Public Access
TitleBar and PhoneShell have drawn >_ knocked out of a solid accent tile since v2, and both say in a comment that the launcher icon draws the same thing so the three cannot drift. The launcher was still v1: an outlined square in the accent. The comments are true now. On Android the tile is the background layer rather than a rounded rectangle in the foreground, because the rounding a launcher applies is its mask. Drawing the tile would put a second rounded shape inside the mask, clipped at the corners on any device whose mask is not the one it was drawn for; leaving it to the mask gets a squircle on one device and a circle on another for free. Windows has no mask, so dodossh.ico still draws its own corners. The monochrome layer keeps only the glyph. A themed icon drops the background, which is where the tile now lives, and a layer filled to the edges to stand in for it would tint to a featureless square. The glyph is half the width of the safe zone, taken from the two headers rather than invented -- both set >_ a little under half the tile across. It is also markedly more legible small than the outline was: dark on accent at 16px is a mark, where a sub-pixel hairline was a smudge.
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Adaptive only, with no raster fallback in mipmap-hdpi and the rest, and that is a
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consequence of minSdk rather than a shortcut: this head requires API 28 (see the csproj),
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adaptive icons landed in 26, so there is no device this ships to that would need the
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bitmaps. Density buckets exist to pick a PNG; a vector has nothing to pick between.
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The background is the accent, and that is the tile itself rather than a backdrop for one:
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the v2 mark is >_ knocked out of a solid accent square, so the square is this layer and the
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launcher's mask is what rounds it. See ic_launcher_foreground.xml for why the rounding is
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left to the mask instead of drawn.
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It was @color/dodo_window until the mark went from outlined to filled, which is worth
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knowing if a home screen still shows the dark version: a launcher caches icons, and the
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cache outlives the install that changed them.
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-->
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/dodo_accent" />
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<foreground android:drawable="@drawable/ic_launcher_foreground" />
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<monochrome android:drawable="@drawable/ic_launcher_monochrome" />
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</adaptive-icon>
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