows has no mask, so dodossh.ico still draws its own corners. The monochrome layer keeps only the glyph. A themed icon drops the background, which is where the tile now lives, and a layer filled to the edges to stand in for it would tint to a featureless square. The glyph is half the width of the safe zone, taken from the two headers rather than invented -- both set >_ a little under half the tile across. It is also markedly more legible small than the outline was: dark on accent at 16px is a mark, where a sub-pixel hairline was a smudge. |
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0d239bcd6c | Merge branch 'claude/adding-hosts-phone-docs-e472b0' | ||
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84b198bda0 | Merge branch 'claude/host-password-persistence-2c2c1f' | ||
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7e4e068aab |
Merge main into the teams branch
Two conflicts, and both were two people counting the same things differently rather than disagreeing about what the code should do. PhoneShell's header comment. The branch made "the five hub screens" numberless, because TEAMS made it six and a number in that sentence had already gone stale once. Main corrected "three destinations" to "two" in the same sentence, because giving a shell the whole phone took the terminal out of the set the header is drawn on. Both are right and neither noticed the other: the header now stays on the hub's screens and on the two top-level destinations, which is Hosts and Keychain. The manual checks. Both sides appended a Phase 10 — main added the software keyboard and the phone's terminal surface as 10 and 11, the branch added Teams. Nothing about them overlaps, so the resolution is to keep all three in the order they were written and renumber Teams to Phase 12, its subsections and the one cross-reference inside 12.1 with it. Main's two phases keep the numbers they already carry in its history, since renumbering those would move headings somebody may already have linked to. Everything else merged without a conflict, and the two places worth checking afterwards both held: IsMoreSurface and the first case of PhoneShell.OnBackRequested each kept ShellScreen.Team alongside main's edits. Those two are one fact in two places, so a merge that dropped Team from either would have trapped the user on the teams screen with the MORE tab dark. Verified after resolving: solution builds with no errors and no new warnings, the Android head builds, and every suite passes — App 214, Layout 73, Api 162, Infrastructure 34, Contracts 25, Session 54. App gained the three shell-flow tests main brought with it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b86ff6158b |
Keep the password that just worked, so the host stops asking for it
The vault has held credentials and host bindings since they landed, and the only route from a typed password into one ran through two screens: add a password under Keychain, open the host, bind it. The password box's own tooltip instructed people to do exactly that by hand — which means typing the secret a second time, into a screen that has no idea which host it is for, while the screen that does have the password is the one being left behind. A tick beside the box does it in one step. What it produces is an ordinary CredentialSecret, named after the host, bound through CredentialId with AsksForPassword cleared beside it. That is the whole reason nothing else here had to change: it syncs, it merges, it appears in the keychain, it can be renamed and deleted, and it can be bound to the other nineteen machines that share the account. A password field on HostSecret would have been a payload schema bump, a fourth place a secret lives, and a copy per host to rotate and forget. It waits for a handshake the remote accepted, and that is not caution for its own sake. Binding on the keystroke would store whatever was in the box — including the typo about to be refused — and the host would then stop asking, leaving a machine nobody can connect to until they work out that the keychain is where the wrong password now lives. For the same reason the password is read from the credential as dialled rather than from the box, which stays typeable throughout a handshake. Off by default, because the typed box exists precisely for the passwords that should not be in a synchronised vault — a one-off on a machine somebody will never open again. The credential is written into the host's own vault rather than the active one: in the personal vault, bound to a team's host, it would be a binding every other member can see and none of them can resolve. One thing is given up knowingly. The confirmation naming where the password went is replaced a moment later by the auto-sync's own count, exactly as SaveHostAsync's "Saved 'x'" is; this follows that rather than becoming the one write that suppresses a sync line. The feedback that lasts is the row answering "credential" and the box disappearing — which is also the only way to store a password on the phone at all, since that head lists credentials but has never had an editor to create one in. |
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8da58db5ce | Merge branch 'claude/host-connection-top-bar-25d04e' | ||
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80ae586fc4 |
Give a shell the whole phone, and one bar to leave it by
A connected phone was drawing five rows of chrome around the thing the user opened it for. The vault header at 56, the terminal's own tab strip at 52, a connection line at 36, the shells strip at 46 and the four-entry bottom bar at 64: at 360dp that is about a third of the display, and every row of it was about somewhere the user was not. What replaces them is one 52-pixel bar drawn by the surface itself — back on the left, the session pills, and a `+` across from them — and then the terminal. Three of those rows belong to `PhoneShell` and each is now bound on `IsShowingPages`. That is the same question asked once rather than three conditions that could drift: the surface is either a page or a terminal, and these are the chrome a page has. The header needed a wrapper because Avalonia's bindings have no "and" and it already had a condition of its own; the strip needed one for the same reason. The bottom bar had none and is bound directly. The back arrow goes to the page the terminal was opened over rather than to Hosts by name, because the system back gesture already picks that and an arrow landing somewhere else would be the second of two answers to one question. The bar's `+` raises a sheet offering the three connections this application can make — a shell, a host's files over SFTP, a bucket — since SFTP and S3 used to be two taps through the bottom bar's MORE and the bar is not on screen here. A control that replaced it and led to one of the three would have quietly removed the other two. Two things moved rather than being dropped. The text-size buttons are pinned at the right-hand end of the accessory key row, outside its scroller: the connection line existed to keep them from scrolling out of reach, and being outside the scroller answers that argument rather than abandoning it. The dialled address moved onto the connecting card, which is the moment it is worth reading — what is being connected to, before anything has answered — and after that the shell's own prompt says it more accurately than a header derived from the keychain ever did. The sheet collapses the renderer rather than covering it. Whether Android's `WebView` composites above Avalonia content the way Win32's child window does is still unverified — `docs/android-port.md` has said so since the port — so this follows the desktop's palette and gives up the rectangle outright, which is correct under either answer. It collapses `IsTerminalShowing` and not `IsTerminalSurface`, because the bar the sheet was raised from is part of that surface and dropping it would take the bar, the tabs and the whole arrangement with it, leaving the sheet floating over the page underneath. `OnSurfaceChanged` is the one place the flag is lowered, and that is the load- bearing half. Every way out of a terminal ends there — a destination, the files screen, the palette connecting to a host, closing the last tab, a lock — and each of them would otherwise leave a sheet set over a page. Not merely untidy: the flag holds the renderer blank, so the next return to the terminal would draw the menu again over a rectangle kept blank by it. Opening is refused off the terminal surface for the same reason from the other direction. The back gesture gains a guard above the switch, in the shape of the editor guard that arrived with the phone's `+`. It is nearer than any of them: with no header and no bottom bar, while the menu is up that gesture is the only way off it other than the scrim and CANCEL. The bottom bar's Terminal entry lost its `IsCurrent` binding. The bar is collapsed on that surface, so the binding could only ever be read as false, and a rule about a state the control cannot be in is a claim that it can. Three tests in `ShellFlowTests`, which is where shared state-machine behaviour for this head goes: the collapse and its recovery, the refusal to open over a page, and the sheet lowering both by a menu entry and by a route it was never wired to. Everything visual needs a device, so it is phase 11 of `docs/manual-checks.md` — and 11.2 is the check that would finally settle the compositing question this head has carried as unverified since the port. |
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a43286ece8 |
Let a team change hands, and be joined by somebody with no account yet
M3 built teams and stopped short of the two operations that decide who controls one. Both were written down as refusals rather than omissions: ADR 0009 listed ownership transfer under "deliberately not built", and design-import-gaps said an invitation needed "a token with a lifetime and an outbound mail path". One of those reasons had expired and the other never applied — an invitation does not need a token if it is not a thing anybody presents. Handing a team over is one write. The member you name becomes owner and you become an admin, in a single transaction, because ownership is sole: promoting first leaves the team owned twice, demoting first leaves it owned by nobody, and there is nobody left with the authority to finish a transfer that stopped in the middle. That is also why it is not two calls to the role endpoint, which refuses Owner outright. The outgoing owner is demoted rather than removed — removing them would revoke their vault key grants and flag every team vault for rekey, which is a far larger act than the one asked for, and somebody handing over a team is usually staying in it. It unblocks the thing that was impossible before: an owner can now leave, by handing the team on first. An invitation is a standing instruction rather than a message. This server has no outbound mail path, so nothing is sent and there is nothing for the invitee to present. The row says the next account signing in with that address joins this team at this role, and telling them to sign in is the caller's job over a channel this server does not carry. A link nobody can deliver would be worse than none. It lives in its own table rather than becoming a membership with MembershipStatus.Invited, and that member stays unwritten for the reason it always was: team_membership.user_id is not nullable and carries a foreign key, so somebody who has never signed in has nothing for that row to point at. Widening it would make the unique index on (team, user) meaningless, because PostgreSQL counts every NULL as distinct. Verification is the security boundary, and nothing in this server read it before. A claim requires the access token to assert email_verified. An invitation decides what the server will serve, so one claimable by anybody able to obtain a token carrying somebody else's address is a way into a team — which is precisely the attack OidcOptions.AllowEmailLinking exists to refuse, and it would have been reintroduced by the back door. There is deliberately no setting that relaxes it: a flag that exists is one somebody turns on for the afternoon their provider is misconfigured. Absence is refused rather than trusted, and logged, because a provider that never sends the claim otherwise leaves every invitation pending with nothing anywhere saying why. Claiming happens at just-in-time provisioning and again on an hourly sweep. The sweep is what makes it recoverable rather than one-shot — an invitation issued between an account being created and that person next signing in would otherwise be stranded for ever — and it shares its rate with the last-seen write because both are housekeeping nobody is waiting on. Archiving is refused while a team owns a vault, and that refusal is the end of the road rather than a step on it. A team vault is readable because of membership, so archiving one that still owned vaults would take them away from everybody holding a key, including the caller, quietly and all at once. Nothing in this product deletes a vault, so no order of operations gets past it today — which is stated with a count of what is in the way, for the reason the SFTP layer refuses a recursive delete: a refusal is visible and a quiet removal is not. It is owner-only, as handing over is; renaming is not, because a rename is visible to everybody and reversible by anybody who can do it. The slug is not renameable at all: it is unique only among live teams, so a rename could take one an archived team is still holding, and that team could then never be restored. LAST ACTIVE is real and coarse on purpose. UserAccount.LastSeenAtUtc is refreshed on ordinary authenticated requests, at most once per account per hour, through ExecuteUpdateAsync — user_account carries the xmin concurrency token, so a read-then-write on the hot path would start losing races between one user's own overlapping requests. An hour is the granularity the question is actually asked at, and the interface draws it to the day rather than the minute so it does not read as a precision that is not there. The remarks in Contracts and in the view model that argued at length for the column's absence are rewritten rather than extended; both had become false. Two endpoints already existed and nothing called them. ChangeTeamMemberRole and ListVaultGrants have been reachable since M3. The role picker refuses Owner itself rather than letting the server do it, since the interface already knew the rule; the key-holder list sits under the vault rather than beside the member, because a grant is per vault and a count on a member row would imply per-item sharing, which is M5. It lists withdrawn and stale grants and says which they are — a list that dropped them would show a departed colleague as merely absent rather than as somebody whose key was taken away — and staleness is decided by comparing generations, since a grant can be Active and still open nothing. ADD MEMBER stopped being a dead end. An address the directory did not know used to end at a sentence telling the user their colleague had to sign in first. It invites them instead, from the same button, because which of the two applies is a fact about the server's account table rather than about what the user is doing; which one happened is reported afterwards, because that decides what they do next. An address that merely has an account is invited rather than refused: refusing would have made the endpoint an oracle for which addresses have accounts here, answerable by anybody willing to create a team first. The phone has a TEAMS screen, behind MORE, and it is the reverse of every other row in design-import-gaps: a shipped screen the design had no slot for. It is there because an invitation is claimed by signing in, so somebody told they are now in a team is at least as likely to be holding a phone — and a membership visible only on a head they never installed is one they cannot see. It draws SHARE KEY and nothing that takes something away: wrapping a key is the one act on that screen a server cannot perform at all, and the desktop guards its revocations with a tooltip, which is a control a touch screen cannot show. Two defects were found by an adversarial pass and both were green against the whole suite at the time. The owner-only check on archiving and handing over had been weakened to the admin check while their messages and comments still said owner — and since nothing behind the archive endpoint re-checks it, an admin the owner had promoted could have archived the team out from under them. And the rename endpoint built its response with a hardcoded Owner role, so an admin who renamed a team was handed a summary claiming they owned it, and a client trusting that instead of re-listing would have offered them the two owner-only buttons the server then refuses. The new table gets its constraints tested rather than merely migrated: live uniqueness per (team, address), the citext proof that an address typed by a person matches one cased by a provider, and reissue after both revocation and acceptance. The teams screen gets its first entries in the layout suite, at the minimum window with every list populated and with each of the two states that cover half of it — it had none, and it just grew four sections and a second line in the member row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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416f233657 |
Let the lock screen wear the theme instead of its own copy of it
Four controls on this screen carried a full set of metrics each, and three of them were a shared class rewritten by hand — UNLOCK is Button.primary down to the font weight, the fingerprint button is Button.secondary, the passphrase box is TextBox.field. Copies drift, and every difference between these and the originals was drift rather than intent: corner radii of 6 from the first design where v2's ladder says 9 for a button and 11 for a field, a label half a point small, and the missing content alignment that put UNLOCK's word against the top of its box and started this. Two things fall out that are worth naming, because neither was the reported fault. UNLOCK now has the pressed and disabled states the class carries, and before it had neither — pressing it ran Fluent's default, which replaces the accent fill with a theme grey, so the one button this application most wants to look deliberate flashed the wrong colour under a thumb. And the passphrase box is 44 rather than 48, which is what every other box on the phone is; the four pixels bought it nothing that the button under it does not already give the thumb. RESET keeps two properties of its own against Button.danger, and they are the two that carry meaning. That class is a DELETE beside a KEEP, where the red outline says which of two offered actions costs something. Here there is no pair, and a bordered red button under UNLOCK reads as the next thing to try rather than as the last resort the screen means it to be. The live-sessions disclosure is not a class anywhere — warn cards are plain borders on all three screens that draw one — but its radius was 6 against the 12 the other two use, so it joins the ladder without joining a class. |
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6fb82a111e |
Sit UNLOCK's word in the middle of the button it is drawn on
A button's content alignment defaults to Stretch and the Fluent template binds it straight through, so a text block filling a 48-pixel button draws its line along the top edge of it rather than across the middle. That is why all seven button classes in Phone.axaml set VerticalContentAlignment, and it is why this one did not: the lock screen is the only place on the phone whose buttons carry their own metrics rather than a class, and it was written with the horizontal half of the pair and not the vertical. Its two neighbours are unaffected and not for the same reason, which is worth knowing before this is read as a pattern: RESET has no fixed height and a symmetric vertical padding, and the fingerprint button's content is a panel that stretches and centres its own children. Only the one with a bare string in a fixed-height box shows it. Left as its own set of metrics rather than folded into Button.primary, which it otherwise duplicates down to the font weight. The two differ in corner radius — 6 here against the 9 the v2 ladder gives a button — and changing that is a design decision rather than a fix to the thing that was reported. |
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ce86a4ff72 |
Look the panel up, because the field the generator declares is never filled
The last commit crashed the phone before its first frame. `PhoneShell` took the `Body` field that Avalonia's name generator declares for `x:Name`, and that field is assigned in the generated `InitializeComponent` — which no view on this head calls, all of them loading their XAML directly instead. It compiles, it is null at run time, and this control dereferences it in its constructor. `TerminalScreen` has been looking its two named controls up with `FindControl` since it was written, for exactly this reason. This does the same, and the remark on the field now says why so the next person reaching for the shorter spelling finds the answer before the device does. Confirmed rather than guessed: the generator's output for this control is one method, and the assignment is inside it. |
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35387b1c9d |
Tell the phone's keyboard these are secrets, and get it off the box
Five boxes on this head take a secret and every one of them was drawing dots and saying nothing. `PasswordChar` is a screen property: Windows has no opinion about what is being typed into a text box, so the desktop head needs nothing more. Android's software keyboard has an opinion, and left at its default it read a vault passphrase as prose — completions offered in the suggestion strip above the box, and the passphrase itself learned into the IME's dictionary. Dots on screen with a word bar over them is the worst of both: hidden from the person typing it and offered to the room. `TextInputOptions.ContentType` is the property the Android backend maps onto `InputType`, and it is what turns both off. Both attributes now live in one `TextBox.secret` class rather than being repeated per box, because they are two halves of one fact and the next box added would have got one of them. The keyboard also went on covering whichever box had raised it. That is in `PhoneShell` rather than on each screen: everything the phone draws is inside its one root panel, so a bottom margin shortens all eleven screens at once, and a screen added later cannot forget to handle something it never had to know about. Two mechanisms, and it matters that neither is a backstop for the other. Before Android 15 the activity now declares `AdjustResize` and the platform shortens the window itself; left unspecified Android chooses, and what it chooses for a window whose entire content is one native view — which is what an Avalonia surface is — is to pan, sliding the window by however much it thinks the focused native view needs and leaving the box exactly where it was. That was the bug. From Android 15 the attribute is ignored, edge-to-edge being enforced and the window no longer resized for the keyboard at all, and the reported inset is what there is. Each is dead where the other applies — where the window resizes, the inset arrives already consumed and measures zero — which is why the margin comes from the inset alone. Both added together would strand the interface an entire keyboard above the keyboard. Scrolling the box back into view keys off the size change rather than off either mechanism. `ScrollViewer` already brings a newly focused child into view; what it cannot know is that the visible region shrank after the focus, and both ways of losing that region end in the same resize. None of it is reachable by a test. The software keyboard is an inset the platform reports and a headless top level reports none, so phase 10 of `docs/manual-checks.md` is the whole of the verification — including the note to run it on one device each side of Android 15, since a build exercised on only one of the two will look correct and be half broken. |
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16e0051e89 |
Draw the tags that have been storable and invisible since the domain landed
`Tag` has been a full item kind for three commits — a table, a migration, a codec, a merge, a cipher — and `HostSecret.TagIds` has merged per tag so two people tagging one host both keep theirs. Nothing drew a chip. The tags a client could store were ones nothing here could see. Chips on host rows, both heads, from names resolved through the tag list rather than ids: a tag that does not resolve is left out rather than drawn, because it means the tag was deleted elsewhere or belongs to a vault this session cannot read, and a host with one chip fewer is the honest answer where a host wearing a GUID is not. The id stays on the host, so the chip comes back if the tag does. The picker is chips that toggle, matching the chips on the row behind it. A list of names to tick would make the user match an entry to a chip they can see two inches away. The box under it creates a tag and puts it on straight away, because that is when a tag is usually wanted — while tagging a host and finding it does not exist yet. Unlike every other field in that editor it writes to the keychain immediately, since a host can only name an id that exists; cancelling therefore leaves the tag behind, which is honest rather than hidden. A name that already exists is used rather than repeated: two tags called "staging" are storable and must stay storable, because two people creating one offline is how it happens, but typing it into a box beside a chip of the same name is a slip. Renaming and deleting needed a home, or the picker fills with names nobody uses and never empties. That home is a TAGS category on the keychain screen, where every other item kind is managed — and renaming is the whole reason a tag is an item rather than a string repeated inside twenty payloads: it is one write, and no host is touched. The delete confirmation counts the hosts wearing it, which is the difference between a tidy-up and losing a filter somebody relies on. The desktop host editor now scrolls, and that is not a tidy-up. A picker's height is a chip per tag in the keychain, wrapped, so somebody with fifteen tags has an editor half again as tall as somebody with three; no fixed height holds that, and trimming other fields to buy room only moves the failure to whoever has sixteen. The layout suite caught it the moment its seeder grew tags — which is why the seeder now creates ten rather than three, enough to drive the pane onto its cap so the capped shape is what gets measured rather than one no real keychain produces. The cost is named where it is paid: the harness skips anything inside a ScrollViewer, so from here it certifies that pane fits the column rather than that every field in it does. Two smaller things fell out. Five buttons overflowed the keychain header by a few pixels, so GENERATE lost the word KEY — its tooltip carries what the word did. And TotalItemCount had been counting keys and credentials while ALL showed four kinds; it counts all five now, because a number under a chip that disagrees with the rows it opens is worse than no number. An adversarial review of this change found two defects it had introduced, both green against the full suite. NewTag filed into the "new items go to" picker while the tag list only ever holds the active vault's — so with a team vault selected a tag would be created, queued for push, reported as added, and then invisible, with no row, no count, no picker entry and nothing able to rename or delete it, because there is no active-vault switcher to go and find it with. The comment on the host editor's own create path states that exact rule; this was the one place that broke it, and NewObjectStore, whose list is likewise active-vault-only, already ignored the picker. And the tag editor was the only one of five that did not disarm a pending deletion when it opened, so arming a key's deletion and then pressing + TAG left a live DELETE for an item the user was no longer looking at, directly above the boxes they were typing into. Both are fixed, both have a test, and the first was checked against the broken version before being kept. The same review caught a doc comment that had been inserted between SnippetRowViewModel's summary and its declaration, silently taking it over. Verified by the whole suite on a clean build: 1413 tests over nineteen projects, none failing. Both heads build. The rectangles the layout suite cannot reach are phase 9 of docs/manual-checks.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4925dcf179 |
Give the phone the + it was promised, and the editors behind it
Steps 5 and 6 of docs/adding-hosts-on-the-phone.md, which finishes it. The phone can now put things in a keychain rather than only read one. The floating + arrives three designs after it was first asked for. It was refused twice on the honest grounds that it would open an editor this head had not got — and that stopped being true when steps 1 to 4 landed. It raises a sheet rather than a form, because "add" on this screen has been two operations since groups existed: a host, or a group to file hosts under. Both editors are cards in the list's own row, swapped for the list rather than stacked over it, following SnippetsScreen and for the reason written there: a form on top of the list hides what it is about. There is still no dialog and no editor screen anywhere on this head. The port and username boxes may be left empty, and the greyed text inside each is what the host will actually use — following the group picker as it moves, so the form says what leaving a box blank will do rather than making it a guess. The back gesture gains a guard above the switch rather than a case inside it. An editor is not a screen and has no entry there, and it is strictly nearer: the sheet sits over the editor's own screen, so back lowers whatever is topmost before it considers moving between screens. A group editor needs a way in, and the phone draws no groups panel — so the heading in the host list gains a pencil. A + that adds groups with no way to correct one is the same strange thing to ship as one that adds hosts with no way to correct one, and worse: a group's defaults are what every host beneath it falls back to. Scouting step 6 turned up a bug worth more than the prose it was looking for. ReloadGroupsAsync read the active vault alone, which was a cosmetic limitation while a group carried only a name — a teammate's host showed under UNGROUPED and nothing else was lost. Since a group began lending a port, a username and a binding, the same omission silently dropped all three: that host would dial 22 as nobody while the machine is on 2222 as deploy, with nothing on screen saying why. The resolution map now spans every readable vault. The editable list stays narrow, because a row shown across vaults needs a vault id for rename and delete and two vaults may hold groups with one name — but the map needs none of that, since it is only ever asked what an id says. An adversarial review of this change found something I had written a comment denying. The + was a child of the outer Panel rather than of the list's row, so it anchored to the bottom of the screen and sat squarely over the new EDIT button and the lower edge of CONNECT — and because a Panel hit-tests its last-declared child first, tapping the right end of EDIT would have raised the add sheet. The comment beside it claimed it was in the list's row precisely so that could not happen, and manual-checks 8.1 names that exact failure. It is in Grid.Row 2 now. The same pass caught a connect bar that was disabled rather than hidden while its own comment said hidden, a scrim that would have flashed its default pressed chrome across the screen, a fab comment claiming an accent fill no other button had when Button.primary has it, and a back-gesture remark naming two view-model properties that do not exist anywhere in the repo. That last one came from this plan, which invented IsVaultsSurface and IsConnectionsSurface, and pointed step 6 at a ConnectionsScreen.axaml that has never existed. Both are corrected in the plan rather than quietly worked around, along with a fourth "groups are flat" site in README.md that step 1 missed. The phone's rectangles are not measurable and structurally never will be: the layout suite is net10.0, the Android head is net10.0-android, and Avalonia's application is a one-shot process global — so a second head cannot share the process even if the reference were possible. Everything the sheet and both editors bind to is shared and is tested headlessly here; the pixels go to docs/manual-checks.md phase 8, nine checks, which is where this project already sends what it cannot assert. Tags remain the one thing asked for that did not ship. Tag is a full item kind and TagIds merges, encodes and resolves, but no screen draws a chip or offers to add one, so the tags a client can store are ones nothing here can see. Both editors carry the set through a save untouched so a client that can set them does not lose them. Recorded as half-shipped in docs/design-import-gaps.md rather than quietly left out. Verified by the whole suite: 1402 tests over nineteen projects, none failing. Both heads build. Nothing seen on a display — phase 8 is what that costs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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5593f337b6 |
Give the phone the second design, and both heads the palette it arrives with
The Android v2 design is what this head draws now: four destinations in a bottom bar — Hosts, Terminal, Keychain, More — with snippets, SFTP, S3, logs and preferences one tap deeper behind the last. The first design's four had nothing behind them, which is what made a hub worth building. The palette moved from green-black to blue-black, and it moved in the shared project because that is where it lives and the desktop v2 specifies the same seventeen tokens. One colour changed meaning rather than value, and it is the only semantic change in the file. Green used to *be* the accent, so Ellipse.dot.live filled with Accent and "the thing to press" and "a shell is open on this host" were the same colour by construction. v2 makes the accent blue and keeps a green for status alone, which finally separates them: Live is that green and nothing merely interactive may use it. The accent is also two colours now — Accent fills, AccentText writes — because a row of chips in the fill colour is a row of things that all look like the primary action. A palette is not one file, which is the part worth knowing before the next one. Nine hex literals lived outside it: the nav bar's own label colours, the accessory keys and their Ctrl-latched state, two scrims, the window background Android paints before Avalonia has a frame, and the launcher vector. The two C# sites now resolve from the dictionary by name rather than restating it. The renderer's page cannot — it is served to a WebView over a loopback socket — so terminal.css and terminal.js keep hand-copied values and say so at both sites. ShellScreen gained More and Buckets, appended rather than slotted in. SFTP and S3 are one screen over one TransfersViewModel differing only in which picker they offer, and the kind is set by the button that navigates rather than on arrival — doing it in OnScreenChanged made every arrival at Transfers force the picker back to hosts, including the desktop's own rail arriving at a screen with a bucket already open. It refuses to change kind while a session is live, because there is one session behind both destinations and switching under it would title a screen S3 while it listed an SFTP host. What the design draws and this does not, on the usual grounds. The FORWARDING screen: nothing here forwards anything, so every toggle would be a control with no effect — it is a paragraph on the hub naming the absence, for the reason the desktop keeps TEAMS in its rail. The terminal's `23 ms · fwd 5432`. An ED25519 badge and a SHA256 line on keychain cards, which need an algorithm field and a fingerprint the item type does not have. An `agent` chip, for an agent that does not exist. Snippet run history and exit codes. The Logs FOLLOW pill, which claims a live tail over records that are written once at close and read when the screen opens, and the severity filter, which has nothing to count — that chip row is spent on the real choice, which of the two logs. S3 bucket totals and lifecycle. And the + on HOSTS, which would open a host editor this head has not got. SFTP is browse, open and delete. Both transfer commands work, and what they work against is the local pane: QueueDownloads writes to Path.Combine(LocalPath, name), and LocalPath starts at SpecialFolder.UserProfile, which on Android is the application's own private directory. A download would have reported success and left the file where the person who asked for it cannot open it, which is worse than not offering it — a refusal is visible and a file in /data/user/0/ is not. The queue is not drawn either, since nothing here can put anything in it. Both return with the document picker. The foreground service still counts zero transfers, and the reason moved rather than went away. Four defects worth naming, because three of them are the kind that compile. A Button as a ListBox ItemTemplate swallows the pointer press before the list sees it, so the files listing selected nothing and every command reading the selection did nothing — the row is a Border now and the phone-only single-tap-to-open is a Tapped handler, which also keeps a desktop single click from walking into directories. Avalonia type selectors are exact, so TextBlock.fingerprint never matched SelectableTextBlock and every fingerprint on this head rendered proportional and unwrapped: that was breaking the never-truncated rule on the host-key sheet already. The new two-level hierarchy had no handler for the system back gesture, so back left the application from a log screen. And the tab's close cross had shrunk to a 30x32 target flush against the select target, which is the one control here that ends a shell with no confirmation and no undo. Fingerprint unlock is raised on arriving at the lock screen rather than waiting for its button, which is still there. Only at launch: a lock the user asked for is not answered with an immediate request to unlock, which makes LOCK look inert and trains the reflex of authenticating at a prompt nobody asked for. And once, because a declined gesture leaves the passphrase box exactly where it was and a prompt that came back after being dismissed would be a modal you cannot get out of to type into it. Two fixes fall on the desktop. Its file listing coloured directories with Info and executables with Accent, which was blue against green and is now two steps of one blue; an executable is Live now. And a bucket's folders were drawn with a 0001-01-01 timestamp, because a prefix has no modification time — blank now, for the reason a directory's size is blank. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the layout suite that stands up real Avalonia and parses every desktop screen. Both heads build. Not verified on a device — nothing in this head ever has been; see docs/android-port.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2 |
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c00e5dbc5c |
Let the terminal's text be made bigger, and remember how big
Taking pinch-zoom off the phone left nothing in its place, and there was nothing on the desktop either. This is the replacement, and it is deliberately not the thing that was removed: zoom scales what has already been drawn, so the remote goes on wrapping to a width that is no longer on screen. Changing the font size refits the grid and reports the new column count, so the far end is told it has fewer columns. That round trip is the feature. The size is one number, owned by the shell. It has to be, for two reasons that pull the same way: it must survive a relaunch, and it must be reachable from a phone that has no Ctrl key to press. So the page asks and the host decides — a signed step over a new client opcode, answered with a size over a new server opcode. The phone's buttons and the desktop's chords arrive at the same place, and a size set by either is the size both remember. Stored in settings.json beside the cache rather than in it, and that is not laziness about a migration. The cache is encrypted and unreadable until a vault is unlocked, and the first terminal of a locked launch needs the size already. Nothing secret may go in that file; ClientSettings says so out loud, because the next person to add a preference is the one who needs to read it. Where it is reachable from differs per head, and only here. The phone gets A− and A+ on the connection line — not in the accessory row, which scrolls, and a control that fixes unreadable text must never be the thing that is off-screen. The desktop gets the three chords every terminal emulator has, answered by the page while a terminal has focus and by the window when it does not, plus a row in preferences that shows the current value and names the chords rather than replacing them. Someone whose terminal is too small to read is not in a position to go looking. Clamped 8 to 32. Below eight a monospace grid stops being legible and becomes a texture, and every column of it is still a column the remote is being told exists; above thirty-two a phone in portrait has too few columns to hold a prompt. The buttons disable at the ends rather than accepting presses that do nothing, which on a terminal reads as the application having stopped responding. The preferences screen's header comment claimed none of the design's terminal settings could be saved, and listed the three things that were missing to make one work. All three now exist, so it says which one is real and why the other five still are not. Verified with the protocol suite — including that the step byte round-trips signed, since read unsigned a step down arrives as 255 and clamps to the largest font, making "smaller" do the most dramatic available version of "larger" — a data-plane test that the chord is heard with no session registered, and five shell tests: the default matches the renderer's, both clamps hold, reset works, and a size chosen in one shell is there in a second one over the same profile directory. Layout suite and both heads build. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5cb9ffaf9d |
Stop the phone's terminal being a page you can pinch
The terminal on Android could be pinch-zoomed and double-tap zoomed, which a terminal must not be: the grid is sized to the window by the fit addon and the column count is told to the remote, so zooming makes the visible width disagree with what the far end is wrapping to, and puts the cell under your thumb somewhere other than where you tapped. Three things, and the first is the one that made it look worst. The page had no viewport meta tag at all. An Android WebView with no viewport lays out at a notional 980 CSS pixels and scales the result down to fit, so a terminal built to fill the window was drawn small and then offered as something to zoom around in. width=device-width makes one CSS pixel one layout pixel, which is what the fit addon has been assuming all along and what a desktop WebView gives without being asked. Second, the gestures. touch-action: pan-y keeps the only one a terminal wants — dragging the scrollback — and refuses pinch-zoom and the double-tap zoom that fired on every attempt to place a cursor. text-size-adjust stops Android's own font inflation, which resizes text it judges too small without telling the page and leaves the characters no longer matching the grid that was measured. Third, the knob that actually disables zoom: BuiltInZoomControls on the WebView. user-scalable=no is in the viewport tag for completeness and does nothing on its own — Blink has ignored it since Chrome 48 and WebView follows Blink. That is worth knowing before somebody removes the C# and trusts the meta tag. The page and stylesheet are shared with the desktop head, deliberately, and none of it costs anything there: a desktop WebView already lays out at device width, and a Windows touchscreen should not be pinch-zooming a terminal either. This does not settle whether the phone should keep a browser-based terminal at all, which is the question actually asked. It does remove the reason it was asked, and every complaint about this renderer so far has turned out to be configuration rather than the approach. Verified by building the head in Debug and Release and by the desktop layout suite, which draws the same assets. Not verified on a device — nothing in this head is; see docs/android-port.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a0d53b0c9d |
Give the phone its screens back by not stealing a data context
Signing in on the phone reached an unlocked shell showing PREFERENCES over the middle of the
screen, with a bottom bar whose four buttons did nothing. The buttons were fine. Every one
of them changed the shell's screen exactly as asked, and nothing moved, because an opaque
panel was sitting on top of the whole page area and never came down.
PendingScreen set DataContext = this in its constructor, so that Heading and Detail could be
written as plain bindings inside its own XAML. That is not a private arrangement: a binding
the parent writes ON one of these — IsVisible="{Binding IsPreferencesShowing}" in
PhoneShell — resolves against this control's data context, which was no longer the shell.
The binding looked for a shell property on a PendingScreen, found nothing, and left
IsVisible at its default. Its default is true. So the panel that says "this screen is not
built yet" was permanently visible, last in the Panel and therefore on top of the host list
and the keychain both — and the terminal underneath them.
The two properties are read with $parent now and the control inherits its context like every
other screen. There is no x:DataType on it any more either, so a plain binding here is a
compile error rather than a silently missing screen.
The desktop head has the other half of this lesson written down already: MainWindow gives the
terminal's IsVisible a FallbackValue precisely because an unresolved visibility binding does
not hide anything, it shows everything. That note was about the previewer. This is what it
looks like at runtime.
Verified by reproducing the mechanism rather than by reasoning about it: a control that owns
its data context ignores a parent's IsVisible binding and stays visible; one that inherits
obeys it. The head builds in Debug and Release. Nothing has been run on a device, as ever —
see docs/android-port.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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1db8bed872 |
Let a cancelled sign-in end the sign-in rather than the timeout
Backing out of the login page on Android left the shell showing "Opening your browser to sign in…" with the button disabled for five minutes. Nothing was wrong except that nobody told it: the redirect callback only ever completed when an intent arrived, so a user who pressed back was waiting on OidcClient's browser timeout to expire before the flow failed and the button came back. There is no cancel event to subscribe to on this platform. Pressing back, dismissing the browser and closing a provider's error page are indistinguishable from here — the browser goes away and this application is foreground again with nothing delivered — so being resumed while a sign-in is still waiting is the signal, and the only one there is. The launcher records that a browser took the intent, OnResume fails the wait, and the guard means the resumes that have nothing to do with signing in (a launch, recents, the keystore's fingerprint prompt) go through untouched. An exception rather than a cancellation, because OidcClient reads a cancelled wait as its own timeout expiring and would report five minutes passing to somebody who waited two seconds. It cannot steal a successful sign-in either: Android delivers the redirect to OnNewIntent before resuming the activity, so the completion is already settled and the attempt does nothing. The enrollment key-binding trip through the browser is covered by the same change, since it waits on the same callback. The OnNewIntent remark had been sitting above OnResume, describing a method two below it. Moved back, since the new remark wanted the space and the old one was wrong where it was. Verified by building the head in Debug and Release. The behaviour itself is unverified for the reason docs/android-port.md gives about this whole head: nothing has been run on a device. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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57d4b30557 |
Put the app's own mark on the launcher
The sign-in and locked screens both draw the same thing — a square outline in the accent with >_ inside it — and the launcher was still showing the stock Android silhouette, so the icon somebody taps and the icon the app opens onto had nothing to do with each other. Redrawn as a vector rather than exported from the screen as a bitmap. There is one geometry here and no set of density buckets to update four of and forget the fifth, and the accent stays a number that can be diffed against Palette.axaml rather than a colour baked into a PNG. The hex is written out because an Android resource cannot reference a XAML dictionary — the same duplication colors.xml already carries for the window background, with the same obligation attached. Adaptive only, no raster fallback. Adaptive icons landed in API 26 and this head requires 28, so there is no device it ships to that would need the bitmaps; density buckets exist to choose between PNGs and there is nothing to choose. The background layer is the same @color/dodo_window as the window and the status bar, so the mark sits on the app's own near-black rather than on a second one almost like it. Two departures from the screen, both because a launcher is looked at much smaller than a sign-in header. The box is 42 across rather than the 48 that first suggested itself: 72 of the 108 survives masking, but that is a width, and a square meets a circular mask at its corners — at 48 they land 33.9 out against a radius of 36 and read as clipped despite technically clearing it. And the strokes are 2.2 and 2.8 where proportional fidelity to a 1px border on 44px would be 1.0, which a launcher drawing this at 48dp would render as half a pixel of nothing. A monochrome layer too, for the Android 13+ themed-icon setting. Without one a launcher with themed icons on falls back to the full-colour icon, which would leave this the single green thing on an otherwise recoloured home screen. Verified in the packaged APK: the icon resolves at all five densities, the three layers resolve, and the compiled vector carries the geometry above. The launcher rendering itself was checked against local renders under circular and squircle masks at 144 and 64 px, not on the device — the phone was locked. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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215e73b07f |
Let the phone's theme past the activity it is attached to
The head has now run on a device, and the first thing it did was die on the way up. DodoTheme parented @android:style/Theme.Material.NoActionBar, but AvaloniaMainActivity descends from AndroidX's AppCompatActivity, which asserts its own theme attributes while inflating and throws — "You need to use a Theme.AppCompat theme (or descendant)" — before a single Avalonia frame exists. The platform's own parents are the ones that look right, which is why the audit read as correct and the launcher icon still opened onto a splash screen and then nothing. Theme.AppCompat.NoActionBar instead, dark rather than .Light because every override below it repaints the window near-black regardless. The no-action-bar and status-bar decisions those overrides carry are untouched, so the reason they are there — a header that has to hold the vault name, and a clock that would otherwise be dark-on-dark — still holds. Verified on a OnePlus CPH2765: builds, deploys, and reaches the sign-in screen. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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4300d917a8 |
Stop making people wait for a handshake, and give the host list a pointer
Connecting held the vault's busy gate, which meant a window that did nothing visible for as long as a machine took to answer — and against one that is merely asleep, that is the whole timeout. The gate is gone from that one command. A tab now appears in the strip in the same turn as the click, carrying "connecting…" rather than a pane, and the terminal's rectangle draws a card naming the host and the address being dialled. Every other screen stays usable, and two connections can be in flight at once. That splits the vault's one connection event into three, carrying an attempt id, because "which tab is this about" can no longer be answered by "the most recent one". The id also buys the two kinds of not-connecting their different endings: a refusal stays in the strip as a tab holding its reason, since by then the user is quite likely three screens away and a status line they are not looking at is not where a failure should end; a host key question takes the tab away and puts the window back on HOSTS, because the prompt is drawn there and a tab claiming failure would be competing with the thing about to resume it. ConnectAsync takes no CancellationToken any more, and that is load-bearing rather than tidying. A [RelayCommand] over a method that takes one generates a command that cancels the previous execution's token on every invocation — so asking for a second machine silently abandoned the first, measured as the first tab disappearing with "Cancelled." the instant the second was asked for. Giving up on a connection is closing its tab, and a session that lands after that is adopted rather than dropped: a shell running with nothing naming it cannot be closed at all. A tab is marked active on IsShowing rather than IsSelected. The selection survives navigating away — that is what makes the strip a way back to a terminal instead of a way to lose one — so a tab lit while preferences filled the window was a second "you are here" mark pointing at something nobody could see. The nav rail's own entries have always made this distinction. The host list grows the two gestures it looked like it already had. A right click selects the row under the pointer before opening a menu of Connect, Edit and Delete — the menu is on the list rather than in the item template, so its entries are the vault's own commands and not a row's, and it is cancelled outright over a group heading. Dragging a host onto a heading files it there, onto a host files it beside that one, and onto UNGROUPED takes it out of a group; the write is one field of one host through the same repository a save uses, refused while the editor is open because a drop is a gesture on the list and not on a half-typed form. Clicking a result in the palette connects, which is what a list of hosts under a search box looks like it does. It went through the shell's own command, so the pointer and Enter take one path. And the files screen's two pickers followed the vault's lists once, at unlock: a host or a bucket created afterwards could not be picked until the keychain had been locked and opened again, with nothing on screen explaining why the machine plainly in the host list was missing. They follow the collections now, re-finding the selection by id across the rebuild a sync pass causes every minute. 165 shell tests and 69 layout tests green, including the connecting tab, both failure endings, two connections at once, a connection in flight across a lock, and the right click acting on the row under the pointer rather than on the selection. The drag itself is in docs/manual-checks.md with the rest of phase 7 — headless Avalonia has no platform drag, and a test that claimed to have dropped something would pass while confirming nothing. |
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7a3a521c59 |
Give the phone the rest of its screens, and a way in
All seven screens of the design, plus the two it does not draw because it starts at an enrolled phone: naming a server, and choosing a passphrase. The five states docs/android-port.md worried about losing at 360dp are all here and none of them softened. The changed-key refusal is a full-screen panel rather than a bottom sheet, because a sheet is swipe-to-dismiss by convention and that screen must have no way forward. The recovery code raises FLAG_SECURE for its own state and lowers it afterwards, so the sentence about screenshots is true rather than decorative. The delete confirmations keep their counts and replace the row in place. Signing in works, and the seam it needed is worth more than the implementation: IAuthorizationCallback now sits between OidcClient and the loopback listener, so the two heads differ in where the response arrives and in nothing else. PKCE, the state check, discovery, the token exchange and the key binding stay one implementation — a second OIDC client would be a second place for a security bug to live. The phone registers a private-use scheme with the system rather than binding a loopback port, which on a shared device any other app can do first. The accessory key row needed TerminalWorkspace.SendInputAsync: ordinary typing goes from the renderer straight down the socket, and there was no way in for the keys a software keyboard does not have. Ctrl latches, because one thumb cannot chord, and the latch is drawn — a modifier that is on and does not look on is how somebody sends ^L to a database prompt believing they typed an l. 597 client tests green, including two new ones for the input path and one for the terminal surface command. Nothing has run on a device. |
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81e7e6d939 |
Write down what the phone found, and stop it rotting
docs/android-port.md was an audit of work not started; it now says what is built. Three of its statements needed correcting rather than extending, and they are marked where they sit: the Android version question is settled and was never as open as it looked, because Avalonia.Controls.WebView ships only a net10.0-android36.0 assembly and nothing lower can resolve it; cleartext to loopback has to be permitted explicitly, which the audit missed entirely; and the spike produced a structural change it did not anticipate, in DodoSSH.Client.Shell. A CI job of its own, because the head is deliberately not in DodoSSH.slnx and a project outside the solution is a project nobody notices breaking. It packages as well as builds: a native library with no Android ABI and an assembly that will not dex are both invisible to a compile, and both are exactly what this head is exposed to. The README says plainly that signing in is not built, that a fingerprint re-enrolment destroys the device key, that a notification appears while a shell is open, and that none of it has run on a device. |
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2caedd93ff |
Merge branch 'main' into the Android head
Main grew the screens the host-management plan called for — hosts, pins, snippets, logs, import, teams — plus the ObjectStore and Import projects behind two of them, and moved WindowsDeviceKeyStore into the desktop head's Platform folder. Five of those view models landed in a directory this branch had already moved, so they join the rest in DodoSSH.Client.Shell: git spotted the rename and put them there, and the namespaces followed. Shell picks up ObjectStore and Import as a result, which the Android head then gets transitively and will use neither of at first — scoped storage means there is no ~/.ssh/config to import, and file transfer is out of its first scope. Desktop suites green at 155 and 64. |
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fe9d7fc289 |
Give DodoSSH a phone, and a shared shell for both heads to drive
The Android head from docs/android-port.md, taken as far as its step 6. Step 3, the spike, is answered and its throwaway screen is gone: libsodium.so and libe_sqlite3.so are both in the arm64 APK, so NSec resolves its native half on Android despite shipping no Android build, and the local cache opens. Two findings the audit could not have had: Avalonia.Controls.WebView only ships net10.0-android36.0, which settles the open "which Android versions" question at targetSdk 36; and Android has blocked cleartext HTTP since API 28, so the terminal renderer needs a network security config scoped to 127.0.0.1 or the WebView loads nothing. DodoSSH.Client.Shell is new and is why the phone can exist: the view models, the terminal renderer files and the palette moved there so both heads drive one state machine and draw from one set of tokens. The desktop head is otherwise untouched and its 144 tests still pass. The platform pieces behind interfaces that already existed: the profile directory from filesDir, a device key wrapped by a StrongBox-backed key that a fingerprint releases, and a foreground service so a shell outliving a vault lock stays true on a platform that stops backgrounded processes. Sign-in is deliberately absent rather than approximated. It needs an app link, because reusing the desktop loopback listener is the attack RFC 8252 section 8.3 names. |