Public Access
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5
Commits
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abd7e56bb5 |
Spelunk sign-in: end it with a refused DodoSSH resume, keep the token the check rotated, and send the token by the sign-in's own address
A DodoSSH resume the provider refuses now signs the device out of every Spelunk as well, as the check before a Spelunk connection already did, so the README's "an account the provider no longer signs in is signed out of DodoSSH and of every Spelunk" holds whichever finds it first. The forced refresh that check makes is written down at once rather than at the next sync pass, so a crash in between cannot cost a browser sign-in on the next launch. The tunnel is opened at the sign-in's own address rather than the route's: the same string, but the token going where it came from is now said where it is sent. Relaunches in the shell tests use the scripted Spelunk sign-in too, so none can open a browser or send a sign-out anywhere real. Fixes a doc comment the account-refused handler had split, a README line still pointing at the key picker, and the Android composition's comment on which redirect Spelunk allows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ef365f462e |
Spelunk: sign each device in through the browser instead of keeping Spelunk API keys in the vault
A Spelunk API key reaches one organisation, so a server elsewhere - oc-linux in Orange Climate - was refused before it reached the agent. Each device now signs in to a Spelunk once, under Settings -> Security -> Spelunk or from a Spelunk host's editor: the OAuth authorization code flow with PKCE for a native app (RFC 8252), with Spelunk as the authorization server. The browser opens Spelunk's /api/app-sign-in/authorize with a loopback redirect (the app's own scheme on Android), the person signs in there however they normally do and allows "DodoSSH on <device>", and the code is redeemed at /api/app-sign-in/token for an app session token. That token opens terminals in every organisation its person is in, with the role they have on each server at the time; tunnel tickets send no organisation. The sign-in stays on the device: sealed in the local cache under the LocalCacheKey (AAD resource type 18, bound to its row), never synced, wiped with the cache, and only ever sent to the Spelunk it came from. A 401 from Spelunk forgets it; SIGN OUT ends it there and here, and so does signing out of DodoSSH. Before every Spelunk connection DodoSSH asks its own identity provider whether its sign-in still stands (a forced refresh, at most once a minute), and an account it refuses is signed out of DodoSSH and of every Spelunk on the device. A route names no key any more: Spelunk hosts are written at host schema 11, which an older build shows read-only and asks to be updated for, and a payload that still names a key credential decodes with the id skipped. The SpelunkKey item type is gone: SyncEntityType 14, ChangeEntityType 14 and AAD type 17 are retired, the server drops spelunk_key and its change-log rows, and the client cache drops its cached items, outbox entries and conflicts of that type. A link still never starts a sign-in: from a Spelunk this device is not signed in to it opens the editor, which offers to. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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b08f2c58e3 |
Fill in the Spelunk API key on the Security page, as a synced Spelunk key that goes only to its own address
Settings → Security gains a SPELUNK section: an API address and a key, saved as a new keychain item, a Spelunk key (SyncEntityType 14, AadResourceType 17, server table spelunk_key via the AddSpelunkKeyItem migration). It is ciphertext only on the server, lives in the personal vault, syncs like every secret, and holds the key together with the one address it may be sent to. The key box empties once saved; the list shows name, address and how many hosts use each key, never the key. Saving a key for an address that already has one replaces it, and deleting goes through the shared confirmation card with the hosts that would stop connecting. A host's route names a saved key where it named a credential, in the same apiKeyCredentialId field, so no host schema changes and an older build reads such a host as one whose key credential has gone. At connect a saved key is sent only to its own address; a host naming it with another Spelunk address is refused in words. Keys kept as a credential's password still work. The editor offers saved keys first and picks the one saved for an address as it is typed. A link from a Spelunk with a saved key now connects straight away, including the first one: saving the key is the user's say-so that the first-link editor used to ask for. The address and key merge as one pair, so two concurrent edits can never pair one device's key with another's address, and the key never reaches the conflict log. |
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38ab9b431b |
Sign in to Spelunk servers through Spelunk, and connect straight away from a Spelunk link
A Spelunk route can now say that Spelunk signs the user in. Each connection makes a throwaway Ed25519 key pair in memory, sends the public half with the ticket request ({"signIn":{"publicKey":...}}), and logs in as the account Spelunk names (root when it names none) with that key, over the agent's one-connection sshd. Such a host needs no username, key, credential or typed password: the editor greys the login out and saves none, the password box and sheet stay down, and shells, file transfer and port forwards all take the key and account from the route. The flag is nested in the spelunk object at host schema version 10; hosts without it keep their version-9 bytes.
A dodossh://spelunk/connect link now connects: to the personal vault's host tagged spelunk for that server, or, when a saved host already sends an API key to that Spelunk, to a new sign-in host saved in the personal vault with that key and the spelunk tag (made if missing). Only the first link from a Spelunk opens the editor, pre-filled with sign-in ticked and the tag on, so the key credential is chosen once and never sent to an address no saved host already sends it to.
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6e39807cc0 |
Reach a Spelunk-managed server through Spelunk, and open one from a Spelunk link
A server Spelunk manages runs Spelunk's agent, which keeps a connection open
to Spelunk. A host can now be marked "Connect through Spelunk": a connect
asks Spelunk for a ticket, opens a WebSocket, and the agent connects to the
SSH server on the machine's own loopback, so the server needs no open SSH
port. Shells and file transfers both go this way.
Client, in Client.Session:
- SpelunkTunnel implements Spelunk's contract: POST
{api}/api/servers/{id}/tunnel-tickets with the API key as a bearer token
and {"port":N}, then a WebSocket to the API's own origin at the path
Spelunk returns, offering spelunk.tunnel.v1 and ticket.<ticket>. After the
upgrade the relay's RelayBridge carries the bytes unchanged. Every refusal
is a sentence: 401 key, 403 role (with Spelunk's detail), 404 server, 503
agent not connected, 401/503 on the upgrade, and close codes 4502 (agent
could not reach the port, or is too old: "Unknown stream kind") and 4503
(agent disconnected). Only a path is taken from the ticket response, so it
cannot send the ticket to another host.
- IConnectionRoute is what RelayRoute and SpelunkTunnelRoute have in common,
so the connect path has one shape for both.
Host model: HostSecret.Spelunk is a SpelunkRoute (normalised API base,
server id, and the id of the credential holding the API key), at payload
schema version 8. It is written last and only when present, so every other
host keeps its bytes and its version; an older build reads a Spelunk host
as read-only rather than dropping the route. A half-written route makes the
item unreadable instead of dialled. It merges as one value and is exclusive
with RelayEnabled. The API address must be https, or http to loopback.
The API key is an ordinary keychain credential whose password is the key,
referenced by id, so it is encrypted, synced, merged and rotated like every
other secret, one credential serves every server in the organisation, and
the used-by list and deletion warning count it.
Routing: OpenRouteAsync is the one decision for both transports. A Spelunk
host is never dialled directly, never probed after a failure, and a route
that hung up with a reason replaces SSH.NET's transport error.
UI: a "Connect through Spelunk" card beside the relay card in the desktop
drawer and the phone's editor; ticking one unticks the other.
dodossh://spelunk/connect?api=&server=&name=&host= links:
- SpelunkLink parses them strictly and never reads a credential from one.
- Program reads a link from the arguments; a launch that finds DodoSSH
running passes it down the doorbell as "dodossh.open-link <link>", which
the running instance parses again, bounded, and otherwise ignores whole.
The plain come-forward ring is unchanged.
- A saved host routed to that server on that Spelunk is connected to;
otherwise the editor opens on a new, unsaved Spelunk host, with the key
pre-chosen only when another host already sends it to that Spelunk. A link
that arrives while locked waits for the unlock.
- Windows registers the scheme under HKCU from Velopack's install and update
hooks and removes it on uninstall only if it still points at this
executable; the macOS plist template declares CFBundleURLTypes and the app
takes the URL from Avalonia's activation event; the Linux desktop entry
gets %u and MimeType=x-scheme-handler/dodossh.
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