Look for a newer build the moment the application starts #8

Merged
jaap-jan merged 1 commits from claude/version-check-startup-e06e9a into main 2026-08-12 10:40:06 +00:00
3 changed files with 68 additions and 12 deletions
+3 -1
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@@ -2423,7 +2423,9 @@ script warns rather than failing when that is legitimate, which is the first rel
### 16.7 The update arrives, and the restart lands in it · **the whole point of the work**
With v0.1.0 installed and running, a vault unlocked, a host change made, and **a terminal open**, publish
v0.1.1 (`-Upload`). Then press CHECK NOW on Settings → General rather than waiting six hours.
v0.1.1 (`-Upload`). Then press CHECK NOW on Settings → General rather than waiting six hours. Closing and
reopening the application does the same thing without the button: the first pass of the loop runs at launch,
so a client started after a release finds it without anybody asking.
**Pass:** the progress bar moves, the banner appears above the status bar, and — the part to actually watch
— the terminal **reflows cleanly rather than being sliced**, with the remote seeing the smaller row count.
@@ -74,16 +74,6 @@ internal sealed partial class UpdateViewModel : ObservableObject, IAsyncDisposab
/// </remarks>
private static readonly TimeSpan CheckInterval = TimeSpan.FromHours(6);
/// <summary>How long to wait before the first pass.</summary>
/// <remarks>
/// A delay, where <c>VaultViewModel</c>'s sync loop runs a pass immediately. The difference is what the
/// user is waiting for: a vault edited on another machine should be current by the time they have
/// finished reading the list, whereas nothing anybody does in their first two minutes depends on an
/// update. Launch is already contending for the network and the CPU with a schema migration, a resumed
/// sign-in and a first sync, at the one moment somebody is watching the window.
/// </remarks>
private static readonly TimeSpan FirstCheckDelay = TimeSpan.FromMinutes(2);
private readonly IUpdateChannel updates;
private readonly ClientSettingsStore settings;
private readonly TimeProvider clock;
@@ -242,16 +232,40 @@ internal sealed partial class UpdateViewModel : ObservableObject, IAsyncDisposab
loop = RunCheckLoopAsync(lifetime.Token);
}
/// <remarks>
/// <para>
/// <b>The first pass runs at launch, with no delay in front of it.</b> It used to wait two minutes, on
/// the argument that nothing anybody does in their first two minutes depends on an update and launch is
/// already contending for the network with a schema migration, a resumed sign-in and a first sync. What
/// that argument leaves out is the run that is over before the two minutes are: a client opened to reach
/// one host and closed again never checks at all, and a machine used that way is exactly the one ADR
/// 0011 warns about — quietly a year behind, with the mechanism to fix it switched on and never reached.
/// Every start now asks.
/// </para>
/// <para>
/// <b>The yield is what keeps that off the launch path.</b> <see cref="Start"/> is called from
/// <c>MainWindowViewModel.StartAsync</c> before the migration, so running the pass inline would put
/// whatever the channel does before its own first await — Velopack reads the install layout from disk —
/// between the user and their window. Yielding hands the rest of the launch back and lets the check run
/// in a later turn, which is the same moment in every sense that matters and none of the cost.
/// </para>
/// </remarks>
private async Task RunCheckLoopAsync(CancellationToken cancellationToken)
{
try
{
await Task.Delay(FirstCheckDelay, clock, cancellationToken).ConfigureAwait(true);
await Task.Yield();
using var timer = new PeriodicTimer(CheckInterval, clock);
do
{
// Task.Yield takes no token, unlike the delay it replaced, so a shutdown that lands while
// the loop is waiting to be handed back the thread has to be observed here rather than
// only at the next tick. Otherwise an application closed during launch spends its last
// moment asking a release channel about a build it is not going to run.
cancellationToken.ThrowIfCancellationRequested();
await CheckOnceAsync(cancellationToken).ConfigureAwait(true);
}
while (await timer.WaitForNextTickAsync(cancellationToken).ConfigureAwait(true));
@@ -403,6 +403,46 @@ public sealed class UpdateFlowTests : IDisposable
channel.Checks.ShouldBe(1);
}
/// <remarks>
/// <para>
/// The loop rather than <c>CheckOnceAsync</c>, which is the one thing the rest of this file avoids
/// driving — and here it is the whole point, because the claim is about when the first pass happens
/// rather than about what it does. The first pass used to wait two minutes, which meant a client opened
/// to reach one host and closed again never asked at all.
/// </para>
/// <para>
/// It waits on the pass and not on a clock, so there is nothing here to be flaky about: a regression
/// that puts a delay back in front of the loop does not fail on a margin, it spins until the suite's own
/// cancellation ends it.
/// </para>
/// </remarks>
[Fact]
public async Task TheFirstPassRunsAtStart_RatherThanOnADelay()
{
channel.Available = new AvailableUpdate("1.3.0");
var updates = Build();
await using var _ = updates.ConfigureAwait(false);
updates.Start();
while (updates.State is not UpdateState.Ready)
{
Token.ThrowIfCancellationRequested();
await Task.Yield();
}
channel.Checks.ShouldBe(1);
updates.ReadyVersion.ShouldBe("1.3.0");
}
/// <remarks>
/// Started and disposed with nothing in between, which since the first pass stopped waiting two minutes
/// is a race rather than a formality: the loop may be anywhere between its yield and a finished check
/// when the cancellation lands. What is asserted is what matters either way — that disposing returns,
/// rather than waiting on a pass that will never be allowed to finish.
/// </remarks>
[Fact]
public async Task DisposingStopsTheLoop()
{