Public Access
Hand Android's own focus back to the terminal after an accessory key
Focusable=false was only ever half the fix, and its remark now says so: Avalonia's focus stays on the NativeWebView, but the touch that presses a key still hands Android's native focus to Avalonia's input view — the platform moves it before Avalonia decides anything. The WebView's input connection dies with it, the keyboard swaps to its no-input layout, and the inset churn parks it over the very row that was tapped. Each key now returns that focus once its byte is on the wire, through a sibling of SoftKeyboard that walks the decor view to the one WebView this application has. Free when nothing moved. Check 11.10a is the phone-in-hand proof.
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@@ -1745,6 +1745,21 @@ is a terminal that answers the buttons and ignores the keyboard: it reads as the
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Worth doing on the software keyboard too, where the same fault shows as the keyboard closing on the first
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tap of an arrow key.
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### 11.10a The accessory keys do not cost the terminal its *software* keyboard either
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With a shell open and the software keyboard up, tap **esc**, **tab** or an arrow on the accessory row, then
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keep typing on the software keyboard.
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**Pass:** the keyboard does not change — not its layout, not its suggestion strip, not its height — and
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everything typed after the tap still reaches the terminal. The accessory row stays visible above the
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keyboard throughout.
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**Failure means:** Android's own view focus stayed on Avalonia's input view after the tap instead of being
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handed back. This is the half `Focusable = false` cannot reach — the platform moves its focus on the touch
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itself, before Avalonia decides anything — and the symptom chain is the keyboard swapping to its no-input
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layout and the inset churn parking it over the very row that was tapped. See
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`TerminalFocus` in the Android head's Platform folder.
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### 11.11 Closing a connection and opening a new one both take you somewhere real
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Open a shell, close its tab, then open a different one from HOSTS.
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@@ -0,0 +1,64 @@
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using global::Android.Views;
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namespace DodoSSH.Client.Android.Platform;
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/// <summary>
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/// Hands native focus back to the terminal's WebView after Avalonia chrome took it.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <b>The sibling of <see cref="SoftKeyboard"/>, and it exists for the same reason that one does:</b> the
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/// keyboard over a terminal belongs to the WebView's own native view, which Avalonia's focus manager does
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/// not own. The accessory row's keys are already <c>Focusable=false</c> — see TerminalScreen — so Avalonia's
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/// idea of focus never leaves the terminal when one is tapped. What still moves is <em>Android's</em>: the
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/// tap lands on Avalonia's own input view, which is focusable-in-touch-mode because Avalonia's text boxes
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/// need it to be, and the platform hands that view focus on the way to delivering the touch. The WebView's
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/// input connection dies with its focus, the keyboard swaps to the layout it shows an editor that takes no
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/// text, and the inset churn that follows can leave it sitting on top of the very row that was tapped.
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/// </para>
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/// <para>
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/// So each accessory key hands focus straight back once its byte is on the wire. The page inside the
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/// WebView never noticed anything — its own DOM focus never moved — so regaining native focus re-establishes
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/// the same input connection and the keyboard settles back to what it was. Skipped when the WebView is still
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/// focused, which makes the call free on any platform arrangement where the steal never happened.
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/// </para>
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/// <para>
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/// Found by walking the decor view rather than asked of the <c>NativeWebView</c> control, because the
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/// control does not expose its platform child and this application only ever has the one WebView — the
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/// walk's first match is necessarily the terminal. Every step is allowed to be absent, exactly as
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/// <see cref="SoftKeyboard.Hide"/>'s are: no activity while backgrounded, no WebView while the terminal
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/// surface has never been shown, and nothing to do in either case.
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/// </para>
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/// </remarks>
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internal static class TerminalFocus
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{
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public static void Return()
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{
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if (PhoneEnvironment.CurrentActivity?.Window?.DecorView is not ViewGroup decor)
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{
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return;
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}
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if (FindWebView(decor) is { IsFocused: false } webView)
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{
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webView.RequestFocus();
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}
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}
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private static View? FindWebView(ViewGroup parent)
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{
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for (var i = 0; i < parent.ChildCount; i++)
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{
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switch (parent.GetChildAt(i))
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{
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case global::Android.Webkit.WebView webView:
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return webView;
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case ViewGroup child when FindWebView(child) is { } found:
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return found;
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}
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}
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return null;
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}
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}
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@@ -141,61 +141,83 @@ internal sealed partial class TerminalScreen : UserControl
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foreach (var (label, bytes, latches) in Keys)
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{
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var key = new Button
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{
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Content = new TextBlock
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{
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Text = label,
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FontFamily = (FontFamily)Application.Current!.FindResource("MonoFont")!,
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FontSize = 11,
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center,
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},
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// 44 wide, and that is the number that matters: the design draws these flexed across the
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// width, which at 360dp with ten keys is 32 pixels each — under every thumb-target
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// guideline there is. The height came down with the row it sits in, from 38 to 30, and it
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// costs nothing a width does: the keys are a single row with the terminal above and the
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// system's gesture bar below, so there is no neighbour a short press can land on instead.
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MinWidth = 44,
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Height = 30,
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Padding = new Thickness(10, 0),
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CornerRadius = new CornerRadius(9),
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Background = Palette("Panel"),
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BorderBrush = Palette("BorderMid"),
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BorderThickness = new Thickness(1),
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Foreground = Palette("TextDim"),
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HorizontalContentAlignment = HorizontalAlignment.Center,
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// ◆ NOT FOCUSABLE, AND THAT IS THE WHOLE CONTROL RATHER THAN A DETAIL.
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//
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// These keys are an extension of the keyboard, not a place the keyboard should go. As
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// ordinary buttons they took Avalonia's focus on tap, which takes it off the NativeWebView
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// — and the package's own OnLostFocus then calls the adapter's ResignFocus(). So pressing
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// Tab or an arrow handed the terminal one byte and took the keyboard away from it: the next
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// thing typed on a hardware keyboard went nowhere, and the row went on working because its
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// buttons are pressed rather than typed into, which is what makes it look like the terminal
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// had died instead.
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//
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// Focusable=false is what a toolbar button is, and it means the focused element never
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// changes: the WebView is still it, so nothing resigns and nothing has to be handed back.
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Focusable = false,
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};
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var key = CreateKey(label);
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// TerminalFocus.Return in both, after the key has done its work: by Click time the touch has
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// already moved Android's own focus onto Avalonia's input view, and leaving it there is what
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// swaps the keyboard out from over the terminal. Returning it is free when nothing moved.
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if (latches)
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{
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controlKey = key;
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key.Click += (_, _) => ToggleControl();
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key.Click += (_, _) =>
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{
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ToggleControl();
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TerminalFocus.Return();
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};
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}
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else
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{
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key.Click += (_, _) => SendAsync(bytes);
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key.Click += (_, _) =>
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{
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SendAsync(bytes);
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TerminalFocus.Return();
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};
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}
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row.Children.Add(key);
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}
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}
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/// <summary>One key of the accessory row, before its click is wired.</summary>
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/// <remarks>Split from <see cref="BuildAccessoryRow"/> for length rather than for reuse.</remarks>
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private static Button CreateKey(string label) =>
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new()
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{
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Content = new TextBlock
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{
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Text = label,
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FontFamily = (FontFamily)Application.Current!.FindResource("MonoFont")!,
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FontSize = 11,
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center,
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},
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// 44 wide, and that is the number that matters: the design draws these flexed across the
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// width, which at 360dp with ten keys is 32 pixels each — under every thumb-target
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// guideline there is. The height came down with the row it sits in, from 38 to 30, and it
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// costs nothing a width does: the keys are a single row with the terminal above and the
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// system's gesture bar below, so there is no neighbour a short press can land on instead.
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MinWidth = 44,
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Height = 30,
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Padding = new Thickness(10, 0),
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CornerRadius = new CornerRadius(9),
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Background = Palette("Panel"),
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BorderBrush = Palette("BorderMid"),
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BorderThickness = new Thickness(1),
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Foreground = Palette("TextDim"),
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HorizontalContentAlignment = HorizontalAlignment.Center,
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// ◆ NOT FOCUSABLE, AND THAT IS THE WHOLE CONTROL RATHER THAN A DETAIL.
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//
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// These keys are an extension of the keyboard, not a place the keyboard should go. As
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// ordinary buttons they took Avalonia's focus on tap, which takes it off the NativeWebView
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// — and the package's own OnLostFocus then calls the adapter's ResignFocus(). So pressing
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// Tab or an arrow handed the terminal one byte and took the keyboard away from it: the next
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// thing typed on a hardware keyboard went nowhere, and the row went on working because its
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// buttons are pressed rather than typed into, which is what makes it look like the terminal
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// had died instead.
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//
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// Focusable=false is what a toolbar button is, and it means the focused element never
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// changes: the WebView is still it, so nothing resigns and nothing has to be handed back.
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//
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// At the Avalonia layer, that is. Android keeps a focus of its own, and the touch that
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// presses one of these keys hands it to Avalonia's input view regardless of what Avalonia
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// decides about its element — taking the keyboard's input connection off the terminal and
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// swapping its layout mid-typing. The Click wiring in BuildAccessoryRow hands that half
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// back; see TerminalFocus for the whole story.
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Focusable = false,
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};
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private void ToggleControl()
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{
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controlLatched = !controlLatched;
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