Commit Graph
2 Commits
Author SHA1 Message Date
jaap-jan 253c72d2b7 Name the organisation the repository actually lives in
ci / build and test (push) Canceled after 0s
ci / android head (push) Canceled after 0s
ci / api image (push) Canceled after 0s
It moved to DodoTech-Public, and every address in the product still said
DodoTech. That looked like it worked, which is the part worth writing down:
Gitea leaves a 301 at the old path and HttpClient follows a redirect on a GET, so
both update channels would have kept polling through it.

What a 301 does not survive is a POST. `vpk upload gitea` publishes the desktop
release by POSTing to that URL, so the stale address would have failed at the one
step the whole feature depends on — and a redirect is a thing an operator can
delete, which turns "works today" into the same silent outage this session has
already spent two commits on.

So both channel constants, both release scripts, the workflow's REPO, the image's
source label and the curl in phase 16 all name the live path. The local remote
too, which had been printing a redirect warning on every push.

Measured after the move: the org, the repo and the nightly release all answer 200
anonymously, and that release now carries both assets — the manifest and a 54 MB
APK. The upload going through also answers the open question about the reverse
proxy's body-size limit, which nothing local could test.
2026-08-05 12:51:19 +02:00
jaap-jan b4a6c19ac1 Let the phone replace itself, and give CI a channel it may sign
ci / build and test (push) Successful in 1m53s
ci / android head (push) Failing after 32s
ci / api image (push) Successful in 28s
The Android head had no updater and no release path, and the two are one problem:
Android refuses an update signed by a different key, and CI generates a fresh debug
key in every container. An APK released from a workflow could be installed once and
never updated again — each new one an uninstall, which on this product means losing
the cache, the outbox and the device key.

So there are two channels, and they are two applications because the platform gives
no third option. dev.dodotech.dodossh is cut from a v* tag by a person running
scripts/release-android.ps1 with the key ADR 0011 rule 1 keeps off runners.
dev.dodotech.dodossh.nightly is cut from main by CI and signed with a keystore
committed here in the open — a key everybody has cannot be stolen and grants nothing
by being held, which is why putting it in CI does not touch the rule. Neither can
update the other, by construction. See ADR 0014.

The android job assumed an image with a JDK and an Android SDK on it, which is what
a GitHub runner is and what this project's is not. It now installs a JDK, fetches
Google's command-line tools, accepts the licences and installs API 36 — each a no-op
where it is already satisfied, and each cached by the persistent runner's own disk
rather than by an action that would move a quarter of a gigabyte to rebuild a
directory that never left.

The client reads a small JSON manifest beside the APK, the counterpart of
releases.win.json, and compares Android's versionCode rather than a version name:
that integer is what the platform itself uses to accept or refuse an install, so
comparing anything else would offer updates the phone then rejects. It fetches, and
then asks Android to ask — the system draws its own confirmation, and from API 26
will not draw even that until unknown sources is on for this application.

IUpdateChannel gained ApplyingEndsTheProcess. On Windows applying replaces the files
and restarts, so the shell disposes the vault first and that is what zeroes the keys.
On the phone the install is a request and the answer may be no, so disposing first
would answer "not now" with a locked keychain and every shell closed — a punishment
for declining an update.

Two measured bugs found on the way, both older than this work and both invisible to
a -getProperty check. ApplicationDisplayVersion is read by the Android targets in a
top-level PropertyGroup, so the target setting it from MinVer ran after the only
thing that reads it: every APK ever built here said versionName 1.0.0. And nothing
found so far varies the launcher name per channel — four mechanisms tried, all of
them recorded in platform-flags, none of them reaching the label the launcher shows.
The two channels share an icon name for now and are told apart by package name,
version, and what the preferences screen says.
2026-08-04 21:46:01 +02:00