Commit Graph
4 Commits
Author SHA1 Message Date
jaap-jan 7b7fd7b2ef Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way
round. A vault has to belong to a team, so creating one meant going to the teams
screen, founding an organisation, and only then adding a vault to it — which the
NEW VAULT button named after the team, so a team with three of them held three
vaults called the same thing and nothing told them apart. Somebody who wants to
share four servers with two colleagues is not asking to found anything.

So the form asks for a name and nothing else. The team is derived from it, slug
included, and created with this account as its owner; the vault goes inside; and
the members, roles, invitations and key holders that hang off a team are all on
screen the moment it exists. The tab strip's New vault entry lands there with the
new vault selected, which is where the next thing anybody wants to do already is.

That is two calls, and the first can succeed alone. When it does the team is
kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again
resends the identical create — which the server treats as the same team — and
retries the vault, and the message says all of that rather than "creating the
vault failed". Archiving the orphan instead would be a client deleting something
on the user's behalf because a later step failed, which is the kind of tidying
that eventually archives a team somebody has just been added to. A slug taken by
somebody else is retried once with a disambiguated one and never in a loop; a
name with no a-z or 0-9 anywhere in it falls back to the team's own id rather
than to a refusal pointing at a field nobody was shown.

The other half is the caret beside Vaults. Being in four teams means four teams'
machines in front of you all day, and the answer is a switch per vault rather
than four sign-ins. Switching one off takes its hosts, groups, keys and pins off
the screens that list them and does nothing else: it still syncs, its key stays
in the keyring, it stays choosable as somewhere to file a new item, and a shown
host that authenticates with a key filed in it still connects. That last one is
what shaped the design. TryBuildAuthentication resolves a binding out of the
keychain's typed list and a cross-vault binding is legal, so filtering the reload
loops — the obvious implementation — would have turned a preference about reading
into an outage. Only the projections a person reads consult IsVaultShown; every
Reload*Async stays whole, including the dialled-endpoint set that decides which
pins are described as unused, because that is a hint which invites deleting
trust.

Snippets, logs and buckets needed no code and the comment says so out loud: all
three read ActiveVaultId alone, and the personal vault is drawn in the menu
ticked and cannot be switched off — it is the active vault, the group and tag
editors' target, and the save picker's fallback, so hiding it would empty half
the application rather than filter it.

The preference is a column on the cache's vault row, which is what makes it
survive both a relaunch and the /me refresh that runs every minute: Apply does
not touch it, deliberately, because the server has never been told which vaults
this machine is showing. It is in the encrypted cache rather than settings.json
because it is a list of vault ids and that file's own doc comment says what may
go in it. VaultSession cannot see the type at all — ReadableVaults is what the
sync loop walks, and a filter reaching it would be a vault that quietly stopped
syncing, found out weeks later from a host that was never there.

The strip's note refusing a MenuFlyout stands and is unchanged. This flyout
sidesteps the question rather than answering it: the handler selects the Vaults
tab first, which collapses the renderer, so nothing native is under the popup by
the time it opens — the move QuickConnect already makes. A headless test asserts
that ordering, which is as far as headless can go with no native window, and
manual check 1.6 is the other half.

The phone is out of scope on purpose: it has no tab strip and its teams screen's
vault section is read-only. The plumbing is in Client.Shell, so it can adopt this
later; until then nothing there is ever hidden, which is today's behaviour.

1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth
naming are the guards: a hidden vault still syncs, still holds keys that
authenticate hosts on screen, still appears in the save picker, and still counts
towards which pins nothing dials.

Not fixed, and noted here because it is next door: VaultGrantService's team-vault
create refuses a taken vault id rather than returning the existing vault, while
VaultSharing's own remark claims a create whose response was lost is safe to
resend. A lost 200 therefore leaves a vault whose key the client's catch already
zeroed, openable by nobody.
2026-08-03 21:52:27 +02:00
jaap-jan a2c56de1f2 Read the selected team once per reload, so its owner is listed once
Creating a team drew its owner twice. ReloadAsync rebuilds the team list and
then reselects, and the selection handler answers that assignment by starting
its own read of the members, invitations and vaults — while ReloadAsync is
awaiting a read of exactly the same thing. Both clear the collections up front
and both append when their round trip answers, so everything below the team list
was drawn twice. On a team nobody has been added to yet, whose only member is its
owner, that read as the owner being in the team twice.

The rows are records, so the reselect only raises a change when something about
the team has actually moved — which is every reload that follows a change:
creating a team, adding a member, renaming one. A plain refresh looked fine, and
the screen doubled precisely after the acts people come to this screen to
perform.

isReselecting suppresses the handler for the length of the assignment rather
than deduplicating rows afterwards, because only one of the two reads is
awaited. A command that reloads and then reads Members has to be looking at the
reload's own read and not at a fire-and-forget one that may not have answered.

The generation counter is the other half, and it is a different bug with the
same cause: selecting a second team before the first has answered leaves two
reads in flight against the same collections and nothing decides which wins, so
team A's members could land in the list under team B's name. A superseded read
now drops its answer instead of appending it.

Why nothing caught this. The fake server answers from memory, so every read
completes before the next begins and the appends can never interleave — the
duplicate needs a round trip to hold two reads open at once. FakeVaultServer
grows a MemberReadGate for that, and the new test holds a read open and counts
the reads in flight, which is the only moment a second one is distinguishable
from the first. It fails against the old behaviour with two. 237 tests pass in
the app suite and 83 in the layout suite.
2026-08-03 16:26:52 +02:00
jaap-janandClaude Opus 5 a43286ece8 Let a team change hands, and be joined by somebody with no account yet
M3 built teams and stopped short of the two operations that decide who
controls one. Both were written down as refusals rather than omissions:
ADR 0009 listed ownership transfer under "deliberately not built", and
design-import-gaps said an invitation needed "a token with a lifetime and an
outbound mail path". One of those reasons had expired and the other never
applied — an invitation does not need a token if it is not a thing anybody
presents.

Handing a team over is one write. The member you name becomes owner and you
become an admin, in a single transaction, because ownership is sole: promoting
first leaves the team owned twice, demoting first leaves it owned by nobody,
and there is nobody left with the authority to finish a transfer that stopped
in the middle. That is also why it is not two calls to the role endpoint, which
refuses Owner outright. The outgoing owner is demoted rather than removed —
removing them would revoke their vault key grants and flag every team vault for
rekey, which is a far larger act than the one asked for, and somebody handing
over a team is usually staying in it. It unblocks the thing that was impossible
before: an owner can now leave, by handing the team on first.

An invitation is a standing instruction rather than a message. This server has
no outbound mail path, so nothing is sent and there is nothing for the invitee
to present. The row says the next account signing in with that address joins
this team at this role, and telling them to sign in is the caller's job over a
channel this server does not carry. A link nobody can deliver would be worse
than none. It lives in its own table rather than becoming a membership with
MembershipStatus.Invited, and that member stays unwritten for the reason it
always was: team_membership.user_id is not nullable and carries a foreign key,
so somebody who has never signed in has nothing for that row to point at.
Widening it would make the unique index on (team, user) meaningless, because
PostgreSQL counts every NULL as distinct.

Verification is the security boundary, and nothing in this server read it
before. A claim requires the access token to assert email_verified. An
invitation decides what the server will serve, so one claimable by anybody able
to obtain a token carrying somebody else's address is a way into a team — which
is precisely the attack OidcOptions.AllowEmailLinking exists to refuse, and it
would have been reintroduced by the back door. There is deliberately no setting
that relaxes it: a flag that exists is one somebody turns on for the afternoon
their provider is misconfigured. Absence is refused rather than trusted, and
logged, because a provider that never sends the claim otherwise leaves every
invitation pending with nothing anywhere saying why.

Claiming happens at just-in-time provisioning and again on an hourly sweep. The
sweep is what makes it recoverable rather than one-shot — an invitation issued
between an account being created and that person next signing in would
otherwise be stranded for ever — and it shares its rate with the last-seen
write because both are housekeeping nobody is waiting on.

Archiving is refused while a team owns a vault, and that refusal is the end of
the road rather than a step on it. A team vault is readable because of
membership, so archiving one that still owned vaults would take them away from
everybody holding a key, including the caller, quietly and all at once. Nothing
in this product deletes a vault, so no order of operations gets past it today —
which is stated with a count of what is in the way, for the reason the SFTP
layer refuses a recursive delete: a refusal is visible and a quiet removal is
not. It is owner-only, as handing over is; renaming is not, because a rename is
visible to everybody and reversible by anybody who can do it. The slug is not
renameable at all: it is unique only among live teams, so a rename could take
one an archived team is still holding, and that team could then never be
restored.

LAST ACTIVE is real and coarse on purpose. UserAccount.LastSeenAtUtc is
refreshed on ordinary authenticated requests, at most once per account per
hour, through ExecuteUpdateAsync — user_account carries the xmin concurrency
token, so a read-then-write on the hot path would start losing races between
one user's own overlapping requests. An hour is the granularity the question is
actually asked at, and the interface draws it to the day rather than the minute
so it does not read as a precision that is not there. The remarks in Contracts
and in the view model that argued at length for the column's absence are
rewritten rather than extended; both had become false.

Two endpoints already existed and nothing called them. ChangeTeamMemberRole and
ListVaultGrants have been reachable since M3. The role picker refuses Owner
itself rather than letting the server do it, since the interface already knew
the rule; the key-holder list sits under the vault rather than beside the
member, because a grant is per vault and a count on a member row would imply
per-item sharing, which is M5. It lists withdrawn and stale grants and says
which they are — a list that dropped them would show a departed colleague as
merely absent rather than as somebody whose key was taken away — and staleness
is decided by comparing generations, since a grant can be Active and still open
nothing.

ADD MEMBER stopped being a dead end. An address the directory did not know used
to end at a sentence telling the user their colleague had to sign in first. It
invites them instead, from the same button, because which of the two applies is
a fact about the server's account table rather than about what the user is
doing; which one happened is reported afterwards, because that decides what
they do next. An address that merely has an account is invited rather than
refused: refusing would have made the endpoint an oracle for which addresses
have accounts here, answerable by anybody willing to create a team first.

The phone has a TEAMS screen, behind MORE, and it is the reverse of every other
row in design-import-gaps: a shipped screen the design had no slot for. It is
there because an invitation is claimed by signing in, so somebody told they are
now in a team is at least as likely to be holding a phone — and a membership
visible only on a head they never installed is one they cannot see. It draws
SHARE KEY and nothing that takes something away: wrapping a key is the one act
on that screen a server cannot perform at all, and the desktop guards its
revocations with a tooltip, which is a control a touch screen cannot show.

Two defects were found by an adversarial pass and both were green against the
whole suite at the time. The owner-only check on archiving and handing over had
been weakened to the admin check while their messages and comments still said
owner — and since nothing behind the archive endpoint re-checks it, an admin
the owner had promoted could have archived the team out from under them. And
the rename endpoint built its response with a hardcoded Owner role, so an admin
who renamed a team was handed a summary claiming they owned it, and a client
trusting that instead of re-listing would have offered them the two owner-only
buttons the server then refuses.

The new table gets its constraints tested rather than merely migrated: live
uniqueness per (team, address), the citext proof that an address typed by a
person matches one cased by a provider, and reissue after both revocation and
acceptance. The teams screen gets its first entries in the layout suite, at the
minimum window with every list populated and with each of the two states that
cover half of it — it had none, and it just grew four sections and a second
line in the member row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 14:31:43 +02:00
jaap-jan 95816de0c5 Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the
append-only key log served for clients to check it against, team-owned vaults,
and vault key grants wrapped by a client and stored opaquely by the server.
VaultAccessService resolves team membership to PermissionFlags, so a viewer may
pull and may not push; the desktop client reads and syncs every vault it holds
a key for, and a real TEAMS screen replaces the one that said it did not exist.
No migration: team, team_membership, vault.team_id and vault_key_grant have all
been there since the first one, which is what carrying two unused tables bought.

Membership is authorisation. A grant is access. The obvious model is one
concept — "access", with a role attached, handed out by the server — and this
architecture cannot implement it: a vault key is sealed to each member's X25519
key, and only a client holding the plaintext can seal it for somebody else. So
"give Bob access" decomposes into a database write and a wrap, which happen on
different machines. Adding a member makes the server serve them the vault; it
cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime
and the vault appears in their list saying it is waiting for a key, because
hiding it until a grant existed would have been tidier and would have implied
the server was the thing granting access. The screen says the same thing after
every add, in the status line. ADR 0009 records the whole decision.

Sharing verifies or refuses. A directory lookup is a claim by the server about
a third party's public key, and wrapping to an unverified claim hands the vault
to whoever made it — no amount of transport security helps, because the server
is inside the threat model. KeyLogAudit reads the whole log, recomputes every
entry's hash from its own contents, checks the chain from genesis, and refuses
unless the offered key appears in it unchanged. There is no override flag: one
that exists gets used on the day the log is briefly unreachable, and the
resulting grant is indistinguishable from a correct one afterwards. What it
still cannot promise is that the key is the right person's, so the fingerprint
comes back for an out-of-band comparison and the success message says so every
time. A test corrupts the fake server's log by one byte and watches the client
refuse rather than warn.

The roles are only the ones that are enforceable. There is no ConnectOnly,
despite the design asking for one and TeamRole having room: SSH terminates on
the client, so a session needs the credential's plaintext on that machine, and
"may connect but may not read the key" cannot be enforced here. Shipping it as
an option in a dropdown would have been a lie. Connect rides along with Read
and is documented as an interface hint. Removal is named for what it does — it
revokes grants and flags the vault for rekey, and claims nothing about what is
already on somebody's laptop.

Three things are deliberately absent, and each is a refusal rather than an
omission. The rekey itself, because re-wrapping every item's data key under a
new vault key needs a client holding the current one; the server records that a
rotation is owed and the interface reports it, which is more honest than a
button that only appears to do it. Ownership transfer, because allowing an
owner to be removed without one leaves a team nobody can administer. And
cross-vault host key trust: a pin in a team vault is listed but not consulted
at connect time, because any member with Write could otherwise pre-approve a
fingerprint another member's client then trusts silently for a host in their
own vault. Scoping trust properly needs a scope on the SSH connect path, which
IKnownHostStore has not got; until then the narrow direction is the safe one
and the cost is in the README rather than hidden.

Reading now spans vaults and writing still does not. Every list on the vault
and hosts screens covers each vault the keyring opened, rows carry the vault
they came from, and an edit goes back to that vault rather than to the active
one — writing it to the active vault would fork the item and only show up when
a colleague wondered why their change never arrived. A new item goes wherever a
picker says, defaulting to the personal vault and never moving on its own,
because an item filed into a team's vault is visible to that team and moving it
back means deleting and retyping. The sidebar heading stops naming one vault
once there are two, and each row names its own.

The server checks what it can and nothing it cannot. It will not record a grant
for a key its recipient no longer holds, for a superseded generation, or for
somebody who is not in the team — each of those would otherwise surface days
later at the far end as a tag failure indistinguishable from corruption. It
does not verify the wrap or the signature, and the grant service says so: that
would be a convenience and never the boundary, and would put an asymmetric
implementation on a machine that is supposed to hold no keys.

Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so
a team created a moment earlier was missing from the list it had just been
added to. And syncing every vault turned a failure from an exception into a
report, which made a background pass announce an unreachable vault once a
minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone
exists to prevent. The fact is recorded and the message swallowed, as it was
before; pressing Sync still names the vault and the reason.

Also fixes a build break this branch started with: QuickConnectTests was never
updated when M2 added ISftpSessionFactory to the shell's constructor, so
nothing built at all.
2026-07-31 12:18:28 +02:00