Commit Graph
2 Commits
Author SHA1 Message Date
jaap-jan 95816de0c5 Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the
append-only key log served for clients to check it against, team-owned vaults,
and vault key grants wrapped by a client and stored opaquely by the server.
VaultAccessService resolves team membership to PermissionFlags, so a viewer may
pull and may not push; the desktop client reads and syncs every vault it holds
a key for, and a real TEAMS screen replaces the one that said it did not exist.
No migration: team, team_membership, vault.team_id and vault_key_grant have all
been there since the first one, which is what carrying two unused tables bought.

Membership is authorisation. A grant is access. The obvious model is one
concept — "access", with a role attached, handed out by the server — and this
architecture cannot implement it: a vault key is sealed to each member's X25519
key, and only a client holding the plaintext can seal it for somebody else. So
"give Bob access" decomposes into a database write and a wrap, which happen on
different machines. Adding a member makes the server serve them the vault; it
cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime
and the vault appears in their list saying it is waiting for a key, because
hiding it until a grant existed would have been tidier and would have implied
the server was the thing granting access. The screen says the same thing after
every add, in the status line. ADR 0009 records the whole decision.

Sharing verifies or refuses. A directory lookup is a claim by the server about
a third party's public key, and wrapping to an unverified claim hands the vault
to whoever made it — no amount of transport security helps, because the server
is inside the threat model. KeyLogAudit reads the whole log, recomputes every
entry's hash from its own contents, checks the chain from genesis, and refuses
unless the offered key appears in it unchanged. There is no override flag: one
that exists gets used on the day the log is briefly unreachable, and the
resulting grant is indistinguishable from a correct one afterwards. What it
still cannot promise is that the key is the right person's, so the fingerprint
comes back for an out-of-band comparison and the success message says so every
time. A test corrupts the fake server's log by one byte and watches the client
refuse rather than warn.

The roles are only the ones that are enforceable. There is no ConnectOnly,
despite the design asking for one and TeamRole having room: SSH terminates on
the client, so a session needs the credential's plaintext on that machine, and
"may connect but may not read the key" cannot be enforced here. Shipping it as
an option in a dropdown would have been a lie. Connect rides along with Read
and is documented as an interface hint. Removal is named for what it does — it
revokes grants and flags the vault for rekey, and claims nothing about what is
already on somebody's laptop.

Three things are deliberately absent, and each is a refusal rather than an
omission. The rekey itself, because re-wrapping every item's data key under a
new vault key needs a client holding the current one; the server records that a
rotation is owed and the interface reports it, which is more honest than a
button that only appears to do it. Ownership transfer, because allowing an
owner to be removed without one leaves a team nobody can administer. And
cross-vault host key trust: a pin in a team vault is listed but not consulted
at connect time, because any member with Write could otherwise pre-approve a
fingerprint another member's client then trusts silently for a host in their
own vault. Scoping trust properly needs a scope on the SSH connect path, which
IKnownHostStore has not got; until then the narrow direction is the safe one
and the cost is in the README rather than hidden.

Reading now spans vaults and writing still does not. Every list on the vault
and hosts screens covers each vault the keyring opened, rows carry the vault
they came from, and an edit goes back to that vault rather than to the active
one — writing it to the active vault would fork the item and only show up when
a colleague wondered why their change never arrived. A new item goes wherever a
picker says, defaulting to the personal vault and never moving on its own,
because an item filed into a team's vault is visible to that team and moving it
back means deleting and retyping. The sidebar heading stops naming one vault
once there are two, and each row names its own.

The server checks what it can and nothing it cannot. It will not record a grant
for a key its recipient no longer holds, for a superseded generation, or for
somebody who is not in the team — each of those would otherwise surface days
later at the far end as a tag failure indistinguishable from corruption. It
does not verify the wrap or the signature, and the grant service says so: that
would be a convenience and never the boundary, and would put an asymmetric
implementation on a machine that is supposed to hold no keys.

Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so
a team created a moment earlier was missing from the list it had just been
added to. And syncing every vault turned a failure from an exception into a
report, which made a background pass announce an unreachable vault once a
minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone
exists to prevent. The fact is recorded and the message swallowed, as it was
before; pressing Sync still names the vault and the reason.

Also fixes a build break this branch started with: QuickConnectTests was never
updated when M2 added ISftpSessionFactory to the shell's constructor, so
nothing built at all.
2026-07-31 12:18:28 +02:00
jaap-jan 312d766c30 Let the quick-connect palette answer for itself
Clicking outside the palette did nothing, because nothing was listening: the
wash took no pointer input at all, so the only ways out were a key and the
button that opened it. It now closes on a press whose source is the wash
itself, which is what separates outside from inside — a press on the card
bubbles through the same handler on its way to the window, and closing on
those would make the palette impossible to click into.

The caret never reached the query box either. The window focused it from the
view model's PropertyChanged, and that handler runs before the binding which
reveals the control — measured, with the same wiring, in a replica window. So
it focused a control that was still collapsed, which Avalonia treats as a
no-op and does not replay when the control is revealed, and the keyboard
stayed wherever the click that opened the palette had left it. Becoming
visible is now what triggers it, posted rather than called: a control that has
never been laid out has no visual children, and at the instant IsVisible turns
true the box still reports IsAttachedToVisualTree() == false.

Escape, Enter and the arrows move to the palette as a tunnelled handler.
Answering them only on the window was fragile in the way that matters here:
anything on the route that took a key first would silence them, and with the
focus never landing in the palette the key was being pressed at whatever the
opening click had focused — a focused Button eats Enter. The window keeps
Ctrl+K, which has to work when the palette is not showing, and forwards the
rest as the net for a press that arrives from outside the palette.

Which is also why this moved out of MainWindow rather than being fixed there.
Showing MainWindow initialises WebView2 on a thread it refuses, so nothing on
that window can be tested — the palette shipped with no test of any kind. As a
UserControl it hosts in a bare window and takes real key and pointer input,
and there are now six: press on the wash closes, press on the card does not,
Escape closes, the arrows move the selection without taking the caret out of
the box, Enter takes the highlighted host, and the palette takes the keyboard
when it appears.
2026-07-31 10:43:30 +02:00