Public Access
Writes down that locking the vault leaves shells running, and shows the count on the unlock screen rather than leaving it to be inferred. Conflict resolution: - ShellFlowTests' fixture keeps main's FakeSshConnectionFactory. The branch added an IdleSshConnectionFactory for exactly what main's fake already does — a shell that is open, silent and never closes on its own — so FakeSshConnections.cs is dropped rather than merged, leaving one fake SSH stack in the suite instead of two that would drift apart. - MainWindowViewModel and TerminalWorkspace: both sides added their own members, so both are kept. - TerminalWorkspaceTests was added by both branches, with the renderer gate on one side and session lifetime on the other. Merged into one class over one set of helpers; the gate tests now use FakeConnectionFactory rather than an NSubstitute stub, since the suite already has the fake. gallant's polling Timeout constant is PollTimeout, which no longer reads as the renderer's. - platform-flags.md keeps main's measured focus section and drops the short "nothing hands the terminal keyboard focus" entry the branch still carried, which that section supersedes. One genuine disagreement between the branches, left visible rather than flattened: this branch measured that a collapsed WebView cannot be typed into and attributed it to a hidden WS_CHILD window being ineligible for keyboard focus, while main's focus work measured Win32 focus still held by that hidden window and added a lock path that moves the keyboard off it. Both results stand; the mechanism sentence now defers to the focus entry, which makes the input barrier something the lock path maintains rather than something the platform guarantees. Full suite green, including the container-backed SSH tests.
786 lines
29 KiB
C#
786 lines
29 KiB
C#
using DodoSSH.Client.App.ViewModels;
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using DodoSSH.Client.Session;
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using DodoSSH.Client.Ssh;
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using DodoSSH.Client.Storage;
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using DodoSSH.Client.Terminal;
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using DodoSSH.Crypto;
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namespace DodoSSH.Client.App.Tests;
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/// <summary>
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/// The whole path a user walks: sign in, enroll, keep the recovery code, unlock, add a host, sync.
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/// </summary>
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/// <remarks>
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/// Runs with no Avalonia, no browser and no identity provider, because the view models are plain
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/// observable objects and sign-in is a delegate. What that buys is that the states most likely to be got
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/// wrong — the one that must not be skipped, and the one that has to work offline — are checked by a test
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/// rather than by remembering to click through them.
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/// </remarks>
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public sealed class ShellFlowTests : IAsyncLifetime
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{
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private const string Passphrase = "a sufficiently long passphrase";
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/// <remarks>
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/// Far below the shipped profile, for the same reason as everywhere else: these tests are about the
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/// state machine, not about how expensive the passphrase is to attack.
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/// </remarks>
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private static readonly Argon2Profile CheapProfile =
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Argon2Profile.FromStoredParameters(memoryKibibytes: 8 * 1024, passes: 1, parallelism: 1);
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private readonly FakeVaultServer server = new();
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/// <remarks>
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/// The real factory would need a reachable sshd, which <c>DodoSSH.Client.Ssh.Tests</c> covers against
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/// a container. Nothing in this suite connected before, so substituting it costs no coverage and makes
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/// the connect path reachable.
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/// </remarks>
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private readonly FakeSshConnectionFactory ssh = new();
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private int signInAttempts;
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private string directory = null!;
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private ClientPaths paths = null!;
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private ClientCacheFactory caches = null!;
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private TerminalWorkspace workspace = null!;
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private MainWindowViewModel shell = null!;
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/// <inheritdoc />
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public ValueTask InitializeAsync()
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{
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// A real directory and a real SQLite file, because the production path is what StartAsync runs and
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// an in-memory database would skip the migration that creates the file.
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directory = Path.Combine(Path.GetTempPath(), $"dodossh-shell-{Guid.CreateVersion7():N}");
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paths = new ClientPaths(directory);
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caches = ClientCacheFactory.ForFile(paths.CacheFile);
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var knownHosts = new InMemoryKnownHostStore();
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// In-memory assets rather than the application's Avalonia-resource provider, which reads the
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// resource system at construction and needs an initialised toolkit. This is what
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// ITerminalAssetProvider is for; nothing in this suite renders anything.
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//
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// The page carries the same two placeholders the real one does, because FakeRenderer attaches by
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// reading them back out of the served page rather than by being handed the token.
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//
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// The renderer timeout is cut right down for the same reason: the tests that want a renderer attach
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// one themselves, so a connect in a test that does not would wait the shipped fifteen seconds out
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// in full, and that is fifteen seconds of a suite sitting still. A second rather than milliseconds
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// because this bounds FakeRenderer's own wait too — an in-process loopback handshake that has
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// already returned, so the margin is enormous, but not one worth making a loaded machine race for.
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workspace = new TerminalWorkspace(
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new InMemoryTerminalAssetProvider(
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new Dictionary<string, TerminalAsset>(StringComparer.Ordinal)
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{
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["/terminal"] = new(
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"text/html; charset=utf-8",
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System.Text.Encoding.UTF8.GetBytes(
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$"<!doctype html><div data-token=\"{TerminalDataPlane.TokenPlaceholder}\" "
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+ $"data-socket=\"{TerminalDataPlane.SocketUrlPlaceholder}\"></div>")),
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}),
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ssh,
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TimeProvider.System,
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new TerminalWorkspaceOptions { RendererTimeout = TimeSpan.FromSeconds(1) });
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// Started, as the application does immediately after composing it. Without the accept loop the
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// page is never served, so nothing could attach a renderer.
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workspace.Start();
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shell = new MainWindowViewModel(
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paths,
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caches,
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workspace,
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knownHosts,
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SignInAsync,
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TimeProvider.System,
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CheapProfile);
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return ValueTask.CompletedTask;
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}
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/// <inheritdoc />
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public async ValueTask DisposeAsync()
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{
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await shell.DisposeAsync();
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await workspace.DisposeAsync();
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caches.Dispose();
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if (Directory.Exists(directory))
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{
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Directory.Delete(directory, recursive: true);
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}
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}
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[Fact]
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public async Task AFreshMachine_AsksForAServer()
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{
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await shell.StartAsync(Token);
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shell.State.ShouldBe(ShellState.NeedsServer);
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shell.IsNeedingServer.ShouldBeTrue();
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shell.IsOnline.ShouldBeFalse();
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// The migration ran, so the file exists before anyone has signed in to anything.
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File.Exists(paths.CacheFile).ShouldBeTrue();
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}
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[Fact]
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public async Task SigningInToAnUnenrolledAccount_AsksForAPassphrase()
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{
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await shell.StartAsync(Token);
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await shell.SignInCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.NeedsEnrollment);
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shell.IsOnline.ShouldBeTrue();
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shell.AccountName.ShouldBe("Alice Example");
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}
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[Fact]
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public async Task AnUnreachableServer_ReportsAndStaysPut()
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{
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server.SignInFailure = new HttpRequestException("No such host is known.");
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await shell.StartAsync(Token);
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await shell.SignInCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.NeedsServer);
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shell.StatusMessage.ShouldContain("No such host");
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shell.IsBusy.ShouldBeFalse("a failed command must not leave the window disabled");
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}
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[Fact]
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public async Task AnInvalidServerUrl_IsRejectedWithoutTouchingTheNetwork()
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{
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await shell.StartAsync(Token);
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shell.ServerUrl = "not a url";
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await shell.SignInCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.NeedsServer);
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shell.IsOnline.ShouldBeFalse();
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}
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/// <remarks>
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/// Separate from the case above because it is not caught by the same check. <c>Uri.TryCreate</c>
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/// accepts this happily as an absolute URI whose <em>scheme</em> is "localhost" and whose host is
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/// empty, so without an explicit scheme check the mistake surfaces much later as something that reads
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/// like a network fault.
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/// </remarks>
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[Fact]
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public async Task AServerUrlWithNoScheme_SaysSoRatherThanFailingLater()
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{
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await shell.StartAsync(Token);
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shell.ServerUrl = "localhost:5233";
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await shell.SignInCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.NeedsServer);
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shell.IsOnline.ShouldBeFalse();
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shell.StatusMessage.ShouldContain("http://");
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signInAttempts.ShouldBe(0, "a malformed URL must not open a browser");
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}
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/// <remarks>
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/// The shipped default is a value a user is invited to accept unread, so it is worth one assertion.
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/// It was <c>https://localhost:7217</c> — the API's second launch profile — while the README, the
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/// API's appsettings and a plain <c>dotnet run</c> all use HTTP on 5233, and pointing an HTTPS client
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/// at a plaintext port reports a TLS failure that reads like a certificate problem. Nothing failed
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/// except the first thing a new user does.
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/// </remarks>
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[Fact]
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public void TheDefaultServerUrl_IsTheAddressTheApiActuallyServes()
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{
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shell.ServerUrl.ShouldBe("http://localhost:5233");
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}
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[Theory]
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[InlineData("short", "short")]
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[InlineData("a sufficiently long passphrase", "a different one")]
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public async Task AWeakOrMismatchedPassphrase_DoesNotEnroll(string entered, string confirmation)
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{
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await SignedInAsync();
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shell.Passphrase = entered;
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shell.ConfirmPassphrase = confirmation;
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await shell.EnrollCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.NeedsEnrollment);
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server.EnrollmentCount.ShouldBe(0);
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}
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[Fact]
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public async Task TheRecoveryCodeScreen_CannotBeSkipped()
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{
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// The only moment the code exists. Losing it along with the passphrase means the vault is
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// unrecoverable and there is no server-side reset, so this is the one screen that has to insist.
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await EnrolledAsync();
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shell.State.ShouldBe(ShellState.ShowingRecoveryCode);
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shell.RecoveryCode.ShouldNotBeNullOrWhiteSpace();
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// Trying to continue without confirming gets nowhere.
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shell.ConfirmRecoveryCodeCommand.Execute(null);
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shell.State.ShouldBe(ShellState.ShowingRecoveryCode);
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shell.RecoveryCode.ShouldNotBeNull();
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shell.RecoveryCodeWrittenDown = true;
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shell.ConfirmRecoveryCodeCommand.Execute(null);
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shell.State.ShouldBe(ShellState.Locked);
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// And it is dropped from memory, not merely hidden. It was never persisted; keeping it in a view
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// model for the rest of the session would undo that.
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shell.RecoveryCode.ShouldBeNull();
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}
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[Fact]
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public async Task AWrongPassphrase_KeepsTheVaultLocked()
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{
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await ReadyToUnlockAsync();
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shell.Passphrase = "not the passphrase";
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await shell.UnlockCommand.ExecuteAsync(null);
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shell.State.ShouldBe(ShellState.Locked);
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shell.Vault.ShouldBeNull();
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shell.StatusMessage.ShouldContain("did not open");
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}
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[Fact]
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public async Task UnlockingOpensTheVault()
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{
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await UnlockedAsync();
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shell.State.ShouldBe(ShellState.Unlocked);
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shell.Vault.ShouldNotBeNull();
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shell.Vault.VaultName.ShouldBe("Personal");
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// Cleared once used, so it is not sitting in a bound property for the rest of the session.
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shell.Passphrase.ShouldBeEmpty();
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}
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[Fact]
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public async Task ARestartUnlocksWithNoNetworkAtAll()
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{
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// The property the whole storage layer exists for, from the shell's point of view. The second
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// shell is given a sign-in delegate that fails if called.
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await EnrolledAndConfirmedAsync();
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await shell.LockCommand.ExecuteAsync(null);
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var offline = new MainWindowViewModel(
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paths,
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caches,
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workspace,
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new InMemoryKnownHostStore(),
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(_, _) => throw new InvalidOperationException("The shell went to the network to unlock."),
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TimeProvider.System,
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CheapProfile);
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await using var _ = offline.ConfigureAwait(false);
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await offline.StartAsync(Token);
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offline.State.ShouldBe(ShellState.Locked);
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offline.AccountName.ShouldBe("Alice Example");
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offline.IsOnline.ShouldBeFalse();
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offline.Passphrase = Passphrase;
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await offline.UnlockCommand.ExecuteAsync(null);
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offline.State.ShouldBe(ShellState.Unlocked);
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offline.Vault.ShouldNotBeNull();
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}
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/// <remarks>
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/// This used to assert the opposite of its last two lines — that a save queued the change and pushed
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/// nothing until Sync was pressed. Saving now pushes, so the assertion had to move rather than be
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/// deleted: the local-first guarantee it was really protecting is that the list updates without a
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/// server, and that is still covered by the offline test below.
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/// </remarks>
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[Fact]
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public async Task AddingAHost_ShowsItImmediatelyAndPushesIt()
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{
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await UnlockedAsync();
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var vault = shell.Vault!;
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vault.NewHostCommand.Execute(null);
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vault.IsEditing.ShouldBeTrue();
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vault.EditorLabel = "prod-db";
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vault.EditorHostname = "db.internal";
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vault.EditorUsername = "deploy";
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vault.EditorPort = 2222;
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await vault.SaveHostCommand.ExecuteAsync(null);
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vault.IsEditing.ShouldBeFalse();
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var row = vault.Hosts.ShouldHaveSingleItem();
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row.Label.ShouldBe("prod-db");
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row.Address.ShouldBe("deploy@db.internal:2222");
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row.HasUnsyncedChanges.ShouldBeFalse("saving pushes, so nothing should still be pending");
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row.Badge.ShouldBeEmpty();
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vault.PendingChanges.ShouldBe(0);
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server.LiveRowCount.ShouldBe(1, "a save should reach the server without pressing Sync");
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}
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[Fact]
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public async Task AnAutomaticPass_SaysNothingWhenThereIsNothingToDo()
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{
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await UnlockedAsync();
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var vault = shell.Vault!;
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vault.Status = "Reading something the user cares about.";
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await vault.AutoSyncAsync(Token);
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vault.Status.ShouldBe(
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"Reading something the user cares about.",
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"a background pass with no changes must not repaint the status line");
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vault.IsBusy.ShouldBeFalse("a background pass must never raise the busy flag");
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}
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/// <remarks>
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/// The queue has to be arranged by failing the automatic push first. Written the obvious way — add a
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/// host, then call the pass — this test proved nothing at all: saving pushes, so there was no pending
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/// change left and the count was unchanged whether the guard existed or not. It passed with the guard
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/// deleted, which is the only reason it was noticed.
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/// </remarks>
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[Fact]
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public async Task AnAutomaticPass_YieldsWhileACommandIsRunning()
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{
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await UnlockedAsync();
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var vault = shell.Vault!;
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server.SyncFailure = new HttpRequestException("The server is having a bad day.");
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await AddHostAsync(vault, "prod-db");
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server.SyncFailure = null;
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vault.PendingChanges.ShouldBe(1, "there must be something to push for this to mean anything");
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var pushesBefore = server.PushCount;
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// Standing in for a command in flight. A pass that pushed here would be competing with whatever
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// the user is doing for the same session and the same cache.
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vault.IsBusy = true;
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await vault.AutoSyncAsync(Token);
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server.PushCount.ShouldBe(pushesBefore, "the pass should have been skipped, not queued");
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}
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/// <remarks>
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/// The behaviour a background loop lives or dies by. A pass runs every minute; one that reported a
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/// transient server error would replace whatever the user was reading, once a minute, indefinitely.
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/// </remarks>
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[Fact]
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public async Task AnAutomaticPassThatFails_LeavesTheStatusAlone()
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{
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await UnlockedAsync();
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var vault = shell.Vault!;
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await AddHostAsync(vault, "prod-db");
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vault.Status = "Reading something the user cares about.";
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server.SyncFailure = new HttpRequestException("The server is having a bad day.");
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await vault.AutoSyncAsync(Token);
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vault.Status.ShouldBe("Reading something the user cares about.");
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vault.IsBusy.ShouldBeFalse();
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// And pressing Sync still reports the real reason, so the failure is quiet rather than hidden.
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await vault.SyncCommand.ExecuteAsync(null);
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vault.Status.ShouldContain("bad day");
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}
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/// <remarks>
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/// <para>
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/// The page's own <c>term.focus()</c> focuses the textarea inside the document, which does nothing
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/// while the window's keyboard focus is still on the Connect button — so the first keystrokes of a
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/// session went to the shell's UI rather than the remote shell, and the terminal had to be clicked
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/// first. The view hands the control focus when this fires; see <c>NativeKeyboardFocus</c> for why an
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/// ordinary <c>Focus()</c> call is enough in that direction and not in the other.
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/// </para>
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/// <para>
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/// What this covers is the plumbing that carries the fix: that the raise is on the success path and
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/// happens once per session, and that the shell forwards it. Deleting the raise outright is already a
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/// build error — the event would be unused, and warnings are errors — but moving it, which is the
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/// likelier mistake, is not. It does <em>not</em> cover the focus call itself: that needs a native
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/// window, and headless Avalonia has none, which is exactly why this class of defect has escaped
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/// tests here before. Measured separately in a harness; see docs/platform-flags.md.
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/// </para>
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/// </remarks>
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[Fact]
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public async Task ConnectingAsksTheViewToFocusTheTerminal()
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{
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var vault = await ReadyToConnectAsync();
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await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
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var requests = 0;
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shell.TerminalSessionOpened += (_, _) => requests++;
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await vault.ConnectCommand.ExecuteAsync(null);
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vault.Status.ShouldContain("Connected", Case.Insensitive);
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requests.ShouldBe(1);
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// Again, on a second session. This is why it is an event and not a bound flag: a boolean that was
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// already true would not move focus to the terminal the user just opened.
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await vault.ConnectCommand.ExecuteAsync(null);
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requests.ShouldBe(2);
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}
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|
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/// <remarks>
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/// Focus must not be taken on a failure. A host-key prompt needs the keyboard on the prompt's own
|
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/// buttons, and taking it into a terminal that has no session would strand the decision.
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/// </remarks>
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[Fact]
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|
public async Task AFailedConnect_DoesNotAskForTheTerminalToBeFocused()
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|
{
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var vault = await ReadyToConnectAsync();
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await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
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|
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ssh.Failure = new SshHostKeyUnknownException(
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new HostKeyPresentation("db.internal", 22, "ssh-ed25519", "SHA256:unknown"));
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var requests = 0;
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shell.TerminalSessionOpened += (_, _) => requests++;
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await vault.ConnectCommand.ExecuteAsync(null);
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vault.HasPendingHostKey.ShouldBeTrue();
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requests.ShouldBe(0);
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}
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|
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/// <remarks>
|
|
/// The shell stops forwarding once the vault is gone. Dropping the detach half of that would compile
|
|
/// and pass every other test, while leaving a discarded vault able to move focus in a locked window.
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|
/// </remarks>
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|
[Fact]
|
|
public async Task LockingStopsTheShellForwardingFocusRequests()
|
|
{
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|
var vault = await ReadyToConnectAsync();
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await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
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var requests = 0;
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shell.TerminalSessionOpened += (_, _) => requests++;
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|
|
await vault.ConnectCommand.ExecuteAsync(null);
|
|
requests.ShouldBe(1);
|
|
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
shell.Vault.ShouldBeNull();
|
|
|
|
// The discarded vault is detached, so even a late raise from it reaches nobody.
|
|
await vault.ConnectCommand.ExecuteAsync(null);
|
|
|
|
requests.ShouldBe(1);
|
|
}
|
|
|
|
[Fact]
|
|
public async Task AnInvalidHost_IsRefusedWithAReason()
|
|
{
|
|
await UnlockedAsync();
|
|
var vault = shell.Vault!;
|
|
|
|
vault.NewHostCommand.Execute(null);
|
|
vault.EditorLabel = " ";
|
|
vault.EditorHostname = "db.internal";
|
|
|
|
await vault.SaveHostCommand.ExecuteAsync(null);
|
|
|
|
vault.IsEditing.ShouldBeTrue("the editor should stay open so the user can fix it");
|
|
vault.Hosts.ShouldBeEmpty();
|
|
vault.Status.ShouldContain("needs a name");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// This is what earns the right to let a background pass fail silently. The automatic push after a save
|
|
/// is best-effort; the outbox is the durable part. If a failed pass dropped the change, "quiet" would
|
|
/// mean "lost".
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task AQueueLeftByAFailedPass_IsStillSentByTheNextSync()
|
|
{
|
|
await UnlockedAsync();
|
|
var vault = shell.Vault!;
|
|
|
|
server.SyncFailure = new HttpRequestException("The server is having a bad day.");
|
|
|
|
await AddHostAsync(vault, "prod-db");
|
|
|
|
server.LiveRowCount.ShouldBe(0, "the automatic push should have failed");
|
|
vault.PendingChanges.ShouldBe(1, "and the change should still be queued");
|
|
vault.Hosts.ShouldHaveSingleItem().HasUnsyncedChanges.ShouldBeTrue();
|
|
|
|
server.SyncFailure = null;
|
|
await vault.SyncCommand.ExecuteAsync(null);
|
|
|
|
server.LiveRowCount.ShouldBe(1);
|
|
vault.PendingChanges.ShouldBe(0);
|
|
vault.Hosts.ShouldHaveSingleItem().HasUnsyncedChanges.ShouldBeFalse();
|
|
vault.Status.ShouldContain("Synchronised");
|
|
}
|
|
|
|
[Fact]
|
|
public async Task EditingAHostRoundTripsThroughTheEditor()
|
|
{
|
|
await UnlockedAsync();
|
|
var vault = shell.Vault!;
|
|
|
|
await AddHostAsync(vault, "prod-db");
|
|
await vault.SyncCommand.ExecuteAsync(null);
|
|
|
|
vault.SelectedHost = vault.Hosts[0];
|
|
vault.EditSelectedHostCommand.Execute(null);
|
|
|
|
vault.EditorLabel.ShouldBe("prod-db");
|
|
vault.EditorHostname.ShouldBe("db.internal");
|
|
|
|
vault.EditorNotes = "rotate quarterly";
|
|
await vault.SaveHostCommand.ExecuteAsync(null);
|
|
await vault.SyncCommand.ExecuteAsync(null);
|
|
|
|
vault.Hosts.ShouldHaveSingleItem().Host.Notes.ShouldBe("rotate quarterly");
|
|
}
|
|
|
|
[Fact]
|
|
public async Task DeletingAHost_RemovesItLocallyAndPushesTheTombstone()
|
|
{
|
|
await UnlockedAsync();
|
|
var vault = shell.Vault!;
|
|
|
|
await AddHostAsync(vault, "prod-db");
|
|
|
|
vault.SelectedHost = vault.Hosts[0];
|
|
await vault.DeleteHostCommand.ExecuteAsync(null);
|
|
|
|
vault.Hosts.ShouldBeEmpty();
|
|
|
|
// Pushed without a second action. A tombstone that sat in the outbox would let the item come back
|
|
// on a machine that synced in the meantime.
|
|
server.LiveRowCount.ShouldBe(0);
|
|
vault.PendingChanges.ShouldBe(0);
|
|
}
|
|
|
|
[Fact]
|
|
public async Task SyncingWhileOffline_QueuesRatherThanFailing()
|
|
{
|
|
await EnrolledAndConfirmedAsync();
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
// Locking does not drop the connection, so take a fresh shell that never signed in.
|
|
var offline = new MainWindowViewModel(
|
|
paths,
|
|
caches,
|
|
workspace,
|
|
new InMemoryKnownHostStore(),
|
|
(_, _) => throw new InvalidOperationException("unreachable"),
|
|
TimeProvider.System,
|
|
CheapProfile);
|
|
|
|
await using var _ = offline.ConfigureAwait(false);
|
|
|
|
await offline.StartAsync(Token);
|
|
offline.Passphrase = Passphrase;
|
|
await offline.UnlockCommand.ExecuteAsync(null);
|
|
|
|
var vault = offline.Vault!;
|
|
await AddHostAsync(vault, "offline-host");
|
|
|
|
await vault.SyncCommand.ExecuteAsync(null);
|
|
|
|
vault.Status.ShouldContain("Offline");
|
|
vault.PendingChanges.ShouldBe(1, "the change is kept, not discarded");
|
|
server.PushCount.ShouldBe(0);
|
|
}
|
|
|
|
/// <remarks>
|
|
/// The one connect test that deliberately attaches no <see cref="FakeRenderer"/>: the listener is up
|
|
/// and nothing ever connects to it, which from the view model's side is indistinguishable from a
|
|
/// WebView2 that failed to initialise on a user's machine. The interesting assertion is the second
|
|
/// one: while the wait was unbounded this hung with the busy flag set, so the window stayed disabled
|
|
/// and said "Connecting…" for the rest of the session.
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task ConnectingWithNoRenderer_ExplainsItselfAndReleasesTheWindow()
|
|
{
|
|
await UnlockedAsync();
|
|
var vault = shell.Vault!;
|
|
|
|
await AddHostAsync(vault, "prod-db");
|
|
vault.SelectedHost = vault.Hosts[0];
|
|
|
|
await vault.ConnectCommand.ExecuteAsync(null);
|
|
|
|
// Naming the runtime is the whole point: a bare "The operation has timed out" sends someone
|
|
// looking at their network or their host.
|
|
vault.Status.ShouldContain("WebView2");
|
|
vault.IsBusy.ShouldBeFalse("a connect that gave up must not leave the window disabled");
|
|
}
|
|
|
|
[Fact]
|
|
public async Task LockingForgetsTheVault()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Locked);
|
|
shell.Vault.ShouldBeNull();
|
|
|
|
// And unlocking again works, so locking released rather than corrupted anything.
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
shell.State.ShouldBe(ShellState.Unlocked);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The deliberate half of what Lock does: the vault closes, the shells do not.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// A policy rather than an implementation detail, which is why it is asserted here. Locking is what a
|
|
/// person does when they walk away from the machine, and that is exactly when a long job is most
|
|
/// likely to be running — so ending every shell would make Lock destroy work, and an idle auto-lock
|
|
/// would do it unattended. <c>MainWindowViewModel.LockAsync</c> carries the full argument.
|
|
/// </para>
|
|
/// <para>
|
|
/// The disclosure is asserted along with the behaviour, because the two are the same decision. A
|
|
/// lock screen that hides the terminal — which it does, the WebView is collapsed while locked — while
|
|
/// authenticated SSH channels stay open is only defensible if it says so.
|
|
/// </para>
|
|
/// </remarks>
|
|
[Fact]
|
|
public async Task LockingKeepsOpenShellsRunning_AndSaysSoOnTheUnlockScreen()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
// Opened on the workspace rather than through Connect. Connect would work here — FakeRenderer can
|
|
// satisfy the renderer gate — but what is under test is what Lock does to a session that exists,
|
|
// not how it came to exist, and going through the gate would only add a way for this to fail.
|
|
await workspace.OpenSessionAsync(
|
|
new SshConnectionRequest("host.invalid", 22, "dodo", new SshPasswordCredential("irrelevant")),
|
|
TerminalSize.Default,
|
|
Token);
|
|
|
|
workspace.LiveSessionCount.ShouldBe(1);
|
|
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Locked);
|
|
shell.Vault.ShouldBeNull("the vault's keys are gone");
|
|
|
|
workspace.LiveSessionCount.ShouldBe(1, "the shell was still running, so it kept running");
|
|
|
|
shell.HasLiveSessions.ShouldBeTrue();
|
|
shell.LiveSessionCount.ShouldBe(1);
|
|
shell.LiveSessionSummary.ShouldBe("1 shell is still connected and still running.");
|
|
|
|
// And it survives the unlock too, so the session outlives the whole cycle rather than merely
|
|
// outliving the disposal.
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Unlocked);
|
|
workspace.LiveSessionCount.ShouldBe(1);
|
|
}
|
|
|
|
[Fact]
|
|
public async Task LockingWithNoOpenShells_DisclosesNothing()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
await shell.LockCommand.ExecuteAsync(null);
|
|
|
|
shell.LiveSessionCount.ShouldBe(0);
|
|
shell.HasLiveSessions.ShouldBeFalse("an ordinary lock must not warn about nothing");
|
|
}
|
|
|
|
// ---- Helpers ----
|
|
|
|
private static CancellationToken Token => TestContext.Current.CancellationToken;
|
|
|
|
private Task<IVaultServer> SignInAsync(Uri serverUrl, CancellationToken cancellationToken)
|
|
{
|
|
// Counted so a test can assert that a rejected URL never got this far. Reaching here means a
|
|
// browser would have opened in the real application.
|
|
signInAttempts++;
|
|
|
|
return server.SignInFailure is { } failure
|
|
? Task.FromException<IVaultServer>(failure)
|
|
: Task.FromResult<IVaultServer>(server);
|
|
}
|
|
|
|
private async Task SignedInAsync()
|
|
{
|
|
await shell.StartAsync(Token);
|
|
await shell.SignInCommand.ExecuteAsync(null);
|
|
shell.State.ShouldBe(ShellState.NeedsEnrollment);
|
|
}
|
|
|
|
private async Task EnrolledAsync()
|
|
{
|
|
await SignedInAsync();
|
|
|
|
shell.Passphrase = Passphrase;
|
|
shell.ConfirmPassphrase = Passphrase;
|
|
|
|
await shell.EnrollCommand.ExecuteAsync(null);
|
|
}
|
|
|
|
private async Task EnrolledAndConfirmedAsync()
|
|
{
|
|
await EnrolledAsync();
|
|
|
|
shell.RecoveryCodeWrittenDown = true;
|
|
shell.ConfirmRecoveryCodeCommand.Execute(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Locked);
|
|
}
|
|
|
|
private Task ReadyToUnlockAsync() => EnrolledAndConfirmedAsync();
|
|
|
|
private async Task UnlockedAsync()
|
|
{
|
|
await EnrolledAndConfirmedAsync();
|
|
|
|
shell.Passphrase = Passphrase;
|
|
await shell.UnlockCommand.ExecuteAsync(null);
|
|
|
|
shell.State.ShouldBe(ShellState.Unlocked, shell.StatusMessage);
|
|
}
|
|
|
|
private static async Task AddHostAsync(VaultViewModel vault, string label)
|
|
{
|
|
vault.NewHostCommand.Execute(null);
|
|
vault.EditorLabel = label;
|
|
vault.EditorHostname = "db.internal";
|
|
vault.EditorUsername = "deploy";
|
|
|
|
await vault.SaveHostCommand.ExecuteAsync(null);
|
|
}
|
|
|
|
/// <summary>An unlocked vault with one selected host and a renderer attached.</summary>
|
|
private async Task<VaultViewModel> ReadyToConnectAsync()
|
|
{
|
|
await UnlockedAsync();
|
|
|
|
var vault = shell.Vault!;
|
|
|
|
await AddHostAsync(vault, "prod-db");
|
|
vault.SelectedHost = vault.Hosts[0];
|
|
|
|
return vault;
|
|
}
|
|
}
|