Public Access
Merge branch 'main' into the desktop updater, and give way on two numbers
Main landed a realtime push feature while this branch was building the updater, and the two collided in three places. Every one of them resolves the same way: main got there first, so this branch moves. **Two ADRs were both numbered 0012.** Main's is realtime push; this one is now [ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md). Git did not call this a conflict — the filenames differ — so it would have merged quietly and left the directory with two 0012s and every cross-reference ambiguous. Renumbered here along with the nine places that point at it. **Two manual-check phases were both numbered 15**, and that one git did catch. Main's "Changes that arrive without a timer" keeps 15; installing and updating the desktop client becomes Phase 16, with its checks and every reference to them renumbered. The file's own rule is that a number is for life, which is exactly why the one that had not been pushed is the one that gives way. **The merge rewrote several files with CRLF**, and `.editorconfig` asks for LF on everything except `*.ps1`. That is not cosmetic here: IDE0055 is an error and `EnforceCodeStyleInBuild` is on, so it failed the build on three lines of App.axaml.cs whose only change in this branch was an ADR number in a comment. Forty-six files normalised back to LF; the release script keeps CRLF, which is what `.gitattributes` and `.editorconfig` both already say for a PowerShell file. Nothing else conflicted. The updater does not touch the sync loop or the event stream, and the one file both sides edited heavily — MainWindowViewModel — merged without a hunk in common. Verified after merging: the solution restores locked and builds clean, and 304 shell, 100 layout, 54 session, 28 client-api and 25 contracts tests pass. The first two counts are higher than before the merge because main's own tests came with it and pass alongside these.
This commit is contained in:
@@ -654,7 +654,7 @@ jobs:
|
||||
# on this repository can publish an update that every installed client downloads and runs. That is the
|
||||
# same capability as the signing key, reached through a different door — and docs/adr/0011 rule 1 puts
|
||||
# that capability on a machine which is not a runner, because a workflow secret is held by everyone who
|
||||
# can change a workflow file. See docs/adr/0012-desktop-distribution-and-updates.md.
|
||||
# can change a workflow file. See docs/adr/0013-desktop-distribution-and-updates.md.
|
||||
#
|
||||
# What cuts a release is scripts/release-windows.ps1, run by a person. What this file does is prove the
|
||||
# thing still builds and packages, which is the same division of labour the android job above already
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
The update feed this is pointed at is the project's own forge and never a DodoSSH deployment.
|
||||
That is ADR 0011 rule 2, and it is the reason the repository URL in VelopackUpdateSource is a
|
||||
constant rather than a setting: an operator who could answer the update check could pin a
|
||||
chosen user to a known-vulnerable build. See docs/adr/0012-desktop-distribution-and-updates.md.
|
||||
chosen user to a known-vulnerable build. See docs/adr/0013-desktop-distribution-and-updates.md.
|
||||
-->
|
||||
<PackageVersion Include="Velopack" Version="1.2.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -118,7 +118,7 @@ signing certificate, so Windows SmartScreen shows *"Windows protected your PC"*
|
||||
installer; **More info → Run anyway** gets past it. That is the honest state of things rather than something
|
||||
to click through blindly — it is a statement that Microsoft has not seen this file before, and it will stop
|
||||
appearing when the project buys a certificate.
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[ADR 0012](docs/adr/0012-desktop-distribution-and-updates.md) says what that costs and when it happens. The
|
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[ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md) says what that costs and when it happens. The
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warning is once per person: updates from inside the application do not raise it.
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|
||||
**Updates.** The client checks the project's release page every six hours, downloads a newer build in the
|
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@@ -140,7 +140,7 @@ you want the machine to genuinely forget everything — an uninstall is not a si
|
||||
this machine's device key from your account.
|
||||
|
||||
Cutting a release is `scripts/release-windows.ps1`, run by a person on a Windows machine. Deliberately not a
|
||||
CI job; ADR 0012 decision 3 explains why, and it is not only that the runners are Linux.
|
||||
CI job; ADR 0013 decision 3 explains why, and it is not only that the runners are Linux.
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||||
|
||||
## Running it
|
||||
|
||||
@@ -377,14 +377,75 @@ Six limits, stated rather than discovered:
|
||||
into it that is not there.
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||||
|
||||
Items are filed into one vault at a time, and which one is asked at the moment the item is made. **A host's
|
||||
editor has its own picker**, beside the name, because that is the decision that cannot be undone: the two
|
||||
vaults are encrypted under different keys, so moving an item afterwards means deleting it and typing it
|
||||
again — and the picker is therefore absent when you edit an existing host rather than present and refusing.
|
||||
Keys, passwords and buckets take theirs from a standing "new items go to" picker on the Keychain screen.
|
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editor has its own picker**, beside the name, because it is the decision on that form that decides who can
|
||||
read the host. It is absent when you edit an existing one rather than present and refusing, and that is not
|
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because the host is stuck: **a host can be moved to another vault** — "Move to another vault…" in the detail
|
||||
pane's menu on the desktop, MOVE beside EDIT on the phone. It is a separate act because it is not a save.
|
||||
The two vaults are encrypted under different keys, so a move is a re-seal into one and a tombstone in the
|
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other; the host gets a new id, and **its group and its tags stay behind**, because both are items of the
|
||||
vault it is leaving. A picker inside the form would do all of that as a side effect of correcting a port.
|
||||
What a move cannot do is reach a machine that has already synced the host, which is the same limit
|
||||
everything else about revocation has. Keys, passwords and buckets take theirs from a standing "new items go
|
||||
to" picker on the Keychain screen and cannot be moved yet.
|
||||
|
||||
**A group can be moved too, and it takes its contents with it** — "Move to another vault…" on the group
|
||||
card's right-click menu, beside Open, Edit and Delete, which is the whole of what can be done to a group on
|
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the desktop. That is the desktop only, because the phone draws groups as headings in the host list and has
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never had a way to delete or move one. It is the same re-seal
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||||
and tombstone underneath, applied to every item involved: the group, the groups nested inside it, and every
|
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host filed under any of them, each taking a new id in the destination. Moving less than that was never
|
||||
coherent — the machines and the child groups are items of the vault the group is leaving, so a group that
|
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travelled alone would leave half a shelf behind. What stays is the group it was itself nested under, which
|
||||
belongs to the old vault, so it arrives at the top level; the hosts' tags stay for the same reason. Keys and
|
||||
passwords are kept, because those genuinely resolve across vaults, and the sentence afterwards names any
|
||||
that are now outside the destination.
|
||||
|
||||
**Deleting a group asks what should become of the hosts under it.** The default answer keeps them: the
|
||||
reference is cleared and they move to UNGROUPED. Ticking the box deletes them with it. Both answers are a
|
||||
change — the deletion used to leave the hosts holding an id that no longer resolved, which looked the same
|
||||
and cost nothing, and stopped being the right shape once the deletion could take them with it. A group with
|
||||
nothing filed under it is not asked. Whichever answer is given, the groups nested inside take the deleted
|
||||
group's place in the tree rather than being orphaned to the top level.
|
||||
Both default to your personal vault and neither moves on its own, because an item put in a shared vault is
|
||||
visible to everybody holding that vault's key. Choosing a vault in the host editor also decides which groups
|
||||
it can be filed under: a group is an item like any other and lives in exactly one vault.
|
||||
|
||||
### Changes that do not wait
|
||||
|
||||
A client holds a WebSocket open to the server — `GET /api/v1/events`, subprotocol
|
||||
`dodossh.events.v1` — and the server sends a line down it whenever something you can read has moved. The
|
||||
client's answer is the same delta pull it would have run on its timer, only now rather than in up to a
|
||||
minute. Two things you can see: an edit somebody else makes appears while you are looking at the list, and
|
||||
a vault shared with you turns up as soon as they share it.
|
||||
|
||||
**What is on that socket is a notice, not your data.** A frame says which vault changed and how far its
|
||||
change log has got, and nothing else: no item, no ciphertext, not even which item it was. That is the
|
||||
decision the rest of this rests on, and it is deliberate twice over — the server has nothing else it
|
||||
*could* send, and keeping it that way means there is still exactly one path that applies a change to your
|
||||
keychain, so the socket can be wrong or absent without anything being applied incorrectly.
|
||||
|
||||
**Polling is still there and is still what guarantees a pass.** The minute timer is unchanged. A network
|
||||
that eats WebSockets, a server with `Events:Enabled` off, an older server, a proxy that will not upgrade, a
|
||||
notice dropped because your machine was too slow to read it — every one of those leaves you with exactly
|
||||
what this product did before the socket existed. Nothing is reachable only this way, and nothing is
|
||||
supposed to become so.
|
||||
|
||||
Three limits are worth knowing rather than discovering:
|
||||
|
||||
- **One node.** Fan-out is in-process, so a deployment running more than one API replica only pushes for
|
||||
writes that its own replica handled. The rest arrive on the timer. The seam for a PostgreSQL
|
||||
`LISTEN`/`NOTIFY` backplane is in place and is not implemented, because an untested backplane would be
|
||||
worse than a documented gap.
|
||||
- **The socket does not outlive your access token.** It is closed at the token's expiry and the client
|
||||
reconnects with a fresh one, which is a gap you will not see. That, plus re-reading your vault list every
|
||||
few minutes, is what bounds how long a withdrawn grant can keep producing notices — and what it bounds is
|
||||
*metadata*, because reading a vault needs a key the server has never held.
|
||||
- **You are told about your own writes.** Your client pushed, so it has already pulled; the extra pass finds
|
||||
nothing. Notices are coalesced over a quarter of a second so that a burst is one pass rather than a dozen.
|
||||
|
||||
The reasoning, including why this is a WebSocket rather than server-sent events and where a shared terminal
|
||||
session will attach to it, is in [ADR 0012](docs/adr/0012-realtime-push.md).
|
||||
|
||||
### The Android head
|
||||
|
||||
`src/DodoSSH.Client.Android` is a phone-first head that shares every view model with the desktop one — the
|
||||
@@ -632,6 +693,16 @@ keychain plus a terminal — and the spike that gates all of it.
|
||||
than to a shell that never opens. Given a walk that had to be cycle-safe anyway, refusing to nest bought
|
||||
nothing.
|
||||
|
||||
Membership living on the host has one further consequence, and it took two goes to settle. Deleting a
|
||||
group could not clear it without rewriting every host under the heading, so at first it did not: the hosts
|
||||
kept an id that resolved to nothing and turned up under UNGROUPED, which reads identically and costs no
|
||||
writes. That held until the deletion had to be able to take the hosts *with* it — a group is sometimes a
|
||||
heading being tidied away and sometimes a project that has been decommissioned, and nothing in the code can
|
||||
tell which. Once a deletion knows which hosts it means, leaving them naming something that has gone is a
|
||||
state kept for no reason, so both answers now write: N deletions, or N hosts with the reference cleared.
|
||||
The dangling case still has to be survived everywhere it is read, because a group deleted on *another*
|
||||
machine arrives exactly that way.
|
||||
|
||||
Inserting a snippet types it at the prompt and stops. Pressing Enter is a per-snippet decision, off by
|
||||
default, and the reason is worth stating: a terminal is one input stream with no notion of being at a
|
||||
prompt — the remote may be in an editor, or at a password prompt with the echo off — so this client cannot
|
||||
@@ -658,6 +729,20 @@ keychain plus a terminal — and the spike that gates all of it.
|
||||
directories, an interrupted **upload** starts again rather than resuming (an object cannot be written from
|
||||
the middle), and a rename is a copy and a delete rather than one atomic operation. Downloads do resume — a
|
||||
ranged GET is part of the protocol, which is the one place a bucket beats SFTP.
|
||||
|
||||
*Realtime done:* a WebSocket the client holds open, over which the server says which vault has moved so a
|
||||
pull happens now rather than within the minute. What crosses it is a notice and never an item, which is
|
||||
what keeps one code path applying changes and makes a dropped socket cost latency and nothing else — the
|
||||
timer is unchanged and is still the guarantee. Two limits are stated rather than implied: fan-out is
|
||||
in-process, so a multi-replica deployment falls back to the timer for writes another replica handled, and
|
||||
a socket is closed at its access token's expiry rather than outliving the credential that authorised it.
|
||||
See [Changes that do not wait](#changes-that-do-not-wait) and
|
||||
[ADR 0012](docs/adr/0012-realtime-push.md).
|
||||
|
||||
It is also the transport a **shared terminal session** will use — one person's shell, watched or driven by
|
||||
somebody else. Nothing of that exists yet, and ADR 0012 records the one decision made early so it need not
|
||||
be renegotiated: session data will be binary frames on this same socket, because base64 in a JSON envelope
|
||||
is the wrong shape for the one payload here that is continuous rather than occasional.
|
||||
- **M3 — shared vaults**, sharing, ACLs. *Done.* Membership with roles, a public-key directory, the
|
||||
append-only key log served for clients to verify against, shared vaults, and vault key grants
|
||||
wrapped by a client and stored opaquely by the server. `VaultAccessService` now resolves team
|
||||
@@ -681,10 +766,12 @@ keychain plus a terminal — and the spike that gates all of it.
|
||||
the rotation is re-sealed as it is pushed, so nothing reaches the server under a superseded key at all.
|
||||
See [ADR 0010](docs/adr/0010-vault-key-rotation.md).
|
||||
|
||||
**A vault shared with you arrives on the next synchronisation pass**, within the minute, with no sign-in
|
||||
and nothing to press. There is no push channel, so each pass asks the server which vaults this account can
|
||||
reach before syncing the ones it already knows — which is also how a vault that has been deleted, or one
|
||||
whose grant was withdrawn, stops being listed.
|
||||
**A vault shared with you arrives at once**, with no sign-in and nothing to press. Each pass asks the
|
||||
server which vaults this account can reach before syncing the ones it already knows — which is also how a
|
||||
vault that has been deleted, or one whose grant was withdrawn, stops being listed — and the server now
|
||||
says so the moment somebody wraps a key to you rather than leaving it for the next pass. Without a
|
||||
reachable socket that becomes "within the minute", which is what it always was; see
|
||||
[Changes that do not wait](#changes-that-do-not-wait).
|
||||
|
||||
**Ownership transfer is here, and it is one write rather than two.** The member you name becomes owner
|
||||
and you become an admin, in a single transaction — because ownership is sole, so promoting first leaves
|
||||
@@ -708,7 +795,7 @@ keychain plus a terminal — and the spike that gates all of it.
|
||||
the first time the API has reported a true `serverVersion`. Releases are cut by a person rather than by
|
||||
CI: the token that writes a release is, for an updater that trusts its feed, the same capability as the
|
||||
signing key, which [ADR 0011](docs/adr/0011-android-distribution.md) rule 1 keeps off runners. See
|
||||
[ADR 0012](docs/adr/0012-desktop-distribution-and-updates.md), and
|
||||
[ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md), and
|
||||
[Installing on Windows](#installing-on-windows) for what a user sees.
|
||||
|
||||
Still to do here: signing (the first release is unsigned, and the trigger for buying a certificate is the
|
||||
|
||||
@@ -58,7 +58,11 @@ the Npgsql connection string** — the default; do not enable multiplexing.
|
||||
- One place enforces revision, change-log and ACL invariants. That halves both the endpoint
|
||||
count and the authorization surface, which is the main reason for the single write path.
|
||||
- Delta pull makes frequent polling cheap, so multi-device feels live; push notification over
|
||||
SSE or the existing WebSocket can layer on with polling as the fallback.
|
||||
SSE or the existing WebSocket can layer on with polling as the fallback. **That has since been
|
||||
built — see [ADR 0012](0012-realtime-push.md)** — and nothing in this ADR changed to accommodate
|
||||
it. The socket carries a notice naming a vault and a sequence, whose answer is the delta pull
|
||||
above, so there is still exactly one path that applies a change; and polling is still what
|
||||
guarantees a pass rather than a legacy route kept for old clients.
|
||||
- Conflict resolution is entirely client-side. The client retains a `BaseCiphertext` common
|
||||
ancestor and performs a field-level three-way merge for structured items, or creates a
|
||||
visible conflicted copy for opaque ones. **It must never silently drop a key or a host.**
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
# ADR 0012 — A WebSocket that carries notices, not data
|
||||
|
||||
- Status: accepted
|
||||
- Date: 2026-08-04
|
||||
|
||||
## Context
|
||||
|
||||
[ADR 0003](0003-sync-protocol.md) built a delta pull that is cheap enough to run on a timer, and
|
||||
the client does: one pass a minute. That is the difference between a colleague's change appearing
|
||||
"soon" and appearing *now*, and it shows up in three places that are not equally forgivable.
|
||||
|
||||
- **A vault shared with you** arrives on the next pass. `AdmitNewVaultsAsync` says so in its own
|
||||
remarks — "the recipient is handed nothing — there is no push channel" — and the README repeats
|
||||
it. Sharing works and looks broken.
|
||||
- **Two people editing one keychain** see each other up to a minute late, which is long enough to
|
||||
make the same edit twice and produce a conflict that nobody needed to have.
|
||||
- **A revoked grant** keeps serving a client that has not noticed yet, for up to a pass.
|
||||
|
||||
Shortening the interval is the obvious answer and the wrong one: it costs a request per client per
|
||||
interval whether or not anything happened, and it does not converge on *immediate* — it converges
|
||||
on a busier server that is still late.
|
||||
|
||||
There is also a second thing coming that this decision has to not preclude. The intended feature is
|
||||
a **shared terminal session** — one person's shell, watched or driven by another, TeamViewer-shaped.
|
||||
That is bidirectional, continuous, and latency-sensitive in a way a keychain notice is not.
|
||||
|
||||
## Decision
|
||||
|
||||
### One WebSocket per signed-in client, at `GET /api/v1/events`
|
||||
|
||||
Subprotocol `dodossh.events.v1`. The client opens it after unlock and keeps it open; the server
|
||||
sends a notice whenever something the client can read has changed.
|
||||
|
||||
**Not SSE.** Server-sent events would carry today's notices perfectly well and would be less code.
|
||||
It is one-directional, so the shared-session feature would need a second mechanism next to it, and
|
||||
then two transports would need reconnection, authorization and lifetime rules that agree. The cost
|
||||
of a WebSocket over SSE is small; the cost of two transports is not.
|
||||
|
||||
**Not SignalR.** It brings hub protocol negotiation, its own serialisation and transport fallbacks,
|
||||
none of which are wanted here: `DodoSSH.Contracts` and its source-generated serialiser are "the
|
||||
actual contract between the two sides", and a second wire format alongside it is exactly the silent
|
||||
drift `Setup/Json.cs` records having already cost this project once.
|
||||
|
||||
### The notice carries no ciphertext
|
||||
|
||||
A `vault.changed` frame is `{ kind, vaultId, sequence }` and nothing else. The client's answer to it
|
||||
is the pull it would have done on the timer anyway.
|
||||
|
||||
This is the load-bearing decision, and it is worth being explicit about why the tempting alternative
|
||||
is refused. Pushing the changed items themselves would save a round trip and would fork the code
|
||||
path that applies a change into two — one that arrives by pull and one that arrives by socket — with
|
||||
the cursor, the merge and the tombstone rules duplicated across both. ADR 0003 put every mutation
|
||||
through one write path for exactly that reason; this keeps every *read* on one path for the same
|
||||
one. The socket decides *when* to sync. It never decides *what* a vault contains.
|
||||
|
||||
It also means a dropped notice is harmless, which is what lets everything below be simple.
|
||||
|
||||
### Polling stays, and is the fallback rather than a legacy path
|
||||
|
||||
The one-minute pass is unchanged. The socket makes it *early*; it does not make it *necessary*. A
|
||||
client on a network that eats WebSockets, an older client, a server that has the feature off, a
|
||||
notice dropped under backpressure, a second API replica that did not see the write — every one of
|
||||
those degrades to what the product does today, which is correct and up to a minute late.
|
||||
|
||||
Nothing may be reachable only by socket. That is a rule about future features, not an observation
|
||||
about this one.
|
||||
|
||||
### Authorization: the bearer token on the upgrade, not a ticket
|
||||
|
||||
[ADR 0004](0004-relay-authorization.md) gives the relay a two-step ticket so its WebSocket carries
|
||||
no API authority. This one goes the other way and takes the ordinary bearer JWT on the upgrade
|
||||
request, which is an ordinary authenticated HTTP request. The difference is not inconsistency:
|
||||
|
||||
- The relay's socket is a **byte pipe to a third party**, and its whole authorization decision —
|
||||
which host, which IPs, which port — is made *before* the socket opens and never revisited. It is
|
||||
also the extraction seam for a standalone relay process that must not hold ACL code.
|
||||
- This socket is a **view of the caller's own vault list**, and it has to keep answering "what may
|
||||
this account read" for as long as it is open. It needs the full ACL context, in-process, for the
|
||||
life of the connection. A ticket would carry that context in a token instead, and it would be
|
||||
wrong the moment the account's access changed.
|
||||
|
||||
A long-lived connection authorised by a short-lived token is the problem this creates, and it is met
|
||||
head-on rather than ignored:
|
||||
|
||||
1. **The socket does not outlive the token.** The `exp` claim is read at accept, and the connection
|
||||
is closed with `4401` when it passes. The client reconnects with a fresh token; that is a
|
||||
sub-second gap in a channel whose failure mode is already "poll instead".
|
||||
2. **The vault set is re-resolved periodically** (`Events:AccessRefreshInterval`, default five
|
||||
minutes) as well as on the changes that are known to affect it. A withdrawn grant therefore stops
|
||||
producing notices within that window at the latest, and immediately in the ordinary case.
|
||||
|
||||
Both are bounds on **metadata** — the fact that a vault changed and roughly when — because that is
|
||||
all a notice contains. Nobody's ciphertext is behind this socket, and a client that stayed subscribed
|
||||
one interval too long could still not read a byte of it: reading requires a vault key grant, which
|
||||
this server has never held.
|
||||
|
||||
### The frames
|
||||
|
||||
Text frames, JSON, `DodoSshJsonContext`. Server to client:
|
||||
|
||||
| kind | meaning |
|
||||
| --- | --- |
|
||||
| `hello` | accepted; carries the heartbeat interval and the vault count subscribed |
|
||||
| `vault.changed` | `vaultId` moved to `sequence`; pull it |
|
||||
| `vaults.changed` | the set of vaults this account can reach is different; re-read it |
|
||||
| `ping` | heartbeat; the client answers `pong` |
|
||||
|
||||
Client to server: `ping`, answered with `pong`. Nothing else — subscription is decided by the server
|
||||
from the caller's access, not asked for by the client, because a client that could ask to subscribe
|
||||
to a vault id is a client that can probe for vault ids.
|
||||
|
||||
`kind` is a **string**, not an enum, and that is deliberate. `UseStringEnumConverter` throws on a
|
||||
value it does not know, so a newer server sending a kind an older client has never heard of would
|
||||
not add an unknown frame — it would break that client's socket entirely. A string is ignored
|
||||
instead, which is what makes the table above extensible. `ProblemCodes` is the same shape for the
|
||||
same reason.
|
||||
|
||||
### Where the shared session will attach
|
||||
|
||||
The socket is the seam, and one thing about it is chosen now so that it need not be renegotiated
|
||||
later: **session data will be binary frames on this same connection, not JSON on the table above.**
|
||||
Terminal output base64'd into a JSON envelope would cost a third of the bandwidth for nothing, on
|
||||
the one payload here that is continuous rather than occasional. Control — offer, accept, resize,
|
||||
end — is JSON like everything else.
|
||||
|
||||
That is as far as this ADR goes. Two questions are open and are not being answered by implication:
|
||||
whether a shared session's bytes go through the API at all or peer-to-peer past it, and what
|
||||
end-to-end encryption means when the second party is watching a stream rather than holding a key.
|
||||
Both are ADR 0001 questions and deserve their own decision. What this one buys is that they will not
|
||||
also be transport questions.
|
||||
|
||||
## Consequences
|
||||
|
||||
- **Fan-out is in-process, and the deployment is therefore single-node for this feature.** Every
|
||||
connection is held by the node that accepted it; a write handled by another node produces no
|
||||
notice on this one. `IVaultEventPublisher` is the seam a backplane implements — PostgreSQL
|
||||
`LISTEN`/`NOTIFY` needs no infrastructure this stack does not already run — and it is deliberately
|
||||
**not implemented**, because an untested backplane is worse than a documented gap. Multiple API
|
||||
replicas do not break: they degrade to polling, which is the state before this ADR. `/api/v1/meta`
|
||||
advertises `events` so a client knows which it is getting.
|
||||
- **Per-connection queues are bounded and drop the oldest.** A notice is "pull vault X, which is at
|
||||
least at sequence N", so the newest is strictly more useful than the one it displaces and the
|
||||
client's answer is identical either way. A slow reader costs itself latency, never the publisher's
|
||||
progress — the publish path never blocks and never awaits a socket.
|
||||
- **The publish happens after the transaction commits**, outside the advisory lock ADR 0003 takes.
|
||||
A notice sent from inside it would name a sequence a reader cannot yet see, and would hold the
|
||||
per-vault write lock across a socket write.
|
||||
- **A client is notified of its own writes.** It pushed, so it already pulled; the extra pass finds
|
||||
nothing. The client coalesces notices over a short window rather than the server suppressing an
|
||||
echo, because suppressing it correctly needs a per-*device* identity on the socket and the same
|
||||
user's other machines must still be told.
|
||||
- **Connections are capped** per user and per node (`Events:MaxConnectionsPerUser`,
|
||||
`Events:MaxConnectionsTotal`). A socket is cheap but not free, and an unbounded count of them is a
|
||||
denial of service that authenticates first.
|
||||
- The feature can be turned off entirely (`Events:Enabled`). A deployment behind a proxy that will
|
||||
not upgrade should say so rather than have every client discover it by failing.
|
||||
|
||||
### Rejected
|
||||
|
||||
- **Shorter polling.** Cheaper to build, converges on a busier server that is still late.
|
||||
- **Long polling.** No new transport and genuinely immediate, but it holds a request thread and a
|
||||
connection per client for the same money as a WebSocket while offering none of the bidirectionality
|
||||
the shared session needs.
|
||||
- **Pushing the changed items down the socket.** Saves a round trip; forks the apply path in two. See
|
||||
above.
|
||||
- **Client-chosen subscriptions.** A `subscribe(vaultId)` frame is an existence oracle for vault ids,
|
||||
which is the disclosure `SyncPullEndpoint` answers 404 rather than 403 to avoid.
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
# ADR 0012 — Distributing the desktop client, and letting it replace itself
|
||||
# ADR 0013 — Distributing the desktop client, and letting it replace itself
|
||||
|
||||
- Status: accepted
|
||||
- Date: 2026-08-04
|
||||
@@ -43,7 +43,7 @@ not degrade the product, it would remove the terminal.
|
||||
|
||||
Velopack's path was checked against that and reintroduces nothing: `Setup.exe` is an ordinary Win32
|
||||
executable that unpacks a directory and creates shortcuts, there is no package manifest and no package
|
||||
identity, and the process therefore stays an ordinary desktop process. Manual check 15.4 is what would
|
||||
identity, and the process therefore stays an ordinary desktop process. Manual check 16.4 is what would
|
||||
notice if that ever changed, because it connects a real shell from the installed build.
|
||||
|
||||
### 2. The pack id is `DodoSSH.Desktop`, and it is irreversible
|
||||
@@ -157,7 +157,7 @@ the chrome, hosts and terminals, file transfer, the vault, teams, and preference
|
||||
> | **Add Telnet**, and **Serial** in the toolbar | Omitted. `ISshConnection` is the only transport there is. This is also why the card subtitle's `ssh` is a constant today rather than a reading — it is stated in `HostRowViewModel.Summary`, which is the one place in this interface where a constant is printed on purpose. |
|
||||
> | **+ SSH ID, Certificate, FIDO2** | Omitted. `IDENTITIES` and `CERTIFICATES` have been on this document's list since the first import — neither is even a reserved `SyncEntityType` — and there is no security-key path anywhere in the SSH layer. One control offering three item types that do not exist. |
|
||||
> | The **Backspace / Default** row | Omitted. It is a terminal setting, and the client has no preferences store and no frame to carry one to the renderer — see the Preferences section. It would be a control whose value could not survive the window closing. |
|
||||
> | The **chevron beside the vault name** | The name alone, on the pane about an existing host: an item cannot be moved between vaults, because the two are encrypted under different keys and moving one is a delete and a retype. The half of the question that *does* have an answer — where a new host goes — is asked in the host editor, as a picker beside the name; keys, passwords and buckets take theirs from the keychain screen's standing picker instead. |
|
||||
> | The **chevron beside the vault name** | The name alone, and the move behind the pane's ⋯ menu instead. A host *can* now be moved between vaults, so the gap is no longer that there is nothing to offer — it is that a chevron on a subtitle implies an edit, and this is not one: the two vaults are encrypted under different keys, so it is a re-seal into one and a tombstone in the other, the host takes a new id, and its group and tags stay behind. A control that implied "just change this field" would be describing something else. Where a *new* host goes is still asked in the host editor, as a picker beside the name. A group moves too, from its card's right-click menu, and takes its nested groups and every host filed under them; keys, passwords and buckets take theirs from the keychain screen's standing picker and cannot be moved yet. |
|
||||
> | **Show more ⌄** | Not drawn as a disclosure. What it would hide — notes, the relay switch, forgetting the host key — is in the editor, one press away, and a second fold inside a pane that already scrolls is a second place for a field to be missing from. |
|
||||
> | **Port Forwarding** in the sidebar | Nothing, for the third time in this document. |
|
||||
> | The host grid's toolbar avatar, share and tag-filter controls | Omitted, as in v3 and for the same reasons. |
|
||||
@@ -307,7 +307,7 @@ caption buttons and window title drawn on top of the application's own — two s
|
||||
| Tag chips (`nginx`, `eu`, `pg16`) | client-domain | A tag item type, and a way to put one on a host. | **Shipped.** `Tag = 5` is a live item kind and `HostSecret.TagIds` names them, merged per tag so two people tagging one host both keep theirs — which is what `HostTag = 6` was going to buy, so it stays reserved and unused. Chips are drawn on host rows on both heads and toggled in the host editor, which also creates one inline; renaming and deleting are a TAGS category on the keychain screen. The filter box still searches name, address and notes only — a chip is read rather than typed. |
|
||||
| Groups `PRODUCTION` / `STAGING` / `PERSONAL` | client-domain | A host-group item type (`HostGroup = 4`, reserved) or a group field on `HostSecret`. | **Shipped**, as both: `VaultHostGroup` is a synced item kind and `HostSecret.GroupId` names one. A group carries a `ParentId` and the defaults its hosts inherit, and the two heads draw the nesting differently on purpose. The desktop is a grid of cards holding one level at a time, the way a directory pane holds one directory; the phone has no room for a row of cards, so it flattens the whole tree into one heading per group in label order with no indentation. A keychain with no groups renders exactly as it did before on both — one flat list, no headings and no cards. |
|
||||
| Group badge `TEAM·PLATFORM` | server | **Built in M3.** | The vault's name on each row, and the personal vault ordered first. Not the team's name: two of a team's vaults would then carry the same badge and the badge would be naming the wrong thing. Distinct from the groups above, and deliberately so — a group is a shelf the user chose, a vault is who can read the item. |
|
||||
| Groups on a **team's** hosts | client-domain | A vault id on each group row for rename and delete, and a way to tell two vaults' identically-named groups apart in a list with one heading per group. | **Half shipped, and the half that shipped had to.** Every readable vault's groups are now read into the resolution map, because a group lends a port, a username and a binding — so a host whose group went unread would silently dial 22 as nobody while the machine is on 2222 as `deploy`. A missing heading is cosmetic; a missing port is a connection to the wrong place. The editable list is still the active vault's alone, so a group a teammate made has no card and no heading and cannot be renamed from here. A host filed into one is drawn at the outermost level of the desktop's grid and under UNGROUPED on the phone — reachable either way, which is the point — with the chip on its card still naming the group, because the label is resolved through the wide map while the level is decided from the narrow list. |
|
||||
| Groups on a **team's** hosts | client-domain | A vault id on each group row for rename and delete, and a way to tell two vaults' identically-named groups apart in a list with one heading per group. | **Shipped, and it is what makes a shared vault an arrangement rather than a heap.** Both halves are paid for: the row carries the vault it came out of, so rename and delete go back to it, and the vault's name is drawn beside the group's on the desktop's cards and the phone's headings wherever the session holds more than one — which is what lets two `production` groups sit side by side. The group editor asks which vault a new group goes into, on the terms the host editor's picker set: while adding only, hidden at one writable vault, and never offered afterwards, because the two are encrypted under different keys. The parent picker is that vault's alone, for the reason the host editor's group picker is — a parent in another vault is a level half the key holders cannot resolve. Dragging a host card onto a group card in another vault is refused with the reason, rather than filing it under an id nobody in its own vault can read. The resolution map stays wider than the list and still spans hidden vaults: a group lends a port, a username and a binding, so a host whose group went unread would silently dial 22 as nobody while the machine is on 2222 as `deploy`. |
|
||||
| Per-host status dot, three colours | client-ssh | The amber state would mean "reachable but not connected", and nothing here ever probes a host. | Two states, both real: green when a terminal is open on that host, grey when not. |
|
||||
| `· ⤷ bastion-eu` in the host subtitle | client-ssh | **Jump hosts are data-only.** `HostSecret.JumpHostIds` is a `JumpChain` that is stored, encrypted, synced and three-way merged — and nothing reads it at connect time. `SshConnectionRequest` carries one host. | Omitted. The stored chain is preserved untouched by every edit. |
|
||||
| `SPLIT ⌘D` and side-by-side panes | client-ssh + ui | The renderer stacks panes and shows one (`terminal.css`: `.pane { position:absolute; inset:0; display:none }`). Tiling needs a real pane geometry and a splitter. | Omitted. Tabs ship instead, over the same one-WebView multiplexing. |
|
||||
|
||||
+163
-25
@@ -324,7 +324,8 @@ phone's, whose list has no room for a row of group cards and draws the whole tre
|
||||
host filed, the grid says so in a sentence rather than sitting empty.
|
||||
|
||||
**Then press a group card once.** It is marked as chosen and **nothing else happens** — the grid is still the
|
||||
level it was, and EDIT and DELETE now aim at that group. **Then double-press it.** The group opens: its hosts
|
||||
level it was, and no buttons appear beside the GROUPS heading: editing and deleting a group are on the card's
|
||||
own right-click menu, which is 7.9. **Then double-press it.** The group opens: its hosts
|
||||
are the grid, the trail above the cards reads `ALL HOSTS › <name> ›`, each card carrying the group's name as
|
||||
an accent chip, and the card grid shows what is *inside* that group rather than every group in the keychain.
|
||||
Pressing ALL HOSTS goes back to the outermost level.
|
||||
@@ -347,9 +348,9 @@ Make two groups and file one under the other with the parent picker in the group
|
||||
|
||||
**Pass:** only the outer group has a card to start with. Double-press it and the inner one is the only card
|
||||
shown, with the trail reading `ALL HOSTS › <outer> ›`. Double-press that, and the cards disappear entirely —
|
||||
it has nothing inside it — while the trail, EDIT and DELETE stay: with no card selected the two buttons act
|
||||
on the group the trail ends with, so a group with nothing in it can still be renamed after being opened.
|
||||
Pressing the **middle** crumb goes back one level rather than all the way out.
|
||||
it has nothing inside it — while the trail stays. Pressing the **middle** crumb goes back one level rather
|
||||
than all the way out, which is also how a group with nothing inside it is renamed: back out to the level
|
||||
where it has a card, and right-click that.
|
||||
|
||||
**Failure means:** cards for groups that are not at this level is `VisibleGroups` having been bound past —
|
||||
the flat `Groups` is the phone's and the lookups'. A group that cannot be reached at all is worse and is the
|
||||
@@ -370,13 +371,35 @@ takes only the group that is open.
|
||||
|
||||
### 3.3 Deleting a group with hosts in it
|
||||
|
||||
Select a group with hosts and press DELETE.
|
||||
Right-click a group with hosts in it and choose **Delete…**. Do it twice: once leaving the tick alone, and
|
||||
once — on another group — ticking it.
|
||||
|
||||
**Pass:** the question names how many hosts are filed under it and says they stay. Agreeing removes the
|
||||
group; the hosts lose their chip and are otherwise unchanged.
|
||||
**Pass:** the question names how many hosts are filed under it, says they stay and move to UNGROUPED, and
|
||||
offers a tick that would delete them as well. The tick starts clear, and it starts clear again on the next
|
||||
group even if it was set on the last one. Left clear, agreeing removes the group and the hosts stay, without
|
||||
a chip and otherwise unchanged. Ticked, the hosts go with it — and only the hosts that were filed under that
|
||||
group. A group with nothing under it is asked no second question and shows no tick.
|
||||
|
||||
**Failure means:** if the hosts vanish, the delete is rewriting host payloads, which it must not — see
|
||||
`HostGroupRepository`.
|
||||
**Failure means:** a tick that carries from one question to the next is the reset in `OnPendingDeletionChanged`
|
||||
having gone, and it deletes machines on the strength of a decision about a different group. Hosts that keep
|
||||
the chip after an unticked delete are the unfiling not happening: they still name a group that is gone, which
|
||||
is what this used to do on purpose and no longer should.
|
||||
|
||||
### 3.3a Moving a group to another vault · **needs a second vault**
|
||||
|
||||
Build `outer › inner` with a host in `inner`, all in your personal vault, then right-click **outer** and
|
||||
choose **Move to another vault…**. Pick the shared vault and press MOVE.
|
||||
|
||||
**Pass:** the panel says what travels and what does not before you press anything. Afterwards all three items
|
||||
carry the destination's badge, `inner` is still inside `outer` and the host is still inside `inner` — every
|
||||
one of them under an id it did not have a moment ago. The sentence names the vault, the counts, and the fact
|
||||
that the group now sits at the top level if it was nested. Nothing is left behind in the vault it came from.
|
||||
|
||||
**Failure means:** a host under UNGROUPED in the destination is the group id having been carried across
|
||||
rather than remapped — the ids are the destination's making, so every reference has to be rewritten as its
|
||||
target lands. Anything still in the source vault is a partial move, which is survivable by design but should
|
||||
not happen with the network up: the groups are written top-down and the hosts last, so an interruption leaves
|
||||
hosts behind and never a shelf with nothing on it.
|
||||
|
||||
### 3.4 A group deleted on another machine · **needs two machines**
|
||||
|
||||
@@ -795,6 +818,17 @@ With host A selected, right-click host B and choose Delete.
|
||||
wrong machine. `HostGridTests` covers both halves headlessly, so this is a confirmation that a real popup
|
||||
behaves as the headless one did.
|
||||
|
||||
**And the same on the group cards above.** Open a group, then right-click a card inside it and choose
|
||||
Delete.
|
||||
|
||||
**Pass:** the question names the **card**, not the group that is open — and Open on that menu goes into the
|
||||
card, rather than back out to ALL HOSTS. Right-clicking the space around the group cards opens no menu.
|
||||
|
||||
**Failure means:** the menu is reading `GroupTarget`'s fallback, which is the group whose contents are on
|
||||
screen rather than the card the pointer is on. This menu is the only way to edit or delete a group on the
|
||||
desktop — there are no buttons beside the GROUPS heading any more — so a menu aimed wrongly is the whole of
|
||||
the mistake.
|
||||
|
||||
### 7.10 Clicking a host in the palette connects
|
||||
|
||||
Ctrl+K, then click a result with the mouse rather than pressing Enter.
|
||||
@@ -1279,6 +1313,31 @@ rather than a broken role.
|
||||
under the people who share it is an administrative act reached without the role for it. The server refuses
|
||||
it too — this is the interface not offering what the server would turn down.
|
||||
|
||||
### 12.10 A group made in a shared vault arrives as a group, not as a heap · **needs two accounts**
|
||||
|
||||
1. As Alice, on HOSTS, press + NEW GROUP, choose the shared vault in the editor's VAULT picker, name it
|
||||
`production`, and give it a default port and username.
|
||||
2. Add two hosts to the same shared vault and file them under it.
|
||||
3. Make a second group called `production` in the **personal** vault.
|
||||
4. Sync, then look at Bob's machine after his own sync.
|
||||
|
||||
**Pass on Alice's:** the two cards are told apart by the vault name printed under each — same name, two
|
||||
folders — and on the phone the two headings carry the same badge. Opening either shows only its own hosts.
|
||||
Dragging one of the shared vault's host cards onto the personal `production` card is **refused with a
|
||||
sentence naming both vaults**, and the host stays where it was.
|
||||
|
||||
**Pass on Bob's:** the group is a card and a heading on his machine too, with the hosts inside it, and the
|
||||
port and username they dial are the ones Alice typed into the group rather than 22 and his own account. He
|
||||
can rename it, and the rename comes back to Alice rather than arriving as a second group in his personal
|
||||
vault.
|
||||
|
||||
**Failure means:** a group that reaches Bob as UNGROUPED hosts is the resolution map having gone narrow
|
||||
again — cosmetic on its own, except that the port and the username go with it, so his terminal dials the
|
||||
wrong place. A rename of his that turns up as a new group in his own vault is the editor writing to the
|
||||
active vault rather than to the row's, which forks the shelf and leaves Alice's untouched. Two identical
|
||||
cards with no vault under them means one of them is a folder somebody outside the team can read, and
|
||||
nothing on screen says which.
|
||||
|
||||
---
|
||||
|
||||
## Phase 13 — Unlocking the phone with a fingerprint
|
||||
@@ -1466,9 +1525,88 @@ delivery survives the failure because it is held against the transfer rather tha
|
||||
dropped on the failure. An error saying the staged file is missing is the copy having been deleted at the
|
||||
stop, which is what `QueueDeliveredDownload` documents it does not do.
|
||||
|
||||
## Phase 15 — Changes that arrive without a timer
|
||||
|
||||
The socket is covered by tests on both sides: the endpoint suite opens a real one against a real
|
||||
`TestServer` and proves a push produces a notice, that another account's push does not, and that a frame
|
||||
carries no ciphertext; the shell suite proves a notice wakes the synchronisation loop long before the
|
||||
minute. What none of that can reach is **the network in between**, and that is where this feature is most
|
||||
likely to fail: a reverse proxy that will not upgrade, one that drops an idle socket without telling either
|
||||
end, a corporate middlebox, a phone moving between Wi-Fi and mobile data. Every one of those looks the same
|
||||
from inside a test host, which has no proxy and no radio.
|
||||
|
||||
The pass condition throughout is *two* things, and the second matters as much as the first: it arrives
|
||||
quickly, **and** it still arrives when the socket is gone. A build where the timer had stopped working would
|
||||
pass every "it was fast" check here and fail nobody until somebody's proxy changed.
|
||||
|
||||
### 15.1 A colleague's edit appears while you are looking at it
|
||||
|
||||
Two accounts sharing a vault, both unlocked, both on the Hosts screen. On the first machine, rename a host
|
||||
in the shared vault and save.
|
||||
|
||||
**Pass:** the second machine's list shows the new name within a second or two, with nothing pressed and no
|
||||
screen flicker — the row updates, the selection does not move, and the status line is not repainted with a
|
||||
sync report.
|
||||
|
||||
**Failure means:** nothing within a minute, then the new name, is the socket not being established at all —
|
||||
that is the timer doing its job, which is the correct fallback and not the feature. Check `/api/v1/meta`
|
||||
lists `events`, then whether the proxy in front of the API forwards `Upgrade` and `Connection`. A list that
|
||||
never updates at all is a synchronisation failure and has nothing to do with this phase.
|
||||
|
||||
### 15.2 A vault shared with you turns up as it is shared
|
||||
|
||||
The second account signed in and unlocked, sitting on the VAULTS screen. From the first, add them to a team
|
||||
and press SHARE KEY.
|
||||
|
||||
**Pass:** the vault appears in their list within a second or two of the key being wrapped, and reads as
|
||||
waiting for a key until the share, then as readable.
|
||||
|
||||
**Failure means:** the vault appearing only on the minute is the `vaults.changed` notice not being published
|
||||
or not being followed. Both the membership add and the grant publish one; if the membership arrives promptly
|
||||
and the key does not, the grant path is the one to look at.
|
||||
|
||||
### 15.3 It still works with the socket taken away
|
||||
|
||||
On the second machine, block the WebSocket — the simplest way is a proxy rule rejecting the upgrade, or
|
||||
setting `Events:Enabled` to `false` on the server and restarting it.
|
||||
|
||||
**Pass:** everything above still happens, within the minute rather than within seconds. Nothing on the
|
||||
screen says anything is wrong, because nothing is: no error, no OFFLINE badge, no repeated status message.
|
||||
The Sync button still works and still reports.
|
||||
|
||||
**Failure means:** an error message, a titlebar claiming to be offline, or a status line that repaints with
|
||||
a socket failure is the client treating an absent push channel as a fault. It is not one — the timer is the
|
||||
guarantee and the socket is the optimisation, and a user with a strict proxy must never be told their
|
||||
keychain is broken.
|
||||
|
||||
### 15.4 A laptop that slept comes back on its own
|
||||
|
||||
With the second machine idle and connected, close the lid for a few minutes — or disable Wi-Fi for two
|
||||
minutes and re-enable it. Then make a change on the first machine.
|
||||
|
||||
**Pass:** the change arrives quickly again, without the vault having been locked or the application
|
||||
restarted. The reconnection is invisible.
|
||||
|
||||
**Failure means:** changes that arrive only on the timer from then on are the stream having given up after
|
||||
its socket died — the reconnection loop is what should make that impossible, and a client that reconnects
|
||||
once and not twice is the specific defect its tests exist to catch. Changes that never arrive again, timer
|
||||
included, are a different and worse bug in the synchronisation loop rather than in the socket.
|
||||
|
||||
### 15.5 An expiring token does not end the push
|
||||
|
||||
This one needs a short access-token lifetime in the identity provider — the dev realm's Keycloak client can
|
||||
be set to a couple of minutes. Leave a machine unlocked and idle for longer than that, then make a change
|
||||
elsewhere.
|
||||
|
||||
**Pass:** the change still arrives quickly. The socket is closed by the server at the token's expiry and the
|
||||
client reconnects with a fresh one, which should be invisible.
|
||||
|
||||
**Failure means:** notices stopping at roughly the token's lifetime is the reconnection not asking for a new
|
||||
token — it would be dialling with the spent one and being closed again immediately. A burst of reconnection
|
||||
attempts in the server log is the same defect seen from the other end.
|
||||
---
|
||||
|
||||
## Phase 15 — Installing the desktop client, and being updated by it
|
||||
## Phase 16 — Installing the desktop client, and being updated by it
|
||||
|
||||
Nothing in this phase is reachable by a test, and not for the usual reason. There is no installed
|
||||
application in CI, no `%LOCALAPPDATA%` worth inspecting, and the update path only exists across two builds
|
||||
@@ -1478,12 +1616,12 @@ of the view model against a fake channel, and pins the one promise that matters
|
||||
(`AReadyUpdate_IsNeverAppliedOnItsOwn`); `UpdateBannerTests` measures the banner at the window's minimum
|
||||
width. Neither can install anything.
|
||||
|
||||
Walk it once per release, and in order — 15.6 onwards needs 15.1 to have happened.
|
||||
Walk it once per release, and in order — 16.6 onwards needs 16.1 to have happened.
|
||||
|
||||
Run `pwsh -File scripts/release-windows.ps1` first. It stops after packing, on purpose, so that everything
|
||||
below happens before anything reaches a user.
|
||||
|
||||
### 15.1 The installer needs no administrator, and lands beside the vault rather than on it · **the one that would destroy data**
|
||||
### 16.1 The installer needs no administrator, and lands beside the vault rather than on it · **the one that would destroy data**
|
||||
|
||||
Run `Releases\DodoSSH.Desktop-win-Setup.exe` from an ordinary account. Then look at `%LOCALAPPDATA%`.
|
||||
|
||||
@@ -1493,9 +1631,9 @@ reading **DodoSSH**; and `%LOCALAPPDATA%\DodoSSH` either absent (a fresh machine
|
||||
**Failure means:** a UAC prompt is a per-machine install, which is not what was designed. Anything written
|
||||
into `%LOCALAPPDATA%\DodoSSH` is the pack id having drifted back to `DodoSSH`, and that is the serious one —
|
||||
the uninstaller removes its whole install root, so it would take the vault cache and the outbox with it.
|
||||
See [ADR 0012](adr/0012-desktop-distribution-and-updates.md) decision 2.
|
||||
See [ADR 0013](adr/0013-desktop-distribution-and-updates.md) decision 2.
|
||||
|
||||
### 15.2 The installed path is short, measured rather than assumed
|
||||
### 16.2 The installed path is short, measured rather than assumed
|
||||
|
||||
```powershell
|
||||
"$env:LOCALAPPDATA\DodoSSH.Desktop\current\DodoSSH.exe".Length
|
||||
@@ -1507,7 +1645,7 @@ See [ADR 0012](adr/0012-desktop-distribution-and-updates.md) decision 2.
|
||||
`CO_E_SERVER_EXEC_FAILURE` and name nothing — see the long-path entry in `platform-flags.md`, which is the
|
||||
reason this check is a number rather than a shrug.
|
||||
|
||||
### 15.3 The window opens and carries its own icon
|
||||
### 16.3 The window opens and carries its own icon
|
||||
|
||||
**Pass:** the Start-menu shortcut launches it, and the taskbar and Alt-Tab show the dodo mark rather than a
|
||||
generic icon.
|
||||
@@ -1515,7 +1653,7 @@ generic icon.
|
||||
**Failure means:** `--icon` or `ApplicationIcon` did not survive packaging. Cosmetic, and the first thing
|
||||
anybody notices.
|
||||
|
||||
### 15.4 A terminal connects from the installed build · **the one that would catch an AppContainer**
|
||||
### 16.4 A terminal connects from the installed build · **the one that would catch an AppContainer**
|
||||
|
||||
Sign in, unlock, open a shell against a real host, and type.
|
||||
|
||||
@@ -1527,7 +1665,7 @@ WebView2 in an AppContainer where the loopback data plane cannot connect. That i
|
||||
out for, and this is the check that would find it in the Velopack path. `RendererTimeout` is where the
|
||||
fifteen seconds comes from.
|
||||
|
||||
### 15.5 The version on screen is the version that was built
|
||||
### 16.5 The version on screen is the version that was built
|
||||
|
||||
Right-click `DodoSSH.exe` → Properties → Details, and open PREFERENCES → UPDATES.
|
||||
|
||||
@@ -1539,7 +1677,7 @@ dropped from a checkout. `1.0.0.0` is somebody having wired the app manifest's i
|
||||
version to the real one. A version on screen that differs from the file properties means the two are being
|
||||
read from different places, which is the thing having one number was for.
|
||||
|
||||
### 15.6 A second release produces a delta, not only a full package
|
||||
### 16.6 A second release produces a delta, not only a full package
|
||||
|
||||
Tag `v0.1.1` and run the script again.
|
||||
|
||||
@@ -1551,7 +1689,7 @@ previous release did not come down, so every user is about to fetch a ~60 MB ful
|
||||
change. The
|
||||
script warns rather than failing when that is legitimate, which is the first release only.
|
||||
|
||||
### 15.7 The update arrives, and the restart lands in it · **the whole point of the work**
|
||||
### 16.7 The update arrives, and the restart lands in it · **the whole point of the work**
|
||||
|
||||
With v0.1.0 installed and running, a vault unlocked, a host change made, and **a terminal open**, publish
|
||||
v0.1.1 (`-Upload`). Then press CHECK NOW on PREFERENCES rather than waiting six hours.
|
||||
@@ -1566,11 +1704,11 @@ intact.
|
||||
and reports the client up to date forever. A banner sliced at the terminal's left edge is the occlusion rule
|
||||
having been broken, and the fallback is to move the offer into the titlebar instead. Coming back as 0.1.0 is
|
||||
the swap having been blocked, usually by a process still holding a file under `current\`. Being asked to
|
||||
enrol again means the profile directory did not survive, which is 15.1's failure arriving late.
|
||||
enrol again means the profile directory did not survive, which is 16.1's failure arriving late.
|
||||
|
||||
### 15.8 The first connect after an update is not a cold start
|
||||
### 16.8 The first connect after an update is not a cold start
|
||||
|
||||
Immediately after 15.7, connect to a host.
|
||||
Immediately after 16.7, connect to a host.
|
||||
|
||||
**Pass:** the terminal appears about as quickly as it did before the update.
|
||||
|
||||
@@ -1578,7 +1716,7 @@ Immediately after 15.7, connect to a host.
|
||||
see the entry in `platform-flags.md`. Slow but working, so it gets dismissed as a fluke unless somebody is
|
||||
looking for it, which is why it is a numbered check rather than a note.
|
||||
|
||||
### 15.9 Uninstalling removes the application and leaves the vault · **the data-loss check**
|
||||
### 16.9 Uninstalling removes the application and leaves the vault · **the data-loss check**
|
||||
|
||||
Settings → Apps → DodoSSH → Uninstall.
|
||||
|
||||
@@ -1587,5 +1725,5 @@ Settings → Apps → DodoSSH → Uninstall.
|
||||
is wrong. Reinstalling then asks for the passphrase rather than for a server.
|
||||
|
||||
**Failure means:** the cache going with the application is the pack-id collision, and whoever ran this has
|
||||
lost their offline unlock and any change that was still in the outbox. That is the failure ADR 0012
|
||||
decision 2 exists to prevent, and it is why 15.1 checks the same thing from the other end.
|
||||
lost their offline unlock and any change that was still in the outbox. That is the failure ADR 0013
|
||||
decision 2 exists to prevent, and it is why 16.1 checks the same thing from the other end.
|
||||
|
||||
@@ -225,7 +225,7 @@ suspect.
|
||||
40-character corporate username adds 35 of them back. The shipped installer is not at risk. Two things
|
||||
would reopen it and neither is in the plan: a self-extracting single-file publish, whose native libraries
|
||||
land under a hashed temp path, and `%LOCALAPPDATA%` folder-redirected to a deep UNC path in a domain.
|
||||
Manual check 15.2 measures it on the real machine rather than trusting this paragraph.
|
||||
Manual check 16.2 measures it on the real machine rather than trusting this paragraph.
|
||||
|
||||
**WebView2's user data folder must be kept out of the install directory.** It defaults to a directory
|
||||
beside the host executable, which under Velopack is inside `current\` — and `current\` is *replaced* by
|
||||
@@ -233,7 +233,7 @@ every update. Left alone, the browser profile would be destroyed on each one, so
|
||||
every update would pay a cold WebView2 start: a fresh user-data directory and a new process tree, which is
|
||||
the slow path `RendererTimeout`'s fifteen seconds was sized for, arriving at the exact moment somebody is
|
||||
most ready to believe the update broke the terminal. `Program.Main` sets `WEBVIEW2_USER_DATA_FOLDER` to
|
||||
`%LOCALAPPDATA%\DodoSSH\WebView2` — under the profile directory, which Velopack never touches. Check 15.8
|
||||
`%LOCALAPPDATA%\DodoSSH\WebView2` — under the profile directory, which Velopack never touches. Check 16.8
|
||||
is what would notice it regressing, and it is worth having because the symptom is "slow but working", which
|
||||
gets dismissed as a fluke.
|
||||
|
||||
@@ -243,7 +243,7 @@ gets dismissed as a fluke.
|
||||
choice — would have made the uninstaller delete the vault cache and the outbox of changes not yet pushed,
|
||||
silently, which is the thing the application will not do without a counted confirmation. The pack id is
|
||||
`DodoSSH.Desktop` for that reason and no other; `--packTitle` supplies the name people see, so nothing is
|
||||
lost. Do not "tidy" it. See [ADR 0012](adr/0012-desktop-distribution-and-updates.md) and check 15.9.
|
||||
lost. Do not "tidy" it. See [ADR 0013](adr/0013-desktop-distribution-and-updates.md) and check 16.9.
|
||||
|
||||
**The Windows app manifest must declare a `supportedOS` list.** Without it the process reports a
|
||||
downlevel Windows version and Avalonia's native control host fails outright — *"Unable to create child
|
||||
@@ -358,7 +358,7 @@ for Windows/macOS/AppImage; Flatpak and deb/rpm defer updates to the package man
|
||||
reintroduce the thing MSIX was ruled out for. `Setup.exe` is an ordinary Win32 executable that unpacks a
|
||||
directory under `%LOCALAPPDATA%` and creates shortcuts — there is no `AppxManifest`, no package identity,
|
||||
no `runFullTrust`, no elevation and no execution alias, so the process stays an ordinary desktop process
|
||||
and WebView2 stays out of an AppContainer. That is reasoning, not measurement; manual check 15.4 is the
|
||||
and WebView2 stays out of an AppContainer. That is reasoning, not measurement; manual check 16.4 is the
|
||||
measurement, because if a package identity ever did appear the symptom would be the terminal hanging and
|
||||
then reporting the WebView2 message after fifteen seconds, which reads like a broken runtime rather than
|
||||
like packaging.
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
.DESCRIPTION
|
||||
Run by a person, on a Windows machine that is not a CI runner. That is not an accident of tooling —
|
||||
docs/adr/0011-android-distribution.md rule 1 puts the capability to ship somebody a build on a machine
|
||||
which is not a runner, and docs/adr/0012-desktop-distribution-and-updates.md explains why the token that
|
||||
which is not a runner, and docs/adr/0013-desktop-distribution-and-updates.md explains why the token that
|
||||
writes a Gitea release is that capability: Velopack clients trust their feed and do not verify a package
|
||||
signature when they apply it, so whoever can write a release can ship an update every install runs.
|
||||
|
||||
Two phases, and the split is the design rather than a convenience.
|
||||
|
||||
1. Without -Upload: builds, packs, and stops. Nothing has left this machine.
|
||||
Install the Setup.exe it names, and walk Phase 15 of docs/manual-checks.md.
|
||||
Install the Setup.exe it names, and walk Phase 16 of docs/manual-checks.md.
|
||||
2. With -Upload: asks for the forge token and publishes what phase 1 produced. It does not rebuild,
|
||||
so the bytes that reach users are the bytes that were installed and checked.
|
||||
|
||||
@@ -116,7 +116,7 @@ try {
|
||||
}
|
||||
|
||||
Write-Host "About to publish the contents of $ReleasesDir to $RepoUrl as $tag."
|
||||
Write-Host 'Only do this once you have installed it and walked Phase 15 of docs/manual-checks.md.'
|
||||
Write-Host 'Only do this once you have installed it and walked Phase 16 of docs/manual-checks.md.'
|
||||
|
||||
# Read-Host -AsSecureString so the token is never echoed and never lands in the shell's history.
|
||||
$secure = Read-Host -Prompt 'Gitea token (write:repository)' -AsSecureString
|
||||
@@ -252,7 +252,7 @@ try {
|
||||
# run, once per user — Mark-of-the-Web is applied by the browser that downloads Setup.exe, so in-app
|
||||
# updates, which this application fetches itself and applies from a local file, never trip it.
|
||||
#
|
||||
# This is the one line that changes when a certificate is bought. See ADR 0012 for what it costs and
|
||||
# This is the one line that changes when a certificate is bought. See ADR 0013 for what it costs and
|
||||
# what the trigger for buying one is.
|
||||
& dotnet vpk pack `
|
||||
--packId $PackId `
|
||||
@@ -274,7 +274,7 @@ try {
|
||||
Format-Table -AutoSize
|
||||
|
||||
Write-Host 'Next:'
|
||||
Write-Host " 1. Install the Setup executable above and walk Phase 15 of docs/manual-checks.md."
|
||||
Write-Host " 1. Install the Setup executable above and walk Phase 16 of docs/manual-checks.md."
|
||||
Write-Host ' 2. Then: pwsh -File scripts/release-windows.ps1 -Upload'
|
||||
}
|
||||
finally {
|
||||
|
||||
@@ -0,0 +1,533 @@
|
||||
using System.Collections.Frozen;
|
||||
using System.Globalization;
|
||||
using System.Net.WebSockets;
|
||||
using System.Security.Claims;
|
||||
using System.Text.Json;
|
||||
using DodoSSH.Api.Authorization;
|
||||
using DodoSSH.Api.Setup;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Domain.Authorization;
|
||||
using FastEndpoints;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
||||
namespace DodoSSH.Api.Features.Events;
|
||||
|
||||
/// <summary>
|
||||
/// The socket that says "pull now" so a client does not have to wait for its timer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Everything this endpoint sends is a <em>notice</em>. It never carries an item, a payload or a
|
||||
/// cursor: the client's answer to a notice is the delta pull it would have run on its own anyway, so
|
||||
/// there is exactly one code path that applies a change and this is not it. See ADR 0012 for why
|
||||
/// pushing the items themselves is refused.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The bearer token authorises the upgrade, unlike the relay's ticket in ADR 0004. The relay's socket
|
||||
/// is a byte pipe whose whole authorization decision is made before it opens; this one is a view of
|
||||
/// the caller's own vault list and has to keep answering "what may this account read" for as long as
|
||||
/// it is held. Its two bounds on that — the token's own expiry, and a periodic re-resolve — are in
|
||||
/// <see cref="MindAsync"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal sealed class VaultEventsEndpoint(
|
||||
IServiceScopeFactory scopes,
|
||||
VaultEventHub hub,
|
||||
IOptions<EventsOptions> options,
|
||||
TimeProvider clock,
|
||||
IHostApplicationLifetime lifetime,
|
||||
ILogger<VaultEventsEndpoint> logger)
|
||||
: EndpointWithoutRequest
|
||||
{
|
||||
/// <summary>
|
||||
/// The largest message this endpoint will read from a client.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A client sends nothing but <c>ping</c>, so the cap is three orders of magnitude of headroom and
|
||||
/// still small enough that a hostile client cannot make the server buffer anything worth having.
|
||||
/// </remarks>
|
||||
private const int MaxInboundFrameBytes = 4 * 1024;
|
||||
|
||||
/// <summary>How long to wait for the close handshake before dropping the socket.</summary>
|
||||
private static readonly TimeSpan CloseTimeout = TimeSpan.FromSeconds(5);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Configure()
|
||||
{
|
||||
Get(VaultEvents.Path);
|
||||
|
||||
// Enrolled, matching sync. A caller with no identity key holds no vault key either, so every
|
||||
// notice this socket could send is about ciphertext they cannot read.
|
||||
Policies(Auth.EnrolledPolicy);
|
||||
|
||||
Description(b => b
|
||||
.WithName("VaultEvents")
|
||||
.WithSummary("Pushes a notice when a vault the caller can read has changed.")
|
||||
.WithTags("Events"));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override async Task HandleAsync(CancellationToken ct)
|
||||
{
|
||||
if (await RefusedAsync().ConfigureAwait(false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var (userId, vaults) = await ResolveAccessAsync(ct).ConfigureAwait(false);
|
||||
|
||||
// Admitted before the upgrade so a refusal costs nothing, but answered *through* the socket
|
||||
// rather than as an HTTP status: a constrained WebSocket client cannot read the status of a
|
||||
// failed upgrade, and "you have too many open" is precisely the case where the client needs
|
||||
// to know to back off rather than retry. Same reasoning as ADR 0004 on request headers.
|
||||
var connection = hub.TryAdmit(userId, vaults);
|
||||
|
||||
try
|
||||
{
|
||||
using var socket = await HttpContext.WebSockets
|
||||
.AcceptWebSocketAsync(new WebSocketAcceptContext { SubProtocol = VaultEvents.SubProtocol })
|
||||
.ConfigureAwait(false);
|
||||
|
||||
if (connection is null)
|
||||
{
|
||||
await CloseAsync(
|
||||
socket,
|
||||
new Closure(
|
||||
VaultEvents.TooManyConnectionsCloseCode, "Too many open event sockets."))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
await PumpAsync(socket, connection, ct).ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Inside a try that starts *before* the upgrade, because an accept that throws — a client
|
||||
// that abandoned the handshake — would otherwise leave an admitted connection in the hub
|
||||
// for the life of the process, counting against this account's cap and taking a slot from
|
||||
// the sockets that did open.
|
||||
if (connection is not null)
|
||||
{
|
||||
hub.Remove(connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Answers the requests that are not an event socket at all, as ordinary HTTP.
|
||||
/// </summary>
|
||||
/// <returns>Whether a response was sent and the handler should stop.</returns>
|
||||
/// <remarks>
|
||||
/// All three answers are problem documents rather than bare statuses, because each one has a
|
||||
/// different remedy and a client that cannot tell them apart would retry the two that will never
|
||||
/// succeed. Answered before the upgrade, so a caller that got the handshake wrong reads why in a
|
||||
/// body rather than inferring it from a socket that closed.
|
||||
/// </remarks>
|
||||
private async Task<bool> RefusedAsync()
|
||||
{
|
||||
if (!options.Value.Enabled)
|
||||
{
|
||||
// 404 rather than 501: the feature is absent from this deployment, and /api/v1/meta does
|
||||
// not advertise it. A client that dialled anyway keeps polling, which is correct.
|
||||
await Send.ResultAsync(Problems.Coded(
|
||||
StatusCodes.Status404NotFound,
|
||||
ProblemCodes.EventsUnavailable,
|
||||
"This server does not push vault changes. Synchronise on a timer instead; "
|
||||
+ "GET /api/v1/meta lists the features it does offer."))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!HttpContext.WebSockets.IsWebSocketRequest)
|
||||
{
|
||||
await Send.ResultAsync(Problems.Coded(
|
||||
StatusCodes.Status400BadRequest,
|
||||
ProblemCodes.MalformedRequest,
|
||||
"This endpoint is a WebSocket. Send an upgrade request offering the "
|
||||
+ $"'{VaultEvents.SubProtocol}' subprotocol."))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// The subprotocol is this API's version negotiation for the socket, so an upgrade that does
|
||||
// not offer it is refused rather than accepted and answered in a dialect the caller may not
|
||||
// read. See VaultEvents.SubProtocol.
|
||||
if (!HttpContext.WebSockets.WebSocketRequestedProtocols
|
||||
.Contains(VaultEvents.SubProtocol, StringComparer.Ordinal))
|
||||
{
|
||||
await Send.ResultAsync(Problems.Coded(
|
||||
StatusCodes.Status400BadRequest,
|
||||
ProblemCodes.MalformedRequest,
|
||||
$"This server speaks '{VaultEvents.SubProtocol}', which the upgrade request did "
|
||||
+ "not offer."))
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads who the caller is and which vaults they may follow, in a scope of its own.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A fresh scope, disposed at once, rather than services injected into this endpoint — which is
|
||||
/// the lesson ADR 0004 records paying for on the relay. This handler runs for as long as the
|
||||
/// socket is open, so anything scoped it held would be a <c>DbContext</c> alive for hours, and a
|
||||
/// few hundred of those exhaust the connection pool. The database is touched here and in
|
||||
/// <see cref="RefreshAsync"/>, briefly, and nowhere else.
|
||||
/// </remarks>
|
||||
private async Task<(Guid UserId, FrozenSet<Guid> Vaults)> ResolveAccessAsync(
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var scope = scopes.CreateAsyncScope();
|
||||
await using var _ = scope.ConfigureAwait(false);
|
||||
|
||||
var currentUser = scope.ServiceProvider.GetRequiredService<ICurrentUserContext>();
|
||||
var vaultAccess = scope.ServiceProvider.GetRequiredService<IVaultAccessService>();
|
||||
|
||||
var user = await currentUser.GetOrProvisionAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
return (user.Id, await ReachableAsync(vaultAccess, user.Id, cancellationToken).ConfigureAwait(false));
|
||||
}
|
||||
|
||||
private static async Task<FrozenSet<Guid>> ReachableAsync(
|
||||
IVaultAccessService vaultAccess,
|
||||
Guid userId,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var accessible = await vaultAccess.ListAsync(userId, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
return accessible
|
||||
.Where(access => access.Vault is not null
|
||||
&& access.Permissions.HasFlag(PermissionFlags.Read))
|
||||
.Select(access => access.Vault!.Id)
|
||||
.ToFrozenSet();
|
||||
}
|
||||
|
||||
/// <summary>Runs the socket until something ends it, then closes it politely.</summary>
|
||||
/// <remarks>
|
||||
/// Three loops rather than one: reading a socket and writing to it are independent waits, and the
|
||||
/// clock is a third. They are joined by <see cref="Task.WhenAny(Task[])"/> and then <em>all</em>
|
||||
/// awaited before the close is written, because a close frame racing a notice frame is a protocol
|
||||
/// violation that presents as a client dropping its connection for no visible reason.
|
||||
/// </remarks>
|
||||
private async Task PumpAsync(
|
||||
WebSocket socket,
|
||||
VaultEventConnection connection,
|
||||
CancellationToken requestAborted)
|
||||
{
|
||||
var settings = options.Value;
|
||||
|
||||
using var pump = CancellationTokenSource.CreateLinkedTokenSource(
|
||||
requestAborted, lifetime.ApplicationStopping);
|
||||
|
||||
var closure = new Closure(
|
||||
(int)WebSocketCloseStatus.NormalClosure, string.Empty);
|
||||
|
||||
connection.TryEnqueue(new VaultEvent(
|
||||
VaultEventKinds.Hello,
|
||||
ServerTime: clock.GetUtcNow(),
|
||||
HeartbeatSeconds: (int)settings.HeartbeatInterval.TotalSeconds,
|
||||
VaultCount: connection.VaultCount));
|
||||
|
||||
var sending = SendAsync(socket, connection, pump.Token);
|
||||
var receiving = ReceiveAsync(socket, connection, pump.Token);
|
||||
var minding = MindAsync(connection, closure, pump.Token);
|
||||
|
||||
await Task.WhenAny(sending, receiving, minding).ConfigureAwait(false);
|
||||
|
||||
await pump.CancelAsync().ConfigureAwait(false);
|
||||
|
||||
// Nothing may still be mid-send when the close frame goes out.
|
||||
await Task.WhenAll(Settled(sending), Settled(receiving), Settled(minding)).ConfigureAwait(false);
|
||||
|
||||
if (lifetime.ApplicationStopping.IsCancellationRequested)
|
||||
{
|
||||
// 1001 "going away", so a client knows to reconnect immediately rather than treating a
|
||||
// rolling deployment as a server that has broken.
|
||||
closure.Set((int)WebSocketCloseStatus.EndpointUnavailable, "The server is shutting down.");
|
||||
}
|
||||
|
||||
EventsLog.ClosingConnection(logger, connection.UserId, closure.Reason);
|
||||
|
||||
await CloseAsync(socket, closure).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes queued frames to the socket, one at a time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The <em>only</em> writer, which is what makes concurrent sends impossible without a lock: the
|
||||
/// heartbeat and the pong both go into the same queue rather than to the socket. A WebSocket
|
||||
/// permits one send at a time and faults permanently on a second, so this is not a tidiness
|
||||
/// preference.
|
||||
/// </remarks>
|
||||
private async Task SendAsync(
|
||||
WebSocket socket,
|
||||
VaultEventConnection connection,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
await foreach (var frame in connection.Outbound
|
||||
.ReadAllAsync(cancellationToken)
|
||||
.ConfigureAwait(false))
|
||||
{
|
||||
// Re-resolved before the notice is forwarded, not after: the client's answer to this frame
|
||||
// is to re-read its vault list, and the point of a newly shared vault is that the *next*
|
||||
// change to it produces a notice too. A socket that forwarded first would not follow the
|
||||
// new vault until its next periodic refresh.
|
||||
if (string.Equals(frame.Kind, VaultEventKinds.VaultsChanged, StringComparison.Ordinal))
|
||||
{
|
||||
await RefreshAsync(connection, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
var bytes = JsonSerializer.SerializeToUtf8Bytes(frame, DodoSshJsonContext.Default.VaultEvent);
|
||||
|
||||
await socket
|
||||
.SendAsync(bytes, WebSocketMessageType.Text, endOfMessage: true, cancellationToken)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads what the client sends, which in this version is heartbeats and a close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A client cannot ask to follow a vault, and that is deliberate rather than unfinished: a
|
||||
/// <c>subscribe(vaultId)</c> frame is an existence oracle for vault ids, which is the disclosure
|
||||
/// <c>SyncPullEndpoint</c> answers 404 rather than 403 to avoid. Subscription is decided from the
|
||||
/// caller's access and nothing else.
|
||||
/// </remarks>
|
||||
private static async Task ReceiveAsync(
|
||||
WebSocket socket,
|
||||
VaultEventConnection connection,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var buffer = new byte[MaxInboundFrameBytes];
|
||||
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var received = await socket.ReceiveAsync(buffer, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
if (received.MessageType == WebSocketMessageType.Close)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Oversized, or split across frames. Nothing this protocol sends is either, so the client
|
||||
// is broken or probing; ending the socket is cheaper than reassembling for it.
|
||||
if (!received.EndOfMessage)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Binary is unused in v1 and skipped rather than refused, because ADR 0012 reserves it for
|
||||
// shared-session data — an older server meeting a newer client must ignore those, not
|
||||
// close on them.
|
||||
if (received.MessageType != WebSocketMessageType.Text)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Kind(buffer.AsSpan(0, received.Count)) is VaultEventKinds.Ping)
|
||||
{
|
||||
connection.TryEnqueue(new VaultEvent(VaultEventKinds.Pong));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a frame's kind, or null if it is not one this server understands.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A frame that will not parse is skipped rather than closing the socket. This is a control
|
||||
/// channel whose failure mode is "the client polls instead", so tolerating a frame from a newer
|
||||
/// client costs nothing and refusing one costs that client its push for the whole session.
|
||||
/// </remarks>
|
||||
private static string? Kind(ReadOnlySpan<byte> utf8)
|
||||
{
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize(utf8, DodoSshJsonContext.Default.VaultEvent)?.Kind;
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keeps the heartbeat going, the vault set current, and the socket inside its token's lifetime.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The deadline is the earlier of the access token's <c>exp</c> and a hard cap on how long any one
|
||||
/// socket may live. Closing on expiry is what keeps a long-lived connection from outliving the
|
||||
/// short-lived credential that authorised it; the client answers by reconnecting with a fresh
|
||||
/// token, which is a sub-second gap in a channel that degrades to polling anyway.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The wait is the shorter of the heartbeat and the time left, so the deadline is met to within a
|
||||
/// tick rather than to within a heartbeat.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
private async Task MindAsync(
|
||||
VaultEventConnection connection,
|
||||
Closure closure,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var settings = options.Value;
|
||||
var started = clock.GetUtcNow();
|
||||
|
||||
var deadline = TokenExpiry() is { } expiry && expiry < started + settings.MaxConnectionDuration
|
||||
? (Expiry: expiry, ForToken: true)
|
||||
: (Expiry: started + settings.MaxConnectionDuration, ForToken: false);
|
||||
|
||||
var refreshed = started;
|
||||
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var now = clock.GetUtcNow();
|
||||
var remaining = deadline.Expiry - now;
|
||||
|
||||
if (remaining <= TimeSpan.Zero)
|
||||
{
|
||||
closure.Set(
|
||||
deadline.ForToken
|
||||
? VaultEvents.TokenExpiredCloseCode
|
||||
: (int)WebSocketCloseStatus.NormalClosure,
|
||||
deadline.ForToken
|
||||
? "The access token has expired. Reconnect with a fresh one."
|
||||
: "This connection reached its maximum lifetime.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var wait = settings.HeartbeatInterval < remaining ? settings.HeartbeatInterval : remaining;
|
||||
|
||||
await Task.Delay(wait, clock, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
now = clock.GetUtcNow();
|
||||
|
||||
if (now - refreshed >= settings.AccessRefreshInterval)
|
||||
{
|
||||
// The backstop for a grant withdrawn while this socket was open. What it bounds is
|
||||
// metadata — that a vault changed — because that is all a notice carries and reading
|
||||
// the vault still needs a key this server has never held. See ADR 0012.
|
||||
await RefreshAsync(connection, cancellationToken).ConfigureAwait(false);
|
||||
refreshed = now;
|
||||
}
|
||||
|
||||
connection.TryEnqueue(new VaultEvent(VaultEventKinds.Ping, ServerTime: now));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Re-reads which vaults this socket may follow.</summary>
|
||||
/// <remarks>
|
||||
/// A failure is logged and swallowed. The alternative is dropping a working socket because one
|
||||
/// database call timed out, which would trade an occasionally stale vault set for an outage.
|
||||
/// </remarks>
|
||||
private async Task RefreshAsync(VaultEventConnection connection, CancellationToken cancellationToken)
|
||||
{
|
||||
try
|
||||
{
|
||||
var scope = scopes.CreateAsyncScope();
|
||||
await using var _ = scope.ConfigureAwait(false);
|
||||
|
||||
var vaultAccess = scope.ServiceProvider.GetRequiredService<IVaultAccessService>();
|
||||
|
||||
connection.Resubscribe(
|
||||
await ReachableAsync(vaultAccess, connection.UserId, cancellationToken)
|
||||
.ConfigureAwait(false));
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// The socket is closing.
|
||||
}
|
||||
catch (Exception exception) when (exception is not OutOfMemoryException)
|
||||
{
|
||||
EventsLog.AccessRefreshFailed(logger, connection.UserId, exception);
|
||||
}
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <c>MapInboundClaims</c> is off — see <see cref="Auth"/> — so the claim is spelled as the
|
||||
/// provider issued it rather than as a WS-Federation URI. Null is treated as "no bound from the
|
||||
/// token", which the bearer handler's <c>RequireExpirationTime</c> should make unreachable; the
|
||||
/// lifetime cap covers it either way.
|
||||
/// </remarks>
|
||||
private DateTimeOffset? TokenExpiry() =>
|
||||
long.TryParse(
|
||||
HttpContext.User.FindFirstValue("exp"),
|
||||
NumberStyles.Integer,
|
||||
CultureInfo.InvariantCulture,
|
||||
out var seconds)
|
||||
? DateTimeOffset.FromUnixTimeSeconds(seconds)
|
||||
: null;
|
||||
|
||||
private static async Task CloseAsync(WebSocket socket, Closure closure)
|
||||
{
|
||||
if (socket.State is not (WebSocketState.Open or WebSocketState.CloseReceived))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var timeout = new CancellationTokenSource(CloseTimeout);
|
||||
|
||||
try
|
||||
{
|
||||
await socket
|
||||
.CloseOutputAsync((WebSocketCloseStatus)closure.Code, closure.Reason, timeout.Token)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception exception)
|
||||
when (exception is OperationCanceledException or WebSocketException or ObjectDisposedException)
|
||||
{
|
||||
// The peer is already gone. There is nothing to tell it and nothing to recover.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Awaits a pump loop, treating its cancellation and its socket faults as the ordinary end.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Every one of these loops ends by being cancelled or by the socket going away, so an exception
|
||||
/// here is the expected shape of "this connection is over" rather than a fault to propagate — and
|
||||
/// propagating it would skip the close frame the other side is waiting for.
|
||||
/// </remarks>
|
||||
private static async Task Settled(Task loop)
|
||||
{
|
||||
try
|
||||
{
|
||||
await loop.ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception exception)
|
||||
when (exception is OperationCanceledException or WebSocketException or ObjectDisposedException)
|
||||
{
|
||||
// Expected.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Why the socket is being closed, decided by whichever loop ended first.</summary>
|
||||
/// <remarks>
|
||||
/// Mutable and shared, and safe without a lock for one specific reason: it is written by the pump
|
||||
/// loops and read only after <see cref="Task.WhenAll(Task[])"/> over all of them, which is a
|
||||
/// memory barrier. Writes race only with each other, and any of them is a true answer.
|
||||
/// </remarks>
|
||||
private sealed class Closure(int code, string reason)
|
||||
{
|
||||
internal int Code { get; private set; } = code;
|
||||
|
||||
internal string Reason { get; private set; } = reason;
|
||||
|
||||
internal void Set(int code, string reason)
|
||||
{
|
||||
Code = code;
|
||||
Reason = reason;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
namespace DodoSSH.Api.Features.Events;
|
||||
|
||||
/// <summary>Source-generated log messages for the event socket.</summary>
|
||||
/// <remarks>
|
||||
/// Ids and counts only, as everywhere else. A notice carries no ciphertext to leak, but which vault
|
||||
/// changed and when is still the metadata ADR 0001 asks be kept to what is diagnostically useful.
|
||||
/// </remarks>
|
||||
internal static partial class EventsLog
|
||||
{
|
||||
[LoggerMessage(
|
||||
EventId = 2201,
|
||||
Level = LogLevel.Debug,
|
||||
Message = "Event socket opened for user {UserId} following {VaultCount} vault(s); "
|
||||
+ "{ConnectionCount} open on this node.")]
|
||||
internal static partial void ConnectionOpened(
|
||||
ILogger logger,
|
||||
Guid userId,
|
||||
int vaultCount,
|
||||
int connectionCount);
|
||||
|
||||
[LoggerMessage(
|
||||
EventId = 2202,
|
||||
Level = LogLevel.Debug,
|
||||
Message = "Event socket closed for user {UserId}; {ConnectionCount} open on this node.")]
|
||||
internal static partial void ConnectionClosed(ILogger logger, Guid userId, int connectionCount);
|
||||
|
||||
/// <remarks>
|
||||
/// Information rather than Debug: a refused socket is a client that will poll for the rest of its
|
||||
/// session, and an operator seeing these has a cap to raise.
|
||||
/// </remarks>
|
||||
[LoggerMessage(
|
||||
EventId = 2203,
|
||||
Level = LogLevel.Information,
|
||||
Message = "Refused an event socket for user {UserId}: {Limit} is already reached.")]
|
||||
internal static partial void ConnectionRefused(ILogger logger, Guid userId, string limit);
|
||||
|
||||
[LoggerMessage(
|
||||
EventId = 2204,
|
||||
Level = LogLevel.Debug,
|
||||
Message = "Announced vault {VaultId} at sequence {Sequence} to {ConnectionCount} socket(s).")]
|
||||
internal static partial void VaultChangePublished(
|
||||
ILogger logger,
|
||||
Guid vaultId,
|
||||
long sequence,
|
||||
int connectionCount);
|
||||
|
||||
[LoggerMessage(
|
||||
EventId = 2205,
|
||||
Level = LogLevel.Debug,
|
||||
Message = "Announced a vault access change to {ConnectionCount} socket(s) of user {UserId}.")]
|
||||
internal static partial void AccessChangePublished(ILogger logger, Guid userId, int connectionCount);
|
||||
|
||||
/// <remarks>
|
||||
/// Warning, and it is worth being loud: the socket is still open and still delivering, but it is
|
||||
/// delivering about a vault set that may be stale. Everything else here is routine.
|
||||
/// </remarks>
|
||||
[LoggerMessage(
|
||||
EventId = 2206,
|
||||
Level = LogLevel.Warning,
|
||||
Message = "Could not re-resolve which vaults user {UserId}'s event socket may follow.")]
|
||||
internal static partial void AccessRefreshFailed(ILogger logger, Guid userId, Exception exception);
|
||||
|
||||
[LoggerMessage(
|
||||
EventId = 2207,
|
||||
Level = LogLevel.Debug,
|
||||
Message = "Closing user {UserId}'s event socket: {Reason}.")]
|
||||
internal static partial void ClosingConnection(ILogger logger, Guid userId, string reason);
|
||||
}
|
||||
@@ -0,0 +1,242 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Frozen;
|
||||
using System.Threading.Channels;
|
||||
using DodoSSH.Api.Setup;
|
||||
using DodoSSH.Contracts;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
||||
namespace DodoSSH.Api.Features.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Tells connected clients that something they can read has moved.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Every method is <c>void</c> and returns having queued, never having sent. That is the contract, not
|
||||
/// an implementation detail: the callers are write paths that have just committed a transaction, and a
|
||||
/// publish that could block on a slow socket would make one client's bad network everybody else's
|
||||
/// latency. A notice that cannot be queued is dropped, which is safe because the client polls anyway.
|
||||
/// See ADR 0012.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// An interface because this is the seam a multi-node backplane implements — PostgreSQL
|
||||
/// <c>LISTEN</c>/<c>NOTIFY</c> is the obvious one and needs no infrastructure this stack does not
|
||||
/// already run. It is deliberately not implemented: fan-out today is in-process, so a deployment with
|
||||
/// more than one API replica notices writes handled by other replicas on the polling interval rather
|
||||
/// than at once. That is the behaviour before this feature existed, which is why it degrades rather
|
||||
/// than breaks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public interface IVaultEventPublisher
|
||||
{
|
||||
/// <summary>Announces that a vault's change log has reached <paramref name="sequence"/>.</summary>
|
||||
/// <remarks>
|
||||
/// Call <em>after</em> the transaction commits, and outside the per-vault advisory lock ADR 0003
|
||||
/// takes. A notice sent from inside names a sequence no reader can see yet, and holds the vault's
|
||||
/// write lock across a socket write.
|
||||
/// </remarks>
|
||||
void VaultChanged(Guid vaultId, long sequence);
|
||||
|
||||
/// <summary>Announces that the set of vaults an account can reach is no longer what it was.</summary>
|
||||
/// <remarks>
|
||||
/// Takes the <em>recipient</em>, not the actor. Sharing is something one account does to another's
|
||||
/// list, and it is the other account that has to re-read.
|
||||
/// </remarks>
|
||||
void VaultAccessChanged(Guid userId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Every event socket this node is holding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Publishing walks the whole connection list and asks each one whether it cares, rather than keeping
|
||||
/// an index from vault to subscribers. With a per-node connection cap in the hundreds and an event rate
|
||||
/// bounded by how often people edit keychains, the walk is not measurable — and the index is not free:
|
||||
/// a connection's vault set is re-resolved while it is live, so every re-subscription would have to
|
||||
/// move it between buckets under a lock that publishing also takes. The simpler shape is the one whose
|
||||
/// races are obvious.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A singleton, holding no scoped service and no database context. Connections outlive requests by
|
||||
/// design and anything request-scoped they captured would outlive its scope with them.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal sealed class VaultEventHub(
|
||||
IOptions<EventsOptions> options,
|
||||
TimeProvider clock,
|
||||
ILogger<VaultEventHub> logger) : IVaultEventPublisher
|
||||
{
|
||||
private readonly ConcurrentDictionary<Guid, VaultEventConnection> connections = new();
|
||||
|
||||
/// <summary>
|
||||
/// Serialises admission so the caps are caps rather than approximations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Counting and inserting under one lock, because the two done separately let N simultaneous
|
||||
/// connects all read the same under-cap count and all insert. Contended only by connects, which
|
||||
/// happen once per client per session; publishing never takes it.
|
||||
/// </remarks>
|
||||
private readonly Lock admission = new();
|
||||
|
||||
/// <summary>How many sockets this node is holding. Diagnostics and tests.</summary>
|
||||
internal int Count => connections.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Admits a socket, or refuses it because a cap is already met.
|
||||
/// </summary>
|
||||
/// <returns>The connection, or null when a limit refused it.</returns>
|
||||
internal VaultEventConnection? TryAdmit(Guid userId, FrozenSet<Guid> vaults)
|
||||
{
|
||||
var limits = options.Value;
|
||||
|
||||
lock (admission)
|
||||
{
|
||||
if (connections.Count >= limits.MaxConnectionsTotal)
|
||||
{
|
||||
EventsLog.ConnectionRefused(logger, userId, "the node limit");
|
||||
return null;
|
||||
}
|
||||
|
||||
var held = 0;
|
||||
foreach (var existing in connections.Values)
|
||||
{
|
||||
if (existing.UserId == userId && ++held >= limits.MaxConnectionsPerUser)
|
||||
{
|
||||
EventsLog.ConnectionRefused(logger, userId, "the per-account limit");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
var connection = new VaultEventConnection(userId, vaults, limits.OutboundQueueDepth);
|
||||
|
||||
// Cannot collide: the id is fresh and this is the only insert.
|
||||
connections[connection.Id] = connection;
|
||||
|
||||
EventsLog.ConnectionOpened(logger, userId, vaults.Count, connections.Count);
|
||||
|
||||
return connection;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Forgets a socket that has closed.</summary>
|
||||
internal void Remove(VaultEventConnection connection)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(connection);
|
||||
|
||||
connections.TryRemove(connection.Id, out _);
|
||||
connection.Complete();
|
||||
|
||||
EventsLog.ConnectionClosed(logger, connection.UserId, connections.Count);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void VaultChanged(Guid vaultId, long sequence)
|
||||
{
|
||||
var notice = new VaultEvent(
|
||||
VaultEventKinds.VaultChanged,
|
||||
VaultId: vaultId,
|
||||
Sequence: sequence,
|
||||
ServerTime: clock.GetUtcNow());
|
||||
|
||||
var delivered = 0;
|
||||
|
||||
foreach (var connection in connections.Values)
|
||||
{
|
||||
if (connection.IsSubscribedTo(vaultId) && connection.TryEnqueue(notice))
|
||||
{
|
||||
delivered++;
|
||||
}
|
||||
}
|
||||
|
||||
if (delivered > 0)
|
||||
{
|
||||
EventsLog.VaultChangePublished(logger, vaultId, sequence, delivered);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void VaultAccessChanged(Guid userId)
|
||||
{
|
||||
var notice = new VaultEvent(VaultEventKinds.VaultsChanged, ServerTime: clock.GetUtcNow());
|
||||
|
||||
var delivered = 0;
|
||||
|
||||
foreach (var connection in connections.Values)
|
||||
{
|
||||
if (connection.UserId == userId && connection.TryEnqueue(notice))
|
||||
{
|
||||
delivered++;
|
||||
}
|
||||
}
|
||||
|
||||
if (delivered > 0)
|
||||
{
|
||||
EventsLog.AccessChangePublished(logger, userId, delivered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// One open socket, as the hub sees it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Deliberately knows nothing about WebSockets. The hub queues frames here and the endpoint's pump
|
||||
/// takes them away, which is what keeps a publish from ever touching a socket — and what lets the
|
||||
/// whole fan-out be tested without one.
|
||||
/// </remarks>
|
||||
internal sealed class VaultEventConnection
|
||||
{
|
||||
private readonly Channel<VaultEvent> outbound;
|
||||
|
||||
private FrozenSet<Guid> vaults;
|
||||
|
||||
internal VaultEventConnection(Guid userId, FrozenSet<Guid> vaults, int queueDepth)
|
||||
{
|
||||
Id = Guid.CreateVersion7();
|
||||
UserId = userId;
|
||||
this.vaults = vaults;
|
||||
|
||||
// DropOldest, and the choice is what makes a slow reader harmless. A notice says "vault X has
|
||||
// moved to at least sequence N", so a newer one subsumes the one it displaces and the client's
|
||||
// answer — pull that vault — is identical either way. The writer therefore never waits and
|
||||
// TryWrite never fails, which is what lets the publish path be non-blocking and void.
|
||||
outbound = Channel.CreateBounded<VaultEvent>(new BoundedChannelOptions(queueDepth)
|
||||
{
|
||||
FullMode = BoundedChannelFullMode.DropOldest,
|
||||
SingleReader = true,
|
||||
SingleWriter = false,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Identifies this connection within the hub. Never sent to a client.</summary>
|
||||
internal Guid Id { get; }
|
||||
|
||||
/// <summary>The account that opened it.</summary>
|
||||
internal Guid UserId { get; }
|
||||
|
||||
/// <summary>Frames waiting to be written to the socket.</summary>
|
||||
internal ChannelReader<VaultEvent> Outbound => outbound.Reader;
|
||||
|
||||
/// <summary>How many vaults this socket currently follows.</summary>
|
||||
internal int VaultCount => Volatile.Read(ref vaults).Count;
|
||||
|
||||
/// <summary>Whether a change to this vault concerns this socket.</summary>
|
||||
internal bool IsSubscribedTo(Guid vaultId) => Volatile.Read(ref vaults).Contains(vaultId);
|
||||
|
||||
/// <summary>
|
||||
/// Replaces what this socket follows, after its account's access was re-resolved.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A whole-set swap of an immutable set rather than a mutation, so a publish walking the list
|
||||
/// concurrently reads either the old set or the new one and never a half-built one. No lock: the
|
||||
/// only writer is this connection's own pump.
|
||||
/// </remarks>
|
||||
internal void Resubscribe(FrozenSet<Guid> replacement) => Volatile.Write(ref vaults, replacement);
|
||||
|
||||
/// <summary>Queues a frame. Never blocks, and never fails — see the channel's full mode.</summary>
|
||||
internal bool TryEnqueue(VaultEvent frame) => outbound.Writer.TryWrite(frame);
|
||||
|
||||
/// <summary>Signals that nothing more will be queued, which ends the pump's drain loop.</summary>
|
||||
internal void Complete() => outbound.Writer.TryComplete();
|
||||
}
|
||||
@@ -19,6 +19,7 @@ namespace DodoSSH.Api.Features.Meta;
|
||||
internal sealed class GetMetaEndpoint(
|
||||
IOptions<SyncOptions> sync,
|
||||
IOptions<RelayOptions> relay,
|
||||
IOptions<EventsOptions> events,
|
||||
IOptions<ServerOptions> server)
|
||||
: EndpointWithoutRequest<Ok<MetaResponse>>
|
||||
{
|
||||
@@ -52,6 +53,14 @@ internal sealed class GetMetaEndpoint(
|
||||
features.Add(RelayFeature);
|
||||
}
|
||||
|
||||
// Advertised so a client knows whether to hold a socket open or rely on its timer. Absence is
|
||||
// not an error — synchronising on a timer is the supported behaviour and the socket only makes
|
||||
// it early — which is why this is a feature flag rather than a version bump. See ADR 0012.
|
||||
if (events.Value.Enabled)
|
||||
{
|
||||
features.Add(VaultEvents.Feature);
|
||||
}
|
||||
|
||||
return Task.FromResult(TypedResults.Ok(new MetaResponse(
|
||||
ServerVersion: ServerVersion,
|
||||
ApiVersions: [1],
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using DodoSSH.Api.Authorization;
|
||||
using DodoSSH.Api.Features.Events;
|
||||
using DodoSSH.Api.Setup;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Domain.Authorization;
|
||||
@@ -81,6 +82,7 @@ internal sealed class SyncPullEndpoint(
|
||||
internal sealed class SyncPushEndpoint(
|
||||
ICurrentUserContext currentUser,
|
||||
IVaultAccessService vaultAccess,
|
||||
IVaultEventPublisher events,
|
||||
SyncService sync)
|
||||
: Endpoint<SyncPushRequest, Results<Ok<SyncPushResponse>, NotFound, ProblemHttpResult>>
|
||||
{
|
||||
@@ -127,6 +129,8 @@ internal sealed class SyncPushEndpoint(
|
||||
// single stale item cannot block everything else a client queued while offline.
|
||||
var response = await sync.PushAsync(access.Vault!, user.Id, req, ct).ConfigureAwait(false);
|
||||
|
||||
Announce(access.Vault!.Id, response);
|
||||
|
||||
return TypedResults.Ok(response);
|
||||
}
|
||||
catch (PushBatchTooLargeException exception)
|
||||
@@ -142,4 +146,41 @@ internal sealed class SyncPushEndpoint(
|
||||
StatusCodes.Status400BadRequest, ProblemCodes.PushBatchTooLarge, exception.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tells every socket following this vault that it has moved.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Here rather than inside <see cref="SyncService.PushAsync"/>, and that placement is the point:
|
||||
/// the push has committed and released the per-vault advisory lock by the time this runs. Announced
|
||||
/// from inside, it would name a sequence no reader could see yet and would hold the lock that
|
||||
/// serialises writers across a fan-out. See ADR 0003 and ADR 0012.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The highest <em>applied</em> sequence, ignoring duplicates: a duplicate means an earlier push of
|
||||
/// that operation already landed, and it was announced then. Nothing applied means nothing to say —
|
||||
/// a batch of pure conflicts moved no vault, and announcing one anyway would have every client pull
|
||||
/// for a change that is not there.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
private void Announce(Guid vaultId, SyncPushResponse response)
|
||||
{
|
||||
var highest = 0L;
|
||||
|
||||
foreach (var result in response.Results)
|
||||
{
|
||||
if (result.Status == SyncOperationStatus.Applied
|
||||
&& result.ChangeSequence is { } sequence
|
||||
&& sequence > highest)
|
||||
{
|
||||
highest = sequence;
|
||||
}
|
||||
}
|
||||
|
||||
if (highest > 0)
|
||||
{
|
||||
events.VaultChanged(vaultId, highest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Globalization;
|
||||
using DodoSSH.Api.Features.Events;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Domain;
|
||||
using DodoSSH.Infrastructure;
|
||||
@@ -62,6 +63,7 @@ internal readonly record struct TeamAccess(Team? Team, TeamRole Role)
|
||||
internal sealed class TeamService(
|
||||
DodoDbContext database,
|
||||
TimeProvider clock,
|
||||
IVaultEventPublisher events,
|
||||
ILogger<TeamService> logger)
|
||||
{
|
||||
/// <summary>Longest acceptable slug. Matches the column.</summary>
|
||||
@@ -548,6 +550,11 @@ internal sealed class TeamService(
|
||||
|
||||
TeamLog.MemberAdded(logger, teamId, target.Id, role, actor.Id);
|
||||
|
||||
// Membership is what the server will serve, so every vault this team owns has just appeared in
|
||||
// the new member's list — before anybody wraps a key to them, which is a separate act and its
|
||||
// own notice. Told at once rather than on their next pass. See ADR 0012.
|
||||
events.VaultAccessChanged(target.Id);
|
||||
|
||||
return await DescribeAsync(target, membership, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
@@ -744,6 +751,11 @@ internal sealed class TeamService(
|
||||
}).ConfigureAwait(false);
|
||||
|
||||
TeamLog.MemberRemoved(logger, teamId, memberId, actor.Id, revoked);
|
||||
|
||||
// After the commit, so their client re-reads a list the server has already stopped serving
|
||||
// those vaults from. Their open socket re-resolves as it forwards this, which is what stops it
|
||||
// announcing changes to vaults they have just lost.
|
||||
events.VaultAccessChanged(memberId);
|
||||
}
|
||||
|
||||
/// <summary>Revokes one user's grants on every vault a team owns, and flags each for rekey.</summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Security.Cryptography;
|
||||
using DodoSSH.Api.Features.Events;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Domain;
|
||||
using DodoSSH.Infrastructure;
|
||||
@@ -27,6 +28,7 @@ namespace DodoSSH.Api.Features.Teams;
|
||||
internal sealed class VaultGrantService(
|
||||
DodoDbContext database,
|
||||
TimeProvider clock,
|
||||
IVaultEventPublisher events,
|
||||
ILogger<VaultGrantService> logger)
|
||||
{
|
||||
/// <summary>
|
||||
@@ -414,6 +416,11 @@ internal sealed class VaultGrantService(
|
||||
|
||||
TeamLog.GrantIssued(
|
||||
logger, vault.Id, generation, request.RecipientUserId, actor.Id);
|
||||
|
||||
// The recipient, never the actor. This is the whole of what makes a shared vault arrive at
|
||||
// once rather than on the recipient's next pass — and it is the case the README has had to
|
||||
// apologise for since sharing shipped. See ADR 0012.
|
||||
events.VaultAccessChanged(request.RecipientUserId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -701,6 +708,11 @@ internal sealed class VaultGrantService(
|
||||
|
||||
TeamLog.GrantRevoked(logger, vault.Id, recipientUserId, actor.Id);
|
||||
|
||||
// Told so their client stops showing a vault it can no longer open, rather than leaving it
|
||||
// listed until the next pass. It does not reach what they already pulled — nothing can, see
|
||||
// ADR 0001 — and the server-side effect is immediate regardless of whether this arrives.
|
||||
events.VaultAccessChanged(recipientUserId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using DodoSSH.Api.Authorization;
|
||||
using DodoSSH.Api.Features.Events;
|
||||
using DodoSSH.Api.Features.Identity;
|
||||
using DodoSSH.Api.Features.Sync;
|
||||
using DodoSSH.Api.Features.Teams;
|
||||
@@ -47,6 +48,14 @@ builder.Services.AddScoped<VaultGrantService>();
|
||||
builder.Services.AddScoped<IIdentityBindingVerifier, IdentityBindingVerifier>();
|
||||
builder.Services.AddSingleton<ICursorKeyProvider, CursorKeyProvider>();
|
||||
|
||||
// A singleton, because the sockets it holds outlive the requests that opened them. Registered twice
|
||||
// resolving to the same instance, for the reason the invitation claim above is: the endpoint needs the
|
||||
// whole hub — admit, remove, count — while the write paths that announce a change need only the two
|
||||
// methods that announce one, and should not gain a reference to connection management to get them.
|
||||
builder.Services.AddSingleton<VaultEventHub>();
|
||||
builder.Services.AddSingleton<IVaultEventPublisher>(
|
||||
provider => provider.GetRequiredService<VaultEventHub>());
|
||||
|
||||
// Scoped rather than the AddAuthorization default of singleton: the handler reads the request's
|
||||
// DbContext, and a singleton would capture one for the lifetime of the process.
|
||||
builder.Services.AddScoped<IAuthorizationHandler, EnrolledHandler>();
|
||||
@@ -65,6 +74,13 @@ var app = builder.Build();
|
||||
|
||||
app.BlockFastEndpointsRouteTable();
|
||||
|
||||
// Before the authentication middleware, because the upgrade handshake has to survive it: the events
|
||||
// endpoint answers an ordinary authenticated request that happens to become a socket, and without
|
||||
// this the upgrade is never offered and the handler sees a plain GET. No allow-list of origins is
|
||||
// configured, deliberately — every client here is a native application sending a bearer token, so
|
||||
// there is no browser origin to trust and nothing a cross-site request could reach without one.
|
||||
app.UseWebSockets();
|
||||
|
||||
app.UseAuthentication();
|
||||
app.UseAuthorization();
|
||||
|
||||
|
||||
@@ -38,6 +38,22 @@ internal static class Configuration
|
||||
"Sync:DefaultPullLimit must not exceed Sync:MaxPullLimit.")
|
||||
.ValidateOnStart();
|
||||
|
||||
services.AddOptions<EventsOptions>()
|
||||
.BindConfiguration(EventsOptions.SectionName)
|
||||
.ValidateDataAnnotations()
|
||||
.Validate(
|
||||
options => options.HeartbeatInterval > TimeSpan.Zero,
|
||||
"Events:HeartbeatInterval must be greater than zero.")
|
||||
.Validate(
|
||||
options => options.AccessRefreshInterval > TimeSpan.Zero,
|
||||
"Events:AccessRefreshInterval must be greater than zero.")
|
||||
.Validate(
|
||||
options => options.MaxConnectionDuration > options.AccessRefreshInterval,
|
||||
"Events:MaxConnectionDuration must exceed Events:AccessRefreshInterval; a connection "
|
||||
+ "that never lives long enough to re-read its own access has none of the bound that "
|
||||
+ "setting exists to provide.")
|
||||
.ValidateOnStart();
|
||||
|
||||
services.AddOptions<RelayOptions>()
|
||||
.BindConfiguration(RelayOptions.SectionName)
|
||||
.ValidateDataAnnotations()
|
||||
|
||||
@@ -159,6 +159,82 @@ public sealed class RelayOptions
|
||||
public TimeSpan DrainTimeout { get; set; } = TimeSpan.FromSeconds(30);
|
||||
}
|
||||
|
||||
/// <summary>Realtime push settings. See ADR 0012.</summary>
|
||||
/// <remarks>
|
||||
/// Every one of these bounds a socket rather than a feature: with the whole thing off, or every cap
|
||||
/// met, clients synchronise on their timer exactly as they did before this existed. That is what
|
||||
/// makes it safe for an operator to turn any of them down.
|
||||
/// </remarks>
|
||||
public sealed class EventsOptions
|
||||
{
|
||||
/// <summary>Configuration section name.</summary>
|
||||
public const string SectionName = "Events";
|
||||
|
||||
/// <summary>
|
||||
/// Whether this deployment pushes vault changes at all.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// On by default, unlike the relay: this needs no outbound network, no target resolution and no
|
||||
/// new trust, and a deployment behind a proxy that will not upgrade should say so here rather than
|
||||
/// have every client discover it by failing.
|
||||
/// </remarks>
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
/// <summary>Maximum concurrent sockets per node.</summary>
|
||||
[Range(1, 100_000)]
|
||||
public int MaxConnectionsTotal { get; set; } = 500;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum concurrent sockets per account.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Per account rather than per device, because the server cannot see a device here. Eight is a
|
||||
/// laptop, a desktop, a phone and room to reconnect before the old socket has been reaped.
|
||||
/// </remarks>
|
||||
[Range(1, 1000)]
|
||||
public int MaxConnectionsPerUser { get; set; } = 8;
|
||||
|
||||
/// <summary>
|
||||
/// How many notices may be queued for one socket before the oldest are dropped.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A notice names a vault and a position, so a newer one subsumes the one it replaces. The depth
|
||||
/// therefore buys smoothness over a brief stall and nothing else — losing the tail of a burst
|
||||
/// costs a client nothing, because the newest notice still says to pull.
|
||||
/// </remarks>
|
||||
[Range(1, 10_000)]
|
||||
public int OutboundQueueDepth { get; set; } = 64;
|
||||
|
||||
/// <summary>
|
||||
/// How often the server pings an idle socket.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Below the sixty seconds most reverse proxies idle out at, because a silent socket that a proxy
|
||||
/// has quietly dropped is indistinguishable from a quiet one until something is sent down it.
|
||||
/// </remarks>
|
||||
public TimeSpan HeartbeatInterval { get; set; } = TimeSpan.FromSeconds(30);
|
||||
|
||||
/// <summary>
|
||||
/// How often an open socket re-reads which vaults its account may follow.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The backstop for a grant withdrawn mid-connection. Grants and membership changes publish
|
||||
/// immediately, so this is what covers the paths that do not — and what bounds the window if one
|
||||
/// is ever added without remembering to.
|
||||
/// </remarks>
|
||||
public TimeSpan AccessRefreshInterval { get; set; } = TimeSpan.FromMinutes(5);
|
||||
|
||||
/// <summary>
|
||||
/// The longest any one socket may live, regardless of its token.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A socket normally ends at its access token's expiry, which is far shorter. This is the bound
|
||||
/// for a provider that issues long-lived tokens, and it is what makes "no connection is older than
|
||||
/// this" a property of the server rather than of the identity provider's configuration.
|
||||
/// </remarks>
|
||||
public TimeSpan MaxConnectionDuration { get; set; } = TimeSpan.FromHours(12);
|
||||
}
|
||||
|
||||
/// <summary>Sync protocol limits.</summary>
|
||||
public sealed class SyncOptions
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using DodoSSH.Api.Features.Events;
|
||||
using DodoSSH.Api.Features.Identity;
|
||||
using DodoSSH.Api.Features.Meta;
|
||||
using DodoSSH.Api.Features.Sync;
|
||||
@@ -43,6 +44,7 @@ internal static class EndpointRegistration
|
||||
typeof(ReadKeyLogEndpoint),
|
||||
typeof(SyncPullEndpoint),
|
||||
typeof(SyncPushEndpoint),
|
||||
typeof(VaultEventsEndpoint),
|
||||
typeof(CreateTeamEndpoint),
|
||||
typeof(ListTeamsEndpoint),
|
||||
typeof(UpdateTeamEndpoint),
|
||||
|
||||
@@ -26,6 +26,11 @@
|
||||
"MaxConcurrentSessionsPerUser": 10,
|
||||
"MaxConcurrentSessionsTotal": 200
|
||||
},
|
||||
"Events": {
|
||||
"Enabled": true,
|
||||
"MaxConnectionsTotal": 500,
|
||||
"MaxConnectionsPerUser": 8
|
||||
},
|
||||
"Sync": {
|
||||
"MaxOperationsPerPush": 500,
|
||||
"MaxPayloadBytes": 8388608,
|
||||
|
||||
@@ -125,7 +125,21 @@
|
||||
<DataTemplate DataType="vm:SidebarGroupHeader">
|
||||
<Grid ColumnDefinitions="Auto,*,Auto,Auto" Margin="8,12,8,5">
|
||||
<TextBlock Grid.Column="0" Classes="detail" Text="{Binding Chevron}" VerticalAlignment="Center" />
|
||||
<TextBlock Grid.Column="1" Classes="section" Text="{Binding Label}" Margin="7,0,0,0" />
|
||||
|
||||
<!--
|
||||
The name, and the vault it is in where this session holds more than one. The badge is what
|
||||
makes one heading per group survive a shared vault: two vaults may each hold a "production",
|
||||
and this list has no nesting to tell the two apart with. Drawn as the same outline tag a host
|
||||
row wears, so "which vault" looks the same wherever it is answered.
|
||||
-->
|
||||
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="6" Margin="7,0,0,0">
|
||||
<TextBlock Classes="section" Text="{Binding Label}" TextTrimming="CharacterEllipsis" />
|
||||
<Border Classes="tag outline" VerticalAlignment="Center"
|
||||
IsVisible="{Binding HasVaultBadge}">
|
||||
<TextBlock Text="{Binding VaultBadge}" />
|
||||
</Border>
|
||||
</StackPanel>
|
||||
|
||||
<TextBlock Grid.Column="2" Classes="detail" Text="{Binding Count}" FontSize="9"
|
||||
VerticalAlignment="Center" />
|
||||
|
||||
@@ -262,10 +276,12 @@
|
||||
|
||||
<!--
|
||||
◆ WHICH VAULT THIS HOST WILL LIVE IN. Drawn only while adding and only where there is more than
|
||||
one vault that can be written to, exactly as on the desktop — an existing host's vault cannot
|
||||
change, because the two are encrypted under different keys and moving an item is a delete and a
|
||||
retype. Above GROUP rather than below it because it decides what GROUP can offer: a group is an
|
||||
item in one vault, so choosing a vault refills that list with that vault's groups.
|
||||
one vault that can be written to, exactly as on the desktop — an existing host's vault is not a
|
||||
field of this form, because the two are encrypted under different keys and changing it is a
|
||||
re-seal into one vault and a tombstone in the other. That is MOVE, beside EDIT under the host,
|
||||
and it is separate so that it cannot happen as a side effect of saving something else. Above
|
||||
GROUP rather than below it because it decides what GROUP can offer: a group is an item in one
|
||||
vault, so choosing a vault refills that list with that vault's groups.
|
||||
-->
|
||||
<StackPanel Spacing="6" IsVisible="{Binding ShowsEditorVaultChoice}">
|
||||
<TextBlock Classes="label" Text="VAULT" Margin="0,4,0,0" />
|
||||
@@ -279,7 +295,7 @@
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="body"
|
||||
Text="A host in a shared vault is readable by everybody holding that vault's key, and it cannot be moved out afterwards." />
|
||||
Text="A host in a shared vault is readable by everybody holding that vault's key. It can be moved out later, with MOVE under the host — what it cannot do is become unreadable to somebody who has already synced it." />
|
||||
</StackPanel>
|
||||
|
||||
<TextBlock Classes="label" Text="GROUP" Margin="0,4,0,0" />
|
||||
@@ -367,6 +383,27 @@
|
||||
|
||||
<TextBox Classes="field" Text="{Binding GroupEditorLabel}" PlaceholderText="group name" />
|
||||
|
||||
<!--
|
||||
◆ WHICH VAULT THIS GROUP WILL LIVE IN, on the same terms as the host editor's picker above and
|
||||
for the same reason: it is what makes the group shared, and it cannot be changed afterwards.
|
||||
Above INSIDE because it decides what INSIDE can offer — a parent belongs to one vault, and one
|
||||
from another is a level half the readers cannot resolve.
|
||||
-->
|
||||
<StackPanel Spacing="6" IsVisible="{Binding ShowsGroupEditorVaultChoice}">
|
||||
<TextBlock Classes="label" Text="VAULT" Margin="0,4,0,0" />
|
||||
<ComboBox ItemsSource="{Binding GroupEditorVaultChoices}"
|
||||
SelectedItem="{Binding GroupEditorSelectedVault}"
|
||||
HorizontalAlignment="Stretch" MinHeight="44">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:VaultChoiceViewModel">
|
||||
<TextBlock Classes="mono" FontSize="12" Text="{Binding Display}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="body"
|
||||
Text="A group in a shared vault is visible to everybody holding that vault's key, and only hosts in the same vault can be filed under it." />
|
||||
</StackPanel>
|
||||
|
||||
<TextBlock Classes="label" Text="INSIDE" Margin="0,4,0,0" />
|
||||
<ComboBox ItemsSource="{Binding GroupEditorParentChoices}"
|
||||
SelectedItem="{Binding GroupEditorSelectedParent}"
|
||||
@@ -432,45 +469,97 @@
|
||||
BorderThickness="0,1,0,0" Padding="14,12">
|
||||
<StackPanel Spacing="10">
|
||||
|
||||
<StackPanel Orientation="Horizontal" Spacing="8">
|
||||
<TextBlock Classes="label" Text="CONNECT TO" />
|
||||
<TextBlock Classes="mono" FontSize="11" Text="{Binding SelectedHost.Label}" />
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
Shown only for a host that actually asks for one. A password box beside a key-authenticated host
|
||||
is an invitation to type a secret nothing will use.
|
||||
|
||||
The tick below it is the phone's whole answer to storing one, and on this head it is the only one:
|
||||
the keychain lists credentials here but has no editor to create one in, so before this a password
|
||||
typed on a phone could only ever be typed again. The host editor's picker could then bind it.
|
||||
Everything about connecting, in one group so that the move panel below can take the bar rather
|
||||
than appear underneath it. A password box and a CONNECT button under a form asking which vault to
|
||||
move the host into would be two unrelated questions in one bar, and the taller of the two would
|
||||
push the other off a phone screen.
|
||||
-->
|
||||
<TextBox Classes="field secret" IsVisible="{Binding SelectedHostAsksForAPassword}"
|
||||
Text="{Binding ConnectPassword}" PlaceholderText="password">
|
||||
<TextBox.KeyBindings>
|
||||
<KeyBinding Gesture="Enter" Command="{Binding ConnectCommand}" />
|
||||
</TextBox.KeyBindings>
|
||||
</TextBox>
|
||||
<StackPanel Spacing="10" IsVisible="{Binding !IsMovingHost}">
|
||||
|
||||
<CheckBox IsChecked="{Binding RemembersConnectPassword}" MinHeight="44"
|
||||
IsVisible="{Binding SelectedHostAsksForAPassword}">
|
||||
<TextBlock Classes="mono" FontSize="11.5" TextWrapping="Wrap"
|
||||
Text="Remember this password for this host" />
|
||||
</CheckBox>
|
||||
<StackPanel Orientation="Horizontal" Spacing="8">
|
||||
<TextBlock Classes="label" Text="CONNECT TO" />
|
||||
<TextBlock Classes="mono" FontSize="11" Text="{Binding SelectedHost.Label}" />
|
||||
</StackPanel>
|
||||
|
||||
<TextBlock Classes="detail" TextWrapping="Wrap" IsVisible="{Binding !SelectedHostAsksForAPassword}"
|
||||
Text="{Binding SelectedHostAuthenticationNote}" />
|
||||
<!--
|
||||
Shown only for a host that actually asks for one. A password box beside a key-authenticated host
|
||||
is an invitation to type a secret nothing will use.
|
||||
|
||||
<Button Classes="primary" Content="CONNECT" Command="{Binding ConnectCommand}"
|
||||
IsEnabled="{Binding !IsBusy}" />
|
||||
The tick below it is the phone's whole answer to storing one, and on this head it is the only
|
||||
one: the keychain lists credentials here but has no editor to create one in, so before this a
|
||||
password typed on a phone could only ever be typed again. The host editor's picker could then
|
||||
bind it.
|
||||
-->
|
||||
<TextBox Classes="field secret" IsVisible="{Binding SelectedHostAsksForAPassword}"
|
||||
Text="{Binding ConnectPassword}" PlaceholderText="password">
|
||||
<TextBox.KeyBindings>
|
||||
<KeyBinding Gesture="Enter" Command="{Binding ConnectCommand}" />
|
||||
</TextBox.KeyBindings>
|
||||
</TextBox>
|
||||
|
||||
<CheckBox IsChecked="{Binding RemembersConnectPassword}" MinHeight="44"
|
||||
IsVisible="{Binding SelectedHostAsksForAPassword}">
|
||||
<TextBlock Classes="mono" FontSize="11.5" TextWrapping="Wrap"
|
||||
Text="Remember this password for this host" />
|
||||
</CheckBox>
|
||||
|
||||
<TextBlock Classes="detail" TextWrapping="Wrap"
|
||||
IsVisible="{Binding !SelectedHostAsksForAPassword}"
|
||||
Text="{Binding SelectedHostAuthenticationNote}" />
|
||||
|
||||
<Button Classes="primary" Content="CONNECT" Command="{Binding ConnectCommand}"
|
||||
IsEnabled="{Binding !IsBusy}" />
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
Not asked for by the design, and here because a + that adds hosts with no way to correct one is a
|
||||
strange thing to ship. It costs nothing: the editor above serves both, so this is the same panel
|
||||
opened on an existing row.
|
||||
|
||||
MOVE is beside it rather than inside it, and that is the same line the desktop's menu draws: which
|
||||
vault a host is in is not a field of the host. The two vaults are encrypted under different keys,
|
||||
so it is a re-seal into one and a tombstone in the other — nothing a SAVE could do. It shows only
|
||||
where there is somewhere to move to; see VaultViewModel.CanMoveSelectedHost.
|
||||
-->
|
||||
<Button Classes="secondary" Height="44" Content="EDIT"
|
||||
Command="{Binding EditSelectedHostCommand}" />
|
||||
<Grid ColumnDefinitions="*,8,*" IsVisible="{Binding !IsMovingHost}">
|
||||
<Button Grid.Column="0" Classes="secondary" Height="44" Content="EDIT"
|
||||
Command="{Binding EditSelectedHostCommand}" />
|
||||
<Button Grid.Column="2" Classes="secondary" Height="44" Content="MOVE"
|
||||
IsVisible="{Binding CanMoveSelectedHost}"
|
||||
Command="{Binding MoveHostCommand}" />
|
||||
</Grid>
|
||||
|
||||
<!--
|
||||
◆ MOVING THE HOST TO ANOTHER VAULT, in the place the connect controls were. A picker and two
|
||||
buttons rather than a question with a yes: what is being asked is which vault, and a move is
|
||||
undone by moving it back.
|
||||
|
||||
The sentence is not decoration. A group and a tag are items of the vault the host is leaving, so
|
||||
neither can come with it — and on a phone, where the status line afterwards is one line at the
|
||||
bottom of a screen somebody has already navigated away from, saying it before the tap is the only
|
||||
place it reliably gets read.
|
||||
-->
|
||||
<StackPanel Spacing="10" IsVisible="{Binding IsMovingHost}">
|
||||
<TextBlock Classes="label" Text="MOVE TO VAULT" />
|
||||
<ComboBox HorizontalAlignment="Stretch" MinHeight="44"
|
||||
ItemsSource="{Binding MoveVaultChoices}"
|
||||
SelectedItem="{Binding SelectedMoveVault}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:VaultChoiceViewModel">
|
||||
<TextBlock Classes="mono" FontSize="12" Text="{Binding Display}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="body"
|
||||
Text="The host is re-encrypted with the other vault's key, so everybody who holds that key can read it and nobody else can. Its group and tags stay behind — both belong to the vault it is leaving." />
|
||||
<Grid ColumnDefinitions="*,8,*">
|
||||
<Button Grid.Column="0" Classes="primary" Height="44" Content="MOVE"
|
||||
Command="{Binding ConfirmMoveHostCommand}" IsEnabled="{Binding !IsBusy}" />
|
||||
<Button Grid.Column="2" Classes="secondary" Height="44" Content="CANCEL"
|
||||
Command="{Binding CancelMoveHostCommand}" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
||||
|
||||
@@ -0,0 +1,552 @@
|
||||
using System.Net.WebSockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Channels;
|
||||
using DodoSSH.Contracts;
|
||||
|
||||
namespace DodoSSH.Client.Api;
|
||||
|
||||
/// <summary>
|
||||
/// A server's "pull now" notices, as everything above the transport needs them.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// A queue to read from rather than an event to subscribe to, and that shape is the point: the one
|
||||
/// consumer is a synchronisation loop that already waits on a timer, so it can wait on this the same
|
||||
/// way and keep every continuation on the thread it started from. An event would deliver on whichever
|
||||
/// thread the socket happened to complete on, which in a user interface is the difference between
|
||||
/// working and an intermittent rendering fault nobody can reproduce.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Reading this is never how a change is applied.</b> A notice says which vault moved and nothing
|
||||
/// else; the answer to it is the ordinary delta pull. See ADR 0012.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public interface IVaultEventStream : IDisposable
|
||||
{
|
||||
/// <summary>Whether a socket is currently established.</summary>
|
||||
/// <remarks>
|
||||
/// For the interface to say whether it is live, not for a caller to branch on before reading:
|
||||
/// synchronising is correct whether or not this is true, because the timer is the fallback.
|
||||
/// </remarks>
|
||||
bool IsConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the next notice.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Connects on the first call and reconnects for as long as it is read, so a caller neither starts
|
||||
/// nor restarts anything. A server that cannot be reached is not an error here — it is a wait that
|
||||
/// has not finished — because the caller's alternative is the timer it is already running.
|
||||
/// </remarks>
|
||||
ValueTask<VaultEvent> ReadAsync(CancellationToken cancellationToken);
|
||||
|
||||
/// <summary>
|
||||
/// Takes a notice if one is already waiting, without blocking.
|
||||
/// </summary>
|
||||
/// <returns>Whether there was one.</returns>
|
||||
/// <remarks>
|
||||
/// How a caller coalesces a burst. Five people saving at once produces five notices whose answer
|
||||
/// is a single synchronisation pass, so the loop reads one, waits a moment, and swallows the rest
|
||||
/// rather than running the same pull five times.
|
||||
/// </remarks>
|
||||
bool TryRead(out VaultEvent notice);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A stream that never delivers anything.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For a server that does not advertise the <c>events</c> feature, and for tests. Deliberately waits
|
||||
/// for ever rather than completing: a caller selecting between this and a timer must fall through to
|
||||
/// the timer, and a read that returned immediately would spin that loop as fast as the machine allows.
|
||||
/// </remarks>
|
||||
public sealed class IdleVaultEventStream : IVaultEventStream
|
||||
{
|
||||
/// <summary>The one instance. It holds nothing.</summary>
|
||||
public static IdleVaultEventStream Instance { get; } = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsConnected => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public async ValueTask<VaultEvent> ReadAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await Task.Delay(System.Threading.Timeout.Infinite, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// Unreachable: the delay above only ever ends by throwing.
|
||||
return new VaultEvent(VaultEventKinds.Ping);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryRead(out VaultEvent notice)
|
||||
{
|
||||
notice = new VaultEvent(VaultEventKinds.Ping);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
// Nothing is held.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Tuning for <see cref="VaultEventStream"/>.</summary>
|
||||
/// <remarks>
|
||||
/// Every value here bounds a reconnection rather than a feature. With the socket permanently
|
||||
/// unavailable the client synchronises on its timer, so the cost of getting these wrong is latency,
|
||||
/// never correctness.
|
||||
/// </remarks>
|
||||
public sealed record VaultEventStreamOptions
|
||||
{
|
||||
/// <summary>The defaults.</summary>
|
||||
public static VaultEventStreamOptions Default { get; } = new();
|
||||
|
||||
/// <summary>How long to wait before the first reconnection attempt.</summary>
|
||||
public TimeSpan InitialBackoff { get; init; } = TimeSpan.FromSeconds(1);
|
||||
|
||||
/// <summary>The longest the backoff may grow to.</summary>
|
||||
/// <remarks>
|
||||
/// A minute, which is the polling interval: past that point reconnecting sooner buys nothing,
|
||||
/// because the timer has already done the work the socket would have prompted.
|
||||
/// </remarks>
|
||||
public TimeSpan MaxBackoff { get; init; } = TimeSpan.FromMinutes(1);
|
||||
|
||||
/// <summary>
|
||||
/// How long a socket may be silent before it is presumed dead.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The server pings on an interval it states in its <c>hello</c>, so silence past a multiple of
|
||||
/// that means the connection is gone rather than idle — which is otherwise indistinguishable, and
|
||||
/// is exactly what a reverse proxy that quietly drops idle sockets produces. Used only until a
|
||||
/// <c>hello</c> arrives; after that the server's own figure is trusted.
|
||||
/// </remarks>
|
||||
public TimeSpan InitialSilenceTimeout { get; init; } = TimeSpan.FromSeconds(90);
|
||||
|
||||
/// <summary>How many notices may be waiting before the oldest are dropped.</summary>
|
||||
/// <remarks>
|
||||
/// Small on purpose. A notice means "pull that vault", so a newer one subsumes the one it
|
||||
/// displaces; a backlog would only make the loop pull repeatedly for work it has already done.
|
||||
/// </remarks>
|
||||
public int QueueDepth { get; init; } = 32;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds a socket to one server open, and hands over what it says.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The whole class is a reconnection policy. A dropped socket is the ordinary case — laptops sleep,
|
||||
/// proxies time out, tokens expire, servers are redeployed — so nothing here treats a failure as
|
||||
/// exceptional: it backs off and dials again, for as long as somebody is reading.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// It is safe to have no server at all. Every failure path ends in "wait, then try again", and the
|
||||
/// caller's synchronisation timer runs regardless, which is what makes it correct for this class to
|
||||
/// stay silent about problems rather than surface them.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public sealed class VaultEventStream : IVaultEventStream, IAsyncDisposable
|
||||
{
|
||||
private readonly Uri endpoint;
|
||||
private readonly IAccessTokenProvider tokens;
|
||||
private readonly TimeProvider clock;
|
||||
private readonly VaultEventStreamOptions options;
|
||||
private readonly Func<Uri, string, CancellationToken, Task<WebSocket>> connect;
|
||||
private readonly Channel<VaultEvent> notices;
|
||||
private readonly CancellationTokenSource closing = new();
|
||||
private readonly Lock starting = new();
|
||||
|
||||
private Task? pump;
|
||||
private bool disposed;
|
||||
|
||||
/// <summary>Creates a stream against one server.</summary>
|
||||
/// <param name="serverUrl">The server's base URL, as an ordinary <c>http</c> or <c>https</c> address.</param>
|
||||
/// <param name="tokens">Supplies a bearer token, refreshing it when it is due.</param>
|
||||
/// <param name="clock">Time source, for the backoff and the silence timeout.</param>
|
||||
/// <param name="options">Tuning, or null for the defaults.</param>
|
||||
public VaultEventStream(
|
||||
Uri serverUrl,
|
||||
IAccessTokenProvider tokens,
|
||||
TimeProvider clock,
|
||||
VaultEventStreamOptions? options = null)
|
||||
: this(serverUrl, tokens, clock, DialAsync, options)
|
||||
{
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The connector is injected so the suite can drive this against a test host's in-memory socket.
|
||||
/// Reconnection is the entire behaviour of this class, and testing it against a real network would
|
||||
/// mean testing it against the one thing that cannot be made to fail on demand.
|
||||
/// </remarks>
|
||||
internal VaultEventStream(
|
||||
Uri serverUrl,
|
||||
IAccessTokenProvider tokens,
|
||||
TimeProvider clock,
|
||||
Func<Uri, string, CancellationToken, Task<WebSocket>> connect,
|
||||
VaultEventStreamOptions? options = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(serverUrl);
|
||||
ArgumentNullException.ThrowIfNull(tokens);
|
||||
ArgumentNullException.ThrowIfNull(clock);
|
||||
ArgumentNullException.ThrowIfNull(connect);
|
||||
|
||||
endpoint = EventsUrl(serverUrl);
|
||||
this.tokens = tokens;
|
||||
this.clock = clock;
|
||||
this.connect = connect;
|
||||
this.options = options ?? VaultEventStreamOptions.Default;
|
||||
|
||||
notices = Channel.CreateBounded<VaultEvent>(new BoundedChannelOptions(this.options.QueueDepth)
|
||||
{
|
||||
FullMode = BoundedChannelFullMode.DropOldest,
|
||||
SingleReader = true,
|
||||
SingleWriter = true,
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsConnected { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ValueTask<VaultEvent> ReadAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(disposed, this);
|
||||
|
||||
Start();
|
||||
|
||||
return notices.Reader.ReadAsync(cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <remarks>
|
||||
/// Does not start the connection, unlike <see cref="ReadAsync"/>: a caller draining a burst has
|
||||
/// already read one notice, and "is there another right now" is not a reason to dial a server.
|
||||
/// </remarks>
|
||||
public bool TryRead(out VaultEvent notice) => notices.Reader.TryRead(out notice!);
|
||||
|
||||
/// <summary>
|
||||
/// Ends the connection, without waiting for it to unwind.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// What a shell calls when a connection is dropped, from a synchronous path that must not block —
|
||||
/// <c>IVaultServer</c> is <see cref="IDisposable"/>, and blocking on a socket teardown from the
|
||||
/// user-interface thread is exactly the sync-over-async this repository bans. Cancelling is enough:
|
||||
/// every loop reads the token, and the pump has nothing to flush.
|
||||
/// </remarks>
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
closing.Cancel();
|
||||
|
||||
// The source is deliberately left undisposed. The pump may still be inside a linked token
|
||||
// source derived from this one, and disposing a parent out from under a live child is how a
|
||||
// clean shutdown becomes an ObjectDisposedException on a background thread. It holds no timer
|
||||
// and no handle once cancelled; DisposeAsync is the path that cleans it up properly.
|
||||
}
|
||||
|
||||
/// <summary>Ends the connection and waits for it to unwind.</summary>
|
||||
/// <remarks>The deterministic form, for a caller that can await one — tests, mostly.</remarks>
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
|
||||
await closing.CancelAsync().ConfigureAwait(false);
|
||||
|
||||
if (pump is not null)
|
||||
{
|
||||
try
|
||||
{
|
||||
await pump.ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// The point of the cancel above.
|
||||
}
|
||||
}
|
||||
|
||||
closing.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turns a server's base URL into its event socket's.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The path is replaced rather than appended, matching every other call in this client: request
|
||||
/// paths here are absolute — <c>/api/v1/…</c> — so a deployment behind a path prefix is already
|
||||
/// unsupported, and pretending otherwise in this one place would be a difference nobody could act
|
||||
/// on.
|
||||
/// </remarks>
|
||||
private static Uri EventsUrl(Uri serverUrl) =>
|
||||
new UriBuilder(serverUrl)
|
||||
{
|
||||
Scheme = string.Equals(serverUrl.Scheme, Uri.UriSchemeHttps, StringComparison.OrdinalIgnoreCase)
|
||||
? "wss"
|
||||
: "ws",
|
||||
Path = VaultEvents.Path,
|
||||
Query = string.Empty,
|
||||
Fragment = string.Empty,
|
||||
}.Uri;
|
||||
|
||||
private static async Task<WebSocket> DialAsync(Uri url, string token, CancellationToken cancellationToken)
|
||||
{
|
||||
var socket = new ClientWebSocket();
|
||||
|
||||
try
|
||||
{
|
||||
socket.Options.AddSubProtocol(VaultEvents.SubProtocol);
|
||||
|
||||
// A header rather than the Sec-WebSocket-Protocol smuggling ADR 0004 needs for the relay:
|
||||
// this client is a native application and can set one, and the token here is the ordinary
|
||||
// bearer credential rather than a ticket.
|
||||
socket.Options.SetRequestHeader("Authorization", $"Bearer {token}");
|
||||
|
||||
await socket.ConnectAsync(url, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
return socket;
|
||||
}
|
||||
catch
|
||||
{
|
||||
socket.Dispose();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (pump is not null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (starting)
|
||||
{
|
||||
pump ??= Task.Run(() => RunAsync(closing.Token), closing.Token);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Connects, reads until it cannot, waits, and does it again.</summary>
|
||||
private async Task RunAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
var backoff = options.InitialBackoff;
|
||||
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var outcome = await AttemptAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// A socket that lived long enough to say hello proves the server is there and willing, so
|
||||
// the next failure starts from the bottom again rather than inheriting the backoff that
|
||||
// got us here. Without this a laptop that woke, connected, and then lost its network an
|
||||
// hour later would wait a full minute before trying, having already proved it need not.
|
||||
if (outcome == Outcome.Established)
|
||||
{
|
||||
backoff = options.InitialBackoff;
|
||||
}
|
||||
|
||||
// The server said this token is spent, which the token provider can fix without waiting.
|
||||
// Reconnecting at once is the whole reason that close code is distinct.
|
||||
var wait = outcome == Outcome.TokenExpired ? TimeSpan.Zero : Jitter(backoff);
|
||||
|
||||
if (wait > TimeSpan.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(wait, clock, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
backoff = backoff < options.MaxBackoff
|
||||
? Shorter(backoff * 2, options.MaxBackoff)
|
||||
: options.MaxBackoff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>One connection, from dial to close.</summary>
|
||||
private async Task<Outcome> AttemptAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
WebSocket? socket = null;
|
||||
|
||||
try
|
||||
{
|
||||
var token = await tokens.GetAccessTokenAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
socket = await connect(endpoint, token, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
IsConnected = true;
|
||||
|
||||
return await PumpAsync(socket, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
return Outcome.Cancelled;
|
||||
}
|
||||
catch (Exception exception) when (exception is not OutOfMemoryException)
|
||||
{
|
||||
// Every failure this can meet — no network, a refused upgrade, a server that has not been
|
||||
// deployed with this feature, a token that cannot be refreshed — has the same remedy, and
|
||||
// none of them is worth telling a user about. The synchronisation timer is still running.
|
||||
return Outcome.Failed;
|
||||
}
|
||||
finally
|
||||
{
|
||||
IsConnected = false;
|
||||
socket?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Reads frames until the socket ends or goes quiet.</summary>
|
||||
private async Task<Outcome> PumpAsync(WebSocket socket, CancellationToken cancellationToken)
|
||||
{
|
||||
var buffer = new byte[8 * 1024];
|
||||
var silence = options.InitialSilenceTimeout;
|
||||
var established = false;
|
||||
|
||||
while (socket.State == WebSocketState.Open && !cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
// Rebuilt per frame rather than reset, because a linked source cannot be un-cancelled and
|
||||
// the deadline is what detects a socket that has silently gone away.
|
||||
using var deadline = new CancellationTokenSource(silence, clock);
|
||||
using var quiet = CancellationTokenSource.CreateLinkedTokenSource(
|
||||
cancellationToken, deadline.Token);
|
||||
|
||||
WebSocketReceiveResult received;
|
||||
|
||||
try
|
||||
{
|
||||
received = await socket.ReceiveAsync(buffer, quiet.Token).ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException) when (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
// Silent for longer than the server said it would be. The socket is gone in a way that
|
||||
// only reconnecting can discover, which is what a proxy dropping an idle connection
|
||||
// looks like from this end.
|
||||
return Ended(established);
|
||||
}
|
||||
|
||||
if (received.MessageType == WebSocketMessageType.Close)
|
||||
{
|
||||
return (int?)received.CloseStatus == VaultEvents.TokenExpiredCloseCode
|
||||
? Outcome.TokenExpired
|
||||
: Ended(established);
|
||||
}
|
||||
|
||||
// Binary is reserved by ADR 0012 for shared-session data, and text that arrived in pieces
|
||||
// is longer than anything this protocol defines. Skipped rather than fatal, so a newer
|
||||
// server does not cost this client its push for the whole session.
|
||||
if (received.MessageType != WebSocketMessageType.Text || !received.EndOfMessage)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Parse(buffer.AsSpan(0, received.Count)) is not { } frame)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
established = true;
|
||||
silence = await AbsorbAsync(socket, frame, silence, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return Ended(established);
|
||||
}
|
||||
|
||||
/// <summary>Deals with one frame, and says how long the socket may now stay quiet.</summary>
|
||||
private async Task<TimeSpan> AbsorbAsync(
|
||||
WebSocket socket,
|
||||
VaultEvent frame,
|
||||
TimeSpan silence,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
if (frame.HeartbeatSeconds is > 0 and var seconds)
|
||||
{
|
||||
// Three missed heartbeats. Two is within one paused thread of a false positive, and a
|
||||
// false positive here costs a reconnection rather than anything a user sees.
|
||||
silence = TimeSpan.FromSeconds(seconds * 3);
|
||||
}
|
||||
|
||||
if (string.Equals(frame.Kind, VaultEventKinds.Ping, StringComparison.Ordinal))
|
||||
{
|
||||
await socket.SendAsync(
|
||||
JsonSerializer.SerializeToUtf8Bytes(
|
||||
new VaultEvent(VaultEventKinds.Pong), DodoSshJsonContext.Default.VaultEvent),
|
||||
WebSocketMessageType.Text,
|
||||
endOfMessage: true,
|
||||
cancellationToken)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return silence;
|
||||
}
|
||||
|
||||
// Everything else, including a kind this build has never heard of, goes to the reader — which
|
||||
// is what makes the frame table extensible. An unrecognised kind is one the caller ignores;
|
||||
// refusing it here would be this class deciding what a newer server may say.
|
||||
notices.Writer.TryWrite(frame);
|
||||
|
||||
return silence;
|
||||
}
|
||||
|
||||
private static Outcome Ended(bool established) =>
|
||||
established ? Outcome.Established : Outcome.Failed;
|
||||
|
||||
private static VaultEvent? Parse(ReadOnlySpan<byte> utf8)
|
||||
{
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize(utf8, DodoSshJsonContext.Default.VaultEvent);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spreads reconnections out, so a server that restarts is not met by every client at once.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <c>RandomNumberGenerator</c> because <c>System.Random</c> is banned repo-wide. Nothing here is
|
||||
/// security-relevant — the ban exists so that nothing key-, token- or nonce-adjacent can reach for
|
||||
/// the weak one by habit, and paying a few microseconds to keep that rule absolute is the cheaper
|
||||
/// side of the trade.
|
||||
/// </remarks>
|
||||
private static TimeSpan Jitter(TimeSpan delay)
|
||||
{
|
||||
var milliseconds = (int)Math.Clamp(delay.TotalMilliseconds, 1, int.MaxValue / 2);
|
||||
|
||||
return TimeSpan.FromMilliseconds(
|
||||
milliseconds + RandomNumberGenerator.GetInt32(0, Math.Max(1, milliseconds / 2)));
|
||||
}
|
||||
|
||||
private static TimeSpan Shorter(TimeSpan left, TimeSpan right) => left < right ? left : right;
|
||||
|
||||
/// <summary>How one connection attempt ended.</summary>
|
||||
private enum Outcome
|
||||
{
|
||||
/// <summary>Never got as far as a frame. Back off.</summary>
|
||||
Failed,
|
||||
|
||||
/// <summary>Ran, and then ended. Back off, but from the bottom.</summary>
|
||||
Established,
|
||||
|
||||
/// <summary>The server closed it because the token expired. Reconnect at once with a new one.</summary>
|
||||
TokenExpired,
|
||||
|
||||
/// <summary>The stream is being disposed.</summary>
|
||||
Cancelled,
|
||||
}
|
||||
}
|
||||
@@ -113,7 +113,7 @@ internal sealed partial class DodoSshApp : Application
|
||||
// computer with a usable TPM gets the store that keeps a device key behind a Windows consent prompt;
|
||||
// anything else gets one that reports itself unavailable, so unlock keeps asking for the passphrase
|
||||
// (ADR 0007). The update channel answers the same shape of question about how this copy was
|
||||
// installed, and a build run from a checkout likewise gets one that says so. See ADR 0012.
|
||||
// installed, and a build run from a checkout likewise gets one that says so. See ADR 0013.
|
||||
var deviceKeys = DesktopDeviceKeyStores.ForThisMachine(paths);
|
||||
var updates = UpdateChannels.ForThisMachine();
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ internal static class UpdateChannels
|
||||
/// <c>DodoSSH.Client.Shell</c> is shared with the Android head, which must never acquire an updater.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// See <c>docs/adr/0012-desktop-distribution-and-updates.md</c>.
|
||||
/// See <c>docs/adr/0013-desktop-distribution-and-updates.md</c>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal sealed class VelopackUpdateChannel : IUpdateChannel
|
||||
|
||||
@@ -54,7 +54,7 @@ internal static class Program
|
||||
/// <para>
|
||||
/// The profile directory is the right home because Velopack never touches it — the pack id is
|
||||
/// deliberately not <c>DodoSSH</c>, so the install root and <c>ClientPaths.DataDirectory</c> are
|
||||
/// siblings rather than the same folder. See docs/adr/0012-desktop-distribution-and-updates.md.
|
||||
/// siblings rather than the same folder. See docs/adr/0013-desktop-distribution-and-updates.md.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// An environment variable rather than the control's own options, because it is read by the WebView2
|
||||
|
||||
@@ -41,6 +41,21 @@
|
||||
Text="{Binding PendingDeletion.Usage}" />
|
||||
</Border>
|
||||
|
||||
<!--
|
||||
The second question, and only a group's deletion has one: whether the machines filed under it go with
|
||||
it. See VaultViewModel.DeleteGroup for why it is asked rather than stated, and DeletionTakesTheHostsToo
|
||||
for why it is a tick rather than a pair of options — the two answers are not equally weighted, and the
|
||||
recoverable one is the one that needs no decision.
|
||||
|
||||
Below the usage box on purpose: that box is the count this is about, and a tick offered above the
|
||||
number it applies to is a tick somebody answers before reading how many.
|
||||
-->
|
||||
<CheckBox IsVisible="{Binding PendingDeletion.HasChoice, FallbackValue=False}"
|
||||
IsChecked="{Binding DeletionTakesTheHostsToo}">
|
||||
<TextBlock Foreground="{StaticResource WarnText}" FontSize="12" TextWrapping="Wrap"
|
||||
Text="{Binding PendingDeletion.Choice}" />
|
||||
</CheckBox>
|
||||
|
||||
<StackPanel Orientation="Horizontal" Spacing="6">
|
||||
<Button Classes="danger" Content="DELETE" Command="{Binding ConfirmDeleteCommand}"
|
||||
IsEnabled="{Binding !IsBusy}" />
|
||||
|
||||
@@ -55,10 +55,11 @@
|
||||
renderer. They are listed in docs/design-import-gaps.md with what ships instead, and none of them is
|
||||
drawn disabled.
|
||||
|
||||
The design's fifth missing control was the vault picker's chevron, and half of it now exists: a host
|
||||
being *created* is asked which vault it goes into, in the editor below. What still does not exist is
|
||||
the other half — moving an existing host — because the two vaults are encrypted under different keys,
|
||||
so that is a delete and a retype rather than an edit.
|
||||
The design's fifth missing control was the vault picker's chevron, and both halves of what it stood for
|
||||
now exist without it: a host being *created* is asked which vault it goes into, in the editor below, and
|
||||
an existing one is moved from the pane's ⋯ menu. The chevron itself stays undrawn, because a chevron on
|
||||
a subtitle implies an edit and this is not one — the two vaults are encrypted under different keys, so a
|
||||
move is a re-seal into one and a tombstone in the other, and the host takes a new id.
|
||||
-->
|
||||
|
||||
<Border Width="304" Background="{StaticResource Sidebar}"
|
||||
@@ -71,11 +72,12 @@
|
||||
One row for all three panels, which is why what it says is on the view model rather than repeated
|
||||
three times here. See VaultViewModel.DrawerTitle.
|
||||
|
||||
The subtitle is the vault this host is filed in, and the design's chevron beside it is not drawn:
|
||||
an item cannot be moved between vaults — the two are encrypted under different keys, so moving one
|
||||
is a delete and a retype — and a picker offering the move would be offering something no layer below
|
||||
this can do. Choosing the vault at the moment a host is created is a different question and does
|
||||
have an answer; it is in the editor, beside the name.
|
||||
The subtitle is the vault this host is filed in, and the design's chevron beside it is still not
|
||||
drawn although a host can now be moved. The two are encrypted under different keys, so a move is a
|
||||
re-seal into one vault and a tombstone in the other — it leaves the host's group and tags behind and
|
||||
gives it a new id, none of which a chevron on a subtitle would lead anybody to expect. It is in the
|
||||
menu instead, next to the two other things that happen to a whole host. Choosing the vault at the
|
||||
moment a host is created is a different question, and it is in the editor beside the name.
|
||||
-->
|
||||
<Border Grid.Row="0" Padding="14,10" Background="{StaticResource Panel}"
|
||||
BorderBrush="{StaticResource Border}" BorderThickness="0,0,0,1">
|
||||
@@ -91,10 +93,15 @@
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
The host's own two actions, behind a menu rather than as a row of buttons under the pane. They
|
||||
are what EDIT and DELETE were; a pane whose footer is CONNECT has one action worth a button, and
|
||||
the other two are things you go looking for. It hides with the deletion question for the reason
|
||||
the buttons did — see VaultViewModel.ShowsHostPaneActions.
|
||||
The host's own actions, behind a menu rather than as a row of buttons under the pane. They are
|
||||
what EDIT and DELETE were; a pane whose footer is CONNECT has one action worth a button, and the
|
||||
rest are things you go looking for. It hides with the deletion question and with the move panel
|
||||
for the reason the buttons did — see VaultViewModel.ShowsHostPaneActions.
|
||||
|
||||
Moving is here rather than in the editor, and the separator says which side of the line it is
|
||||
on: it is not a field of the host. The two vaults are encrypted under different keys, so it is a
|
||||
re-seal into one and a tombstone in the other — nothing a SAVE could do — and a picker inside
|
||||
the form would let somebody correcting a port move a machine by leaving it where they found it.
|
||||
-->
|
||||
<Button Grid.Column="1" Classes="flat paneicon" Content="⋯"
|
||||
IsVisible="{Binding ShowsHostPaneActions}"
|
||||
@@ -102,6 +109,7 @@
|
||||
<Button.Flyout>
|
||||
<MenuFlyout>
|
||||
<MenuItem Header="Edit…" Command="{Binding EditSelectedHostCommand}" />
|
||||
<MenuItem Header="Move to another vault…" Command="{Binding MoveHostCommand}" />
|
||||
<Separator />
|
||||
<MenuItem Header="Delete…" Command="{Binding DeleteHostCommand}" />
|
||||
</MenuFlyout>
|
||||
@@ -365,12 +373,16 @@
|
||||
<TextBox Text="{Binding EditorLabel}" PlaceholderText="name" />
|
||||
|
||||
<!--
|
||||
◆ WHICH VAULT THIS HOST WILL LIVE IN, asked here because it is the one decision on this
|
||||
form that cannot be changed afterwards: the vaults are encrypted under different keys, so
|
||||
moving an item between them is a delete and a retype. It is a field of the host rather
|
||||
than the keychain screen's standing "new items go to" preference, and it is a separate
|
||||
selection from it — moving this one does not move that one, and a click over there cannot
|
||||
move a host half-typed here.
|
||||
◆ WHICH VAULT THIS HOST WILL LIVE IN, asked here because it decides who can read it and
|
||||
because it is the one thing on this form that no later SAVE can change: the vaults are
|
||||
encrypted under different keys, so changing it is a re-seal into one and a tombstone in
|
||||
the other. That is offered — "Move to another vault…" in the pane's own menu — and it is
|
||||
deliberately not this control, because a picker inside the form would move a machine as a
|
||||
side effect of correcting a port.
|
||||
|
||||
It is a field of the host rather than the keychain screen's standing "new items go to"
|
||||
preference, and it is a separate selection from it — moving this one does not move that
|
||||
one, and a click over there cannot move a host half-typed here.
|
||||
|
||||
Shown only while adding, and only where there is more than one vault that can be written
|
||||
to. An existing host's row is not drawn at all rather than drawn disabled; the drawer's
|
||||
@@ -390,7 +402,7 @@
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="hint" FontSize="11" TextWrapping="Wrap"
|
||||
Text="A host in a shared vault is readable by everybody holding that vault's key, and it cannot be moved out afterwards." />
|
||||
Text="A host in a shared vault is readable by everybody holding that vault's key. It can be moved out later, from this pane's own menu — what it cannot do is become unreadable to somebody who has already synced it." />
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
@@ -554,6 +566,36 @@
|
||||
|
||||
<TextBox Text="{Binding GroupEditorLabel}" PlaceholderText="group name" />
|
||||
|
||||
<!--
|
||||
◆ WHICH VAULT THIS GROUP WILL LIVE IN, on the same terms as the host editor's picker
|
||||
above: asked while adding, hidden where there is only one vault to write to, and never
|
||||
offered for an existing group. Not because the group is stuck — the card's own menu takes
|
||||
it to another vault, with everything on the shelf — but because moving it is a
|
||||
re-seal of every item involved into new ids, which is nothing a SAVE on this form could
|
||||
do, and a picker here would do it as a side effect of correcting a default port.
|
||||
|
||||
A group in a shared vault is what gives a team an arrangement rather than a heap: the
|
||||
people holding that vault's key see the folder, and the hosts inside it inherit its port,
|
||||
its username and its key.
|
||||
|
||||
The parent picker below follows it, for the reason the host's group picker follows the
|
||||
host's vault — a parent in another vault would be a level half the readers cannot resolve.
|
||||
See VaultViewModel.ShowsGroupEditorVaultChoice.
|
||||
-->
|
||||
<StackPanel Spacing="4" IsVisible="{Binding ShowsGroupEditorVaultChoice}">
|
||||
<ComboBox ItemsSource="{Binding GroupEditorVaultChoices}"
|
||||
SelectedItem="{Binding GroupEditorSelectedVault}"
|
||||
HorizontalAlignment="Stretch">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:VaultChoiceViewModel">
|
||||
<TextBlock Text="{Binding Display}" FontSize="12" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="hint" FontSize="11" TextWrapping="Wrap"
|
||||
Text="A group in a shared vault is visible to everybody holding that vault's key, and only hosts in the same vault can be filed under it." />
|
||||
</StackPanel>
|
||||
|
||||
<ComboBox ItemsSource="{Binding GroupEditorParentChoices}"
|
||||
SelectedItem="{Binding GroupEditorSelectedParent}"
|
||||
HorizontalAlignment="Stretch">
|
||||
@@ -602,13 +644,13 @@
|
||||
|
||||
<!-- ============ THE FOOTER ============ -->
|
||||
<!--
|
||||
One row, and exactly one of its four contents is showing — the same by-construction exclusivity the
|
||||
One row, and exactly one of its five contents is showing — the same by-construction exclusivity the
|
||||
panels above have, from the same flags. It is what each panel is for: connecting, saving a host,
|
||||
saving a group, or answering the question about deleting one.
|
||||
saving a group, answering the question about deleting one, or choosing where to move one.
|
||||
|
||||
◆ THE QUESTION TAKES CONNECT'S PLACE rather than stacking under it, as it always did with the row of
|
||||
buttons this footer replaced, so that DELETE cannot be pressed again while its own question is on
|
||||
screen. See VaultViewModel.ShowsHostPaneActions.
|
||||
screen. See VaultViewModel.ShowsHostPaneActions. The move panel takes it for the same reason.
|
||||
-->
|
||||
<Border Grid.Row="2" Padding="12" Background="{StaticResource Panel}"
|
||||
BorderBrush="{StaticResource Border}" BorderThickness="0,1,0,0">
|
||||
@@ -624,6 +666,36 @@
|
||||
<views:ConfirmDeleteCard />
|
||||
</Border>
|
||||
|
||||
<!--
|
||||
◆ MOVING THE HOST TO ANOTHER VAULT. A picker and two buttons, not a question with a yes: what
|
||||
is being asked is which vault, and a move is undone by moving it back rather than by being
|
||||
careful — so this is not drawn in the danger colours the deletion question uses.
|
||||
|
||||
The sentence under it is the part worth keeping. A group and a tag are items of the vault the
|
||||
host is leaving, so neither can come; saying so here rather than only in the status line
|
||||
afterwards is the difference between a warning and a surprise. What it deliberately does not
|
||||
promise is anything about the key or password the host authenticates with — those resolve
|
||||
across vaults, they are kept, and the status line names one that is left outside.
|
||||
-->
|
||||
<StackPanel Spacing="8" IsVisible="{Binding IsMovingHost}">
|
||||
<TextBlock Classes="label" Text="MOVE TO VAULT" />
|
||||
<ComboBox HorizontalAlignment="Stretch" ItemsSource="{Binding MoveVaultChoices}"
|
||||
SelectedItem="{Binding SelectedMoveVault}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:VaultChoiceViewModel">
|
||||
<TextBlock Text="{Binding Display}" FontSize="12" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="hint" FontSize="10.5" TextWrapping="Wrap"
|
||||
Text="The host is re-encrypted with the other vault's key, so everybody who holds that key can read it and nobody else can. Its group and tags stay behind — both belong to the vault it is leaving." />
|
||||
<StackPanel Orientation="Horizontal" Spacing="6">
|
||||
<Button Classes="accent" Content="MOVE" Command="{Binding ConfirmMoveHostCommand}"
|
||||
IsEnabled="{Binding !IsBusy}" />
|
||||
<Button Classes="ghost" Content="CANCEL" Command="{Binding CancelMoveHostCommand}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Orientation="Horizontal" Spacing="6" IsVisible="{Binding IsEditing}">
|
||||
<Button Classes="accent" Content="SAVE" Command="{Binding SaveHostCommand}" />
|
||||
<Button Classes="ghost" Content="CANCEL" Command="{Binding CancelEditCommand}" />
|
||||
|
||||
@@ -226,31 +226,59 @@
|
||||
</ItemsControl.ItemTemplate>
|
||||
</ItemsControl>
|
||||
|
||||
<Grid ColumnDefinitions="Auto,*,Auto">
|
||||
<TextBlock Grid.Column="0" Classes="label" Text="GROUPS"
|
||||
Foreground="{StaticResource TextDim}" VerticalAlignment="Center" />
|
||||
|
||||
<!--
|
||||
The group's own two actions, beside the group cards rather than in the toolbar, because they
|
||||
act on the card that is selected — and this is where the selection is made. Hidden rather
|
||||
than disabled while DELETE's question is up, as every other pair in this application is, so
|
||||
it cannot be pressed twice, and hidden again when there is nothing for them to act on. What
|
||||
that is, with no card selected, is the group the trail above ends with; see
|
||||
VaultViewModel.GroupTarget.
|
||||
-->
|
||||
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="6">
|
||||
<Button Classes="ghost" Content="EDIT" Command="{Binding EditGroupCommand}"
|
||||
IsVisible="{Binding ShowsGroupActions}" />
|
||||
<Button Classes="ghost" Content="DELETE" Command="{Binding DeleteGroupCommand}"
|
||||
IsVisible="{Binding ShowsGroupActions}" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<!--
|
||||
The heading and nothing else. This used to be a row with EDIT and DELETE at the far end of it,
|
||||
and the card's own menu is where those live now — see the note on it below. They were a second
|
||||
control for the job that menu already does, and the harder of the two to read: a button beside
|
||||
a heading has to say which card it means, and with none selected it meant the group the trail
|
||||
ends with rather than anything on screen. Moving a group is on that menu and never had a button
|
||||
here, for the same reason and without the intervening mistake.
|
||||
-->
|
||||
<TextBlock Classes="label" Text="GROUPS" Foreground="{StaticResource TextDim}" />
|
||||
|
||||
<Border Padding="10" Background="{StaticResource DangerWash}" CornerRadius="6"
|
||||
IsVisible="{Binding IsConfirmingGroupDeletion}">
|
||||
<views:ConfirmDeleteCard />
|
||||
</Border>
|
||||
|
||||
<!--
|
||||
◆ MOVING THE GROUP TO ANOTHER VAULT. The host drawer's move panel, one level up, and under
|
||||
the heading rather than in the drawer because a group has no drawer of its own. A picker and
|
||||
two buttons rather than a question with a yes: what is being asked is which vault, and a move
|
||||
is undone by moving it back — so it is not drawn in the danger colours the deletion question
|
||||
above it uses. It sits beside that question and never with it: MoveGroup disarms a pending
|
||||
deletion and DeleteGroup folds this away, so the section draws at most one of the two.
|
||||
|
||||
The sentence is what the panel is for. A group cannot go anywhere alone: the machines under it
|
||||
are items of the vault it is leaving, and so are the groups nested inside it, so all of them
|
||||
are re-sealed under the destination's key and all of them take new ids. What cannot come is
|
||||
the group it is nested under, which is why it arrives at the top level. Saying that here
|
||||
rather than only in the status line afterwards is the difference between a warning and a
|
||||
surprise.
|
||||
-->
|
||||
<Border Padding="10" Background="{StaticResource Panel}" CornerRadius="6"
|
||||
BorderBrush="{StaticResource Border}" BorderThickness="1"
|
||||
IsVisible="{Binding IsMovingGroup}">
|
||||
<StackPanel Spacing="8">
|
||||
<TextBlock Classes="label" Text="MOVE GROUP TO VAULT" />
|
||||
<ComboBox HorizontalAlignment="Stretch" ItemsSource="{Binding MoveGroupVaultChoices}"
|
||||
SelectedItem="{Binding SelectedMoveGroupVault}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:VaultChoiceViewModel">
|
||||
<TextBlock Text="{Binding Display}" FontSize="12" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
<TextBlock Classes="hint" FontSize="10.5" TextWrapping="Wrap"
|
||||
Text="The group goes with the groups inside it and every host filed under them, all re-encrypted with the other vault's key. Any group it is nested under stays behind, so it arrives at the top level, and the hosts' tags stay behind with it." />
|
||||
<StackPanel Orientation="Horizontal" Spacing="6">
|
||||
<Button Classes="accent" Content="MOVE" Command="{Binding ConfirmMoveGroupCommand}"
|
||||
IsEnabled="{Binding !IsBusy}" />
|
||||
<Button Classes="ghost" Content="CANCEL" Command="{Binding CancelMoveGroupCommand}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
||||
<!--
|
||||
A ListBox rather than an ItemsControl of buttons, and that is what marks the chosen group for
|
||||
free: selection is a state the control already has, and the tile style draws it the same way
|
||||
@@ -262,10 +290,15 @@
|
||||
opens a shell on a host. One click used to mean both, and a card was then the only place a
|
||||
group could be named while also being the control that threw the rest of the grid away.
|
||||
|
||||
◆ ONE SELECTION, TWO LISTS. Selecting a card here takes the mark off the host grid below, and
|
||||
selecting a host takes it off this one. Two controls each keep their own SelectedItem, so the
|
||||
vault is what joins them — see VaultViewModel.OnSelectedHostChanged. Without it both grids
|
||||
could be lit at once, which is two chosen things under two pairs of buttons.
|
||||
|
||||
◆ THIS IS ONE LEVEL, NOT EVERY GROUP. It binds VisibleGroups: what is inside the group the
|
||||
trail above ends with, or the outermost groups when it ends at ALL HOSTS. Folded away entirely
|
||||
at a group with nothing inside it, which is an ordinary thing to open — the trail and the two
|
||||
buttons stay, because leaving it is a gesture and editing it is a button.
|
||||
at a group with nothing inside it, which is an ordinary thing to open — the trail stays, and
|
||||
it is also the way back to the level where that group has a card of its own to be edited from.
|
||||
|
||||
◆ THESE CARDS ARE THE DROP TARGET. A host card dragged onto one is filed under that group, and
|
||||
that is the whole of what a drag does on this screen. It used to be a heading inside the host
|
||||
@@ -282,6 +315,40 @@
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate><WrapPanel /></ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
|
||||
<!--
|
||||
The three things you can do to a group, on the group itself — the same menu the host grid
|
||||
below has, for the same reasons. On the list rather than in the item template, because the
|
||||
commands are the vault's and a menu inside a DataTemplate would have the row for its data
|
||||
context; the code-behind selects whatever was right-clicked before the menu opens, and
|
||||
cancels it outright over the space around the cards.
|
||||
|
||||
Open is here as well as on the double-click, which is not a duplicate for its own sake: a
|
||||
gesture is unreachable without a pointer. Edit and Delete are here and nowhere else — they
|
||||
were also a pair of buttons beside the heading above, which acted on GroupTarget and so with
|
||||
no card selected meant the group the trail ends with rather than any card on screen. All
|
||||
three act on the card that was right-clicked, which is the whole of what this menu is for.
|
||||
|
||||
Only Open takes a parameter, because OpenGroupCommand's null means ALL HOSTS rather than
|
||||
nothing; the other three read GroupTarget, which the selection the code-behind has just made
|
||||
is the first half of.
|
||||
|
||||
Moving is above the separator that Delete sits below, exactly as it is in the host pane's
|
||||
menu, and for the same reason: it is not a field of the group and it is not a deletion
|
||||
either. The two vaults are encrypted under different keys, so it is a re-seal of the whole
|
||||
shelf into one and a tombstone per item in the other.
|
||||
-->
|
||||
<ListBox.ContextMenu>
|
||||
<ContextMenu>
|
||||
<MenuItem Header="Open" Command="{Binding OpenGroupCommand}"
|
||||
CommandParameter="{Binding SelectedGroup}" />
|
||||
<MenuItem Header="Edit…" Command="{Binding EditGroupCommand}" />
|
||||
<MenuItem Header="Move to another vault…" Command="{Binding MoveGroupCommand}" />
|
||||
<Separator />
|
||||
<MenuItem Header="Delete…" Command="{Binding DeleteGroupCommand}" />
|
||||
</ContextMenu>
|
||||
</ListBox.ContextMenu>
|
||||
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:HostGroupRowViewModel">
|
||||
<Border Classes="tile">
|
||||
@@ -304,6 +371,17 @@
|
||||
</Grid>
|
||||
<TextBlock Text="{Binding Description}" FontSize="11"
|
||||
Foreground="{StaticResource TextFaint}" />
|
||||
<!--
|
||||
Which vault this group is in, on the same rule and in the same place as the host
|
||||
card's: only where there is more than one vault to be in. It matters more on a
|
||||
folder than on a machine — two vaults may each hold a "production", and without
|
||||
this the cards are two identical folders side by side, one of which a colleague
|
||||
can read. It is also what says a group is shared at all.
|
||||
-->
|
||||
<TextBlock Classes="mono" Text="{Binding VaultBadge}" FontSize="10"
|
||||
Foreground="{StaticResource TextFaint}"
|
||||
TextTrimming="CharacterEllipsis"
|
||||
IsVisible="{Binding HasVaultBadge}" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
@@ -96,6 +96,11 @@ internal sealed partial class HostsScreen : UserControl
|
||||
HostGrid.AddHandler(PointerPressedEvent, OnPointerPressed, RoutingStrategies.Tunnel);
|
||||
HostGrid.AddHandler(ContextRequestedEvent, OnContextRequested, RoutingStrategies.Tunnel);
|
||||
|
||||
// And the group cards answer a right click the same way, for the same reason: their menu's commands
|
||||
// read the vault's group selection, and without this they would act on whichever card was selected
|
||||
// before — or, with none, on the group the trail ends with, which is not on screen at all.
|
||||
GroupGrid.AddHandler(ContextRequestedEvent, OnGroupContextRequested, RoutingStrategies.Tunnel);
|
||||
|
||||
HostGrid.PointerMoved += OnPointerMoved;
|
||||
HostGrid.PointerReleased += OnPointerReleased;
|
||||
HostGrid.PointerCaptureLost += OnPointerCaptureLost;
|
||||
@@ -204,6 +209,33 @@ internal sealed partial class HostsScreen : UserControl
|
||||
vault.SelectedSidebarRow = row;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Points the group menu at whatever was right-clicked.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The host grid's rule, applied to the cards above it — see <see cref="OnContextRequested"/>. What is
|
||||
/// different is what an unaimed menu would have done: <c>GroupTarget</c> falls back to the open group
|
||||
/// when no card is selected, so Edit and Delete over a card would have been offered about the group whose
|
||||
/// contents are showing rather than the one the pointer is on. This menu is the only way to either of
|
||||
/// them now, so aiming it is the whole of aiming them.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Cancelled outright over the space around the cards, as the host grid's is. That is not a group, and
|
||||
/// the fallback is exactly what would make the menu look like it worked there.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
private void OnGroupContextRequested(object? sender, ContextRequestedEventArgs e)
|
||||
{
|
||||
if (Vault is not { } vault || RowUnder(e.Source) is not HostGroupRowViewModel row)
|
||||
{
|
||||
e.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
vault.SelectedGroup = row;
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// Remembered rather than acted on. Whether this press is a click or the start of a drag is not known
|
||||
/// until the pointer moves, so this is the point at which both are still possible.
|
||||
|
||||
@@ -150,6 +150,17 @@ public interface IVaultServer : IDisposable
|
||||
/// <summary>Vault key grants: who can open a vault, and who let them.</summary>
|
||||
IVaultGrantApi Grants { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Notices that something changed, so a synchronisation need not wait for the timer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always present, never null: a server that does not offer the feature — or a test standing in
|
||||
/// for one — supplies <see cref="IdleVaultEventStream"/>, which simply never delivers. That keeps
|
||||
/// every caller on one shape, because the correct behaviour without a socket is the behaviour
|
||||
/// with a silent one: synchronise on the timer. See ADR 0012.
|
||||
/// </remarks>
|
||||
IVaultEventStream Events { get; }
|
||||
|
||||
/// <summary>Obtains the identity provider's signature over a key statement.</summary>
|
||||
IKeyBindingAuthorizer KeyBinding { get; }
|
||||
|
||||
@@ -197,7 +208,8 @@ public sealed class ServerConnection : IVaultServer
|
||||
MetaResponse meta,
|
||||
OidcClient oidc,
|
||||
RefreshingAccessTokenProvider tokens,
|
||||
DodoSshApiClient api)
|
||||
DodoSshApiClient api,
|
||||
TimeProvider clock)
|
||||
{
|
||||
ServerUrl = serverUrl;
|
||||
this.http = http;
|
||||
@@ -206,6 +218,14 @@ public sealed class ServerConnection : IVaultServer
|
||||
Oidc = oidc;
|
||||
this.tokens = tokens;
|
||||
Api = api;
|
||||
|
||||
// Decided from what this server said it supports rather than attempted and allowed to fail,
|
||||
// which is the same capability negotiation SyncOptions below does — see ADR 0002. A client
|
||||
// that dialled anyway would reconnect against a 404 for the whole session, and would look
|
||||
// from the outside exactly like one whose network was eating WebSockets.
|
||||
Events = meta.Features.Contains(VaultEvents.Feature, StringComparer.Ordinal)
|
||||
? new VaultEventStream(serverUrl, tokens, clock)
|
||||
: IdleVaultEventStream.Instance;
|
||||
}
|
||||
|
||||
/// <summary>The server this is connected to.</summary>
|
||||
@@ -238,6 +258,9 @@ public sealed class ServerConnection : IVaultServer
|
||||
/// <inheritdoc />
|
||||
public IVaultGrantApi Grants => Api;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IVaultEventStream Events { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IKeyBindingAuthorizer KeyBinding => Oidc;
|
||||
|
||||
@@ -311,7 +334,8 @@ public sealed class ServerConnection : IVaultServer
|
||||
meta,
|
||||
oidc,
|
||||
refreshing,
|
||||
new DodoSshApiClient(transport, refreshing));
|
||||
new DodoSshApiClient(transport, refreshing),
|
||||
clock);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -382,7 +406,8 @@ public sealed class ServerConnection : IVaultServer
|
||||
meta,
|
||||
oidc,
|
||||
refreshing,
|
||||
new DodoSshApiClient(transport, refreshing));
|
||||
new DodoSshApiClient(transport, refreshing),
|
||||
clock);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -400,6 +425,12 @@ public sealed class ServerConnection : IVaultServer
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
|
||||
// First, and without waiting: the socket's own loops read the token provider and the transport
|
||||
// below, so tearing either down while it is still dialling would surface as a fault on a
|
||||
// background thread at the moment a user signed out.
|
||||
Events.Dispose();
|
||||
|
||||
tokens.Dispose();
|
||||
http.Dispose();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,11 +11,19 @@ namespace DodoSSH.Client.Sync;
|
||||
/// The fifth facade over the same generic repository, and like the fourth it needed no new sync logic at all.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Deleting a group does not touch the hosts in it.</b> There is deliberately no <c>DeleteAsync</c>
|
||||
/// overload that unfiles its members: one user action would become N host writes, N outbox rows and N chances
|
||||
/// to merge against an edit nobody made, and the group's own tombstone can still lose a merge — by which time
|
||||
/// the membership it was clearing is gone. Hosts left holding a dangling id fall under the ungrouped heading,
|
||||
/// which is where the interface handles it. See <see cref="HostSecret.GroupId"/>.
|
||||
/// <b>Deleting a group still does not touch the hosts in it, here.</b> There is deliberately no
|
||||
/// <c>DeleteAsync</c> overload that unfiles its members: one call would become N host writes, N outbox rows
|
||||
/// and N chances to merge against an edit nobody made, and the group's own tombstone can still lose a merge —
|
||||
/// by which time the membership it was clearing would be gone. A host left holding a dangling id falls under
|
||||
/// the ungrouped heading, so this layer is safe whatever happens above it. See
|
||||
/// <see cref="HostSecret.GroupId"/>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// What changed above it is that the deletion is no longer silent about the choice: the interface asks
|
||||
/// whether the hosts should go too, and writes them one by one through <c>HostRepository</c> either way —
|
||||
/// as N deletions, or as N hosts with the reference cleared. That is the same N writes, made where somebody
|
||||
/// asked for them and where the count can be shown before the fact rather than issued by a repository call
|
||||
/// that reads like one delete.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public sealed class HostGroupRepository(
|
||||
@@ -48,6 +56,25 @@ public sealed class HostGroupRepository(
|
||||
CancellationToken cancellationToken) =>
|
||||
groups.UpdateAsync(vaultId, entityId, group, cancellationToken);
|
||||
|
||||
/// <inheritdoc cref="VaultItemRepository{TSecret}.MoveAsync" />
|
||||
/// <remarks>
|
||||
/// <inheritdoc cref="VaultItemRepository{TSecret}.MoveAsync" path="/remarks" />
|
||||
/// <para>
|
||||
/// The new id matters more for a group than for anything else that can be moved, because a group is the
|
||||
/// one item other items point at. Everything naming the old id — the hosts filed under it, the groups
|
||||
/// nested inside it — has to be rewritten with the id this returns, or it is left pointing at a
|
||||
/// tombstone. That rewriting is the caller's, for the reason the <c>secret</c> parameter is: this layer
|
||||
/// cannot know which references cross with the group and which stay behind.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Task<Guid> MoveAsync(
|
||||
Guid fromVaultId,
|
||||
Guid toVaultId,
|
||||
Guid entityId,
|
||||
HostGroupSecret group,
|
||||
CancellationToken cancellationToken) =>
|
||||
groups.MoveAsync(fromVaultId, toVaultId, entityId, group, cancellationToken);
|
||||
|
||||
/// <inheritdoc cref="VaultItemRepository{TSecret}.DeleteAsync" />
|
||||
public Task DeleteAsync(Guid vaultId, Guid entityId, CancellationToken cancellationToken) =>
|
||||
groups.DeleteAsync(vaultId, entityId, cancellationToken);
|
||||
|
||||
@@ -38,6 +38,15 @@ public sealed class HostRepository(
|
||||
CancellationToken cancellationToken) =>
|
||||
hosts.UpdateAsync(vaultId, entityId, host, cancellationToken);
|
||||
|
||||
/// <inheritdoc cref="VaultItemRepository{TSecret}.MoveAsync" />
|
||||
public Task<Guid> MoveAsync(
|
||||
Guid fromVaultId,
|
||||
Guid toVaultId,
|
||||
Guid entityId,
|
||||
HostSecret host,
|
||||
CancellationToken cancellationToken) =>
|
||||
hosts.MoveAsync(fromVaultId, toVaultId, entityId, host, cancellationToken);
|
||||
|
||||
/// <inheritdoc cref="VaultItemRepository{TSecret}.DeleteAsync" />
|
||||
public Task DeleteAsync(Guid vaultId, Guid entityId, CancellationToken cancellationToken) =>
|
||||
hosts.DeleteAsync(vaultId, entityId, cancellationToken);
|
||||
|
||||
@@ -234,6 +234,72 @@ internal sealed class VaultItemRepository<TSecret>(
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves an item into another vault.
|
||||
/// </summary>
|
||||
/// <param name="fromVaultId">The vault it is in.</param>
|
||||
/// <param name="toVaultId">The vault it should be in.</param>
|
||||
/// <param name="entityId">The item.</param>
|
||||
/// <param name="secret">
|
||||
/// What to write into the destination. The caller's, rather than read from here, because moving is the
|
||||
/// one operation where the item does not arrive unchanged: references to things that live in the vault
|
||||
/// it is leaving are the mover's to resolve, and this layer has no way to know which those are.
|
||||
/// </param>
|
||||
/// <param name="cancellationToken">Cancellation token.</param>
|
||||
/// <returns>The id the item has in its new vault.</returns>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <b>A copy and a tombstone, and it cannot be anything else.</b> An item's payload is sealed under
|
||||
/// its vault's key and its AAD binds the vault, the entity id and the item version — so there is no
|
||||
/// edit that moves one, and no server call that could: the server holds ciphertext it cannot read.
|
||||
/// What crosses is the plaintext, in this process, between an unwrap under one key and a seal under
|
||||
/// another.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>A new id, deliberately.</b> Keeping it would put one entity id in two vaults, and the item table
|
||||
/// is keyed on the type and the id rather than on the vault — so the destination's row and the
|
||||
/// source's tombstone would be the same row, and the move would delete what it had just written.
|
||||
/// Callers holding the old id have to take the new one back.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>The write comes first and the tombstone second</b>, which decides what an interruption leaves
|
||||
/// behind: a copy in both vaults, which is visible and can be deleted, rather than a tombstone with
|
||||
/// nothing on the other side, which is the host gone. Both are queued rather than sent, so the window
|
||||
/// is a crash between two local writes — narrow, and worth choosing the survivable side of anyway.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Two activity lines, not one: a create in the destination and a delete in the source, which is what
|
||||
/// the vaults actually record. A single "moved" line would have to be written to one of them and would
|
||||
/// be missing from the other's history.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal async Task<Guid> MoveAsync(
|
||||
Guid fromVaultId,
|
||||
Guid toVaultId,
|
||||
Guid entityId,
|
||||
TSecret secret,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(secret);
|
||||
|
||||
if (fromVaultId == toVaultId)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"That item is already in that vault.", nameof(toVaultId));
|
||||
}
|
||||
|
||||
// Both keys before either write, so a destination this session cannot write to is refused with
|
||||
// nothing having happened rather than after the source item has gone.
|
||||
_ = Key(fromVaultId);
|
||||
_ = Key(toVaultId);
|
||||
|
||||
var moved = await CreateAsync(toVaultId, secret, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
await DeleteAsync(fromVaultId, entityId, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
return moved;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes an item.
|
||||
/// </summary>
|
||||
|
||||
@@ -66,6 +66,11 @@ namespace DodoSSH.Contracts;
|
||||
// Registered in its own right, not only as a member of the sync DTOs: the client's local
|
||||
// cache seals this record under the LocalCacheKey and needs its type info directly.
|
||||
[JsonSerializable(typeof(SyncPlaintextFields))]
|
||||
|
||||
// The event socket's only frame type. Registered although nothing else references it: frames are
|
||||
// written straight onto a WebSocket rather than through a response body, so the resolver never
|
||||
// infers it from an endpoint's signature the way it does for every DTO above.
|
||||
[JsonSerializable(typeof(VaultEvent))]
|
||||
[JsonSerializable(typeof(RelayTicketRequest))]
|
||||
[JsonSerializable(typeof(RelayTicketResponse))]
|
||||
[JsonSerializable(typeof(RelaySessionSummary))]
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
namespace DodoSSH.Contracts;
|
||||
|
||||
/// <summary>
|
||||
/// The event socket's protocol constants.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The version lives in the subprotocol name rather than in the URL, for the reason ADR 0002 gives
|
||||
/// about the rest of this API: a client and a server that upgrade independently have to agree by
|
||||
/// negotiating rather than by assuming, and a WebSocket handshake already has a field for exactly
|
||||
/// that. A server that does not offer <see cref="SubProtocol"/> fails the handshake, which a client
|
||||
/// can act on — rather than opening a socket that then speaks a dialect it cannot read.
|
||||
/// </remarks>
|
||||
public static class VaultEvents
|
||||
{
|
||||
/// <summary>The path the event socket is served from.</summary>
|
||||
public const string Path = "/api/v1/events";
|
||||
|
||||
/// <summary>The only subprotocol this version speaks.</summary>
|
||||
public const string SubProtocol = "dodossh.events.v1";
|
||||
|
||||
/// <summary>The <c>/api/v1/meta</c> feature flag advertising that this server pushes at all.</summary>
|
||||
public const string Feature = "events";
|
||||
|
||||
/// <summary>
|
||||
/// Close code for a socket whose access token has expired.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// In the 4000–4999 range, which the WebSocket specification reserves for applications. Its own
|
||||
/// code because it is the one close a client should answer by reconnecting immediately with a
|
||||
/// fresh token, rather than by backing off as it would for a server that went away.
|
||||
/// </remarks>
|
||||
public const int TokenExpiredCloseCode = 4401;
|
||||
|
||||
/// <summary>
|
||||
/// Close code for a caller already holding as many sockets as it may.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Distinguished from <see cref="TokenExpiredCloseCode"/> because the remedy is the opposite:
|
||||
/// reconnecting at once is what caused it. A client that meets this backs off and keeps polling.
|
||||
/// </remarks>
|
||||
public const int TooManyConnectionsCloseCode = 4429;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The kinds of event this socket carries.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Constants rather than an <c>enum</c>, and that is a compatibility decision rather than a style
|
||||
/// one. <c>DodoSshJsonContext</c> sets <c>UseStringEnumConverter</c>, which <em>throws</em> on a
|
||||
/// value it does not know — so a newer server sending a kind an older client has never heard of
|
||||
/// would not merely add an unreadable frame, it would break that client's socket. A string is
|
||||
/// ignored instead, which is what makes this list extensible. <see cref="ProblemCodes"/> is the same
|
||||
/// shape for the same reason.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Anything a client cannot parse must be skipped, not treated as an error.</b> That rule is what
|
||||
/// the shared-session frames of ADR 0012 will rely on when they arrive.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public static class VaultEventKinds
|
||||
{
|
||||
/// <summary>The server accepted the socket. Always the first frame.</summary>
|
||||
public const string Hello = "hello";
|
||||
|
||||
/// <summary>
|
||||
/// A vault has changes at or before <see cref="VaultEvent.Sequence"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Carries no ciphertext and no item identity — the client's answer is the delta pull it would
|
||||
/// have run on its timer anyway. See ADR 0012 for why pushing the items themselves is refused.
|
||||
/// </remarks>
|
||||
public const string VaultChanged = "vault.changed";
|
||||
|
||||
/// <summary>
|
||||
/// The set of vaults this account can reach is no longer what it was.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A vault shared with the caller, or a grant withdrawn. Deliberately says nothing about
|
||||
/// <em>which</em>: the client re-reads the list, which is the same call it already makes at the
|
||||
/// start of every synchronisation pass.
|
||||
/// </remarks>
|
||||
public const string VaultsChanged = "vaults.changed";
|
||||
|
||||
/// <summary>Heartbeat. Whichever side receives one answers <see cref="Pong"/>.</summary>
|
||||
public const string Ping = "ping";
|
||||
|
||||
/// <summary>The answer to a <see cref="Ping"/>.</summary>
|
||||
public const string Pong = "pong";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// One frame on the event socket.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// One flat record for every kind, with the fields a given kind does not use left null, rather than
|
||||
/// a polymorphic hierarchy. The set is small, the frames are tiny, and <c>System.Text.Json</c>
|
||||
/// polymorphism would put a second discriminator mechanism next to the <see cref="Kind"/> string
|
||||
/// that is already the discriminator. Nothing else in <c>DodoSSH.Contracts</c> is polymorphic.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Nothing here is secret, by construction.</b> The server cannot read a vault's contents, so a
|
||||
/// notice cannot describe them; what it does disclose — that a vault changed, and when — is the same
|
||||
/// metadata ADR 0001 already accepts the server holding.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="Kind">One of <see cref="VaultEventKinds"/>. An unrecognised kind must be ignored.</param>
|
||||
/// <param name="VaultId">The vault a <see cref="VaultEventKinds.VaultChanged"/> is about.</param>
|
||||
/// <param name="Sequence">
|
||||
/// The change-log position that vault has reached. A hint for logging and for coalescing, not a
|
||||
/// cursor: cursors are opaque and HMAC-tagged, and this is neither.
|
||||
/// </param>
|
||||
/// <param name="ServerTime">
|
||||
/// The server's clock when the frame was written. The client already measures skew against
|
||||
/// <c>SyncPullResponse.ServerTime</c>; this lets a socket that is quiet for other reasons keep that
|
||||
/// measurement current.
|
||||
/// </param>
|
||||
/// <param name="HeartbeatSeconds">
|
||||
/// How often the server will ping, sent with <see cref="VaultEventKinds.Hello"/>. The client uses it
|
||||
/// to decide when silence means the connection is dead rather than idle.
|
||||
/// </param>
|
||||
/// <param name="VaultCount">
|
||||
/// How many vaults this socket is subscribed to, sent with <see cref="VaultEventKinds.Hello"/>.
|
||||
/// Diagnostic: a socket subscribed to nothing is a real state — an account with no vaults yet — and
|
||||
/// is otherwise indistinguishable from one that is quietly broken.
|
||||
/// </param>
|
||||
public sealed record VaultEvent(
|
||||
string Kind,
|
||||
Guid? VaultId = null,
|
||||
long? Sequence = null,
|
||||
DateTimeOffset? ServerTime = null,
|
||||
int? HeartbeatSeconds = null,
|
||||
int? VaultCount = null);
|
||||
@@ -66,6 +66,16 @@ public static class ProblemCodes
|
||||
/// </remarks>
|
||||
public const string MalformedRequest = "malformed-request";
|
||||
|
||||
/// <summary>
|
||||
/// This deployment does not push vault changes over a socket.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Not a failure to recover from: synchronising on a timer is the supported behaviour and the
|
||||
/// socket only ever made it early. A client that meets this stops dialling and keeps polling. See
|
||||
/// ADR 0012.
|
||||
/// </remarks>
|
||||
public const string EventsUnavailable = "events-unavailable";
|
||||
|
||||
/// <summary>The relay refused the requested target. Never states why, to avoid a probe oracle.</summary>
|
||||
public const string RelayTargetRejected = "relay-target-rejected";
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
const DodoSSH.Contracts.ProblemCodes.AlreadyEnrolled = "already-enrolled" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.ClientTooOld = "client-too-old" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.EnrollmentRequired = "enrollment-required" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.EventsUnavailable = "events-unavailable" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.Forbidden = "forbidden" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.IdempotencyKeyReuse = "idempotency-key-reuse" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.IdentityBindingInvalid = "identity-binding-invalid" -> string!
|
||||
@@ -22,6 +23,16 @@ const DodoSSH.Contracts.ProblemCodes.TeamNotEmpty = "team-not-empty" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.TeamSlugTaken = "team-slug-taken" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.TypeBaseUri = "https://dodossh.dev/problems/" -> string!
|
||||
const DodoSSH.Contracts.ProblemCodes.VaultConflict = "vault-conflict" -> string!
|
||||
const DodoSSH.Contracts.VaultEventKinds.Hello = "hello" -> string!
|
||||
const DodoSSH.Contracts.VaultEventKinds.Ping = "ping" -> string!
|
||||
const DodoSSH.Contracts.VaultEventKinds.Pong = "pong" -> string!
|
||||
const DodoSSH.Contracts.VaultEventKinds.VaultChanged = "vault.changed" -> string!
|
||||
const DodoSSH.Contracts.VaultEventKinds.VaultsChanged = "vaults.changed" -> string!
|
||||
const DodoSSH.Contracts.VaultEvents.Feature = "events" -> string!
|
||||
const DodoSSH.Contracts.VaultEvents.Path = "/api/v1/events" -> string!
|
||||
const DodoSSH.Contracts.VaultEvents.SubProtocol = "dodossh.events.v1" -> string!
|
||||
const DodoSSH.Contracts.VaultEvents.TokenExpiredCloseCode = 4401 -> int
|
||||
const DodoSSH.Contracts.VaultEvents.TooManyConnectionsCloseCode = 4429 -> int
|
||||
DodoSSH.Contracts.AddTeamMemberRequest
|
||||
DodoSSH.Contracts.AddTeamMemberRequest.<Clone>$() -> DodoSSH.Contracts.AddTeamMemberRequest!
|
||||
DodoSSH.Contracts.AddTeamMemberRequest.AddTeamMemberRequest(System.Guid UserId, DodoSSH.Contracts.TeamMemberRole Role, string? Email = null) -> void
|
||||
@@ -686,6 +697,25 @@ DodoSSH.Contracts.UpdateVaultRequest.Equals(DodoSSH.Contracts.UpdateVaultRequest
|
||||
DodoSSH.Contracts.UpdateVaultRequest.Name.get -> string!
|
||||
DodoSSH.Contracts.UpdateVaultRequest.Name.init -> void
|
||||
DodoSSH.Contracts.UpdateVaultRequest.UpdateVaultRequest(string! Name) -> void
|
||||
DodoSSH.Contracts.VaultEvent
|
||||
DodoSSH.Contracts.VaultEvent.<Clone>$() -> DodoSSH.Contracts.VaultEvent!
|
||||
DodoSSH.Contracts.VaultEvent.Deconstruct(out string! Kind, out System.Guid? VaultId, out long? Sequence, out System.DateTimeOffset? ServerTime, out int? HeartbeatSeconds, out int? VaultCount) -> void
|
||||
DodoSSH.Contracts.VaultEvent.Equals(DodoSSH.Contracts.VaultEvent? other) -> bool
|
||||
DodoSSH.Contracts.VaultEvent.HeartbeatSeconds.get -> int?
|
||||
DodoSSH.Contracts.VaultEvent.HeartbeatSeconds.init -> void
|
||||
DodoSSH.Contracts.VaultEvent.Kind.get -> string!
|
||||
DodoSSH.Contracts.VaultEvent.Kind.init -> void
|
||||
DodoSSH.Contracts.VaultEvent.Sequence.get -> long?
|
||||
DodoSSH.Contracts.VaultEvent.Sequence.init -> void
|
||||
DodoSSH.Contracts.VaultEvent.ServerTime.get -> System.DateTimeOffset?
|
||||
DodoSSH.Contracts.VaultEvent.ServerTime.init -> void
|
||||
DodoSSH.Contracts.VaultEvent.VaultCount.get -> int?
|
||||
DodoSSH.Contracts.VaultEvent.VaultCount.init -> void
|
||||
DodoSSH.Contracts.VaultEvent.VaultEvent(string! Kind, System.Guid? VaultId = null, long? Sequence = null, System.DateTimeOffset? ServerTime = null, int? HeartbeatSeconds = null, int? VaultCount = null) -> void
|
||||
DodoSSH.Contracts.VaultEvent.VaultId.get -> System.Guid?
|
||||
DodoSSH.Contracts.VaultEvent.VaultId.init -> void
|
||||
DodoSSH.Contracts.VaultEventKinds
|
||||
DodoSSH.Contracts.VaultEvents
|
||||
DodoSSH.Contracts.VaultGrantsResponse
|
||||
DodoSSH.Contracts.VaultGrantsResponse.<Clone>$() -> DodoSSH.Contracts.VaultGrantsResponse!
|
||||
DodoSSH.Contracts.VaultGrantsResponse.Deconstruct(out System.Guid VaultId, out uint KeyGeneration, out bool RekeyRequired, out System.Collections.Generic.IReadOnlyList<DodoSSH.Contracts.VaultGrantSummary!>! Grants) -> void
|
||||
@@ -877,6 +907,9 @@ override DodoSSH.Contracts.UpdateTeamRequest.ToString() -> string!
|
||||
override DodoSSH.Contracts.UpdateVaultRequest.Equals(object? obj) -> bool
|
||||
override DodoSSH.Contracts.UpdateVaultRequest.GetHashCode() -> int
|
||||
override DodoSSH.Contracts.UpdateVaultRequest.ToString() -> string!
|
||||
override DodoSSH.Contracts.VaultEvent.Equals(object? obj) -> bool
|
||||
override DodoSSH.Contracts.VaultEvent.GetHashCode() -> int
|
||||
override DodoSSH.Contracts.VaultEvent.ToString() -> string!
|
||||
override DodoSSH.Contracts.VaultGrantsResponse.Equals(object? obj) -> bool
|
||||
override DodoSSH.Contracts.VaultGrantsResponse.GetHashCode() -> int
|
||||
override DodoSSH.Contracts.VaultGrantsResponse.ToString() -> string!
|
||||
@@ -972,6 +1005,8 @@ static DodoSSH.Contracts.UpdateTeamRequest.operator !=(DodoSSH.Contracts.UpdateT
|
||||
static DodoSSH.Contracts.UpdateTeamRequest.operator ==(DodoSSH.Contracts.UpdateTeamRequest? left, DodoSSH.Contracts.UpdateTeamRequest? right) -> bool
|
||||
static DodoSSH.Contracts.UpdateVaultRequest.operator !=(DodoSSH.Contracts.UpdateVaultRequest? left, DodoSSH.Contracts.UpdateVaultRequest? right) -> bool
|
||||
static DodoSSH.Contracts.UpdateVaultRequest.operator ==(DodoSSH.Contracts.UpdateVaultRequest? left, DodoSSH.Contracts.UpdateVaultRequest? right) -> bool
|
||||
static DodoSSH.Contracts.VaultEvent.operator !=(DodoSSH.Contracts.VaultEvent? left, DodoSSH.Contracts.VaultEvent? right) -> bool
|
||||
static DodoSSH.Contracts.VaultEvent.operator ==(DodoSSH.Contracts.VaultEvent? left, DodoSSH.Contracts.VaultEvent? right) -> bool
|
||||
static DodoSSH.Contracts.VaultGrantsResponse.operator !=(DodoSSH.Contracts.VaultGrantsResponse? left, DodoSSH.Contracts.VaultGrantsResponse? right) -> bool
|
||||
static DodoSSH.Contracts.VaultGrantsResponse.operator ==(DodoSSH.Contracts.VaultGrantsResponse? left, DodoSSH.Contracts.VaultGrantsResponse? right) -> bool
|
||||
static DodoSSH.Contracts.VaultGrantSummary.operator !=(DodoSSH.Contracts.VaultGrantSummary? left, DodoSSH.Contracts.VaultGrantSummary? right) -> bool
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System.Net.Http.Headers;
|
||||
using System.Net.WebSockets;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Infrastructure;
|
||||
using Microsoft.AspNetCore.Hosting;
|
||||
using Microsoft.AspNetCore.Mvc.Testing;
|
||||
@@ -107,6 +109,34 @@ public sealed class ApiFixture : WebApplicationFactory<Program>, IAsyncLifetime
|
||||
|
||||
/// <summary>Opens a database scope for arranging state and asserting on it.</summary>
|
||||
public AsyncServiceScope CreateScope() => Services.CreateAsyncScope();
|
||||
|
||||
/// <summary>
|
||||
/// Opens the event socket as the given subject, through the real pipeline.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The bearer token goes on the upgrade request, which is the whole of the socket's authorization
|
||||
/// — see ADR 0012 — so a test that stubbed it would be testing nothing. The subprotocol is offered
|
||||
/// because the server refuses an upgrade that does not, and that refusal is itself under test.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <c>TestServer</c> speaks WebSockets in-memory with no port and no network, so these run
|
||||
/// wherever the rest of the suite does.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Task<WebSocket> ConnectEventsAsync(string subject, CancellationToken cancellationToken)
|
||||
{
|
||||
var token = IdentityProvider.MintToken(subject);
|
||||
var client = Server.CreateWebSocketClient();
|
||||
|
||||
client.SubProtocols.Add(VaultEvents.SubProtocol);
|
||||
// The server-side request, so the header is a raw string rather than a typed value.
|
||||
client.ConfigureRequest = request => request.Headers.Authorization = $"Bearer {token}";
|
||||
|
||||
return client.ConnectAsync(
|
||||
new Uri(Server.BaseAddress, VaultEvents.Path.TrimStart('/')),
|
||||
cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Shares one host and container across every test class in the assembly.</summary>
|
||||
|
||||
@@ -56,6 +56,12 @@ public sealed class EndpointInventoryTests(ApiFixture fixture)
|
||||
"POST /api/v1/vaults/{vaultId:guid}/sync/pull name=SyncPull tags=Sync policies=Enrolled anon=False",
|
||||
"POST /api/v1/vaults/{vaultId:guid}/sync/push name=SyncPush tags=Sync policies=Enrolled anon=False",
|
||||
|
||||
// The WebSocket, gated exactly as sync is and for the same reason — it announces changes to
|
||||
// vaults, and a caller who could not read one has nothing to be told about. It appears here as
|
||||
// an ordinary route because that is what it is until the upgrade: the bearer token authorises
|
||||
// the handshake, unlike the relay's ticket. See ADR 0012.
|
||||
"GET /api/v1/events name=VaultEvents tags=Events policies=Enrolled anon=False",
|
||||
|
||||
// Enrolled, because the answer exists to be wrapped to and a caller with no key of their own has
|
||||
// nothing to wrap and no signature to attribute it with. There is no search here — see
|
||||
// DirectoryService for why an exact-match-only directory is a decision rather than a shortcut.
|
||||
|
||||
@@ -0,0 +1,461 @@
|
||||
using System.Net;
|
||||
using System.Net.WebSockets;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using DodoSSH.Contracts;
|
||||
using DodoSSH.Domain;
|
||||
using DodoSSH.Infrastructure;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace DodoSSH.Api.Tests;
|
||||
|
||||
/// <summary>
|
||||
/// The push channel, over a real socket through the real authentication pipeline.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The tests that matter most here are the two negatives: an unauthenticated upgrade is refused, and a
|
||||
/// change to somebody else's vault does not reach this socket. A push channel that leaked <em>which
|
||||
/// vault ids exist and when they change</em> would be a disclosure the pull path takes deliberate
|
||||
/// trouble to avoid — <c>SyncPullEndpoint</c> answers 404 rather than 403 for exactly that reason —
|
||||
/// and it would be invisible in a test that only checked that notices arrive.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Ordering is asserted rather than absence-within-a-timeout wherever possible. "Nothing arrived in
|
||||
/// two seconds" is a test that passes on a slow machine for the wrong reason; "the first notice this
|
||||
/// socket saw was about its own vault, although another vault was written to first" is not.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Collection(ApiCollection.Name)]
|
||||
public sealed class EventsEndpointTests(ApiFixture fixture)
|
||||
{
|
||||
private static readonly DateTimeOffset Now = new(2026, 8, 4, 12, 0, 0, TimeSpan.Zero);
|
||||
|
||||
/// <summary>
|
||||
/// How long a test will wait for a frame before calling it a failure.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generous, because it is not a measurement: every wait here is for something already committed,
|
||||
/// so the only thing this bounds is how long a genuinely broken build hangs before it reports.
|
||||
/// </remarks>
|
||||
private static readonly TimeSpan FrameTimeout = TimeSpan.FromSeconds(30);
|
||||
|
||||
// ---- The handshake ----
|
||||
|
||||
[Fact]
|
||||
public async Task WithoutAToken_TheUpgradeIsRefused()
|
||||
{
|
||||
var client = fixture.Server.CreateWebSocketClient();
|
||||
client.SubProtocols.Add(VaultEvents.SubProtocol);
|
||||
|
||||
var connecting = client.ConnectAsync(
|
||||
new Uri(fixture.Server.BaseAddress, VaultEvents.Path.TrimStart('/')),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
await Should.ThrowAsync<InvalidOperationException>(connecting);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task BeforeEnrolling_Is403WithAnActionableCode()
|
||||
{
|
||||
// The same bar as sync: a caller with no identity key holds no vault key either, so every
|
||||
// notice this socket could carry is about ciphertext they cannot read.
|
||||
var client = fixture.CreateClientFor(NewSubject());
|
||||
|
||||
var response = await client.GetAsync(
|
||||
new Uri(VaultEvents.Path, UriKind.Relative),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
response.StatusCode.ShouldBe(HttpStatusCode.Forbidden);
|
||||
|
||||
var problem = await response.Content.ReadProblemAsync();
|
||||
problem.ShouldNotBeNull();
|
||||
problem.Code.ShouldBe(ProblemCodes.EnrollmentRequired);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task APlainGet_SaysItIsAWebSocket()
|
||||
{
|
||||
// A person, or a client with the wrong URL. Answering with a problem document rather than a
|
||||
// socket that closes is the difference between a diagnosable mistake and a mysterious one.
|
||||
var client = fixture.CreateClientFor(await SeedEnrolledUserAsync());
|
||||
|
||||
var response = await client.GetAsync(
|
||||
new Uri(VaultEvents.Path, UriKind.Relative),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
response.StatusCode.ShouldBe(HttpStatusCode.BadRequest);
|
||||
|
||||
var problem = await response.Content.ReadProblemAsync();
|
||||
problem.ShouldNotBeNull();
|
||||
problem.Code.ShouldBe(ProblemCodes.MalformedRequest);
|
||||
problem.Detail.ShouldNotBeNull().ShouldContain(VaultEvents.SubProtocol);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AnUpgradeWithoutTheSubprotocol_IsRefused()
|
||||
{
|
||||
// The subprotocol is this socket's version negotiation, so accepting an upgrade that did not
|
||||
// offer it would mean answering a client in a dialect it never agreed to read.
|
||||
var (subject, _) = await SeedUserWithVaultAsync();
|
||||
|
||||
var client = fixture.Server.CreateWebSocketClient();
|
||||
client.ConfigureRequest = request => request.Headers.Authorization =
|
||||
$"Bearer {fixture.IdentityProvider.MintToken(subject)}";
|
||||
|
||||
var connecting = client.ConnectAsync(
|
||||
new Uri(fixture.Server.BaseAddress, VaultEvents.Path.TrimStart('/')),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
await Should.ThrowAsync<InvalidOperationException>(connecting);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task TheFirstFrameIsHello()
|
||||
{
|
||||
var (subject, _) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
var hello = await ReadAsync(socket, timeout.Token);
|
||||
|
||||
hello.Kind.ShouldBe(VaultEventKinds.Hello);
|
||||
|
||||
// Sent so a client knows when silence means the socket is dead rather than quiet, and so a
|
||||
// socket following nothing — a real state, for an account with no vaults — is distinguishable
|
||||
// from one that is broken.
|
||||
hello.HeartbeatSeconds.ShouldNotBeNull().ShouldBeGreaterThan(0);
|
||||
hello.VaultCount.ShouldBe(1);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task MetaAdvertisesTheFeature()
|
||||
{
|
||||
// How a client decides whether to hold a socket open at all. Absence is not an error — it
|
||||
// means synchronise on the timer, which is what every client did before this existed.
|
||||
var client = fixture.CreateClient();
|
||||
|
||||
var meta = await (await client.GetAsync(
|
||||
new Uri("/api/v1/meta", UriKind.Relative),
|
||||
TestContext.Current.CancellationToken))
|
||||
.Content.ReadContractAsync<MetaResponse>();
|
||||
|
||||
meta.ShouldNotBeNull();
|
||||
meta.Features.ShouldContain(
|
||||
feature => string.Equals(feature, VaultEvents.Feature, StringComparison.Ordinal));
|
||||
}
|
||||
|
||||
// ---- Notices ----
|
||||
|
||||
[Fact]
|
||||
public async Task APush_AnnouncesTheVaultToAFollowingSocket()
|
||||
{
|
||||
var (subject, vaultId) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
var client = fixture.CreateClientFor(subject);
|
||||
var push = await client.PostContractAsync(PushUrl(vaultId), NewCreateBatch());
|
||||
push.EnsureSuccessStatusCode();
|
||||
|
||||
var notice = await ReadUntilAsync(socket, VaultEventKinds.VaultChanged, timeout.Token);
|
||||
|
||||
notice.VaultId.ShouldBe(vaultId);
|
||||
|
||||
// A hint for logging and coalescing, never a cursor: cursors are opaque and integrity-tagged,
|
||||
// and a client that tried to resume from this would be resuming from a number it invented.
|
||||
notice.Sequence.ShouldNotBeNull().ShouldBeGreaterThan(0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ANoticeCarriesNoCiphertext()
|
||||
{
|
||||
// The load-bearing property of the whole design. A notice says only that a vault moved; the
|
||||
// client's answer is the delta pull it would have run on its timer anyway, which keeps exactly
|
||||
// one code path applying changes. See ADR 0012.
|
||||
var (subject, vaultId) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
var client = fixture.CreateClientFor(subject);
|
||||
var batch = NewCreateBatch();
|
||||
await client.PostContractAsync(PushUrl(vaultId), batch);
|
||||
|
||||
var raw = await ReadRawUntilAsync(socket, VaultEventKinds.VaultChanged, timeout.Token);
|
||||
|
||||
// The envelope this test pushed, as it would appear if a payload had been forwarded.
|
||||
raw.ShouldNotContain(Convert.ToBase64String(batch.Operations[0].Payload!.Envelope));
|
||||
raw.ShouldNotContain("payload", Case.Insensitive);
|
||||
raw.ShouldNotContain(batch.Operations[0].EntityId.ToString());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task APushToAnotherAccountsVault_IsNotAnnouncedHere()
|
||||
{
|
||||
// The disclosure that would matter: a socket learning that vault ids it cannot read exist,
|
||||
// and when somebody works on them.
|
||||
var (subject, vaultId) = await SeedUserWithVaultAsync();
|
||||
var (stranger, strangersVaultId) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
// The stranger's write goes first, so a socket that leaked would have announced it before the
|
||||
// one this test then waits for. Ordering, not a timeout: "nothing arrived in two seconds"
|
||||
// passes on a slow machine for the wrong reason.
|
||||
var strangersClient = fixture.CreateClientFor(stranger);
|
||||
(await strangersClient.PostContractAsync(PushUrl(strangersVaultId), NewCreateBatch()))
|
||||
.EnsureSuccessStatusCode();
|
||||
|
||||
var ownClient = fixture.CreateClientFor(subject);
|
||||
(await ownClient.PostContractAsync(PushUrl(vaultId), NewCreateBatch()))
|
||||
.EnsureSuccessStatusCode();
|
||||
|
||||
var notice = await ReadUntilAsync(socket, VaultEventKinds.VaultChanged, timeout.Token);
|
||||
|
||||
notice.VaultId.ShouldBe(vaultId);
|
||||
notice.VaultId.ShouldNotBe(strangersVaultId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task APushThatAppliedNothing_AnnouncesNothing()
|
||||
{
|
||||
// A batch of pure conflicts moved no vault. Announcing one anyway would have every client on
|
||||
// it pull for a change that is not there.
|
||||
var (subject, vaultId) = await SeedUserWithVaultAsync();
|
||||
var client = fixture.CreateClientFor(subject);
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
// An update to an item that does not exist: rejected as a conflict, nothing written.
|
||||
var stale = new SyncPushRequest(
|
||||
[
|
||||
NewOperation(Guid.CreateVersion7(), expectedVersion: 7, envelope: [9, 9]),
|
||||
]);
|
||||
|
||||
var conflicted = await client.PostContractAsync(PushUrl(vaultId), stale);
|
||||
conflicted.EnsureSuccessStatusCode();
|
||||
|
||||
var results = await conflicted.Content.ReadContractAsync<SyncPushResponse>();
|
||||
results.ShouldNotBeNull();
|
||||
results.Results[0].Status.ShouldBe(SyncOperationStatus.Conflict);
|
||||
|
||||
// Then a write that did land. The first notice must be that one.
|
||||
(await client.PostContractAsync(PushUrl(vaultId), NewCreateBatch())).EnsureSuccessStatusCode();
|
||||
|
||||
var notice = await ReadUntilAsync(socket, VaultEventKinds.VaultChanged, timeout.Token);
|
||||
|
||||
notice.Sequence.ShouldNotBeNull().ShouldBeGreaterThan(0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task APing_IsAnswered()
|
||||
{
|
||||
var (subject, _) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
await SendAsync(socket, new VaultEvent(VaultEventKinds.Ping), timeout.Token);
|
||||
|
||||
var pong = await ReadUntilAsync(socket, VaultEventKinds.Pong, timeout.Token);
|
||||
|
||||
pong.Kind.ShouldBe(VaultEventKinds.Pong);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AFrameThisServerCannotRead_DoesNotEndTheSocket()
|
||||
{
|
||||
// A control channel whose failure mode is "the client polls instead" should tolerate a frame
|
||||
// from a newer client rather than cost that client its push for the whole session.
|
||||
var (subject, vaultId) = await SeedUserWithVaultAsync();
|
||||
|
||||
using var timeout = Timeout();
|
||||
using var socket = await fixture.ConnectEventsAsync(subject, timeout.Token);
|
||||
|
||||
await ReadAsync(socket, timeout.Token);
|
||||
|
||||
await socket.SendAsync(
|
||||
Encoding.UTF8.GetBytes("{ not json at all"),
|
||||
WebSocketMessageType.Text,
|
||||
endOfMessage: true,
|
||||
timeout.Token);
|
||||
|
||||
var client = fixture.CreateClientFor(subject);
|
||||
(await client.PostContractAsync(PushUrl(vaultId), NewCreateBatch())).EnsureSuccessStatusCode();
|
||||
|
||||
var notice = await ReadUntilAsync(socket, VaultEventKinds.VaultChanged, timeout.Token);
|
||||
|
||||
notice.VaultId.ShouldBe(vaultId);
|
||||
socket.State.ShouldBe(WebSocketState.Open);
|
||||
}
|
||||
|
||||
// ---- Helpers ----
|
||||
|
||||
/// <summary>A token that gives up rather than letting a broken build hang the suite.</summary>
|
||||
private static CancellationTokenSource Timeout()
|
||||
{
|
||||
var source = CancellationTokenSource.CreateLinkedTokenSource(
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
source.CancelAfter(FrameTimeout);
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
private static async Task<VaultEvent> ReadAsync(WebSocket socket, CancellationToken cancellationToken)
|
||||
{
|
||||
var json = await ReadRawAsync(socket, cancellationToken);
|
||||
|
||||
return JsonSerializer.Deserialize(json, DodoSshJsonContext.Default.VaultEvent)
|
||||
?? throw new InvalidOperationException($"The server sent a null frame: {json}");
|
||||
}
|
||||
|
||||
private static async Task<string> ReadRawAsync(WebSocket socket, CancellationToken cancellationToken)
|
||||
{
|
||||
var buffer = new byte[8 * 1024];
|
||||
|
||||
var received = await socket.ReceiveAsync(buffer, cancellationToken);
|
||||
|
||||
if (received.MessageType == WebSocketMessageType.Close)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The server closed the socket: {received.CloseStatus} {received.CloseStatusDescription}");
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString(buffer, 0, received.Count);
|
||||
}
|
||||
|
||||
/// <summary>Reads past the frames a test does not care about — hello, and heartbeats.</summary>
|
||||
private static async Task<VaultEvent> ReadUntilAsync(
|
||||
WebSocket socket,
|
||||
string kind,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var frame = await ReadAsync(socket, cancellationToken);
|
||||
|
||||
if (string.Equals(frame.Kind, kind, StringComparison.Ordinal))
|
||||
{
|
||||
return frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The same, but keeping the bytes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Deserialising and asserting on the fields would prove only that this <em>record</em> has no
|
||||
/// payload member, which is a tautology. Asserting on what actually crossed the socket is what
|
||||
/// would catch a field added to the frame later without anybody thinking about disclosure.
|
||||
/// </remarks>
|
||||
private static async Task<string> ReadRawUntilAsync(
|
||||
WebSocket socket,
|
||||
string kind,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var json = await ReadRawAsync(socket, cancellationToken);
|
||||
var frame = JsonSerializer.Deserialize(json, DodoSshJsonContext.Default.VaultEvent);
|
||||
|
||||
if (string.Equals(frame?.Kind, kind, StringComparison.Ordinal))
|
||||
{
|
||||
return json;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Task SendAsync(WebSocket socket, VaultEvent frame, CancellationToken cancellationToken) =>
|
||||
socket.SendAsync(
|
||||
JsonSerializer.SerializeToUtf8Bytes(frame, DodoSshJsonContext.Default.VaultEvent),
|
||||
WebSocketMessageType.Text,
|
||||
endOfMessage: true,
|
||||
cancellationToken);
|
||||
|
||||
private static string PushUrl(Guid vaultId) => $"/api/v1/vaults/{vaultId}/sync/push";
|
||||
|
||||
private static string NewSubject() => $"events-{Guid.CreateVersion7():N}";
|
||||
|
||||
private static SyncPushOperation NewOperation(Guid entityId, int? expectedVersion, byte[] envelope) =>
|
||||
new(
|
||||
Guid.CreateVersion7(),
|
||||
SyncEntityType.Host,
|
||||
entityId,
|
||||
SyncOperation.Upsert,
|
||||
expectedVersion,
|
||||
new EncryptedPayload(envelope, [0xD, 0xE], Guid.CreateVersion7(), 1, 1),
|
||||
new SyncPlaintextFields());
|
||||
|
||||
private static SyncPushRequest NewCreateBatch() =>
|
||||
new([NewOperation(Guid.CreateVersion7(), expectedVersion: null, envelope: [1, 2, 3, 4])]);
|
||||
|
||||
private async Task<string> SeedEnrolledUserAsync()
|
||||
{
|
||||
var subject = NewSubject();
|
||||
|
||||
await using var scope = fixture.CreateScope();
|
||||
var database = scope.ServiceProvider.GetRequiredService<DodoDbContext>();
|
||||
|
||||
var user = NewUser(subject);
|
||||
database.Users.Add(user);
|
||||
database.UserKeys.Add(Seed.CurrentKey(user.Id, Now));
|
||||
await database.SaveChangesAsync();
|
||||
|
||||
return subject;
|
||||
}
|
||||
|
||||
private async Task<(string Subject, Guid VaultId)> SeedUserWithVaultAsync()
|
||||
{
|
||||
var subject = NewSubject();
|
||||
|
||||
await using var scope = fixture.CreateScope();
|
||||
var database = scope.ServiceProvider.GetRequiredService<DodoDbContext>();
|
||||
|
||||
var user = NewUser(subject);
|
||||
|
||||
var vault = new Vault
|
||||
{
|
||||
Id = Guid.CreateVersion7(),
|
||||
Name = "Personal",
|
||||
OwnerKind = VaultOwnerKind.Personal,
|
||||
OwnerUserId = user.Id,
|
||||
KeyGeneration = 1,
|
||||
CreatedAtUtc = Now,
|
||||
UpdatedAtUtc = Now,
|
||||
};
|
||||
|
||||
database.Users.Add(user);
|
||||
database.UserKeys.Add(Seed.CurrentKey(user.Id, Now));
|
||||
database.Vaults.Add(vault);
|
||||
await database.SaveChangesAsync();
|
||||
|
||||
return (subject, vault.Id);
|
||||
}
|
||||
|
||||
private UserAccount NewUser(string subject) => new()
|
||||
{
|
||||
Id = Guid.CreateVersion7(),
|
||||
Issuer = fixture.IdentityProvider.Authority,
|
||||
Subject = subject,
|
||||
Status = UserStatus.Active,
|
||||
CreatedAtUtc = Now,
|
||||
UpdatedAtUtc = Now,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,388 @@
|
||||
using System.Net.WebSockets;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Channels;
|
||||
using DodoSSH.Client.Api;
|
||||
using DodoSSH.Contracts;
|
||||
|
||||
namespace DodoSSH.Client.Api.Tests;
|
||||
|
||||
/// <summary>
|
||||
/// The reconnection policy, which is what this class actually is.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// A dropped socket is the ordinary case here rather than the exception — laptops sleep, proxies time
|
||||
/// out, tokens expire, servers are redeployed — so the behaviour worth covering is what happens
|
||||
/// <em>after</em> a failure, not the happy path. Driven through the injected connector, because the one
|
||||
/// thing a test cannot do to a real network is make it fail on cue.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The backoff is configured down to milliseconds throughout. What is under test is the shape of the
|
||||
/// policy — does it try again, does it wait, does it stop waiting when told the token was the problem —
|
||||
/// and none of that depends on the intervals a shipped client uses.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public sealed class VaultEventStreamTests
|
||||
{
|
||||
private static readonly Uri Server = new("https://dodossh.example");
|
||||
|
||||
private static readonly VaultEventStreamOptions Impatient = new()
|
||||
{
|
||||
InitialBackoff = TimeSpan.FromMilliseconds(1),
|
||||
MaxBackoff = TimeSpan.FromMilliseconds(5),
|
||||
InitialSilenceTimeout = TimeSpan.FromSeconds(30),
|
||||
};
|
||||
|
||||
[Fact]
|
||||
public async Task ItDialsTheWebSocketFormOfTheServersUrl()
|
||||
{
|
||||
// https becomes wss, and the path is the one in the contract. Getting either wrong is a client
|
||||
// that reconnects against a 404 for the whole session, which from outside is indistinguishable
|
||||
// from a network that eats WebSockets.
|
||||
var dialled = new List<Uri>();
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream(
|
||||
(url, _, _) =>
|
||||
{
|
||||
dialled.Add(url);
|
||||
return Task.FromResult<WebSocket>(socket);
|
||||
});
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
|
||||
await stream.ReadAsync(Token);
|
||||
|
||||
dialled[0].ShouldBe(new Uri("wss://dodossh.example/api/v1/events"));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ItSendsTheBearerTokenOnTheUpgrade()
|
||||
{
|
||||
// The whole of this socket's authorization, unlike the relay's ticket. See ADR 0012.
|
||||
var presented = new List<string>();
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream(
|
||||
(_, token, _) =>
|
||||
{
|
||||
presented.Add(token);
|
||||
return Task.FromResult<WebSocket>(socket);
|
||||
});
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
|
||||
await stream.ReadAsync(Token);
|
||||
|
||||
presented[0].ShouldBe(StubTokens.Token);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ANoticeReachesTheReader()
|
||||
{
|
||||
var vaultId = Guid.CreateVersion7();
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream((_, _, _) => Task.FromResult<WebSocket>(socket));
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, vaultId, 42));
|
||||
|
||||
var notice = await stream.ReadAsync(Token);
|
||||
|
||||
notice.Kind.ShouldBe(VaultEventKinds.VaultChanged);
|
||||
notice.VaultId.ShouldBe(vaultId);
|
||||
notice.Sequence.ShouldBe(42);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AHeartbeatIsAnsweredAndNotHandedToTheReader()
|
||||
{
|
||||
// A ping is housekeeping between the two ends. Passing it up would wake a synchronisation loop
|
||||
// every thirty seconds for a frame that says nothing happened.
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream((_, _, _) => Task.FromResult<WebSocket>(socket));
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.Ping, HeartbeatSeconds: 30));
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
|
||||
var first = await stream.ReadAsync(Token);
|
||||
|
||||
first.Kind.ShouldBe(VaultEventKinds.VaultChanged, "the ping should not have been forwarded");
|
||||
|
||||
var answered = await socket.SentAsync(Token);
|
||||
answered.Kind.ShouldBe(VaultEventKinds.Pong);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AKindThisBuildDoesNotKnow_IsStillHandedOver()
|
||||
{
|
||||
// What makes the frame table extensible: this class must not decide what a newer server may
|
||||
// say. Deciding to ignore it is the caller's, and costs that caller one redundant pass.
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream((_, _, _) => Task.FromResult<WebSocket>(socket));
|
||||
|
||||
socket.Deliver(new VaultEvent("session.offered"));
|
||||
|
||||
var notice = await stream.ReadAsync(Token);
|
||||
|
||||
notice.Kind.ShouldBe("session.offered");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AFailedDial_IsRetried()
|
||||
{
|
||||
// No server yet, or no network. Neither is an error to report: the caller's synchronisation
|
||||
// timer is running regardless, which is what lets this stay silent and keep trying.
|
||||
var attempts = 0;
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream((_, _, _) =>
|
||||
{
|
||||
if (++attempts < 3)
|
||||
{
|
||||
throw new WebSocketException("no route to host");
|
||||
}
|
||||
|
||||
return Task.FromResult<WebSocket>(socket);
|
||||
});
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
|
||||
var notice = await stream.ReadAsync(Token);
|
||||
|
||||
notice.Kind.ShouldBe(VaultEventKinds.VaultChanged);
|
||||
attempts.ShouldBe(3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ADroppedSocket_IsReplaced()
|
||||
{
|
||||
// The case that decides whether this feature survives a laptop lid. A stream that gave up on
|
||||
// the first close would work all morning and be silently dead after lunch.
|
||||
var sockets = new List<FakeWebSocket>();
|
||||
|
||||
await using var stream = Stream((_, _, _) =>
|
||||
{
|
||||
var socket = new FakeWebSocket();
|
||||
sockets.Add(socket);
|
||||
|
||||
if (sockets.Count == 1)
|
||||
{
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
socket.Close(WebSocketCloseStatus.EndpointUnavailable);
|
||||
}
|
||||
else
|
||||
{
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 2));
|
||||
}
|
||||
|
||||
return Task.FromResult<WebSocket>(socket);
|
||||
});
|
||||
|
||||
(await stream.ReadAsync(Token)).Sequence.ShouldBe(1);
|
||||
(await stream.ReadAsync(Token)).Sequence.ShouldBe(2);
|
||||
|
||||
sockets.Count.ShouldBeGreaterThanOrEqualTo(2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AnExpiredTokenClose_ReconnectsAndAsksForAFreshToken()
|
||||
{
|
||||
// The bound that lets a long-lived socket be authorised by a short-lived credential: the server
|
||||
// closes at the token's expiry and the client comes straight back with a new one. The token
|
||||
// provider being asked again is the half that matters — reconnecting with the spent token would
|
||||
// be an unbroken loop of closes.
|
||||
var tokens = new StubTokens();
|
||||
var sockets = 0;
|
||||
|
||||
await using var stream = new VaultEventStream(
|
||||
Server,
|
||||
tokens,
|
||||
TimeProvider.System,
|
||||
(_, _, _) =>
|
||||
{
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
if (++sockets == 1)
|
||||
{
|
||||
socket.Close((WebSocketCloseStatus)VaultEvents.TokenExpiredCloseCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 7));
|
||||
}
|
||||
|
||||
return Task.FromResult<WebSocket>(socket);
|
||||
},
|
||||
Impatient);
|
||||
|
||||
(await stream.ReadAsync(Token)).Sequence.ShouldBe(7);
|
||||
|
||||
tokens.Requests.ShouldBeGreaterThanOrEqualTo(2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task TryRead_TakesWhatIsWaitingAndSaysWhenNothingIs()
|
||||
{
|
||||
// How a caller coalesces a burst: read one, wait a moment, swallow the rest. Without this a
|
||||
// colleague tidying a folder would produce a synchronisation pass per item.
|
||||
var socket = new FakeWebSocket();
|
||||
|
||||
await using var stream = Stream((_, _, _) => Task.FromResult<WebSocket>(socket));
|
||||
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 1));
|
||||
socket.Deliver(new VaultEvent(VaultEventKinds.VaultChanged, Guid.CreateVersion7(), 2));
|
||||
|
||||
(await stream.ReadAsync(Token)).Sequence.ShouldBe(1);
|
||||
|
||||
// Delivery is asynchronous, so the second may not have landed yet; this is the same
|
||||
// wait-then-drain the caller performs.
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(200), Token);
|
||||
|
||||
stream.TryRead(out var queued).ShouldBeTrue();
|
||||
queued.Sequence.ShouldBe(2);
|
||||
|
||||
stream.TryRead(out _).ShouldBeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AnIdleStream_NeverDelivers()
|
||||
{
|
||||
// What a server without the feature supplies. Waiting for ever rather than completing is the
|
||||
// point: a caller selecting between this and a timer has to fall through to the timer, and a
|
||||
// read that returned at once would spin that loop as fast as the machine allows.
|
||||
using var stream = IdleVaultEventStream.Instance;
|
||||
using var giveUp = CancellationTokenSource.CreateLinkedTokenSource(Token);
|
||||
|
||||
giveUp.CancelAfter(TimeSpan.FromMilliseconds(100));
|
||||
|
||||
await Should.ThrowAsync<OperationCanceledException>(
|
||||
async () => await stream.ReadAsync(giveUp.Token));
|
||||
|
||||
stream.TryRead(out _).ShouldBeFalse();
|
||||
stream.IsConnected.ShouldBeFalse();
|
||||
}
|
||||
|
||||
private static CancellationToken Token => TestContext.Current.CancellationToken;
|
||||
|
||||
private static VaultEventStream Stream(
|
||||
Func<Uri, string, CancellationToken, Task<WebSocket>> connect) =>
|
||||
new(Server, new StubTokens(), TimeProvider.System, connect, Impatient);
|
||||
|
||||
/// <summary>A token provider that hands out one value and counts who asked.</summary>
|
||||
private sealed class StubTokens : IAccessTokenProvider
|
||||
{
|
||||
internal const string Token = "access-token";
|
||||
|
||||
internal int Requests { get; private set; }
|
||||
|
||||
public ValueTask<string> GetAccessTokenAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
Requests++;
|
||||
|
||||
return ValueTask.FromResult(Token);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A socket a test writes the server's half of.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Frames queued with <see cref="Deliver"/> are handed out by <see cref="ReceiveAsync"/> in order;
|
||||
/// once the queue is empty the receive waits, which is what an idle connection does. <see
|
||||
/// cref="Close"/> queues the close instead, so a test can script "two notices and then the server
|
||||
/// went away" as a value rather than as a race.
|
||||
/// </remarks>
|
||||
private sealed class FakeWebSocket : WebSocket
|
||||
{
|
||||
private readonly Channel<byte[]> inbound = Channel.CreateUnbounded<byte[]>();
|
||||
private readonly Channel<VaultEvent> outbound = Channel.CreateUnbounded<VaultEvent>();
|
||||
|
||||
private WebSocketCloseStatus? closing;
|
||||
private WebSocketState state = WebSocketState.Open;
|
||||
|
||||
public override WebSocketCloseStatus? CloseStatus => closing;
|
||||
|
||||
public override string? CloseStatusDescription => null;
|
||||
|
||||
public override WebSocketState State => state;
|
||||
|
||||
public override string? SubProtocol => VaultEvents.SubProtocol;
|
||||
|
||||
/// <summary>Queues a frame for the client to read.</summary>
|
||||
internal void Deliver(VaultEvent frame) =>
|
||||
inbound.Writer.TryWrite(
|
||||
JsonSerializer.SerializeToUtf8Bytes(frame, DodoSshJsonContext.Default.VaultEvent));
|
||||
|
||||
/// <summary>Ends the socket, after everything already queued has been read.</summary>
|
||||
internal void Close(WebSocketCloseStatus status)
|
||||
{
|
||||
closing = status;
|
||||
inbound.Writer.TryWrite([]);
|
||||
}
|
||||
|
||||
/// <summary>The next frame the client sent.</summary>
|
||||
internal ValueTask<VaultEvent> SentAsync(CancellationToken cancellationToken) =>
|
||||
outbound.Reader.ReadAsync(cancellationToken);
|
||||
|
||||
public override async Task<WebSocketReceiveResult> ReceiveAsync(
|
||||
ArraySegment<byte> buffer,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var frame = await inbound.Reader.ReadAsync(cancellationToken);
|
||||
|
||||
// The empty frame Close queues. Reported as a close, exactly as a real socket does once the
|
||||
// peer's close frame arrives.
|
||||
if (frame.Length == 0)
|
||||
{
|
||||
state = WebSocketState.Closed;
|
||||
|
||||
return new WebSocketReceiveResult(
|
||||
0, WebSocketMessageType.Close, endOfMessage: true, closing, null);
|
||||
}
|
||||
|
||||
frame.CopyTo(buffer.Array!, buffer.Offset);
|
||||
|
||||
return new WebSocketReceiveResult(frame.Length, WebSocketMessageType.Text, endOfMessage: true);
|
||||
}
|
||||
|
||||
public override Task SendAsync(
|
||||
ArraySegment<byte> buffer,
|
||||
WebSocketMessageType messageType,
|
||||
bool endOfMessage,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var json = Encoding.UTF8.GetString(buffer.Array!, buffer.Offset, buffer.Count);
|
||||
|
||||
if (JsonSerializer.Deserialize(json, DodoSshJsonContext.Default.VaultEvent) is { } frame)
|
||||
{
|
||||
outbound.Writer.TryWrite(frame);
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override void Abort() => state = WebSocketState.Aborted;
|
||||
|
||||
public override Task CloseAsync(
|
||||
WebSocketCloseStatus closeStatus,
|
||||
string? statusDescription,
|
||||
CancellationToken cancellationToken) => CloseOutputAsync(
|
||||
closeStatus, statusDescription, cancellationToken);
|
||||
|
||||
public override Task CloseOutputAsync(
|
||||
WebSocketCloseStatus closeStatus,
|
||||
string? statusDescription,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
state = WebSocketState.Closed;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override void Dispose() => state = WebSocketState.Closed;
|
||||
}
|
||||
}
|
||||
@@ -29,10 +29,11 @@ namespace DodoSSH.Client.App.Layout.Tests;
|
||||
/// <para>
|
||||
/// Separate from <see cref="ScreenLayoutTests"/>, which measures these controls rather than driving them.
|
||||
/// What is here is the one gesture that cannot be expressed as a binding and cannot be checked by
|
||||
/// measuring: a right click has to move the selection <em>before</em> the menu opens, because all three of
|
||||
/// that menu's commands read the vault's host selection. A menu that quietly acted on whichever host
|
||||
/// measuring: a right click has to move the selection <em>before</em> the menu opens, because the commands
|
||||
/// on both of that screen's menus read the vault's selection. A menu that quietly acted on whichever host
|
||||
/// happened to be selected would delete the wrong machine, which is the version of this mistake worth a
|
||||
/// suite.
|
||||
/// suite — and the group cards have the same menu with a fallback behind it that makes getting it wrong
|
||||
/// quieter still.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A real <see cref="VaultViewModel"/> over a real unlocked vault, for the reason the other suites here use
|
||||
@@ -159,6 +160,82 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The same rule on the cards above, where getting it wrong is quieter and worse.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The host grid's menu acts on nothing when it is not aimed; this one acts on the <em>wrong group</em>.
|
||||
/// <c>GroupTarget</c> falls back to the group whose contents are on screen when no card is selected, and
|
||||
/// a menu that opened on a card would then offer to delete a group the pointer is nowhere near. It is
|
||||
/// also the only way to Edit or Delete a group on the desktop, so this is the only place it is aimed.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Open is the one entry that takes a parameter, because <c>OpenGroupCommand</c>'s null is a real
|
||||
/// argument — it is ALL HOSTS. That makes its <c>CommandParameter</c> binding the half most likely to
|
||||
/// rot: a path that resolves to nothing compiles, draws, and quietly leaves the grid at the top level.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ARightClickSelectsTheGroupUnderThePointer()
|
||||
{
|
||||
await AddGroupAsync("staging");
|
||||
|
||||
await OnTheGridAsync((screen, window) =>
|
||||
{
|
||||
var first = GroupRow(vault, "production");
|
||||
var other = GroupRow(vault, "staging");
|
||||
|
||||
vault.SelectedGroup = first;
|
||||
|
||||
RightClick(CardFor(screen, other), window);
|
||||
|
||||
vault.SelectedGroup.ShouldBeSameAs(other);
|
||||
|
||||
var menu = screen.GroupGrid.ContextMenu.ShouldNotBeNull();
|
||||
menu.IsOpen.ShouldBeTrue();
|
||||
|
||||
var items = menu.Items.OfType<MenuItem>().ToList();
|
||||
|
||||
var open = items.Single(item => item.Header is "Open");
|
||||
open.Command.ShouldBeSameAs(vault.OpenGroupCommand);
|
||||
open.CommandParameter.ShouldBeSameAs(other, "the card under the pointer, not ALL HOSTS");
|
||||
|
||||
var edit = items.Single(item => item.Header is "Edit…");
|
||||
edit.Command.ShouldBeSameAs(vault.EditGroupCommand);
|
||||
|
||||
edit.Command!.Execute(null);
|
||||
|
||||
vault.IsEditingGroup.ShouldBeTrue();
|
||||
vault.GroupEditorLabel.ShouldBe(
|
||||
other.Label, "the card that was right-clicked, not the one selected before");
|
||||
});
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The space around the group cards, where a menu would be at its most misleading: nothing is under the
|
||||
/// pointer, so an unguarded one would open against the fallback and offer Delete about the group the
|
||||
/// trail ends with — which, once it is open, is not a card on screen at all.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ARightClickOffAnyGroupCardOpensNothingAndMovesNothing()
|
||||
{
|
||||
await OnTheGridAsync((screen, _) =>
|
||||
{
|
||||
var selected = GroupRow(vault, "production");
|
||||
vault.SelectedGroup = selected;
|
||||
|
||||
screen.GroupGrid.RaiseEvent(new ContextRequestedEventArgs
|
||||
{
|
||||
RoutedEvent = Control.ContextRequestedEvent,
|
||||
Source = screen.GroupGrid,
|
||||
});
|
||||
|
||||
vault.SelectedGroup.ShouldBeSameAs(selected, "the selection the menu would have acted on");
|
||||
screen.GroupGrid.ContextMenu.ShouldNotBeNull().IsOpen.ShouldBeFalse();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A host held over a group card would be filed there, and one held over another host card would not.
|
||||
/// </summary>
|
||||
@@ -210,10 +287,10 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The rule one press was split into two gestures for. Selecting a group aims its EDIT and DELETE at it
|
||||
/// and does nothing else; opening one is what narrows the grid, and the trail is the way back out of it.
|
||||
/// While a single press meant both, a group could not be named without every host outside it leaving the
|
||||
/// screen at the same moment.
|
||||
/// The rule one press was split into two gestures for. Selecting a group marks it and does nothing else;
|
||||
/// opening one is what narrows the grid, and the trail is the way back out of it. While a single press
|
||||
/// meant both, a group could not be named without every host outside it leaving the screen at the same
|
||||
/// moment.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Driven through the properties the cards bind rather than through a click, because what is worth
|
||||
@@ -222,7 +299,7 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task SelectingAGroupAimsItsButtonsAtItAndOpeningOneNarrowsTheGrid()
|
||||
public async Task SelectingAGroupMarksItAndOpeningOneNarrowsTheGrid()
|
||||
{
|
||||
await vault.MoveHostToGroupCommand.ExecuteAsync(
|
||||
new HostGroupMove(Row(vault, "prod-db"), vault.Groups.Single().EntityId));
|
||||
@@ -235,8 +312,7 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
vault.GroupFilter.ShouldBeNull("one press selects a group and does not open it");
|
||||
vault.VisibleHosts.Select(row => row.Label)
|
||||
.ShouldBe(["stage-web"], "so the grid is still the outermost level, and prod-db is inside a group");
|
||||
vault.GroupTarget.ShouldBeSameAs(production, "what EDIT and DELETE act on");
|
||||
vault.ShowsGroupActions.ShouldBeTrue();
|
||||
vault.GroupTarget.ShouldBeSameAs(production, "what a group command with no argument acts on");
|
||||
|
||||
vault.OpenGroupCommand.Execute(production);
|
||||
|
||||
@@ -247,7 +323,7 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
|
||||
vault.SelectedGroup.ShouldBeNull("the card it was on is not one of the cards on screen any more");
|
||||
vault.GroupTarget.ShouldBeSameAs(
|
||||
production, "so the buttons fall back to the group whose contents are showing");
|
||||
production, "so an unaimed command falls back to the group whose contents are showing");
|
||||
|
||||
// Back out, which is the trail's first crumb and nothing else: SHOW ALL was a second control for the
|
||||
// same job and went with the change.
|
||||
@@ -256,7 +332,93 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
vault.VisibleHosts.Select(row => row.Label)
|
||||
.ShouldBe(["stage-web"], "ALL HOSTS is the outermost level, not every host in the keychain");
|
||||
vault.GroupTarget.ShouldBeNull("and nothing is aimed at once no group is open or selected");
|
||||
vault.ShowsGroupActions.ShouldBeFalse("a pair of buttons with no subject is hidden rather than shown");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The two grids share one selection, so at most one card on the screen is ever lit.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// They are two <c>ListBox</c>es, each holding a selection of its own and each drawing it the same way.
|
||||
/// Left to themselves both stay marked — a group above and a host below — under two pairs of buttons of
|
||||
/// which only one acts on whichever card the eye has settled on. The vault is what joins them.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Driven on the screen rather than on the view model alone, because half of the rule lives in the
|
||||
/// controls: clearing the property has to reach the list that is drawing the card, and a selection
|
||||
/// nulled in the view model while the card stays highlighted is the exact failure this is about.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task TheHostAndGroupGridsShareOneSelection()
|
||||
{
|
||||
await OnTheGridAsync((screen, _) =>
|
||||
{
|
||||
var host = Row(vault, "stage-web");
|
||||
|
||||
vault.OpenHostPaneCommand.Execute(host);
|
||||
Dispatcher.UIThread.RunJobs();
|
||||
|
||||
vault.SelectedGroup = vault.VisibleGroups.Single();
|
||||
Dispatcher.UIThread.RunJobs();
|
||||
|
||||
vault.SelectedHost.ShouldBeNull("choosing a group is choosing something else");
|
||||
vault.SelectedSidebarRow.ShouldBeNull("and the list that draws the hosts is told");
|
||||
screen.HostGrid.SelectedItem.ShouldBeNull();
|
||||
CardFor(screen, host).IsSelected.ShouldBeFalse("the card the pointer left has to go dark");
|
||||
vault.IsDrawerOpen.ShouldBeFalse("a pane about one host cannot stand beside a marked group");
|
||||
|
||||
vault.SelectedHost = host;
|
||||
Dispatcher.UIThread.RunJobs();
|
||||
|
||||
vault.SelectedGroup.ShouldBeNull("and the same in the other direction");
|
||||
screen.GroupGrid.SelectedItem.ShouldBeNull();
|
||||
GroupCard(screen).IsSelected.ShouldBeFalse();
|
||||
});
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// A pair of EDIT and DELETE buttons used to sit beside the GROUPS heading, and the card's own menu is
|
||||
/// the whole of both now — the menu came second and did the same job better, since it acts on the card
|
||||
/// under the pointer rather than on <c>GroupTarget</c>. Held here because a button coming back is not a
|
||||
/// compile error and barely a visible one: it would draw itself in place, aimed with no card selected at
|
||||
/// the group the trail ends with, which is the mistake the two menu tests above exist to catch.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AGroupsEditAndDeleteAreOnItsCardsMenuAndNowhereElse()
|
||||
{
|
||||
await OnTheGridAsync((screen, _) =>
|
||||
{
|
||||
vault.SelectedGroup = vault.VisibleGroups.Single();
|
||||
Dispatcher.UIThread.RunJobs();
|
||||
|
||||
screen.GetVisualDescendants()
|
||||
.OfType<Button>()
|
||||
.Where(button => ReferenceEquals(button.Command, vault.EditGroupCommand)
|
||||
|| ReferenceEquals(button.Command, vault.DeleteGroupCommand))
|
||||
.ShouldBeEmpty("a selected group card puts no buttons on the screen");
|
||||
});
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The half of the shared selection that is nobody's gesture. A reload falls back to the first host when
|
||||
/// nothing is selected, which is what puts a target under CONNECT on a fresh unlock — and with one mark
|
||||
/// between the two grids that fallback would quietly unselect a group card every time a sync landed.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ASyncDoesNotTakeTheSelectionOffAGroupCard()
|
||||
{
|
||||
var production = vault.VisibleGroups.Single();
|
||||
|
||||
vault.SelectedGroup = production;
|
||||
vault.SelectedHost.ShouldBeNull("the seed's load left a host selected, and the group took the mark");
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.SelectedHost.ShouldBeNull("the reload invented none under the card that was chosen");
|
||||
vault.SelectedGroup
|
||||
.ShouldNotBeNull("re-found by id, since the reload replaces every row object in the list")
|
||||
.EntityId.ShouldBe(production.EntityId);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
@@ -474,14 +636,22 @@ public sealed class HostGridTests : IAsyncLifetime
|
||||
.OfType<ListBoxItem>()
|
||||
.Single(item => item.DataContext is HostGroupRowViewModel);
|
||||
|
||||
private static ListBoxItem CardFor(Visual screen, HostRowViewModel host) =>
|
||||
/// <remarks>Any row: a host card or a group card, which are both items of a list on this screen.</remarks>
|
||||
private static ListBoxItem CardFor(Visual screen, object row) =>
|
||||
screen.GetVisualDescendants()
|
||||
.OfType<ListBoxItem>()
|
||||
.First(item => ReferenceEquals(item.DataContext, host));
|
||||
.First(item => ReferenceEquals(item.DataContext, row));
|
||||
|
||||
private static HostRowViewModel Row(VaultViewModel vault, string label) =>
|
||||
vault.Hosts.First(row => string.Equals(row.Label, label, StringComparison.Ordinal));
|
||||
|
||||
/// <remarks>
|
||||
/// Out of the cards on screen rather than out of every group, because that is what the card's own data
|
||||
/// context is — <c>Groups</c> holds the same row objects, but only one level of them is drawn.
|
||||
/// </remarks>
|
||||
private static HostGroupRowViewModel GroupRow(VaultViewModel vault, string label) =>
|
||||
vault.VisibleGroups.First(row => string.Equals(row.Label, label, StringComparison.Ordinal));
|
||||
|
||||
private static Point Centre(Visual control, Visual window) =>
|
||||
control.TranslatePoint(new Point(control.Bounds.Width / 2, control.Bounds.Height / 2), window)
|
||||
?? throw new InvalidOperationException("the control is not in this window's tree");
|
||||
|
||||
@@ -223,6 +223,36 @@ public sealed class ScreenLayoutTests : IAsyncLifetime
|
||||
await MeasureDrawerAsync(faults => faults.ShouldBeEmpty());
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The move panel, which takes the footer as the deletion question does and is the taller of the two: a
|
||||
/// heading, a combo box, a wrapping paragraph and two buttons, in a 304-pixel column. The paragraph is
|
||||
/// the risk — it is what says the group and the tags stay behind — and the footer is one of the two
|
||||
/// parts of this drawer that is not inside a <c>ScrollViewer</c>, so nothing brings it back into view.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The state is set here rather than through <c>MoveHostCommand</c>, which would refuse: this fixture's
|
||||
/// account holds one vault, and the command declines rather than open a picker with nothing in it. What
|
||||
/// this test is about is the rectangle, and the flow that fills it is covered in
|
||||
/// <c>DodoSSH.Client.App.Tests</c>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task TheHostDrawerFitsWithTheMovePanelOpen()
|
||||
{
|
||||
vault.OpenHostPaneCommand.Execute(vault.Hosts[0]);
|
||||
|
||||
vault.MoveVaultChoices.Add(
|
||||
new VaultChoiceViewModel(Guid.CreateVersion7(), "Platform Engineering secrets", false));
|
||||
|
||||
vault.SelectedMoveVault = vault.MoveVaultChoices[0];
|
||||
vault.IsMovingHost = true;
|
||||
|
||||
vault.ShowsHostPaneActions.ShouldBeFalse("the panel takes the footer rather than sharing it");
|
||||
|
||||
await MeasureDrawerAsync(faults => faults.ShouldBeEmpty());
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// What a double-click on a machine does everywhere else, and did not do here: it opens a shell on it.
|
||||
@@ -527,9 +557,10 @@ public sealed class ScreenLayoutTests : IAsyncLifetime
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The question replaces the group's two buttons rather than stacking under them — the same rule every
|
||||
/// other pair in this application follows — and it is the taller of the two, because it says how many
|
||||
/// hosts are about to move.
|
||||
/// The question opens under the GROUPS heading and pushes the cards down, and it is the tallest thing
|
||||
/// this section draws: a heading, a consequence, a boxed count, and now a tick with a sentence beside it
|
||||
/// asking whether the machines go too. The tick is the part worth measuring, because it is a wrapping
|
||||
/// paragraph inside a control whose own height the layout does not obviously account for.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task TheHostsScreenFitsWhileAGroupDeletionIsBeingConfirmed()
|
||||
@@ -540,10 +571,43 @@ public sealed class ScreenLayoutTests : IAsyncLifetime
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
|
||||
vault.IsConfirmingGroupDeletion.ShouldBeTrue("the question has to be up for this to measure it");
|
||||
vault.PendingDeletion.ShouldNotBeNull().HasChoice
|
||||
.ShouldBeTrue("the hosts filed under it are what makes this the long shape");
|
||||
|
||||
await MeasureHostsAsync(faults => faults.ShouldBeEmpty("with the group question up"));
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The group's move panel, under the GROUPS heading beside the deletion question and the wordier of the
|
||||
/// two: a heading, a combo box, a wrapping paragraph naming everything that travels and everything that
|
||||
/// does not, and two buttons — above a wrap of group cards and the host grid, all of which still have to
|
||||
/// fit under it.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The state is set here rather than through <c>MoveGroupCommand</c>, which would refuse: this fixture's
|
||||
/// account holds one vault, and the command declines rather than open a picker with nothing in it. The
|
||||
/// flow that fills it is covered in <c>DodoSSH.Client.App.Tests</c>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task TheHostsScreenFitsWithTheGroupMovePanelOpen()
|
||||
{
|
||||
await SeedGroupsAsync(3);
|
||||
|
||||
vault.SelectedGroup = vault.Groups[0];
|
||||
|
||||
vault.MoveGroupVaultChoices.Add(
|
||||
new VaultChoiceViewModel(Guid.CreateVersion7(), "Platform Engineering secrets", false));
|
||||
|
||||
vault.SelectedMoveGroupVault = vault.MoveGroupVaultChoices[0];
|
||||
vault.IsMovingGroup = true;
|
||||
|
||||
vault.IsConfirmingGroupDeletion.ShouldBeFalse("the two panels share the space and never the moment");
|
||||
|
||||
await MeasureHostsAsync(faults => faults.ShouldBeEmpty("with the group move panel up"));
|
||||
}
|
||||
|
||||
// ---- The vault screen ----
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -57,6 +57,17 @@ internal sealed class StubTeamServer : IVaultServer, ITeamApi, IVaultGrantApi
|
||||
/// <inheritdoc />
|
||||
public IKeyBindingAuthorizer KeyBinding => throw new NotSupportedException();
|
||||
|
||||
/// <summary>
|
||||
/// A push channel that never pushes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Not <c>NotSupportedException</c> like its neighbours: the background synchronisation loop reads
|
||||
/// this on every wait, so a layout test that opened a screen would throw from a timer thread rather
|
||||
/// than draw anything. Waiting for ever is the honest stand-in — an offline layout test has no
|
||||
/// server to be pushed from.
|
||||
/// </remarks>
|
||||
public IVaultEventStream Events => IdleVaultEventStream.Instance;
|
||||
|
||||
/// <inheritdoc />
|
||||
public SyncOptions SyncOptions => new();
|
||||
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
using System.Threading.Channels;
|
||||
using DodoSSH.Client.Api;
|
||||
using DodoSSH.Contracts;
|
||||
|
||||
namespace DodoSSH.Client.App.Tests;
|
||||
|
||||
/// <summary>
|
||||
/// A server's push channel, driven by a test rather than by a socket.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The real <c>VaultEventStream</c> is a reconnection policy wrapped round a WebSocket, and none of
|
||||
/// that is what the shell's behaviour depends on: what the shell does with a notice is the same
|
||||
/// whether it arrived over a healthy socket, after four reconnections, or from this. Driving it by
|
||||
/// hand is what makes "the loop synchronised because it was told to, not because a minute passed" a
|
||||
/// test that finishes in milliseconds and cannot flake.
|
||||
/// </remarks>
|
||||
internal sealed class FakeVaultEventStream : IVaultEventStream
|
||||
{
|
||||
private readonly Channel<VaultEvent> notices = Channel.CreateUnbounded<VaultEvent>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsConnected => true;
|
||||
|
||||
/// <summary>How many times the shell has waited on this. Proves the loop is watching at all.</summary>
|
||||
internal int Reads { get; private set; }
|
||||
|
||||
/// <summary>Delivers a notice, as a server would.</summary>
|
||||
internal void Push(Guid vaultId, long sequence = 1) =>
|
||||
notices.Writer.TryWrite(
|
||||
new VaultEvent(VaultEventKinds.VaultChanged, vaultId, sequence));
|
||||
|
||||
/// <summary>Delivers the notice that says the caller's vault list has changed.</summary>
|
||||
internal void PushAccessChanged() =>
|
||||
notices.Writer.TryWrite(new VaultEvent(VaultEventKinds.VaultsChanged));
|
||||
|
||||
/// <inheritdoc />
|
||||
public ValueTask<VaultEvent> ReadAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
Reads++;
|
||||
|
||||
return notices.Reader.ReadAsync(cancellationToken);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryRead(out VaultEvent notice) => notices.Reader.TryRead(out notice!);
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose() => notices.Writer.TryComplete();
|
||||
}
|
||||
@@ -39,6 +39,16 @@ internal sealed partial class FakeVaultServer : IVaultServer, IAccountApi, ISync
|
||||
|
||||
internal int PushCount { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// How many delta reads this server has served.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The one observable a synchronisation pass always produces. <see cref="PushCount"/> only moves when
|
||||
/// there is something queued, so a test asking "did a pass run" — which is what the push channel's
|
||||
/// whole purpose comes down to — has to count pulls.
|
||||
/// </remarks>
|
||||
internal int PullCount { get; private set; }
|
||||
|
||||
internal bool IsEnrolled => statement is not null;
|
||||
|
||||
/// <summary>
|
||||
@@ -99,6 +109,19 @@ internal sealed partial class FakeVaultServer : IVaultServer, IAccountApi, ISync
|
||||
/// <inheritdoc />
|
||||
public IKeyBindingAuthorizer KeyBinding => this;
|
||||
|
||||
/// <summary>
|
||||
/// The push channel, which a test drives by hand.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A real queue rather than an idle stand-in, because the behaviour worth covering here is the one
|
||||
/// the socket exists for: a notice arriving makes the background loop synchronise without waiting
|
||||
/// out its minute. See <see cref="FakeVaultEventStream.Push"/>.
|
||||
/// </remarks>
|
||||
internal FakeVaultEventStream Notices { get; } = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public IVaultEventStream Events => Notices;
|
||||
|
||||
/// <inheritdoc />
|
||||
public SyncOptions SyncOptions => SyncOptions.Default;
|
||||
|
||||
@@ -238,6 +261,8 @@ internal sealed partial class FakeVaultServer : IVaultServer, IAccountApi, ISync
|
||||
SyncPullRequest request,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
PullCount++;
|
||||
|
||||
if (SyncFailure is { } failure)
|
||||
{
|
||||
return Task.FromException<SyncPullResponse>(failure);
|
||||
|
||||
@@ -523,6 +523,90 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
vault.Status.ShouldContain("bad day");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The whole point of the push channel: a pass that did not wait for the minute.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The timing is what makes this an assertion rather than a hope. The background timer is a full
|
||||
/// minute and the wait below gives up in ten seconds, so a pull that arrives can only have been
|
||||
/// caused by the notice — there is no interval at which the timer could have produced it.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The vault id in the notice is arbitrary, and deliberately so: a pass synchronises every vault
|
||||
/// this session can reach, so the loop reads the notice as "there is something to fetch" and never
|
||||
/// as "fetch this one". A test that seeded a real id would imply a targeting this does not do.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task APushedNotice_SynchronisesWithoutWaitingForTheTimer()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
// The unlock starts the loop, whose first act is a pass; waited out so the count below is a
|
||||
// baseline rather than a race with it.
|
||||
await EventuallyAsync(
|
||||
() => server.PullCount > 0,
|
||||
"the pass on open should have run");
|
||||
|
||||
var before = server.PullCount;
|
||||
|
||||
server.Notices.Push(Guid.CreateVersion7());
|
||||
|
||||
await EventuallyAsync(
|
||||
() => server.PullCount > before,
|
||||
"a notice should have woken the loop long before the one-minute timer");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The half that is easy to get wrong. The loop selects between two waits, and both have to survive
|
||||
/// losing: <c>PeriodicTimer</c> throws if a second wait is started while one is outstanding, and an
|
||||
/// abandoned channel read stays registered and swallows the next notice written. Either defect
|
||||
/// leaves the first notice working and every one after it silently lost, which is why one notice is
|
||||
/// not enough to prove this.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task NoticesKeepWakingTheLoop_NotJustTheFirst()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
await EventuallyAsync(() => server.PullCount > 0, "the pass on open should have run");
|
||||
|
||||
for (var round = 1; round <= 3; round++)
|
||||
{
|
||||
var before = server.PullCount;
|
||||
|
||||
server.Notices.Push(Guid.CreateVersion7());
|
||||
|
||||
await EventuallyAsync(
|
||||
() => server.PullCount > before,
|
||||
$"notice {round} should have woken the loop as the first one did");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Waits for something a background loop is expected to do, or fails saying what.</summary>
|
||||
/// <remarks>
|
||||
/// Polled rather than signalled because the thing under test is a loop nobody hands a completion
|
||||
/// source to. The bound is generous — this is not measuring latency, only proving that the timer
|
||||
/// cannot be what caused the result.
|
||||
/// </remarks>
|
||||
private static async Task EventuallyAsync(Func<bool> condition, string because)
|
||||
{
|
||||
var deadline = TimeProvider.System.GetUtcNow().AddSeconds(10);
|
||||
|
||||
while (TimeProvider.System.GetUtcNow() < deadline)
|
||||
{
|
||||
if (condition())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(20), Token);
|
||||
}
|
||||
|
||||
throw new ShouldAssertException(because);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The page's own <c>term.focus()</c> focuses the textarea inside the document, which does nothing
|
||||
@@ -3801,13 +3885,20 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// Deleting a group deliberately does not rewrite the hosts in it — one delete would otherwise become N
|
||||
/// writes, N outbox rows and N chances to merge against a change nobody made — so those hosts keep an id
|
||||
/// that resolves to nothing. "The group is gone" and "this host is in no group" have to look the same,
|
||||
/// because to the person reading the list they are the same thing.
|
||||
/// <para>
|
||||
/// Deleting a group leaves the machines under it alone <em>and</em> stops them naming it. It used to do
|
||||
/// only the first: the reference was left dangling and the list resolved it to nothing, which looked
|
||||
/// identical and cost no writes. The tick is what changed that — a deletion that can take the hosts with
|
||||
/// it has to be a deletion that knows which hosts it means, and once it knows, leaving them holding the
|
||||
/// id of something that has gone is a state kept for no reason.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The tick is deliberately not touched here, which is the point of the assertions: the default answer
|
||||
/// is the one that keeps the machines.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task DeletingAGroup_LeavesItsHostsUnderTheUngroupedHeading()
|
||||
public async Task DeletingAGroup_UnfilesItsHostsRatherThanLeavingThemNamingIt()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
@@ -3816,32 +3907,136 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
await AddGroupAsync(vault, "production");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
|
||||
var groupId = vault.Groups.Single().EntityId;
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single();
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
|
||||
vault.PendingDeletion.ShouldNotBeNull().Usage
|
||||
var question = vault.PendingDeletion.ShouldNotBeNull();
|
||||
|
||||
question.Usage
|
||||
.ShouldContain("1 host", Case.Sensitive, "the count is what makes the question worth reading");
|
||||
|
||||
question.HasChoice.ShouldBeTrue("a group with a host under it has a second question");
|
||||
vault.DeletionTakesTheHostsToo.ShouldBeFalse("the safe answer is the one nobody has to choose");
|
||||
|
||||
// The pass that follows every write on this screen reports what it moved and supersedes the
|
||||
// confirmation, for a deletion as much as for a save — so it is made to fail, and what the sentence
|
||||
// says is asserted in the state where somebody actually reads it.
|
||||
server.SyncFailure = new HttpRequestException("The server is having a bad day.");
|
||||
|
||||
await vault.ConfirmDeleteCommand.ExecuteAsync(null);
|
||||
|
||||
vault.Groups.ShouldBeEmpty();
|
||||
vault.HasGroups.ShouldBeFalse();
|
||||
|
||||
// The host keeps the id, which is what makes this cheap; the list is what resolves it to nothing.
|
||||
vault.Hosts.Single().Host.GroupId.ShouldBe(groupId);
|
||||
vault.Hosts.Single().Host.GroupId.ShouldBeNull(vault.Status);
|
||||
vault.Hosts.Single().GroupLabel.ShouldBeEmpty();
|
||||
vault.SidebarRows.ShouldAllBe(row => row is HostRowViewModel);
|
||||
|
||||
// The card says the same thing the phone's list does: nothing. An id nobody can name is drawn as no
|
||||
// group rather than as a GUID on a chip.
|
||||
vault.Hosts.Single().GroupLabel.ShouldBeEmpty();
|
||||
vault.Status.ShouldContain("UNGROUPED", Case.Sensitive);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The picker keeps a placeholder entry for a group the vault no longer has, exactly as the
|
||||
/// The other answer, and the reason the question is asked at all: a group is sometimes a heading being
|
||||
/// tidied away and sometimes a project that has been decommissioned, and nothing in the view model can
|
||||
/// tell which of the two it is looking at.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task DeletingAGroupWithTheTickSet_TakesItsHostsWithIt()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await AddHostAsync(vault, "prod-db");
|
||||
await AddHostAsync(vault, "prod-web");
|
||||
await AddGroupAsync(vault, "production");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single();
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
|
||||
vault.PendingDeletion.ShouldNotBeNull().Choice.ShouldContain("host");
|
||||
vault.DeletionTakesTheHostsToo = true;
|
||||
|
||||
await vault.ConfirmDeleteCommand.ExecuteAsync(null);
|
||||
|
||||
vault.Groups.ShouldBeEmpty();
|
||||
|
||||
// Only the machine that was filed under it. A deletion aimed at a heading must not reach the hosts
|
||||
// that were never on it.
|
||||
vault.Hosts.Select(row => row.Label).ShouldBe(["prod-web"], vault.Status);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The answer is not carried from one question to the next. A tick left standing would delete the next
|
||||
/// group's machines on the strength of a decision about the last one's, and there is no undo on either
|
||||
/// side of that.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AskingAboutASecondGroup_StartsFromKeepingItsHosts()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await AddHostAsync(vault, "prod-db");
|
||||
await AddGroupAsync(vault, "production");
|
||||
await AddGroupAsync(vault, "staging");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single(
|
||||
row => string.Equals(row.Label, "production", StringComparison.Ordinal));
|
||||
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
vault.DeletionTakesTheHostsToo = true;
|
||||
vault.CancelDeleteCommand.Execute(null);
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single(
|
||||
row => string.Equals(row.Label, "staging", StringComparison.Ordinal));
|
||||
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
|
||||
vault.DeletionTakesTheHostsToo.ShouldBeFalse("every question starts from keeping the machines");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// Unfiling rewrites every host under the heading, so it is refused with a host editor open for the
|
||||
/// reason a drop onto a group card is: rewriting the saved host under a half-typed edit of it would be a
|
||||
/// save nobody asked for, and one they could then not cancel. Deleting a single host is not refused,
|
||||
/// because that one writes nothing to a form anybody is looking at.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task DeletingAGroupWhileTheHostEditorIsOpen_IsRefused()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await AddHostAsync(vault, "prod-db");
|
||||
await AddGroupAsync(vault, "production");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
|
||||
vault.SelectedHost = vault.Hosts.Single();
|
||||
vault.EditSelectedHostCommand.Execute(null);
|
||||
vault.EditorLabel = "half-typed";
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single();
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
|
||||
vault.PendingDeletion.ShouldBeNull("the question was never put");
|
||||
vault.IsEditing.ShouldBeTrue("and the edit is still there to finish");
|
||||
vault.Status.ShouldContain("editing");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The picker keeps a placeholder entry for a group the vault does not have, exactly as the
|
||||
/// authentication picker does for a deleted key. Without it the picker would open on "No group" and
|
||||
/// somebody editing the host's port would unfile it by saving.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The dangling id is imported rather than produced by deleting the group, and that is a consequence of
|
||||
/// the change above rather than a contrivance: a group deleted <em>here</em> now unfiles its hosts on the
|
||||
/// way out, so the only way a host still names one is that the group went on another machine and this
|
||||
/// client has yet to be told — which is exactly what a host arriving with an id nothing resolves is.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task EditingAHostWhoseGroupIsGone_DoesNotUnfileItBySaving()
|
||||
@@ -3849,15 +4044,13 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await AddHostAsync(vault, "prod-db");
|
||||
await AddGroupAsync(vault, "production");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
var groupId = Guid.CreateVersion7();
|
||||
|
||||
var groupId = vault.Groups.Single().EntityId;
|
||||
await vault.ImportHostsAsync(
|
||||
[new HostSecret { Label = "prod-db", Hostname = "db.internal", GroupId = groupId }],
|
||||
Token);
|
||||
|
||||
vault.SelectedGroup = vault.Groups.Single();
|
||||
vault.DeleteGroupCommand.Execute(null);
|
||||
await vault.ConfirmDeleteCommand.ExecuteAsync(null);
|
||||
vault.Groups.ShouldBeEmpty("nothing in this keychain answers to that id");
|
||||
|
||||
vault.SelectedHost = vault.Hosts.Single();
|
||||
vault.EditSelectedHostCommand.Execute(null);
|
||||
@@ -4333,6 +4526,35 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
vault.GroupEditorLabel.ShouldBe("production", "the heading pressed, not the group selected");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The heading hands its group to the editor rather than selecting it first, and this is why. A group
|
||||
/// selection clears the host selection — the desktop's two grids share one mark — and the phone draws no
|
||||
/// group cards at all, so selecting one here would take the highlight off the machine in the list with
|
||||
/// nothing on screen to say where it had gone, or how to get it back.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AGroupsHeading_LeavesTheChosenMachineChosen()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await AddHostAsync(vault, "prod-db");
|
||||
await AddGroupAsync(vault, "production");
|
||||
await FileAsync(vault, "prod-db", "production");
|
||||
|
||||
var host = vault.Hosts.Single();
|
||||
vault.SelectedHost = host;
|
||||
|
||||
var heading = vault.SidebarRows.OfType<SidebarGroupHeader>().Single(
|
||||
row => string.Equals(row.Label, "production", StringComparison.Ordinal));
|
||||
|
||||
vault.EditGroupFromHeadingCommand.Execute(heading);
|
||||
|
||||
vault.IsEditingGroup.ShouldBeTrue("the editor still opens on the group the heading names");
|
||||
vault.GroupEditorLabel.ShouldBe("production");
|
||||
vault.SelectedHost.ShouldBeSameAs(host, "and the list is still on the machine it was on");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task TheUngroupedHeading_OpensNothing()
|
||||
{
|
||||
|
||||
@@ -532,6 +532,121 @@ public sealed class VaultSharingTests : IAsyncLifetime
|
||||
row.VaultId.ShouldBe(sharedVaultId);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Moving a host into a shared vault, which is the operation that used to require deleting it and
|
||||
/// typing it again: the two vaults are encrypted under different keys, so what happens underneath is a
|
||||
/// re-seal into one and a tombstone in the other. The host has to arrive intact, be gone from where it
|
||||
/// was, and carry a new id — one entity id in two vaults would make the destination's row and the
|
||||
/// source's tombstone the same row.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The group is asserted cleared, and that is the half worth a test rather than a comment. A group is
|
||||
/// an item of the vault the host is leaving, so a host that carried the reference across would resolve
|
||||
/// it on this machine — groups are resolved over every readable vault — and dangle for everybody else
|
||||
/// in the destination. The mover and their colleagues would be looking at two different hosts.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task MovingAHostToAnotherVault_ReSealsItThereAndLeavesItsGroupBehind()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
// In the personal vault, under a group of its own, which is what the move has to leave behind.
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
vault.GroupEditorLabel = "Production";
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
vault.NewHostCommand.Execute(null);
|
||||
vault.EditorLabel = "prod-db";
|
||||
vault.EditorHostname = "db.internal";
|
||||
vault.EditorUsername = "deploy";
|
||||
vault.EditorSelectedGroup = vault.EditorGroupChoices.Single(
|
||||
choice => string.Equals(choice.Label, "Production", StringComparison.Ordinal));
|
||||
|
||||
await vault.SaveHostCommand.ExecuteAsync(null);
|
||||
|
||||
var before = vault.Hosts.Single(
|
||||
host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal));
|
||||
|
||||
before.VaultId.ShouldNotBe(sharedVaultId);
|
||||
before.Host.GroupId.ShouldNotBeNull("the host was filed under a group before the move");
|
||||
|
||||
vault.SelectedHost = before;
|
||||
vault.CanMoveSelectedHost.ShouldBeTrue("there is a second vault this session can write to");
|
||||
|
||||
vault.MoveHostCommand.Execute(null);
|
||||
|
||||
vault.IsMovingHost.ShouldBeTrue(vault.Status);
|
||||
vault.MoveVaultChoices.ShouldNotContain(choice => choice.VaultId == before.VaultId);
|
||||
|
||||
vault.SelectedMoveVault =
|
||||
vault.MoveVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
// The pass that follows every write on this screen is made to fail, so that the move's own sentence
|
||||
// is still on the status line to be read. That is not a contrivance to dodge a race: a successful
|
||||
// pass reports what it moved and supersedes the confirmation of every save, delete and move alike —
|
||||
// pre-existing behaviour of the whole screen — and the state asserted here is the one where the
|
||||
// sentence matters most, because nothing has reached the server yet.
|
||||
server.SyncFailure = new IOException("The server is not answering.");
|
||||
|
||||
await vault.ConfirmMoveHostCommand.ExecuteAsync(null);
|
||||
|
||||
var after = vault.Hosts.Single(
|
||||
host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal));
|
||||
|
||||
after.VaultId.ShouldBe(sharedVaultId, vault.Status);
|
||||
after.EntityId.ShouldNotBe(before.EntityId, "an id belongs to one vault");
|
||||
after.Host.Hostname.ShouldBe("db.internal");
|
||||
after.Host.Username.ShouldBe("deploy");
|
||||
after.Host.GroupId.ShouldBeNull("a group belongs to the vault the host came from");
|
||||
|
||||
vault.SelectedHost?.EntityId.ShouldBe(after.EntityId, "the pane follows the host it moved");
|
||||
vault.Status.ShouldContain("Platform secrets");
|
||||
vault.Status.ShouldContain("group", Case.Insensitive);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The move is refused where it would have nowhere to go, by the command rather than by an empty
|
||||
/// picker — and the phone reads the same question to decide whether to draw the button at all.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task MovingAHostWithNowhereToMoveIt_SaysSoRatherThanOpeningAnEmptyPicker()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.NewHostCommand.Execute(null);
|
||||
vault.EditorLabel = "prod-db";
|
||||
vault.EditorHostname = "db.internal";
|
||||
vault.EditorUsername = "deploy";
|
||||
|
||||
await vault.SaveHostCommand.ExecuteAsync(null);
|
||||
|
||||
vault.SelectedHost = vault.Hosts.Single(
|
||||
host => string.Equals(host.Label, "prod-db", StringComparison.Ordinal));
|
||||
|
||||
vault.CanMoveSelectedHost.ShouldBeFalse("the personal vault is the only one there is");
|
||||
|
||||
vault.MoveHostCommand.Execute(null);
|
||||
|
||||
vault.IsMovingHost.ShouldBeFalse();
|
||||
vault.MoveVaultChoices.ShouldBeEmpty();
|
||||
vault.Status.ShouldContain("only vault you can write to");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The picker the host editor grew, and the thing it is for: choosing at the moment a host is created,
|
||||
@@ -612,12 +727,364 @@ public sealed class VaultSharingTests : IAsyncLifetime
|
||||
vault.ShowsEditorVaultChoice.ShouldBeFalse("an item cannot be moved between vaults");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// A group is a shelf, and a shared vault is what makes it everybody's shelf. The assertions are the
|
||||
/// three things that were missing while the group list was the active vault's alone: it is listed at
|
||||
/// all, the row says which vault it is in, and a rename typed into it goes back to that vault rather
|
||||
/// than forking a second group of the new name into the personal one.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Reloaded between the write and the read, so what is asserted is what came back out of the vault
|
||||
/// rather than the row the save left behind.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AGroupFiledIntoASharedVault_IsListedThereAndRenamedThere()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
|
||||
vault.ShowsGroupEditorVaultChoice.ShouldBeTrue("there are two vaults to choose between");
|
||||
|
||||
vault.GroupEditorSelectedVault =
|
||||
vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
vault.GroupEditorLabel = "production";
|
||||
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
var group = vault.Groups.ShouldHaveSingleItem();
|
||||
|
||||
group.VaultId.ShouldBe(sharedVaultId, vault.Status);
|
||||
group.VaultBadge.ShouldBe("PLATFORM SECRETS", "a card in a session holding two vaults says which");
|
||||
|
||||
vault.SelectedGroup = group;
|
||||
vault.EditGroupCommand.Execute(null);
|
||||
|
||||
vault.ShowsGroupEditorVaultChoice.ShouldBeFalse("an item cannot be moved between vaults");
|
||||
|
||||
vault.DrawerSubtitle.ShouldBe(
|
||||
"Platform secrets", "with no picker drawn, the header is what says whose shelf this is");
|
||||
|
||||
vault.GroupEditorLabel = "live";
|
||||
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
var renamed = vault.Groups.ShouldHaveSingleItem();
|
||||
|
||||
renamed.Label.ShouldBe("live");
|
||||
renamed.VaultId.ShouldBe(sharedVaultId, "a rename must not fork a copy into the personal vault");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The group editor's picker is the group's, exactly as the host editor's is the host's: moving it must
|
||||
/// not move the keychain screen's standing preference, and moving that one must not move a group
|
||||
/// half-typed here.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The second half is the one worth the test. The picker is read when the form opens and the vault is
|
||||
/// captured there, so a click on the other screen between typing the name and pressing ADD cannot
|
||||
/// redirect the group somebody was making.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task TheGroupEditorChoosesItsOwnVault_WithoutMovingTheKeychainScreensPicker()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
var personal = vault.SelectedTargetVault!;
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
|
||||
vault.GroupEditorSelectedVault =
|
||||
vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
vault.GroupEditorLabel = "production";
|
||||
|
||||
// Moved back after the editor opened, the way a click on the keychain screen would. The group must
|
||||
// still land in the shared vault.
|
||||
vault.SelectedTargetVault = personal;
|
||||
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
vault.Groups.ShouldHaveSingleItem().VaultId.ShouldBe(sharedVaultId, vault.Status);
|
||||
|
||||
vault.SelectedTargetVault.ShouldBe(
|
||||
personal, "the editor's picker is the group's, not the screen's standing preference");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// A parent belongs to one vault, and a group filed under one in another vault would be a level half
|
||||
/// the people holding the key cannot resolve — their hosts would inherit a port and a username from
|
||||
/// nothing. The same rule the host editor's group picker follows, one level up the same tree.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AGroupsParentPicker_OffersOnlyTheVaultItIsGoingInto()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
// In the personal vault, which is where the standing preference points.
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
vault.GroupEditorLabel = "estate";
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
vault.Groups.ShouldHaveSingleItem().Label.ShouldBe("estate", vault.Status);
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
|
||||
vault.GroupEditorParentChoices
|
||||
.Any(choice => string.Equals(choice.Label, "estate", StringComparison.Ordinal))
|
||||
.ShouldBeTrue("a group in the personal vault may be filed under a personal group");
|
||||
|
||||
vault.GroupEditorSelectedVault =
|
||||
vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
vault.GroupEditorParentChoices.ShouldHaveSingleItem()
|
||||
.EntityId.ShouldBeNull("only 'no parent' is left once the group is going somewhere else");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Moving the shelf rather than what is on it, which is the operation people were attempting one host at
|
||||
/// a time: a group cannot go anywhere alone, because the machines filed under it and the groups nested
|
||||
/// inside it are items of the vault it is leaving. All of them are re-sealed under the destination's key
|
||||
/// and all of them take new ids, so what this asserts is not only that they arrived but that the tree
|
||||
/// arrived — the child is still under the parent, and the host is still under the child, through two
|
||||
/// levels of ids that were rewritten on the way across.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The parent the moved group was nested under is asserted <em>gone</em>, and that is the honest half. A
|
||||
/// parent belongs to the vault it is in, so carrying the reference would leave everybody else in the
|
||||
/// destination looking at a group hanging from nothing. It arrives at the top level and the sentence
|
||||
/// says so.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task MovingAGroupToAnotherVault_TakesItsHostsAndItsNestedGroupsWithIt()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
await SeedNestedShelfAsync(vault);
|
||||
|
||||
var production = Named(vault, "production");
|
||||
|
||||
production.VaultId.ShouldNotBe(sharedVaultId, "this test is meaningless with both in one vault");
|
||||
production.Group.ParentId.ShouldNotBeNull("it was nested, which is what has to stay behind");
|
||||
|
||||
// As the card's menu does before it runs the command; see HostsScreen.OnGroupContextRequested.
|
||||
vault.SelectedGroup = production;
|
||||
|
||||
vault.MoveGroupCommand.Execute(null);
|
||||
|
||||
vault.IsMovingGroup.ShouldBeTrue(vault.Status);
|
||||
vault.MoveGroupVaultChoices.ShouldNotContain(choice => choice.VaultId == production.VaultId);
|
||||
|
||||
vault.SelectedMoveGroupVault =
|
||||
vault.MoveGroupVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
// The pass that follows every write on this screen is made to fail, so that the move's own sentence
|
||||
// is still on the status line to be read — the same arrangement, and for the same reason, as the
|
||||
// host's move test above.
|
||||
server.SyncFailure = new IOException("The server is not answering.");
|
||||
|
||||
await vault.ConfirmMoveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
var moved = Named(vault, "production");
|
||||
var nested = Named(vault, "web");
|
||||
|
||||
moved.VaultId.ShouldBe(sharedVaultId, vault.Status);
|
||||
moved.EntityId.ShouldNotBe(production.EntityId, "an id belongs to one vault");
|
||||
moved.Group.ParentId.ShouldBeNull("a parent belongs to the vault the group came from");
|
||||
|
||||
nested.VaultId.ShouldBe(sharedVaultId, "a group inside it cannot be left in the other vault");
|
||||
nested.Group.ParentId.ShouldBe(moved.EntityId, "and it is still nested under the group it was in");
|
||||
|
||||
var host = vault.Hosts.Single(row => string.Equals(row.Label, "prod-db", StringComparison.Ordinal));
|
||||
|
||||
host.VaultId.ShouldBe(sharedVaultId, "the hosts came with the shelf");
|
||||
host.Host.GroupId.ShouldBe(nested.EntityId, "and are still filed where they were");
|
||||
|
||||
// The group it was nested under is the one thing that stayed, and it stayed where it was.
|
||||
Named(vault, "estate").VaultId.ShouldBe(production.VaultId);
|
||||
|
||||
vault.SelectedGroup?.EntityId.ShouldBe(moved.EntityId, "the buttons follow the group they moved");
|
||||
vault.Status.ShouldContain("Platform secrets");
|
||||
vault.Status.ShouldContain("top level");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The move is refused where it would have nowhere to go, by the command rather than by an empty picker
|
||||
/// — the same answer <c>MoveHostCommand</c> gives one level down, and the only place the question is
|
||||
/// asked. The menu entry is drawn either way, because a menu whose items came and went would be a menu
|
||||
/// whose items move.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task MovingAGroupWithNowhereToMoveIt_SaysSoRatherThanOpeningAnEmptyPicker()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
vault.GroupEditorLabel = "production";
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
vault.SelectedGroup = vault.Groups.ShouldHaveSingleItem();
|
||||
|
||||
vault.MoveGroupCommand.Execute(null);
|
||||
|
||||
vault.IsMovingGroup.ShouldBeFalse();
|
||||
vault.MoveGroupVaultChoices.ShouldBeEmpty();
|
||||
vault.Status.ShouldContain("only vault you can write to");
|
||||
}
|
||||
|
||||
/// <summary>The group card with a given name, re-found because every row is replaced on every reload.</summary>
|
||||
private static HostGroupRowViewModel Named(VaultViewModel vault, string label) =>
|
||||
vault.Groups.Single(row => string.Equals(row.Label, label, StringComparison.Ordinal));
|
||||
|
||||
/// <summary>
|
||||
/// Builds estate › production › web in the personal vault, with prod-db on the innermost shelf.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Three levels, because two would not tell a subtree that was walked from one that was assumed a single
|
||||
/// level deep — the middle group is the one that has to arrive with a rewritten parent and a rewritten
|
||||
/// child at once.
|
||||
/// </remarks>
|
||||
private static async Task SeedNestedShelfAsync(VaultViewModel vault)
|
||||
{
|
||||
await AddGroupAsync(vault, "estate", under: null);
|
||||
await AddGroupAsync(vault, "production", under: "estate");
|
||||
await AddGroupAsync(vault, "web", under: "production");
|
||||
|
||||
vault.NewHostCommand.Execute(null);
|
||||
vault.EditorLabel = "prod-db";
|
||||
vault.EditorHostname = "db.internal";
|
||||
vault.EditorSelectedGroup = vault.EditorGroupChoices.Single(
|
||||
choice => string.Equals(choice.Label, "web", StringComparison.Ordinal));
|
||||
|
||||
await vault.SaveHostCommand.ExecuteAsync(null);
|
||||
}
|
||||
|
||||
/// <summary>Adds a group, optionally nested under one already there.</summary>
|
||||
private static async Task AddGroupAsync(VaultViewModel vault, string label, string? under)
|
||||
{
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
vault.GroupEditorLabel = label;
|
||||
|
||||
if (under is not null)
|
||||
{
|
||||
vault.GroupEditorSelectedParent = vault.GroupEditorParentChoices.Single(
|
||||
choice => string.Equals(choice.Label, under, StringComparison.Ordinal));
|
||||
}
|
||||
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Dragging a host card onto a group card is the one gesture that files a host without opening its
|
||||
/// editor, and it can now be aimed across a vault boundary, because both grids draw every readable
|
||||
/// vault. The write it would make is the exact thing the host editor's group picker was fixed to
|
||||
/// prevent: an id only the other vault's holders can resolve.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Refused and said so, rather than quietly treated as "no group" — the user is plainly filing
|
||||
/// something, and unfiling it instead would be the wrong answer delivered silently.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AHostDraggedOntoAnotherVaultsGroup_IsRefusedRatherThanFiledUnderIt()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
var vaults = shell.Vaults;
|
||||
|
||||
await CreateVaultAsync(vaults, "Platform secrets");
|
||||
|
||||
var vault = shell.Vault!;
|
||||
var sharedVaultId = vaults.SelectedVault!.VaultId;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
|
||||
vault.GroupEditorSelectedVault =
|
||||
vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == sharedVaultId);
|
||||
|
||||
vault.GroupEditorLabel = "production";
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
// The host stays in the personal vault, which is where a new one goes without being told otherwise.
|
||||
vault.NewHostCommand.Execute(null);
|
||||
vault.EditorLabel = "prod-db";
|
||||
vault.EditorHostname = "db.internal";
|
||||
await vault.SaveHostCommand.ExecuteAsync(null);
|
||||
|
||||
var host = vault.Hosts.Single(row => string.Equals(row.Label, "prod-db", StringComparison.Ordinal));
|
||||
var group = vault.Groups.Single(row => row.VaultId == sharedVaultId);
|
||||
|
||||
host.VaultId.ShouldNotBe(sharedVaultId, "this test is meaningless with both in one vault");
|
||||
|
||||
await vault.MoveHostToGroupCommand.ExecuteAsync(new HostGroupMove(host, group.EntityId));
|
||||
|
||||
vault.Status.ShouldContain("its own vault");
|
||||
|
||||
vault.Hosts
|
||||
.Single(row => string.Equals(row.Label, "prod-db", StringComparison.Ordinal))
|
||||
.Host.GroupId
|
||||
.ShouldBeNull("the host is left where it was rather than filed under an unresolvable group");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The mirror image of the host test above, and it goes the other way on purpose. A host filed into a
|
||||
/// shared vault has to stay there, because hosts are read across every readable vault and so come back.
|
||||
/// Tags are not — the editable list is the active vault's alone, like groups and buckets — so a tag
|
||||
/// filed anywhere else would be created, pushed, reported as added and then invisible, with nothing on
|
||||
/// the keychain screen able to rename or delete it and no active-vault switcher to go and find it with.
|
||||
/// shared vault has to stay there, because hosts are read across every readable vault and so come back;
|
||||
/// so does a group, since its list spans them too. Tags are not — the editable list is the active
|
||||
/// vault's alone, like buckets — so a tag filed anywhere else would be created, pushed, reported as
|
||||
/// added and then invisible, with nothing on the keychain screen able to rename or delete it and no
|
||||
/// active-vault switcher to go and find it with.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ATagIgnoresTheTargetPicker_BecauseItsListOnlyEverShowsOneVault()
|
||||
|
||||
@@ -451,8 +451,10 @@ public sealed class VaultVisibilityTests : IAsyncLifetime
|
||||
/// <remarks>
|
||||
/// It is drawn in the menu and ticked, because a vault missing from a list of vaults reads as something
|
||||
/// having gone wrong — and it cannot be switched off, because snippets, logs, buckets and the editable
|
||||
/// group and tag lists are all read from it alone. Switching it off would empty half the application
|
||||
/// rather than filter it, so the refusal says why instead of doing nothing.
|
||||
/// tag list are all read from it alone. Switching it off would empty half the application rather than
|
||||
/// filter it, so the refusal says why instead of doing nothing. The group list is no longer among them:
|
||||
/// it spans every readable vault, and hiding one drops that vault's cards and headings the way it drops
|
||||
/// its hosts.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ThePersonalVaultIsListedAndCannotBeHidden()
|
||||
@@ -471,6 +473,67 @@ public sealed class VaultVisibilityTests : IAsyncLifetime
|
||||
shell.StatusMessage.ShouldContain("always shown");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The two halves of a group, and hiding a vault has to move exactly one of them. The cards and
|
||||
/// headings are a list a person reads, so a hidden vault's group leaves it — a folder that cannot be
|
||||
/// opened onto anything is worse than no folder. What a group also is is a port, a username and a
|
||||
/// binding lent to the hosts beneath it, and that must not move: those hosts are still in
|
||||
/// <c>Hosts</c>, which is what the connect path and the transfers screen read.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Asserted through the resolved port rather than through the map directly, because the resolved port
|
||||
/// is what a connection actually dials. A hidden vault whose hosts silently fell back to 22 would be
|
||||
/// this split having collapsed, and nothing on screen would say so.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task HidingAVault_TakesItsGroupCardsButNotWhatItsHostsDial()
|
||||
{
|
||||
await UnlockedAsync();
|
||||
|
||||
await shell.Vaults.LoadAsync(Token);
|
||||
|
||||
var teamVaultId = await CreateVaultAsync("Platform secrets");
|
||||
var vault = shell.Vault!;
|
||||
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.NewGroupCommand.Execute(null);
|
||||
|
||||
vault.GroupEditorSelectedVault =
|
||||
vault.GroupEditorVaultChoices.Single(choice => choice.VaultId == teamVaultId);
|
||||
|
||||
vault.GroupEditorLabel = "production";
|
||||
vault.GroupEditorDefaultPort = 2222;
|
||||
|
||||
await vault.SaveGroupCommand.ExecuteAsync(null);
|
||||
|
||||
await AddHostAsync(vault, teamVaultId, "prod-db", "db.internal");
|
||||
|
||||
vault.SelectedHost = vault.Hosts.Single(
|
||||
row => string.Equals(row.Label, "prod-db", StringComparison.Ordinal));
|
||||
|
||||
vault.EditSelectedHostCommand.Execute(null);
|
||||
|
||||
vault.EditorSelectedGroup = vault.EditorGroupChoices.Single(
|
||||
choice => string.Equals(choice.Label, "production", StringComparison.Ordinal));
|
||||
|
||||
await vault.SaveHostCommand.ExecuteAsync(null);
|
||||
|
||||
vault.Groups.ShouldHaveSingleItem().VaultId.ShouldBe(teamVaultId, vault.Status);
|
||||
|
||||
await HideAsync(teamVaultId);
|
||||
await vault.LoadAsync(Token);
|
||||
|
||||
vault.Groups.ShouldBeEmpty("a hidden vault's groups are cards onto hosts that are not drawn");
|
||||
|
||||
vault.Hosts
|
||||
.Single(row => string.Equals(row.Label, "prod-db", StringComparison.Ordinal))
|
||||
.Resolved.Port.Value
|
||||
.ShouldBe(2222, "hiding a vault must never change what one of its hosts dials");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The switches are the readable vaults, personal first. A vault whose grant awaits re-wrap has nothing
|
||||
/// that would decrypt, so a switch for it would do nothing at all.
|
||||
|
||||
Reference in New Issue
Block a user