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16e0051e89 |
Draw the tags that have been storable and invisible since the domain landed
`Tag` has been a full item kind for three commits — a table, a migration, a codec, a merge, a cipher — and `HostSecret.TagIds` has merged per tag so two people tagging one host both keep theirs. Nothing drew a chip. The tags a client could store were ones nothing here could see. Chips on host rows, both heads, from names resolved through the tag list rather than ids: a tag that does not resolve is left out rather than drawn, because it means the tag was deleted elsewhere or belongs to a vault this session cannot read, and a host with one chip fewer is the honest answer where a host wearing a GUID is not. The id stays on the host, so the chip comes back if the tag does. The picker is chips that toggle, matching the chips on the row behind it. A list of names to tick would make the user match an entry to a chip they can see two inches away. The box under it creates a tag and puts it on straight away, because that is when a tag is usually wanted — while tagging a host and finding it does not exist yet. Unlike every other field in that editor it writes to the keychain immediately, since a host can only name an id that exists; cancelling therefore leaves the tag behind, which is honest rather than hidden. A name that already exists is used rather than repeated: two tags called "staging" are storable and must stay storable, because two people creating one offline is how it happens, but typing it into a box beside a chip of the same name is a slip. Renaming and deleting needed a home, or the picker fills with names nobody uses and never empties. That home is a TAGS category on the keychain screen, where every other item kind is managed — and renaming is the whole reason a tag is an item rather than a string repeated inside twenty payloads: it is one write, and no host is touched. The delete confirmation counts the hosts wearing it, which is the difference between a tidy-up and losing a filter somebody relies on. The desktop host editor now scrolls, and that is not a tidy-up. A picker's height is a chip per tag in the keychain, wrapped, so somebody with fifteen tags has an editor half again as tall as somebody with three; no fixed height holds that, and trimming other fields to buy room only moves the failure to whoever has sixteen. The layout suite caught it the moment its seeder grew tags — which is why the seeder now creates ten rather than three, enough to drive the pane onto its cap so the capped shape is what gets measured rather than one no real keychain produces. The cost is named where it is paid: the harness skips anything inside a ScrollViewer, so from here it certifies that pane fits the column rather than that every field in it does. Two smaller things fell out. Five buttons overflowed the keychain header by a few pixels, so GENERATE lost the word KEY — its tooltip carries what the word did. And TotalItemCount had been counting keys and credentials while ALL showed four kinds; it counts all five now, because a number under a chip that disagrees with the rows it opens is worse than no number. An adversarial review of this change found two defects it had introduced, both green against the full suite. NewTag filed into the "new items go to" picker while the tag list only ever holds the active vault's — so with a team vault selected a tag would be created, queued for push, reported as added, and then invisible, with no row, no count, no picker entry and nothing able to rename or delete it, because there is no active-vault switcher to go and find it with. The comment on the host editor's own create path states that exact rule; this was the one place that broke it, and NewObjectStore, whose list is likewise active-vault-only, already ignored the picker. And the tag editor was the only one of five that did not disarm a pending deletion when it opened, so arming a key's deletion and then pressing + TAG left a live DELETE for an item the user was no longer looking at, directly above the boxes they were typing into. Both are fixed, both have a test, and the first was checked against the broken version before being kept. The same review caught a doc comment that had been inserted between SnippetRowViewModel's summary and its declaration, silently taking it over. Verified by the whole suite on a clean build: 1413 tests over nineteen projects, none failing. Both heads build. The rectangles the layout suite cannot reach are phase 9 of docs/manual-checks.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4925dcf179 |
Give the phone the + it was promised, and the editors behind it
Steps 5 and 6 of docs/adding-hosts-on-the-phone.md, which finishes it. The phone can now put things in a keychain rather than only read one. The floating + arrives three designs after it was first asked for. It was refused twice on the honest grounds that it would open an editor this head had not got — and that stopped being true when steps 1 to 4 landed. It raises a sheet rather than a form, because "add" on this screen has been two operations since groups existed: a host, or a group to file hosts under. Both editors are cards in the list's own row, swapped for the list rather than stacked over it, following SnippetsScreen and for the reason written there: a form on top of the list hides what it is about. There is still no dialog and no editor screen anywhere on this head. The port and username boxes may be left empty, and the greyed text inside each is what the host will actually use — following the group picker as it moves, so the form says what leaving a box blank will do rather than making it a guess. The back gesture gains a guard above the switch rather than a case inside it. An editor is not a screen and has no entry there, and it is strictly nearer: the sheet sits over the editor's own screen, so back lowers whatever is topmost before it considers moving between screens. A group editor needs a way in, and the phone draws no groups panel — so the heading in the host list gains a pencil. A + that adds groups with no way to correct one is the same strange thing to ship as one that adds hosts with no way to correct one, and worse: a group's defaults are what every host beneath it falls back to. Scouting step 6 turned up a bug worth more than the prose it was looking for. ReloadGroupsAsync read the active vault alone, which was a cosmetic limitation while a group carried only a name — a teammate's host showed under UNGROUPED and nothing else was lost. Since a group began lending a port, a username and a binding, the same omission silently dropped all three: that host would dial 22 as nobody while the machine is on 2222 as deploy, with nothing on screen saying why. The resolution map now spans every readable vault. The editable list stays narrow, because a row shown across vaults needs a vault id for rename and delete and two vaults may hold groups with one name — but the map needs none of that, since it is only ever asked what an id says. An adversarial review of this change found something I had written a comment denying. The + was a child of the outer Panel rather than of the list's row, so it anchored to the bottom of the screen and sat squarely over the new EDIT button and the lower edge of CONNECT — and because a Panel hit-tests its last-declared child first, tapping the right end of EDIT would have raised the add sheet. The comment beside it claimed it was in the list's row precisely so that could not happen, and manual-checks 8.1 names that exact failure. It is in Grid.Row 2 now. The same pass caught a connect bar that was disabled rather than hidden while its own comment said hidden, a scrim that would have flashed its default pressed chrome across the screen, a fab comment claiming an accent fill no other button had when Button.primary has it, and a back-gesture remark naming two view-model properties that do not exist anywhere in the repo. That last one came from this plan, which invented IsVaultsSurface and IsConnectionsSurface, and pointed step 6 at a ConnectionsScreen.axaml that has never existed. Both are corrected in the plan rather than quietly worked around, along with a fourth "groups are flat" site in README.md that step 1 missed. The phone's rectangles are not measurable and structurally never will be: the layout suite is net10.0, the Android head is net10.0-android, and Avalonia's application is a one-shot process global — so a second head cannot share the process even if the reference were possible. Everything the sheet and both editors bind to is shared and is tested headlessly here; the pixels go to docs/manual-checks.md phase 8, nine checks, which is where this project already sends what it cannot assert. Tags remain the one thing asked for that did not ship. Tag is a full item kind and TagIds merges, encodes and resolves, but no screen draws a chip or offers to add one, so the tags a client can store are ones nothing here can see. Both editors carry the set through a save untouched so a client that can set them does not lose them. Recorded as half-shipped in docs/design-import-gaps.md rather than quietly left out. Verified by the whole suite: 1402 tests over nineteen projects, none failing. Both heads build. Nothing seen on a display — phase 8 is what that costs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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3627021420 |
Give the desktop the second design too, and the window the size it now needs
The desktop v2 design is the other half of the one the phone took last commit, and this is its chrome: a 190-pixel labelled sidebar where the 54-pixel icon rail was, a titlebar with the search box centred in it, and session tabs drawn as pills. The palette was already here — it is shared, and moved when the phone's did — so what this changes is shape rather than colour. **The window's minimum grew, and by exactly what v2 added.** The sidebar is 136 wider and the chrome 14 taller, so 880x560 became 1016x574. That is not a round number somebody liked: it leaves every screen the same 826x464 it was designed against, which is the arithmetic the layout suite is built on. Four of the tables stop fitting at 690 wide, so widening the sidebar and leaving the window alone would have broken them somewhere no test was looking. LayoutHarness carries the new constants and the suite still passes at the minimum, which is the whole reason it exists. The rail's five-character abbreviations are gone with the width that caused them — PINS and SNIPS are Pins and Snippets again — and each row gains a glyph and a count. A count is drawn only where one is real, so SFTP, Logs and Preferences show nothing rather than a zero: a transfer queue's depth is not how many files a screen holds, and a log has no total until it is read. The count beside Pins is the vault's own, not the Pins screen's VisiblePins, which is the filtered list and would have made the sidebar count whatever somebody had just typed into a filter box on another screen. Teams has no count for a related reason: they are read from the server when that screen is opened rather than on unlock, so a number there would read 0 until somebody had already been to look. One colour moved with it, finishing what the repalette started: the live-session summaries on the unlock and sign-out cards were Info, so the two heads disagreed about a fact the phone paints green. They match again. **Buckets became a destination rather than a mode**, which is what the design draws and what the phone already does. The HOST / BUCKET pair inside the files screen is gone; ShellScreen.Buckets draws the same TransfersScreen with the other picker, and the sidebar entry is what sets it. That also settles an old disagreement rather than merely moving it: TotalItemCount is keys plus passwords and excludes buckets, so the number beside the keychain used to disagree with the list under it, and now counts what that screen shows. There is one session behind both file destinations, so asking for the other kind while something is open is refused rather than obeyed — and refusing means staying put. An earlier turn of this had it move anyway and only decline to switch the picker, which put the S3 entry in the sidebar over a screen still listing an SFTP host: two pieces of chrome disagreeing about where you are, which is worse than the navigation simply not happening. The message that says so goes to Transfers.Status, which turned out to be drawn in the same grid cell as the connected chip — survivable while it was mostly read before connecting, and not once a refusal reports itself there. It has its own column now. The design has nine entries' worth of screens and draws five. Pins, Teams, Import and Preferences are built, working screens, so they keep their entries — the sidebar is labelled now and has the room, and dropping an entry would have stranded a screen rather than simplified anything. The Team vault card the design pins to the foot is not drawn: it is a second route to a screen already in the list, carrying a seat count nothing here produces. **The status bar survives the design that deletes it**, cut down to one thing. Two of the three facts it carried moved into the titlebar with v2 — the sync word is beside its dot and the shortcut hint is inside the box that uses it — so those are gone from it rather than printed twice. The third is Vault.Status, the only channel this application has for saying a save failed or a merge picked a winner. The design is a mock-up of an afternoon that goes well and has nowhere to put a sentence like that; dropping the bar would have meant dropping the sentence or repeating it on nine screens. What v2 draws and this does not is in docs/design-import-gaps.md, and it is the same list as the phone's for the same reasons: the forwarding screen and both its chips, the host detail's fingerprint, tags and last-session cards, the keychain's rotate button, the logs' FOLLOW pill and severity filters, and the session footer's latency. The terminal is not inset behind a rounded frame either — it is a native child window that composites above everything Avalonia paints, so the frame would clip nothing, which is the same answer the phone gave. **The light theme is not built.** Its accent is #6D5AE6, a different hue rather than a tint of the dark one, so it needs every colour doubled, a variant to switch on, the renderer's own page switching with it, and contrast checked twice. That is a piece of work rather than a setting, and it is separable from the layout — which is why this commit is the layout. The screens themselves are restyled through the shared vocabulary rather than rebuilt: corner radii, chips, cards and the accent's ink, all in App.axaml, so every screen moves at once. Their layouts are left alone deliberately. The design draws read-only detail panes and these screens carry the editors and forms it has no equivalent of, so replacing a layout with the mock-up's would have lost the half that is actually used. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the 68 layout cases that stand up real Avalonia and measure every screen at the new minimum. Both heads build. Not run on a machine with a display — see docs/manual-checks.md for what wants looking at. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2 |
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5593f337b6 |
Give the phone the second design, and both heads the palette it arrives with
The Android v2 design is what this head draws now: four destinations in a bottom bar — Hosts, Terminal, Keychain, More — with snippets, SFTP, S3, logs and preferences one tap deeper behind the last. The first design's four had nothing behind them, which is what made a hub worth building. The palette moved from green-black to blue-black, and it moved in the shared project because that is where it lives and the desktop v2 specifies the same seventeen tokens. One colour changed meaning rather than value, and it is the only semantic change in the file. Green used to *be* the accent, so Ellipse.dot.live filled with Accent and "the thing to press" and "a shell is open on this host" were the same colour by construction. v2 makes the accent blue and keeps a green for status alone, which finally separates them: Live is that green and nothing merely interactive may use it. The accent is also two colours now — Accent fills, AccentText writes — because a row of chips in the fill colour is a row of things that all look like the primary action. A palette is not one file, which is the part worth knowing before the next one. Nine hex literals lived outside it: the nav bar's own label colours, the accessory keys and their Ctrl-latched state, two scrims, the window background Android paints before Avalonia has a frame, and the launcher vector. The two C# sites now resolve from the dictionary by name rather than restating it. The renderer's page cannot — it is served to a WebView over a loopback socket — so terminal.css and terminal.js keep hand-copied values and say so at both sites. ShellScreen gained More and Buckets, appended rather than slotted in. SFTP and S3 are one screen over one TransfersViewModel differing only in which picker they offer, and the kind is set by the button that navigates rather than on arrival — doing it in OnScreenChanged made every arrival at Transfers force the picker back to hosts, including the desktop's own rail arriving at a screen with a bucket already open. It refuses to change kind while a session is live, because there is one session behind both destinations and switching under it would title a screen S3 while it listed an SFTP host. What the design draws and this does not, on the usual grounds. The FORWARDING screen: nothing here forwards anything, so every toggle would be a control with no effect — it is a paragraph on the hub naming the absence, for the reason the desktop keeps TEAMS in its rail. The terminal's `23 ms · fwd 5432`. An ED25519 badge and a SHA256 line on keychain cards, which need an algorithm field and a fingerprint the item type does not have. An `agent` chip, for an agent that does not exist. Snippet run history and exit codes. The Logs FOLLOW pill, which claims a live tail over records that are written once at close and read when the screen opens, and the severity filter, which has nothing to count — that chip row is spent on the real choice, which of the two logs. S3 bucket totals and lifecycle. And the + on HOSTS, which would open a host editor this head has not got. SFTP is browse, open and delete. Both transfer commands work, and what they work against is the local pane: QueueDownloads writes to Path.Combine(LocalPath, name), and LocalPath starts at SpecialFolder.UserProfile, which on Android is the application's own private directory. A download would have reported success and left the file where the person who asked for it cannot open it, which is worse than not offering it — a refusal is visible and a file in /data/user/0/ is not. The queue is not drawn either, since nothing here can put anything in it. Both return with the document picker. The foreground service still counts zero transfers, and the reason moved rather than went away. Four defects worth naming, because three of them are the kind that compile. A Button as a ListBox ItemTemplate swallows the pointer press before the list sees it, so the files listing selected nothing and every command reading the selection did nothing — the row is a Border now and the phone-only single-tap-to-open is a Tapped handler, which also keeps a desktop single click from walking into directories. Avalonia type selectors are exact, so TextBlock.fingerprint never matched SelectableTextBlock and every fingerprint on this head rendered proportional and unwrapped: that was breaking the never-truncated rule on the host-key sheet already. The new two-level hierarchy had no handler for the system back gesture, so back left the application from a log screen. And the tab's close cross had shrunk to a 30x32 target flush against the select target, which is the one control here that ends a shell with no confirmation and no undo. Fingerprint unlock is raised on arriving at the lock screen rather than waiting for its button, which is still there. Only at launch: a lock the user asked for is not answered with an immediate request to unlock, which makes LOCK look inert and trains the reflex of authenticating at a prompt nobody asked for. And once, because a declined gesture leaves the passphrase box exactly where it was and a prompt that came back after being dismissed would be a modal you cannot get out of to type into it. Two fixes fall on the desktop. Its file listing coloured directories with Info and executables with Accent, which was blue against green and is now two steps of one blue; an executable is Live now. And a bucket's folders were drawn with a 0001-01-01 timestamp, because a prefix has no modification time — blank now, for the reason a directory's size is blank. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the layout suite that stands up real Avalonia and parses every desktop screen. Both heads build. Not verified on a device — nothing in this head ever has been; see docs/android-port.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2 |
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5cbda59a34 |
Merge branch 'main' into claude/host-management-ui-plan-7f20ab
Seven files needed a hand. Most were two branches adding something in the same place, but three were one branch changing what the other had moved or renamed, and those are the ones worth reading. The shell keeps both new fields and both constructor lines: the connection recorder this branch built and the teams view model main did. Where main put a teams load inside OnScreenChanged, it now sits beside the logs refresh rather than inside RaiseSurfaceState — this branch extracted that notification block and it is called from two properties, so a screen-specific side effect in there would fire on every terminal switch as well. Main gave four row types a vault id and a vault name, and this branch had moved one of them — KnownHostRowViewModel — into its own file when the pinned keys became a screen. Git resolved that as "deleted here, modified there" and took the delete, which compiles as long as nobody looks: the moved copy still had the two-argument constructor and the call site had grown to four. Carried over by hand, along with the ordering the pins list now does on them. The status line's quiet rule was the subtle one. Main extracted it into IsWorthReporting; this branch had changed the same condition to read item counts rather than raw ones, because every user action queues a log entry a moment later and this machine reads its own entries back on the next pull. Take main's structure and the merge builds, passes, and silently restores a bug this branch existed partly to fix — every save's message overwritten a second after it appears. The method now reads PulledItems and PushedItems, with the reason in its remarks. Two conflicts were prose that had gone stale rather than code. The keychain screen's comment said team vaults are refused by the server's access service, which was true when it was written and is not now; main's replacement stands, in this branch's vocabulary. The design-gaps row for groups was claimed by both — real host groups here, per-vault headings there — and they are different things, so both rows stay and the difference is stated: a group is a shelf the user chose, a vault is who can read the item. One defect the tests found and the compiler could not. Generating a key opens the same editor as pasting one, but not through NewKey — so it never set the target vault main added, and a generated key was filed into whatever vault was edited last, or none. Both key-generation tests failed on it. Fixed where the editor opens, with the reason recorded there. One gap is left deliberately and is written down rather than half-built. Hosts, keys, credentials and pins are read across every vault this session holds a key for; groups are read from the active vault alone, so a host a teammate filed shows under UNGROUPED. Nothing is lost or misfiled — it is what the sidebar already shows for a group that has been deleted — but closing it needs a vault id on every group row for rename and delete, and a way to tell two vaults' identically-named groups apart under a layout with one heading per group. Both are worth doing and neither is a merge's business. It is in the remarks on ReloadGroupsAsync and in docs/design-import-gaps.md. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1282 tests, including the end-to-end suite against real containers. |
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d07b336868 |
Free the terminal from the Hosts screen, and fill the room it left
The WebView sat inside the Hosts grid, so navigating to Files or the keychain hid every open terminal and the strip that named them. A connection you had opened was invisible from four of the five screens. The window now has two surfaces rather than one: a nav rail that says which page you are on, and a terminal strip that is always there and switches the whole content area to a shell. Screen keeps meaning "which page" and never becomes a sixth kind of page, which is why this is two properties instead of one enum with a terminal member in it. Every screen lives inside one wrapper panel that collapses when a terminal is showing. That is not tidiness — the WebView hosts a Win32 child window that composites above everything Avalonia draws, so a screen left visible over its rectangle is a screen sliced in half, and this window has shipped that defect once already. One decision point, IsTerminalShowing, and a nested panel rather than five compound bindings nobody would remember to extend. The focus choreography is the part no test in this repo can see. Every reveal path now focuses in the same turn the WebView appeared, so all three of them post at DispatcherPriority.Loaded and let the native control re-push its bounds first. Going the other way had a real bug: the screen-changed branch called a bare Focus() where it had to release the keyboard from the native child, so switching from a terminal to Files silently ate the first keystrokes. Rare before this commit and the primary gesture after it. The tab strip grew a cross inside each tab, a plus that opens the quick-connect palette, and middle-click close. Nested buttons are correct here: Avalonia handles a left press on the cross and deliberately does not handle other buttons, which is exactly what lets middle-click bubble up from the cross as well as the tab. The test is PointerUpdateKind rather than IsMiddleButtonPressed, because the latter reports button state and is also true for a left press made while the middle button happens to be held. The handler is on the tab and not the strip, so the background closes nothing by construction. Plus opens the palette rather than a flyout, since a menu dropping into the WebView's rectangle may or may not composite above a child HWND and this repo does not make rendering claims it has not photographed. Everything a user reads now says keychain. The wire, the database and the cryptographic spec still say vault, deliberately: renaming those is a migration and a protocol change for a word. That split is written down rather than left to be rediscovered as an inconsistency. Four things that were squeezed into the keychain's category rail, or into nothing at all, now have screens. Pinned host keys get one, with fingerprints never truncated and a filter that matches them, because comparing what you have against what the operator published is the whole workflow; the approved date is read out of the item's UUIDv7 rather than added as a column, and says so, since it means first approval and not last use. Keys can be generated in the client, which needed the openssh-key-v1 container written by hand — there is no BCL or NSec helper, and the PKCS#8 route is unverified in the SSH library this uses. The armour carries no passphrase: encrypting it needs bcrypt_pbkdf, which is Blowfish with a swizzle, in a project whose crypto is otherwise entirely libsodium, for a protection the key's own remarks argue is redundant inside a vault. Generation fills the existing editor and stops, so SAVE stays the one thing that writes. ~/.ssh/config can be imported behind a preview that is ticked per row and writes nothing until the button; IdentityFile records the path and imports the key material only on an explicit opt-in, because reading somebody's private key into a vault is precisely the act this product exists to make deliberate. Match blocks and ProxyJump are reported rather than obeyed — one cannot be evaluated statically and the other has nothing behind it to route with, and a preview that implied otherwise would be worse than one that admits it. Files can be dragged in all four directions that are honestly available. Remote to Explorer does not ship and is not pretended to: the shell wants the bytes during the drop, which needs a virtual file and a native COM data object, outside what Avalonia offers. Note for the next person that Avalonia 12 replaced the drag model outright — DataObject and DataFormats are no-op stubs and IDataObject is not in the reference assembly, so every tutorial written for 11 does not compile here. Hosts can be grouped, flat and never nested. A parent id merged as a scalar lets two offline clients each re-parent A under B and B under A, producing a cycle inside an encrypted payload that no server can police and every reader would have to detect for ever. Membership lives in that payload rather than in the one plaintext concession ADR 0001 allows, whose test is that the relay cannot function without it — nothing on the server reads a group, so what plaintext would hand over is a clustering of the estate for nothing. The plaintext column reserved for it is dropped, provably always null, and the server now refuses a client that sends one; it was never populated, was copied on apply, and was not cleared on delete, so a group id would have outlived the host it described. Snippets insert through xterm rather than through the pump, because xterm is the only thing that knows whether the remote has bracketed paste on, and that is what makes a shell treat embedded newlines as text instead of as execute. The host process moves opaque bytes and never parses output, so it would have to guess, and guessing wrong runs every line. Running is off by default and the copy says the text goes into whatever is there — the terminal has no notion of being at a prompt, and may be in vi or at a password prompt with echo off, so the Enter the user presses themselves is the entire safety property. Connections and keychain changes are recorded as synced encrypted items, which is what makes them auditable by a team later and costs the server knowledge of connection rate and timing from row counts alone. ADR 0001 already concedes it cannot hide that class of metadata; the trade is now written into it rather than left implicit. A connection entry is written once, at close, which is what makes a synced log tractable: nothing to merge, one outbox row, no chance of colliding with itself. Live sessions come from memory, not from the log. The write is void by contract and posts to a bounded channel, because putting an encrypt-and-write on the teardown path of every session is how closing the application comes to take four seconds. A ticket opened before a lock still closes afterwards, since a shell outlives the vault. The activity log hooks the one generic repository every kind writes through, so it cannot miss a caller — which is also why the log kinds themselves declare they are not audited, or the first entry would write an entry about writing an entry. It records the names of the fields that changed and never their values; a log with an old password in it would be a plaintext credential store with no vault around it. Retention is 90 days or 5,000 entries, whichever bites first, pruned on the sync loop rather than on a second timer. That log traffic then broke the status line, which is worth recording because the fix is a shape and not a patch: background sync counted its own log rows as pushed items, so the quiet rule stopped being quiet and every action's message was overwritten a second later by a sync report. The report now separates log rows from user items and the rule reads the latter. S3 buckets appear as a remote in the file browser, behind the same interface an SFTP session implements, so the queue and both panes did not have to learn what they are talking to. Uploads go through a pipe, because the queue wants to write and the SDK wants to read; memory is then bounded by the part size instead of buffering a file to disk twice. Finally, the Windows device key store moved out of the session project, which was the one thing keeping it from being portable — everything else in it is platform-neutral, and a Windows CNG dependency in the middle of the vault code meant a second head could not reference it without dragging Windows along. The seam that made the move free was already there. docs/android-port.md is the audit behind that: what ports, what does not, in order of cost, the four decisions taken, and an inventory of every screen and state the interface has to carry, written so a design can be made from it directly. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1240 tests at zero warnings, including the end-to-end suite against real containers. The manual checks that headless Avalonia cannot make — the drag from Explorer, a generated key against a real host, twelve tabs at the minimum window width — are listed in docs/manual-checks.md and are still outstanding. |
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23eca3a21b |
Merge branch 'main' into claude/m3-implementation-57f9d7
ci / build and test (push) Failing after 2s
Three files conflicted, and two of the resolutions are more than a choice of side. QuickConnectTests had both branches fixing the same build break — main's M2 merge left the shell's constructor with an ISftpSessionFactory nobody passed. Main's version wins because it carries a comment saying why the palette never needs a session. VaultSession's conflict is adjacent edits: main added the remembered sign-in members and this branch changed SyncAsync's summary from "the active vault" to "one vault". Both kept. VaultViewModel is the one that matters. Main taught the background pass to report a sync that had to start over, on the grounds that a machine which silently re-read a whole vault has had something happen to it; this branch turned a pass into one report per readable vault. Taking either side alone would have lost the other, so ResyncedFromStart is now one of the conditions IsWorthReporting checks, per vault. Merging also broke something neither branch could have caught alone, and the build would not have said a word. SyncOnceAsync cleared LastSyncFailed unconditionally, which was right while a pass was one vault and a failure was an exception that never reached that line. A failure is now a report — one unreachable team vault must not stop the others syncing — so the flag was being cleared over a vault that had just failed, lighting the titlebar SYNCED. It is computed from the report instead, in the one place both callers go through, so the manual command gets it as well as the loop. The background pass still swallows the message and keeps the fact, which is what AnAutomaticPassThatFails_LeavesTheStatusAlone is there to hold it to. Two comments the auto-merge left describing a world with one vault in it: the SCOPES rail's, which said team vaults are refused by the access service, and the host sidebar's "One heading, for one vault". |
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95816de0c5 |
Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the append-only key log served for clients to check it against, team-owned vaults, and vault key grants wrapped by a client and stored opaquely by the server. VaultAccessService resolves team membership to PermissionFlags, so a viewer may pull and may not push; the desktop client reads and syncs every vault it holds a key for, and a real TEAMS screen replaces the one that said it did not exist. No migration: team, team_membership, vault.team_id and vault_key_grant have all been there since the first one, which is what carrying two unused tables bought. Membership is authorisation. A grant is access. The obvious model is one concept — "access", with a role attached, handed out by the server — and this architecture cannot implement it: a vault key is sealed to each member's X25519 key, and only a client holding the plaintext can seal it for somebody else. So "give Bob access" decomposes into a database write and a wrap, which happen on different machines. Adding a member makes the server serve them the vault; it cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime and the vault appears in their list saying it is waiting for a key, because hiding it until a grant existed would have been tidier and would have implied the server was the thing granting access. The screen says the same thing after every add, in the status line. ADR 0009 records the whole decision. Sharing verifies or refuses. A directory lookup is a claim by the server about a third party's public key, and wrapping to an unverified claim hands the vault to whoever made it — no amount of transport security helps, because the server is inside the threat model. KeyLogAudit reads the whole log, recomputes every entry's hash from its own contents, checks the chain from genesis, and refuses unless the offered key appears in it unchanged. There is no override flag: one that exists gets used on the day the log is briefly unreachable, and the resulting grant is indistinguishable from a correct one afterwards. What it still cannot promise is that the key is the right person's, so the fingerprint comes back for an out-of-band comparison and the success message says so every time. A test corrupts the fake server's log by one byte and watches the client refuse rather than warn. The roles are only the ones that are enforceable. There is no ConnectOnly, despite the design asking for one and TeamRole having room: SSH terminates on the client, so a session needs the credential's plaintext on that machine, and "may connect but may not read the key" cannot be enforced here. Shipping it as an option in a dropdown would have been a lie. Connect rides along with Read and is documented as an interface hint. Removal is named for what it does — it revokes grants and flags the vault for rekey, and claims nothing about what is already on somebody's laptop. Three things are deliberately absent, and each is a refusal rather than an omission. The rekey itself, because re-wrapping every item's data key under a new vault key needs a client holding the current one; the server records that a rotation is owed and the interface reports it, which is more honest than a button that only appears to do it. Ownership transfer, because allowing an owner to be removed without one leaves a team nobody can administer. And cross-vault host key trust: a pin in a team vault is listed but not consulted at connect time, because any member with Write could otherwise pre-approve a fingerprint another member's client then trusts silently for a host in their own vault. Scoping trust properly needs a scope on the SSH connect path, which IKnownHostStore has not got; until then the narrow direction is the safe one and the cost is in the README rather than hidden. Reading now spans vaults and writing still does not. Every list on the vault and hosts screens covers each vault the keyring opened, rows carry the vault they came from, and an edit goes back to that vault rather than to the active one — writing it to the active vault would fork the item and only show up when a colleague wondered why their change never arrived. A new item goes wherever a picker says, defaulting to the personal vault and never moving on its own, because an item filed into a team's vault is visible to that team and moving it back means deleting and retyping. The sidebar heading stops naming one vault once there are two, and each row names its own. The server checks what it can and nothing it cannot. It will not record a grant for a key its recipient no longer holds, for a superseded generation, or for somebody who is not in the team — each of those would otherwise surface days later at the far end as a tag failure indistinguishable from corruption. It does not verify the wrap or the signature, and the grant service says so: that would be a convenience and never the boundary, and would put an asymmetric implementation on a machine that is supposed to hold no keys. Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so a team created a moment earlier was missing from the list it had just been added to. And syncing every vault turned a failure from an exception into a report, which made a background pass announce an unreachable vault once a minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone exists to prevent. The fact is recorded and the message swallowed, as it was before; pressing Sync still names the vault and the reason. Also fixes a build break this branch started with: QuickConnectTests was never updated when M2 added ISftpSessionFactory to the shell's constructor, so nothing built at all. |
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240aadb746 |
Merge branch 'main' into claude/vault-unlock-logout-autosync-a84c35
ci / build and test (push) Failing after 3s
Four files needed a hand, and all four were two branches adding something in the same place rather than either changing what the other did. The shell's constructor now takes both new parameters: main's SFTP session factory, which it must have because it builds the transfers view model, and this branch's optional resume handler, which stays last so every existing test that constructs a shell without one still gets a shell that can only be online because somebody signed in during this run. App.axaml.cs, ShellFlowTests and QuickConnectTests pass the pair; the layout suite keeps both of its new fields. Signing out now detaches the transfers screen exactly as locking does, and the confirmation says that an open transfer session survives it. That is the same policy both sides already argue for their own case: signing out destroys this machine's copy of the vault, not work that authenticated before it. QuickConnectTests did not compile on main — the SFTP commit added a constructor parameter and the quick-connect suite, merged from a parallel branch just before it, was still calling the old one. Fixed here rather than worked around, since the merged tree has to build. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 980 tests, including the end-to-end suite against real containers. |
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0b261c4d39 |
Stay signed in, come back online by itself, and let a machine be given up
Three things a machine that has been set up could not do. Unlock now takes Enter, which is the gesture everybody makes after typing a password and which did nothing until they found the button. Signing in survives a relaunch. The refresh token is kept in the local cache, sealed under the vault's own cache key, so a later launch resumes the session through the refresh grant with no browser and nobody present — and because it is sealed under that key, only an unlocked vault can resume it. A locked client therefore cannot reach the server at all, which is a consequence worth stating rather than working around; docs/crypto.md §3.2 records it. Every sync pass asks the shell for a connection rather than reading one captured at unlock, so a laptop that unlocked on a train is online within a minute of finding a network, with nothing pressed. Unlocking itself still never waits on a socket. Signing out empties this machine: the profile, the cached items, the outbox and this machine's device key, with the account's row withdrawn when the server can be reached. It asks first and says what it costs — the outbox count when the vault is open, an admission that it cannot be counted when it is not, and the shells that keep running either way. The vault is on the server and is untouched, which is what makes the same button the only honest answer to a forgotten passphrase, so it is on the unlock screen as well as in preferences. It cannot end the session at the identity provider, and says so. Two defects surfaced on the way. The synchronisation pass that runs when the vault opens never ran at all: the loop is started from inside the unlock command, so the busy flag it yields to was raised by that command — the first sync was a minute late on every launch. And signing in from preferences while unlocked threw an unlock screen over an open vault whose keys were still in memory. The unlock card and the new confirmation live in their own controls because MainWindow cannot be laid out headless, so markup left inside it is markup no test can measure; both are now measured at the window's minimum size in the shapes that grow. What is still unverified is the composed window itself. |
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04faef6597 |
Move files to and from a host over SFTP
M2's file transfer, built bottom-up: an SFTP session on the SSH layer, a transfer queue in a project of its own, and the two-pane browser the design asked for replacing the screen that said it did not exist. Remote listings carry names, sizes, modification times and a real drwxr-xr-x — nothing in this repository could render a POSIX mode before — and the queue moves one file at a time with progress, throughput and resume. The design import assumed this would be an SFTP subsystem channel on ISshConnection, beside the shell on a transport that is already up. SSH.NET does not offer that: SftpClient derives from BaseClient and owns its own transport, and there is no supported way to hand it an SshClient's session. So file transfer opens a second authenticated connection, and it is named for that rather than dressed up as a channel — OpenSftpAsync is on ISftpSessionFactory, not on a connection. The difference is visible to a user: the host records a second login, and a host whose password is typed each time asks for it again on this screen. It goes through the same host key gate, the same pin and the same two refusals a shell does, so a fingerprint approved for a terminal is approved here and one approved here reaches the other machines with the next sync. docs/design-import-gaps.md is corrected, and marked as the one row where what shipped differs from what it predicted. Nothing is written at its final name until it is complete. Every transfer goes to a .dodossh-part file beside its destination and is renamed into place at the end, so an interrupted transfer can never be mistaken for a finished one — which matters most for what this screen is actually for, which is copying a build artefact onto a server and then running it. A destination that already exists is refused outright rather than overwritten: the queue has no way to ask, and silently replacing a file somebody's process is serving is the worse of the two failures. The remote pane has DELETE and MKDIR so that refusal is not a dead end. A test against the container pins the assumption underneath all of this — that SFTP's rename does not clobber. Resume works within a run of the application and not across a restart, and the limit is deliberate rather than unfinished. Nothing records which source wrote a part file, and resuming one on the strength of its name matching is how a corrupt artefact gets delivered with nothing reporting a failure; a part file found at startup is started over. Making it survive a restart needs the preferences store this client still has not got. The offset a resume starts at is the part file's own length rather than the transfer's recorded progress: a cancellation can land between a write completing and the counter moving, and only one of those two is a fact about the bytes that are there. The queue and its connection outlive a lock, as shells do. LockAsync already argues that locking must not destroy work in flight — it is what somebody does when they walk away from the machine, which is exactly when a long transfer is most likely to be running — so TransfersViewModel is created once and the vault is attached on unlock and detached on lock. What locking takes is the host list, and it has to: those rows carry decrypted secrets. DodoSSH.Client.Transfer is a new project rather than more of Client.Ssh. The two answer different questions — one is about reaching a host, the other about moving bytes and what to do when moving them stops halfway — and this is the only client project that deliberately touches the local filesystem. Three defects the tests found, none of which review would have. SftpPath.Name answered an empty string for the root. NavigateRemoteAsync wrapped itself in the busy guard, so navigating from inside another command did nothing at all and the remote pane simply stayed empty after connecting, with no failure anywhere to explain it. And opening an SFTP session per test made two handshakes per test — this client learns a host key by being refused — which pushed the SSH assembly past sshd's MaxStartups and failed a different few unrelated tests each run; the session is shared through the fixture now, with the reason written where the next person will hit it. 1004 tests green across 18 projects, 24 of them new: the SFTP subsystem against the OpenSSH container, the queue against a real temporary directory and a fake host, and three more layout measurements because a screen this window has never laid out is a screen never checked. Not verified: the screen has not been looked at running. The layout harness measures it at the window's minimum in three shapes, which is the class of defect that has shipped here before, but reaching it in the application needs the compose stack, the migrations, the API and a browser sign-in. What is still absent — the status bar's transfer count, dragging between the panes, transferring a directory, and sftp over a bastion — is in docs/design-import-gaps.md. |
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9a76eced14 |
Give hosts and terminals their own screen, and the rest of the vault another
Rebuilds the client's shell from an imported design: a titlebar and nav rail it draws itself, real multi-session tabs over the one WebView, a Ctrl+K host search, and a vault screen that merges keys, passwords and pinned host keys into one table. Hosts left the vault column for their own screen beside the terminal, which is what the design asks for and turned out to be the better split anyway. Two screens the design shows have nothing behind them yet — file transfer and teams — and say so plainly rather than rendering invented data; every other gap between the design and this build is recorded in docs/design-import-gaps.md. |