53ff15ba8650d1e1478d894f1b104707d484e825
13
Commits
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e96d01aab9 |
Let the host editor make the credential it is about to bind
The authentication picker has listed saved credentials since they existed, but making one meant leaving a half-typed host for the keychain screen and coming back to find it gone. On the phone it was worse than a detour: that head has no credential editor at all, so it could bind a host to a credential and never produce one. + NEW CREDENTIAL opens a card under the picker — name, optional username, password, notes — and ADD writes it and binds the host in one step. A button beside the picker rather than an entry inside it. Every row of that list is a binding a host can have, and "make a new one" is an action: as an entry it would sit in the box afterwards describing a state no host can be in, and cancelling the form would leave the picker showing it. It carries its own five fields rather than reusing the keychain editor's, and that is the load-bearing part. IsEditingCredential is what AVaultEditorIsInTheWay asks about, so sharing it would have made the whole Vault screen refuse to open an editor while this card sat open on the Hosts screen, with a status line naming a form the user cannot see on a screen they are not looking at — the exact failure that guard was split in two to end. A test pins it. It writes to the keychain immediately, unlike every other field in this editor, because a credential is a shared item with an id and a host can only name an id that exists. The consequence is honest rather than hidden and the hint says so: a credential added this way outlives a cancelled host edit. What was still being typed does not — every path that closes the host editor clears the form, and one of those fields is a password. The binding is written before the reload rather than after it. RefreshOpenEditors rebuilds this picker and then restores it from the editor's own selection, so setting it first is what survives the pass, and by the time it is read ReloadCredentialsAsync has put the matching entry in the list to land on. A name already taken is duplicated, not reused, and that is a deliberate parting from the new-tag box six lines further down which offers the existing tag instead. Two tags called "staging" are one intention spelled twice; two credentials called "root" are two different passwords, and quietly binding the host to whichever was there already would authenticate it as an account nobody chose. A duplicate label in the picker is the smaller problem. Into editingHostVaultId, so the credential lands wherever the host is being sealed and everybody who can read the host can read what it authenticates with. Stricter than the tag path — which files into the active vault and is recorded as a gap in docs/design-import-gaps.md — and it can be, because this picker lists credentials from every readable vault rather than one. Five flow tests cover the bind-through-reload path, the cancel semantics on both the saved credential and the abandoned one, the cross-screen guard, the duplicate name and the empty-password refusal. The layout test is separate and necessary: the card is collapsed until somebody presses the button, so a harness driven by the default state draws none of it, and TheHostDrawerFitsWithTheHostEditorOpen would have gone on passing over a card that blew the column. 1,854 tests, none failing. |
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2ba7c14e35 | Restyle the drawer, pin folders on a host, and say when it was last connected | ||
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575a9a9f5e |
Stop the relay checkbox promising a connection this client cannot make
Ticking "Connect through the server relay" moved the host's address and port out of the encrypted payload into plaintext columns on the server — the single deliberate privacy concession in the design, per ADR 0004 — and then the client dialled the address directly, exactly as it does with the box clear. VaultViewModel builds SshConnectionRequest(hostname, port, username, credential) and nothing on this side reads RelayEnabled at all. The connection failed the way it always had, for a machine the laptop could not reach, with nothing saying the box had done nothing. The server half is built and shipped: tickets, the WebSocket, the deny list, the CHECK constraint that enforces a non-null address for a relay-enabled host. What does not exist is the client's path to it, so this is an unfinished feature rather than a broken one — but the control in front of it was collecting the cost of the finished version. Both heads now say so, in the label and in the first sentence of the paragraph under it. Not disabled, and that is the one decision here worth stating: a host somebody has already ticked has to be able to lose the flag, and a control greyed out with the concession switched on would trap it there. Tickable and honest beats untickable and stuck. This is step 0 of docs/reaching-a-host-you-cannot-dial.md, and the only step of it that should ship alone — the sentence is written to be deleted when the bridge lands. VERIFIED. Build clean, 112 layout tests. The drawer's paragraph is longer than it was and the host editor is measured with the drawer open at the window's minimum, so the wrap is held inside the column rather than assumed to fit. |
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185790fb14 |
Let a key move to another vault, and ask whether it goes with the host
Keys sync and keys are shared: SshKey is in the sync registry on both sides, the material rides in the sealed payload, and every generation of the vault key is wrapped to a new member. What was missing was the way in. Hosts and groups could move between vaults and keychain items could not, so a key typed into a personal vault before the team existed stayed there for good — and moving a host into the team's vault left it authenticating with something nobody else in that vault can read. The code said so and could do nothing about it: "the answer is usually to put a copy of that key in the destination vault", which meant pasting the private half into a second item and deleting the first. A private key on a clipboard, and two items nobody can tell apart afterwards. MoveAsync already existed on the generic repository and is now exposed for keys and passwords as it is for hosts and groups. What had to be built around it is the re-aim. An item re-sealed under another vault's key lands with an id of that vault's making, so every host bound to the old one and every group lending it as a default is left naming a tombstone — and a host bound to something its vault no longer holds refuses to connect rather than falling back to a typed password. A move without the re-aim would look like a success and break every machine on that key. It runs over every vault this session can write to, because a binding resolves across all of them, and it counts what it could not rewrite: an item from a newer client, or one in a vault this account may only read. Those are said in the sentence afterwards rather than swallowed. The host's move asks the question rather than deciding it. A binding resolves across vaults, so the moved host goes on working for the person who moved it whichever way this is answered; it is the colleagues they have just joined who hold one vault's key and cannot connect with a host whose key stayed behind. Unticked, and it stays that way on purpose: moving a key into a team's vault hands it to everybody holding that key, and this design does not default anybody into a disclosure. Under the box is the count of everything else that authenticates with that key, because a key twenty machines use is a different decision from one nothing else touches, and neither number is visible from the panel otherwise. The question is answered against the vault in the picker, so choosing a different destination re-asks it and a key already in the destination offers nothing. One thing fixed on the way. A host that inherited its key from its group arrived in the destination naming nothing at all — the group belongs to the vault it left — so a machine that connected before the move refused after it, with no sentence anywhere saying why. The resolved binding is now written onto the host as it crosses, and the stranded-binding warning reads the resolved binding too, which is the case where somebody is least likely to know a key is involved. MOVE is on both heads, for keys and passwords only: a tag, a bucket and a pin are read from the active vault alone, so "another vault" is not a question any of them has. Four tests cover the move and its re-aim, the host's move with the key brought and without it, and the inherited binding. |
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780f4bf892 |
Merge branch 'main' into the group's move and its deletion question
Main took the group's EDIT and DELETE off the GROUPS heading while this branch was adding a MOVE beside them, so the conflict was about the same six pixels from both directions. Main's answer wins outright, and it is the better one for the reason its own message gives: a button beside a heading has no card under a pointer to mean, and had to work its subject out from the selection or from the trail. Moving a group had that problem worst of all — the thing it takes with it is everything on the shelf, and "which shelf" is not a question a button there could answer plainly. So the MOVE button is gone and the menu entry it was drawn beside is the whole of it. That entry was already in this branch, above the separator DELETE sits below, and it needed no change: the card menu selects whatever was right-clicked before it runs anything, which is exactly the aiming a group move wants. Three things went with the button. ShowsGroupActions, which main deleted because hiding buttons was all it did, and which this branch had extended to hide them for the move panel as well. CanMoveGroupTarget, which existed to answer whether that button was worth drawing — CanMoveSelectedHost stays, because the phone really does leave the host's MOVE out rather than offer a refusal, and a menu whose entries came and went would be a menu whose items move. And the two test assertions that read them, which were describing the button rather than the behaviour; what they were guarding is that the two panels never share the moment, and IsConfirmingGroupDeletion says that directly. The move panel and the deletion question both keep their place under the heading, which is where the buttons were and is now simply where that section puts things. They still exclude each other, by disarming rather than by a visibility flag: MoveGroup clears a pending deletion and DeleteGroup folds the move panel away. Manual checks 3.3 was rewritten by main for the menu and by this branch for the tick, and now says both; 3.3a is new and walks a two-level shelf across a vault boundary, which is the half of this feature no headless test can watch land. |
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a86731ee08 |
Move the shelf as well as what is on it, and ask what a deletion takes
Two things about a group, and they turn out to be the same argument twice. **A group can be moved to another vault, and it takes everything on it.** The host's move shipped last week and stopped one level too low: moving twenty machines into a shared vault meant twenty trips through a menu, and each one arrived stripped of the group it had been filed under, so the shelf had to be rebuilt by hand on the other side. Moving the shelf is what people were attempting. MOVE sits between EDIT and DELETE over the group cards, and on the card's own menu above the separator DELETE is below — the same place, and the same reasoning, as the host pane's ⋯ entry. **The whole subtree goes, and taking less was never coherent.** A group's children are items of the vault it is leaving, so a parent moved alone leaves them naming a tombstone and they surface as roots in the vault the user has just emptied: half a shelf here and half there, from one gesture that said "move this". The hosts are the same argument and are the half the request was about. The groups go first, top down, and the hosts last. Each item is re-sealed under the destination's key and takes a new id — VaultItemRepository.MoveAsync, which HostGroupRepository now exposes — so nothing pointing at a group can be written until that group has landed and its new id is known, and a child's parent must already be over there. What an interruption leaves is therefore hosts still in the vault they started in, under UNGROUPED: visible, and re-movable. The reverse order would leave hosts in the destination filed under nothing. The parent stays behind and the tags are dropped, which is the host move's rule one level up: both are items of the vault being left, so a reference carried across would resolve on the machine that moved it and dangle for everybody else in the destination. The moved group arrives at the top level, and the panel says so before the press rather than the status line saying it after. Keys and passwords are kept — those genuinely resolve across vaults, and clearing them would take a working host and make one that cannot connect — and any now outside the destination is named, because that is precisely what the other members of it will not be able to resolve. Refused as a whole where anything under the group was written by a newer client, rather than skipped item by item: a move that left behind what it could not re-encode would file some of the shelf in one vault and the rest in the other, which is the state this exists to prevent. Refused with a host editor open, as the drop gesture is, because it rewrites hosts. And the walk carries a visited set, for the reason every walk over this tree does: a group that is its own parent — which two offline clients can build and no editor was ever shown — would otherwise be appended to the move list for as long as there was memory. **Deleting a group now asks what should become of the hosts under it, and that reverses a decision this repository had written down.** The deletion did not touch them: the reference was left dangling, the list resolved it to nothing, and the machines turned up under UNGROUPED. That was right for one of the two things people delete a group for and wrong for the other — a heading being tidied away should leave its machines alone, and a project that has been decommissioned is a shelf and everything on it — and nothing in the code can tell which of the two it is looking at. So it is asked. A tick rather than a pair of options, because the two answers are not equally weighted: keeping the hosts is recoverable and deleting them is not, so the safe answer is the one that needs no decision. It is off on every question, including the one that disarms it, or a tick left standing would destroy the next group's machines on the strength of a decision about the last one's. Once the deletion knows which hosts it means, leaving them naming something that has gone is a state kept for no reason, so the unticked answer writes too: N hosts with the reference cleared, where the ticked one writes N tombstones. That is the N writes HostGroupRepository refuses to hide behind a DeleteAsync overload, made where somebody asked for them and where the count is on screen first. The nested groups take the deleted group's place in the tree rather than being orphaned to the top level. A read-only host is skipped, counted and named, because unfiling it would re-encode a payload this build cannot represent — and the cost of skipping is a dangling id, which every reader here already survives. **Both are the desktop's alone**, and that is not an omission. The phone draws groups as headings in the host list and has never had a way to delete or move one; the two panels take the row of buttons over the group cards, and there is no such row on a 360dp screen to take. One test had to change its premise rather than its assertion. EditingAHostWhoseGroupIsGone built its dangling reference by deleting the group, which now unfiles instead — so it imports a host naming an id nothing resolves, which is what a group deleted on another machine actually looks like and is the only way that state still arises. The picker's placeholder is still needed and still covered. Four places said an item could not be moved between vaults. Two were about a group and were true when written; the other two were left stale by the host's move. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for the reason it already had. |
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0258ec3029 |
Merge branch 'claude/groups-vault-sharing-e4b154'
# Conflicts: # src/DodoSSH.Client.Shell/ViewModels/VaultViewModel.cs |
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c39df3f51e |
Share the shelf as well as what is on it, and ask a group which vault
A group is where hosts are filed and what lends them a port, a username and a key, and until now it could only ever be made in the vault this machine files new items into. So sharing a vault shared the machines and not the arrangement: a colleague opened four hosts filed under a group they could read the name of and nothing else, and the group a teammate made had no card, no heading and no way to be corrected from the screen looking straight at the hosts inside it. Recorded as half shipped in docs/design-import-gaps.md, and this is the other half. The list stopped being the active vault's. It was narrow for two stated reasons — a row shown across vaults has to carry which vault it lives in, because rename and delete both need it, and two vaults may hold a "production" each, which a layout with one heading per group cannot tell apart — and both are now paid for rather than avoided. Every row carries its vault, the badge beside the name says which, and the two cards sit side by side saying what they are. The three shapes of the group read are now deliberately different sizes. The list is what a person looks at, so a hidden vault's groups leave it: a card that cannot be opened onto anything is worse than no card. The per-vault lists are what a picker offers, because a picker is always asking about one vault. The map is what a host's GroupId resolves through, and it stays widest of all — including over hidden vaults, since a group lends a port and hiding a vault must never change what one of its hosts dials. RebuildGroups is the one place hiding is applied, which is what keeps those answers apart. The editor asks which vault on the terms the host editor's picker set: while adding only, hidden where there is one writable vault, and never offered afterwards, because the two are encrypted under different keys and moving an item is a delete and a retype. Its parent picker is that vault's alone, for the reason the host editor's group picker is one level down — a parent in another vault is a level half the key holders cannot resolve, and their hosts would inherit from nothing. + NEW GROUP inside an open group departs from NewHost and takes that group's vault rather than the standing preference: a group made inside another is in its parent's vault by construction, and answering "inside PLATFORM" with a group elsewhere and no parent would drop the one thing the button said. Two smaller things follow from the cards spanning vaults. Dragging a host onto a group card in another vault is refused with both names, because the write it would make is exactly the id-nobody-can-resolve the host editor's picker was fixed to prevent, and treating it as "no group" would unfile a host somebody was plainly filing. And a group being renamed says its vault in the drawer's header, since the picker is not drawn for an existing one and renaming a colleague's shelf without being told whose it is is the edit most worth naming. The save target is a nullable field behind a property that falls back to the standing preference. The group name box is bound whether or not anything raised an editor over it — that is what the desktop's group bar was, and typing a name into it and pressing ADD is still a way to make a group, which would otherwise have written to no vault at all. 1575 tests pass, five more than before: a group filed into a shared vault is listed and renamed there, the editor's picker does not move the keychain screen's, the parent picker offers only its own vault, a cross-vault drop is refused, and hiding a vault takes the cards without changing what its hosts dial. |
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bee6202949 |
Let a host be moved to another vault
The one thing the host editor's vault picker has always been unable to offer, and the comment beside it said so: an existing host's vault was not a field because the two vaults are encrypted under different keys. That is still true. What changed is that it is no longer a reason to have nothing. **A move is a copy and a tombstone, and it cannot be anything else.** A payload is sealed under its vault's key and its AAD binds the vault, the entity id and the item version, so no edit moves one and no server call could — the server holds ciphertext it cannot read. What crosses is the plaintext, in this process, between an unwrap under one key and a seal under another. VaultItemRepository gained MoveAsync for it, so the three decisions below live in one place with their reasons rather than being re-derived at each call site. The item takes a new id. Keeping it would put one entity id in two vaults, and the item table is keyed on the type and the id rather than on the vault — so the destination's row and the source's tombstone would be the same row, and the move would delete what it had just written. The write comes first and the tombstone second, which decides what an interruption leaves: a copy in both vaults, visible and deletable, rather than a tombstone with nothing on the other side. Both are queued rather than sent, so the window is a crash between two local writes; it is still worth being on the survivable side of. Two activity lines rather than one, because that is what the two vaults actually record. A single "moved" line would have to be written to one of them and would be missing from the other's history. **The group and the tags stay behind, and that is the half that makes this honest.** Both are items of the vault the host is leaving: the editor's group picker offers one vault's groups and the chips are drawn from one vault's tags. A host carrying either across would resolve it on the machine that moved it — groups and tags are resolved over every readable vault — and dangle for everybody else in the destination. The mover and their colleagues would be looking at two different hosts. Cleared and reported beats carried and invisible. The key or password binding is kept, and the difference is not inconsistency. Those genuinely resolve across vaults — one key on twenty hosts in three vaults is the arrangement they exist for — so clearing them would take a working host and make one that cannot connect. What the message does instead is name a binding that is now outside the destination, because that is precisely what the other members of it will not be able to resolve. **It is not in the editor**, on either head: the desktop puts it in the detail pane's ⋯ menu above the separator Delete sits below, and the phone beside EDIT. A picker inside the form would move a machine as a side effect of correcting a port, which is the bug the editor's own vault picker was fenced off to prevent in the first place. The panel takes the footer as the deletion question does, and says what will be left behind before the tap rather than after it — on a phone, where the status line afterwards is one line on a screen somebody has already navigated away from, that is the only place it reliably gets read. The phone hides the button where there is nowhere to go rather than offering one that answers with a refusal; the desktop keeps its menu entry either way, because a menu that grew and shrank would be a menu whose items move. One thing found while writing the test and deliberately not changed. The pass that follows every write on this screen reports what it moved and supersedes the confirmation — for a save and a delete as much as for a move — so the move's own sentence is what somebody sees offline. The test asserts it in that state and says why. Making confirmations survive their own sync pass is a question about the whole screen rather than about this. Four places said an item could never be moved, two of them sentences on screen in both heads. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for a different reason: a chevron on a subtitle implies an edit, and this is a re-seal, a new id and two references left behind. |
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8707629a6c |
Make the vault the thing you share, and ask a host which one it lives in
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
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e3dfe5c371 |
Make the host pane something you ask for, and draw it as cards
THE DRAWER USED TO ARRIVE WITH THE SELECTION. IsDrawerOpen read "a host is selected", so touching any card took 304 pixels off the grid — including every card arrowed past on the way to the one somebody wanted. Choosing among forty machines was charged the price of the pane for one of them. A pencil now appears on the card under the pointer and on the selected card, and that is what opens it; IsHostPaneOpen is the flag, and the grid's context menu gained Details… so the pane is reachable without a pointer, which a hover-only control is not. Once open it follows the selection rather than pinning the host it was opened on: a pane about one host beside a grid marking a different one is two answers to the same question. Losing the selection closes it and clears the flag, or a filter matching nothing would leave the pane armed to spring open again on the next card merely selected — which is the behaviour the pencil exists to remove. The pencil is drawn over the card rather than in a column of its own. A column would have cost the name 30 pixels of a 232-pixel tile, permanently, for a control that is only there while the pointer is; the dot and the pencil stack in the two corners of that edge instead. IsVisible and not opacity, because a button at zero opacity still takes the click and the card underneath does not. A HEADER, A BODY THAT SCROLLS, AND A FOOTER, which is the one structural change in the pane. The header names what the drawer is about and carries the two things true of every panel; the footer carries the one thing each panel is for — CONNECT, or SAVE, or the question about deleting. Only the middle scrolls, so the button somebody came here to press can no longer be below the fold, which CONNECT could be on a host with fifteen tags. That also widens what the layout harness certifies: it skips anything inside a ScrollViewer, and the control each panel exists to offer is now outside one. THE SAME THREE CARDS TWICE. Address, General, Connection — first as rows stating what the host is, then as boxes for changing it. The detail pane's rows are buttons that open the editor: the design draws every fact as a filled box, and rather than draw an input that refuses the pointer, pressing one leads to the same card with a real box in it. Nothing here saves as you type, and that is not timidity — saving validates the key-or-credential exclusion and writes one encrypted payload, so a box committing per keystroke would be a save per character and a half-typed hostname on the wire. Every value the pane prints is the resolved one, and says "inherited" beside it where a group supplied it. The number is the same either way and the edit is not: clearing a group's default moves every host that never overrode it. A HOST CARD IS TWO LINES AND NO CHIPS. The subtitle is now "ssh, root, pci, eu-west-1" — the transport, the resolved account, then every tag — replacing both the user@host:port line and the wrapped row of tag chips under it. The address went to the card's tooltip rather than nowhere: a card is read while scanning forty machines, where the name and the kind of machine are what is being looked for, and an address is what you read once you have found it. "ssh" is a constant today and is printed anyway, which is the one thing here that argues with this codebase's own rule about constants dressed as readings. It is the first item of a list whose other items vary, and a list beginning with the account on one card and a tag on the next has no shape to scan. The remark on HostRowViewModel.Summary says so rather than leaving it to be discovered. WHAT THE DESIGN DRAWS AND THIS PANE HAS NOT GOT: Share this host, Add Telnet, "SSH ID, Certificate, FIDO2", the backspace-key mapping row, the vault picker's chevron and Show more. Sharing is per vault and not per item, every session here is an SSH channel, there are no identity or certificate item types, nothing carries a terminal setting to the renderer, and an item cannot be moved between vaults at all. Six controls with nothing behind them, listed in docs/design-import-gaps.md with what ships instead, and none drawn disabled. The credentials row is marked with ◆ rather than the ⚿ the nav rail uses for the keychain. U+26BF is outside both faces this application substitutes for the design's fonts, so it lands on whatever the platform's fallback has; every other glyph in the pane is from Geometric Shapes, which both carry. |
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1b7df47537 |
Merge main into the desktop redesign branch
Four conflicts. Three were two people adding to the same spot, and one was a real collision: main gave the connect bar a REMEMBER tick in the same pass that this branch took the connect bar off the hosts screen. REMEMBER is now in the drawer, beside the password box it qualifies. Nothing about the feature changed — RemembersConnectPassword, its refusal to fire until the remote has accepted the password, and the six tests over it are main's untouched — only where it is drawn. The move improves it slightly and it is worth saying why rather than claiming a merge was neutral: the bar had one row and had to fit the box, the tick, the authentication note and CONNECT along it, which is why the tick was a bare "REMEMBER" in tracked capitals. A column has room to put it under the box as a sentence, where it reads as a property of the password rather than as a fourth control in a row. MainWindowViewModel: both sides added members after ShowTerminal — the desktop's three fixed tabs here, the phone's connect menu on main. They do not interact, so both are kept, each under its own heading. TeamsScreen: main added the team's own RENAME, HAND OVER and ARCHIVE, a member's LastActive, the role a new member arrives as, and the KEY HOLDERS list. This branch had only bumped the file's font sizes a point. Resolved by taking main's file whole and re-running the bump over it, so the new controls join the scale rather than sitting a point below everything around them. README: both sides described a different head's third pass in the same paragraph. Both kept. Two things checked rather than assumed, because this branch moved the furniture the merged commits sit on. The chrome heights main's terminal work touched are the phone's, not the desktop's — 44, 42 and 24 are unchanged, so the layout harness's budget still describes the window. And main's keychain DELETE did not reach VaultScreen.axaml, whose header this branch rearranged, so the five buttons that overflowed at the larger type are still five. 2415 tests pass, up from 2369 by the 46 main brought. |
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208443b932 |
Move SFTP and S3 into the tab strip, and the host list into a card grid
Four asks in one pass over the desktop head, and two of them are furniture moving rather than anything new. THE STRIP IS THE WINDOW'S NOW, not the terminal's. Vaults, SFTP and S3 sit at its head and cannot be closed, and open terminals follow them. SFTP and S3 left the nav rail to get there, which is the one semantic change: they are the two destinations you stay in while something runs, and a rail entry is for somewhere you go and come back from. So the rail belongs to the Vaults tab and collapses with it, which also means SFTP, S3 and a terminal each get the full 1016 rather than the 826 a page gets. The tab is expressed as "a page, and not one of the two the strip took" rather than as a fourth ShellSurface. Both are still ShellScreen members and have to be — that is what they are on the phone, where they are two rows in a hub — so a surface each would have been a second way to say a thing Screen already says. IsTransfersShowing and IsBucketsShowing light the other two tabs unchanged. What is new is one field: the page Vaults comes back to, because it is the one tab with sub-navigation and therefore the one that can return to the wrong place. That is not the hidden field ShellSurface argues against — that one would be a second copy of "which page"; this is a tab remembering its own. THE HOSTS SCREEN IS A GRID, and the 268-pixel sidebar is gone. That column was choosing among forty machines and editing one of them at two-thirds width, and it was narrow so the editor beneath it could be a column at all. Cards took the first job at full width; a 304-pixel drawer took the second and collapses when nothing is selected. Pressing a group card narrows the grid; SHOW ALL is the way back. The group editor moved into the drawer as well, which finally makes IsEditingGroup mean the same thing on both heads — it was the phone's alone, because the desktop's editor was a bar that was always on screen. AreHostsExpanded and ToggleHosts went with the control that used them. They folded the whole list away under one heading, an affordance that existed because the column was narrow. Folding a single group is a different thing and is still here. THE TYPE SCALE IS A POINT LARGER and the text ramp is white. The base size was never stated anywhere — a bare TextBlock took TextElement's default of 12 — so raising the scale meant naming it, on Window and on UserControl. The second selector is not redundancy: the layout harness hosts a UserControl in a window it builds itself, and without it the suite would measure every screen a point smaller than it ships, silently. A selector on TextBlock would have been the obvious way and is wrong, because a style setter beats an inherited value and would collapse every deliberate step back to one number. #E3E7F4 is a blue-tinted white on blue-black surfaces, which costs contrast twice — once for being darker than white and once for sharing a hue with what it is drawn on. Pure white is 18.3:1 against the canvas where that was 15.5:1. Every step below moved with the top, so the intervals the design chose are kept and TextDim clears 9:1 against 6.4:1. The palette is shared, so the phone has both changes too. TWO DEFECTS THE HARNESS STRUCTURALLY CANNOT SEE, found by rendering the screen rather than by measuring it, and both now covered. The tile was 232 and was first written as 248, from arithmetic that left out the scrolling stack's own margins. Every layout test passed — the harness asks whether a control is inside the window, never how many fit on a line — so the grid quietly became one column wide at exactly the minimum this application guarantees, which is the shape cards exist to avoid. TheHostsGridKeepsTwoColumnsAtTheMinimumWithTheDrawerOpen counts columns instead, and fails at 248. And a card's text ran past its own border, because a horizontal StackPanel measures children with infinite width: a TextBlock inside one never learns it is short of room, so TextTrimming never fires. Both card rows are grids with a star column that gives way and an Auto column that does not — a hostname with its tail cut is still the machine you were looking for, where a badge or the word naming an auth method is not. The keychain header changed shape for the same class of reason. It was Auto,Auto,*,Auto with the buttons last, so the slack column was the only thing absorbing a change of width and five buttons fell off the right edge the moment the type grew. That is how GENERATE lost the word KEY once already. The summary sits in the star column and trims now, so the buttons always get their width. HostSidebarTests became HostGridTests and moved to the grid with the gestures it drives. docs/design-import-gaps.md gains a v3 section naming the five toolbar controls in the design with nothing behind them — a view-mode switch, a tag filter, a calendar, a share control and Serial — and manual-checks.md and the README follow the controls that moved. |