using Avalonia.Controls;
namespace DodoSSH.Client.App.Views;
/// The unlock screen's contents.
internal sealed partial class UnlockCard : UserControl
{
public UnlockCard() => InitializeComponent();
///
/// Where the keyboard goes when the vault is locked.
///
///
/// Exposed the way is, and for the same reason: the window
/// owns the focus policy — it has to take the keyboard off the terminal's native child window first —
/// and the control it hands it to belongs to whichever screen is showing.
///
internal TextBox PassphraseBox => UnlockPassphrase;
}