namespace DodoSSH.Api.Features.Events; /// Source-generated log messages for the event socket. /// /// Ids and counts only, as everywhere else. A notice carries no ciphertext to leak, but which vault /// changed and when is still the metadata ADR 0001 asks be kept to what is diagnostically useful. /// internal static partial class EventsLog { [LoggerMessage( EventId = 2201, Level = LogLevel.Debug, Message = "Event socket opened for user {UserId} following {VaultCount} vault(s); " + "{ConnectionCount} open on this node.")] internal static partial void ConnectionOpened( ILogger logger, Guid userId, int vaultCount, int connectionCount); [LoggerMessage( EventId = 2202, Level = LogLevel.Debug, Message = "Event socket closed for user {UserId}; {ConnectionCount} open on this node.")] internal static partial void ConnectionClosed(ILogger logger, Guid userId, int connectionCount); /// /// Information rather than Debug: a refused socket is a client that will poll for the rest of its /// session, and an operator seeing these has a cap to raise. /// [LoggerMessage( EventId = 2203, Level = LogLevel.Information, Message = "Refused an event socket for user {UserId}: {Limit} is already reached.")] internal static partial void ConnectionRefused(ILogger logger, Guid userId, string limit); [LoggerMessage( EventId = 2204, Level = LogLevel.Debug, Message = "Announced vault {VaultId} at sequence {Sequence} to {ConnectionCount} socket(s).")] internal static partial void VaultChangePublished( ILogger logger, Guid vaultId, long sequence, int connectionCount); [LoggerMessage( EventId = 2205, Level = LogLevel.Debug, Message = "Announced a vault access change to {ConnectionCount} socket(s) of user {UserId}.")] internal static partial void AccessChangePublished(ILogger logger, Guid userId, int connectionCount); /// /// Warning, and it is worth being loud: the socket is still open and still delivering, but it is /// delivering about a vault set that may be stale. Everything else here is routine. /// [LoggerMessage( EventId = 2206, Level = LogLevel.Warning, Message = "Could not re-resolve which vaults user {UserId}'s event socket may follow.")] internal static partial void AccessRefreshFailed(ILogger logger, Guid userId, Exception exception); [LoggerMessage( EventId = 2207, Level = LogLevel.Debug, Message = "Closing user {UserId}'s event socket: {Reason}.")] internal static partial void ClosingConnection(ILogger logger, Guid userId, string reason); }