Files
DodoSSH/src/DodoSSH.Client.Session/ServerRelay.cs
T
jaap-jan 6e39807cc0 Reach a Spelunk-managed server through Spelunk, and open one from a Spelunk link
A server Spelunk manages runs Spelunk's agent, which keeps a connection open
to Spelunk. A host can now be marked "Connect through Spelunk": a connect
asks Spelunk for a ticket, opens a WebSocket, and the agent connects to the
SSH server on the machine's own loopback, so the server needs no open SSH
port. Shells and file transfers both go this way.

Client, in Client.Session:

- SpelunkTunnel implements Spelunk's contract: POST
  {api}/api/servers/{id}/tunnel-tickets with the API key as a bearer token
  and {"port":N}, then a WebSocket to the API's own origin at the path
  Spelunk returns, offering spelunk.tunnel.v1 and ticket.<ticket>. After the
  upgrade the relay's RelayBridge carries the bytes unchanged. Every refusal
  is a sentence: 401 key, 403 role (with Spelunk's detail), 404 server, 503
  agent not connected, 401/503 on the upgrade, and close codes 4502 (agent
  could not reach the port, or is too old: "Unknown stream kind") and 4503
  (agent disconnected). Only a path is taken from the ticket response, so it
  cannot send the ticket to another host.
- IConnectionRoute is what RelayRoute and SpelunkTunnelRoute have in common,
  so the connect path has one shape for both.

Host model: HostSecret.Spelunk is a SpelunkRoute (normalised API base,
server id, and the id of the credential holding the API key), at payload
schema version 8. It is written last and only when present, so every other
host keeps its bytes and its version; an older build reads a Spelunk host
as read-only rather than dropping the route. A half-written route makes the
item unreadable instead of dialled. It merges as one value and is exclusive
with RelayEnabled. The API address must be https, or http to loopback.

The API key is an ordinary keychain credential whose password is the key,
referenced by id, so it is encrypted, synced, merged and rotated like every
other secret, one credential serves every server in the organisation, and
the used-by list and deletion warning count it.

Routing: OpenRouteAsync is the one decision for both transports. A Spelunk
host is never dialled directly, never probed after a failure, and a route
that hung up with a reason replaces SSH.NET's transport error.

UI: a "Connect through Spelunk" card beside the relay card in the desktop
drawer and the phone's editor; ticking one unticks the other.

dodossh://spelunk/connect?api=&server=&name=&host= links:

- SpelunkLink parses them strictly and never reads a credential from one.
- Program reads a link from the arguments; a launch that finds DodoSSH
  running passes it down the doorbell as "dodossh.open-link <link>", which
  the running instance parses again, bounded, and otherwise ignores whole.
  The plain come-forward ring is unchanged.
- A saved host routed to that server on that Spelunk is connected to;
  otherwise the editor opens on a new, unsaved Spelunk host, with the key
  pre-chosen only when another host already sends it to that Spelunk. A link
  that arrives while locked waits for the unlock.
- Windows registers the scheme under HKCU from Velopack's install and update
  hooks and removes it on uninstall only if it still points at this
  executable; the macOS plist template declares CFBundleURLTypes and the app
  takes the URL from Avalonia's activation event; the Linux desktop entry
  gets %u and MimeType=x-scheme-handler/dodossh.
2026-09-28 21:25:04 +02:00

263 lines
10 KiB
C#

using System.Net;
using System.Net.WebSockets;
using DodoSSH.Client.Api;
using DodoSSH.Client.Ssh;
using DodoSSH.Contracts;
namespace DodoSSH.Client.Session;
/// <summary>
/// Reaches a host through the server, for a host this machine cannot dial itself.
/// </summary>
/// <remarks>
/// Always present on <see cref="IVaultServer"/>, like <see cref="IVaultServer.Events"/>: a server that does
/// not relay supplies <see cref="UnavailableServerRelay"/>, whose answer is a sentence saying so. That keeps
/// the connect path on one shape, and it means the refusal a user reads is the same whether the server said
/// no before being asked or when it was.
/// </remarks>
public interface IServerRelay
{
/// <summary>Whether this server advertises a relay at all.</summary>
bool IsOffered { get; }
/// <summary>
/// Opens a relay to one host, ready for a connection to be made through it.
/// </summary>
/// <remarks>
/// Asks for a ticket, opens the socket and starts the bridge, in that order and at once — the ticket is
/// spent by the socket and dead thirty seconds after issue, so this is called by the connect that will
/// use it and never ahead of one.
/// </remarks>
/// <exception cref="ServerRelayException">The relay could not be opened; the message says why.</exception>
Task<RelayRoute> OpenAsync(Guid hostId, CancellationToken cancellationToken);
}
/// <summary>
/// An open relay, one connection long.
/// </summary>
/// <remarks>
/// Handing <see cref="Proxy"/> to a connection hands the bridge over with it, so the connection's own
/// disposal is what closes the relay. <see cref="DisposeAsync"/> is for a caller that ends up not
/// connecting; after a hand-over it does nothing, because the bridge's disposal is idempotent.
/// </remarks>
public sealed class RelayRoute : IConnectionRoute
{
private readonly RelayBridge bridge;
internal RelayRoute(RelayBridge bridge) => this.bridge = bridge;
/// <summary>The loopback proxy to connect through, which owns the relay from then on.</summary>
public SshLoopbackProxy Proxy => bridge.Proxy;
/// <summary>
/// What the relay said when it closed, in words a user can act on; null when it has not closed, or
/// closed with nothing to say.
/// </summary>
/// <remarks>
/// For a connect that failed. SSH.NET reports a relay that hung up as a stream that ended — which reads
/// exactly like the direct connection that failed and sent the user to the relay — so the relay's own
/// reason, when it gave one, replaces it.
/// </remarks>
public string? Failure => bridge.CloseStatus is { } status ? Describe((int)status) : null;
/// <inheritdoc />
public ValueTask DisposeAsync() => bridge.DisposeAsync();
private static string? Describe(int code) => code switch
{
RelayProtocol.TargetUnreachableCloseCode =>
"The server relay could not reach this host. The server dials it on your behalf, so the "
+ "address has to be one the server can reach — check it from the server's side.",
RelayProtocol.TooManySessionsCloseCode =>
"The server relay has as many sessions open as it allows. Close one and try again.",
(int)WebSocketCloseStatus.EndpointUnavailable =>
"The server relay is restarting. Try again in a moment.",
RelayProtocol.IdleTimeoutCloseCode => "The server relay closed the connection for being idle.",
RelayProtocol.DurationLimitCloseCode =>
"The server relay closed the connection: it reached the longest session the server allows.",
_ => null,
};
}
/// <summary>A relay that could not be opened, with the reason in its message.</summary>
/// <remarks>
/// Its own type so the connect path can tell a relay refusal from a connection failure. The first has an
/// exact reason already, and running the reachability probe over it would dial the direct address — the one
/// the user chose the relay because they cannot reach — and append a finding about the wrong path.
/// </remarks>
public sealed class ServerRelayException : Exception
{
/// <summary>A refusal with nothing underneath it.</summary>
public ServerRelayException(string message)
: base(message)
{
}
/// <summary>A refusal and what caused it.</summary>
public ServerRelayException(string message, Exception innerException)
: base(message, innerException)
{
}
}
/// <summary>The relay of a server that does not offer one.</summary>
public sealed class UnavailableServerRelay : IServerRelay
{
private UnavailableServerRelay()
{
}
/// <summary>The one instance.</summary>
public static UnavailableServerRelay Instance { get; } = new();
/// <inheritdoc />
public bool IsOffered => false;
/// <inheritdoc />
public Task<RelayRoute> OpenAsync(Guid hostId, CancellationToken cancellationToken) =>
Task.FromException<RelayRoute>(new ServerRelayException(ServerRelay.NotOffered));
}
/// <summary>
/// The relay of a server that offers one: a ticket from the API, a socket, and a bridge.
/// </summary>
/// <remarks>
/// See ADR 0004 for the protocol and <c>docs/reaching-a-host-you-cannot-dial.md</c> for why the bridge
/// speaks SOCKS5. Every way this can fail is turned into a sentence here, because the codes are the
/// server's and the one place that should know what each means is the one that asked.
/// </remarks>
public sealed class ServerRelay : IServerRelay
{
/// <summary>What a user is told when the server they are signed in to does not relay.</summary>
internal const string NotOffered =
"This host is set to connect through the server relay, and this server does not offer one. "
+ "Untick “Connect through the server relay” in the host's settings to dial it directly.";
private readonly IRelayApi api;
private readonly Func<Uri, IReadOnlyList<string>, CancellationToken, Task<WebSocket>> connect;
/// <summary>A relay reached through this API client.</summary>
public ServerRelay(IRelayApi api)
: this(api, DialAsync)
{
}
/// <summary>A relay whose socket is opened by <paramref name="connect"/>, for tests.</summary>
internal ServerRelay(
IRelayApi api,
Func<Uri, IReadOnlyList<string>, CancellationToken, Task<WebSocket>> connect)
{
this.api = api;
this.connect = connect;
}
/// <inheritdoc />
public bool IsOffered => true;
/// <inheritdoc />
public async Task<RelayRoute> OpenAsync(Guid hostId, CancellationToken cancellationToken)
{
RelayTicketResponse ticket;
try
{
ticket = await api.IssueRelayTicketAsync(hostId, cancellationToken).ConfigureAwait(false);
}
catch (DodoSshApiException exception)
{
throw new ServerRelayException(Describe(exception), exception);
}
catch (HttpRequestException exception)
{
throw new ServerRelayException(
$"The server could not be reached to open the relay: {exception.Message}",
exception);
}
// The ticket as a second subprotocol, which is how ADR 0004 carries it: a header every WebSocket
// client can set. The server echoes the first alone.
var socket = await connect(
ticket.WebSocketUrl,
[RelayProtocol.SubProtocol, RelayProtocol.TicketProtocolPrefix + ticket.Ticket],
cancellationToken)
.ConfigureAwait(false);
return new RelayRoute(RelayBridge.Start(socket));
}
private static string Describe(DodoSshApiException exception) => exception.Code switch
{
ProblemCodes.RelayUnavailable => NotOffered,
// Deliberately unspecific on the server's side, so that it cannot be used to map the operator's
// network. The likeliest causes from here are the two this machine can check.
ProblemCodes.RelayTargetRejected =>
"The server refused to relay to this host. Check that the change turning the relay on has "
+ "synchronised, and that the address is one the server is allowed to reach; the server's log "
+ "records which.",
ProblemCodes.RelayLimitReached =>
"You have as many relay sessions open as the server allows. Close one and try again.",
_ => $"The server would not open the relay: {exception.Message}",
};
/// <summary>Opens the relay socket, and translates a refused upgrade into its reason.</summary>
/// <remarks>
/// The status of a refused upgrade is collected, which a constrained client could not do and this one
/// can: a 401 is a ticket the relay would not take — spent, expired, or issued by a node whose key ring
/// this one does not share — and asking again is the remedy.
/// </remarks>
private static async Task<WebSocket> DialAsync(
Uri url,
IReadOnlyList<string> protocols,
CancellationToken cancellationToken)
{
var socket = new ClientWebSocket();
try
{
foreach (var protocol in protocols)
{
socket.Options.AddSubProtocol(protocol);
}
socket.Options.CollectHttpResponseDetails = true;
await socket.ConnectAsync(url, cancellationToken).ConfigureAwait(false);
}
catch (WebSocketException exception)
{
var status = socket.HttpStatusCode;
socket.Dispose();
throw new ServerRelayException(
status == HttpStatusCode.Unauthorized
? "The server relay refused its ticket. Try connecting again."
: $"The server relay could not be reached: {exception.Message}",
exception);
}
catch
{
socket.Dispose();
throw;
}
if (!string.Equals(socket.SubProtocol, RelayProtocol.SubProtocol, StringComparison.Ordinal))
{
socket.Abort();
socket.Dispose();
throw new ServerRelayException(
"The server relay answered in a protocol this app does not speak. Update the app or the server.");
}
return socket;
}
}