A Spelunk API key reaches one organisation, so a server elsewhere - oc-linux in Orange Climate - was
refused before it reached the agent. Each device now signs in to a Spelunk once, under Settings ->
Security -> Spelunk or from a Spelunk host's editor: the OAuth authorization code flow with PKCE for a
native app (RFC 8252), with Spelunk as the authorization server. The browser opens Spelunk's
/api/app-sign-in/authorize with a loopback redirect (the app's own scheme on Android), the person signs
in there however they normally do and allows "DodoSSH on <device>", and the code is redeemed at
/api/app-sign-in/token for an app session token. That token opens terminals in every organisation its
person is in, with the role they have on each server at the time; tunnel tickets send no organisation.
The sign-in stays on the device: sealed in the local cache under the LocalCacheKey (AAD resource type
18, bound to its row), never synced, wiped with the cache, and only ever sent to the Spelunk it came
from. A 401 from Spelunk forgets it; SIGN OUT ends it there and here, and so does signing out of
DodoSSH. Before every Spelunk connection DodoSSH asks its own identity provider whether its sign-in
still stands (a forced refresh, at most once a minute), and an account it refuses is signed out of
DodoSSH and of every Spelunk on the device.
A route names no key any more: Spelunk hosts are written at host schema 11, which an older build shows
read-only and asks to be updated for, and a payload that still names a key credential decodes with the
id skipped. The SpelunkKey item type is gone: SyncEntityType 14, ChangeEntityType 14 and AAD type 17
are retired, the server drops spelunk_key and its change-log rows, and the client cache drops its
cached items, outbox entries and conflicts of that type. A link still never starts a sign-in: from a
Spelunk this device is not signed in to it opens the editor, which offers to.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TheChoiceIsMadeOnce_OffTheCallersThread failed on CI with the code doing the right thing. It
compared the probe's managed thread id with the test's, but the test runs on a pool thread, and that
same thread is free to pick up the queued probe as soon as the test awaits.
The probe now waits on a release the test only gives once construction has returned. A probe run on
the constructing thread could never be released, and the test fails after ten seconds instead of
passing by luck. Twenty runs pass; an inline probe fails it.
The desktop nightly has failed on every push to main since 2 October, at 'publish the nightly
release'. vpk 1.2.0 creates the draft release and then reads release.Assets from the forge's
answer, which the upgraded server (28.0.0) no longer fills in for a new release, so it threw a
NullReferenceException at GiteaRepository.cs:136. The step deletes the previous nightly-desktop
release before it uploads, so desktop clients have had no nightly to update from since.
1.2.161 reads the assets null-safely. The library moves with the tool, since Velopack expects the
two to match. Every vpk option the workflow and the release scripts pass is present in 1.2.161;
the only renamed ones are two MSI options nothing here uses.
The key bar above the software keyboard is now the user's own: which keys, in what order, up to sixteen
in two rows that never scroll. Ctrl and Alt latch across the bar and the phone's keyboard, and Ctrl or Alt
with a cursor key sends the modified CSI form. Seven predefined groups (essentials, cursor, control,
symbols, tmux, vim, function) and keys of one's own, written in \e / ^C notation, are arranged on a
customise sheet that saves as it goes.
A grid button swaps the software keyboard for a quick-access keyboard of the same height, with KEYS,
SNIPPETS, HISTORY and APPEARANCE tabs; it reopens to the tab last used. Snippets go through the shell's
existing InsertSnippet. History keeps a typed command only once the remote has echoed it, so nothing
typed at a password prompt is ever recorded; it is memory-only and LOCK clears it. Each session pump now
keeps its last kilobyte of output and the alternate-screen state for that test (OutputTail).
Long-press and drag on the terminal sends arrow keys, as a joystick with three speeds by distance;
scrolling is unchanged and there is no mode switch. It takes the touch before Chromium's own long press,
so a held finger no longer pastes; paste is on the bar by default instead. A switch in APPEARANCE turns
the gesture off. The text-size buttons moved from the bar to APPEARANCE.
On wide screens the same tabs open as a side panel beside the terminal, toggled from the top bar, with
the bar's own keys repeated at the top of KEYS while the bar stands down.
The model, gesture arithmetic, echo reading and history are in DodoSSH.Client.Shell and covered by
TerminalKeyboardTests and OutputTailTests. Builds clean; not yet exercised on a device, because the
emulator's install is locked behind a passphrase that was not recorded.
The server now forgets a deletion past its retention and refuses cursors
from before it. The client then reads everything again, but everything
again says nothing about what went. So a machine away for longer than the
retention kept those items for good, and its next edit of one put it back
on the server for everyone.
A read from the beginning now marks each item it reads, keeping the mark in
the sync state because the read can span passes. When it finishes, it
removes the items of the synced types it never marked. Two kinds are kept:
items newer than the read's bound, which this machine pushed during it, and
items with a change still waiting, which are the user's work. For those,
the push finds the server without the item and sends it as a create, as
before, but now records a RecreatedAfterCollection conflict and counts it,
so the sync message says so instead of undoing someone's deletion silently.
The bound is the highest sequence the cache held when the read began, or
anything higher it has read since. Taking only what the read returned would
have left the last item of a vault in place for ever.
A cursor behind the horizon was refused on position alone. But the read a
refused client starts from the beginning is itself behind the horizon on
every page until it passes the collected deletion, since older untouched
items come first. So its second page was refused, it started over, and it
never finished, on any vault larger than one page.
The cursor now records the horizon read before the page that produced it,
and only a cursor issued under an older horizon is refused. A cursor issued
under no horizon keeps the v1 format, so a server from before this still
reads it.
- Choosing a vault while the screen was busy went through a gate that did nothing, so the members
panel kept showing the previous vault's people under the new name. The read now starts regardless;
the selection generation discards answers for an earlier choice.
- Locking or signing out from Settings left the window in settings mode under the lock card, with no
title bar to drag, minimise or close, and unlock returned to Settings. Leaving the unlocked state
leaves Settings and closes the members panel; Escape closes that panel before leaving Settings.
- Both importers reported success when the keychain was busy and skipped the batch, or failed partway.
ImportOutcome now carries refused hosts and why a batch stopped, and the screens say so.
- Host cards: the sync badge took 70 of 214 pixels from the name ("bastion" drew as "bast…", two k8s
workers both as "k8s…"); it now sits on the address line. Tag chips wrap and trim inside the card.
Keychain names trim inside their column instead of printing over TYPE, and the Security page's
caption wraps inside its card.
- The Windows CNG key and the macOS keychain tag were one name for every profile, so signing out of
the nightly deleted the key the release build's device unlock was sealed to. DeviceKeyNames keeps the
existing name for the default profile and gives every other profile its own; sign-out deletes only
its own key, and a profile sealed before this keeps reading the shared one.
- DevicePinWindow named two palette resources that do not exist and loaded itself with
AvaloniaXamlLoader.Load, which never assigns the named fields, so it threw on construction and no
PIN prompt was ever shown. A layout test now builds it against the real palette.
- A message larger than the 64 KiB receive buffer was skipped and its tail dispatched as a frame of its
own. Messages are now reassembled up to 16 MiB; one beyond that is dropped whole.
- Input frames are handed to the pump without waiting, and ShellStream takes no lock around its write
buffer, so a snippet's text and its carriage return could interleave or lose bytes. Writes are
serialised per pump in arrival order.
- A resize reaching a shell SSH.NET had already disposed threw out of the receive loop and closed the
socket every tab shares. Each frame's failure now stays with its session.
- Pull hydrated every historical change entry with the item's current ciphertext under that entry's
old revision. The AAD binds the revision, so a client opened it at the wrong version, failed, and
parked its own pending edit as undecryptable. Entries an item has since moved past are left out; the
later entry carries the same payload under the right number, and a fresh device no longer downloads
an item once per edit it ever had.
- Deleting a team's last vault archived the team whoever deleted it, so an admin could archive it out
from under its owner. Only the owner's delete archives it now, and TeamService.ArchiveAsync checks.
- UserStatus was checked nowhere on the request path. ActiveAccountRequirement on both policies answers
403 account-not-active for a suspended or deprovisioned account.
- The hourly last-seen update moves xmin under the tracked user, and enrolment then saved that user
against the stale token: a 500 for anybody enrolling more than an hour after first signing in. The
entity is reloaded after the update.
- The outbox coalesces a new save into the row a push already read, under a new operation id, but
Complete, Revise and Park found the row by sequence alone. The acknowledgement of the earlier state
deleted the row holding the later one and the edit was gone without a word. They now take the
PendingOperation and act only while the row still holds it; a later edit is rebased onto the version
just accepted, so it pushes cleanly instead of conflicting with its own earlier save.
- A pull filtered by type moves the cursor past changes of types it did not ask for, so a build that
added a type (SpelunkKey, ObjectStore) never received the items of that type made before it.
sync_state.pulled_types records the list a cursor was read under, and a different list starts the
pull over once. Migration AddSyncStatePulledTypes.
- A remote name went straight into Path.Combine. A POSIX name may hold backslashes, a colon or a drive
letter, and an S3 key may hold "../", so a name chosen by whoever could write to the host decided
where on this machine a download landed. LocalDirectory.ChildPath cleans the name and requires the
resolved parent to be the target folder; every download path and EDIT use it, and a name that cannot
be a file there is left on the host and reported.
- EDIT handed the copy to the shell's default action, which for .bat, .hta, .js and friends is to run
it. LocalEditor opens such a file with its own "edit" verb or Notepad on Windows and `open -t` on
macOS, and refuses a .desktop launcher on Linux.
- A failed bucket upload leaves its part object, and a retry asked for an offset no bucket accepts, so
the row could never finish. IRemoteFileStore.CanWriteFromAnOffset is false for buckets and the queue
starts those over.
- The SFTP host picker re-found its selection from the empty moment of every vault reload and landed
on the first host once a minute; the chosen host is now remembered, and a typed password is only
sent to the host it was typed for.
Pins are stored per algorithm, so an endpoint pinned for ssh-ed25519 that was answered with only an
ECDSA or RSA key found no pin and raised SshHostKeyUnknownException: the first-use question, where a
pin exists to produce a hard refusal. Anybody in the middle needed nothing more than a key of a
different type.
The connection factory now reads every pin for the endpoint before the handshake, offers the pinned
algorithms first so a server that still holds its pinned key negotiates it, and in the gate accepts a
key under an unpinned algorithm only when its fingerprint matches one of the endpoint's pins (one RSA
key signs as rsa-sha2-256 and rsa-sha2-512). Anything else is a mismatch. IKnownHostStore gains
FindForEndpointAsync for this.
Settings → Security gains a SPELUNK section: an API address and a key, saved as a new keychain item, a Spelunk key (SyncEntityType 14, AadResourceType 17, server table spelunk_key via the AddSpelunkKeyItem migration). It is ciphertext only on the server, lives in the personal vault, syncs like every secret, and holds the key together with the one address it may be sent to. The key box empties once saved; the list shows name, address and how many hosts use each key, never the key. Saving a key for an address that already has one replaces it, and deleting goes through the shared confirmation card with the hosts that would stop connecting.
A host's route names a saved key where it named a credential, in the same apiKeyCredentialId field, so no host schema changes and an older build reads such a host as one whose key credential has gone. At connect a saved key is sent only to its own address; a host naming it with another Spelunk address is refused in words. Keys kept as a credential's password still work. The editor offers saved keys first and picks the one saved for an address as it is typed.
A link from a Spelunk with a saved key now connects straight away, including the first one: saving the key is the user's say-so that the first-link editor used to ask for.
The address and key merge as one pair, so two concurrent edits can never pair one device's key with another's address, and the key never reaches the conflict log.
A Spelunk route can now say that Spelunk signs the user in. Each connection makes a throwaway Ed25519 key pair in memory, sends the public half with the ticket request ({"signIn":{"publicKey":...}}), and logs in as the account Spelunk names (root when it names none) with that key, over the agent's one-connection sshd. Such a host needs no username, key, credential or typed password: the editor greys the login out and saves none, the password box and sheet stay down, and shells, file transfer and port forwards all take the key and account from the route. The flag is nested in the spelunk object at host schema version 10; hosts without it keep their version-9 bytes.
A dodossh://spelunk/connect link now connects: to the personal vault's host tagged spelunk for that server, or, when a saved host already sends an API key to that Spelunk, to a new sign-in host saved in the personal vault with that key and the spelunk tag (made if missing). Only the first link from a Spelunk opens the editor, pre-filled with sign-in ticked and the tag on, so the key credential is chosen once and never sent to an address no saved host already sends it to.
A server Spelunk manages runs Spelunk's agent, which keeps a connection open
to Spelunk. A host can now be marked "Connect through Spelunk": a connect
asks Spelunk for a ticket, opens a WebSocket, and the agent connects to the
SSH server on the machine's own loopback, so the server needs no open SSH
port. Shells and file transfers both go this way.
Client, in Client.Session:
- SpelunkTunnel implements Spelunk's contract: POST
{api}/api/servers/{id}/tunnel-tickets with the API key as a bearer token
and {"port":N}, then a WebSocket to the API's own origin at the path
Spelunk returns, offering spelunk.tunnel.v1 and ticket.<ticket>. After the
upgrade the relay's RelayBridge carries the bytes unchanged. Every refusal
is a sentence: 401 key, 403 role (with Spelunk's detail), 404 server, 503
agent not connected, 401/503 on the upgrade, and close codes 4502 (agent
could not reach the port, or is too old: "Unknown stream kind") and 4503
(agent disconnected). Only a path is taken from the ticket response, so it
cannot send the ticket to another host.
- IConnectionRoute is what RelayRoute and SpelunkTunnelRoute have in common,
so the connect path has one shape for both.
Host model: HostSecret.Spelunk is a SpelunkRoute (normalised API base,
server id, and the id of the credential holding the API key), at payload
schema version 8. It is written last and only when present, so every other
host keeps its bytes and its version; an older build reads a Spelunk host
as read-only rather than dropping the route. A half-written route makes the
item unreadable instead of dialled. It merges as one value and is exclusive
with RelayEnabled. The API address must be https, or http to loopback.
The API key is an ordinary keychain credential whose password is the key,
referenced by id, so it is encrypted, synced, merged and rotated like every
other secret, one credential serves every server in the organisation, and
the used-by list and deletion warning count it.
Routing: OpenRouteAsync is the one decision for both transports. A Spelunk
host is never dialled directly, never probed after a failure, and a route
that hung up with a reason replaces SSH.NET's transport error.
UI: a "Connect through Spelunk" card beside the relay card in the desktop
drawer and the phone's editor; ticking one unticks the other.
dodossh://spelunk/connect?api=&server=&name=&host= links:
- SpelunkLink parses them strictly and never reads a credential from one.
- Program reads a link from the arguments; a launch that finds DodoSSH
running passes it down the doorbell as "dodossh.open-link <link>", which
the running instance parses again, bounded, and otherwise ignores whole.
The plain come-forward ring is unchanged.
- A saved host routed to that server on that Spelunk is connected to;
otherwise the editor opens on a new, unsaved Spelunk host, with the key
pre-chosen only when another host already sends it to that Spelunk. A link
that arrives while locked waits for the unlock.
- Windows registers the scheme under HKCU from Velopack's install and update
hooks and removes it on uninstall only if it still points at this
executable; the macOS plist template declares CFBundleURLTypes and the app
takes the URL from Avalonia's activation event; the Linux desktop entry
gets %u and MimeType=x-scheme-handler/dodossh.
The Android head skipped a host's forwards because it had nowhere to show
what was listening. Its terminal bar now draws a ⇄ for a tab that has
forwards, carrying the listening count in green and turning the danger
colour when one failed, and it raises a sheet over the same rows the
desktop sidebar lists: notation, route, state, failure reason and a tap
to switch each off or on. MainWindowViewModel.StartForwards no longer
returns early on Android.
The sheet is shell state like the connect sheet: it collapses the
renderer while up, is lowered by leaving the terminal, and the back
gesture closes it first.
Forwards ride the shell's keep-alive rather than holding the foreground
service themselves, since a forward cannot outlive its shell. They only
change the notification, which now counts ports forwarded beside shells
connected, fed by a new ForwardsChanged event and ListeningForwardCount.
The phone still has no editor for forwards; the More screen card, README
and design-import-gaps now say they run here and are edited on the
desktop.
A host can now carry port forwards (-L, -R, -D), saved inside its
encrypted payload as RelayTicketRequest.PortForwardId already assumed,
so they sync and merge per forward like tags and pinned paths. The host
schema moves to version 8 only for hosts that carry forwards.
ISshConnection gains StartForwardAsync over SSH.NET's forwarded ports.
Every listener binds loopback and there is no bind-address field: a
forward is something any member of a shared keychain can edit. A remote
forward's target is resolved here, IPv4 first, rather than by SSH.NET's
constructor, which takes the first DNS answer and can send ::1.
Forwards start with every terminal opened to the host and stop with its
connection; a reconnect starts them again. The session sidebar lists
them with state, failure reason and an on/off switch, the status bar
counts the listening ones, and the host editor and detail pane gain a
PORT FORWARDS section. A forward that cannot start fails alone.
The phone does not start forwards yet: it has no surface showing what
is listening, and its More screen now says so. No byte counts, since
SSH.NET keeps none.
The events endpoint cancelled its pump token and only then wrote the close
frame. The token was also the one passed to socket.ReceiveAsync and
SendAsync, and cancelling a pending operation on the ManagedWebSocket that
Kestrel hands over aborts it. CloseAsync then saw an Aborted socket and
returned, so in production a client whose token expired got a TCP reset
rather than 4401 "reconnect with a fresh token", and a shutdown sent no
1001 either.
The tests missed it because TestServer's in-memory socket survives that
cancellation: the same scenario through TestServer closes with 4401.
PumpAsync now does what the relay's pump does. No WebSocket operation is
cancelled; the token stops only the outbound queue, the clock and the
access refresh. The sender is let finish its last write, the close goes
out, and the receiver ends on the client's answering close. Each wait is
bounded by the close timeout, and the socket is aborted only when a peer
stops answering.
ApiFixture gains ConnectEventsOverTcpAsync, which runs a second host on
real Kestrel over loopback, sharing the container and identity stub. The
new AnExpiringToken_ClosesTheSocketWith4401 fails with a reset before this
change and passes after it.
The relay checkbox said it was not wired up, and the plan said the server
half was built and shipped. It was not: there was ADR 0004, the contract
records, RelayOptions and a CHECK constraint, and RelayOptions said in its
own remarks that there was no endpoint and no dialler. So both halves are
built here, as step 3 of docs/reaching-a-host-you-cannot-dial.md.
Server, in Features/Relay:
- POST /api/v1/relay/tickets makes every decision: the host, Connect on
its vault, the relay switched on, and the stored name resolved once and
judged by RelayAddressPolicy. Loopback, link-local, 0.0.0.0/8,
multicast and the metadata endpoints are refused with no configuration
escape, with IPv4-mapped and NAT64 spellings unwrapped first; then the
operator's denials, allow-list and private-network switch. What passes
goes into a Data Protection ticket, and nothing resolves the name again.
Every target refusal is the same 403, so the endpoint cannot be used to
map the operator's DNS; the real reason is logged.
- GET /api/v1/relay/connect takes the ticket as a second subprotocol,
checks its expiry against TimeProvider and spends it with a unique
insert into relay_ticket_use before accepting the upgrade. After the
upgrade a refusal is a close code: 4502 for a host the server could not
reach, 4429 for a limit, 4408 idle, 4409 lifetime, 1001 after a drain.
- relay_session is the audit row, written from short-lived scopes.
Client:
- RelayBridge is a loopback SOCKS5 listener that accepts once and pipes
to the relay socket. It rides on the new SshLoopbackProxy.Lifetime, so
the connection disposes it on every way a session ends and a failed
connect disposes it before throwing.
- ServerRelay, exposed as IVaultServer.Relay from /api/v1/meta, asks for
the ticket, opens the socket, starts the bridge and turns every refusal
into a sentence.
- VaultViewModel and TransfersViewModel reach a relayed host through it,
never fall back to dialling it directly, and replace SSH.NET's transport
error with the relay's own reason when it gave one.
Neither side ever cancels a WebSocket operation. Cancelling one aborts
the socket, and an aborted socket sends no close frame, which is the only
way the client learns the server could not reach the host.
AnIdleSession_IsClosedWithTheIdleCode asserts that the code arrives.
Three departures from ADR 0004, recorded in it: awaited copy loops rather
than Pipelines (same backpressure, two 32 KiB buffers), no ?ticket=
fallback, and no device id in the ticket.
Tests: API 245, shell 582 (5 skipped), layout 170, SSH 110 including a
real login through the bridge, API client 30, contracts 25. Not run: the
Android build (its change is copy only) and the Alpine layout oracle.
TheClipboard_ReachesThePaneThatAskedForIt failed in CI on an opcode of 2
where it wanted 8: a second SessionOpened frame where the clipboard's
should have been. Only one thing sends a session a second SessionOpened,
and that is ReplayAfterAttachAsync, the replay a reattaching page gets.
It arrives there because the replay is fired and forgotten from the
socket-accept thread immediately after the attach is signalled, and the
test helper returned on that signal. Deschedule the accept thread for a
timeslice between the two -- which a loaded CI box does -- and the test
opens its session first, so the replay finds that session live and sends
it a replay-flagged SessionOpened after its real one.
Nothing is wrong with the workspace. The page treats a replay onto a pane
it still has as idempotent, and ReplayAfterAttachAsync's own remarks
already say racing a fresh page's first frames is harmless. What was
wrong is a helper that waited for the attach and then let its callers
count frames as though the attach were finished, so ConnectRendererAsync
now waits for RendererReattached as well -- raised as the last thing the
replay does. The remark there argued a replay could not be sent early; it
missed that it can be sent late, and now says so.
The same late replay could reset the credit window out from under
ANewRenderer_ReplaysTheLiveSessionAndResetsItsCredits, which shares the
helper, so that latent flake goes with it.
Verified by delaying the replay's snapshot by a millisecond: the old test
fails under that, and the fixed class passes it eight runs running.