# DodoSSH A self-hosted, team-oriented SSH client with an end-to-end encrypted vault. Manage hosts, credentials and keys in a desktop app; sync them across your devices and share them with teammates through a server you run yourself. **The server stores ciphertext and never holds a key** — the operator cannot read the credentials it stores. > Status: early development. See [the milestone plan](#milestones) for what exists today. ## Why Teams either scatter SSH credentials across individual `~/.ssh` directories with no sharing story, or pay per-seat for a hosted product that holds their infrastructure credentials. DodoSSH keeps the convenience of a synced, shareable vault while remaining self-hostable and zero-knowledge. ## Architecture | Component | Choice | | --- | --- | | Backend | ASP.NET Core on .NET 10, PostgreSQL + EF Core | | Client | Avalonia (C#) for Windows/Linux/macOS; terminal pane is a WebView running xterm.js | | Auth | OIDC, provider-agnostic (Entra ID, Keycloak, Auth0, Authentik) | | Vault | End-to-end encrypted; X25519 + Ed25519 + XChaCha20-Poly1305, Argon2id unlock | | Connections | Client-direct SSH by default, with an optional raw-TCP server relay | Three consequences worth knowing before you read further: - **Revocation is not retroactive.** A removed member keeps what they already downloaded. The real remediation is rotating the SSH credential, so offboarding is built around a rotation checklist rather than a button that implies more than it delivers. - **No session recording in relay mode.** The relay forwards SSH ciphertext, so it cannot see commands. That is the cost of the relay not being able to read your traffic. - **Locking the vault does not close your shells.** Lock closes the vault and zeroes every key it held; a session that authenticated before it keeps running, because the remote host never consulted the vault and the credential was already spent. That is deliberate — you lock when you walk away from the machine, which is exactly when a long upgrade or transfer is most likely to be in flight, and an idle auto-lock that killed it would be worse than the exposure it removed. The honest reading is that *locked* describes the vault and not this machine's access to your hosts. The unlock screen therefore shows how many shells are still connected, and quitting DodoSSH is what ends them. The reasoning behind each major decision is recorded in [`docs/adr/`](docs/adr/), starting with [the E2EE trust model](docs/adr/0001-e2ee-trust-model.md). The desktop client's interface was built from a design covering more product than exists yet — file transfer, teams, saved snippets, port forwarding. Everything that design asked for and this build has not got is written down in [`docs/design-import-gaps.md`](docs/design-import-gaps.md), with the layer each piece would land in and what the interface shows in its place. Nothing was rendered with invented data to fill a screen. ## Repository layout ``` src/ DodoSSH.Contracts DTOs shared with the client — the real API contract DodoSSH.Crypto DSH1 envelope, AAD derivation, the key hierarchy DodoSSH.Domain entities and invariants, no EF DodoSSH.Infrastructure DbContext, configurations, migrations DodoSSH.Api the server DodoSSH.Client.Auth OIDC code+PKCE on a loopback redirect, and the key binding DodoSSH.Client.Api the typed server client, and client-side enrollment DodoSSH.Client.Domain the decrypted item model and the three-way merge — no I/O at all DodoSSH.Client.Storage the local cache: ciphertext mirror, outbox, offline unlock material DodoSSH.Client.Sync the pull/apply/push loop and the conflict policy DodoSSH.Client.Session where a profile lives, unlocking it, and getting one in the first place DodoSSH.Client.Ssh connections, PTY shells, SFTP, host key trust DodoSSH.Client.Terminal the loopback data plane and credit-based flow control DodoSSH.Client.Transfer the transfer queue, part files and resume, and the local file listing DodoSSH.Client.App Avalonia; the only project that knows about a UI toolkit tests/ one test project per source project docs/adr/ architecture decision records docs/design-import-gaps.md what the client's design asked for and this build has not got ``` Everything under `src/DodoSSH.Client.*` except `App` is deliberately free of Avalonia. That is the seam that lets the SSH layer, the terminal's flow control and the OIDC flow be tested without a UI toolkit or a browser engine — which is most of why they are testable at all. ## Building Requires the .NET SDK pinned in [`global.json`](global.json) (10.0.x). ```bash dotnet build DodoSSH.slnx ``` ```bash dotnet test DodoSSH.slnx ``` The tests need a Docker daemon. Everything that touches the database, the identity provider or an SSH server uses Testcontainers rather than a stub or a shared instance, so there is nothing to start first and nothing to clean up after — but with no daemon those suites fail rather than skip. ## Running it Four commands, in order. The first two are once per machine. **1. The development dependencies** — PostgreSQL and Keycloak, with the `dodossh` realm imported: ```bash docker compose -f deploy/docker-compose.dev.yml up -d ``` **2. The schema.** The API never migrates anything: it fails readiness while a migration is pending, and says which one. `dotnet-ef` is pinned in `.config/dotnet-tools.json`, so run `dotnet tool restore` first if you have not: ```bash dotnet ef database update --project src/DodoSSH.Infrastructure ``` With nothing else configured this targets the compose stack above. Set `DODOSSH_DESIGN_CONNECTION` to point it at another database. **3. The server:** ```bash dotnet run --project src/DodoSSH.Api ``` It listens on `http://localhost:5233`, serving `/healthz/live`, `/healthz/ready` and — in Development — `/openapi/v1.json`. **4. The desktop client:** ```bash dotnet run --project src/DodoSSH.Client.App ``` In the app, enter `http://localhost:5233` as the server. Your browser opens for sign-in — the realm ships `alice` / `alice` — then choose a vault passphrase and **write down the recovery code**, which cannot be skipped and cannot be recovered from the server. You can then add a host and open a shell on it. Keycloak's admin console is at `http://localhost:18080` (`admin` / `admin`). You can also add an SSH key, which is stored in the vault like a host and synced the same way: paste the private key, then edit a host and pick that key from its **key** dropdown. From then on that host authenticates with it — on every machine, since the choice travels inside the host's encrypted payload — and its password box disappears. The first time you connect to a host you are asked to check its key fingerprint. That decision is stored in the vault, so it is asked once per host rather than once per launch and it reaches your other machines with the next sync. If a server is legitimately rebuilt and offers a new key, the connection is refused outright with no way to continue from the warning — edit the host and choose **Forget host key**, which is deliberately somewhere you have to go on purpose. Two of M1's known gaps are visible immediately, so they are worth expecting rather than diagnosing: password authentication asks for the password every time, because nothing in the interface can create a vault credential yet (they do sync — there is just no editor for one); and unlock asks for the passphrase on every launch, because no device key is registered. ### Moving files **FILES** in the nav rail is a two-pane browser: this machine on the left, the host on the right, and a queue underneath. Choose a host, press **CONNECT**, then select a file in either pane and press the arrow pointing the way you want it to go. Two things about it are worth expecting rather than discovering. **It is a second connection, not a second channel.** SSH itself would allow the SFTP subsystem to open beside a shell on the transport that is already up; SSH.NET does not offer that — its `SftpClient` owns its own transport — so pressing CONNECT here authenticates again. The host records a second login, and a host whose password you type each time will ask for it again on this screen. Host key trust is shared: a fingerprint approved for a terminal is approved here, and one approved here reaches your other machines with the next sync. **Nothing is written at its final name until it is complete.** Every transfer goes to a `.dodossh-part` file beside its destination and is renamed into place at the end, so an interrupted transfer can never be mistaken for a finished one — which matters most for what people actually use this for, which is copying a build artefact onto a server and then running it. A destination that already exists is refused outright rather than overwritten; the remote pane has **DELETE** and **MKDIR** so that refusal is not a dead end. **RESUME** on a stopped transfer carries on from what the part file already holds. Resume works within a run of the application and not across a restart, and that limit is deliberate: nothing records which source wrote a part file, and resuming one on the strength of its name matching is how a corrupt artefact gets delivered with nothing reporting a failure. A part file found at startup is started over. What is not here: transferring a directory, dragging between the panes, and routing a transfer through a bastion — the last needs jump hosts the connection layer has not got. All three are in [`docs/design-import-gaps.md`](docs/design-import-gaps.md). ### Working as a team **TEAMS** in the nav rail creates a team, adds members and shares vaults. One distinction runs through the whole screen and is worth having before you use it. **Adding somebody to a team and giving them a key are two different acts, and only the first is something the server can do.** Adding a member changes what the server will *serve* them: the team's vaults appear in their list immediately. It cannot make those vaults readable, because a vault key is sealed to each member's public key and this server never holds one — so until somebody presses **SHARE KEY** from a machine that has the key, their vault sits in the list saying it is waiting for one. That is not a rough edge to be smoothed over later; it is what "the operator cannot read the credentials it stores" costs, and the screen says so rather than implying the server handed anything out. Sharing verifies before it wraps. The client reads the server's append-only key log, checks its hash chain from the first entry, and refuses unless the key the directory just offered appears in that log unchanged. That converts a key substitution by the server from invisible into visible — a substituted key has to be published in a log every other client also reads. **It does not prove the key is the right person's.** Compare the fingerprint with them over something this server does not carry; that is the only step that closes it, and the success message says so every time. Three limits, stated rather than discovered: - **Removing a member is not retroactive.** It revokes their grants and flags the team's vaults for rekey, and blocks future reads. Everything they already pulled is on their machine. Rotate the SSH credentials that matter — that is the actual remediation, and it is why there is no button labelled anything stronger. - **The rekey is flagged, never performed.** See the milestone note above. - **Host key trust stays in your personal vault.** A pin approved for a team's host is recorded and used from your own vault, not the team's, so a teammate cannot pre-approve a fingerprint that your client will then trust silently for a host you defined. The cost is that each member approves a team host's key once on each of their machines. Team vaults' pins are still *listed* on the Vault screen, so you can see what has been trusted. Items are filed into one vault at a time. When more than one vault is writable, the host and vault editors show a picker; it defaults to your personal vault and never moves on its own, because an item put in a team vault is visible to everybody in that team and moving it back means deleting and retyping. ### End-to-end verification One suite runs against a real server rather than a stub. It needs a Docker daemon and nothing else, so it is part of the ordinary test run: ```bash dotnet test tests/DodoSSH.SystemTests ``` It brings up PostgreSQL, Keycloak and an OpenSSH server in containers, applies the committed migrations, starts the API as a child process out of its own build output, and then drives the real client: sign in through Keycloak, enroll, unlock, create an SSH key and a host bound to it, sync them, open a shell on the `sshd` and approve its host key at the real first-contact refusal, then read all three back on a second simulated machine and unlock again with no network. Roughly 25 seconds once the images are pulled. What makes it worth its weight is that it consumes the artefacts that ship — the realm file from `deploy/keycloak`, the EF migrations, the API's own `appsettings` — rather than a fixture written to match them. On its first run it found a loopback redirect URI the realm registered in a form Keycloak rejects, and a JSON configuration gap that made the whole sync surface unreachable from the real client while every other test passed. Both are the same class of bug: two sides of a stub agreeing with each other about something the specification never said. The one value it cannot take from a committed file is `Oidc:Authority`, since the container's port is assigned at start. Everything that authority points at is still the real realm. Development and testing are currently **Windows-only**. Anything known or suspected to differ on Linux and macOS is tracked in [`docs/platform-flags.md`](docs/platform-flags.md), along with the deployment gotchas that have already cost time once. Read it before assuming something works off-Windows. ### Conventions the build enforces - Warnings are errors. `dotnet format --verify-no-changes` gates CI. - Package versions are centralised in `Directory.Packages.props`; `packages.lock.json` is committed and CI restores in locked mode. - [`BannedSymbols.txt`](BannedSymbols.txt) bans `DateTime.UtcNow` (use `TimeProvider`), `Guid.NewGuid` (use `CreateVersion7`), sync-over-async, MD5/SHA1 and PBKDF2. - Public members of `DodoSSH.Contracts` must be declared in `PublicAPI.Unshipped.txt`, so a contract change is a build error rather than a client-side surprise. ## Milestones - **M0 — foundation.** Repo structure, build conventions, CI, ADRs. *Done.* - **M1 — vertical slice.** OIDC login → enroll → create a host → open a shell. *Server done:* the DSH1 crypto core, the data model, sync push/pull for hosts, `/me`, and enrollment with the identity-provider key binding. *Client done:* the key hierarchy, the OIDC flow with the key binding, SSH connections with host key trust, the terminal data plane, the encrypted local cache with the sync client — offline unlock, an outbox and a field-level three-way merge, conflict matrix green — and an Avalonia shell that is vault-backed: server URL → browser sign-in → enroll → unlock → host list → terminal. The shell's *state machine* is covered by tests against an in-memory server, so the states that matter most (the recovery code that cannot be skipped, the unlock that needs no network) are checked rather than remembered. Its *layout* is not covered by anything, and that gap has already cost a shipped defect: the setup and unlock screens were layered over the terminal's WebView, which on Windows is a native child window that cannot be covered, so they rendered sliced with their buttons unclickable. No test in this repository loads a `.axaml` file, and a headless one could not have caught this — there is no native window in headless, so it would have rendered perfectly and confirmed the wrong belief. Screens get looked at, or they are unverified. *Verified end to end:* `tests/DodoSSH.SystemTests` drives the whole slice against a real Keycloak, a real API, a real PostgreSQL and a real `sshd` — sign-in, the identity-provider key binding, enrollment, offline unlock, a host and an SSH key through the vault to a second machine, an interactive shell, and the host key approved at that shell's prompt reaching the second machine as well. See [End-to-end verification](#end-to-end-verification). Known gaps in the client, stated rather than implied by the interface: nothing in the interface can create a vault credential yet, so password authentication still asks for the password each time — SSH keys *are* editable, and binding one to a host is the way to connect without typing anything; and no device key is registered, so the passphrase is needed on every launch until the OS keystore is wired. Host key trust *is* in the vault, which is what makes trust-on-first-use worth having: a fingerprint approved on one machine is approved on all of them and survives a restart, and the server cannot drop a pin to force a fresh first-use decision without the item visibly going missing. A changed host key stays a hard refusal with no way past it; withdrawing a pin is a separate, deliberate act in the host's editor. Binding a key introduced the first payload schema version bump, and it is worth knowing how it behaves: a host is written at the *lowest* schema version that can represent it, so only hosts that actually bind a key are written at version 2 and become read-only on an older build. Hosts that do not are still written at version 1, byte-identically to before the field existed — which is what keeps upgrading one machine from making a team's whole vault uneditable everywhere else. - **M2 — full personal vault**, robust sync, relay. *File transfer done:* an SFTP session, a two-pane file browser with a real remote listing — names, sizes, modification times and `drwxr-xr-x` permission bits — and a queue that moves one file at a time with progress, throughput and resume. See [Moving files](#moving-files) for the two things about it worth knowing before you use it, both of which are consequences rather than choices. - **M3 — teams**, sharing, ACLs. *Done, except rekey.* Teams with roles, a public-key directory, the append-only key log served for clients to verify against, team-owned vaults, and vault key grants wrapped by a client and stored opaquely by the server. `VaultAccessService` now resolves team membership to permissions, so a viewer may pull and may not push; the desktop client reads and syncs every vault it holds a key for, and a real TEAMS screen replaces the placeholder. See [Working as a team](#working-as-a-team) for the one distinction the whole design rests on, and the limits worth knowing before you rely on it; the reasoning is in [ADR 0009](docs/adr/0009-team-access-model.md). **What is deliberately not here: the rekey itself.** Removing a member revokes their grants and flags every team vault `RekeyRequired`, and nothing acts on that flag. A rekey re-wraps every item's data key under a fresh vault key and can only be performed by a client that holds the current one; that is M5's key rotation. Until it lands the flag is what the interface reads to say a rotation is owed, which is more honest than a button that only appears to do it. Ownership transfer is absent for the same kind of reason — the owner cannot be removed or demoted, because nothing can appoint a replacement. - **M4 — hardening and ops**, packaging, self-hosting guide. - **M5 — multi-provider OIDC**, key rotation, per-item content keys. ## Licence [MIT](LICENSE).