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Say how far a connection has got while it is still being made
The connecting card set its status string once, when the tab was created, and
never touched it again. Every connection therefore looked identical from the
outside: one three seconds into a key exchange, one waiting out a fifteen-second
timeout against a machine that is asleep, and one that had hung all drew the
same "connecting…". The card now draws the five steps of getting there, each lit
at the moment the handshake reports reaching it, over an amber track that fills
as they finish.

◆ NOTHING ON THE LIST IS INVENTED. Every row changes state because a layer below
it said so, at the instant the thing it names actually began.

That is the whole reason it is worth showing, and it is why most of this commit
is plumbing rather than XAML: there was no progress reporting anywhere in the
stack to hook a step list onto, and a card animating plausible progress would
have been indistinguishable from one that had stopped receiving any.

SshConnectionPhase names four phases and deliberately not more. SSH.NET runs the
entire handshake inside one ConnectAsync and raises exactly one event from the
middle of it — HostKeyReceived, once the key exchange has produced a key to show
— so that event is the only interior moment there is to report. Everything
before it is Reaching and everything after it is Authenticating. A fifth phase
in that assembly would have to be a timer, so there is not one. OpeningShell is
reported by TerminalWorkspace instead, because that is where it happens: the
factory's work ends with an authenticated connection, and asking for a
pseudo-terminal on one is a separate round trip. The SFTP path passes null — a
second connection opened behind an already-open shell has nobody watching a step
list for it.

The card's fifth step, "Starting the terminal", is the renderer wait and lives
in the shell rather than in the SSH assembly, which has never heard of a
renderer. On the first connection after a cold start it is a real wait with a
real failure mode of its own — a missing WebView2 runtime — so a list that began
at "reaching the host" would leave the one wait most likely to hang unnamed.

Amber for the step in flight, and that follows the palette's rule rather than
bending it. Green is what is true and purple is what you can press; a step still
happening is neither, and it is exactly the caveat-worth-reading that amber
exists for. Steps behind it go green as they become true. Nothing animates,
which is the argument TransfersScreen.axaml already makes for its own track,
reaching a screen with far more reason to want a spinner: a spinner is furniture
invented to fill a state nobody measured, and these states are measured, so the
track fills to what has finished and then waits there.

A refusal keeps the step it stopped on, in red, with the ones behind it still
green. That is the half a progress bar could not do, and it is the difference
between "that host is not there" and "that host is there and would not have me"
— a question the reason sentence alone frequently does not settle.

The strip's dot goes amber while a tab is connecting, on both heads. It was
grey, and so is a tab whose shell has exited: the two states in that strip with
the least in common, one worth waiting for and one over. PhoneShell's own
comment already recorded half of this — the dot stopped being green before
anything had answered — and this is the other half.

Progress is raised inline rather than through System.Progress<T>, which captures
whatever synchronisation context it was constructed on and posts to it. That
reads like a convenience and is really a second place the marshalling decision
gets made: silently, differently under a test with no context, and out of order
with respect to the failure that follows a phase. The shell marshals once, in
one handler, through a new optional post parameter on MainWindowViewModel — the
same seam TransfersViewModel already uses, and for the reason its own remark
gives. The three Dispatcher.UIThread.Post calls that predate it are the ones
this suite's comments record as out of reach; they are left alone rather than
swept in here.

Both heads draw the list. They differ in one place: Phone.axaml's mono class
sets a colour and a size along with the family, so the caption rule names its
own family instead of composing the two and asking two rules for one Foreground.
The desktop's mono sets the family alone, which is why ConnectingCard does
compose them. Each head also gains SHOW LOGS beside the button that gives up —
the step list is this attempt and the log is every other one, which is what a
connection taking too long actually raises.

Seven tests, and the two that matter most run against the container rather than
a fake: a real handshake reports its phases in order, and a host-key refusal
never claims to have authenticated. A fake asserting what it was written to
assert would have established nothing about either. The rest cover the tab
advancing while the connection is gated, the step a refusal stops on, and a
phase reported after the user has given up on the tab. 1,861 tests, none
failing.

The Android head's layout is not verified by anything. It compiles, and
compiled bindings mean every new binding path resolves, but that project is not
in DodoSSH.slnx, there is no test project for it and no device here — so unlike
the desktop card, whose shapes the layout harness measures, these rows have not
been drawn. Vertical fit is reasoned, not observed.
2026-08-10 15:47:45 +02:00

618 lines
27 KiB
C#

using System.Globalization;
using System.Net.WebSockets;
using System.Text;
using DodoSSH.Client.Ssh;
namespace DodoSSH.Client.Terminal.Tests;
/// <summary>
/// What the workspace waits for outside the process, and how long a session lives once it has one.
/// </summary>
/// <remarks>
/// <para>
/// The renderer gate itself is not in question. <see cref="TerminalDataPlane.SendAsync"/> drops frames when
/// nothing is attached, so a session opened before the renderer arrives loses its <c>SessionOpened</c> frame
/// and streams output at a terminal that was never created — and that it opens when a renderer does attach
/// is covered by <see cref="TerminalDataPlaneTests.TheRenderer_Attaches"/>. What is worth a test here is the
/// half that used to be missing: waiting for a renderer that never arrives has to end.
/// </para>
/// <para>
/// The session count is here for a different reason. It is shown to a user on the unlock screen, as the
/// disclosure that locking the vault leaves shells running, and a wrong number there is not a cosmetic bug:
/// it either hides a live connection or invents one.
/// </para>
/// </remarks>
public sealed class TerminalWorkspaceTests
{
/// <summary>How long <see cref="WaitUntilAsync"/> polls before calling it a failure.</summary>
private static readonly TimeSpan PollTimeout = TimeSpan.FromSeconds(10);
[Fact]
public async Task WaitingForARendererThatNeverAttaches_GivesUp()
{
// The shipped failure this stands in for is a WebView2 that never initialises — no Evergreen
// runtime, an install blocked by policy, an AppContainer that cannot reach loopback. From this
// side they are identical and all look like the listener being up with nothing ever connecting
// to it. Before the wait was bounded this test would have hung instead of failing.
await using var workspace = CreateWorkspace(
new FakeConnectionFactory(), rendererTimeout: TimeSpan.FromMilliseconds(250));
workspace.Start();
await Should.ThrowAsync<TimeoutException>(async () =>
await workspace.WaitForRendererAsync(TestContext.Current.CancellationToken));
}
[Fact]
public async Task WaitingForARenderer_ObeysItsCancellationToken()
{
// The timeout is the backstop; the caller's token is what makes a Connect the user gave up on
// return at once rather than sitting out the rest of the wait. The timeout here is long enough
// that only cancellation can end this.
await using var workspace = CreateWorkspace(
new FakeConnectionFactory(), rendererTimeout: TimeSpan.FromMinutes(5));
workspace.Start();
using var cancellation = new CancellationTokenSource();
var wait = workspace.WaitForRendererAsync(cancellation.Token);
await cancellation.CancelAsync();
await Should.ThrowAsync<OperationCanceledException>(async () => await wait);
}
[Fact]
public async Task AnOpenSessionIsReportedAsLive()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
workspace.LiveSessionCount.ShouldBe(0);
await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
workspace.LiveSessionCount.ShouldBe(1);
await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
workspace.LiveSessionCount.ShouldBe(2);
}
/// <remarks>
/// The case a naive <c>sessions.Count</c> gets wrong. Nothing removes the entry when the remote
/// closes the channel by itself — the session is still in the dictionary, holding a connection that
/// is finished — so counting entries would report a shell that exited as still running. A user
/// deciding whether it is safe to walk away is the person that lie is told to.
/// </remarks>
[Fact]
public async Task ASessionWhoseRemoteHasExitedIsNotReportedAsLive()
{
// A shell with no output to give: its first read returns 0, which is a remote closing the
// channel, so the pump finishes on its own with nobody asking it to.
var connections = new FakeConnectionFactory(bytesPerShell: 0);
await using var workspace = CreateWorkspace(connections);
await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await WaitUntilAsync(() => workspace.LiveSessionCount == 0);
}
/// <remarks>
/// <para>
/// <see cref="SshConnectionPhase.OpeningShell"/> is the one phase no connection factory can report,
/// because by the time it happens the factory has handed back a connection and gone. If this layer did
/// not report it the card's last step would light only when the whole session opened, which is the one
/// moment the card is already being taken down — a step nobody would ever see lit.
/// </para>
/// <para>
/// Asserted as the whole sequence rather than as "contains OpeningShell", because the order is the part
/// that matters: a step list is only readable if what it is told arrives in the order it draws.
/// </para>
/// </remarks>
[Fact]
public async Task OpeningASession_ReportsTheShellPhaseTheFactoryCannot()
{
var connections = new FakeConnectionFactory();
var reported = new List<SshConnectionPhase>();
await using var workspace = CreateWorkspace(connections);
await workspace.OpenSessionAsync(
Request(),
TerminalSize.Default,
new DelegateProgress<SshConnectionPhase>(reported.Add),
TestContext.Current.CancellationToken);
reported.ShouldBe(
[
SshConnectionPhase.Reaching,
SshConnectionPhase.Authenticating,
SshConnectionPhase.OpeningShell,
],
"the factory's own phases, then the one this layer performs itself");
}
/// <remarks>
/// Nobody watching is the ordinary case — every caller but the connecting card passes null — so it is
/// worth one test that the null is a null and not a null reference.
/// </remarks>
[Fact]
public async Task OpeningASession_WorksWithNobodyWatchingItsPhases()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
workspace.IsSessionLive(sessionId).ShouldBeTrue();
}
[Fact]
public async Task ClosingASessionEndsItAndDisposesItsConnection()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await workspace.CloseSessionAsync(sessionId);
workspace.LiveSessionCount.ShouldBe(0);
connections.Connections.ShouldHaveSingleItem().IsDisposed.ShouldBeTrue();
}
/// <remarks>
/// <para>
/// Per-session liveness, which the tab strip's status dot is. The aggregate count answers "may I walk
/// away"; this answers "is <em>this</em> tab still connected", and a tab that went on claiming a shell
/// it no longer has would be the same lie one row down.
/// </para>
/// <para>
/// The unknown-id case is asserted because it is what a stale tab asks. A session id this workspace
/// never issued, or has already closed, is not live — it must not throw and must not be optimistic.
/// </para>
/// </remarks>
[Fact]
public async Task LivenessIsAnsweredPerSession()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var first = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
var second = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
workspace.IsSessionLive(first).ShouldBeTrue();
workspace.IsSessionLive(second).ShouldBeTrue();
workspace.IsSessionLive(9999).ShouldBeFalse("this workspace never issued that id");
await workspace.CloseSessionAsync(first);
workspace.IsSessionLive(first).ShouldBeFalse();
workspace.IsSessionLive(second).ShouldBeTrue("closing one tab must not disturb another");
}
/// <remarks>
/// The shell's connect path reads these back once, right after <see cref="TerminalWorkspace.OpenSessionAsync"/>
/// returns, to fill in the status bar's cipher and host-key facts — see <c>VaultViewModel.ConnectAndAnnounceAsync</c>.
/// Asserted the same way <see cref="LivenessIsAnsweredPerSession"/> asserts liveness: per session, and
/// null rather than thrown for an id this workspace never issued.
/// </remarks>
[Fact]
public async Task SessionFactsAreReadPerSession()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
var facts = workspace.GetSessionFacts(sessionId).ShouldNotBeNull();
var connection = connections.Connections.ShouldHaveSingleItem();
facts.Cipher.ShouldBe(connection.Cipher);
facts.HostKeyAlgorithm.ShouldBe(connection.HostKey.Algorithm);
workspace.GetSessionFacts(9999).ShouldBeNull("this workspace never issued that id");
}
/// <remarks>
/// <para>
/// Inserting a snippet has to be able to say whether it arrived, and the transport cannot: it drops
/// frames for a session nothing is listening to, so a send at a dead tab succeeds exactly as loudly as a
/// send at a live one. That is why <c>PasteAsync</c> answers rather than returning void — and why the
/// answer is a <see cref="bool"/> and not an exception, since a tab whose remote hung up an hour ago is
/// still on screen and still clickable.
/// </para>
/// <para>
/// What the renderer does with the frame — bracketed paste, and the Enter deliberately outside it —
/// cannot be reached from here at all. It is JavaScript inside a WebView, and it is in
/// <c>docs/manual-checks.md</c> for that reason.
/// </para>
/// </remarks>
[Fact]
public async Task PastingIntoADeadSessionSaysSoRatherThanDroppingIt()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
(await workspace.PasteAsync(
sessionId, "uptime", execute: false, TestContext.Current.CancellationToken))
.ShouldBeTrue("the session is live");
(await workspace.PasteAsync(
9999, "uptime", execute: false, TestContext.Current.CancellationToken))
.ShouldBeFalse("this workspace never issued that id");
await workspace.CloseSessionAsync(sessionId);
(await workspace.PasteAsync(
sessionId, "uptime", execute: false, TestContext.Current.CancellationToken))
.ShouldBeFalse("the tab it names is gone");
}
/// <remarks>
/// The event the tab strip and the phone's keep-alive listen to, so a dot can go out — and a foreground
/// notification can come down — the moment a shell exits rather than at the next thing that happens to
/// repaint. The count captured inside the handler is the sharper half of this test: the announcement
/// used to fire from inside the run's own finally block, where the run task is not yet complete, so
/// <c>LiveSessionCount</c> read from the handler still said 1 — and the phone's notification went on
/// claiming a shell that was gone, with nothing left to fire and correct it.
/// </remarks>
[Fact]
public async Task ASessionEndingOnItsOwnIsAnnounced_AfterTheCountStoppedIncludingIt()
{
// A shell with no output to give: its first read returns 0, which is a remote closing the channel,
// so the pump finishes with nobody asking it to.
var connections = new FakeConnectionFactory(bytesPerShell: 0);
await using var workspace = CreateWorkspace(connections);
var ended = new List<uint>();
var liveAtAnnouncement = -1;
workspace.SessionEnded += (_, e) =>
{
lock (ended)
{
liveAtAnnouncement = workspace.LiveSessionCount;
ended.Add(e.SessionId);
}
};
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await WaitUntilAsync(() =>
{
lock (ended)
{
return ended.Contains(sessionId);
}
});
lock (ended)
{
liveAtAnnouncement.ShouldBe(0, "the announcement must wait for the run to actually complete");
}
}
/// <remarks>
/// The reversal of a recorded decision, and the event's own remark carries why: a close used to be
/// announced to nobody, on the theory that the caller already knew — but the phone's keep-alive is not
/// the caller, and a close it never heard about left the foreground notification claiming a shell that
/// was gone. Announced once, after the drain, so the count a handler reads is already honest.
/// </remarks>
[Fact]
public async Task ClosingASessionIsAnnounced_OnceItHasDrained()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var announcements = 0;
var liveAtAnnouncement = -1;
workspace.SessionEnded += (_, _) =>
{
liveAtAnnouncement = workspace.LiveSessionCount;
Interlocked.Increment(ref announcements);
};
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await workspace.CloseSessionAsync(sessionId);
Volatile.Read(ref announcements)
.ShouldBe(1, "a close is news to the keep-alive even though it is an echo to the closer");
liveAtAnnouncement.ShouldBe(0, "announced after the drain, so the count already excludes it");
}
/// <remarks>
/// Disposal is the other path that closes sessions, because it is process shutdown. Asserted so
/// that the SSH connections are known to be released rather than assumed to be — and that these closes,
/// unlike a deliberate one, are announced to nobody: shutdown is dismantling every subscriber along
/// with the sessions, and news nobody is left to hear is not news.
/// </remarks>
[Fact]
public async Task DisposingTheWorkspaceClosesEverySession()
{
var connections = new FakeConnectionFactory();
var workspace = CreateWorkspace(connections);
var announcements = 0;
workspace.SessionEnded += (_, _) => Interlocked.Increment(ref announcements);
await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await workspace.DisposeAsync();
workspace.LiveSessionCount.ShouldBe(0);
connections.Connections.Count.ShouldBe(2);
connections.Connections.ShouldAllBe(connection => connection.IsDisposed);
Volatile.Read(ref announcements).ShouldBe(0, "shutdown closes are not announced");
}
// ---- Reattach ----
/// <remarks>
/// <para>
/// The scenario the whole fix exists for: a page that lost its socket — killed WebView renderer, or
/// simply a reload — reattaches, and the session that was already running has to come back rather than
/// sit there forever with its output going nowhere.
/// </para>
/// <para>
/// The session's shell blocks on every read rather than producing output, which is what an idle prompt
/// looks like and — for this test — is what keeps its <c>Run</c> live without a background read loop
/// competing with this test over the credit window's exact value.
/// </para>
/// <para>
/// Neither assertion below polls, deliberately. The "before" one does not need to: reserving credit is
/// a synchronous call, so it is true the instant it returns. The "after" one does not need to either,
/// for a subtler reason — <see cref="TerminalWorkspace.ReplayAfterAttachAsync"/> calls
/// <c>Credits.Reset()</c> and only then awaits sending the replay frame for that same session, with no
/// suspension between the two, so by the time this test has received that frame the reset has
/// necessarily already happened. A poll here would only have hidden a real ordering bug behind a
/// generous timeout instead of catching it.
/// </para>
/// </remarks>
[Fact]
public async Task ANewRenderer_ReplaysTheLiveSessionAndResetsItsCredits()
{
var connections = new FakeConnectionFactory(blockShellReads: true);
await using var workspace = CreateWorkspace(connections);
workspace.Start();
using var first = await ConnectRendererAsync(workspace);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
// The session's own opening frame, sent as soon as the pump starts running. Not a replay, and not
// what this test is about — read and discarded so it cannot be confused for one below.
await ReceiveFrameAsync(first);
var credits = workspace.CreditsFor(sessionId).ShouldNotBeNull();
credits.TryReserve(4096);
credits.Outstanding.ShouldBeGreaterThanOrEqualTo(
4096, "the pump's own read loop may have reserved a buffer's worth on top of this");
using var second = await ConnectRendererAsync(workspace);
var replay = await ReceiveFrameAsync(second);
replay.Opcode.ShouldBe((byte)TerminalServerOpcode.SessionOpened);
replay.SessionId.ShouldBe(sessionId);
replay.Payload.ShouldBe(new byte[] { 1 }, "a replay is flagged so the page can tell it apart from a fresh open");
credits.Outstanding.ShouldBe(0, "the replay frame above cannot have been sent before the reset that precedes it");
}
/// <remarks>
/// The other half of a reattach: the workspace has replayed what it owns, and this is the seam the
/// shell uses to replay what it owns instead — the font size and the selected tab, neither of which a
/// terminal session knows anything about. <c>MainWindowViewModel</c>'s subscription is what actually
/// does that; this only asserts that the workspace hands it the chance to.
/// </remarks>
[Fact]
public async Task ANewRenderer_RaisesRendererReattached()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
workspace.Start();
using var first = await ConnectRendererAsync(workspace);
var reattachedCount = 0;
workspace.RendererReattached += (_, _) => Interlocked.Increment(ref reattachedCount);
using var second = await ConnectRendererAsync(workspace);
await WaitUntilAsync(() => Volatile.Read(ref reattachedCount) > 0);
}
// ---- Helpers ----
/// <remarks>
/// <para>
/// Input that did not come from the keyboard. The Android head's accessory key row is what needs this —
/// a software keyboard has no Ctrl, Esc, Tab or arrows — and what it sends has to arrive at the remote
/// byte for byte, because an escape sequence that loses a byte is not a degraded arrow key, it is a
/// stray character in somebody's shell.
/// </para>
/// <para>
/// Ordinary typing does not come this way and is not what is being tested: that goes from the renderer
/// down the socket, which the pump's own tests cover.
/// </para>
/// </remarks>
[Fact]
public async Task SendingInput_ReachesTheRemoteUnchanged()
{
var connections = new FakeConnectionFactory();
await using var workspace = CreateWorkspace(connections);
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
// The up-arrow, as a PTY expects it. Three bytes, and all three matter.
byte[] upArrow = [0x1B, (byte)'[', (byte)'A'];
await workspace.SendInputAsync(sessionId, upArrow, TestContext.Current.CancellationToken);
await WaitUntilAsync(() =>
connections.Connections.SingleOrDefault()?.Shell?.Written.SequenceEqual(upArrow) == true);
}
/// <remarks>
/// A tab can close while a key is still in flight, which on a phone is one mis-tap rather than a rare
/// race — the close cross sits inside the tab and the accessory row is directly under it. Throwing
/// would turn that into a crash on a keystroke that no longer matters.
/// </remarks>
[Fact]
public async Task SendingInputToASessionThatIsGone_IsIgnored()
{
await using var workspace = CreateWorkspace(new FakeConnectionFactory());
var sessionId = await workspace.OpenSessionAsync(
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
await workspace.CloseSessionAsync(sessionId);
await Should.NotThrowAsync(async () =>
await workspace.SendInputAsync(sessionId, "x"u8.ToArray(), TestContext.Current.CancellationToken));
}
/// <param name="connections">
/// How connections are made. The renderer-gate tests never reach it — they stop at the gate — but they
/// take a fake anyway, because reaching a real host from here would make this a network test.
/// </param>
/// <param name="rendererTimeout">The gate's bound, or null for the shipped default.</param>
private static TerminalWorkspace CreateWorkspace(
ISshConnectionFactory connections,
TimeSpan? rendererTimeout = null) =>
new(
StubAssets(),
connections,
TimeProvider.System,
rendererTimeout is { } timeout
? new TerminalWorkspaceOptions { RendererTimeout = timeout }
: null);
private static InMemoryTerminalAssetProvider StubAssets() =>
new(new Dictionary<string, TerminalAsset>(StringComparer.Ordinal)
{
// The placeholders, not a token and URL already filled in — the reattach tests below have to
// connect a real renderer, and doing that by reading them back out of the served page is what
// proves the workspace serves a page a real renderer could actually attach with, rather than
// one that merely looks servable.
[TerminalDataPlane.PagePath] = new(
"text/html; charset=utf-8",
Encoding.UTF8.GetBytes(
$"<html><body data-token=\"{TerminalDataPlane.TokenPlaceholder}\" "
+ $"data-socket=\"{TerminalDataPlane.SocketUrlPlaceholder}\"></body></html>")),
});
private static SshConnectionRequest Request() =>
new("host.invalid", 22, "dodo", new SshPasswordCredential("irrelevant"));
/// <remarks>
/// Attaches the way the real page does: by fetching the served page, reading the token and socket URL
/// back out of it, and presenting them on the upgrade — rather than reaching into the workspace for a
/// token it does not expose. A shortcut here would prove only that a socket can be opened, not that the
/// workspace serves a page a renderer could actually attach with.
/// </remarks>
private static async Task<ClientWebSocket> ConnectRendererAsync(TerminalWorkspace workspace)
{
using var http = new HttpClient();
var page = await http.GetStringAsync(workspace.PageUrl, TestContext.Current.CancellationToken);
var token = ExtractAttribute(page, "data-token");
var socketUrl = ExtractAttribute(page, "data-socket");
var client = new ClientWebSocket();
client.Options.AddSubProtocol(TerminalDataPlane.SubProtocol);
client.Options.AddSubProtocol($"token.{token}");
client.Options.SetRequestHeader(
"Origin",
string.Create(CultureInfo.InvariantCulture, $"http://127.0.0.1:{workspace.PageUrl.Port}"));
try
{
await client.ConnectAsync(new Uri(socketUrl), TestContext.Current.CancellationToken);
}
catch
{
client.Dispose();
throw;
}
return client;
}
private static string ExtractAttribute(string html, string name)
{
var marker = $"{name}=\"";
var start = html.IndexOf(marker, StringComparison.Ordinal) + marker.Length;
var end = html.IndexOf('"', start);
return html[start..end];
}
private static async Task<(byte Opcode, uint SessionId, byte[] Payload)> ReceiveFrameAsync(
ClientWebSocket socket)
{
var buffer = new byte[64 * 1024];
var result = await socket.ReceiveAsync(buffer.AsMemory(), TestContext.Current.CancellationToken);
TerminalFrame.TryRead(buffer.AsSpan(0, result.Count), out var opcode, out var sessionId, out var payload)
.ShouldBeTrue();
return (opcode, sessionId, payload.ToArray());
}
/// <remarks>
/// Polled rather than awaited on a task, because the point is what an observer of the property
/// sees: the pump ends on a thread of its own, and the count has to catch up without anyone
/// telling it to.
/// </remarks>
private static async Task WaitUntilAsync(Func<bool> condition)
{
var deadline = TimeProvider.System.GetUtcNow() + PollTimeout;
while (TimeProvider.System.GetUtcNow() < deadline)
{
if (condition())
{
return;
}
await Task.Delay(20, TestContext.Current.CancellationToken);
}
throw new TimeoutException($"The condition was still false after {PollTimeout}.");
}
}