ccaf7a8e72e64631c86ace5285922d0762f25389
22
Commits
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8a77b7ca68 |
Say how far a connection has got while it is still being made
The connecting card set its status string once, when the tab was created, and never touched it again. Every connection therefore looked identical from the outside: one three seconds into a key exchange, one waiting out a fifteen-second timeout against a machine that is asleep, and one that had hung all drew the same "connecting…". The card now draws the five steps of getting there, each lit at the moment the handshake reports reaching it, over an amber track that fills as they finish. ◆ NOTHING ON THE LIST IS INVENTED. Every row changes state because a layer below it said so, at the instant the thing it names actually began. That is the whole reason it is worth showing, and it is why most of this commit is plumbing rather than XAML: there was no progress reporting anywhere in the stack to hook a step list onto, and a card animating plausible progress would have been indistinguishable from one that had stopped receiving any. SshConnectionPhase names four phases and deliberately not more. SSH.NET runs the entire handshake inside one ConnectAsync and raises exactly one event from the middle of it — HostKeyReceived, once the key exchange has produced a key to show — so that event is the only interior moment there is to report. Everything before it is Reaching and everything after it is Authenticating. A fifth phase in that assembly would have to be a timer, so there is not one. OpeningShell is reported by TerminalWorkspace instead, because that is where it happens: the factory's work ends with an authenticated connection, and asking for a pseudo-terminal on one is a separate round trip. The SFTP path passes null — a second connection opened behind an already-open shell has nobody watching a step list for it. The card's fifth step, "Starting the terminal", is the renderer wait and lives in the shell rather than in the SSH assembly, which has never heard of a renderer. On the first connection after a cold start it is a real wait with a real failure mode of its own — a missing WebView2 runtime — so a list that began at "reaching the host" would leave the one wait most likely to hang unnamed. Amber for the step in flight, and that follows the palette's rule rather than bending it. Green is what is true and purple is what you can press; a step still happening is neither, and it is exactly the caveat-worth-reading that amber exists for. Steps behind it go green as they become true. Nothing animates, which is the argument TransfersScreen.axaml already makes for its own track, reaching a screen with far more reason to want a spinner: a spinner is furniture invented to fill a state nobody measured, and these states are measured, so the track fills to what has finished and then waits there. A refusal keeps the step it stopped on, in red, with the ones behind it still green. That is the half a progress bar could not do, and it is the difference between "that host is not there" and "that host is there and would not have me" — a question the reason sentence alone frequently does not settle. The strip's dot goes amber while a tab is connecting, on both heads. It was grey, and so is a tab whose shell has exited: the two states in that strip with the least in common, one worth waiting for and one over. PhoneShell's own comment already recorded half of this — the dot stopped being green before anything had answered — and this is the other half. Progress is raised inline rather than through System.Progress<T>, which captures whatever synchronisation context it was constructed on and posts to it. That reads like a convenience and is really a second place the marshalling decision gets made: silently, differently under a test with no context, and out of order with respect to the failure that follows a phase. The shell marshals once, in one handler, through a new optional post parameter on MainWindowViewModel — the same seam TransfersViewModel already uses, and for the reason its own remark gives. The three Dispatcher.UIThread.Post calls that predate it are the ones this suite's comments record as out of reach; they are left alone rather than swept in here. Both heads draw the list. They differ in one place: Phone.axaml's mono class sets a colour and a size along with the family, so the caption rule names its own family instead of composing the two and asking two rules for one Foreground. The desktop's mono sets the family alone, which is why ConnectingCard does compose them. Each head also gains SHOW LOGS beside the button that gives up — the step list is this attempt and the log is every other one, which is what a connection taking too long actually raises. Seven tests, and the two that matter most run against the container rather than a fake: a real handshake reports its phases in order, and a host-key refusal never claims to have authenticated. A fake asserting what it was written to assert would have established nothing about either. The rest cover the tab advancing while the connection is gated, the step a refusal stops on, and a phase reported after the user has given up on the tab. 1,861 tests, none failing. The Android head's layout is not verified by anything. It compiles, and compiled bindings mean every new binding path resolves, but that project is not in DodoSSH.slnx, there is no test project for it and no device here — so unlike the desktop card, whose shapes the layout harness measures, these rows have not been drawn. Vertical fit is reasoned, not observed. |
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b931a06998 | Repaint the phone's chrome, radii and accent to the v5 vocabulary | ||
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4f9faa2fe3 |
Ask about a host key where the connection was made, not on the host list
The trust prompt was two banners at the top of the desktop's hosts screen, so the shell navigated there before letting a handshake raise one: Screen = Hosts, Surface = Page, in OnVaultConnectionFailed and again in the palette's own connect. The reason was sound — a connection can be started from Ctrl+K on any screen, and a question behind whatever somebody is looking at is a question nobody can answer — and it was answered the wrong way round. Rather than making the decision reachable from where the user is, it moved the user to where the decision was, and charged every screen for it. It is worst for the one connection that has no host at all. A machine typed into the phone's connect box is deliberately in no keychain, so a first contact from there judged it on a list it does not appear on, after taking the box that dialled it away. So both heads now draw the decision over the surface. HostKeyCard is the desktop's, and is the counterpart of the phone's HostKeySheet: a scrim with no press handler, because a question with two named answers must not be answerable by missing; the unknown key offering TRUST AND CONNECT, because judging a fingerprint against what an operator published is a decision a person is entitled to make and the only moment they can make it; and the changed key offering no way forward at all, because a button beside that warning is "continue anyway" with two clicks instead of one. The phone needed no new markup — its sheet was already a shell-level overlay, so deleting the navigation is what puts it over the Connections screen. IsHostKeyDecisionShowing is on the shell rather than on a screen because the answer decides an occlusion. A second connection can be refused while a first one is open, so this card is routinely raised over a live terminal, and that rectangle is a native child window: layered over it the card would be sliced at its left edge with TRUST AND CONNECT taking no clicks, which for the most safety-critical question in the product is the worst place for that class of bug to land. IsTerminalShowing gives the rectangle up instead. The banners are gone rather than copied. One prompt in two markups is two copies of the most safety-critical wording here, and the second is the one that goes stale. TWO DEFECTS FOUND BEHIND IT. VaultViewModel.RejectHostKey cleared only the pending key and never the mismatch, so the changed-key refusal had no working exit. That was invisible for as long as it was a banner nothing was drawn over — nothing was trapped, and the next attempt cleared it — and it was already live on the phone, where that refusal is an opaque full-screen panel whose one button runs this command: pressing it left the panel up over every screen the user went to next, including the host editor the panel tells them to open. TransfersViewModel.RejectHostKey has always cleared both; the vault's was the outlier. Its button said BACK TO HOSTS, which was wrong twice over, and now says BACK. And an assertion written for this change could not fail: the palette test asserted the renderer was collapsed in a scenario whose only tab had just been removed, so it was collapsed for want of a session whatever the occlusion rule said. It is gone, with a note pointing at the test that can fail on it. VERIFIED. 1580 tests, build clean, no new warnings, format clean. Three mutations each seen to fail and then seen green again: dropping !IsHostKeyDecisionShowing from IsTerminalShowing, caught by AChangedHostKey_CollapsesTheTerminalItIsRefusedOver; reverting RejectHostKey to clear one flag, caught by RefusingAHostKeyDecision_TakesItOffTheScreen(false) and by that same test; and dropping the two host-key arms from OnVaultPropertyChanged, caught by TheHostKeyDecision_IsAnnouncedToTheWindowWhenItArrivesAndWhenItGoes. That last one is the first test in this repository to watch PropertyChanged, and it is worth being the first: every other assertion about the flag reads it directly, and a direct read passes with the subscription deleted — while the card would never go away. The two layout tests moved with the prompts, from the hosts screen to the card. manual-checks gains 7.4a for the occlusion, 7.4b for getting out of a refusal and 11.7a for the hand-typed case, none of which a test can see; 1.5 and 7.4 are corrected rather than left describing a window that no longer moves. ONE ROUGH EDGE, DELIBERATELY LEFT. On the desktop, refusing a first contact whose tab was the only one leaves the terminal surface with no tabs — a blank rectangle under the strip's "no terminals open · press + or Ctrl+K", which is the one sentence near that rectangle Avalonia can draw. The alternative was falling back to the page, and on the phone that means the host list, which is the bug this commit is about. A desktop connect page would close it properly. |
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f1d6499bb5 |
Merge branch 'main'
Two of main's changes land in files this branch rewrote, and both needed carrying across by hand rather than by the merge. The phone's nav staying up on Connections with nothing running is a fourth input to RefreshChrome, which this branch had already given two more — whether hosts are ticked and whether the host editor is filling the screen. They compose: the rail and the bottom bar now ask (pages || connectPage) && !editing, so a page-shaped terminal surface keeps its way off the screen and the editor still takes the whole display. The key question under the host's move panel is the harder one, because this branch deleted the panel it was added to. The connect card is gone and the phone's only route to a move is the action bar, so leaving the merge to take this side would have removed a capability main had just shipped — silently, since nothing would fail to build. It is asked in the action bar's own picker instead, in two shapes fewer than the desktop's: one host, because which key to carry is a fact about one machine and a selection of six has six answers, and a move rather than a copy, because taking the key out from under an original that is staying put would leave that original unable to connect. BindingOfTheMovingHost splits into MovableBindingOf so both heads answer it the same way from different panels. Main also fixed a real trap in the same commit — a host that only inherited its key from its group arrived in the destination naming nothing at all, because the group stays behind — and the batch move had the same bug for the same reason. It goes through Detached now, which is where that fix lives. The carried host is written as the carry left it rather than being detached again, which is the one thing worth measuring: the key takes a new id over there, so a run that rebuilt the payload from the row would send the machine across naming a tombstone. Both directions are pinned, along with the rule about which shapes the question is asked in at all. |
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c882fa0cd3 |
Give the phone a selection instead of a card under the list
A long press on a host raised a connect card over the bottom of the list: a password box, CONNECT, EDIT, MOVE and DELETE. It was the right idea in the wrong place. It covered rows, it had room for five things and never a sixth, and every one of them was about exactly one machine — so filing eleven imported hosts under a group was eleven trips through a form, and there was nowhere to put a sixth action if anybody wanted one. A long press now chooses the host it landed on, and the actions move into a bar across the top of the screen, in the vault header's place rather than beside it. That is where Android has put them since contextual action bars existed, and it is the one strip a list can never grow into — but the real reason for it is that while it is up the screen is unambiguously about the ticked hosts and nothing else, which is what lets the count in the middle of it mean something. Left to right: the cross that leaves the mode, the count, the pencil, and a ⋯ holding Connect, Connect via SFTP, Move to vault, Copy to vault, Change group, Duplicate and Remove. A tap still connects and still raises nothing. Once anything is ticked it ticks and unticks instead, which is what every Android list does and is not merely a convention worth following: a tap that connected while five machines sat ticked would open a terminal on top of a selection somebody was halfway through building. Unticking the last host leaves the mode, so there are two ways out of it and the cross is only one of them. Both gestures now read the row from the element under the finger rather than from the list's selection, and that is a correctness change rather than tidying. A tap on a group heading moves the selection and the view model bounces it straight back to whichever host was chosen before — which answered "a host, or nothing" for free while a tap only ever connected. It stops answering it the moment a tap can tick one: the heading would tick a machine the user was not pointing at, into a set they are about to delete. Three of the seven entries are about one machine and are drawn only for one. A terminal, a file-transfer session and a form each have no reading over six, so they are collapsed rather than refused. The other four read better for a count than without one — it is the reason the set exists — and each of them says afterwards how many hosts it wrote and how many it left alone. Skipping beats refusing the whole run: a selection of eleven with one read-only row would otherwise do nothing at all and then report about the wrong ten. Copy to vault and Duplicate are new, and the difference between them is what each can safely carry. A copy crosses a key boundary, so it drops the group and the tags exactly as a move does — both are items of the vault being left, and a host arriving with either would point at something the destination does not contain, resolvable on the machine that sent it and dangling for everybody else. A duplicate stays in the same keychain, so everything it points at is still there and it keeps both. Change group is the write dragging a card onto a group already makes on the desktop, run over a selection; it refuses one spanning two keychains rather than half-filing it, which is the refusal a drop across that boundary already makes one host at a time. Connect via SFTP is the one action that leaves the vault. Which machine is a decrypted item and so is this object's business; the screen it leads to and the transfers view model behind it are the shell's — so it is an event, on the same division SessionOpened already draws for a shell. The host is re-found in that screen's own copy of the list, because the picker binds to rows in that copy and handing it the vault's object would select nothing. What is left of the card is the password box, and only because it had nowhere else to go: a host that authenticates with a typed password cannot be reached by a tap alone. That tap now raises a sheet rather than the bar, and the difference is that a sheet is up only while a question is on screen — the bar was raised by a long press and stayed, so it was a password box sitting over the list whether or not anything was being asked. Dismissing it empties the box, which is not tidiness either: a secret left behind would satisfy the emptiness check that decides whether to raise the sheet at all, so the next tap would dial with somebody else's password. The pencil moving into that bar takes the host editor with it. It was a card in the list's own row, under the search box and the sync line — twenty controls sharing a screen with two rows of chrome about the list it had replaced. It is a page now, and PhoneShell stands all four of its rows down for it, which is what "opens with all the options" means at 360dp. That needed a second subscription in that control: two of its flags are questions about the vault rather than about the shell, and the shell does not forward the vault's notifications. The ticks are held as entity ids rather than as rows, and written back onto the rows after every reload. Every row object in the list is replaced on every filter keystroke and every synchronisation pass, so a set of rows would empty itself once a minute under somebody choosing what to do with eleven machines. Ids that no longer resolve are dropped, so a colleague's deletion arriving mid-selection leaves a count that matches what is on screen. One caller had to change with it. ConnectToRecent opened the pane about a host, which was the desktop's drawer and the phone's card; the phone's answer is now a tick, and nothing on that list means "selected" any more — so arriving with the host merely selected would be arriving at a screen with nothing to press. Both are raised together, and the one the head in front of the user does not draw is inert. |
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cddfeb1f55 |
Keep the phone's nav under Connections when nothing is running
The chrome stands down for a shell, and it was standing down for the whole terminal surface. Those parted company when that surface gained a connect page: with no tabs open it draws a box, a CONNECT button and the machines connected to before, which is a page in everything but which enum it is in. A third of the display is worth giving to a shell and is not worth giving to that. Worse, it is the one screen somebody arrives at by closing their last tab — so the state the collapsed bar was most likely to be seen in was the state where it left the system back gesture as the only route to Hosts or Settings. So RefreshChrome reads one more question. IsTerminalSurface with no tabs joins the pages in both flags, which keeps the rail and the bar in step: above 600dp the rail is the bar, and fixing only the narrow layout would leave an unfolded device on the same screen with the same nothing. The vault header is deliberately not part of it. The surface draws its own bar with back and the +, and a header above that is the second row of chrome this head exists to avoid. The Connections entry lights for the first time, on IsTerminalSurface. It was left unbound on the argument that the bar was never drawn while that surface was up, so a lit state was unreachable — that argument is now false, and the flag is unambiguous on a control that is only drawn in two situations: false on every page, true on the connect page, and never read while a shell is showing. A bar sitting under a screen it does not point at is the entry looking broken instead. Nothing here is testable on this head — the phone's rectangles have no coverage, for the reasons Phase 8 of manual-checks records — so 11.7 gains the check that the bar is there with Connections lit, and 11.1 keeps the one that it is gone with a shell up, which is the half that pays for the arrangement. |
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5cb361ea13 |
Lay the phone out like the desktop when the surface is not a phone
Three destinations in a bar and everything else behind SETTINGS is the right shape at 360dp, where a fourth entry costs the width of the three that are there. On a tablet, an unfolded foldable or a landscape phone it is the wrong one: there is room for every destination at once, and the hub becomes an extra tap between somebody and a screen they can already see space for. So at 600dp — Android's own boundary between a compact window and a medium one, in the density-independent units Avalonia lays out in — the bar stands down and PhoneRail takes the left edge with all nine on it. It is the desktop's NavRail arrangement rather than its file: the two heads cannot share a view, and this one draws the phone's destination set with the phone's palette and touch targets. The flags are computed in code rather than assembled in the markup because none of them is a single question any more, and Avalonia's bindings have no "and" — and the header's condition is an "or", which not even a wrapper can express. That header is the one worth reading twice: narrow it stands down behind SETTINGS, so the hub's screens can draw their own; wide there is no hub to be behind, so it stays up everywhere. Losing it on the keychain would be losing the only LOCK button on the surface. Removing the hub means removing the routes into it, and there were four kinds. The rail has no SETTINGS entry, because that screen is a menu of the rail. The five back arrows in the screens under it are hidden, since an arrow to a screen the layout removed is the one control on a header that leads nowhere. The system back gesture goes to Hosts instead. And unfolding while sitting on the hub moves to Hosts, rather than leaving somebody on a list of things now visible beside it. One bug fixed on the way: OnBodyResized returned early unless the keyboard was open, so a foldable would have opened to a phone layout until somebody typed something. The chrome is refreshed first and unconditionally; the early return belongs to the older job below it. What this does not do is use the width *inside* a screen — the host list is one column at any size. Two columns needs the row model to change, because that list is headings and hosts in one sequence and a heading has to span, and that model is shared with the desktop. Check 8.1 walks the rail; nothing here is covered by a test, for the reason 8.0 exists. |
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746711da9d |
Let a tap on the phone's host list mean connect
Choosing a machine raised the connect bar over the bottom of the list: a password box, CONNECT, EDIT, MOVE and DELETE. Five controls in the way of the one thing a tap on a machine's name obviously means. So the gestures split. A tap connects. A long press raises the bar, with all five. The pencil in the phone's header — its only persistent chrome — edits whichever host is chosen, which is the one of the five common enough to be worth a control that is always in the same place. The flag doing it is the desktop's own IsHostPaneOpen rather than a second one. That head made exactly this move when a selection stopped opening its drawer, and the question both are asking is "has somebody asked about this host" — answering it twice is how two heads come to disagree about what a selection means. One tap cannot finish: a host that authenticates with a typed password has nowhere on a list to be given one. That tap raises the bar with the box in it and says so, and a second tap with the box filled in connects. The branch is in the view model rather than in the head, because "can this machine be reached without asking for anything" is the same question the bar's own password box answers, and a copy of it in a view would be a second reading of a binding chain that has one. Two mechanics worth knowing. Avalonia raises Tapped on release whatever the press lasted, so a long press would open the bar and then connect — one touch firing both gestures — which is why HostsScreen tracks the hold and swallows the tap it precedes. And Holding only fires once IsHoldingEnabled is set, so that and the handler are attached together rather than one in markup and one in code. ConnectToRecent now opens the pane rather than selecting the row. On the phone it has to: a selection alone raises nothing now, so going back to a recent machine would land on a screen with nothing to press. |
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8707629a6c |
Make the vault the thing you share, and ask a host which one it lives in
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
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38d8706784 |
Give the phone a way to enrol the fingerprint it already unlocks with
The Android device key store, the biometric gate and the lock screen's UNLOCK WITH FINGERPRINT button have all shipped since this head was written, and none of them could ever run: that button appears only when a device key exists, and nothing on the phone could create one. `CanUnlockWithDevice` was false on every launch of every phone. This is the missing half. **The offer is on PREFERENCES**, which held a PendingScreen until it had a setting on it. It is there rather than beside the button it turns on because registering needs an unlocked keychain and a reachable server — the vault has to be open to seal the bundle, and the wrap has to reach the account or a phone somebody has lost could never be revoked. Neither is true on the lock screen. One card, and exactly one of its three blocks is ever drawn: the offer, the withdrawal, or the sentence saying this phone has nowhere to keep a key. That is `CanRegisterDevice` / `CanForgetDevice` / `HasNoDeviceKeyOption`, which are two flags and not one and its negation for the reason written where they are set — a phone with no screen lock and a phone already registered are both "cannot register", and only the second has anything to take back. The withdrawal has no confirmation, deliberately, and the sentence above it carries what the desktop puts in a tooltip this head has no room for. `StatusMessage` is on the screen because it is the only feedback this head has once the system's own dialogue has gone. **Two things would have been wrong in the feature the moment it worked.** `Environment.MachineName` answers `localhost` on Android, and registering names the device — so every phone would have arrived in the account's device list as another identical row, on the very screen a lost handset is revoked from. `PhoneEnvironment.DeviceName` was already written and never called; the shell now takes it as an optional constructor argument that the desktop does not pass, and it reaches enrollment, registration and every connection log entry. That was gap §7 of docs/android-port.md, and it is now closed. And the status line said "Waiting for Windows…" over an Android biometric prompt. `GestureWait` picks the sentence from the platform rather than from a head, unlike the device name beside it: a device name is a fact about one handset only the head can read, and which dialogue appears is a fact about the operating system this assembly is running on. Two tests cover the seam — the injected name reaching the account, and the default still being this machine's own name — and `FakeVaultServer` records what each device called itself, because the name is the only part of a registration a person ever reads. The gesture itself is unreachable from any test process, so Phase 13 of docs/manual-checks.md carries five checks, including that enrolling a new fingerprint in Android's own Settings destroys the key. That one is the property that makes this a fast path rather than a weakening of the passphrase. |
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562fb444a8 |
Merge main into the phone connections branch
Main had already taken this branch's first two commits, so what merged is the Connections work against three things that landed beside it. Four of the six conflicts were prose about arrangements both sides changed; two were real. **The phone hub gained a Teams row while this branch was moving the keychain onto it.** Both are additions to `IsMoreSurface` and both belong: teams because the desktop reaches them from its rail and the phone through the hub, the keychain because a bottom bar is for the places a session moves between. The membership test, the back gesture's first case and the hub's own arithmetic all take the union. The distinction is now written down rather than implied — teams is the design's count plus one, and the keychain is the only rearrangement of it: the bar lost a slot to gain that row. **`ConnectAndAnnounceAsync` was the real one.** Main gave it `RememberTypedPasswordAsync`, which binds the password that just worked to the host it worked on; this branch had replaced the `HostRowViewModel` that method needs with a four-field `ConnectionTarget`. Keeping both meant deciding what a manual connection does with a password that succeeded, and the answer was already written on the screen it is typed into: nothing. There is no item to bind a credential to and none to bind it on, and that path saves nothing by design. So `ConnectionTarget` carries the row again — as a nullable, in place of the host id it had, with `HostId` derived from it. Two things read it and both are things that can only be done to a keychain item rather than to an address: naming the log entry, and keeping the password. Null is not missing data there; it is the whole of what makes the manual path different, and having one field rather than two keeps "was this a keychain host" a question with one answer. The desktop's rail lost SFTP and S3 to the tab strip on main, so the README's "a rail with nine slots has room" was true when it was written this afternoon and is not now. It says the room rather than the number. Phase 11's four new device checks and main's Phase 12 on teams were the same conflict twice — two appends to the end of one file — and both are kept. Verified after resolving: the solution builds, the Android head builds clean, and 837 tests pass across the seven client suites, including main's own additions (233 shell, 79 layout, 240 domain, 118 sync, 54 session, 74 terminal, 39 storage). |
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f5ffd1983d |
Make Connections the place a connection is made, and put the keychain away
Four changes to the phone, and the last one needed the connect path taking apart. **The bottom bar is three entries.** The keychain moved onto the hub, which is now SETTINGS with a gear rather than MORE with a hamburger. A bottom bar is for the places a session moves between, and keys, credentials and tags are managed occasionally and then left alone — which is the shape of everything already behind that hub. With the keychain on it, "more" stopped being a description of what is there. `ShellScreen.Vault` joining `IsMoreSurface` is the whole of the change: the tab that lights, the header that stands down and the back gesture's first case all read that one property, which is why the switch mirrors it by construction rather than by a second list. The keychain screen grew the header every hub screen has, because the shell's own is not above it any more and without one there would be no back arrow and nothing saying what the list is. The desktop keeps its Keychain rail entry. A rail with nine slots has room, so this is the second thing the two heads arrange deliberately differently, after the hub itself. **Terminal became Connections**, and the word does more work than a rename usually does — see below. The enum member stays `ShellSurface.Terminal`, for the reason the tab was never called Vault: the surface is a terminal, and the word a user reads is the product's. **The + puts the software keyboard away.** It sits above a terminal somebody is typing into, so the sheet it raises was arriving underneath a keyboard covering the half of the screen the sheet is on — and worse, laid out into the strip left above it, since the keyboard's inset shortens everything this head draws. Avalonia cannot do this and it is worth knowing why: `TopLevel.InputPane` reports the keyboard and offers nothing that closes one, because the framework's model is that it belongs to whatever has focus — and this keyboard was raised by the `WebView`'s own text input, by a native view Avalonia's focus manager never owned. Clearing Avalonia's focus leaves it exactly where it is. So `Platform/SoftKeyboard.cs` asks `InputMethodManager`, off the decor view's window token, and every step of it is allowed to be absent. **With nothing open, Connections is a connect screen rather than an empty state.** A box taking `user@host` or `user@host:port`, a password, and the machines most recently connected to underneath. The box is the only path in this product to a machine the keychain has never heard of, which is a real case it had no answer for: an address somebody was handed five minutes ago. A typed password and nothing else — offering the keychain's keys would be a second binding resolution beside `TryBuildAuthentication`, and the argument against a second one is written there at length. Nothing typed is saved, and the screen says so: a machine worth keeping belongs on HOSTS, where it can carry a key, a group's defaults and a name. The recents come out of the vault's own connection log rather than a list kept in this process, so they survive a restart and arrive on a new phone with the keychain. Deduplicated by address, because this is a list of places and not of events, and capped at six so the box stays above the keyboard. Emptied when the vault is — they are decrypted entries naming where somebody works, and a lock that left them on screen would be a list still readable after every key that decrypted it was zeroed. Tapping one leads to whichever of two things it is: a keychain host goes to that host's connect bar, where its key, its password box and its refusals already live, and an address goes back into the box, without the password, whose absence is the point of that path rather than a gap in it. **The connect path was shaped like `HostRowViewModel` all the way down.** The log entry, the identification, the failure record and the retry all took a row. They take a four-field `ConnectionTarget` now, so a connection to an address shares the ladder of refusals, the host-key question and the tab's lifecycle rather than growing a second copy of them. `ConnectionRecorder.Record` and `Identify` have always taken a nullable host id, so the log could already hold a connection with no item behind it. One behavioural change falls out of that and it is the one to know about: **trusting a host key now retries the attempt that raised the question** instead of re-running whichever host is selected. That was correct while a selected host was the only way to connect; with a manual target it would dial a different machine, or refuse with "choose a host first" over a key the user has just agreed to trust. The test selects a host first, so a regression cannot pass by connecting to the wrong thing successfully. `LogsViewModel.ReloadAsync` split so the connections half can be read alone. Reading the keychain's activity for a screen that offers neither would double the decryption on the list that was already the expensive one. Twelve tests: the parse grammar as a theory over seven refusals, the dialled request, the retry, and both branches of tapping a recent row. The recents rows are built by hand rather than connected-and-closed — what those tests are about is which branch a row takes, and driving it through the recorder's queue would test the recorder, which `DodoSSH.Client.Session.Tests` already does. What needs a device is phases 11.6 to 11.9 of `docs/manual-checks.md`. |
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dbfe3a5a37 | Merge branch 'claude/host-connection-top-bar-25d04e' | ||
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a2f0d4813a |
Take a third off both of the terminal's bars, and centre the cross in a tab
The bar the last commit put above a shell opened at 52 and the accessory row under it at 50, both inherited from the arrangement they replaced rather than measured against the one they are in. Neither is carrying a title or a sentence any more — the top one holds two icons and a row of pills, the bottom one a line of keys — so a third comes off each: 35 and 33. Every height inside them came down too. The pills go 44 to 30, the icon squares 34 rather than 44, the keys 38 to 30. A bar that shrank around contents that did not would not have saved anything; it would have moved the clipping somewhere harder to see. Two of those numbers had arguments written against them and both arguments change rather than disappear. The pill was 44 because it contains the one control on this head that is destructive with neither confirmation nor undo, and that is now carried by width — the cross keeps its full 44-pixel column, and what it gave up is vertical slack in a row where nothing sits above or below it to be hit by mistake. The keys were 38 for the same kind of reason, and the 44 that mattered there was always the width: ten keys flexed across 360dp is 32 pixels each, which is what the horizontal minimum exists to refuse. Both comments say what replaced the reasoning rather than quietly showing a smaller number. The close cross was not vertically centred, and it was not a rounding error. `Button.row` sets `HorizontalContentAlignment` and says nothing about the other axis, so the glyph sat against the top of its own column while the label beside it was centred by the stack panel it lives in. On the control that ends a session that reads as a misprint. Both alignments are now stated, on the button and on the text. The `+` loses the accent and becomes the same `Button.icon` as the arrow across from it. The two are a matched pair at either end of one bar — one leaves this surface, one adds to it — and an accented one ranked itself above the way out. The accent fill belongs to the floating `+` on HOSTS, which is the only action on its screen; this one is not. Five pixels between the renderer and the keys, as a margin rather than a border. The renderer is a native child view and nothing Avalonia draws can sit on top of it, so a hairline there would have to be a row of its own — and a terminal whose last line of output is flush against a row of grey keys reads as one surface that has gone wrong rather than as two that are different things. The four places that named the old bar height are corrected, including manual check 11.5, which asserted a number that would now fail. |
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7e4e068aab |
Merge main into the teams branch
Two conflicts, and both were two people counting the same things differently rather than disagreeing about what the code should do. PhoneShell's header comment. The branch made "the five hub screens" numberless, because TEAMS made it six and a number in that sentence had already gone stale once. Main corrected "three destinations" to "two" in the same sentence, because giving a shell the whole phone took the terminal out of the set the header is drawn on. Both are right and neither noticed the other: the header now stays on the hub's screens and on the two top-level destinations, which is Hosts and Keychain. The manual checks. Both sides appended a Phase 10 — main added the software keyboard and the phone's terminal surface as 10 and 11, the branch added Teams. Nothing about them overlaps, so the resolution is to keep all three in the order they were written and renumber Teams to Phase 12, its subsections and the one cross-reference inside 12.1 with it. Main's two phases keep the numbers they already carry in its history, since renumbering those would move headings somebody may already have linked to. Everything else merged without a conflict, and the two places worth checking afterwards both held: IsMoreSurface and the first case of PhoneShell.OnBackRequested each kept ShellScreen.Team alongside main's edits. Those two are one fact in two places, so a merge that dropped Team from either would have trapped the user on the teams screen with the MORE tab dark. Verified after resolving: solution builds with no errors and no new warnings, the Android head builds, and every suite passes — App 214, Layout 73, Api 162, Infrastructure 34, Contracts 25, Session 54. App gained the three shell-flow tests main brought with it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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80ae586fc4 |
Give a shell the whole phone, and one bar to leave it by
A connected phone was drawing five rows of chrome around the thing the user opened it for. The vault header at 56, the terminal's own tab strip at 52, a connection line at 36, the shells strip at 46 and the four-entry bottom bar at 64: at 360dp that is about a third of the display, and every row of it was about somewhere the user was not. What replaces them is one 52-pixel bar drawn by the surface itself — back on the left, the session pills, and a `+` across from them — and then the terminal. Three of those rows belong to `PhoneShell` and each is now bound on `IsShowingPages`. That is the same question asked once rather than three conditions that could drift: the surface is either a page or a terminal, and these are the chrome a page has. The header needed a wrapper because Avalonia's bindings have no "and" and it already had a condition of its own; the strip needed one for the same reason. The bottom bar had none and is bound directly. The back arrow goes to the page the terminal was opened over rather than to Hosts by name, because the system back gesture already picks that and an arrow landing somewhere else would be the second of two answers to one question. The bar's `+` raises a sheet offering the three connections this application can make — a shell, a host's files over SFTP, a bucket — since SFTP and S3 used to be two taps through the bottom bar's MORE and the bar is not on screen here. A control that replaced it and led to one of the three would have quietly removed the other two. Two things moved rather than being dropped. The text-size buttons are pinned at the right-hand end of the accessory key row, outside its scroller: the connection line existed to keep them from scrolling out of reach, and being outside the scroller answers that argument rather than abandoning it. The dialled address moved onto the connecting card, which is the moment it is worth reading — what is being connected to, before anything has answered — and after that the shell's own prompt says it more accurately than a header derived from the keychain ever did. The sheet collapses the renderer rather than covering it. Whether Android's `WebView` composites above Avalonia content the way Win32's child window does is still unverified — `docs/android-port.md` has said so since the port — so this follows the desktop's palette and gives up the rectangle outright, which is correct under either answer. It collapses `IsTerminalShowing` and not `IsTerminalSurface`, because the bar the sheet was raised from is part of that surface and dropping it would take the bar, the tabs and the whole arrangement with it, leaving the sheet floating over the page underneath. `OnSurfaceChanged` is the one place the flag is lowered, and that is the load- bearing half. Every way out of a terminal ends there — a destination, the files screen, the palette connecting to a host, closing the last tab, a lock — and each of them would otherwise leave a sheet set over a page. Not merely untidy: the flag holds the renderer blank, so the next return to the terminal would draw the menu again over a rectangle kept blank by it. Opening is refused off the terminal surface for the same reason from the other direction. The back gesture gains a guard above the switch, in the shape of the editor guard that arrived with the phone's `+`. It is nearer than any of them: with no header and no bottom bar, while the menu is up that gesture is the only way off it other than the scrim and CANCEL. The bottom bar's Terminal entry lost its `IsCurrent` binding. The bar is collapsed on that surface, so the binding could only ever be read as false, and a rule about a state the control cannot be in is a claim that it can. Three tests in `ShellFlowTests`, which is where shared state-machine behaviour for this head goes: the collapse and its recovery, the refusal to open over a page, and the sheet lowering both by a menu entry and by a route it was never wired to. Everything visual needs a device, so it is phase 11 of `docs/manual-checks.md` — and 11.2 is the check that would finally settle the compositing question this head has carried as unverified since the port. |
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a43286ece8 |
Let a team change hands, and be joined by somebody with no account yet
M3 built teams and stopped short of the two operations that decide who controls one. Both were written down as refusals rather than omissions: ADR 0009 listed ownership transfer under "deliberately not built", and design-import-gaps said an invitation needed "a token with a lifetime and an outbound mail path". One of those reasons had expired and the other never applied — an invitation does not need a token if it is not a thing anybody presents. Handing a team over is one write. The member you name becomes owner and you become an admin, in a single transaction, because ownership is sole: promoting first leaves the team owned twice, demoting first leaves it owned by nobody, and there is nobody left with the authority to finish a transfer that stopped in the middle. That is also why it is not two calls to the role endpoint, which refuses Owner outright. The outgoing owner is demoted rather than removed — removing them would revoke their vault key grants and flag every team vault for rekey, which is a far larger act than the one asked for, and somebody handing over a team is usually staying in it. It unblocks the thing that was impossible before: an owner can now leave, by handing the team on first. An invitation is a standing instruction rather than a message. This server has no outbound mail path, so nothing is sent and there is nothing for the invitee to present. The row says the next account signing in with that address joins this team at this role, and telling them to sign in is the caller's job over a channel this server does not carry. A link nobody can deliver would be worse than none. It lives in its own table rather than becoming a membership with MembershipStatus.Invited, and that member stays unwritten for the reason it always was: team_membership.user_id is not nullable and carries a foreign key, so somebody who has never signed in has nothing for that row to point at. Widening it would make the unique index on (team, user) meaningless, because PostgreSQL counts every NULL as distinct. Verification is the security boundary, and nothing in this server read it before. A claim requires the access token to assert email_verified. An invitation decides what the server will serve, so one claimable by anybody able to obtain a token carrying somebody else's address is a way into a team — which is precisely the attack OidcOptions.AllowEmailLinking exists to refuse, and it would have been reintroduced by the back door. There is deliberately no setting that relaxes it: a flag that exists is one somebody turns on for the afternoon their provider is misconfigured. Absence is refused rather than trusted, and logged, because a provider that never sends the claim otherwise leaves every invitation pending with nothing anywhere saying why. Claiming happens at just-in-time provisioning and again on an hourly sweep. The sweep is what makes it recoverable rather than one-shot — an invitation issued between an account being created and that person next signing in would otherwise be stranded for ever — and it shares its rate with the last-seen write because both are housekeeping nobody is waiting on. Archiving is refused while a team owns a vault, and that refusal is the end of the road rather than a step on it. A team vault is readable because of membership, so archiving one that still owned vaults would take them away from everybody holding a key, including the caller, quietly and all at once. Nothing in this product deletes a vault, so no order of operations gets past it today — which is stated with a count of what is in the way, for the reason the SFTP layer refuses a recursive delete: a refusal is visible and a quiet removal is not. It is owner-only, as handing over is; renaming is not, because a rename is visible to everybody and reversible by anybody who can do it. The slug is not renameable at all: it is unique only among live teams, so a rename could take one an archived team is still holding, and that team could then never be restored. LAST ACTIVE is real and coarse on purpose. UserAccount.LastSeenAtUtc is refreshed on ordinary authenticated requests, at most once per account per hour, through ExecuteUpdateAsync — user_account carries the xmin concurrency token, so a read-then-write on the hot path would start losing races between one user's own overlapping requests. An hour is the granularity the question is actually asked at, and the interface draws it to the day rather than the minute so it does not read as a precision that is not there. The remarks in Contracts and in the view model that argued at length for the column's absence are rewritten rather than extended; both had become false. Two endpoints already existed and nothing called them. ChangeTeamMemberRole and ListVaultGrants have been reachable since M3. The role picker refuses Owner itself rather than letting the server do it, since the interface already knew the rule; the key-holder list sits under the vault rather than beside the member, because a grant is per vault and a count on a member row would imply per-item sharing, which is M5. It lists withdrawn and stale grants and says which they are — a list that dropped them would show a departed colleague as merely absent rather than as somebody whose key was taken away — and staleness is decided by comparing generations, since a grant can be Active and still open nothing. ADD MEMBER stopped being a dead end. An address the directory did not know used to end at a sentence telling the user their colleague had to sign in first. It invites them instead, from the same button, because which of the two applies is a fact about the server's account table rather than about what the user is doing; which one happened is reported afterwards, because that decides what they do next. An address that merely has an account is invited rather than refused: refusing would have made the endpoint an oracle for which addresses have accounts here, answerable by anybody willing to create a team first. The phone has a TEAMS screen, behind MORE, and it is the reverse of every other row in design-import-gaps: a shipped screen the design had no slot for. It is there because an invitation is claimed by signing in, so somebody told they are now in a team is at least as likely to be holding a phone — and a membership visible only on a head they never installed is one they cannot see. It draws SHARE KEY and nothing that takes something away: wrapping a key is the one act on that screen a server cannot perform at all, and the desktop guards its revocations with a tooltip, which is a control a touch screen cannot show. Two defects were found by an adversarial pass and both were green against the whole suite at the time. The owner-only check on archiving and handing over had been weakened to the admin check while their messages and comments still said owner — and since nothing behind the archive endpoint re-checks it, an admin the owner had promoted could have archived the team out from under them. And the rename endpoint built its response with a hardcoded Owner role, so an admin who renamed a team was handed a summary claiming they owned it, and a client trusting that instead of re-listing would have offered them the two owner-only buttons the server then refuses. The new table gets its constraints tested rather than merely migrated: live uniqueness per (team, address), the citext proof that an address typed by a person matches one cased by a provider, and reissue after both revocation and acceptance. The teams screen gets its first entries in the layout suite, at the minimum window with every list populated and with each of the two states that cover half of it — it had none, and it just grew four sections and a second line in the member row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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35387b1c9d |
Tell the phone's keyboard these are secrets, and get it off the box
Five boxes on this head take a secret and every one of them was drawing dots and saying nothing. `PasswordChar` is a screen property: Windows has no opinion about what is being typed into a text box, so the desktop head needs nothing more. Android's software keyboard has an opinion, and left at its default it read a vault passphrase as prose — completions offered in the suggestion strip above the box, and the passphrase itself learned into the IME's dictionary. Dots on screen with a word bar over them is the worst of both: hidden from the person typing it and offered to the room. `TextInputOptions.ContentType` is the property the Android backend maps onto `InputType`, and it is what turns both off. Both attributes now live in one `TextBox.secret` class rather than being repeated per box, because they are two halves of one fact and the next box added would have got one of them. The keyboard also went on covering whichever box had raised it. That is in `PhoneShell` rather than on each screen: everything the phone draws is inside its one root panel, so a bottom margin shortens all eleven screens at once, and a screen added later cannot forget to handle something it never had to know about. Two mechanisms, and it matters that neither is a backstop for the other. Before Android 15 the activity now declares `AdjustResize` and the platform shortens the window itself; left unspecified Android chooses, and what it chooses for a window whose entire content is one native view — which is what an Avalonia surface is — is to pan, sliding the window by however much it thinks the focused native view needs and leaving the box exactly where it was. That was the bug. From Android 15 the attribute is ignored, edge-to-edge being enforced and the window no longer resized for the keyboard at all, and the reported inset is what there is. Each is dead where the other applies — where the window resizes, the inset arrives already consumed and measures zero — which is why the margin comes from the inset alone. Both added together would strand the interface an entire keyboard above the keyboard. Scrolling the box back into view keys off the size change rather than off either mechanism. `ScrollViewer` already brings a newly focused child into view; what it cannot know is that the visible region shrank after the focus, and both ways of losing that region end in the same resize. None of it is reachable by a test. The software keyboard is an inset the platform reports and a headless top level reports none, so phase 10 of `docs/manual-checks.md` is the whole of the verification — including the note to run it on one device each side of Android 15, since a build exercised on only one of the two will look correct and be half broken. |
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5593f337b6 |
Give the phone the second design, and both heads the palette it arrives with
The Android v2 design is what this head draws now: four destinations in a bottom bar — Hosts, Terminal, Keychain, More — with snippets, SFTP, S3, logs and preferences one tap deeper behind the last. The first design's four had nothing behind them, which is what made a hub worth building. The palette moved from green-black to blue-black, and it moved in the shared project because that is where it lives and the desktop v2 specifies the same seventeen tokens. One colour changed meaning rather than value, and it is the only semantic change in the file. Green used to *be* the accent, so Ellipse.dot.live filled with Accent and "the thing to press" and "a shell is open on this host" were the same colour by construction. v2 makes the accent blue and keeps a green for status alone, which finally separates them: Live is that green and nothing merely interactive may use it. The accent is also two colours now — Accent fills, AccentText writes — because a row of chips in the fill colour is a row of things that all look like the primary action. A palette is not one file, which is the part worth knowing before the next one. Nine hex literals lived outside it: the nav bar's own label colours, the accessory keys and their Ctrl-latched state, two scrims, the window background Android paints before Avalonia has a frame, and the launcher vector. The two C# sites now resolve from the dictionary by name rather than restating it. The renderer's page cannot — it is served to a WebView over a loopback socket — so terminal.css and terminal.js keep hand-copied values and say so at both sites. ShellScreen gained More and Buckets, appended rather than slotted in. SFTP and S3 are one screen over one TransfersViewModel differing only in which picker they offer, and the kind is set by the button that navigates rather than on arrival — doing it in OnScreenChanged made every arrival at Transfers force the picker back to hosts, including the desktop's own rail arriving at a screen with a bucket already open. It refuses to change kind while a session is live, because there is one session behind both destinations and switching under it would title a screen S3 while it listed an SFTP host. What the design draws and this does not, on the usual grounds. The FORWARDING screen: nothing here forwards anything, so every toggle would be a control with no effect — it is a paragraph on the hub naming the absence, for the reason the desktop keeps TEAMS in its rail. The terminal's `23 ms · fwd 5432`. An ED25519 badge and a SHA256 line on keychain cards, which need an algorithm field and a fingerprint the item type does not have. An `agent` chip, for an agent that does not exist. Snippet run history and exit codes. The Logs FOLLOW pill, which claims a live tail over records that are written once at close and read when the screen opens, and the severity filter, which has nothing to count — that chip row is spent on the real choice, which of the two logs. S3 bucket totals and lifecycle. And the + on HOSTS, which would open a host editor this head has not got. SFTP is browse, open and delete. Both transfer commands work, and what they work against is the local pane: QueueDownloads writes to Path.Combine(LocalPath, name), and LocalPath starts at SpecialFolder.UserProfile, which on Android is the application's own private directory. A download would have reported success and left the file where the person who asked for it cannot open it, which is worse than not offering it — a refusal is visible and a file in /data/user/0/ is not. The queue is not drawn either, since nothing here can put anything in it. Both return with the document picker. The foreground service still counts zero transfers, and the reason moved rather than went away. Four defects worth naming, because three of them are the kind that compile. A Button as a ListBox ItemTemplate swallows the pointer press before the list sees it, so the files listing selected nothing and every command reading the selection did nothing — the row is a Border now and the phone-only single-tap-to-open is a Tapped handler, which also keeps a desktop single click from walking into directories. Avalonia type selectors are exact, so TextBlock.fingerprint never matched SelectableTextBlock and every fingerprint on this head rendered proportional and unwrapped: that was breaking the never-truncated rule on the host-key sheet already. The new two-level hierarchy had no handler for the system back gesture, so back left the application from a log screen. And the tab's close cross had shrunk to a 30x32 target flush against the select target, which is the one control here that ends a shell with no confirmation and no undo. Fingerprint unlock is raised on arriving at the lock screen rather than waiting for its button, which is still there. Only at launch: a lock the user asked for is not answered with an immediate request to unlock, which makes LOCK look inert and trains the reflex of authenticating at a prompt nobody asked for. And once, because a declined gesture leaves the passphrase box exactly where it was and a prompt that came back after being dismissed would be a modal you cannot get out of to type into it. Two fixes fall on the desktop. Its file listing coloured directories with Info and executables with Accent, which was blue against green and is now two steps of one blue; an executable is Live now. And a bucket's folders were drawn with a 0001-01-01 timestamp, because a prefix has no modification time — blank now, for the reason a directory's size is blank. Verified by the whole suite: 1309 tests over nineteen projects, none failing, including the layout suite that stands up real Avalonia and parses every desktop screen. Both heads build. Not verified on a device — nothing in this head ever has been; see docs/android-port.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AZE3u99BNt6LzgTC5jhbz2 |
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4300d917a8 |
Stop making people wait for a handshake, and give the host list a pointer
Connecting held the vault's busy gate, which meant a window that did nothing visible for as long as a machine took to answer — and against one that is merely asleep, that is the whole timeout. The gate is gone from that one command. A tab now appears in the strip in the same turn as the click, carrying "connecting…" rather than a pane, and the terminal's rectangle draws a card naming the host and the address being dialled. Every other screen stays usable, and two connections can be in flight at once. That splits the vault's one connection event into three, carrying an attempt id, because "which tab is this about" can no longer be answered by "the most recent one". The id also buys the two kinds of not-connecting their different endings: a refusal stays in the strip as a tab holding its reason, since by then the user is quite likely three screens away and a status line they are not looking at is not where a failure should end; a host key question takes the tab away and puts the window back on HOSTS, because the prompt is drawn there and a tab claiming failure would be competing with the thing about to resume it. ConnectAsync takes no CancellationToken any more, and that is load-bearing rather than tidying. A [RelayCommand] over a method that takes one generates a command that cancels the previous execution's token on every invocation — so asking for a second machine silently abandoned the first, measured as the first tab disappearing with "Cancelled." the instant the second was asked for. Giving up on a connection is closing its tab, and a session that lands after that is adopted rather than dropped: a shell running with nothing naming it cannot be closed at all. A tab is marked active on IsShowing rather than IsSelected. The selection survives navigating away — that is what makes the strip a way back to a terminal instead of a way to lose one — so a tab lit while preferences filled the window was a second "you are here" mark pointing at something nobody could see. The nav rail's own entries have always made this distinction. The host list grows the two gestures it looked like it already had. A right click selects the row under the pointer before opening a menu of Connect, Edit and Delete — the menu is on the list rather than in the item template, so its entries are the vault's own commands and not a row's, and it is cancelled outright over a group heading. Dragging a host onto a heading files it there, onto a host files it beside that one, and onto UNGROUPED takes it out of a group; the write is one field of one host through the same repository a save uses, refused while the editor is open because a drop is a gesture on the list and not on a half-typed form. Clicking a result in the palette connects, which is what a list of hosts under a search box looks like it does. It went through the shell's own command, so the pointer and Enter take one path. And the files screen's two pickers followed the vault's lists once, at unlock: a host or a bucket created afterwards could not be picked until the keychain had been locked and opened again, with nothing on screen explaining why the machine plainly in the host list was missing. They follow the collections now, re-finding the selection by id across the rebuild a sync pass causes every minute. 165 shell tests and 69 layout tests green, including the connecting tab, both failure endings, two connections at once, a connection in flight across a lock, and the right click acting on the row under the pointer rather than on the selection. The drag itself is in docs/manual-checks.md with the rest of phase 7 — headless Avalonia has no platform drag, and a test that claimed to have dropped something would pass while confirming nothing. |
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7a3a521c59 |
Give the phone the rest of its screens, and a way in
All seven screens of the design, plus the two it does not draw because it starts at an enrolled phone: naming a server, and choosing a passphrase. The five states docs/android-port.md worried about losing at 360dp are all here and none of them softened. The changed-key refusal is a full-screen panel rather than a bottom sheet, because a sheet is swipe-to-dismiss by convention and that screen must have no way forward. The recovery code raises FLAG_SECURE for its own state and lowers it afterwards, so the sentence about screenshots is true rather than decorative. The delete confirmations keep their counts and replace the row in place. Signing in works, and the seam it needed is worth more than the implementation: IAuthorizationCallback now sits between OidcClient and the loopback listener, so the two heads differ in where the response arrives and in nothing else. PKCE, the state check, discovery, the token exchange and the key binding stay one implementation — a second OIDC client would be a second place for a security bug to live. The phone registers a private-use scheme with the system rather than binding a loopback port, which on a shared device any other app can do first. The accessory key row needed TerminalWorkspace.SendInputAsync: ordinary typing goes from the renderer straight down the socket, and there was no way in for the keys a software keyboard does not have. Ctrl latches, because one thumb cannot chord, and the latch is drawn — a modifier that is on and does not look on is how somebody sends ^L to a database prompt believing they typed an l. 597 client tests green, including two new ones for the input path and one for the terminal surface command. Nothing has run on a device. |
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fe9d7fc289 |
Give DodoSSH a phone, and a shared shell for both heads to drive
The Android head from docs/android-port.md, taken as far as its step 6. Step 3, the spike, is answered and its throwaway screen is gone: libsodium.so and libe_sqlite3.so are both in the arm64 APK, so NSec resolves its native half on Android despite shipping no Android build, and the local cache opens. Two findings the audit could not have had: Avalonia.Controls.WebView only ships net10.0-android36.0, which settles the open "which Android versions" question at targetSdk 36; and Android has blocked cleartext HTTP since API 28, so the terminal renderer needs a network security config scoped to 127.0.0.1 or the WebView loads nothing. DodoSSH.Client.Shell is new and is why the phone can exist: the view models, the terminal renderer files and the palette moved there so both heads drive one state machine and draw from one set of tokens. The desktop head is otherwise untouched and its 144 tests still pass. The platform pieces behind interfaces that already existed: the profile directory from filesDir, a device key wrapped by a StrongBox-backed key that a fingerprint releases, and a foreground service so a shell outliving a vault lock stays true on a platform that stops backgrounded processes. Sign-in is deliberately absent rather than approximated. It needs an app link, because reusing the desktop loopback listener is the attack RFC 8252 section 8.3 names. |