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DodoSSH/src/DodoSSH.Client.App/DodoSSH.Client.App.csproj
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jaap-jan 890a5f2246
ci / android head (pull_request) Canceled after 0s
ci / desktop nightly (pull_request) Canceled after 0s
ci / api image (pull_request) Canceled after 0s
ci / build and test (pull_request) Canceled after 1m21s
Give the desktop a macOS head, signed from the first release
The same application, the same Velopack and the same two-phase person-run
release as Windows, with four things forced to differ. Signing is a
precondition rather than an improvement: Gatekeeper refuses an
un-notarized download outright instead of warning about it, so there was
never the "unsigned for now" that ADR 0013 decision 8 argues for on
Windows, and release-macos.sh refuses to start without the identities.

The packaging split is narrower than it first looked, and the old claim
at the foot of ci.yml is why it was worth checking rather than assuming.
vpk cross-compiles when told to: 'vpk [osx] bundle' builds a real .app on
any platform, and CI now publishes osx-arm64 and bundles it on every main
and tag build, which is what catches a restore graph with no macOS native
asset. There is no '[osx] pack' off a Mac, and that part is correct — pack
drives codesign, notarytool and stapler, which exist nowhere else.

The dylib signing loop in the script looks redundant beside vpk's own
pass and is not. vpk signs with 'codesign --deep', which is the shape
Apple documents as wrong for nested code, and platform-flags has recorded
a notarization rejection that names no file since before any of this
existed. Signing each native binary inside-out first leaves that pass
nothing to get wrong.

MacDeviceKeyStore reaches ADR 0007's conclusion through different
hardware: a P-256 key in the Secure Enclave under an access control
requiring user presence, so the platform enforces the gate rather than
this process — which is the whole point of that ADR's amendment. The
enclave holds no other kind of key, hence ECIES where Windows uses
RSA-OAEP, and the shape that falls out is better than the Windows one:
sealing needs only the public half and is silent, so only unlock prompts.
IsSupported probes rather than infers, because three ordinary Macs answer
no — an Intel machine without a T2, one with no login password, and every
unsigned development build, since enclave keys need a signing identity.

Two decisions worth stating because they are reversible. arm64 only: a
second channel is small work and nobody here has an Intel Mac to walk
Phase 18 on, and an x64 package would be the only artefact in this
repository reaching users unverified. And the pack id stays
DodoSSH.Desktop even though vpk names the bundle after it, so
/Applications holds DodoSSH.Desktop.app: decision 2's reasoning binds
harder here, because a pack id of DodoSSH would put Velopack's install
root on top of ClientPaths.DataDirectory and let an uninstall take the
user's un-synced outbox with it. CFBundleDisplayName puts the product
name back in front of a person.

Measured rather than assumed, since none of it is obvious: the publish
and the bundle were both run, LSMinimumSystemVersion is 12.0 because that
is the minos in the apphost's own LC_BUILD_VERSION, and vpk copies a
custom Info.plist verbatim with no substitution at all — which is why the
plist is a template the script renders and not a committed file.

What is not done is the half that needs the hardware. There is no macOS
runner, so nothing past "it bundles" has ever run. Phase 18 is the whole
of the verification, and the two checks most likely to fail are the
terminal against WKWebView and the enclave interop, neither of which has
executed once.
2026-08-10 10:43:28 +02:00

186 lines
9.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<ApplicationManifest>app.manifest</ApplicationManifest>
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
<!--
The project is named for its layer and the executable is named for the product. Users see the
executable — in Task Manager, in a shortcut's target, in the SmartScreen dialog an unsigned
installer raises — and DodoSSH.Client.App.exe reads as an implementation detail leaking out.
Safe to change now and not later: it becomes the main executable recorded in every Velopack
package, and changing it after a release means the updater looks for an executable that is no
longer there. Nothing else depends on the name — no avares://DodoSSH.Client.App URI exists, the
window icon is the assembly-relative /Assets/dodossh.ico, and WindowsDeviceKeyStore names its
CNG key with a literal.
-->
<AssemblyName>DodoSSH</AssemblyName>
<!--
No RuntimeIdentifiers here, and that is the considered answer rather than an omission.
Declaring win-x64 is the obvious way to let a self-contained publish restore, and it was tried:
it works, and it also writes a net10.0/win-x64 target into the lock file of every project this
one references transitively — which includes DodoSSH.Contracts and DodoSSH.Crypto, which the
server builds too. The API's Dockerfile then restores those projects with no RID and locked
mode, and fails NU1004 on a lock file that has grown a runtime identifier the server knows
nothing about. The desktop head's packaging would have broken the server's image build.
So the RID stays out of the committed state entirely, and the publish that needs one asks for
it unlocked — see scripts/release-windows.ps1 and the CI step that proves the same thing. The
locked restore that gates every ordinary build is untouched, which is the property worth
keeping. See docs/platform-flags.md.
-->
<!--
The icon on the executable itself — what Explorer, the Start menu and a pinned taskbar button
draw, all of which read it from the PE resource and never start the process. Window.Icon in
MainWindow.axaml is a separate thing that only exists once the application is running; both are
needed, and both point at this file.
-->
<ApplicationIcon>Assets/dodossh.ico</ApplicationIcon>
<!--
============ WHICH CHANNEL THIS BUILD BELONGS TO ============
The same split the Android head has, for the same reason and with one difference worth stating up
front: Android gets separation for free, because the platform refuses an update signed by a
different key, so its two channels cannot replace one another whatever anybody does. Nothing
refuses anything here. Velopack applies what its feed serves, so the separation has to be built:
two pack ids, two Velopack channels, two feeds, and a profile directory each.
release — DodoSSH.Desktop, Velopack channel win, read from the newest non-prerelease release.
Cut from a v* tag by scripts/release-windows.ps1, by a person. See ADR 0013 rule 3.
nightly — DodoSSH.Desktop.Nightly, Velopack channel win-nightly, read from a prerelease release
CI replaces on every push to main.
Default release, so an unqualified `dotnet build` is the real application and the nightly is the
one you have to ask for.
What this property does *not* decide is the pack id or the title. Those are arguments to vpk and
live where the packaging happens — in ci.yml for the nightly and in the release script for the
release. Putting them here would suggest the build knows which package it will end up inside,
and it does not.
-->
<DodoChannel Condition="'$(DodoChannel)' == ''">release</DodoChannel>
<!--
For the macOS keychain interop in Platform/, and for nothing else.
Set on this project rather than in Directory.Build.props deliberately. The frameworks that hold a
Secure Enclave key take CFDictionaries of raw pointers, so building one means pinning arrays and
taking their addresses — see MacDeviceKeyStore. Every other project here is managed code with no
business doing that, and a solution-wide flag would quietly permit it everywhere, including in the
crypto project where a stray pointer is the last thing anybody wants to have been allowed.
The alternative — GCHandle.Alloc with GCHandleType.Pinned — needs no flag and was considered. It
would replace each `fixed` with an allocate/free pair that has to be balanced by hand across the
early returns those methods are full of, which trades a compiler-checked scope for a manual one.
-->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<!--
False here, unlike every server project. The root Directory.Build.props sets it true because
the API is container-hosted, UTC-only and has no business formatting anything for a human.
This process does: it shows timestamps and host names to a person who expects their own
locale's conventions. Invariant globalization would quietly render every date in a format
that is correct for nobody.
-->
<InvariantGlobalization>false</InvariantGlobalization>
</PropertyGroup>
<ItemGroup>
<!--
Named rather than globbed as Assets/**, because the folder also holds the script that draws the
icon and a build has no reason to carry a copy of it around inside the binary.
-->
<AvaloniaResource Include="Assets/dodossh.ico" />
</ItemGroup>
<ItemGroup>
<!--
Which channel this build belongs to, carried in the assembly the same way the Android head carries
it. Metadata rather than a compile-time constant for the reason stated there: the updater needs the
string rather than a branch, and a value baked into the assembly is one a crash report can be asked
for. See DesktopChannel, which is the only thing that reads it.
-->
<AssemblyMetadata Include="DodoChannel" Value="$(DodoChannel)" />
</ItemGroup>
<!--
Two native symbol files, and they are the reason a self-contained publish weighed 227 MB.
Measured on a win-x64 publish: libSkiaSharp.pdb is 80.1 MB and libHarfBuzzSharp.pdb is 19.9 MB, so
the two of them are 100 MB of debug symbols for third-party native code nobody here will ever step
through. Dropping them takes the publish to about 127 MB, which is most of what a first install
costs somebody on a slow connection.
Our own symbols stay, and the distinction is the point rather than a compromise. All fifteen managed
PDBs together are 0.93 MB, and with them present an Exception.ToString() carries file names and line
numbers — which for a self-hosted product is the whole diagnostic channel, because the way a fault
gets reported is a user pasting a stack into an issue.
Named one by one instead of matched by a pattern. A rule like "drop every .pdb whose assembly is
native" would be shorter and would silently start dropping ours the day a managed library ships a
file this heuristic misreads, and a build that quietly stops carrying line numbers is not a thing
anybody notices until they need them.
-->
<Target Name="DropNativeSymbolsFromPublish" AfterTargets="ComputeResolvedFilesToPublishList">
<ItemGroup>
<ResolvedFileToPublish
Remove="@(ResolvedFileToPublish)"
Condition="'%(Filename)%(Extension)' == 'libSkiaSharp.pdb'
or '%(Filename)%(Extension)' == 'libHarfBuzzSharp.pdb'" />
</ItemGroup>
</Target>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<PackageReference Include="Avalonia.Controls.WebView" />
<PackageReference Include="CommunityToolkit.Mvvm" />
<!--
Here and in no other project. The Android head must never reference it — that head's
distribution is settled by ADR 0011 and has no updater — and DodoSSH.Client.Shell is shared
between the two heads, so the one file that names Velopack lives in Platform/ beside
WindowsDeviceKeyStore, which is the same shape of thing: a Windows-only implementation of an
interface declared in DodoSSH.Client.Session.
-->
<PackageReference Include="Velopack" />
</ItemGroup>
<ItemGroup>
<!--
The shell's view models, the terminal renderer's files and the palette, all shared with the Android
head. This project is now the desktop *views* and the desktop platform integration, and nothing else.
-->
<ProjectReference Include="../DodoSSH.Client.Shell/DodoSSH.Client.Shell.csproj" />
<ProjectReference Include="../DodoSSH.Client.Import/DodoSSH.Client.Import.csproj" />
<ProjectReference Include="../DodoSSH.Client.Session/DodoSSH.Client.Session.csproj" />
<ProjectReference Include="../DodoSSH.Client.Ssh/DodoSSH.Client.Ssh.csproj" />
<ProjectReference Include="../DodoSSH.Client.ObjectStore/DodoSSH.Client.ObjectStore.csproj" />
<ProjectReference Include="../DodoSSH.Client.Terminal/DodoSSH.Client.Terminal.csproj" />
<ProjectReference Include="../DodoSSH.Client.Transfer/DodoSSH.Client.Transfer.csproj" />
</ItemGroup>
<ItemGroup>
<!--
The view models are plain CommunityToolkit.Mvvm objects and need no Avalonia to run, so the shell's
state machine is testable as ordinary code. That is the whole reason the sign-in step is a delegate.
-->
<InternalsVisibleTo Include="DodoSSH.Client.App.Tests" />
<!--
The layout harness needs the views and the application class themselves, not just the view models:
its whole job is to lay out the real XAML and measure it.
-->
<InternalsVisibleTo Include="DodoSSH.Client.App.Layout.Tests" />
</ItemGroup>
</Project>