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DodoSSH/src/DodoSSH.Client.App/Views/HostKeyCard.axaml
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XML

<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:DodoSSH.Client.Shell.ViewModels"
x:Class="DodoSSH.Client.App.Views.HostKeyCard"
x:DataType="vm:VaultViewModel">
<!--
The two host-key decisions, over whatever the window happens to be showing. The desktop counterpart of
the phone's HostKeySheet, and one control for both answers for the same reason: they are one decision
point, the view models make them mutually exclusive, and the shell must not be able to show both.
── IT WAS TWO BANNERS AT THE TOP OF THE HOSTS SCREEN. ───────────────────────────────────────────────
Which is why the shell used to navigate there before letting the vault raise the question: a connection
can be started from the palette on any screen, and a prompt behind the screen somebody is looking at is a
prompt nobody can answer. The navigation covered that, and paid for it everywhere else — it took the user
off the screen they were working on, and for the one connection that has no host at all it judged a
machine typed in by hand on the list it is deliberately not on. See MainWindowViewModel's own note on
OnVaultConnectionFailed.
Drawn over the surface instead, so nothing has to move and the palette's case needs no special one.
── THE OCCLUSION RULE, AND THIS IS THE CONTROL THAT MOST NEEDS IT. ──────────────────────────────────
A second connection can be made while a first one is open, so this card is routinely raised over a live
terminal — and that rectangle is a native child window which composites above everything Avalonia draws.
A card layered over it would be sliced at its left edge with TRUST AND CONNECT unreachable, which for the
most safety-critical question in the product is the worst place for that class of bug to land. The shell
collapses the WebView while this is up; see MainWindowViewModel.IsHostKeyDecisionShowing.
── ◆ WHAT IS DELIBERATELY DIFFERENT BETWEEN THE TWO HALVES. ─────────────────────────────────────────
First contact offers TRUST AND CONNECT, because deciding whether a fingerprint is the one the operator
published is a judgement a person is entitled to make and is the only moment they can make it.
A changed key offers no way forward at all: no continue, no "connect anyway", and nothing that turns
dismissing it into a connection. The only way past it is FORGET HOST KEY in the host's own editor, which
is a deliberate act performed somewhere else — a button next to this warning would be "continue anyway"
with two clicks instead of one. The phone's sheet carries the same note, and calls presenting this as
dismissible the one design mistake here that matters.
-->
<!--
A wash with no press handler, and the omission is the point: every other overlay in this window closes by
clicking away from it, and a question with two named answers must not be answerable by missing. The
palette's own backdrop is the control to compare with — see QuickConnect.
80% of Canvas, written out because a scrim is a brush with an alpha and the palette holds no alpha
variant of a surface; the pre-multiplied ones there are accent washes.
-->
<!--
Tab cycles inside the card rather than walking the page under the wash, which it used to: a question
that cannot be answered by clicking away should not be answerable by tabbing away either.
-->
<Border Background="#CC05050A" KeyboardNavigation.TabNavigation="Cycle">
<Panel>
<!-- ============ UNKNOWN HOST KEY ============ -->
<Border Classes="card" IsVisible="{Binding HasPendingHostKey}"
BorderBrush="{StaticResource WarnSoft}">
<StackPanel Spacing="10">
<TextBlock Classes="label" Text="UNKNOWN HOST KEY" Foreground="{StaticResource Warn}" />
<TextBlock Foreground="{StaticResource WarnText}" TextWrapping="Wrap">
<Run Text="First contact with" />
<Run Text="{Binding PendingHostKey.Host}" Foreground="{StaticResource Text}" />
<Run Text="·" />
<Run Text="{Binding PendingHostKey.Port}" />
<Run Text=". Nothing in this keychain has approved this key." />
</TextBlock>
<TextBlock Classes="label" FontSize="10" Text="{Binding PendingHostKey.Algorithm}" />
<!--
In full, wrapping rather than trimmed, and selectable. A fingerprint exists to be compared
character by character against one an operator published, and the two things that ruin that are
an ellipsis in the middle and a line you cannot copy.
-->
<Border Background="{StaticResource Field}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1" CornerRadius="4" Padding="10,8">
<SelectableTextBlock Classes="mono" FontSize="12" TextWrapping="Wrap"
Foreground="{StaticResource Warn}"
Text="{Binding PendingHostKey.Fingerprint}" />
</Border>
<TextBlock Classes="hint" FontSize="12"
Text="Compare it with the fingerprint the server's operator published before trusting it. Trusting pins it for this keychain, on every machine." />
<StackPanel Orientation="Horizontal" Spacing="6">
<Button Classes="accent" Content="TRUST AND CONNECT"
Command="{Binding TrustHostKeyCommand}" />
<Button x:Name="CancelButton" Classes="ghost" Content="CANCEL" Command="{Binding RejectHostKeyCommand}" />
</StackPanel>
</StackPanel>
</Border>
<!-- ============ CHANGED HOST KEY ============ -->
<Border Classes="card" IsVisible="{Binding HasHostKeyMismatch}"
BorderBrush="{StaticResource DangerSoft}">
<StackPanel Spacing="10">
<TextBlock Classes="label" Text="HOST KEY CHANGED" Foreground="{StaticResource Danger}" />
<TextBlock Foreground="{StaticResource Danger}" FontWeight="SemiBold" TextWrapping="Wrap"
Text="The host key changed and the connection was refused." />
<!--
The whole explanation comes from the view model, which already composes it — which host, both
fingerprints, and which of them this keychain has pinned. Rewriting it here would be a second
copy of the most safety-critical sentence in the product, in a second place to forget.
-->
<Border Background="{StaticResource Field}" BorderBrush="{StaticResource BorderMid}"
BorderThickness="1" CornerRadius="4" Padding="10,8">
<SelectableTextBlock Classes="mono" FontSize="12" TextWrapping="Wrap"
Foreground="{StaticResource DangerText}"
Text="{Binding HostKeyMismatch}" />
</Border>
<TextBlock Classes="hint" FontSize="12" Foreground="{StaticResource WarnText}"
Text="If this server was rebuilt on purpose, edit the host and choose FORGET HOST KEY, then connect again. There is deliberately no way to continue from here." />
<!--
One button, and it goes nowhere. It puts the refusal away so the host's editor can be reached; it
is not an answer, because this half of the control has none to give. Compare the accent button
above, which connects.
-->
<Button x:Name="CloseButton" Classes="ghost" Content="CLOSE" HorizontalAlignment="Left"
Command="{Binding RejectHostKeyCommand}" />
</StackPanel>
</Border>
</Panel>
</Border>
</UserControl>