Public Access
Merge pull request 'Say how far a connection has got while it is still being made' (#6) from claude/connection-status-indicator-e52da7 into main
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
@@ -436,6 +436,20 @@
|
||||
<Setter Property="Fill" Value="{StaticResource Live}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
Amber, and it does not contradict the remark above. That one says green is a fact about a host rather
|
||||
than an accent, and this is the colour for a fact that is not settled yet: green is what is true, purple
|
||||
is what you can press, and a connection still being made is neither. The palette's own rule gives amber
|
||||
to the caveat worth reading, which is exactly what this is.
|
||||
|
||||
Only the tab strips use it, and only for a tab with no shell behind it yet — the same amber, from the
|
||||
same brush, as the track and the running step on the connecting screen, so that a tab and the screen it
|
||||
opens agree about what is happening. See TerminalScreen.axaml.
|
||||
-->
|
||||
<Style Selector="Ellipse.dot.connecting">
|
||||
<Setter Property="Fill" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
|
||||
<!-- Every label, count, address and fingerprint in this design is monospace. See Palette.axaml. -->
|
||||
<Style Selector="TextBlock.mono">
|
||||
<Setter Property="FontFamily" Value="{StaticResource MonoFont}" />
|
||||
|
||||
@@ -320,8 +320,14 @@
|
||||
which was true when a tab could not exist without a session; one can now —
|
||||
connecting opens the tab first — and a dot that was green before anything had
|
||||
answered would be the one thing on this strip claiming something untrue.
|
||||
|
||||
Amber while it is being made, which is the other half of that correction. Not being
|
||||
green stopped the dot lying, but it left a tab still dialling drawn exactly like a
|
||||
tab whose shell has exited — the two states on this strip with the least in common,
|
||||
one worth waiting for and one over. See Phone.axaml.
|
||||
-->
|
||||
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
|
||||
<Ellipse Classes="dot" Classes.live="{Binding IsLive}"
|
||||
Classes.connecting="{Binding IsConnecting}" Width="6" Height="6"
|
||||
VerticalAlignment="Center" />
|
||||
<TextBlock Classes="mono" FontSize="11" Text="{Binding Label}" />
|
||||
</StackPanel>
|
||||
|
||||
@@ -33,6 +33,85 @@
|
||||
gesture does the same thing the arrow does.
|
||||
-->
|
||||
|
||||
<UserControl.Styles>
|
||||
|
||||
<!--
|
||||
── the connecting step list ─────────────────────────────────────────────────────────────────────
|
||||
The same five rows the desktop's ConnectingCard draws, from the same reported phases, in this head's
|
||||
own sizes. Kept here rather than in Phone.axaml because nothing else on this head has a step list —
|
||||
the theme file is for what more than one screen shares, and a rule that exists for one control is
|
||||
easier to read beside it.
|
||||
|
||||
Amber for the step in flight, green behind it, red where it stopped. That is the palette's rule
|
||||
rather than an exception to it: green is what is true and purple is what you can press, and a step
|
||||
still happening is neither. See ConnectingCard.axaml for the longer version of this argument, and
|
||||
Palette.axaml for the rule itself.
|
||||
|
||||
A phone needs this more than a desktop does, which is the same thing the connecting block below
|
||||
already says about itself: mobile links are slower and drop more often, so the stretch this describes
|
||||
is longer here and more likely to end badly.
|
||||
-->
|
||||
<!--
|
||||
Its own FontFamily rather than the row also carrying the mono class, which is this head's convention
|
||||
and not a stylistic preference: Phone.axaml's mono sets a colour and a size along with the family, so
|
||||
a caption wearing both classes would be asking two rules for one Foreground and settling it on style
|
||||
ordering. Every other text class here — body, label, title, detail — names its own family for exactly
|
||||
that reason. The desktop's mono sets the family alone, which is why ConnectingCard composes the two
|
||||
and this does not.
|
||||
-->
|
||||
<Style Selector="TextBlock.stepcaption">
|
||||
<Setter Property="FontFamily" Value="{StaticResource MonoFont}" />
|
||||
<Setter Property="Foreground" Value="{StaticResource TextFaint}" />
|
||||
<Setter Property="FontSize" Value="11" />
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.done">
|
||||
<Setter Property="Foreground" Value="{StaticResource TextDim}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.running">
|
||||
<Setter Property="Foreground" Value="{StaticResource WarnText}" />
|
||||
<Setter Property="FontWeight" Value="SemiBold" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource DangerText}" />
|
||||
</Style>
|
||||
|
||||
<!-- Fixed width and centred: four different characters on a ragged edge is a list that looks broken. -->
|
||||
<Style Selector="TextBlock.stepmark">
|
||||
<Setter Property="Foreground" Value="{StaticResource BorderMid}" />
|
||||
<Setter Property="FontSize" Value="11" />
|
||||
<Setter Property="Width" Value="13" />
|
||||
<Setter Property="TextAlignment" Value="Center" />
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.done">
|
||||
<Setter Property="Foreground" Value="{StaticResource Live}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.running">
|
||||
<Setter Property="Foreground" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource Danger}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
4 rather than the desktop's 5, which is the only deliberate difference between the two heads here:
|
||||
this bar sits in a column 24 from each edge of a 360dp screen rather than under a 460-wide card, so
|
||||
the same height reads as a heavier rule across a narrower span.
|
||||
-->
|
||||
<Style Selector="ProgressBar.steptrack">
|
||||
<Setter Property="Height" Value="4" />
|
||||
<Setter Property="MinHeight" Value="4" />
|
||||
<Setter Property="CornerRadius" Value="2" />
|
||||
<Setter Property="Background" Value="{StaticResource Chip}" />
|
||||
<Setter Property="Foreground" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
<Style Selector="ProgressBar.steptrack.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource Danger}" />
|
||||
</Style>
|
||||
|
||||
</UserControl.Styles>
|
||||
|
||||
<Panel>
|
||||
|
||||
<Grid RowDefinitions="Auto,*,Auto">
|
||||
@@ -97,8 +176,12 @@
|
||||
Command="{Binding $parent[views:TerminalScreen].((vm:MainWindowViewModel)DataContext).SelectTabCommand}"
|
||||
CommandParameter="{Binding}">
|
||||
<StackPanel Orientation="Horizontal" Spacing="7" VerticalAlignment="Center">
|
||||
<!-- Green only while there is a shell behind it; see the same dot in PhoneShell. -->
|
||||
<Ellipse Classes="dot" Classes.live="{Binding IsLive}" Width="6" Height="6"
|
||||
<!--
|
||||
Green only while there is a shell behind it, amber while one is being made; see
|
||||
the same dot in PhoneShell, and Phone.axaml for why amber is not a rule broken.
|
||||
-->
|
||||
<Ellipse Classes="dot" Classes.live="{Binding IsLive}"
|
||||
Classes.connecting="{Binding IsConnecting}" Width="6" Height="6"
|
||||
VerticalAlignment="Center" />
|
||||
<TextBlock Classes="mono" FontSize="12" FontWeight="SemiBold"
|
||||
Text="{Binding Label}" />
|
||||
@@ -284,11 +367,70 @@
|
||||
<TextBlock Classes="title" FontSize="13" Text="{Binding SelectedTab.Label}" />
|
||||
<TextBlock Classes="detail" FontSize="11" Foreground="{StaticResource TextDim}"
|
||||
TextWrapping="Wrap" Text="{Binding SelectedTab.Address}" />
|
||||
<TextBlock Classes="body" Text="{Binding SelectedTab.Status}" />
|
||||
<Button Classes="row" MinHeight="44" Padding="14,0" HorizontalAlignment="Left"
|
||||
Command="{Binding CloseTabCommand}" CommandParameter="{Binding SelectedTab}">
|
||||
<TextBlock Classes="label" FontSize="9" Text="CLOSE THIS TAB" />
|
||||
</Button>
|
||||
|
||||
<!--
|
||||
Where a single unchanging "connecting…" used to be. The track counts steps that really finished
|
||||
against the five there are — StepsDone over StepCount, never a percentage, because the arithmetic
|
||||
that makes a percentage is the arithmetic that starts inventing one. See TerminalTabViewModel.
|
||||
|
||||
Drawn for both states rather than once per state: a refused connection has the same five rows and
|
||||
the same track, and the only differences are that one row is red and the track stops where it got
|
||||
to. Two templates kept identical for the sake of a colour is how the two drift apart.
|
||||
-->
|
||||
<ProgressBar Classes="steptrack" Classes.stopped="{Binding SelectedTab.IsFailed}"
|
||||
Minimum="0" Maximum="{Binding SelectedTab.StepCount}"
|
||||
Value="{Binding SelectedTab.StepsDone, Mode=OneWay}" />
|
||||
|
||||
<ItemsControl ItemsSource="{Binding SelectedTab.Steps}">
|
||||
<ItemsControl.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<StackPanel Spacing="6" />
|
||||
</ItemsPanelTemplate>
|
||||
</ItemsControl.ItemsPanel>
|
||||
<ItemsControl.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:ConnectionStepViewModel">
|
||||
<StackPanel Orientation="Horizontal" Spacing="9">
|
||||
<TextBlock Classes="stepmark"
|
||||
Classes.done="{Binding IsDone}"
|
||||
Classes.running="{Binding IsRunning}"
|
||||
Classes.stopped="{Binding IsStopped}"
|
||||
Text="{Binding Mark}" />
|
||||
<TextBlock Classes="stepcaption"
|
||||
Classes.done="{Binding IsDone}"
|
||||
Classes.running="{Binding IsRunning}"
|
||||
Classes.stopped="{Binding IsStopped}"
|
||||
Text="{Binding Caption}" />
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ItemsControl.ItemTemplate>
|
||||
</ItemsControl>
|
||||
|
||||
<!--
|
||||
Only for a refusal now. While a connection is being made this used to be the whole of what this
|
||||
screen said, and it is now the step list's running row said twice — so it is shown for the one
|
||||
state the list cannot put into words: why it stopped.
|
||||
-->
|
||||
<TextBlock Classes="body" Text="{Binding SelectedTab.Status}"
|
||||
Foreground="{StaticResource Danger}"
|
||||
IsVisible="{Binding SelectedTab.IsFailed}" />
|
||||
|
||||
<!--
|
||||
Two 44-high targets side by side rather than one, and the second is the logs: the step list is
|
||||
this attempt and the log is every other one, which is the question a connection that is taking too
|
||||
long on a mobile link actually raises — has this machine ever worked from here. Reached the
|
||||
ordinary way, through ShowScreenCommand, exactly as the rail and MORE reach it.
|
||||
-->
|
||||
<StackPanel Orientation="Horizontal" Spacing="8" HorizontalAlignment="Left">
|
||||
<Button Classes="row" MinHeight="44" Padding="14,0"
|
||||
Command="{Binding CloseTabCommand}" CommandParameter="{Binding SelectedTab}">
|
||||
<TextBlock Classes="label" FontSize="9" Text="CLOSE THIS TAB" />
|
||||
</Button>
|
||||
<Button Classes="row" MinHeight="44" Padding="14,0"
|
||||
Command="{Binding ShowScreenCommand}"
|
||||
CommandParameter="{x:Static vm:ShellScreen.Logs}">
|
||||
<TextBlock Classes="label" FontSize="9" Text="SHOW LOGS" />
|
||||
</Button>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
|
||||
@@ -1169,6 +1169,16 @@
|
||||
<Setter Property="Fill" Value="{StaticResource Live}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
Amber, and it does not contradict the rule above it. Green is what is true and this is not yet true;
|
||||
purple is what you can press and a dot is not pressable. What is left is the caveat colour, which is
|
||||
exactly what a connection still being made is. The same amber the connecting card's track uses, from
|
||||
the same brush, so that the tab and the card the tab opens agree.
|
||||
-->
|
||||
<Style Selector="Ellipse.dot.connecting">
|
||||
<Setter Property="Fill" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
The accent strip a selected row carries, drawn by the row template rather than by the item, because the
|
||||
item's presenter is the thing the theme keeps repainting.
|
||||
|
||||
@@ -15,6 +15,28 @@
|
||||
Showing the last terminal's pane would be a lie, and showing nothing reads as the application having
|
||||
broken, so this says which machine, as whom, and how far along it is.
|
||||
|
||||
── The step list, and why it is amber ───────────────────────────────────────────────────────────────
|
||||
"How far along it is" used to be one line of prose that never changed after the tab was created, which
|
||||
made every slow connection look exactly like every hung one. It is now the five steps of actually
|
||||
getting there, each lit at the moment the handshake reports it — see SshConnectionPhase, which names
|
||||
only the boundaries a client can genuinely observe. A connection that stops therefore stops on a named
|
||||
row, and "the host key is being checked" stops being the same screen as "the host is not answering".
|
||||
|
||||
Amber for the step in flight, and that is the palette's rule rather than an exception to it. Green is
|
||||
what is true and purple is what you can press; a step still happening is neither, and it is precisely
|
||||
the caveat-worth-reading amber exists for — see the remark above Warn in Palette.axaml. Steps behind it
|
||||
go green as they become true, and the one a refusal landed on goes red. Nothing on the list is drawn in
|
||||
the accent, because there is nothing on it to press.
|
||||
|
||||
Nothing here animates, which is the argument the transfer strip makes for its own track in
|
||||
TransfersScreen.axaml, arriving at a screen with more reason to want a spinner. A spinner is furniture
|
||||
invented to fill a state nobody measured; these steps are measured, so the track fills to what has
|
||||
actually finished and then waits there. Waiting is what waiting looks like.
|
||||
|
||||
The list is drawn for both states rather than once per state. A refused connection has the same five
|
||||
rows and the same track — the difference is only that one row is red and the track stops — and drawing
|
||||
it twice would be two templates to keep identical for the sake of a colour.
|
||||
|
||||
It obeys the occlusion rule the whole window obeys: this is Avalonia-drawn content in the WebView's own
|
||||
rectangle, so the shell collapses the terminal while it is up. IsTerminalShowing and IsConnectingShowing
|
||||
are exclusive by construction — a selected tab either has a session or it does not — which is what makes
|
||||
@@ -24,8 +46,69 @@
|
||||
can be laid out by a test: WebView2's adapter refuses the headless session's thread.
|
||||
-->
|
||||
|
||||
<UserControl.Styles>
|
||||
|
||||
<!--
|
||||
A rule per lit state over one quiet default, so that the pending weight is stated once and each state
|
||||
that differs from it is the one line that says how.
|
||||
-->
|
||||
<Style Selector="TextBlock.stepcaption">
|
||||
<Setter Property="Foreground" Value="{StaticResource TextFaint}" />
|
||||
<Setter Property="FontSize" Value="12" />
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.done">
|
||||
<Setter Property="Foreground" Value="{StaticResource TextDim}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.running">
|
||||
<Setter Property="Foreground" Value="{StaticResource WarnText}" />
|
||||
<Setter Property="FontWeight" Value="Medium" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepcaption.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource DangerText}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
The marker beside each caption. Fixed width and centred, because four different characters on a
|
||||
ragged left edge is a list that looks broken; see ConnectionStepViewModel.Mark for which they are.
|
||||
-->
|
||||
<Style Selector="TextBlock.stepmark">
|
||||
<Setter Property="Foreground" Value="{StaticResource BorderMid}" />
|
||||
<Setter Property="FontSize" Value="12" />
|
||||
<Setter Property="Width" Value="14" />
|
||||
<Setter Property="TextAlignment" Value="Center" />
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.done">
|
||||
<Setter Property="Foreground" Value="{StaticResource Live}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.running">
|
||||
<Setter Property="Foreground" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
<Style Selector="TextBlock.stepmark.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource Danger}" />
|
||||
</Style>
|
||||
|
||||
<!--
|
||||
The track over the list. Amber while the attempt is alive and red once it is not, so that the bar says
|
||||
the same thing as the row it stopped on rather than staying the colour of something still being waited
|
||||
for. Chip underneath, matching the transfer strip's track.
|
||||
-->
|
||||
<Style Selector="ProgressBar.steptrack">
|
||||
<Setter Property="Height" Value="5" />
|
||||
<Setter Property="MinHeight" Value="5" />
|
||||
<Setter Property="CornerRadius" Value="3" />
|
||||
<Setter Property="Background" Value="{StaticResource Chip}" />
|
||||
<Setter Property="Foreground" Value="{StaticResource Warn}" />
|
||||
</Style>
|
||||
<Style Selector="ProgressBar.steptrack.stopped">
|
||||
<Setter Property="Foreground" Value="{StaticResource Danger}" />
|
||||
</Style>
|
||||
|
||||
</UserControl.Styles>
|
||||
|
||||
<Panel>
|
||||
<StackPanel VerticalAlignment="Center" HorizontalAlignment="Center" Spacing="14" MaxWidth="460"
|
||||
<StackPanel VerticalAlignment="Center" HorizontalAlignment="Center" Spacing="18" MaxWidth="460"
|
||||
Margin="24">
|
||||
|
||||
<StackPanel Spacing="6" HorizontalAlignment="Center">
|
||||
@@ -38,15 +121,43 @@
|
||||
</StackPanel>
|
||||
|
||||
<!--
|
||||
Two states, deliberately different. Waiting is an accent line under the host's name; a refusal is
|
||||
the reason, in the palette's red, because it is the only place the reason will be after the user
|
||||
navigates away from the screen that started the connection.
|
||||
Bound to StepsDone against StepCount rather than to a percentage: five steps and a maximum of five
|
||||
means the bar is a count of things that really finished, and the arithmetic that would turn it into
|
||||
a percentage is exactly the arithmetic that would start inventing one.
|
||||
-->
|
||||
<TextBlock Classes="mono" Text="{Binding SelectedTab.Status}" FontSize="12"
|
||||
Foreground="{StaticResource Accent}" HorizontalAlignment="Center"
|
||||
TextWrapping="Wrap" TextAlignment="Center"
|
||||
IsVisible="{Binding SelectedTab.IsConnecting}" />
|
||||
<ProgressBar Classes="steptrack" Classes.stopped="{Binding SelectedTab.IsFailed}"
|
||||
Minimum="0" Maximum="{Binding SelectedTab.StepCount}"
|
||||
Value="{Binding SelectedTab.StepsDone, Mode=OneWay}" />
|
||||
|
||||
<ItemsControl ItemsSource="{Binding SelectedTab.Steps}" HorizontalAlignment="Center">
|
||||
<ItemsControl.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<StackPanel Spacing="7" />
|
||||
</ItemsPanelTemplate>
|
||||
</ItemsControl.ItemsPanel>
|
||||
<ItemsControl.ItemTemplate>
|
||||
<DataTemplate x:DataType="vm:ConnectionStepViewModel">
|
||||
<StackPanel Orientation="Horizontal" Spacing="10">
|
||||
<TextBlock Classes="stepmark"
|
||||
Classes.done="{Binding IsDone}"
|
||||
Classes.running="{Binding IsRunning}"
|
||||
Classes.stopped="{Binding IsStopped}"
|
||||
Text="{Binding Mark}" />
|
||||
<TextBlock Classes="stepcaption mono"
|
||||
Classes.done="{Binding IsDone}"
|
||||
Classes.running="{Binding IsRunning}"
|
||||
Classes.stopped="{Binding IsStopped}"
|
||||
Text="{Binding Caption}" />
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ItemsControl.ItemTemplate>
|
||||
</ItemsControl>
|
||||
|
||||
<!--
|
||||
A refusal is the reason, in the palette's red, because it is the only place the reason will be after
|
||||
the user navigates away from the screen that started the connection. It sits under the list rather
|
||||
than replacing it: which row it stopped on is half the answer and the sentence is the other half.
|
||||
-->
|
||||
<SelectableTextBlock Text="{Binding SelectedTab.Status}" FontSize="13"
|
||||
Foreground="{StaticResource Danger}" HorizontalAlignment="Center"
|
||||
TextWrapping="Wrap" TextAlignment="Center"
|
||||
@@ -62,14 +173,23 @@
|
||||
handshake that finishes afterwards is adopted rather than dropped — see
|
||||
MainWindowViewModel.CloseTabAsync. Two buttons rather than one with a converted label, because the
|
||||
two are different decisions and only one of them abandons something still running.
|
||||
-->
|
||||
<Button Classes="ghost" HorizontalAlignment="Center" Content="GIVE UP"
|
||||
Command="{Binding CloseTabCommand}" CommandParameter="{Binding SelectedTab}"
|
||||
IsVisible="{Binding SelectedTab.IsConnecting}" />
|
||||
|
||||
<Button Classes="ghost" HorizontalAlignment="Center" Content="CLOSE TAB"
|
||||
Command="{Binding CloseTabCommand}" CommandParameter="{Binding SelectedTab}"
|
||||
IsVisible="{Binding SelectedTab.IsFailed}" />
|
||||
Beside each, the logs. The step list is this attempt and the log is every other one, which is the
|
||||
question both a connection taking too long and a connection just refused actually raise — has this
|
||||
machine ever worked. It is the ordinary rail destination reached the ordinary way rather than a
|
||||
second log grown inside this card, and leaving by it does not abandon the handshake: the tab stays
|
||||
in the strip and the card is still here on the way back.
|
||||
-->
|
||||
<StackPanel Orientation="Horizontal" Spacing="10" HorizontalAlignment="Center">
|
||||
<Button Classes="ghost" Content="SHOW LOGS" Command="{Binding ShowScreenCommand}"
|
||||
CommandParameter="{x:Static vm:ShellScreen.Logs}" />
|
||||
<Button Classes="ghost" Content="GIVE UP" Command="{Binding CloseTabCommand}"
|
||||
CommandParameter="{Binding SelectedTab}"
|
||||
IsVisible="{Binding SelectedTab.IsConnecting}" />
|
||||
<Button Classes="ghost" Content="CLOSE TAB" Command="{Binding CloseTabCommand}"
|
||||
CommandParameter="{Binding SelectedTab}"
|
||||
IsVisible="{Binding SelectedTab.IsFailed}" />
|
||||
</StackPanel>
|
||||
|
||||
</StackPanel>
|
||||
</Panel>
|
||||
|
||||
@@ -60,12 +60,23 @@
|
||||
ToolTip.Tip="{Binding Address}">
|
||||
<StackPanel Orientation="Horizontal" Spacing="9" VerticalAlignment="Center">
|
||||
<!--
|
||||
Two states, as the strip's own dots always were: green while the shell behind this tab is
|
||||
running, grey while it is connecting and once it has ended. The design's third, amber,
|
||||
state has no meaning here — nothing in this application checks whether a host is merely
|
||||
reachable — so it is not drawn; see design-notes/v5b-fidelity-notes.md.
|
||||
Three states now, where there were two. Green while the shell behind this tab is running
|
||||
and grey once it has ended, as the strip's dots always were — and amber while it is
|
||||
connecting, which used to be grey as well.
|
||||
|
||||
The design's amber had no meaning here while nothing in this application knew how far a
|
||||
connection had got; that changed with the step list, and the note this comment used to
|
||||
carry — that amber is for a host merely reachable, so it is not drawn — is answered
|
||||
rather than ignored. It is not being reachable that is amber, it is being underway. See
|
||||
ConnectingCard.axaml, whose track and running step are the same colour for the same
|
||||
reason, and design-notes/v5b-fidelity-notes.md for the state this is not.
|
||||
|
||||
Worth the third colour because the two it replaces were the same one: a tab still
|
||||
dialling and a tab whose shell has exited both drew grey, which are the two states in
|
||||
this strip with the least in common — one is worth waiting for and the other is over.
|
||||
-->
|
||||
<Ellipse Classes="dot" Width="8" Height="8" Classes.live="{Binding IsLive}"
|
||||
Classes.connecting="{Binding IsConnecting}"
|
||||
VerticalAlignment="Center" />
|
||||
<TextBlock Text="{Binding Label}" VerticalAlignment="Center" />
|
||||
|
||||
|
||||
@@ -328,6 +328,9 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
/// </remarks>
|
||||
private readonly Func<string, Task>? copyToClipboard;
|
||||
|
||||
/// <inheritdoc cref="MainWindowViewModel(ClientPaths, ClientCacheFactory, TerminalWorkspace, VaultKnownHostStore, IDeviceKeyStore, SignInHandler, TimeProvider, ISftpSessionFactory, Argon2Profile?, ResumeHandler?, Func{string, Task}?, string?, IUpdateChannel?, Action{Action}?)" path="/param[@name='post']" />
|
||||
private readonly Action<Action> post;
|
||||
|
||||
/// <remarks>
|
||||
/// Created once and kept for the life of the process, like <see cref="workspace"/> and for the same
|
||||
/// reason: file transfer opens its own authenticated connection, and locking the vault must not destroy
|
||||
@@ -470,6 +473,19 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
/// absence of a line rather than by a line somebody has to remember to keep a no-op; and ADR 0011 settles
|
||||
/// the Android head's distribution separately, so it must never acquire one by accident.
|
||||
/// </param>
|
||||
/// <param name="post">
|
||||
/// Runs an action on the thread this shell's view models are read from. Defaults to the UI thread's
|
||||
/// dispatcher, which is the answer in every real head.
|
||||
/// <para>
|
||||
/// A delegate rather than <c>Dispatcher.UIThread</c> reached directly, for exactly the reason
|
||||
/// <c>TransfersViewModel</c>'s is one — see the remark there. It is process-wide and belongs to whichever
|
||||
/// thread touched it first, so a suite that runs with no window has no way to drain it and no way to
|
||||
/// know whose it is. This one exists because connection phases are reported from the handshake's own
|
||||
/// thread, which is the first thing in this class that has to cross onto the UI thread and also has to
|
||||
/// be assertable: the three <c>Dispatcher.UIThread.Post</c> calls that predate it are the ones this
|
||||
/// suite's own comments record as out of reach, and they are left alone rather than swept in here.
|
||||
/// </para>
|
||||
/// </param>
|
||||
internal MainWindowViewModel(
|
||||
ClientPaths paths,
|
||||
ClientCacheFactory caches,
|
||||
@@ -483,8 +499,11 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
ResumeHandler? resume = null,
|
||||
Func<string, Task>? copyToClipboard = null,
|
||||
string? deviceName = null,
|
||||
IUpdateChannel? updates = null)
|
||||
IUpdateChannel? updates = null,
|
||||
Action<Action>? post = null)
|
||||
{
|
||||
this.post = post ?? (action => Dispatcher.UIThread.Post(action));
|
||||
|
||||
this.paths = paths;
|
||||
this.caches = caches;
|
||||
this.workspace = workspace;
|
||||
@@ -3243,7 +3262,7 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
oldValue.PropertyChanged -= OnVaultPropertyChanged;
|
||||
oldValue.Hosts.CollectionChanged -= OnVaultHostsChanged;
|
||||
|
||||
// The three connection events are kept while an attempt is still in flight, and that is not an
|
||||
// The four connection events are kept while an attempt is still in flight, and that is not an
|
||||
// oversight. Locking does not end a handshake any more than it ends a shell — the workspace is
|
||||
// what holds both, and it outlives every vault — so a connection started just before a lock still
|
||||
// has an answer coming, and the tab standing in for it is still in the strip afterwards, because
|
||||
@@ -3257,6 +3276,7 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
if (attempts.Count == 0)
|
||||
{
|
||||
oldValue.ConnectionStarting -= OnVaultConnectionStarting;
|
||||
oldValue.ConnectionProgress -= OnVaultConnectionProgress;
|
||||
oldValue.ConnectionFailed -= OnVaultConnectionFailed;
|
||||
oldValue.SessionOpened -= OnVaultSessionOpened;
|
||||
}
|
||||
@@ -3265,6 +3285,7 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
if (newValue is not null)
|
||||
{
|
||||
newValue.ConnectionStarting += OnVaultConnectionStarting;
|
||||
newValue.ConnectionProgress += OnVaultConnectionProgress;
|
||||
newValue.ConnectionFailed += OnVaultConnectionFailed;
|
||||
newValue.SessionOpened += OnVaultSessionOpened;
|
||||
newValue.PropertyChanged += OnVaultPropertyChanged;
|
||||
@@ -3406,6 +3427,41 @@ internal sealed partial class MainWindowViewModel : ObservableObject, IAsyncDisp
|
||||
AdoptTab(tab);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves a connecting tab's step list on, from the handshake's own report.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The one place the phases raised by <c>VaultViewModel.ConnectionProgress</c> are marshalled, and the
|
||||
/// reason that event does not marshal for itself: doing it here means it happens once, visibly, at the
|
||||
/// only boundary that cares — everything this touches is a view model an Avalonia binding is attached to.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Posted unconditionally rather than applied inline when it looks safe. Some phases really do arrive
|
||||
/// on this thread — the first is reported before the handshake has yielded at all — and a
|
||||
/// <c>CheckAccess</c> fast path for them would buy one dispatcher turn on a card that is up for seconds,
|
||||
/// at the price of the two orderings existing at once and only one of them being the one a test runs.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A step that arrives after the attempt has settled is harmless and needs no guard here:
|
||||
/// <see cref="TerminalTabViewModel.Advance"/> ignores anything reported to a tab that is no longer
|
||||
/// connecting, which is what a posted phase landing behind its own <see cref="OnVaultSessionOpened"/>
|
||||
/// looks like.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A report for an attempt with no tab is dropped, exactly as the other two handlers drop one: the user
|
||||
/// closed the connecting tab and there is nothing left to draw a step on. The handshake is not affected
|
||||
/// and its session is still adopted if it opens.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
private void OnVaultConnectionProgress(object? sender, ConnectionProgressEventArgs e) => post(() =>
|
||||
{
|
||||
if (attempts.TryGetValue(e.AttemptId, out var tab))
|
||||
{
|
||||
tab.Advance(e.Step);
|
||||
}
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Redraws the vault menu after a synchronisation pass found a vault this account had not seen.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,7 +1,129 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using DodoSSH.Client.Ssh;
|
||||
|
||||
namespace DodoSSH.Client.Shell.ViewModels;
|
||||
|
||||
/// <summary>
|
||||
/// One named part of making a connection, in the order they happen.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <see cref="SshConnectionPhase"/> with one more at the front. The SSH assembly reports four phases and
|
||||
/// knows about no others, which is correct for it — it has never heard of a renderer. But the first thing a
|
||||
/// connection here waits on is the terminal page attaching its socket, and on the first connection after a
|
||||
/// cold start that is a real wait with a real failure mode of its own: a missing WebView2 runtime. A step
|
||||
/// list that began at "reaching the host" would leave the one wait most likely to hang unnamed.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Declared here rather than shared with the SSH layer for that reason, and the mapping between the two is
|
||||
/// one <c>switch</c> in <c>VaultViewModel</c>. The numbering is the order and the order is load-bearing:
|
||||
/// <see cref="TerminalTabViewModel.Advance"/> compares these values to decide what is already behind it.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal enum ConnectionStep
|
||||
{
|
||||
/// <summary>Waiting for the renderer to attach, before anything is dialled.</summary>
|
||||
PreparingTerminal = 0,
|
||||
|
||||
/// <inheritdoc cref="SshConnectionPhase.Reaching" />
|
||||
Reaching = 1,
|
||||
|
||||
/// <inheritdoc cref="SshConnectionPhase.CheckingHostKey" />
|
||||
CheckingHostKey = 2,
|
||||
|
||||
/// <inheritdoc cref="SshConnectionPhase.Authenticating" />
|
||||
Authenticating = 3,
|
||||
|
||||
/// <inheritdoc cref="SshConnectionPhase.OpeningShell" />
|
||||
OpeningShell = 4,
|
||||
}
|
||||
|
||||
/// <summary>How one step of a connection is getting on.</summary>
|
||||
/// <remarks>
|
||||
/// Four states rather than a bool per row, because a step list is read as a sequence and the reader's
|
||||
/// question at each row is which of the four this is: behind us, happening, not yet, or where it stopped.
|
||||
/// <see cref="Stopped"/> exists only for the row a failure landed on — see
|
||||
/// <see cref="TerminalTabViewModel.Failed"/> — and is what turns the list from a progress bar into an
|
||||
/// account of how far the attempt got.
|
||||
/// </remarks>
|
||||
internal enum ConnectionStepState
|
||||
{
|
||||
/// <summary>Not started. Nothing is known about it yet.</summary>
|
||||
Pending = 0,
|
||||
|
||||
/// <summary>Happening now.</summary>
|
||||
Running = 1,
|
||||
|
||||
/// <summary>Finished, because something after it started.</summary>
|
||||
Done = 2,
|
||||
|
||||
/// <summary>Where the attempt stopped. There is no step after this one.</summary>
|
||||
Stopped = 3,
|
||||
}
|
||||
|
||||
/// <summary>One row of the connecting card's step list.</summary>
|
||||
/// <remarks>
|
||||
/// A view model per step rather than an index the view compares against, because each row draws its own
|
||||
/// state and an <c>ItemsControl</c> has no way to ask "am I before the current one?" — the alternative was a
|
||||
/// converter taking two bindings, which is the same comparison written somewhere it cannot be tested.
|
||||
/// </remarks>
|
||||
internal sealed partial class ConnectionStepViewModel : ObservableObject
|
||||
{
|
||||
internal ConnectionStepViewModel(ConnectionStep step, string caption)
|
||||
{
|
||||
Step = step;
|
||||
Caption = caption;
|
||||
}
|
||||
|
||||
/// <summary>Which step this is.</summary>
|
||||
internal ConnectionStep Step { get; }
|
||||
|
||||
/// <summary>What the row says, in the present tense of the thing being waited on.</summary>
|
||||
internal string Caption { get; }
|
||||
|
||||
/// <inheritdoc cref="ConnectionStepState" />
|
||||
[ObservableProperty]
|
||||
private ConnectionStepState state;
|
||||
|
||||
/// <summary>Whether this step is the one happening now.</summary>
|
||||
internal bool IsRunning => State is ConnectionStepState.Running;
|
||||
|
||||
/// <summary>Whether this step finished.</summary>
|
||||
internal bool IsDone => State is ConnectionStepState.Done;
|
||||
|
||||
/// <summary>Whether the attempt stopped on this step.</summary>
|
||||
internal bool IsStopped => State is ConnectionStepState.Stopped;
|
||||
|
||||
/// <summary>
|
||||
/// The character drawn beside the caption for whichever state this is in.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Here rather than in a converter for the reason <c>TransferRowViewModel.StatusWord</c> is: the mapping
|
||||
/// is four cases with no arithmetic, and a converter would put it in a file the shell's tests cannot
|
||||
/// reach. The colours stay in the view, where the palette is.
|
||||
/// <para>
|
||||
/// Four distinguishable shapes rather than one recoloured, because the difference between a step that
|
||||
/// finished and a step still running has to survive somebody who cannot tell this design's green from
|
||||
/// its amber.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal string Mark => State switch
|
||||
{
|
||||
ConnectionStepState.Done => "✓",
|
||||
ConnectionStepState.Running => "●",
|
||||
ConnectionStepState.Stopped => "✕",
|
||||
_ => "○",
|
||||
};
|
||||
|
||||
partial void OnStateChanged(ConnectionStepState value)
|
||||
{
|
||||
OnPropertyChanged(nameof(IsRunning));
|
||||
OnPropertyChanged(nameof(IsDone));
|
||||
OnPropertyChanged(nameof(IsStopped));
|
||||
OnPropertyChanged(nameof(Mark));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How far along a tab's connection is.
|
||||
/// </summary>
|
||||
@@ -57,8 +179,23 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
{
|
||||
Label = label;
|
||||
Address = address;
|
||||
status = "connecting…";
|
||||
isLive = false;
|
||||
|
||||
Steps =
|
||||
[
|
||||
new ConnectionStepViewModel(ConnectionStep.PreparingTerminal, "Starting the terminal"),
|
||||
new ConnectionStepViewModel(ConnectionStep.Reaching, "Reaching the host"),
|
||||
new ConnectionStepViewModel(ConnectionStep.CheckingHostKey, "Checking the host key"),
|
||||
new ConnectionStepViewModel(ConnectionStep.Authenticating, "Signing in"),
|
||||
new ConnectionStepViewModel(ConnectionStep.OpeningShell, "Opening the shell"),
|
||||
];
|
||||
|
||||
// The first step is running before anything is awaited, because it is: the tab is created in the
|
||||
// same turn as the click and the renderer wait starts immediately after. A list that opened with
|
||||
// every row pending would show a connection that had not begun, which is one turn of the dispatcher
|
||||
// away from being untrue and is the turn the card is first drawn in.
|
||||
status = Steps[0].Caption;
|
||||
Steps[0].State = ConnectionStepState.Running;
|
||||
}
|
||||
|
||||
/// <summary>A tab for a session that is already open.</summary>
|
||||
@@ -72,6 +209,12 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
state = TerminalTabState.Open;
|
||||
status = string.Empty;
|
||||
isLive = true;
|
||||
|
||||
// A session that already exists got through every step by definition, even though this tab watched
|
||||
// none of them happen — an adopted session is one whose connecting tab the user closed. The list is
|
||||
// never drawn for a tab in this state; it is filled in so that nothing downstream has to treat "open"
|
||||
// as a fourth answer to "how far did it get".
|
||||
CompleteSteps();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -128,6 +271,36 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
/// </remarks>
|
||||
internal string? IdentityLabel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How far this connection got, step by step, for the card that stands in for the pane.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Fixed at construction and never added to or removed from — the steps of a connection are known before
|
||||
/// it starts, and only their state changes — so a plain array is enough and the view needs no collection
|
||||
/// change notification for it.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Every row here is reported, not guessed.</b> The states come from
|
||||
/// <see cref="SshConnectionPhase"/>, raised by the handshake itself at the moment each part of it begins.
|
||||
/// Nothing on this list is a timer, a fraction, or a step this view model decided had probably finished
|
||||
/// by now. That is the whole reason it is worth showing: a card that invented plausible progress would be
|
||||
/// indistinguishable from one that had stopped receiving any.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal IReadOnlyList<ConnectionStepViewModel> Steps { get; }
|
||||
|
||||
/// <summary>How many steps are behind the attempt, for the card's track.</summary>
|
||||
/// <remarks>
|
||||
/// Counted rather than stored, and it counts <see cref="ConnectionStepState.Done"/> alone: the running
|
||||
/// step is deliberately not half a step. The track fills to where the attempt has actually got to and
|
||||
/// stops there, which is the same promise the list itself makes.
|
||||
/// </remarks>
|
||||
internal int StepsDone => Steps.Count(step => step.IsDone);
|
||||
|
||||
/// <summary>How many steps there are, for the card's track.</summary>
|
||||
internal int StepCount => Steps.Count;
|
||||
|
||||
/// <inheritdoc cref="TerminalTabState" />
|
||||
[ObservableProperty]
|
||||
private TerminalTabState state;
|
||||
@@ -187,6 +360,54 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
/// <summary>Whether this tab is a connection that never happened.</summary>
|
||||
internal bool IsFailed => State is TerminalTabState.Failed;
|
||||
|
||||
/// <summary>
|
||||
/// Records that the connection has reached a named step.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Everything before <paramref name="step"/> is marked done, because a phase that has begun is proof the
|
||||
/// ones before it ended — the handshake is a sequence and there is no way to be at one point in it
|
||||
/// without having passed the earlier ones. That is also what covers a step too fast to observe: it is
|
||||
/// closed by its successor rather than needing a report of its own.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Monotonic, and silently so. A report that has already been passed is ignored rather than rewinding
|
||||
/// the list, because the one thing that can produce one is a retry after the host-key question, and a
|
||||
/// card that jumped backwards would read as the connection having come undone.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal void Advance(ConnectionStep step)
|
||||
{
|
||||
if (State is not TerminalTabState.Connecting)
|
||||
{
|
||||
// Nothing to draw and nothing to correct. A late report from a handshake that has since
|
||||
// finished or been given up on is not worth reopening a settled tab for.
|
||||
return;
|
||||
}
|
||||
|
||||
var reached = Steps.FirstOrDefault(row => row.Step == step);
|
||||
|
||||
if (reached is null || reached.IsDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var row in Steps)
|
||||
{
|
||||
if (row.Step < step)
|
||||
{
|
||||
row.State = ConnectionStepState.Done;
|
||||
}
|
||||
else if (row.Step == step)
|
||||
{
|
||||
row.State = ConnectionStepState.Running;
|
||||
}
|
||||
}
|
||||
|
||||
Status = reached.Caption;
|
||||
OnPropertyChanged(nameof(StepsDone));
|
||||
}
|
||||
|
||||
/// <summary>Takes ownership of the session that has just opened for this tab.</summary>
|
||||
internal void Opened(uint sessionId)
|
||||
{
|
||||
@@ -194,6 +415,8 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
Status = string.Empty;
|
||||
IsLive = true;
|
||||
State = TerminalTabState.Open;
|
||||
|
||||
CompleteSteps();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -208,9 +431,33 @@ internal sealed partial class TerminalTabViewModel : ObservableObject
|
||||
{
|
||||
Status = reason;
|
||||
IsLive = false;
|
||||
|
||||
// Before the state change, so the list is already correct the first time a view asks. The step that
|
||||
// was running is where it stopped, and the ones behind it stay done: how far a refused connection
|
||||
// got is the most useful thing the card still knows, and it is the difference between "that host is
|
||||
// not there" and "that host is there and would not have me".
|
||||
foreach (var row in Steps)
|
||||
{
|
||||
if (row.IsRunning)
|
||||
{
|
||||
row.State = ConnectionStepState.Stopped;
|
||||
}
|
||||
}
|
||||
|
||||
State = TerminalTabState.Failed;
|
||||
}
|
||||
|
||||
/// <summary>Marks every step done, for a connection that is no longer being waited on.</summary>
|
||||
private void CompleteSteps()
|
||||
{
|
||||
foreach (var row in Steps)
|
||||
{
|
||||
row.State = ConnectionStepState.Done;
|
||||
}
|
||||
|
||||
OnPropertyChanged(nameof(StepsDone));
|
||||
}
|
||||
|
||||
partial void OnStateChanged(TerminalTabState value)
|
||||
{
|
||||
OnPropertyChanged(nameof(HasSession));
|
||||
|
||||
@@ -943,6 +943,31 @@ internal sealed class ConnectionAttemptEventArgs(Guid attemptId, string label, s
|
||||
internal string Address { get; } = address;
|
||||
}
|
||||
|
||||
/// <summary>A connection that has got as far as a named step.</summary>
|
||||
/// <param name="attemptId">The attempt this is about.</param>
|
||||
/// <param name="step">The step that has just begun.</param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The fourth of the attempt events, and the only one that can be raised more than once for an attempt. It
|
||||
/// exists because the other three say a connection started and then, seconds later, whether it worked — and
|
||||
/// the seconds in between are the whole of what a user staring at a connecting card is trying to find out.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Raised on whichever thread the handshake is on.</b> SSH.NET reports the interior of a connection from
|
||||
/// its own thread, and this event is that report forwarded rather than a copy made on a timer, so a
|
||||
/// subscriber that touches a view model must marshal for itself. <c>MainWindowViewModel</c> does; see the
|
||||
/// handler.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal sealed class ConnectionProgressEventArgs(Guid attemptId, ConnectionStep step) : EventArgs
|
||||
{
|
||||
/// <inheritdoc cref="ConnectionAttemptEventArgs.AttemptId" />
|
||||
internal Guid AttemptId { get; } = attemptId;
|
||||
|
||||
/// <inheritdoc cref="ConnectionProgressEventArgs" path="/param[@name='step']" />
|
||||
internal ConnectionStep Step { get; } = step;
|
||||
}
|
||||
|
||||
/// <summary>A connection that was asked for and did not happen.</summary>
|
||||
/// <param name="attemptId">The attempt that has just ended.</param>
|
||||
/// <param name="reason">What to say about it, in the tab.</param>
|
||||
@@ -4127,6 +4152,15 @@ internal sealed partial class VaultViewModel(
|
||||
/// </remarks>
|
||||
internal event EventHandler<ConnectionAttemptEventArgs>? ConnectionStarting;
|
||||
|
||||
/// <summary>Raised as a connection this vault announced gets from one step to the next.</summary>
|
||||
/// <remarks>
|
||||
/// Between <see cref="ConnectionStarting"/> and whichever of the other two ends the attempt, any number
|
||||
/// of times including none — a handshake fast enough to finish inside one turn reports nothing, which is
|
||||
/// the honest account of it. See <see cref="ConnectionProgressEventArgs"/> for the threading, which is
|
||||
/// the one way this event differs from its three neighbours.
|
||||
/// </remarks>
|
||||
internal event EventHandler<ConnectionProgressEventArgs>? ConnectionProgress;
|
||||
|
||||
/// <summary>Raised when a connection this vault announced does not become a session.</summary>
|
||||
/// <inheritdoc cref="ConnectionStarting" path="/remarks" />
|
||||
internal event EventHandler<ConnectionFailedEventArgs>? ConnectionFailed;
|
||||
@@ -10889,6 +10923,53 @@ internal sealed partial class VaultViewModel(
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Turns the handshake's phases into this attempt's progress events.</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Forwarded rather than accumulated, because the tab is the thing that knows what has already happened
|
||||
/// and this object deliberately does not: a connection here is one straight line from renderer to
|
||||
/// session, and a running total of where it had got to would be a second copy of the state the card
|
||||
/// already draws from the first.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Deliberately not <c>System.Progress<T></c></b>, which captures whatever synchronisation
|
||||
/// context it happens to be constructed on and posts to it. That reads like a convenience and is really
|
||||
/// a second place the marshalling decision gets made: silently, differently under a test with no
|
||||
/// context, and — because a post is a later turn — out of order with respect to the failure or the
|
||||
/// session that follows the phase. Raised inline instead, and the shell marshals once where it can be
|
||||
/// seen. See <c>MainWindowViewModel.OnVaultConnectionProgress</c>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
private PhaseReporter ReporterFor(ConnectionAttemptEventArgs attempt) => new(phase =>
|
||||
ConnectionProgress?.Invoke(this, new ConnectionProgressEventArgs(attempt.AttemptId, StepFor(phase))));
|
||||
|
||||
/// <summary>The step a handshake phase is reported to the shell as.</summary>
|
||||
/// <remarks>
|
||||
/// The whole of the mapping between the SSH assembly's four phases and the card's five steps, in one
|
||||
/// place. <see cref="ConnectionStep.PreparingTerminal"/> is not here because nothing reports it: the tab
|
||||
/// starts on it, and the first phase to arrive is what closes it.
|
||||
/// </remarks>
|
||||
private static ConnectionStep StepFor(SshConnectionPhase phase) => phase switch
|
||||
{
|
||||
SshConnectionPhase.Reaching => ConnectionStep.Reaching,
|
||||
SshConnectionPhase.CheckingHostKey => ConnectionStep.CheckingHostKey,
|
||||
SshConnectionPhase.Authenticating => ConnectionStep.Authenticating,
|
||||
SshConnectionPhase.OpeningShell => ConnectionStep.OpeningShell,
|
||||
_ => ConnectionStep.Reaching,
|
||||
};
|
||||
|
||||
/// <summary>Hands each phase straight to a delegate, on the thread that reported it.</summary>
|
||||
/// <remarks>
|
||||
/// The whole type, and it exists to be the thing <c>System.Progress<T></c> is not — see the remark
|
||||
/// at its one use. A lambda cannot implement an interface, and the alternative was widening the
|
||||
/// workspace's parameter to <c>Action<T></c>, which would have put a non-standard progress
|
||||
/// contract into three assemblies to save one class here.
|
||||
/// </remarks>
|
||||
private sealed class PhaseReporter(Action<SshConnectionPhase> report) : IProgress<SshConnectionPhase>
|
||||
{
|
||||
public void Report(SshConnectionPhase value) => report(value);
|
||||
}
|
||||
|
||||
/// <summary>What a manual target reads as, once it has been taken apart.</summary>
|
||||
/// <remarks>
|
||||
/// Separate from <see cref="ConnectionTarget"/> because a keychain host has no username of its own at
|
||||
@@ -11238,6 +11319,8 @@ internal sealed partial class VaultViewModel(
|
||||
HostAuthentication authentication,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
// Not reported before the await: the tab is constructed with this step already running — see
|
||||
// TerminalTabViewModel — because there is no moment between the two worth telling anybody about.
|
||||
await workspace.WaitForRendererAsync(cancellationToken).ConfigureAwait(true);
|
||||
|
||||
var request = new SshConnectionRequest(
|
||||
@@ -11247,7 +11330,7 @@ internal sealed partial class VaultViewModel(
|
||||
authentication.Credential);
|
||||
|
||||
var sessionId = await workspace
|
||||
.OpenSessionAsync(request, TerminalSize.Default, cancellationToken)
|
||||
.OpenSessionAsync(request, TerminalSize.Default, ReporterFor(attempt), cancellationToken)
|
||||
.ConfigureAwait(true);
|
||||
|
||||
// The workspace has already opened a ticket for this session, with the address and the moment it
|
||||
|
||||
@@ -121,12 +121,53 @@ public interface ISshConnection : IAsyncDisposable
|
||||
Task<ISshShellSession> OpenShellAsync(TerminalSize size, CancellationToken cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How far a connection being made has got.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// These are the boundaries a client can actually observe, and there are deliberately no others. SSH.NET
|
||||
/// runs the whole handshake inside one <c>ConnectAsync</c> and raises exactly one event from the middle of
|
||||
/// it — <c>HostKeyReceived</c>, once the key exchange has produced a key to show. That event is the only
|
||||
/// interior moment there is, so it is the only interior phase named here: everything before it is
|
||||
/// <see cref="Reaching"/> and everything after it is <see cref="Authenticating"/>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// ◆ <b>Nothing here is a guess about elapsed time or a fraction of the way through.</b> Each value is
|
||||
/// reported at the instant the thing it names actually starts, which is what makes it safe for a screen to
|
||||
/// draw as fact. A phase that took no measurable time is reported anyway and simply passes at once — that
|
||||
/// is a true account of a fast handshake, not a step that was skipped. See the transfer strip's own remark
|
||||
/// in TransfersScreen.axaml for why this design does not invent furniture for states it cannot measure.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public enum SshConnectionPhase
|
||||
{
|
||||
/// <summary>Resolving the name, opening the socket, and exchanging keys. Before any key is known.</summary>
|
||||
Reaching = 0,
|
||||
|
||||
/// <summary>The server has offered a host key, and its trust is being decided.</summary>
|
||||
CheckingHostKey = 1,
|
||||
|
||||
/// <summary>The key was accepted. The credential is being offered.</summary>
|
||||
Authenticating = 2,
|
||||
|
||||
/// <summary>Authenticated. A pseudo-terminal and a shell channel are being opened.</summary>
|
||||
OpeningShell = 3,
|
||||
}
|
||||
|
||||
/// <summary>Opens connections, enforcing host key trust before authenticating.</summary>
|
||||
public interface ISshConnectionFactory
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects and authenticates.
|
||||
/// </summary>
|
||||
/// <param name="request">What to connect to, as whom, and with what.</param>
|
||||
/// <param name="progress">
|
||||
/// Told each phase as it begins, or null to report nothing. Called from whichever thread the handshake
|
||||
/// is on — SSH.NET raises host key verification on its own — so an implementation that touches a UI must
|
||||
/// marshal for itself.
|
||||
/// </param>
|
||||
/// <param name="cancellationToken">Abandons the attempt.</param>
|
||||
/// <exception cref="SshHostKeyUnknownException">
|
||||
/// The host has no pinned key. The caller must show the fingerprint, and only on explicit
|
||||
/// confirmation record it via <see cref="IKnownHostStore.TrustAsync"/> and retry.
|
||||
@@ -134,5 +175,8 @@ public interface ISshConnectionFactory
|
||||
/// <exception cref="SshHostKeyMismatchException">
|
||||
/// The presented key differs from the pin. There is no retry path: this is a hard block.
|
||||
/// </exception>
|
||||
Task<ISshConnection> ConnectAsync(SshConnectionRequest request, CancellationToken cancellationToken);
|
||||
Task<ISshConnection> ConnectAsync(
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken);
|
||||
}
|
||||
|
||||
@@ -42,13 +42,14 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
/// <inheritdoc />
|
||||
public async Task<ISshConnection> ConnectAsync(
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(request);
|
||||
|
||||
var client = new SshClient(BuildConnectionInfo(request));
|
||||
|
||||
var gate = await ConnectThroughHostKeyGateAsync(client, request, cancellationToken)
|
||||
var gate = await ConnectThroughHostKeyGateAsync(client, request, progress, cancellationToken)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return new SshNetConnection(client, gate.Presented!);
|
||||
@@ -68,7 +69,10 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
|
||||
var client = new SftpClient(BuildConnectionInfo(request)) { BufferSize = SftpBufferSize };
|
||||
|
||||
var gate = await ConnectThroughHostKeyGateAsync(client, request, cancellationToken)
|
||||
// No progress for the file-transfer path. The screen that waits on one is the file browser, which
|
||||
// reports itself, and a second connection opened behind an already-open shell has nothing the user
|
||||
// is watching a step list for.
|
||||
var gate = await ConnectThroughHostKeyGateAsync(client, request, progress: null, cancellationToken)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
// Read once, here, rather than per call. SftpClient.WorkingDirectory canonicalises against the server
|
||||
@@ -101,12 +105,18 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
private async Task<HostKeyGate> ConnectThroughHostKeyGateAsync(
|
||||
BaseClient client,
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var gate = new HostKeyGate(knownHosts, request, cancellationToken);
|
||||
var gate = new HostKeyGate(knownHosts, request, progress, cancellationToken);
|
||||
|
||||
client.HostKeyReceived += gate.OnHostKeyReceived;
|
||||
|
||||
// Before the await rather than inside the gate, because this phase is the part of the handshake
|
||||
// that happens before there is anything to raise an event about: the lookup, the socket and the key
|
||||
// exchange. Nothing else can report the start of it.
|
||||
progress?.Report(SshConnectionPhase.Reaching);
|
||||
|
||||
try
|
||||
{
|
||||
await client.ConnectAsync(cancellationToken).ConfigureAwait(false);
|
||||
@@ -139,6 +149,7 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
private sealed class HostKeyGate(
|
||||
IKnownHostStore knownHosts,
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
/// <summary>What the server offered, once the handshake has reached that point.</summary>
|
||||
@@ -157,6 +168,11 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
|
||||
Presented = presentation;
|
||||
|
||||
// Reported before the lookup rather than after it, because the lookup is the wait: this is a
|
||||
// vault-backed store on the handshake thread, and on a locked or cold vault it is the part of
|
||||
// "checking the host key" long enough to be worth naming.
|
||||
progress?.Report(SshConnectionPhase.CheckingHostKey);
|
||||
|
||||
// Looked up here rather than before connecting, because the negotiated algorithm is only
|
||||
// known now and a server may choose a different one than it did last time.
|
||||
//
|
||||
@@ -179,6 +195,15 @@ public sealed class SshNetConnectionFactory(IKnownHostStore knownHosts)
|
||||
var matches = SshHostKeyFingerprint.Equal(pinned, presentation.Fingerprint);
|
||||
mismatch = !matches;
|
||||
e.CanTrust = matches;
|
||||
|
||||
// Only on acceptance, and here rather than after the await above, because this is the last
|
||||
// moment SSH.NET gives anyone: returning true from this handler is what lets the handshake go on
|
||||
// to offer the credential, and it does not come back until it has an answer either way. A
|
||||
// refusal reports nothing — there is no authentication about to happen for it to be true of.
|
||||
if (matches)
|
||||
{
|
||||
progress?.Report(SshConnectionPhase.Authenticating);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>The specific exception for a refusal this gate caused, or null if it did not.</summary>
|
||||
|
||||
@@ -369,13 +369,31 @@ public sealed class TerminalWorkspace : IAsyncDisposable
|
||||
dataPlane.RendererAttached.WaitAsync(options.RendererTimeout, cancellationToken);
|
||||
|
||||
/// <summary>Connects to a host and starts a terminal for it.</summary>
|
||||
/// <param name="request">What to connect to, as whom, and with what.</param>
|
||||
/// <param name="size">The pseudo-terminal's initial size.</param>
|
||||
/// <param name="progress">
|
||||
/// Told each phase as it begins, or null to report nothing. Reported from the handshake's own thread;
|
||||
/// see <see cref="SshConnectionPhase"/>. Optional because a session opened by anything other than the
|
||||
/// connecting card has nobody watching a step list for it, which is every caller but one.
|
||||
/// </param>
|
||||
/// <param name="cancellationToken">Abandons the attempt.</param>
|
||||
/// <returns>The session id, which identifies this terminal in the renderer.</returns>
|
||||
/// <remarks>
|
||||
/// <see cref="SshConnectionPhase.OpeningShell"/> is reported here rather than by the factory because
|
||||
/// this is where it happens: the factory's work ends with an authenticated connection, and asking for a
|
||||
/// pseudo-terminal on it is a separate round trip this method makes.
|
||||
/// </remarks>
|
||||
public async Task<uint> OpenSessionAsync(
|
||||
SshConnectionRequest request,
|
||||
TerminalSize size,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var connection = await connections.ConnectAsync(request, cancellationToken).ConfigureAwait(false);
|
||||
var connection = await connections
|
||||
.ConnectAsync(request, progress, cancellationToken)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
progress?.Report(SshConnectionPhase.OpeningShell);
|
||||
|
||||
ISshShellSession shell;
|
||||
try
|
||||
|
||||
@@ -40,18 +40,32 @@ internal sealed class FakeSshConnectionFactory : ISshConnectionFactory, ISftpSes
|
||||
/// <inheritdoc />
|
||||
public async Task<ISshConnection> ConnectAsync(
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
Requests.Add(request);
|
||||
|
||||
// Before the gate rather than after it, which is what makes this fake useful for the connecting
|
||||
// card: a test that holds Gate open is a connection stuck partway through, and the step list has to
|
||||
// show it stuck on a named step rather than on none.
|
||||
progress?.Report(SshConnectionPhase.Reaching);
|
||||
|
||||
if (Gate is { } gate)
|
||||
{
|
||||
await gate.Task.WaitAsync(cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return Failure is { } failure
|
||||
? throw failure
|
||||
: new FakeSshConnection(request);
|
||||
if (Failure is { } failure)
|
||||
{
|
||||
throw failure;
|
||||
}
|
||||
|
||||
// Only on the way to succeeding. A failure reported as having authenticated would let a test pass
|
||||
// while the card showed a refused connection getting one step further than it did.
|
||||
progress?.Report(SshConnectionPhase.CheckingHostKey);
|
||||
progress?.Report(SshConnectionPhase.Authenticating);
|
||||
|
||||
return new FakeSshConnection(request);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -143,7 +143,14 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
{
|
||||
clipboard.Add(text);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
},
|
||||
|
||||
// Inline, because this suite has no window and therefore no dispatcher to drain — the same
|
||||
// answer TransferQueueingTests reached, and for the reason its own remark gives: reaching
|
||||
// Dispatcher.UIThread from a test means asserting on a queue owned by whichever class touched
|
||||
// it first. Running the action where it was raised takes the thread out of the question, and
|
||||
// every phase this suite reports is raised on the thread doing the asserting anyway.
|
||||
post: action => action());
|
||||
|
||||
return ValueTask.CompletedTask;
|
||||
}
|
||||
@@ -1303,6 +1310,119 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
shell.IsConnectingShowing.ShouldBeFalse();
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// What the card draws while the stretch above is going on. The tab used to carry one line of prose
|
||||
/// fixed at the moment it was created, which made a handshake stuck on a key exchange look exactly like
|
||||
/// one stuck on a dead socket — and made a connection that was progressing look exactly like one that
|
||||
/// was not.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The gate is held open on the step the fake reports before it, so this asserts the state the card is
|
||||
/// actually drawn in rather than one it passes through: one step behind, one step lit, three not
|
||||
/// reached. Nothing here waits or polls, which is the other half of the claim — the report arrives on
|
||||
/// the thread that raised it and the tab is up to date in the same turn.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task Connecting_LightsTheStepTheHandshakeHasActuallyReached()
|
||||
{
|
||||
var vault = await ReadyToConnectAsync();
|
||||
|
||||
await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
|
||||
|
||||
ssh.Gate = new TaskCompletionSource();
|
||||
var connecting = vault.ConnectCommand.ExecuteAsync(null);
|
||||
|
||||
var tab = shell.Tabs.ShouldHaveSingleItem();
|
||||
|
||||
tab.Steps.Select(step => step.State).ShouldBe(
|
||||
[
|
||||
ConnectionStepState.Done,
|
||||
ConnectionStepState.Running,
|
||||
ConnectionStepState.Pending,
|
||||
ConnectionStepState.Pending,
|
||||
ConnectionStepState.Pending,
|
||||
],
|
||||
"the renderer attached, the host is being reached, and nothing after that has happened");
|
||||
|
||||
tab.StepsDone.ShouldBe(1, "the track fills to what finished, and the running step is not half a step");
|
||||
tab.Status.ShouldBe("Reaching the host");
|
||||
|
||||
ssh.Gate.SetResult();
|
||||
await connecting;
|
||||
|
||||
tab.Steps.ShouldAllBe(step => step.IsDone, "a session that opened got through all of them");
|
||||
tab.StepsDone.ShouldBe(tab.StepCount);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The half of the step list a progress bar could not do: where it stopped is kept, and the steps behind
|
||||
/// it stay done. That is the difference between "that host is not there" and "that host is there and
|
||||
/// would not have me", and it is the question the reason sentence alone often does not settle.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task ARefusedConnection_KeepsTheStepItStoppedOn()
|
||||
{
|
||||
var vault = await ReadyToConnectAsync();
|
||||
|
||||
await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
|
||||
|
||||
ssh.Failure = new InvalidOperationException("No route to host.");
|
||||
|
||||
await vault.ConnectCommand.ExecuteAsync(null);
|
||||
|
||||
var tab = shell.Tabs.ShouldHaveSingleItem();
|
||||
|
||||
tab.Steps.Select(step => step.State).ShouldBe(
|
||||
[
|
||||
ConnectionStepState.Done,
|
||||
ConnectionStepState.Stopped,
|
||||
ConnectionStepState.Pending,
|
||||
ConnectionStepState.Pending,
|
||||
ConnectionStepState.Pending,
|
||||
],
|
||||
"it got as far as reaching the host and no further");
|
||||
|
||||
tab.Steps[1].Mark.ShouldBe("✕", "and says so without relying on the colour");
|
||||
|
||||
// The reason still goes where it always went. The list says how far, and this says what happened.
|
||||
tab.Status.ShouldBe("No route to host.");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// A report that arrives for an attempt the shell has forgotten. Giving up on a connecting tab removes
|
||||
/// it while the handshake is still running — see <c>CloseTabAsync</c> — so every phase reported after
|
||||
/// that has no tab to land on. Dropped rather than resurrecting the tab, and above all not thrown: the
|
||||
/// handshake is still going, and its session is still adopted if it opens.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task GivingUpOnATab_LeavesLaterPhasesWithNothingToDo()
|
||||
{
|
||||
var vault = await ReadyToConnectAsync();
|
||||
|
||||
await using var renderer = await FakeRenderer.AttachAsync(workspace, Token);
|
||||
|
||||
ssh.Gate = new TaskCompletionSource();
|
||||
var connecting = vault.ConnectCommand.ExecuteAsync(null);
|
||||
|
||||
var tab = shell.Tabs.ShouldHaveSingleItem();
|
||||
await shell.CloseTabCommand.ExecuteAsync(tab);
|
||||
|
||||
// Everything after the gate — the host key, the credential, the shell — is reported to a shell that
|
||||
// no longer has a tab for this attempt.
|
||||
ssh.Gate.SetResult();
|
||||
await connecting;
|
||||
|
||||
// The session opened anyway and was adopted, which is the behaviour giving up already promised.
|
||||
var adopted = shell.Tabs.ShouldHaveSingleItem();
|
||||
adopted.HasSession.ShouldBeTrue();
|
||||
adopted.ShouldNotBe(tab);
|
||||
|
||||
// And the forgotten tab was left where it was rather than being advanced from the sidelines.
|
||||
tab.Steps[1].IsRunning.ShouldBeTrue("nothing moved it on after the shell let go of it");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// A refusal has to end up somewhere the user will see it, and by the time one arrives they are quite
|
||||
/// likely looking at another screen — which is exactly what not blocking bought. The tab is that place,
|
||||
@@ -2341,6 +2461,7 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
await workspace.OpenSessionAsync(
|
||||
new SshConnectionRequest("host.invalid", 22, "dodo", new SshPasswordCredential("irrelevant")),
|
||||
TerminalSize.Default,
|
||||
progress: null,
|
||||
Token);
|
||||
|
||||
workspace.LiveSessionCount.ShouldBe(1);
|
||||
@@ -8112,6 +8233,7 @@ public sealed class ShellFlowTests : IAsyncLifetime
|
||||
await workspace.OpenSessionAsync(
|
||||
new SshConnectionRequest("host.invalid", 22, "dodo", new SshPasswordCredential("irrelevant")),
|
||||
TerminalSize.Default,
|
||||
progress: null,
|
||||
Token);
|
||||
|
||||
shell.SignOutCommand.Execute(null);
|
||||
|
||||
@@ -73,7 +73,8 @@ public sealed class KeyAuthenticationTests(SshServerFixture fixture)
|
||||
var factory = new SshNetConnectionFactory(knownHosts);
|
||||
|
||||
await Should.ThrowAsync<SshAuthenticationException>(async () =>
|
||||
await factory.ConnectAsync(Request(new SshPrivateKeyCredential(Pkcs1(stranger), null)), Token));
|
||||
await factory.ConnectAsync(
|
||||
Request(new SshPrivateKeyCredential(Pkcs1(stranger), null)), progress: null, Token));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -125,6 +126,86 @@ public sealed class KeyAuthenticationTests(SshServerFixture fixture)
|
||||
shell.IsOpen.ShouldBeTrue();
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The claim the connecting card is built on, checked where it can actually be checked: against a real
|
||||
/// handshake rather than a fake that reports whatever it was written to report. Every other test of the
|
||||
/// step list asserts that the shell draws what it is told; this one asserts that what it is told is
|
||||
/// true.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The order is the assertion. A step list is only readable if the reports arrive in the order it draws
|
||||
/// them, and the middle one is the load-bearing part — <see cref="SshConnectionPhase.CheckingHostKey"/>
|
||||
/// comes out of SSH.NET's <c>HostKeyReceived</c>, which is the single interior moment the library gives
|
||||
/// anybody, and it has to land between the other two rather than beside them.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <see cref="SshConnectionPhase.OpeningShell"/> is deliberately absent: this factory's work ends with
|
||||
/// an authenticated connection, and the phase for opening a channel on one belongs to the layer that
|
||||
/// opens it. <c>TerminalWorkspaceTests</c> covers that half.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AHandshake_ReportsItsPhasesInTheOrderTheyHappen()
|
||||
{
|
||||
var knownHosts = await TrustedStoreAsync();
|
||||
var reported = new List<SshConnectionPhase>();
|
||||
|
||||
await using var connection = await new SshNetConnectionFactory(knownHosts).ConnectAsync(
|
||||
Request(new SshPrivateKeyCredential(Pkcs1(fixture.ClientKey), Passphrase: null)),
|
||||
new DelegateProgress<SshConnectionPhase>(phase =>
|
||||
{
|
||||
lock (reported)
|
||||
{
|
||||
// Locked because the last two are reported from SSH.NET's own handshake thread rather
|
||||
// than from the awaiting one, which is the whole reason the shell marshals them.
|
||||
reported.Add(phase);
|
||||
}
|
||||
}),
|
||||
Token);
|
||||
|
||||
connection.IsConnected.ShouldBeTrue();
|
||||
|
||||
lock (reported)
|
||||
{
|
||||
reported.ShouldBe(
|
||||
[
|
||||
SshConnectionPhase.Reaching,
|
||||
SshConnectionPhase.CheckingHostKey,
|
||||
SshConnectionPhase.Authenticating,
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// The other half of the phase contract, and the one that would be easy to get wrong by reporting
|
||||
/// optimistically: a refused key stops at the check. Nothing may claim the credential was offered, and
|
||||
/// against an unknown host nothing ever is — the gate returns false and SSH.NET abandons the handshake
|
||||
/// before authentication.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task AHostKeyRefusal_NeverClaimsToHaveAuthenticated()
|
||||
{
|
||||
var reported = new List<SshConnectionPhase>();
|
||||
|
||||
await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await new SshNetConnectionFactory(new InMemoryKnownHostStore()).ConnectAsync(
|
||||
Request(new SshPasswordCredential(SshServerFixture.Password)),
|
||||
new DelegateProgress<SshConnectionPhase>(phase =>
|
||||
{
|
||||
lock (reported)
|
||||
{
|
||||
reported.Add(phase);
|
||||
}
|
||||
}),
|
||||
Token));
|
||||
|
||||
lock (reported)
|
||||
{
|
||||
reported.ShouldBe([SshConnectionPhase.Reaching, SshConnectionPhase.CheckingHostKey]);
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] Pkcs1(RSA key) => Encoding.UTF8.GetBytes(key.ExportRSAPrivateKeyPem());
|
||||
|
||||
private static byte[] Pkcs8(RSA key) => Encoding.UTF8.GetBytes(key.ExportPkcs8PrivateKeyPem());
|
||||
@@ -141,7 +222,7 @@ public sealed class KeyAuthenticationTests(SshServerFixture fixture)
|
||||
// Learned by being refused, which is the only way this client learns a host key.
|
||||
var unknown = await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await factory.ConnectAsync(
|
||||
Request(new SshPasswordCredential(SshServerFixture.Password)), Token));
|
||||
Request(new SshPasswordCredential(SshServerFixture.Password)), progress: null, Token));
|
||||
|
||||
await knownHosts.TrustAsync(unknown.Presentation, Token);
|
||||
|
||||
@@ -153,6 +234,6 @@ public sealed class KeyAuthenticationTests(SshServerFixture fixture)
|
||||
var knownHosts = await TrustedStoreAsync();
|
||||
|
||||
return await new SshNetConnectionFactory(knownHosts)
|
||||
.ConnectAsync(Request(credential), Token);
|
||||
.ConnectAsync(Request(credential), progress: null, Token);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,3 +137,14 @@ public sealed class KnownHostStoreTests
|
||||
string fingerprint = "SHA256:approved") =>
|
||||
new(host, port, algorithm, fingerprint);
|
||||
}
|
||||
|
||||
/// <summary>An <see cref="IProgress{T}"/> that runs its callback on the thread that reported.</summary>
|
||||
/// <remarks>
|
||||
/// <c>System.Progress<T></c> posts to a captured synchronisation context, or to the thread pool when
|
||||
/// there is none — which is what a test has here — so a list it appended to would be asserted on before it
|
||||
/// had been written. The same reason the shell does not use it either; see <c>VaultViewModel.ReporterFor</c>.
|
||||
/// </remarks>
|
||||
internal sealed class DelegateProgress<T>(Action<T> report) : IProgress<T>
|
||||
{
|
||||
public void Report(T value) => report(value);
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ public sealed class LoopbackProxyTests(SshServerFixture fixture)
|
||||
var factory = new SshNetConnectionFactory(knownHosts);
|
||||
|
||||
var unknown = await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await factory.ConnectAsync(request, Token));
|
||||
await factory.ConnectAsync(request, progress: null, Token));
|
||||
|
||||
unknown.Presentation.Host.ShouldBe(InternalHost, "the target's name, not the proxy's");
|
||||
unknown.Presentation.Port.ShouldBe(SshServerFixture.InternalPort);
|
||||
@@ -75,7 +75,7 @@ public sealed class LoopbackProxyTests(SshServerFixture fixture)
|
||||
|
||||
await knownHosts.TrustAsync(unknown.Presentation, Token);
|
||||
|
||||
await using var connection = await factory.ConnectAsync(request, Token);
|
||||
await using var connection = await factory.ConnectAsync(request, progress: null, Token);
|
||||
|
||||
connection.IsConnected.ShouldBeTrue();
|
||||
connection.HostKey.Host.ShouldBe(InternalHost);
|
||||
@@ -121,7 +121,8 @@ public sealed class LoopbackProxyTests(SshServerFixture fixture)
|
||||
var request = Request(Credential(), new SshLoopbackProxy(DeadPort()));
|
||||
|
||||
var failure = await Should.ThrowAsync<Exception>(async () =>
|
||||
await new SshNetConnectionFactory(new InMemoryKnownHostStore()).ConnectAsync(request, Token));
|
||||
await new SshNetConnectionFactory(new InMemoryKnownHostStore())
|
||||
.ConnectAsync(request, progress: null, Token));
|
||||
|
||||
failure.ShouldNotBeOfType<SshHostKeyUnknownException>();
|
||||
failure.ShouldNotBeOfType<SshHostKeyMismatchException>();
|
||||
@@ -137,7 +138,7 @@ public sealed class LoopbackProxyTests(SshServerFixture fixture)
|
||||
var knownHosts = await TrustedStoreAsync();
|
||||
|
||||
await using var connection = await new SshNetConnectionFactory(knownHosts)
|
||||
.ConnectAsync(Request(Credential(), proxy: null), Token);
|
||||
.ConnectAsync(Request(Credential(), proxy: null), progress: null, Token);
|
||||
|
||||
connection.IsConnected.ShouldBeTrue();
|
||||
}
|
||||
@@ -216,7 +217,7 @@ public sealed class LoopbackProxyTests(SshServerFixture fixture)
|
||||
|
||||
var unknown = await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await new SshNetConnectionFactory(knownHosts)
|
||||
.ConnectAsync(Request(Credential(), proxy: null), Token));
|
||||
.ConnectAsync(Request(Credential(), proxy: null), progress: null, Token));
|
||||
|
||||
await knownHosts.TrustAsync(unknown.Presentation, Token);
|
||||
|
||||
|
||||
@@ -27,11 +27,11 @@ public sealed class PumpOverRealSshTests(SshServerFixture fixture)
|
||||
new SshPasswordCredential(SshServerFixture.Password));
|
||||
|
||||
var unknown = await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await factory.ConnectAsync(request, TestContext.Current.CancellationToken));
|
||||
await factory.ConnectAsync(request, progress: null, TestContext.Current.CancellationToken));
|
||||
|
||||
await knownHosts.TrustAsync(unknown.Presentation, TestContext.Current.CancellationToken);
|
||||
|
||||
return await factory.ConnectAsync(request, TestContext.Current.CancellationToken);
|
||||
return await factory.ConnectAsync(request, progress: null, TestContext.Current.CancellationToken);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -110,7 +110,7 @@ public sealed class TerminalEndToEndTests(SshServerFixture fixture)
|
||||
|
||||
var unknown = await Should.ThrowAsync<SshHostKeyUnknownException>(async () =>
|
||||
await workspace.OpenSessionAsync(
|
||||
request, TerminalSize.Default, TestContext.Current.CancellationToken));
|
||||
request, TerminalSize.Default, progress: null, TestContext.Current.CancellationToken));
|
||||
|
||||
unknown.Presentation.Fingerprint.ShouldStartWith(SshHostKeyFingerprint.Prefix);
|
||||
|
||||
@@ -119,6 +119,7 @@ public sealed class TerminalEndToEndTests(SshServerFixture fixture)
|
||||
return await workspace.OpenSessionAsync(
|
||||
request,
|
||||
new TerminalSize(100, 30, 1000, 750),
|
||||
progress: null,
|
||||
TestContext.Current.CancellationToken);
|
||||
}
|
||||
|
||||
|
||||
@@ -139,8 +139,15 @@ internal sealed class FakeConnectionFactory(long bytesPerShell = long.MaxValue,
|
||||
/// <inheritdoc />
|
||||
public Task<ISshConnection> ConnectAsync(
|
||||
SshConnectionRequest request,
|
||||
IProgress<SshConnectionPhase>? progress,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
// The real factory's own order, so that a test watching this fake is watching the same sequence a
|
||||
// real handshake produces. It cannot report CheckingHostKey — there is no key exchange here to
|
||||
// produce a key — and inventing one would make this the only place that phase came from.
|
||||
progress?.Report(SshConnectionPhase.Reaching);
|
||||
progress?.Report(SshConnectionPhase.Authenticating);
|
||||
|
||||
var connection = new FakeConnection(request, bytesPerShell, blockShellReads);
|
||||
Connections.Add(connection);
|
||||
|
||||
@@ -250,3 +257,15 @@ internal sealed class RecordingTransport : ITerminalTransport
|
||||
TerminalFrame.TryRead(frame, out var actual, out _, out _)
|
||||
&& actual == (byte)opcode);
|
||||
}
|
||||
|
||||
/// <summary>An <see cref="IProgress{T}"/> that runs its callback on the thread that reported.</summary>
|
||||
/// <remarks>
|
||||
/// <c>System.Progress<T></c> would post to a captured synchronisation context, or to the thread pool
|
||||
/// when there is none — which is what a test has here — so a list it appended to would be asserted on before
|
||||
/// it had been written. This is the same reason the shell does not use it either; see
|
||||
/// <c>VaultViewModel.ReporterFor</c>.
|
||||
/// </remarks>
|
||||
internal sealed class DelegateProgress<T>(Action<T> report) : IProgress<T>
|
||||
{
|
||||
public void Report(T value) => report(value);
|
||||
}
|
||||
|
||||
@@ -72,12 +72,12 @@ public sealed class TerminalWorkspaceTests
|
||||
workspace.LiveSessionCount.ShouldBe(0);
|
||||
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
workspace.LiveSessionCount.ShouldBe(1);
|
||||
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
workspace.LiveSessionCount.ShouldBe(2);
|
||||
}
|
||||
@@ -98,11 +98,63 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await WaitUntilAsync(() => workspace.LiveSessionCount == 0);
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <see cref="SshConnectionPhase.OpeningShell"/> is the one phase no connection factory can report,
|
||||
/// because by the time it happens the factory has handed back a connection and gone. If this layer did
|
||||
/// not report it the card's last step would light only when the whole session opened, which is the one
|
||||
/// moment the card is already being taken down — a step nobody would ever see lit.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Asserted as the whole sequence rather than as "contains OpeningShell", because the order is the part
|
||||
/// that matters: a step list is only readable if what it is told arrives in the order it draws.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task OpeningASession_ReportsTheShellPhaseTheFactoryCannot()
|
||||
{
|
||||
var connections = new FakeConnectionFactory();
|
||||
var reported = new List<SshConnectionPhase>();
|
||||
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(),
|
||||
TerminalSize.Default,
|
||||
new DelegateProgress<SshConnectionPhase>(reported.Add),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
reported.ShouldBe(
|
||||
[
|
||||
SshConnectionPhase.Reaching,
|
||||
SshConnectionPhase.Authenticating,
|
||||
SshConnectionPhase.OpeningShell,
|
||||
],
|
||||
"the factory's own phases, then the one this layer performs itself");
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// Nobody watching is the ordinary case — every caller but the connecting card passes null — so it is
|
||||
/// worth one test that the null is a null and not a null reference.
|
||||
/// </remarks>
|
||||
[Fact]
|
||||
public async Task OpeningASession_WorksWithNobodyWatchingItsPhases()
|
||||
{
|
||||
var connections = new FakeConnectionFactory();
|
||||
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
workspace.IsSessionLive(sessionId).ShouldBeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ClosingASessionEndsItAndDisposesItsConnection()
|
||||
{
|
||||
@@ -111,7 +163,7 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await workspace.CloseSessionAsync(sessionId);
|
||||
|
||||
@@ -138,9 +190,9 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var first = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
var second = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
workspace.IsSessionLive(first).ShouldBeTrue();
|
||||
workspace.IsSessionLive(second).ShouldBeTrue();
|
||||
@@ -166,7 +218,7 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
var facts = workspace.GetSessionFacts(sessionId).ShouldNotBeNull();
|
||||
var connection = connections.Connections.ShouldHaveSingleItem();
|
||||
@@ -199,7 +251,7 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
(await workspace.PasteAsync(
|
||||
sessionId, "uptime", execute: false, TestContext.Current.CancellationToken))
|
||||
@@ -245,7 +297,7 @@ public sealed class TerminalWorkspaceTests
|
||||
};
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await WaitUntilAsync(() =>
|
||||
{
|
||||
@@ -283,7 +335,7 @@ public sealed class TerminalWorkspaceTests
|
||||
};
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await workspace.CloseSessionAsync(sessionId);
|
||||
|
||||
@@ -309,9 +361,9 @@ public sealed class TerminalWorkspaceTests
|
||||
workspace.SessionEnded += (_, _) => Interlocked.Increment(ref announcements);
|
||||
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await workspace.DisposeAsync();
|
||||
|
||||
@@ -355,7 +407,7 @@ public sealed class TerminalWorkspaceTests
|
||||
using var first = await ConnectRendererAsync(workspace);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
// The session's own opening frame, sent as soon as the pump starts running. Not a replay, and not
|
||||
// what this test is about — read and discarded so it cannot be confused for one below.
|
||||
@@ -422,7 +474,7 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(connections);
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
// The up-arrow, as a PTY expects it. Three bytes, and all three matter.
|
||||
byte[] upArrow = [0x1B, (byte)'[', (byte)'A'];
|
||||
@@ -444,7 +496,7 @@ public sealed class TerminalWorkspaceTests
|
||||
await using var workspace = CreateWorkspace(new FakeConnectionFactory());
|
||||
|
||||
var sessionId = await workspace.OpenSessionAsync(
|
||||
Request(), TerminalSize.Default, TestContext.Current.CancellationToken);
|
||||
Request(), TerminalSize.Default, progress: null, TestContext.Current.CancellationToken);
|
||||
|
||||
await workspace.CloseSessionAsync(sessionId);
|
||||
|
||||
|
||||
@@ -391,7 +391,7 @@ public sealed class M1VerticalSliceTests(DevStack stack) : IClassFixture<DevStac
|
||||
|
||||
try
|
||||
{
|
||||
await using var first = await factory.ConnectAsync(request, Token);
|
||||
await using var first = await factory.ConnectAsync(request, progress: null, Token);
|
||||
Assert.Fail("An unseen host key must not be trusted silently.");
|
||||
}
|
||||
catch (SshHostKeyUnknownException exception)
|
||||
@@ -402,7 +402,7 @@ public sealed class M1VerticalSliceTests(DevStack stack) : IClassFixture<DevStac
|
||||
await knownHosts.TrustAsync(pin, Token);
|
||||
}
|
||||
|
||||
await using var connection = await factory.ConnectAsync(request, Token);
|
||||
await using var connection = await factory.ConnectAsync(request, progress: null, Token);
|
||||
await using var shell = await connection.OpenShellAsync(TerminalSize.Default, Token);
|
||||
|
||||
await shell.WriteTextAsync("echo dodossh-e2e-ok\n", Token);
|
||||
|
||||
Reference in New Issue
Block a user