Commit Graph
65 Commits
Author SHA1 Message Date
jaap-jan 780f4bf892 Merge branch 'main' into the group's move and its deletion question
Main took the group's EDIT and DELETE off the GROUPS heading while this branch
was adding a MOVE beside them, so the conflict was about the same six pixels
from both directions. Main's answer wins outright, and it is the better one for
the reason its own message gives: a button beside a heading has no card under a
pointer to mean, and had to work its subject out from the selection or from the
trail. Moving a group had that problem worst of all — the thing it takes with it
is everything on the shelf, and "which shelf" is not a question a button there
could answer plainly.

So the MOVE button is gone and the menu entry it was drawn beside is the whole
of it. That entry was already in this branch, above the separator DELETE sits
below, and it needed no change: the card menu selects whatever was right-clicked
before it runs anything, which is exactly the aiming a group move wants.

Three things went with the button. ShowsGroupActions, which main deleted because
hiding buttons was all it did, and which this branch had extended to hide them
for the move panel as well. CanMoveGroupTarget, which existed to answer whether
that button was worth drawing — CanMoveSelectedHost stays, because the phone
really does leave the host's MOVE out rather than offer a refusal, and a menu
whose entries came and went would be a menu whose items move. And the two test
assertions that read them, which were describing the button rather than the
behaviour; what they were guarding is that the two panels never share the
moment, and IsConfirmingGroupDeletion says that directly.

The move panel and the deletion question both keep their place under the
heading, which is where the buttons were and is now simply where that section
puts things. They still exclude each other, by disarming rather than by a
visibility flag: MoveGroup clears a pending deletion and DeleteGroup folds the
move panel away.

Manual checks 3.3 was rewritten by main for the menu and by this branch for the
tick, and now says both; 3.3a is new and walks a two-level shelf across a vault
boundary, which is the half of this feature no headless test can watch land.
2026-08-04 17:11:06 +02:00
jaap-jan a86731ee08 Move the shelf as well as what is on it, and ask what a deletion takes
Two things about a group, and they turn out to be the same argument twice.

**A group can be moved to another vault, and it takes everything on it.** The
host's move shipped last week and stopped one level too low: moving twenty
machines into a shared vault meant twenty trips through a menu, and each one
arrived stripped of the group it had been filed under, so the shelf had to be
rebuilt by hand on the other side. Moving the shelf is what people were
attempting. MOVE sits between EDIT and DELETE over the group cards, and on the
card's own menu above the separator DELETE is below — the same place, and the
same reasoning, as the host pane's ⋯ entry.

**The whole subtree goes, and taking less was never coherent.** A group's
children are items of the vault it is leaving, so a parent moved alone leaves
them naming a tombstone and they surface as roots in the vault the user has just
emptied: half a shelf here and half there, from one gesture that said "move
this". The hosts are the same argument and are the half the request was about.

The groups go first, top down, and the hosts last. Each item is re-sealed under
the destination's key and takes a new id — VaultItemRepository.MoveAsync, which
HostGroupRepository now exposes — so nothing pointing at a group can be written
until that group has landed and its new id is known, and a child's parent must
already be over there. What an interruption leaves is therefore hosts still in
the vault they started in, under UNGROUPED: visible, and re-movable. The reverse
order would leave hosts in the destination filed under nothing.

The parent stays behind and the tags are dropped, which is the host move's rule
one level up: both are items of the vault being left, so a reference carried
across would resolve on the machine that moved it and dangle for everybody else
in the destination. The moved group arrives at the top level, and the panel says
so before the press rather than the status line saying it after. Keys and
passwords are kept — those genuinely resolve across vaults, and clearing them
would take a working host and make one that cannot connect — and any now outside
the destination is named, because that is precisely what the other members of it
will not be able to resolve.

Refused as a whole where anything under the group was written by a newer client,
rather than skipped item by item: a move that left behind what it could not
re-encode would file some of the shelf in one vault and the rest in the other,
which is the state this exists to prevent. Refused with a host editor open, as
the drop gesture is, because it rewrites hosts. And the walk carries a visited
set, for the reason every walk over this tree does: a group that is its own
parent — which two offline clients can build and no editor was ever shown —
would otherwise be appended to the move list for as long as there was memory.

**Deleting a group now asks what should become of the hosts under it, and that
reverses a decision this repository had written down.** The deletion did not
touch them: the reference was left dangling, the list resolved it to nothing,
and the machines turned up under UNGROUPED. That was right for one of the two
things people delete a group for and wrong for the other — a heading being tidied
away should leave its machines alone, and a project that has been decommissioned
is a shelf and everything on it — and nothing in the code can tell which of the
two it is looking at. So it is asked.

A tick rather than a pair of options, because the two answers are not equally
weighted: keeping the hosts is recoverable and deleting them is not, so the safe
answer is the one that needs no decision. It is off on every question, including
the one that disarms it, or a tick left standing would destroy the next group's
machines on the strength of a decision about the last one's.

Once the deletion knows which hosts it means, leaving them naming something that
has gone is a state kept for no reason, so the unticked answer writes too: N
hosts with the reference cleared, where the ticked one writes N tombstones. That
is the N writes HostGroupRepository refuses to hide behind a DeleteAsync
overload, made where somebody asked for them and where the count is on screen
first. The nested groups take the deleted group's place in the tree rather than
being orphaned to the top level. A read-only host is skipped, counted and named,
because unfiling it would re-encode a payload this build cannot represent — and
the cost of skipping is a dangling id, which every reader here already survives.

**Both are the desktop's alone**, and that is not an omission. The phone draws
groups as headings in the host list and has never had a way to delete or move
one; the two panels take the row of buttons over the group cards, and there is
no such row on a 360dp screen to take.

One test had to change its premise rather than its assertion.
EditingAHostWhoseGroupIsGone built its dangling reference by deleting the group,
which now unfiles instead — so it imports a host naming an id nothing resolves,
which is what a group deleted on another machine actually looks like and is the
only way that state still arises. The picker's placeholder is still needed and
still covered.

Four places said an item could not be moved between vaults. Two were about a
group and were true when written; the other two were left stale by the host's
move. All four now say what is true, including the design gaps document, where
the chevron beside the vault name stays undrawn for the reason it already had.
2026-08-04 17:04:06 +02:00
jaap-jan d02d103569 Take the group's EDIT and DELETE off the heading row
A pair of buttons sat at the end of the GROUPS heading, and the card's own
right-click menu arrived later offering the same two things. Two controls for one
job, and the buttons were the harder of the two to read: a button beside a
heading has no card under a pointer to mean, so it had to work its subject out —
the selected card, or failing that the group the trail ends with, which once a
group is open is not a card on screen at all. The menu never has that problem,
because opening it is what aims it.

The menu is the whole of Edit and Delete on the desktop now. ShowsGroupActions
went with the buttons, since hiding them was all it did. GroupTarget stays: the
menu's two entries read it after the code-behind has selected whatever was
right-clicked, and its fallback to the open group is what makes + NEW HOST open
on the group somebody is standing in rather than on none.

One case changes shape. Opening a group with nothing inside it folds the card
grid away, so from in there nothing can be right-clicked — renaming that group
means pressing the trail back one level, to where it has a card of its own. The
buttons used to cover it through the fallback. The trail was already the way out
of an empty group, and 3.2a says so now.

The test that pressed EDIT through its binding is replaced by one holding that
no button on the screen commands either of them, which is the failure worth
catching: a button coming back is not a compile error, and it would draw itself
in place, aimed at the group the trail ends with. What that test covered — a
command that has to accept an empty parameter, and act on the card the pointer
was on — the two menu tests beside it already do.
2026-08-04 16:39:14 +02:00
jaap-jan 742f65c204 Merge branch 'claude/card-selection-state-sharing-f9348c'
ci / build and test (push) Successful in 1m42s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 27s
2026-08-04 16:28:34 +02:00
jaap-jan 0258ec3029 Merge branch 'claude/groups-vault-sharing-e4b154'
ci / android head (push) Canceled after 0s
ci / api image (push) Canceled after 0s
ci / build and test (push) Canceled after 2s
# Conflicts:
#	src/DodoSSH.Client.Shell/ViewModels/VaultViewModel.cs
2026-08-04 16:28:29 +02:00
jaap-jan 3f419cb19b Let one card be selected at a time
The hosts screen draws two grids, one above the other, and each is a ListBox
with a selection of its own. Nothing joined them, so a group card and a host card
could be lit at the same moment — two chosen things, under two pairs of buttons
of which only one would act on whichever the eye had settled on. Both grids mark
a selection the same way, so there was nothing on screen to say which of the two
the next press belonged to.

They share one mark now. Selecting a host clears the group and selecting a group
clears the host, and that second one takes the detail pane down with it: a pane
about one machine cannot go on standing beside a marked group, because nothing
on it would be about what is selected.

Losing a selection deliberately clears nothing. A null arrives whenever either
list is rebuilt — every keystroke in the filter box and every background sync —
and treating that as somebody deselecting would take the mark off a group card
because a search emptied the grid beneath it.

The reload needed the same guard for the same reason. It falls back to the first
host when nothing is selected, which is what puts a target under CONNECT on a
fresh unlock; with one mark between the two grids that fallback would have
unselected a group nobody had touched, once a minute. It is skipped while a group
holds the selection, and it moved into a method of its own because the comment
saying why pushed ReloadHostsAsync past sixty lines.

One consequence needed handling rather than accepting. The phone's only route
into the group editor is a button on a heading in the host list, and it worked by
selecting the group first — which under this rule takes the highlight off the
machine somebody was about to connect to, on a screen that draws no group cards
to say where it has gone. EditGroup takes the group as an argument now: the
heading passes its own row, and the desktop's button beside the cards passes
nothing and still means "the card that is selected".

What the tests hold is the half that lives in the controls. Clearing the property
has to reach the list that is drawing the card, and a selection nulled in the
view model while the card stays highlighted is the exact failure this is about —
so the rule is driven on the real screen, in both directions, against the
ListBoxes' own SelectedItem. The desktop's EDIT is pressed through its binding
for the same kind of reason: a command refusing the button's empty parameter
would be a button that never fires, and nothing about the markup would say so.
2026-08-04 16:27:20 +02:00
jaap-jan c39df3f51e Share the shelf as well as what is on it, and ask a group which vault
A group is where hosts are filed and what lends them a port, a username and a key,
and until now it could only ever be made in the vault this machine files new items
into. So sharing a vault shared the machines and not the arrangement: a colleague
opened four hosts filed under a group they could read the name of and nothing else,
and the group a teammate made had no card, no heading and no way to be corrected
from the screen looking straight at the hosts inside it. Recorded as half shipped in
docs/design-import-gaps.md, and this is the other half.

The list stopped being the active vault's. It was narrow for two stated reasons —
a row shown across vaults has to carry which vault it lives in, because rename and
delete both need it, and two vaults may hold a "production" each, which a layout
with one heading per group cannot tell apart — and both are now paid for rather than
avoided. Every row carries its vault, the badge beside the name says which, and the
two cards sit side by side saying what they are.

The three shapes of the group read are now deliberately different sizes. The list is
what a person looks at, so a hidden vault's groups leave it: a card that cannot be
opened onto anything is worse than no card. The per-vault lists are what a picker
offers, because a picker is always asking about one vault. The map is what a host's
GroupId resolves through, and it stays widest of all — including over hidden vaults,
since a group lends a port and hiding a vault must never change what one of its
hosts dials. RebuildGroups is the one place hiding is applied, which is what keeps
those answers apart.

The editor asks which vault on the terms the host editor's picker set: while adding
only, hidden where there is one writable vault, and never offered afterwards, because
the two are encrypted under different keys and moving an item is a delete and a
retype. Its parent picker is that vault's alone, for the reason the host editor's
group picker is one level down — a parent in another vault is a level half the key
holders cannot resolve, and their hosts would inherit from nothing. + NEW GROUP
inside an open group departs from NewHost and takes that group's vault rather than
the standing preference: a group made inside another is in its parent's vault by
construction, and answering "inside PLATFORM" with a group elsewhere and no parent
would drop the one thing the button said.

Two smaller things follow from the cards spanning vaults. Dragging a host onto a
group card in another vault is refused with both names, because the write it would
make is exactly the id-nobody-can-resolve the host editor's picker was fixed to
prevent, and treating it as "no group" would unfile a host somebody was plainly
filing. And a group being renamed says its vault in the drawer's header, since the
picker is not drawn for an existing one and renaming a colleague's shelf without
being told whose it is is the edit most worth naming.

The save target is a nullable field behind a property that falls back to the standing
preference. The group name box is bound whether or not anything raised an editor over
it — that is what the desktop's group bar was, and typing a name into it and pressing
ADD is still a way to make a group, which would otherwise have written to no vault
at all.

1575 tests pass, five more than before: a group filed into a shared vault is listed
and renamed there, the editor's picker does not move the keychain screen's, the
parent picker offers only its own vault, a cross-vault drop is refused, and hiding a
vault takes the cards without changing what its hosts dial.
2026-08-04 16:27:16 +02:00
jaap-jan be012585b3 Let a group be right-clicked, as a host already can
The host cards have had a menu since the grid replaced the sidebar; the group
cards above them had a double-click and two buttons beside the heading, and
nothing that named the card under the pointer. Open, Edit and Delete are on them
now, drawn and aimed the same way.

On the list rather than in the item template, for the reason the host grid's is:
the three commands are the vault's, and a ContextMenu inside a DataTemplate has
the row for its data context, so every binding in it would silently resolve to
nothing. The code-behind selects whatever was right-clicked before the menu
opens, and that is what makes one menu act on the card under the pointer rather
than on whichever was selected before.

**Cancelled over the space around the cards, and here that guard is doing more
than the host grid's.** GroupTarget falls back to the group whose contents are on
screen when no card is selected — the right answer for a pair of buttons beside
the heading, which would otherwise have no subject the moment a group with
nothing inside it is opened, and the wrong one for a menu that opened on a card.
Without the guard, right-clicking the gap beside the cards would offer to delete
the group the trail ends with: a question about something the user is not
pointing at, in the one menu where the answer is a deletion.

Only Open takes a parameter, and it has to. OpenGroupCommand's null is a real
argument rather than a missing one — it is the trail's first crumb, ALL HOSTS —
so an entry with no parameter would not open the card, it would leave the group
the user right-clicked and go back to the top level.

Two tests beside the two the host menu already had. What they hold that a build
cannot is the CommandParameter binding: a path that resolves to nothing compiles
and draws, and the entry would then quietly do the opposite of what it says. The
popup itself is still the platform's, so manual-checks 7.9 gained the group half
of the same check.
2026-08-04 16:27:01 +02:00
jaap-jan bee6202949 Let a host be moved to another vault
The one thing the host editor's vault picker has always been unable to offer,
and the comment beside it said so: an existing host's vault was not a field
because the two vaults are encrypted under different keys. That is still true.
What changed is that it is no longer a reason to have nothing.

**A move is a copy and a tombstone, and it cannot be anything else.** A payload
is sealed under its vault's key and its AAD binds the vault, the entity id and
the item version, so no edit moves one and no server call could — the server
holds ciphertext it cannot read. What crosses is the plaintext, in this process,
between an unwrap under one key and a seal under another. VaultItemRepository
gained MoveAsync for it, so the three decisions below live in one place with
their reasons rather than being re-derived at each call site.

The item takes a new id. Keeping it would put one entity id in two vaults, and
the item table is keyed on the type and the id rather than on the vault — so the
destination's row and the source's tombstone would be the same row, and the move
would delete what it had just written.

The write comes first and the tombstone second, which decides what an
interruption leaves: a copy in both vaults, visible and deletable, rather than a
tombstone with nothing on the other side. Both are queued rather than sent, so
the window is a crash between two local writes; it is still worth being on the
survivable side of.

Two activity lines rather than one, because that is what the two vaults actually
record. A single "moved" line would have to be written to one of them and would
be missing from the other's history.

**The group and the tags stay behind, and that is the half that makes this
honest.** Both are items of the vault the host is leaving: the editor's group
picker offers one vault's groups and the chips are drawn from one vault's tags.
A host carrying either across would resolve it on the machine that moved it —
groups and tags are resolved over every readable vault — and dangle for everybody
else in the destination. The mover and their colleagues would be looking at two
different hosts. Cleared and reported beats carried and invisible.

The key or password binding is kept, and the difference is not inconsistency.
Those genuinely resolve across vaults — one key on twenty hosts in three vaults
is the arrangement they exist for — so clearing them would take a working host
and make one that cannot connect. What the message does instead is name a
binding that is now outside the destination, because that is precisely what the
other members of it will not be able to resolve.

**It is not in the editor**, on either head: the desktop puts it in the detail
pane's ⋯ menu above the separator Delete sits below, and the phone beside EDIT.
A picker inside the form would move a machine as a side effect of correcting a
port, which is the bug the editor's own vault picker was fenced off to prevent in
the first place. The panel takes the footer as the deletion question does, and
says what will be left behind before the tap rather than after it — on a phone,
where the status line afterwards is one line on a screen somebody has already
navigated away from, that is the only place it reliably gets read.

The phone hides the button where there is nowhere to go rather than offering one
that answers with a refusal; the desktop keeps its menu entry either way, because
a menu that grew and shrank would be a menu whose items move.

One thing found while writing the test and deliberately not changed. The pass
that follows every write on this screen reports what it moved and supersedes the
confirmation — for a save and a delete as much as for a move — so the move's own
sentence is what somebody sees offline. The test asserts it in that state and
says why. Making confirmations survive their own sync pass is a question about
the whole screen rather than about this.

Four places said an item could never be moved, two of them sentences on screen in
both heads. All four now say what is true, including the design gaps document,
where the chevron beside the vault name stays undrawn for a different reason: a
chevron on a subtitle implies an edit, and this is a re-seal, a new id and two
references left behind.
2026-08-04 16:04:15 +02:00
jaap-jan e9cea2ccbc Let a shared vault arrive, a bucket be found, and a vault be deleted
Three things a user reported, one of which was a real bug and one of which was
not the bug it looked like.

**A vault shared with somebody never reached their machine.** The grant was
correct at both ends: the sharing client verified the recipient's key against the
key log and wrapped every generation to it, the server stored it, and /me would
have returned it. Nothing asked. VaultSession.RefreshVaultsAsync — the method
whose own summary says it is "called after a share and on a periodic pass" — had
no caller anywhere in the application, so the vault list was whatever the last
browser sign-in cached. A restart did not help: an offline unlock reads that same
cache. The vault appeared only if the recipient happened to sign in through the
browser again, which is why this looked like sharing being broken rather than
like a list that was never re-read.

So every synchronisation pass now re-reads it, before it syncs. SyncOnceAsync
takes the whole server rather than its sync half for that reason, and the order
matters: a vault admitted by the refresh is one that same pass then pulls, where
the other order would show a newly shared vault as an empty one until the minute
after. The shell is told only when the set actually changed — it rebuilds the tab
strip's vault menu from the session's list, and doing that on every quiet pass
would rebuild a menu once a minute for nothing.

The test needed the fake server to be able to do something no test here had
needed before: hand this account a vault it did not make. ShareVaultWithMe wraps
a real key to the encryption key this account enrolled, so the keyring opens it
exactly as it opens a real colleague's — a helper that filled the field with
bytes would let a vault appear in the list and never prove it could be read.

**Adding an S3 bucket on the desktop works, and could not be found.** The report
was that it is not possible; driving the real XAML headlessly says otherwise —
Keychain, + BUCKET, and the editor saves. What is true is that S3 is where
somebody goes looking, and from there SELECT BUCKET opened a combo box with
nothing in it and no sentence anywhere saying that a bucket is a keychain item.
From where the user was standing that is indistinguishable from an application
with no way to add one.

The empty state now says what a bucket is and offers a button that lands on the
keychain with the editor already open — navigating to the screen and leaving
+ BUCKET to be found among five buttons would be most of the same problem. The
phone gets the sentence and no button: its keychain screen reads and deletes and
edits nothing, so there is no editor to send anybody to, and naming the machine
that has one beats an empty control that reads as a screen still loading.

The keychain screen's layout test grew the two categories it never covered.
Tags and buckets arrived after it was written, and the header strip it measures
is one that has overflowed twice before.

**A vault can now be deleted.** DELETE /api/v1/vaults/{id}, gated on Admin —
the line the rename already drew, for a stronger version of its reason, since
this takes the vault from everybody in it at once. The row is soft-deleted and
every grant to it withdrawn in one write; VaultAccessService filters on the stamp
at both ends, so from that moment the vault is absent from every member's /me and
every call naming it answers 404. Their clients notice on the pass described
above.

The team behind it is archived when it owned nothing else, which is the mirror of
renaming it: a vault made from the vaults screen gets a team named after it that
nobody was ever shown, and leaving that behind would leave a membership list no
screen has a row for. That is a second call rather than one transaction —
archiving is TeamService's, it refuses while a team owns vaults, and it can only
tell that this one no longer does once the deletion is committed. A crash between
the two leaves an empty team: invisible, archivable afterwards, harmless, and a
better failure than a vault that could not be deleted because tidying up after it
did not work.

Two refusals worth stating. The personal vault cannot be deleted at either end:
it is created by enrollment, everything filed nowhere else lives in it, and no
call would make another. And the items are kept — ciphertext behind a vault
nothing will resolve, so deleting them buys no confidentiality while destroying
what an operator undoing a mistake would need.

The client drops the key from the keyring and the row from the cache rather than
waiting for a refresh, so the list is right immediately; the items stay, as they
stay for a vault whose grant was withdrawn, because a copy is on every other
member's machine too and removing these rows would be the client pretending to a
reach it does not have. The confirmation says that out loud before it is
answered. It is the one sentence this screen must not leave implied: deletion is
no more retroactive than revocation is. See ADR 0001.

Desktop only, deliberately. The Android vaults screen offers no rename and no
hand-over either, so adding delete alone there would be the one destructive vault
operation on a screen with no other.

Three places asserted that a vault can never be deleted — TeamService's refusal
message, the TeamNotEmpty problem code, and ADR 0009 — and each now names the
route instead.
2026-08-04 15:34:40 +02:00
jaap-jan 8707629a6c Make the vault the thing you share, and ask a host which one it lives in
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.

Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.

The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.

Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.

What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.

The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.

That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.

Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.

1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
2026-08-04 12:22:29 +02:00
jaap-jan 2a56ae3efb Put a host inside the group it is filed under, rather than beside it
The group cards were headings with a navigation gesture bolted on. Opening one
narrowed the grid to its hosts, but the level above already held every host in
the keychain — so a card could only ever subtract, filing something changed
nothing but a chip, and a keychain with forty machines was forty cards however
carefully anybody had arranged them. The trail said ALL HOSTS and meant it.

So the grid holds one level of the tree, the way a directory pane holds one
directory. A host filed under a group is inside that group and is not also on
the screen the group's card sits on; the outermost level is what nothing has
been filed into. A group is a place now, and the cards, the trail and the drop
target were already the vocabulary for saying so.

The find box is the exception and had to be one. Typed into, it searches the
open group and everything under it, which from the outermost level is every
machine in the keychain. A box scoped to the level it was typed on would answer
"no host matches that" about a host this keychain has got, and finding a machine
without first remembering where it was filed is most of what the box is for.
The accent chip on a card is what tells a searched-up host from one that lives
at this level.

Two things came free with the change and are handled rather than left.

The phone would have broken. Its list binds SidebarRows, which was a projection
over VisibleHosts, and it has no group cards and nowhere to open one into — so
level-scoping would have left it drawing only the hosts nobody had filed.
RebuildSidebarRows takes its own pass over the hosts now, narrowed by the vault
switches and the box and by nothing else, which is the whole tree flattened
under headings: exactly what it drew before.

And anything created inside a group disappeared the moment it was saved. The
host editor opens on the group the screen is about rather than only on a
selected card, and + NEW GROUP defaults its parent to the group that is open.
Deliberately not the selected card there: a highlighted card is what EDIT and
DELETE are aimed at, and reading it as "and the next group goes inside it" would
nest one because somebody had clicked something. The host editor takes both
because it always took the selection, and its picker shows the answer before
anything is written.

Dropping a host on a group card now takes the card off the grid, and the
selection goes with it — Connect, Edit and Delete all read that property and
none of them should be aimed at a card that has left the screen. The status line
is what says where it went, which is why the manual check now asks for it to be
read. Coming back out through the editor lands the host on this level again, and
there the selection survives.

An empty grid has two more things it can say: that every host is filed away,
which the level-at-a-time grid made reachable and which is not the same sentence
as "there are none", and that nothing under this group matches what was typed —
with ALL HOSTS named as the way to widen it.

Not changed, and next door: a group card counts the hosts filed directly under
it, so a group holding only subgroups reads "0 hosts". That was already true and
is more visible now that its subgroups' hosts are not spilled onto the level
above.

1522 tests pass. Four are new — the level rule and the phone's flat list
asserted together, the box reaching two levels down, the all-filed sentence, and
where a host and a group made inside a group end up. MovingAHostToAGroup was
asserting the old outcome and is rewritten rather than adjusted: it held that
the host stayed selected, and what it holds now is that the host leaves the
level it came from.
2026-08-04 09:51:55 +02:00
jaap-jan 7b7fd7b2ef Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way
round. A vault has to belong to a team, so creating one meant going to the teams
screen, founding an organisation, and only then adding a vault to it — which the
NEW VAULT button named after the team, so a team with three of them held three
vaults called the same thing and nothing told them apart. Somebody who wants to
share four servers with two colleagues is not asking to found anything.

So the form asks for a name and nothing else. The team is derived from it, slug
included, and created with this account as its owner; the vault goes inside; and
the members, roles, invitations and key holders that hang off a team are all on
screen the moment it exists. The tab strip's New vault entry lands there with the
new vault selected, which is where the next thing anybody wants to do already is.

That is two calls, and the first can succeed alone. When it does the team is
kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again
resends the identical create — which the server treats as the same team — and
retries the vault, and the message says all of that rather than "creating the
vault failed". Archiving the orphan instead would be a client deleting something
on the user's behalf because a later step failed, which is the kind of tidying
that eventually archives a team somebody has just been added to. A slug taken by
somebody else is retried once with a disambiguated one and never in a loop; a
name with no a-z or 0-9 anywhere in it falls back to the team's own id rather
than to a refusal pointing at a field nobody was shown.

The other half is the caret beside Vaults. Being in four teams means four teams'
machines in front of you all day, and the answer is a switch per vault rather
than four sign-ins. Switching one off takes its hosts, groups, keys and pins off
the screens that list them and does nothing else: it still syncs, its key stays
in the keyring, it stays choosable as somewhere to file a new item, and a shown
host that authenticates with a key filed in it still connects. That last one is
what shaped the design. TryBuildAuthentication resolves a binding out of the
keychain's typed list and a cross-vault binding is legal, so filtering the reload
loops — the obvious implementation — would have turned a preference about reading
into an outage. Only the projections a person reads consult IsVaultShown; every
Reload*Async stays whole, including the dialled-endpoint set that decides which
pins are described as unused, because that is a hint which invites deleting
trust.

Snippets, logs and buckets needed no code and the comment says so out loud: all
three read ActiveVaultId alone, and the personal vault is drawn in the menu
ticked and cannot be switched off — it is the active vault, the group and tag
editors' target, and the save picker's fallback, so hiding it would empty half
the application rather than filter it.

The preference is a column on the cache's vault row, which is what makes it
survive both a relaunch and the /me refresh that runs every minute: Apply does
not touch it, deliberately, because the server has never been told which vaults
this machine is showing. It is in the encrypted cache rather than settings.json
because it is a list of vault ids and that file's own doc comment says what may
go in it. VaultSession cannot see the type at all — ReadableVaults is what the
sync loop walks, and a filter reaching it would be a vault that quietly stopped
syncing, found out weeks later from a host that was never there.

The strip's note refusing a MenuFlyout stands and is unchanged. This flyout
sidesteps the question rather than answering it: the handler selects the Vaults
tab first, which collapses the renderer, so nothing native is under the popup by
the time it opens — the move QuickConnect already makes. A headless test asserts
that ordering, which is as far as headless can go with no native window, and
manual check 1.6 is the other half.

The phone is out of scope on purpose: it has no tab strip and its teams screen's
vault section is read-only. The plumbing is in Client.Shell, so it can adopt this
later; until then nothing there is ever hidden, which is today's behaviour.

1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth
naming are the guards: a hidden vault still syncs, still holds keys that
authenticate hosts on screen, still appears in the save picker, and still counts
towards which pins nothing dials.

Not fixed, and noted here because it is next door: VaultGrantService's team-vault
create refuses a taken vault id rather than returning the existing vault, while
VaultSharing's own remark claims a create whose response was lost is safe to
resend. A lost 200 therefore leaves a vault whose key the client's catch already
zeroed, openable by nobody.
2026-08-03 21:52:27 +02:00
jaap-jan 1f2607cc9a Merge branch 'claude/group-double-click-breadcrumb-7bf3f8'
ci / build and test (push) Successful in 1m18s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 22s
2026-08-03 16:32:27 +02:00
jaap-jan 01d54ba4fa Put the trail above the GROUPS label rather than under it
It was drawn as the transfers screen's is, under the heading of the list it
belongs to. That is right there and wrong here: over there a path describes the
one pane beneath it, and this one describes two. Opening a group narrows the
host grid as well as the row of cards, so a trail sitting under GROUPS reads as
one more fact about the groups while it is also the reason the grid at the
bottom of the screen is showing eleven machines instead of forty.

So it is the first thing in the section, and both headings below — GROUPS and
HOSTS — belong to it. Markup only: the trail moved, the note on it says why it
is not placed like its sibling, and the group buttons' note now points up rather
than down. 85 layout tests pass, including the one that presses a rendered crumb
and would have caught the $parent binding failing to resolve from its new place.
2026-08-03 16:32:09 +02:00
jaap-jan fd6c4f5155 Merge branch 'claude/host-detail-pane-design-e98621' 2026-08-03 16:31:43 +02:00
jaap-jan e3dfe5c371 Make the host pane something you ask for, and draw it as cards
THE DRAWER USED TO ARRIVE WITH THE SELECTION. IsDrawerOpen read "a host is
selected", so touching any card took 304 pixels off the grid — including every
card arrowed past on the way to the one somebody wanted. Choosing among forty
machines was charged the price of the pane for one of them. A pencil now appears
on the card under the pointer and on the selected card, and that is what opens
it; IsHostPaneOpen is the flag, and the grid's context menu gained Details… so
the pane is reachable without a pointer, which a hover-only control is not.

Once open it follows the selection rather than pinning the host it was opened
on: a pane about one host beside a grid marking a different one is two answers
to the same question. Losing the selection closes it and clears the flag, or a
filter matching nothing would leave the pane armed to spring open again on the
next card merely selected — which is the behaviour the pencil exists to remove.

The pencil is drawn over the card rather than in a column of its own. A column
would have cost the name 30 pixels of a 232-pixel tile, permanently, for a
control that is only there while the pointer is; the dot and the pencil stack in
the two corners of that edge instead. IsVisible and not opacity, because a
button at zero opacity still takes the click and the card underneath does not.

A HEADER, A BODY THAT SCROLLS, AND A FOOTER, which is the one structural change
in the pane. The header names what the drawer is about and carries the two
things true of every panel; the footer carries the one thing each panel is for —
CONNECT, or SAVE, or the question about deleting. Only the middle scrolls, so
the button somebody came here to press can no longer be below the fold, which
CONNECT could be on a host with fifteen tags. That also widens what the layout
harness certifies: it skips anything inside a ScrollViewer, and the control each
panel exists to offer is now outside one.

THE SAME THREE CARDS TWICE. Address, General, Connection — first as rows stating
what the host is, then as boxes for changing it. The detail pane's rows are
buttons that open the editor: the design draws every fact as a filled box, and
rather than draw an input that refuses the pointer, pressing one leads to the
same card with a real box in it. Nothing here saves as you type, and that is not
timidity — saving validates the key-or-credential exclusion and writes one
encrypted payload, so a box committing per keystroke would be a save per
character and a half-typed hostname on the wire.

Every value the pane prints is the resolved one, and says "inherited" beside it
where a group supplied it. The number is the same either way and the edit is
not: clearing a group's default moves every host that never overrode it.

A HOST CARD IS TWO LINES AND NO CHIPS. The subtitle is now "ssh, root, pci,
eu-west-1" — the transport, the resolved account, then every tag — replacing
both the user@host:port line and the wrapped row of tag chips under it. The
address went to the card's tooltip rather than nowhere: a card is read while
scanning forty machines, where the name and the kind of machine are what is
being looked for, and an address is what you read once you have found it.

"ssh" is a constant today and is printed anyway, which is the one thing here
that argues with this codebase's own rule about constants dressed as readings.
It is the first item of a list whose other items vary, and a list beginning with
the account on one card and a tag on the next has no shape to scan. The remark
on HostRowViewModel.Summary says so rather than leaving it to be discovered.

WHAT THE DESIGN DRAWS AND THIS PANE HAS NOT GOT: Share this host, Add Telnet,
"SSH ID, Certificate, FIDO2", the backspace-key mapping row, the vault picker's
chevron and Show more. Sharing is per vault and not per item, every session here
is an SSH channel, there are no identity or certificate item types, nothing
carries a terminal setting to the renderer, and an item cannot be moved between
vaults at all. Six controls with nothing behind them, listed in
docs/design-import-gaps.md with what ships instead, and none drawn disabled.

The credentials row is marked with ◆ rather than the ⚿ the nav rail uses for the
keychain. U+26BF is outside both faces this application substitutes for the
design's fonts, so it lands on whatever the platform's fallback has; every other
glyph in the pane is from Geometric Shapes, which both carry.
2026-08-03 16:26:43 +02:00
jaap-jan 0c0ac94312 Open a group by double-clicking it, and say where you are
ONE PRESS WAS DOING TWO JOBS. A group card was the only place a group could be
selected — it is what EDIT and DELETE aim at — and it was also the control that
narrowed the grid to that group. So there was no way to name a group in order to
rename it without every host outside it leaving the screen at the same moment,
and no way back except a SHOW ALL button that appeared beside the heading.

Two gestures instead. A click selects and does nothing else; a double-click
opens, which is what the host cards below already do to get a shell and what the
transfers screen's directories already do to go inside one. The grid now has one
vocabulary rather than one per list. The gesture is wired in the code-behind
beside the host one, and guarded the same way: a double-click on the space
around the cards must not open whichever group happened to be selected.

THE CARDS ARE ONE LEVEL NOW, not every group in the keychain. Groups nest, and
drawing all of them flat was the only honest thing to do while a card was a
filter — a filter nobody can see is a filter nobody can turn off. Once opening
one became navigation the cards became its contents, and VisibleGroups is that
level beside Groups the way VisibleHosts sits beside Hosts. Groups itself is
untouched: it is what every lookup reads and what the phone's headings are built
from, and the phone binds none of the new members.

Which is what the trail is for. A level with no name and no way out is a grid
that has quietly hidden things, so a breadcrumb sits above the cards — drawn
exactly as the transfers screen draws a directory path, same flat crumbs and
same separator, because it is the same control answering the same question and a
window with two breadcrumbs that look different has two ideas of what a path is.
The first crumb is always there and always goes back to every host, which is
what SHOW ALL was; that button went with it, because a control that only says
"stop" beside a trail that says where you are is a second control for one job,
and this one also gets you back one level rather than all the way.

EDIT AND DELETE AIM AT GroupTarget: the selected card, or the open group when no
card is selected. Without the fallback a group with nothing inside it could be
opened and then never edited, because opening a group is exactly what takes its
own card off the screen. It is also what a file manager does — act on the
selection, and on the current folder when there is none — and the pair is now
hidden with nothing to act on rather than shown doing nothing.

A DANGLING PARENT AND A CYCLE BOTH HAD TO END UP SOMEWHERE REACHABLE. Neither is
prevented: a parent id may point at a group deleted on another machine, and two
clients can each re-parent A under B and B under A while offline, which no merge
can see because the pointer is inside the payload. EffectiveParents promotes
both to the outermost level, which is the same degradation the resolver's
visited set produces for inheritance. The repair for either is the group's own
editor and the editor is opened from its card, so a group drawn nowhere would be
a broken state with the fix locked inside it.

Three tests in HostGridTests: the split rule through the properties the cards
bind, the pointer gesture itself in two windows so that "one press still only
selects" is asserted separately from the pair, and a nested group opened,
emptied of cards and walked back out of one level. The last presses the trail as
it is actually rendered rather than calling the command, because a crumb reaches
the vault through a $parent binding — a string that compiles whether or not it
resolves, and would otherwise leave a row of buttons that do nothing. 85 layout
tests and 234 shell-flow tests pass.

Manual-checks 3.2, 7.6 and 7.7 follow the new gestures, and 3.2a and 3.4a are
new: nesting, and the two states above, both of which need two machines and
neither of which headless Avalonia can reach.
2026-08-03 16:16:18 +02:00
jaap-jan fd8497bb76 Merge branch 'claude/sftp-s3-connection-ui-b0730f'
ci / android head (push) Failing after 5s
ci / build and test (push) Successful in 1m23s
ci / api image (push) Successful in 24s
2026-08-03 15:51:19 +02:00
jaap-jan 61139bd469 Move the SFTP and S3 connection into the right-hand pane
THE CONNECT BAR IS GONE. It was a 44-pixel strip across the top of the file
screen holding a heading, a picker, a password box and a button — chrome
spanning both panes in order to configure one of them, drawn at full width
whether or not anything was ever going to be connected. Underneath it sat a
pane that was empty for exactly the same reason, saying so in a sentence
nobody had to be told twice.

So the pane says it instead. Disconnected, the right-hand half is an invitation
where the listing would be: what the screen is for, what pressing the button
costs, and one thing to press. SELECT HOST opens the picker in place — the same
combo, the same password box, the same CONNECT — and the sentence and the
button go away with it, because by then they have been read or they have not.

Two steps rather than a picker sitting open, and that is not decoration. The
reason the pane is empty is the question, and a combo box in the middle of it
is a form with no question above it. The two steps also keep the panel inside
its budget, which is the pane's height less whatever the queue has taken — 268
pixels with three transfers on it. Neither shape reaches the floor, and the
layout suite measures both.

IsChoosingRemote is cleared by everything that changes what the picker would be
picking: connecting, disconnecting, moving between the SFTP and S3 tabs, and
losing the vault. The last two are the ones that would rot quietly — a picker
surviving a hop to the other tab offers hosts on a screen showing buckets, and
one surviving a lock offers a list that has just been emptied because its rows
carried decrypted secrets. CANCEL takes the typed password with it, which is a
secret nobody asked to keep.

WHERE THE TWO CONNECTED FACTS WENT. The address chip and DISCONNECT are a strip
of their own inside the remote pane, above the listing — not three more cells in
the header beside UP, REFRESH and DELETE. That pane is 381 pixels wide at the
window's minimum and a fourth control in that row would have pushed one of the
three off the edge; the number is written into the markup so the next thing
added to either row is measured against it rather than tried.

The status line did not fit there either. What is left after a 170-pixel address
and a DISCONNECT is about eighty pixels, which turns every sentence into its
first word and an ellipsis, so while a session is open it is in the queue's own
strip at the foot of the screen, which spans the window. The other half of the
time it is inside the invitation, beside the button that provoked it. One home
in each state rather than two homes in one and none in the other.

The header label reads HOST or BUCKET now, which is the only thing on the screen
naming the kind — the bar that printed SFTP or S3 is gone and the tab in the
strip says it either way, whether or not this screen is showing.

The opening status text was "Choose a host and connect to browse its files",
which the invitation now says in a heading, a sentence and a button. It is
"Nothing is open yet.": a state rather than an instruction. That string is
shared with the phone, where it still reads correctly under the picker card
that head shows directly.

Desktop only, and the phone is unchanged rather than merely untouched. Its
FilesScreen is one pane at a time, so the picker *is* what it shows before a
connection exists; it binds none of the new members.

Four tests. Three in the layout suite — the picker open over a full queue, which
is the tall shape and the one that has to be measured with the panes at their
least; the bucket picker, which is a row shorter because an object store has
nothing to type; and a session open with a long enough address to prove the chip
gives way before DISCONNECT does. The fourth is the picker's lifecycle in
ShellFlowTests, over all four things that put it away. 302 tests pass across the
two suites.
2026-08-03 15:50:31 +02:00
jaap-jan f9d08b738c Take the group headings out of the host grid, and drop onto a group card
A first group turned the wrap of host cards into an accordion: SidebarRows
interleaves a full-width fold-away heading — chevron, name, count — between the
cards, and in a grid that reads as a dropdown somebody left open. The desktop
grid binds VisibleHosts now. The headings and the fold stay for the phone, whose
list has no room for the row of group cards the desktop draws above the grid.

What a heading said, the card says: HostRowViewModel.GroupLabel, resolved once
per reload like the tag names, drawn as an accent chip and absent from a host in
no group — or in one that has been deleted, which is the same thing to look at.

What a heading also was is the drop target, and that moves to the group cards.
Two things go with it. A host dropped onto another host card used to be filed
beside it, which was legible while a heading named the band of cards it landed
in and is guesswork now; it is refused. And UNGROUPED was how a host was dragged
back out of a group; the way out is the picker in its own editor, which is the
one place "no group" can be said in words.

A drag held at either edge of the grid scrolls it. Without that the gesture only
works for whoever can see both ends of it: the group cards are the first thing in
the scroller, the host may be the fortieth card down, and a drag cannot use the
wheel. A step per drag event rather than a timer, so it follows the pointer and
stops when it stops.

The two heading-shaped tests are replaced. TheHostsGridHoldsCardsAndNoGroupHeadings
asserts the grid's contents rather than only measuring them, because a heading
that came back would lay out perfectly cleanly. TheGroupCardsAreWhatAcceptsADroppedHost
raises a real DragOver over both kinds of card and checks the effects and the
mark — the nearest a headless test gets to a gesture no headless test can
synthesise. manual-checks 3.1-3.2 and 7.6-7.9 follow.
2026-08-03 15:49:58 +02:00
jaap-jan 1b7df47537 Merge main into the desktop redesign branch
ci / build and test (push) Successful in 1m26s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 20s
Four conflicts. Three were two people adding to the same spot, and one was a
real collision: main gave the connect bar a REMEMBER tick in the same pass that
this branch took the connect bar off the hosts screen.

REMEMBER is now in the drawer, beside the password box it qualifies. Nothing
about the feature changed — RemembersConnectPassword, its refusal to fire until
the remote has accepted the password, and the six tests over it are main's
untouched — only where it is drawn. The move improves it slightly and it is
worth saying why rather than claiming a merge was neutral: the bar had one row
and had to fit the box, the tick, the authentication note and CONNECT along it,
which is why the tick was a bare "REMEMBER" in tracked capitals. A column has
room to put it under the box as a sentence, where it reads as a property of the
password rather than as a fourth control in a row.

MainWindowViewModel: both sides added members after ShowTerminal — the desktop's
three fixed tabs here, the phone's connect menu on main. They do not interact,
so both are kept, each under its own heading.

TeamsScreen: main added the team's own RENAME, HAND OVER and ARCHIVE, a member's
LastActive, the role a new member arrives as, and the KEY HOLDERS list. This
branch had only bumped the file's font sizes a point. Resolved by taking main's
file whole and re-running the bump over it, so the new controls join the scale
rather than sitting a point below everything around them.

README: both sides described a different head's third pass in the same
paragraph. Both kept.

Two things checked rather than assumed, because this branch moved the furniture
the merged commits sit on. The chrome heights main's terminal work touched are
the phone's, not the desktop's — 44, 42 and 24 are unchanged, so the layout
harness's budget still describes the window. And main's keychain DELETE did not
reach VaultScreen.axaml, whose header this branch rearranged, so the five
buttons that overflowed at the larger type are still five.

2415 tests pass, up from 2369 by the 46 main brought.
2026-08-03 15:17:55 +02:00
jaap-jan 208443b932 Move SFTP and S3 into the tab strip, and the host list into a card grid
Four asks in one pass over the desktop head, and two of them are furniture
moving rather than anything new.

THE STRIP IS THE WINDOW'S NOW, not the terminal's. Vaults, SFTP and S3 sit at
its head and cannot be closed, and open terminals follow them. SFTP and S3 left
the nav rail to get there, which is the one semantic change: they are the two
destinations you stay in while something runs, and a rail entry is for
somewhere you go and come back from. So the rail belongs to the Vaults tab and
collapses with it, which also means SFTP, S3 and a terminal each get the full
1016 rather than the 826 a page gets.

The tab is expressed as "a page, and not one of the two the strip took" rather
than as a fourth ShellSurface. Both are still ShellScreen members and have to
be — that is what they are on the phone, where they are two rows in a hub — so
a surface each would have been a second way to say a thing Screen already says.
IsTransfersShowing and IsBucketsShowing light the other two tabs unchanged.
What is new is one field: the page Vaults comes back to, because it is the one
tab with sub-navigation and therefore the one that can return to the wrong
place. That is not the hidden field ShellSurface argues against — that one
would be a second copy of "which page"; this is a tab remembering its own.

THE HOSTS SCREEN IS A GRID, and the 268-pixel sidebar is gone. That column was
choosing among forty machines and editing one of them at two-thirds width, and
it was narrow so the editor beneath it could be a column at all. Cards took the
first job at full width; a 304-pixel drawer took the second and collapses when
nothing is selected. Pressing a group card narrows the grid; SHOW ALL is the
way back. The group editor moved into the drawer as well, which finally makes
IsEditingGroup mean the same thing on both heads — it was the phone's alone,
because the desktop's editor was a bar that was always on screen.

AreHostsExpanded and ToggleHosts went with the control that used them. They
folded the whole list away under one heading, an affordance that existed
because the column was narrow. Folding a single group is a different thing and
is still here.

THE TYPE SCALE IS A POINT LARGER and the text ramp is white. The base size was
never stated anywhere — a bare TextBlock took TextElement's default of 12 — so
raising the scale meant naming it, on Window and on UserControl. The second
selector is not redundancy: the layout harness hosts a UserControl in a window
it builds itself, and without it the suite would measure every screen a point
smaller than it ships, silently. A selector on TextBlock would have been the
obvious way and is wrong, because a style setter beats an inherited value and
would collapse every deliberate step back to one number.

#E3E7F4 is a blue-tinted white on blue-black surfaces, which costs contrast
twice — once for being darker than white and once for sharing a hue with what
it is drawn on. Pure white is 18.3:1 against the canvas where that was 15.5:1.
Every step below moved with the top, so the intervals the design chose are
kept and TextDim clears 9:1 against 6.4:1. The palette is shared, so the phone
has both changes too.

TWO DEFECTS THE HARNESS STRUCTURALLY CANNOT SEE, found by rendering the screen
rather than by measuring it, and both now covered.

The tile was 232 and was first written as 248, from arithmetic that left out
the scrolling stack's own margins. Every layout test passed — the harness asks
whether a control is inside the window, never how many fit on a line — so the
grid quietly became one column wide at exactly the minimum this application
guarantees, which is the shape cards exist to avoid.
TheHostsGridKeepsTwoColumnsAtTheMinimumWithTheDrawerOpen counts columns
instead, and fails at 248.

And a card's text ran past its own border, because a horizontal StackPanel
measures children with infinite width: a TextBlock inside one never learns it
is short of room, so TextTrimming never fires. Both card rows are grids with a
star column that gives way and an Auto column that does not — a hostname with
its tail cut is still the machine you were looking for, where a badge or the
word naming an auth method is not.

The keychain header changed shape for the same class of reason. It was
Auto,Auto,*,Auto with the buttons last, so the slack column was the only thing
absorbing a change of width and five buttons fell off the right edge the moment
the type grew. That is how GENERATE lost the word KEY once already. The summary
sits in the star column and trims now, so the buttons always get their width.

HostSidebarTests became HostGridTests and moved to the grid with the gestures
it drives. docs/design-import-gaps.md gains a v3 section naming the five
toolbar controls in the design with nothing behind them — a view-mode switch, a
tag filter, a calendar, a share control and Serial — and manual-checks.md and
the README follow the controls that moved.
2026-08-03 15:08:48 +02:00
jaap-jan 0d239bcd6c Merge branch 'claude/adding-hosts-phone-docs-e472b0'
ci / build and test (push) Successful in 1m16s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 45s
2026-08-03 14:41:18 +02:00
jaap-jan 84b198bda0 Merge branch 'claude/host-password-persistence-2c2c1f' 2026-08-03 14:41:13 +02:00
jaap-jan b86ff6158b Keep the password that just worked, so the host stops asking for it
The vault has held credentials and host bindings since they landed, and the
only route from a typed password into one ran through two screens: add a
password under Keychain, open the host, bind it. The password box's own tooltip
instructed people to do exactly that by hand — which means typing the secret a
second time, into a screen that has no idea which host it is for, while the
screen that does have the password is the one being left behind. A tick beside
the box does it in one step.

What it produces is an ordinary CredentialSecret, named after the host, bound
through CredentialId with AsksForPassword cleared beside it. That is the whole
reason nothing else here had to change: it syncs, it merges, it appears in the
keychain, it can be renamed and deleted, and it can be bound to the other
nineteen machines that share the account. A password field on HostSecret would
have been a payload schema bump, a fourth place a secret lives, and a copy per
host to rotate and forget.

It waits for a handshake the remote accepted, and that is not caution for its
own sake. Binding on the keystroke would store whatever was in the box —
including the typo about to be refused — and the host would then stop asking,
leaving a machine nobody can connect to until they work out that the keychain
is where the wrong password now lives. For the same reason the password is read
from the credential as dialled rather than from the box, which stays typeable
throughout a handshake.

Off by default, because the typed box exists precisely for the passwords that
should not be in a synchronised vault — a one-off on a machine somebody will
never open again. The credential is written into the host's own vault rather
than the active one: in the personal vault, bound to a team's host, it would be
a binding every other member can see and none of them can resolve.

One thing is given up knowingly. The confirmation naming where the password
went is replaced a moment later by the auto-sync's own count, exactly as
SaveHostAsync's "Saved 'x'" is; this follows that rather than becoming the one
write that suppresses a sync line. The feedback that lasts is the row answering
"credential" and the box disappearing — which is also the only way to store a
password on the phone at all, since that head lists credentials but has never
had an editor to create one in.
2026-08-03 14:40:25 +02:00
jaap-jan c7c844f7bd Give the desktop head the mark the phone has carried all along
The window had no icon and the executable had no icon, so Windows drew its
generic one in the taskbar, in alt-tab and in Explorer, next to an application
that draws its own titlebar precisely so that nothing about it looks borrowed.

The geometry is the launcher vector's, mapped so the middle 72 of its 108-unit
viewport fills the canvas: that 72 is what an adaptive icon actually shows, and
rendering the full 108 would draw the mark at 39% of the width. Nine sizes,
because Windows asks for several and downsamples unkindly when one is missing,
and a floor of one pixel on the strokes so 16px is a mark rather than a smudge.

Windows takes an .ico and nothing else, so the raster the phone does not need
exists here. dodossh-icon.ps1 sits beside it and draws it from those same
numbers, so the two heads still have one geometry between them.
2026-08-03 14:34:39 +02:00
jaap-janandClaude Opus 5 a43286ece8 Let a team change hands, and be joined by somebody with no account yet
M3 built teams and stopped short of the two operations that decide who
controls one. Both were written down as refusals rather than omissions:
ADR 0009 listed ownership transfer under "deliberately not built", and
design-import-gaps said an invitation needed "a token with a lifetime and an
outbound mail path". One of those reasons had expired and the other never
applied — an invitation does not need a token if it is not a thing anybody
presents.

Handing a team over is one write. The member you name becomes owner and you
become an admin, in a single transaction, because ownership is sole: promoting
first leaves the team owned twice, demoting first leaves it owned by nobody,
and there is nobody left with the authority to finish a transfer that stopped
in the middle. That is also why it is not two calls to the role endpoint, which
refuses Owner outright. The outgoing owner is demoted rather than removed —
removing them would revoke their vault key grants and flag every team vault for
rekey, which is a far larger act than the one asked for, and somebody handing
over a team is usually staying in it. It unblocks the thing that was impossible
before: an owner can now leave, by handing the team on first.

An invitation is a standing instruction rather than a message. This server has
no outbound mail path, so nothing is sent and there is nothing for the invitee
to present. The row says the next account signing in with that address joins
this team at this role, and telling them to sign in is the caller's job over a
channel this server does not carry. A link nobody can deliver would be worse
than none. It lives in its own table rather than becoming a membership with
MembershipStatus.Invited, and that member stays unwritten for the reason it
always was: team_membership.user_id is not nullable and carries a foreign key,
so somebody who has never signed in has nothing for that row to point at.
Widening it would make the unique index on (team, user) meaningless, because
PostgreSQL counts every NULL as distinct.

Verification is the security boundary, and nothing in this server read it
before. A claim requires the access token to assert email_verified. An
invitation decides what the server will serve, so one claimable by anybody able
to obtain a token carrying somebody else's address is a way into a team — which
is precisely the attack OidcOptions.AllowEmailLinking exists to refuse, and it
would have been reintroduced by the back door. There is deliberately no setting
that relaxes it: a flag that exists is one somebody turns on for the afternoon
their provider is misconfigured. Absence is refused rather than trusted, and
logged, because a provider that never sends the claim otherwise leaves every
invitation pending with nothing anywhere saying why.

Claiming happens at just-in-time provisioning and again on an hourly sweep. The
sweep is what makes it recoverable rather than one-shot — an invitation issued
between an account being created and that person next signing in would
otherwise be stranded for ever — and it shares its rate with the last-seen
write because both are housekeeping nobody is waiting on.

Archiving is refused while a team owns a vault, and that refusal is the end of
the road rather than a step on it. A team vault is readable because of
membership, so archiving one that still owned vaults would take them away from
everybody holding a key, including the caller, quietly and all at once. Nothing
in this product deletes a vault, so no order of operations gets past it today —
which is stated with a count of what is in the way, for the reason the SFTP
layer refuses a recursive delete: a refusal is visible and a quiet removal is
not. It is owner-only, as handing over is; renaming is not, because a rename is
visible to everybody and reversible by anybody who can do it. The slug is not
renameable at all: it is unique only among live teams, so a rename could take
one an archived team is still holding, and that team could then never be
restored.

LAST ACTIVE is real and coarse on purpose. UserAccount.LastSeenAtUtc is
refreshed on ordinary authenticated requests, at most once per account per
hour, through ExecuteUpdateAsync — user_account carries the xmin concurrency
token, so a read-then-write on the hot path would start losing races between
one user's own overlapping requests. An hour is the granularity the question is
actually asked at, and the interface draws it to the day rather than the minute
so it does not read as a precision that is not there. The remarks in Contracts
and in the view model that argued at length for the column's absence are
rewritten rather than extended; both had become false.

Two endpoints already existed and nothing called them. ChangeTeamMemberRole and
ListVaultGrants have been reachable since M3. The role picker refuses Owner
itself rather than letting the server do it, since the interface already knew
the rule; the key-holder list sits under the vault rather than beside the
member, because a grant is per vault and a count on a member row would imply
per-item sharing, which is M5. It lists withdrawn and stale grants and says
which they are — a list that dropped them would show a departed colleague as
merely absent rather than as somebody whose key was taken away — and staleness
is decided by comparing generations, since a grant can be Active and still open
nothing.

ADD MEMBER stopped being a dead end. An address the directory did not know used
to end at a sentence telling the user their colleague had to sign in first. It
invites them instead, from the same button, because which of the two applies is
a fact about the server's account table rather than about what the user is
doing; which one happened is reported afterwards, because that decides what
they do next. An address that merely has an account is invited rather than
refused: refusing would have made the endpoint an oracle for which addresses
have accounts here, answerable by anybody willing to create a team first.

The phone has a TEAMS screen, behind MORE, and it is the reverse of every other
row in design-import-gaps: a shipped screen the design had no slot for. It is
there because an invitation is claimed by signing in, so somebody told they are
now in a team is at least as likely to be holding a phone — and a membership
visible only on a head they never installed is one they cannot see. It draws
SHARE KEY and nothing that takes something away: wrapping a key is the one act
on that screen a server cannot perform at all, and the desktop guards its
revocations with a tooltip, which is a control a touch screen cannot show.

Two defects were found by an adversarial pass and both were green against the
whole suite at the time. The owner-only check on archiving and handing over had
been weakened to the admin check while their messages and comments still said
owner — and since nothing behind the archive endpoint re-checks it, an admin
the owner had promoted could have archived the team out from under them. And
the rename endpoint built its response with a hardcoded Owner role, so an admin
who renamed a team was handed a summary claiming they owned it, and a client
trusting that instead of re-listing would have offered them the two owner-only
buttons the server then refuses.

The new table gets its constraints tested rather than merely migrated: live
uniqueness per (team, address), the citext proof that an address typed by a
person matches one cased by a provider, and reissue after both revocation and
acceptance. The teams screen gets its first entries in the layout suite, at the
minimum window with every list populated and with each of the two states that
cover half of it — it had none, and it just grew four sections and a second
line in the member row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 14:31:43 +02:00
jaap-janandClaude Opus 5 16e0051e89 Draw the tags that have been storable and invisible since the domain landed
ci / build and test (push) Successful in 1m22s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 52s
`Tag` has been a full item kind for three commits — a table, a migration, a
codec, a merge, a cipher — and `HostSecret.TagIds` has merged per tag so two
people tagging one host both keep theirs. Nothing drew a chip. The tags a
client could store were ones nothing here could see.

Chips on host rows, both heads, from names resolved through the tag list rather
than ids: a tag that does not resolve is left out rather than drawn, because it
means the tag was deleted elsewhere or belongs to a vault this session cannot
read, and a host with one chip fewer is the honest answer where a host wearing
a GUID is not. The id stays on the host, so the chip comes back if the tag does.

The picker is chips that toggle, matching the chips on the row behind it. A
list of names to tick would make the user match an entry to a chip they can see
two inches away. The box under it creates a tag and puts it on straight away,
because that is when a tag is usually wanted — while tagging a host and finding
it does not exist yet. Unlike every other field in that editor it writes to the
keychain immediately, since a host can only name an id that exists; cancelling
therefore leaves the tag behind, which is honest rather than hidden. A name
that already exists is used rather than repeated: two tags called "staging" are
storable and must stay storable, because two people creating one offline is how
it happens, but typing it into a box beside a chip of the same name is a slip.

Renaming and deleting needed a home, or the picker fills with names nobody uses
and never empties. That home is a TAGS category on the keychain screen, where
every other item kind is managed — and renaming is the whole reason a tag is an
item rather than a string repeated inside twenty payloads: it is one write, and
no host is touched. The delete confirmation counts the hosts wearing it, which
is the difference between a tidy-up and losing a filter somebody relies on.

The desktop host editor now scrolls, and that is not a tidy-up. A picker's
height is a chip per tag in the keychain, wrapped, so somebody with fifteen
tags has an editor half again as tall as somebody with three; no fixed height
holds that, and trimming other fields to buy room only moves the failure to
whoever has sixteen. The layout suite caught it the moment its seeder grew tags
— which is why the seeder now creates ten rather than three, enough to drive
the pane onto its cap so the capped shape is what gets measured rather than one
no real keychain produces. The cost is named where it is paid: the harness
skips anything inside a ScrollViewer, so from here it certifies that pane fits
the column rather than that every field in it does.

Two smaller things fell out. Five buttons overflowed the keychain header by a
few pixels, so GENERATE lost the word KEY — its tooltip carries what the word
did. And TotalItemCount had been counting keys and credentials while ALL showed
four kinds; it counts all five now, because a number under a chip that
disagrees with the rows it opens is worse than no number.

An adversarial review of this change found two defects it had introduced, both
green against the full suite. NewTag filed into the "new items go to" picker
while the tag list only ever holds the active vault's — so with a team vault
selected a tag would be created, queued for push, reported as added, and then
invisible, with no row, no count, no picker entry and nothing able to rename or
delete it, because there is no active-vault switcher to go and find it with.
The comment on the host editor's own create path states that exact rule; this
was the one place that broke it, and NewObjectStore, whose list is likewise
active-vault-only, already ignored the picker. And the tag editor was the only
one of five that did not disarm a pending deletion when it opened, so arming a
key's deletion and then pressing + TAG left a live DELETE for an item the user
was no longer looking at, directly above the boxes they were typing into. Both
are fixed, both have a test, and the first was checked against the broken
version before being kept.

The same review caught a doc comment that had been inserted between
SnippetRowViewModel's summary and its declaration, silently taking it over.

Verified by the whole suite on a clean build: 1413 tests over nineteen
projects, none failing. Both heads build. The rectangles the layout suite
cannot reach are phase 9 of docs/manual-checks.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 12:42:43 +02:00
jaap-janandClaude Opus 5 b7335743d9 Make a host take what its group lends it, everywhere it is read
Step 4 of docs/adding-hosts-on-the-phone.md. The domain could resolve a host
against its groups; nothing asked it to. This is the wiring, and it is mostly
one change repeated: read the resolved host, not the stored one.

TryBuildAuthentication and TryBuildConnectionRequest now take the resolved
value beside the stored one, which is where group context was being lost. It
is the only authentication resolution in the product — both heads and both
transports come through it — so a host inheriting its binding would otherwise
have been offered a password prompt on every screen at once. The
credential-username fallback becomes three levels, and Complete still refuses
an empty username, but now only after the chain has been walked; refusing
before it would refuse exactly the hosts inheritance exists to serve.

HostRowViewModel carries its ResolvedHost, resolved once when the list is
built. Address, Authentication and Dialled read it, so a row cannot disagree
with itself about what it dials — and MainWindowViewModel.Rank searches
Address, so a host inheriting 2222 that displayed 22 would have been
unfindable by the port it actually answers on.

HostsBoundTo counts over the resolved binding, which is the difference between
a warning and a silence: a key bound once on a group and inherited by twenty
hosts named nobody, would have been deleted, and would then have refused all
twenty at connect time.

HostFields.From is answered by a refusal rather than by threading a group list
through the sync engine. A relay host may not inherit its port. The reason is
stronger than the convenience: a plaintext column is a derived duplicate the
client supplies when it pushes *this* host, so an inherited port would make it
depend on another item — editing a group would change what the relay dials for
every host beneath it, except that nothing re-pushes those hosts, so the server
would keep dialling the old port until each was next touched for some unrelated
reason. A stale wire on the relay path connects the user to the wrong service.

The editor distinguishes unset from explicit in both directions. An empty port
box means "take the group's" and shows what that will be as a placeholder,
following the group picker as it moves — a pre-filled 2222 would have been
indistinguishable from one the user typed, and saving would have pinned it. The
authentication picker gains a fourth entry, offered only to a host in a group,
because for an ungrouped host it would behave exactly like the first.

Which found a real defect while the tests were being written. Filing an
ungrouped host into a group silently pinned it to a typed password: the picker
had no "Inherit" entry when it opened, so it sat on "Password (ask each time)",
and saving wrote that as a decision — the host would have been pinned to a
prompt nobody asked for and the group's key would never have reached it. Two
guards now: the picker is rebuilt when the group changes, and BuildHost writes
AsksForPassword only for a host that had the alternative on offer.

The group editor is here too, and the plan never assigned it a step. Without it
no group can carry a default, so every line above would have been unreachable.
It grows a parent picker that leaves out the group itself and everything
beneath it — a courtesy rather than the guarantee, since a cycle assembled from
two offline re-parents was never offered that list — and three defaults beside
the name, each of which may be left empty because "lend nothing" is an answer.

Tags are stored and not editable. TagIds merges, encodes and resolves; no
screen can set one yet, and the editor carries the set through a save untouched
so a client that can set them does not lose them to somebody editing a port.

Eight new tests, and they dial. That is the point of them: a resolved value
that never reaches SshConnectionRequest is a label, and every one of these
failures would be silent — a host connecting to the wrong port, or being asked
for a password it does not need, with nothing on screen admitting it.

Verified by the whole suite: 1390 tests over nineteen projects, none failing.
Both heads build. Nothing on the phone has changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 10:41:28 +02:00
jaap-janandClaude Opus 5 359087f1ce Give the tabs their hover back, and the plus the shape its comment claims
ci / build and test (push) Successful in 1m12s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 27s
Two things v2 broke in the last commit, both found by reading resolved brushes rather than markup, and both
the same mistake: Avalonia has no specificity, so the later declaration wins, and a rule that restated the
base instead of excepting from it went in below the rules it was supposed to be underneath.

Making a tab a pill gave it a Background of its own, which the flat tab it replaced never had. That one
detail moved where the hover has to live. `Button.flat:pointerover` is declared far above and had been
supplying it; the moment `Button.tab`'s template rule set a Background, it won, and every tab in the strip
stopped answering the pointer. Silently — a tab that no longer lights is not a crash and not a layout
change, and nothing in a suite that measures heights and reachability can see it.

The `+` lost more than that. It sits below as an exception — no outline, because it is not one of the
things being chosen between — and a `.tab` rule declared after it was overriding the exception itself. It
drew as a filled, outlined pill identical to a tab, contradicting the comment directly above it.

So the base pill and its hover come first now and the exceptions follow, which is the order the rest of
this file already uses and the order the Border.rowmark note further down was written about. The `+` clears
the fill as well as the border, because an exception to a rule that sets both has to say both.

The titlebar's search box had the same shape of error in geometry rather than colour. The design draws it
at exactly 380 and centred, and stating that as a Width on the inner Border is what made it wrong: the
button around it is free to shrink when the account name or the vault chip beside it is long, and a Border
that will not shrink with it arranges outside its own parent — over the name on one side and over the
window buttons on the other. MaxWidth on a stretching button gives the same 380 whenever there is room and
gives way when there is not.

The regression test is the point of this commit rather than an afterthought. It is the only test in that
suite that reads a brush, and the gap it fills is exactly the one these two went through: everything else
measures rectangles. It hovers a tab through the real input path and asserts the fill changes, then asserts
the `+` is neither filled like a tab nor outlined like one. Checked against the broken ordering before
being kept — it fails there and passes here, which is the only thing that makes a regression test worth
committing.

Verified by the whole suite: 1310 tests over nineteen projects, none failing, the layout suite now 70
cases. Both heads build. Still nothing seen on a display.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2
2026-08-02 19:54:37 +02:00
jaap-janandClaude Opus 5 3627021420 Give the desktop the second design too, and the window the size it now needs
The desktop v2 design is the other half of the one the phone took last commit, and this is its chrome: a
190-pixel labelled sidebar where the 54-pixel icon rail was, a titlebar with the search box centred in it,
and session tabs drawn as pills. The palette was already here — it is shared, and moved when the phone's
did — so what this changes is shape rather than colour.

**The window's minimum grew, and by exactly what v2 added.** The sidebar is 136 wider and the chrome 14
taller, so 880x560 became 1016x574. That is not a round number somebody liked: it leaves every screen the
same 826x464 it was designed against, which is the arithmetic the layout suite is built on. Four of the
tables stop fitting at 690 wide, so widening the sidebar and leaving the window alone would have broken
them somewhere no test was looking. LayoutHarness carries the new constants and the suite still passes at
the minimum, which is the whole reason it exists.

The rail's five-character abbreviations are gone with the width that caused them — PINS and SNIPS are Pins
and Snippets again — and each row gains a glyph and a count. A count is drawn only where one is real, so
SFTP, Logs and Preferences show nothing rather than a zero: a transfer queue's depth is not how many files
a screen holds, and a log has no total until it is read. The count beside Pins is the vault's own, not the
Pins screen's VisiblePins, which is the filtered list and would have made the sidebar count whatever
somebody had just typed into a filter box on another screen. Teams has no count for a related reason: they
are read from the server when that screen is opened rather than on unlock, so a number there would read 0
until somebody had already been to look.

One colour moved with it, finishing what the repalette started: the live-session summaries on the unlock and
sign-out cards were Info, so the two heads disagreed about a fact the phone paints green. They match again.

**Buckets became a destination rather than a mode**, which is what the design draws and what the phone
already does. The HOST / BUCKET pair inside the files screen is gone; ShellScreen.Buckets draws the same
TransfersScreen with the other picker, and the sidebar entry is what sets it. That also settles an old
disagreement rather than merely moving it: TotalItemCount is keys plus passwords and excludes buckets, so
the number beside the keychain used to disagree with the list under it, and now counts what that screen
shows.

There is one session behind both file destinations, so asking for the other kind while something is open is
refused rather than obeyed — and refusing means staying put. An earlier turn of this had it move anyway and
only decline to switch the picker, which put the S3 entry in the sidebar over a screen still listing an
SFTP host: two pieces of chrome disagreeing about where you are, which is worse than the navigation simply
not happening. The message that says so goes to Transfers.Status, which turned out to be drawn in the same
grid cell as the connected chip — survivable while it was mostly read before connecting, and not once a
refusal reports itself there. It has its own column now.

The design has nine entries' worth of screens and draws five. Pins, Teams, Import and Preferences are
built, working screens, so they keep their entries — the sidebar is labelled now and has the room, and
dropping an entry would have stranded a screen rather than simplified anything. The Team vault card the
design pins to the foot is not drawn: it is a second route to a screen already in the list, carrying a seat
count nothing here produces.

**The status bar survives the design that deletes it**, cut down to one thing. Two of the three facts it
carried moved into the titlebar with v2 — the sync word is beside its dot and the shortcut hint is inside
the box that uses it — so those are gone from it rather than printed twice. The third is Vault.Status, the
only channel this application has for saying a save failed or a merge picked a winner. The design is a
mock-up of an afternoon that goes well and has nowhere to put a sentence like that; dropping the bar would
have meant dropping the sentence or repeating it on nine screens.

What v2 draws and this does not is in docs/design-import-gaps.md, and it is the same list as the phone's
for the same reasons: the forwarding screen and both its chips, the host detail's fingerprint, tags and
last-session cards, the keychain's rotate button, the logs' FOLLOW pill and severity filters, and the
session footer's latency. The terminal is not inset behind a rounded frame either — it is a native child
window that composites above everything Avalonia paints, so the frame would clip nothing, which is the same
answer the phone gave.

**The light theme is not built.** Its accent is #6D5AE6, a different hue rather than a tint of the dark
one, so it needs every colour doubled, a variant to switch on, the renderer's own page switching with it,
and contrast checked twice. That is a piece of work rather than a setting, and it is separable from the
layout — which is why this commit is the layout.

The screens themselves are restyled through the shared vocabulary rather than rebuilt: corner radii,
chips, cards and the accent's ink, all in App.axaml, so every screen moves at once. Their layouts are left
alone deliberately. The design draws read-only detail panes and these screens carry the editors and forms
it has no equivalent of, so replacing a layout with the mock-up's would have lost the half that is
actually used.

Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the 68 layout cases
that stand up real Avalonia and measure every screen at the new minimum. Both heads build. Not run on a
machine with a display — see docs/manual-checks.md for what wants looking at.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2
2026-08-02 19:29:21 +02:00
jaap-janandClaude Opus 5 5593f337b6 Give the phone the second design, and both heads the palette it arrives with
The Android v2 design is what this head draws now: four destinations in a bottom bar — Hosts,
Terminal, Keychain, More — with snippets, SFTP, S3, logs and preferences one tap deeper behind the
last. The first design's four had nothing behind them, which is what made a hub worth building.

The palette moved from green-black to blue-black, and it moved in the shared project because that is
where it lives and the desktop v2 specifies the same seventeen tokens. One colour changed meaning
rather than value, and it is the only semantic change in the file. Green used to *be* the accent, so
Ellipse.dot.live filled with Accent and "the thing to press" and "a shell is open on this host" were
the same colour by construction. v2 makes the accent blue and keeps a green for status alone, which
finally separates them: Live is that green and nothing merely interactive may use it. The accent is
also two colours now — Accent fills, AccentText writes — because a row of chips in the fill colour is
a row of things that all look like the primary action.

A palette is not one file, which is the part worth knowing before the next one. Nine hex literals
lived outside it: the nav bar's own label colours, the accessory keys and their Ctrl-latched state,
two scrims, the window background Android paints before Avalonia has a frame, and the launcher
vector. The two C# sites now resolve from the dictionary by name rather than restating it. The
renderer's page cannot — it is served to a WebView over a loopback socket — so terminal.css and
terminal.js keep hand-copied values and say so at both sites.

ShellScreen gained More and Buckets, appended rather than slotted in. SFTP and S3 are one screen over
one TransfersViewModel differing only in which picker they offer, and the kind is set by the button
that navigates rather than on arrival — doing it in OnScreenChanged made every arrival at Transfers
force the picker back to hosts, including the desktop's own rail arriving at a screen with a bucket
already open. It refuses to change kind while a session is live, because there is one session behind
both destinations and switching under it would title a screen S3 while it listed an SFTP host.

What the design draws and this does not, on the usual grounds. The FORWARDING screen: nothing here
forwards anything, so every toggle would be a control with no effect — it is a paragraph on the hub
naming the absence, for the reason the desktop keeps TEAMS in its rail. The terminal's `23 ms · fwd
5432`. An ED25519 badge and a SHA256 line on keychain cards, which need an algorithm field and a
fingerprint the item type does not have. An `agent` chip, for an agent that does not exist. Snippet
run history and exit codes. The Logs FOLLOW pill, which claims a live tail over records that are
written once at close and read when the screen opens, and the severity filter, which has nothing to
count — that chip row is spent on the real choice, which of the two logs. S3 bucket totals and
lifecycle. And the + on HOSTS, which would open a host editor this head has not got.

SFTP is browse, open and delete. Both transfer commands work, and what they work against is the local
pane: QueueDownloads writes to Path.Combine(LocalPath, name), and LocalPath starts at
SpecialFolder.UserProfile, which on Android is the application's own private directory. A download
would have reported success and left the file where the person who asked for it cannot open it, which
is worse than not offering it — a refusal is visible and a file in /data/user/0/ is not. The queue is
not drawn either, since nothing here can put anything in it. Both return with the document picker.
The foreground service still counts zero transfers, and the reason moved rather than went away.

Four defects worth naming, because three of them are the kind that compile. A Button as a ListBox
ItemTemplate swallows the pointer press before the list sees it, so the files listing selected
nothing and every command reading the selection did nothing — the row is a Border now and the
phone-only single-tap-to-open is a Tapped handler, which also keeps a desktop single click from
walking into directories. Avalonia type selectors are exact, so TextBlock.fingerprint never matched
SelectableTextBlock and every fingerprint on this head rendered proportional and unwrapped: that was
breaking the never-truncated rule on the host-key sheet already. The new two-level hierarchy had no
handler for the system back gesture, so back left the application from a log screen. And the tab's
close cross had shrunk to a 30x32 target flush against the select target, which is the one control
here that ends a shell with no confirmation and no undo.

Fingerprint unlock is raised on arriving at the lock screen rather than waiting for its button, which
is still there. Only at launch: a lock the user asked for is not answered with an immediate request
to unlock, which makes LOCK look inert and trains the reflex of authenticating at a prompt nobody
asked for. And once, because a declined gesture leaves the passphrase box exactly where it was and a
prompt that came back after being dismissed would be a modal you cannot get out of to type into it.

Two fixes fall on the desktop. Its file listing coloured directories with Info and executables with
Accent, which was blue against green and is now two steps of one blue; an executable is Live now.
And a bucket's folders were drawn with a 0001-01-01 timestamp, because a prefix has no modification
time — blank now, for the reason a directory's size is blank.

Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the layout
suite that stands up real Avalonia and parses every desktop screen. Both heads build. Not verified on
a device — nothing in this head ever has been; see docs/android-port.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2
2026-08-02 18:23:53 +02:00
jaap-janandClaude Opus 5 c00e5dbc5c Let the terminal's text be made bigger, and remember how big
ci / build and test (push) Successful in 1m12s
ci / android head (push) Failing after 4s
ci / api image (push) Successful in 24s
Taking pinch-zoom off the phone left nothing in its place, and there was nothing on the desktop
either. This is the replacement, and it is deliberately not the thing that was removed: zoom scales
what has already been drawn, so the remote goes on wrapping to a width that is no longer on screen.
Changing the font size refits the grid and reports the new column count, so the far end is told it
has fewer columns. That round trip is the feature.

The size is one number, owned by the shell. It has to be, for two reasons that pull the same way: it
must survive a relaunch, and it must be reachable from a phone that has no Ctrl key to press. So the
page asks and the host decides — a signed step over a new client opcode, answered with a size over a
new server opcode. The phone's buttons and the desktop's chords arrive at the same place, and a size
set by either is the size both remember.

Stored in settings.json beside the cache rather than in it, and that is not laziness about a
migration. The cache is encrypted and unreadable until a vault is unlocked, and the first terminal of
a locked launch needs the size already. Nothing secret may go in that file; ClientSettings says so
out loud, because the next person to add a preference is the one who needs to read it.

Where it is reachable from differs per head, and only here. The phone gets A− and A+ on the
connection line — not in the accessory row, which scrolls, and a control that fixes unreadable text
must never be the thing that is off-screen. The desktop gets the three chords every terminal
emulator has, answered by the page while a terminal has focus and by the window when it does not,
plus a row in preferences that shows the current value and names the chords rather than replacing
them. Someone whose terminal is too small to read is not in a position to go looking.

Clamped 8 to 32. Below eight a monospace grid stops being legible and becomes a texture, and every
column of it is still a column the remote is being told exists; above thirty-two a phone in portrait
has too few columns to hold a prompt. The buttons disable at the ends rather than accepting presses
that do nothing, which on a terminal reads as the application having stopped responding.

The preferences screen's header comment claimed none of the design's terminal settings could be
saved, and listed the three things that were missing to make one work. All three now exist, so it
says which one is real and why the other five still are not.

Verified with the protocol suite — including that the step byte round-trips signed, since read
unsigned a step down arrives as 255 and clamps to the largest font, making "smaller" do the most
dramatic available version of "larger" — a data-plane test that the chord is heard with no session
registered, and five shell tests: the default matches the renderer's, both clamps hold, reset works,
and a size chosen in one shell is there in a second one over the same profile directory. Layout
suite and both heads build.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 13:15:11 +02:00
jaap-janandClaude Opus 5 52596aac76 Ask the Linux WebView for the one mode it can draw in this window
ci / build and test (push) Successful in 1m12s
ci / android head (push) Failing after 5s
ci / api image (push) Successful in 22s
The terminal renders nothing on Linux, and does it in the most misleading way available: the
page loads, the scripts run, the renderer connects, InvokeScript answers. Everything works
except the pixels, so it reads as a broken terminal rather than as a host with nowhere to
paint.

Measured on Fedora 44 with Avalonia.Controls.WebView 12.0.1, by a spike that hosts a
NativeWebView and reads AdapterInfo. The backend is WebKitGTK 2.52.5 — not the WPE one this
repository's platform notes predicted, and Fedora packages no WPE WebKit at all, so that path
was never going to be the answer here. In its default mode the adapter reports
SupportedScenarios = NativeDialog: a window of its own, and nothing that can be hosted in
place. Identical under X11 and Wayland, so it is the adapter's answer rather than a session
problem.

Setting ExperimentalOffscreen on the GTK environment arguments changes the same adapter's
answer to OffscreenRenderer — the compositor-drawn mode, which is what the
NativeWebViewCompositorHost mentioned in those same notes exists to host. MainWindow now sets
it as the environment is settled. Windows and macOS are untouched by construction rather than
by an OS check: the argument is a GTK type there and the handler does nothing.

The platform notes carried this as "unproven, and still the largest risk in the plan". They
carry the measurement now, including the part that is still unproven and the reason the spike
could not settle it.

What is NOT verified is that it now paints. An XWayland root capture is black under a Wayland
compositor and RenderTargetBitmap does not capture a compositor surface, so both ways of
looking at it from here failed. It needs eyes on a running client, and if the terminal is
still blank the next question is whether it takes input at all — that separates "not drawing"
from "not hosted".

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 22:35:19 +02:00
jaap-jan 4300d917a8 Stop making people wait for a handshake, and give the host list a pointer
ci / build and test (push) Failing after 3s
ci / android head (push) Failing after 2s
Connecting held the vault's busy gate, which meant a window that did nothing visible for
as long as a machine took to answer — and against one that is merely asleep, that is the
whole timeout. The gate is gone from that one command. A tab now appears in the strip in
the same turn as the click, carrying "connecting…" rather than a pane, and the terminal's
rectangle draws a card naming the host and the address being dialled. Every other screen
stays usable, and two connections can be in flight at once.

That splits the vault's one connection event into three, carrying an attempt id, because
"which tab is this about" can no longer be answered by "the most recent one". The id also
buys the two kinds of not-connecting their different endings: a refusal stays in the strip
as a tab holding its reason, since by then the user is quite likely three screens away and
a status line they are not looking at is not where a failure should end; a host key
question takes the tab away and puts the window back on HOSTS, because the prompt is drawn
there and a tab claiming failure would be competing with the thing about to resume it.

ConnectAsync takes no CancellationToken any more, and that is load-bearing rather than
tidying. A [RelayCommand] over a method that takes one generates a command that cancels
the previous execution's token on every invocation — so asking for a second machine
silently abandoned the first, measured as the first tab disappearing with "Cancelled." the
instant the second was asked for. Giving up on a connection is closing its tab, and a
session that lands after that is adopted rather than dropped: a shell running with nothing
naming it cannot be closed at all.

A tab is marked active on IsShowing rather than IsSelected. The selection survives
navigating away — that is what makes the strip a way back to a terminal instead of a way
to lose one — so a tab lit while preferences filled the window was a second "you are here"
mark pointing at something nobody could see. The nav rail's own entries have always made
this distinction.

The host list grows the two gestures it looked like it already had. A right click selects
the row under the pointer before opening a menu of Connect, Edit and Delete — the menu is
on the list rather than in the item template, so its entries are the vault's own commands
and not a row's, and it is cancelled outright over a group heading. Dragging a host onto a
heading files it there, onto a host files it beside that one, and onto UNGROUPED takes it
out of a group; the write is one field of one host through the same repository a save
uses, refused while the editor is open because a drop is a gesture on the list and not on
a half-typed form.

Clicking a result in the palette connects, which is what a list of hosts under a search
box looks like it does. It went through the shell's own command, so the pointer and Enter
take one path.

And the files screen's two pickers followed the vault's lists once, at unlock: a host or a
bucket created afterwards could not be picked until the keychain had been locked and
opened again, with nothing on screen explaining why the machine plainly in the host list
was missing. They follow the collections now, re-finding the selection by id across the
rebuild a sync pass causes every minute.

165 shell tests and 69 layout tests green, including the connecting tab, both failure
endings, two connections at once, a connection in flight across a lock, and the right
click acting on the row under the pointer rather than on the selection. The drag itself is
in docs/manual-checks.md with the rest of phase 7 — headless Avalonia has no platform
drag, and a test that claimed to have dropped something would pass while confirming
nothing.
2026-07-31 22:59:33 +02:00
jaap-jan 2caedd93ff Merge branch 'main' into the Android head
Main grew the screens the host-management plan called for — hosts, pins, snippets, logs,
import, teams — plus the ObjectStore and Import projects behind two of them, and moved
WindowsDeviceKeyStore into the desktop head's Platform folder.

Five of those view models landed in a directory this branch had already moved, so they
join the rest in DodoSSH.Client.Shell: git spotted the rename and put them there, and the
namespaces followed. Shell picks up ObjectStore and Import as a result, which the Android
head then gets transitively and will use neither of at first — scoped storage means there
is no ~/.ssh/config to import, and file transfer is out of its first scope.

Desktop suites green at 155 and 64.
2026-07-31 21:03:22 +02:00
jaap-jan fe9d7fc289 Give DodoSSH a phone, and a shared shell for both heads to drive
The Android head from docs/android-port.md, taken as far as its step 6.

Step 3, the spike, is answered and its throwaway screen is gone: libsodium.so and
libe_sqlite3.so are both in the arm64 APK, so NSec resolves its native half on Android
despite shipping no Android build, and the local cache opens. Two findings the audit
could not have had: Avalonia.Controls.WebView only ships net10.0-android36.0, which
settles the open "which Android versions" question at targetSdk 36; and Android has
blocked cleartext HTTP since API 28, so the terminal renderer needs a network security
config scoped to 127.0.0.1 or the WebView loads nothing.

DodoSSH.Client.Shell is new and is why the phone can exist: the view models, the terminal
renderer files and the palette moved there so both heads drive one state machine and draw
from one set of tokens. The desktop head is otherwise untouched and its 144 tests still
pass.

The platform pieces behind interfaces that already existed: the profile directory from
filesDir, a device key wrapped by a StrongBox-backed key that a fingerprint releases, and
a foreground service so a shell outliving a vault lock stays true on a platform that
stops backgrounded processes.

Sign-in is deliberately absent rather than approximated. It needs an app link, because
reusing the desktop loopback listener is the attack RFC 8252 section 8.3 names.
2026-07-31 20:58:48 +02:00
jaap-jan 5cbda59a34 Merge branch 'main' into claude/host-management-ui-plan-7f20ab
Seven files needed a hand. Most were two branches adding something in the same
place, but three were one branch changing what the other had moved or renamed,
and those are the ones worth reading.

The shell keeps both new fields and both constructor lines: the connection
recorder this branch built and the teams view model main did. Where main put a
teams load inside OnScreenChanged, it now sits beside the logs refresh rather
than inside RaiseSurfaceState — this branch extracted that notification block
and it is called from two properties, so a screen-specific side effect in there
would fire on every terminal switch as well.

Main gave four row types a vault id and a vault name, and this branch had moved
one of them — KnownHostRowViewModel — into its own file when the pinned keys
became a screen. Git resolved that as "deleted here, modified there" and took
the delete, which compiles as long as nobody looks: the moved copy still had
the two-argument constructor and the call site had grown to four. Carried over
by hand, along with the ordering the pins list now does on them.

The status line's quiet rule was the subtle one. Main extracted it into
IsWorthReporting; this branch had changed the same condition to read item
counts rather than raw ones, because every user action queues a log entry a
moment later and this machine reads its own entries back on the next pull. Take
main's structure and the merge builds, passes, and silently restores a bug this
branch existed partly to fix — every save's message overwritten a second after
it appears. The method now reads PulledItems and PushedItems, with the reason
in its remarks.

Two conflicts were prose that had gone stale rather than code. The keychain
screen's comment said team vaults are refused by the server's access service,
which was true when it was written and is not now; main's replacement stands,
in this branch's vocabulary. The design-gaps row for groups was claimed by both
— real host groups here, per-vault headings there — and they are different
things, so both rows stay and the difference is stated: a group is a shelf the
user chose, a vault is who can read the item.

One defect the tests found and the compiler could not. Generating a key opens
the same editor as pasting one, but not through NewKey — so it never set the
target vault main added, and a generated key was filed into whatever vault was
edited last, or none. Both key-generation tests failed on it. Fixed where the
editor opens, with the reason recorded there.

One gap is left deliberately and is written down rather than half-built. Hosts,
keys, credentials and pins are read across every vault this session holds a key
for; groups are read from the active vault alone, so a host a teammate filed
shows under UNGROUPED. Nothing is lost or misfiled — it is what the sidebar
already shows for a group that has been deleted — but closing it needs a vault
id on every group row for rename and delete, and a way to tell two vaults'
identically-named groups apart under a layout with one heading per group. Both
are worth doing and neither is a merge's business. It is in the remarks on
ReloadGroupsAsync and in docs/design-import-gaps.md.

dotnet build, dotnet test and dotnet format --verify-no-changes are all clean:
1282 tests, including the end-to-end suite against real containers.
2026-07-31 20:44:39 +02:00
jaap-jan d07b336868 Free the terminal from the Hosts screen, and fill the room it left
The WebView sat inside the Hosts grid, so navigating to Files or the keychain
hid every open terminal and the strip that named them. A connection you had
opened was invisible from four of the five screens. The window now has two
surfaces rather than one: a nav rail that says which page you are on, and a
terminal strip that is always there and switches the whole content area to a
shell. Screen keeps meaning "which page" and never becomes a sixth kind of
page, which is why this is two properties instead of one enum with a terminal
member in it.

Every screen lives inside one wrapper panel that collapses when a terminal is
showing. That is not tidiness — the WebView hosts a Win32 child window that
composites above everything Avalonia draws, so a screen left visible over its
rectangle is a screen sliced in half, and this window has shipped that defect
once already. One decision point, IsTerminalShowing, and a nested panel rather
than five compound bindings nobody would remember to extend.

The focus choreography is the part no test in this repo can see. Every reveal
path now focuses in the same turn the WebView appeared, so all three of them
post at DispatcherPriority.Loaded and let the native control re-push its bounds
first. Going the other way had a real bug: the screen-changed branch called a
bare Focus() where it had to release the keyboard from the native child, so
switching from a terminal to Files silently ate the first keystrokes. Rare
before this commit and the primary gesture after it.

The tab strip grew a cross inside each tab, a plus that opens the quick-connect
palette, and middle-click close. Nested buttons are correct here: Avalonia
handles a left press on the cross and deliberately does not handle other
buttons, which is exactly what lets middle-click bubble up from the cross as
well as the tab. The test is PointerUpdateKind rather than
IsMiddleButtonPressed, because the latter reports button state and is also true
for a left press made while the middle button happens to be held. The handler
is on the tab and not the strip, so the background closes nothing by
construction. Plus opens the palette rather than a flyout, since a menu
dropping into the WebView's rectangle may or may not composite above a child
HWND and this repo does not make rendering claims it has not photographed.

Everything a user reads now says keychain. The wire, the database and the
cryptographic spec still say vault, deliberately: renaming those is a migration
and a protocol change for a word. That split is written down rather than left
to be rediscovered as an inconsistency.

Four things that were squeezed into the keychain's category rail, or into
nothing at all, now have screens. Pinned host keys get one, with fingerprints
never truncated and a filter that matches them, because comparing what you have
against what the operator published is the whole workflow; the approved date is
read out of the item's UUIDv7 rather than added as a column, and says so, since
it means first approval and not last use. Keys can be generated in the client,
which needed the openssh-key-v1 container written by hand — there is no BCL or
NSec helper, and the PKCS#8 route is unverified in the SSH library this uses.
The armour carries no passphrase: encrypting it needs bcrypt_pbkdf, which is
Blowfish with a swizzle, in a project whose crypto is otherwise entirely
libsodium, for a protection the key's own remarks argue is redundant inside a
vault. Generation fills the existing editor and stops, so SAVE stays the one
thing that writes. ~/.ssh/config can be imported behind a preview that is
ticked per row and writes nothing until the button; IdentityFile records the
path and imports the key material only on an explicit opt-in, because reading
somebody's private key into a vault is precisely the act this product exists to
make deliberate. Match blocks and ProxyJump are reported rather than obeyed —
one cannot be evaluated statically and the other has nothing behind it to route
with, and a preview that implied otherwise would be worse than one that admits
it.

Files can be dragged in all four directions that are honestly available. Remote
to Explorer does not ship and is not pretended to: the shell wants the bytes
during the drop, which needs a virtual file and a native COM data object,
outside what Avalonia offers. Note for the next person that Avalonia 12
replaced the drag model outright — DataObject and DataFormats are no-op stubs
and IDataObject is not in the reference assembly, so every tutorial written for
11 does not compile here.

Hosts can be grouped, flat and never nested. A parent id merged as a scalar
lets two offline clients each re-parent A under B and B under A, producing a
cycle inside an encrypted payload that no server can police and every reader
would have to detect for ever. Membership lives in that payload rather than in
the one plaintext concession ADR 0001 allows, whose test is that the relay
cannot function without it — nothing on the server reads a group, so what
plaintext would hand over is a clustering of the estate for nothing. The
plaintext column reserved for it is dropped, provably always null, and the
server now refuses a client that sends one; it was never populated, was copied
on apply, and was not cleared on delete, so a group id would have outlived the
host it described.

Snippets insert through xterm rather than through the pump, because xterm is
the only thing that knows whether the remote has bracketed paste on, and that
is what makes a shell treat embedded newlines as text instead of as execute.
The host process moves opaque bytes and never parses output, so it would have
to guess, and guessing wrong runs every line. Running is off by default and the
copy says the text goes into whatever is there — the terminal has no notion of
being at a prompt, and may be in vi or at a password prompt with echo off, so
the Enter the user presses themselves is the entire safety property.

Connections and keychain changes are recorded as synced encrypted items, which
is what makes them auditable by a team later and costs the server knowledge of
connection rate and timing from row counts alone. ADR 0001 already concedes it
cannot hide that class of metadata; the trade is now written into it rather
than left implicit. A connection entry is written once, at close, which is what
makes a synced log tractable: nothing to merge, one outbox row, no chance of
colliding with itself. Live sessions come from memory, not from the log. The
write is void by contract and posts to a bounded channel, because putting an
encrypt-and-write on the teardown path of every session is how closing the
application comes to take four seconds. A ticket opened before a lock still
closes afterwards, since a shell outlives the vault. The activity log hooks the
one generic repository every kind writes through, so it cannot miss a caller —
which is also why the log kinds themselves declare they are not audited, or the
first entry would write an entry about writing an entry. It records the names
of the fields that changed and never their values; a log with an old password
in it would be a plaintext credential store with no vault around it. Retention
is 90 days or 5,000 entries, whichever bites first, pruned on the sync loop
rather than on a second timer.

That log traffic then broke the status line, which is worth recording because
the fix is a shape and not a patch: background sync counted its own log rows as
pushed items, so the quiet rule stopped being quiet and every action's message
was overwritten a second later by a sync report. The report now separates log
rows from user items and the rule reads the latter.

S3 buckets appear as a remote in the file browser, behind the same interface an
SFTP session implements, so the queue and both panes did not have to learn what
they are talking to. Uploads go through a pipe, because the queue wants to
write and the SDK wants to read; memory is then bounded by the part size
instead of buffering a file to disk twice.

Finally, the Windows device key store moved out of the session project, which
was the one thing keeping it from being portable — everything else in it is
platform-neutral, and a Windows CNG dependency in the middle of the vault code
meant a second head could not reference it without dragging Windows along. The
seam that made the move free was already there. docs/android-port.md is the
audit behind that: what ports, what does not, in order of cost, the four
decisions taken, and an inventory of every screen and state the interface has
to carry, written so a design can be made from it directly.

dotnet build, dotnet test and dotnet format --verify-no-changes are all clean:
1240 tests at zero warnings, including the end-to-end suite against real
containers. The manual checks that headless Avalonia cannot make — the drag
from Explorer, a generated key against a real host, twelve tabs at the minimum
window width — are listed in docs/manual-checks.md and are still outstanding.
2026-07-31 20:30:05 +02:00
jaap-jan 23eca3a21b Merge branch 'main' into claude/m3-implementation-57f9d7
ci / build and test (push) Failing after 2s
Three files conflicted, and two of the resolutions are more than a choice of
side.

QuickConnectTests had both branches fixing the same build break — main's M2
merge left the shell's constructor with an ISftpSessionFactory nobody passed.
Main's version wins because it carries a comment saying why the palette never
needs a session.

VaultSession's conflict is adjacent edits: main added the remembered sign-in
members and this branch changed SyncAsync's summary from "the active vault" to
"one vault". Both kept.

VaultViewModel is the one that matters. Main taught the background pass to
report a sync that had to start over, on the grounds that a machine which
silently re-read a whole vault has had something happen to it; this branch
turned a pass into one report per readable vault. Taking either side alone
would have lost the other, so ResyncedFromStart is now one of the conditions
IsWorthReporting checks, per vault.

Merging also broke something neither branch could have caught alone, and the
build would not have said a word. SyncOnceAsync cleared LastSyncFailed
unconditionally, which was right while a pass was one vault and a failure was
an exception that never reached that line. A failure is now a report — one
unreachable team vault must not stop the others syncing — so the flag was being
cleared over a vault that had just failed, lighting the titlebar SYNCED. It is
computed from the report instead, in the one place both callers go through, so
the manual command gets it as well as the loop. The background pass still
swallows the message and keeps the fact, which is what
AnAutomaticPassThatFails_LeavesTheStatusAlone is there to hold it to.

Two comments the auto-merge left describing a world with one vault in it: the
SCOPES rail's, which said team vaults are refused by the access service, and
the host sidebar's "One heading, for one vault".
2026-07-31 12:26:59 +02:00
jaap-jan 95816de0c5 Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the
append-only key log served for clients to check it against, team-owned vaults,
and vault key grants wrapped by a client and stored opaquely by the server.
VaultAccessService resolves team membership to PermissionFlags, so a viewer may
pull and may not push; the desktop client reads and syncs every vault it holds
a key for, and a real TEAMS screen replaces the one that said it did not exist.
No migration: team, team_membership, vault.team_id and vault_key_grant have all
been there since the first one, which is what carrying two unused tables bought.

Membership is authorisation. A grant is access. The obvious model is one
concept — "access", with a role attached, handed out by the server — and this
architecture cannot implement it: a vault key is sealed to each member's X25519
key, and only a client holding the plaintext can seal it for somebody else. So
"give Bob access" decomposes into a database write and a wrap, which happen on
different machines. Adding a member makes the server serve them the vault; it
cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime
and the vault appears in their list saying it is waiting for a key, because
hiding it until a grant existed would have been tidier and would have implied
the server was the thing granting access. The screen says the same thing after
every add, in the status line. ADR 0009 records the whole decision.

Sharing verifies or refuses. A directory lookup is a claim by the server about
a third party's public key, and wrapping to an unverified claim hands the vault
to whoever made it — no amount of transport security helps, because the server
is inside the threat model. KeyLogAudit reads the whole log, recomputes every
entry's hash from its own contents, checks the chain from genesis, and refuses
unless the offered key appears in it unchanged. There is no override flag: one
that exists gets used on the day the log is briefly unreachable, and the
resulting grant is indistinguishable from a correct one afterwards. What it
still cannot promise is that the key is the right person's, so the fingerprint
comes back for an out-of-band comparison and the success message says so every
time. A test corrupts the fake server's log by one byte and watches the client
refuse rather than warn.

The roles are only the ones that are enforceable. There is no ConnectOnly,
despite the design asking for one and TeamRole having room: SSH terminates on
the client, so a session needs the credential's plaintext on that machine, and
"may connect but may not read the key" cannot be enforced here. Shipping it as
an option in a dropdown would have been a lie. Connect rides along with Read
and is documented as an interface hint. Removal is named for what it does — it
revokes grants and flags the vault for rekey, and claims nothing about what is
already on somebody's laptop.

Three things are deliberately absent, and each is a refusal rather than an
omission. The rekey itself, because re-wrapping every item's data key under a
new vault key needs a client holding the current one; the server records that a
rotation is owed and the interface reports it, which is more honest than a
button that only appears to do it. Ownership transfer, because allowing an
owner to be removed without one leaves a team nobody can administer. And
cross-vault host key trust: a pin in a team vault is listed but not consulted
at connect time, because any member with Write could otherwise pre-approve a
fingerprint another member's client then trusts silently for a host in their
own vault. Scoping trust properly needs a scope on the SSH connect path, which
IKnownHostStore has not got; until then the narrow direction is the safe one
and the cost is in the README rather than hidden.

Reading now spans vaults and writing still does not. Every list on the vault
and hosts screens covers each vault the keyring opened, rows carry the vault
they came from, and an edit goes back to that vault rather than to the active
one — writing it to the active vault would fork the item and only show up when
a colleague wondered why their change never arrived. A new item goes wherever a
picker says, defaulting to the personal vault and never moving on its own,
because an item filed into a team's vault is visible to that team and moving it
back means deleting and retyping. The sidebar heading stops naming one vault
once there are two, and each row names its own.

The server checks what it can and nothing it cannot. It will not record a grant
for a key its recipient no longer holds, for a superseded generation, or for
somebody who is not in the team — each of those would otherwise surface days
later at the far end as a tag failure indistinguishable from corruption. It
does not verify the wrap or the signature, and the grant service says so: that
would be a convenience and never the boundary, and would put an asymmetric
implementation on a machine that is supposed to hold no keys.

Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so
a team created a moment earlier was missing from the list it had just been
added to. And syncing every vault turned a failure from an exception into a
report, which made a background pass announce an unreachable vault once a
minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone
exists to prevent. The fact is recorded and the message swallowed, as it was
before; pressing Sync still names the vault and the reason.

Also fixes a build break this branch started with: QuickConnectTests was never
updated when M2 added ISftpSessionFactory to the shell's constructor, so
nothing built at all.
2026-07-31 12:18:28 +02:00
jaap-jan 03e902a2d2 Colour the host's file rows by what their mode says
ci / build and test (push) Failing after 2s
The remote pane's NAME column was blue for a directory and plain for everything
else, and the PERMS column was faint whatever it said. Two colours now come off
the mode, split across those two columns on purpose: NAME says what a row is,
so a file with an execute bit is green there, and PERMS says what is notable
about how it is set, so a file anyone may write to is amber over the characters
that actually say so. Because the two never compete for one TextBlock, a
world-writable executable shows both facts instead of one winning an argument.
No new blue is spent, which is what App.axaml asks for: it reserves blue for a
directory, a distinct scope, and calls it deliberately rare.

Both are files only, and each exclusion is a wrong answer avoided rather than a
case not got to. Every symbolic link is lrwxrwxrwx by convention and its mode
governs nothing — what may be written is the target, whose mode an lstat
listing never fetched — so amber there would fire on every link on the host. A
world-writable directory is /tmp, made safe by a sticky bit PosixMode does not
render, and warning about it would be warning about the half of the mode that
is on screen while the half that answers the warning is not. And the execute
bit on a directory means "may be searched", which is true of very nearly every
directory a host has, so green there would paint the whole pane and mark
nothing.

The two questions read back the string PosixMode wrote rather than carrying its
nine booleans through SftpEntry as well. That is the point rather than a
shortcut: two representations of one fact is how a row ends up coloured for a
bit the column beside it does not show. A mode of the wrong length answers
false rather than throwing, since these decide a colour and a listing is not
worth failing over one.

The amber is Warn rather than WarnText, which is the muted amber a warning card
writes its sentences in. At 9.5px against TextFaint that one is a shade rather
than a signal, and a marker nobody notices is the same as no marker.

The local pane is untouched, on the grounds it already gives for having no
PERMS column at all: a POSIX mode is not a fact about a file on Windows, and
colouring one there would invent exactly what the column declines to print.

Twenty cases in RemotePathTests, which needs no container — the execute bit in
any of the three triples rather than only the owner's, the others-write bit
alone, a mode of the wrong length, and the file-only rule for both questions
from all three kinds. dotnet format is clean and the app and layout suites pass
at 109 and 35.
2026-07-31 12:17:56 +02:00
jaap-jan 91438fb382 Ask before deleting, and connect a host by double-clicking it
DELETE on a host, an SSH key, a stored password or a file on the host now puts
a question where the button was, and only answering it deletes anything. It is
a state rather than a dialog, which is the arrangement signing out already had
and for the same reason: this is the moment that has to be able to say what is
about to go before it goes.

What the question says is counted rather than generic, because a confirmation
that only asks whether you are sure is a click to train people out of. A key
names the hosts that authenticate with it and says they will refuse to connect
afterwards rather than falling back to a typed password, which is what the
connect path actually does. A host discloses a terminal open on it, because
deleting the host does not close the session. Every vault deletion says how far
it travels and whether this machine can push the tombstone yet or is queuing
it. Deleting on the host carries the strongest warning of the four on purpose:
everything else here is a tombstone against a copy the server still holds, and
a file on somebody's machine is bytes with nothing behind them — so that one
names the full path, since a bare name identifies nothing.

The armed request carries the item's entity id, so nothing that moves the
selection between the question and the answer can redirect it, and answering
about something that has since gone says so instead of doing nothing quietly.
Disarming compares ids rather than rows, which is the subtle half: a reload
replaces every row object, so the naive rule would have let the pass that runs
every minute take the card away from somebody halfway through reading it.

Forgetting a pinned host key is deliberately still unguarded. It costs one
fingerprint check on the next connection and it is the safe direction to be
wrong in — the dangerous button there is the one that adds trust, and that one
is already a prompt at connect time. Discarding a stopped transfer is likewise
unguarded: it removes a resumable part file and leaves the source alone.

Double-clicking a host in the sidebar connects to it, wired as a gesture in the
control exactly as the transfers screen opens a directory. CONNECT stays, since
it is the button with the password box beside it.

Ten existing delete call sites now go through arm-and-confirm helpers, and
eight new flow tests cover asking first, cancelling, the counted warning,
disarming on a selection change and on an editor opening, surviving a sync, and
the stale-item guard. Three layout tests measure the new shapes — the sidebar
card is the one card in the application a user cannot scroll — and one of them
also asserts the card renders its text, because a card whose compiled bindings
did not resolve would lay out perfectly as empty rows. The double-click test
performs the real gesture and proves it reached the connect command through a
refusal that never touches a network.

dotnet build, dotnet test and dotnet format --verify-no-changes are all clean:
853 tests, including the end-to-end suite against real containers.
2026-07-31 11:52:13 +02:00
jaap-jan 240aadb746 Merge branch 'main' into claude/vault-unlock-logout-autosync-a84c35
ci / build and test (push) Failing after 3s
Four files needed a hand, and all four were two branches adding something in
the same place rather than either changing what the other did.

The shell's constructor now takes both new parameters: main's SFTP session
factory, which it must have because it builds the transfers view model, and
this branch's optional resume handler, which stays last so every existing test
that constructs a shell without one still gets a shell that can only be online
because somebody signed in during this run. App.axaml.cs, ShellFlowTests and
QuickConnectTests pass the pair; the layout suite keeps both of its new fields.

Signing out now detaches the transfers screen exactly as locking does, and the
confirmation says that an open transfer session survives it. That is the same
policy both sides already argue for their own case: signing out destroys this
machine's copy of the vault, not work that authenticated before it.

QuickConnectTests did not compile on main — the SFTP commit added a constructor
parameter and the quick-connect suite, merged from a parallel branch just
before it, was still calling the old one. Fixed here rather than worked around,
since the merged tree has to build.

dotnet build, dotnet test and dotnet format --verify-no-changes are all clean:
980 tests, including the end-to-end suite against real containers.
2026-07-31 11:16:49 +02:00
jaap-jan d1700f5a34 Merge branch 'claude/m2-file-transfer-1b9951'
ci / build and test (push) Failing after 3s
2026-07-31 11:08:05 +02:00
jaap-jan 0b261c4d39 Stay signed in, come back online by itself, and let a machine be given up
Three things a machine that has been set up could not do. Unlock now takes
Enter, which is the gesture everybody makes after typing a password and which
did nothing until they found the button.

Signing in survives a relaunch. The refresh token is kept in the local cache,
sealed under the vault's own cache key, so a later launch resumes the session
through the refresh grant with no browser and nobody present — and because it
is sealed under that key, only an unlocked vault can resume it. A locked
client therefore cannot reach the server at all, which is a consequence worth
stating rather than working around; docs/crypto.md §3.2 records it. Every sync
pass asks the shell for a connection rather than reading one captured at
unlock, so a laptop that unlocked on a train is online within a minute of
finding a network, with nothing pressed. Unlocking itself still never waits on
a socket.

Signing out empties this machine: the profile, the cached items, the outbox
and this machine's device key, with the account's row withdrawn when the
server can be reached. It asks first and says what it costs — the outbox count
when the vault is open, an admission that it cannot be counted when it is not,
and the shells that keep running either way. The vault is on the server and is
untouched, which is what makes the same button the only honest answer to a
forgotten passphrase, so it is on the unlock screen as well as in preferences.
It cannot end the session at the identity provider, and says so.

Two defects surfaced on the way. The synchronisation pass that runs when the
vault opens never ran at all: the loop is started from inside the unlock
command, so the busy flag it yields to was raised by that command — the first
sync was a minute late on every launch. And signing in from preferences while
unlocked threw an unlock screen over an open vault whose keys were still in
memory.

The unlock card and the new confirmation live in their own controls because
MainWindow cannot be laid out headless, so markup left inside it is markup no
test can measure; both are now measured at the window's minimum size in the
shapes that grow. What is still unverified is the composed window itself.
2026-07-31 11:07:36 +02:00
jaap-jan 04faef6597 Move files to and from a host over SFTP
M2's file transfer, built bottom-up: an SFTP session on the SSH layer, a
transfer queue in a project of its own, and the two-pane browser the design
asked for replacing the screen that said it did not exist. Remote listings
carry names, sizes, modification times and a real drwxr-xr-x — nothing in this
repository could render a POSIX mode before — and the queue moves one file at a
time with progress, throughput and resume.

The design import assumed this would be an SFTP subsystem channel on
ISshConnection, beside the shell on a transport that is already up. SSH.NET
does not offer that: SftpClient derives from BaseClient and owns its own
transport, and there is no supported way to hand it an SshClient's session. So
file transfer opens a second authenticated connection, and it is named for
that rather than dressed up as a channel — OpenSftpAsync is on
ISftpSessionFactory, not on a connection. The difference is visible to a user:
the host records a second login, and a host whose password is typed each time
asks for it again on this screen. It goes through the same host key gate, the
same pin and the same two refusals a shell does, so a fingerprint approved for
a terminal is approved here and one approved here reaches the other machines
with the next sync. docs/design-import-gaps.md is corrected, and marked as the
one row where what shipped differs from what it predicted.

Nothing is written at its final name until it is complete. Every transfer goes
to a .dodossh-part file beside its destination and is renamed into place at the
end, so an interrupted transfer can never be mistaken for a finished one —
which matters most for what this screen is actually for, which is copying a
build artefact onto a server and then running it. A destination that already
exists is refused outright rather than overwritten: the queue has no way to
ask, and silently replacing a file somebody's process is serving is the worse
of the two failures. The remote pane has DELETE and MKDIR so that refusal is
not a dead end. A test against the container pins the assumption underneath all
of this — that SFTP's rename does not clobber.

Resume works within a run of the application and not across a restart, and the
limit is deliberate rather than unfinished. Nothing records which source wrote
a part file, and resuming one on the strength of its name matching is how a
corrupt artefact gets delivered with nothing reporting a failure; a part file
found at startup is started over. Making it survive a restart needs the
preferences store this client still has not got. The offset a resume starts at
is the part file's own length rather than the transfer's recorded progress: a
cancellation can land between a write completing and the counter moving, and
only one of those two is a fact about the bytes that are there.

The queue and its connection outlive a lock, as shells do. LockAsync already
argues that locking must not destroy work in flight — it is what somebody does
when they walk away from the machine, which is exactly when a long transfer is
most likely to be running — so TransfersViewModel is created once and the vault
is attached on unlock and detached on lock. What locking takes is the host
list, and it has to: those rows carry decrypted secrets.

DodoSSH.Client.Transfer is a new project rather than more of Client.Ssh. The
two answer different questions — one is about reaching a host, the other about
moving bytes and what to do when moving them stops halfway — and this is the
only client project that deliberately touches the local filesystem.

Three defects the tests found, none of which review would have. SftpPath.Name
answered an empty string for the root. NavigateRemoteAsync wrapped itself in
the busy guard, so navigating from inside another command did nothing at all
and the remote pane simply stayed empty after connecting, with no failure
anywhere to explain it. And opening an SFTP session per test made two
handshakes per test — this client learns a host key by being refused — which
pushed the SSH assembly past sshd's MaxStartups and failed a different few
unrelated tests each run; the session is shared through the fixture now, with
the reason written where the next person will hit it.

1004 tests green across 18 projects, 24 of them new: the SFTP subsystem against
the OpenSSH container, the queue against a real temporary directory and a fake
host, and three more layout measurements because a screen this window has never
laid out is a screen never checked.

Not verified: the screen has not been looked at running. The layout harness
measures it at the window's minimum in three shapes, which is the class of
defect that has shipped here before, but reaching it in the application needs
the compose stack, the migrations, the API and a browser sign-in. What is still
absent — the status bar's transfer count, dragging between the panes,
transferring a directory, and sftp over a bastion — is in
docs/design-import-gaps.md.
2026-07-31 11:07:29 +02:00
jaap-jan 312d766c30 Let the quick-connect palette answer for itself
Clicking outside the palette did nothing, because nothing was listening: the
wash took no pointer input at all, so the only ways out were a key and the
button that opened it. It now closes on a press whose source is the wash
itself, which is what separates outside from inside — a press on the card
bubbles through the same handler on its way to the window, and closing on
those would make the palette impossible to click into.

The caret never reached the query box either. The window focused it from the
view model's PropertyChanged, and that handler runs before the binding which
reveals the control — measured, with the same wiring, in a replica window. So
it focused a control that was still collapsed, which Avalonia treats as a
no-op and does not replay when the control is revealed, and the keyboard
stayed wherever the click that opened the palette had left it. Becoming
visible is now what triggers it, posted rather than called: a control that has
never been laid out has no visual children, and at the instant IsVisible turns
true the box still reports IsAttachedToVisualTree() == false.

Escape, Enter and the arrows move to the palette as a tunnelled handler.
Answering them only on the window was fragile in the way that matters here:
anything on the route that took a key first would silence them, and with the
focus never landing in the palette the key was being pressed at whatever the
opening click had focused — a focused Button eats Enter. The window keeps
Ctrl+K, which has to work when the palette is not showing, and forwards the
rest as the net for a press that arrives from outside the palette.

Which is also why this moved out of MainWindow rather than being fixed there.
Showing MainWindow initialises WebView2 on a thread it refuses, so nothing on
that window can be tested — the palette shipped with no test of any kind. As a
UserControl it hosts in a bare window and takes real key and pointer input,
and there are now six: press on the wash closes, press on the card does not,
Escape closes, the arrows move the selection without taking the caret out of
the box, Enter takes the highlighted host, and the palette takes the keyboard
when it appears.
2026-07-31 10:43:30 +02:00
jaap-jan 9a76eced14 Give hosts and terminals their own screen, and the rest of the vault another
ci / build and test (ubuntu) (pull_request) Canceled after 0s
ci / build (windows) (pull_request) Canceled after 0s
Rebuilds the client's shell from an imported design: a titlebar and nav rail
it draws itself, real multi-session tabs over the one WebView, a Ctrl+K host
search, and a vault screen that merges keys, passwords and pinned host keys
into one table. Hosts left the vault column for their own screen beside the
terminal, which is what the design asks for and turned out to be the better
split anyway.

Two screens the design shows have nothing behind them yet — file transfer
and teams — and say so plainly rather than rendering invented data; every
other gap between the design and this build is recorded in
docs/design-import-gaps.md.
2026-07-31 08:39:37 +02:00