05c56f20a42099a361298ff1eb6b9881d51a6579
30
Commits
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af0e29a98b |
Give the desktop a nightly channel, the way the phone has one
ADR 0014 gave the phone a nightly and ADR 0013 rule 3 gave the desktop none, so the two heads had different answers to the same question — how does somebody try what is on main? — for no reason except the order the work happened in. This is the desktop's answer: CI publishes a build from main on every push, and it installs beside the release one rather than over it. The phone gets its separation from the platform. Android refuses an update signed by a different key, so its two channels cannot replace one another whatever anybody does. Nothing refuses anything here: Velopack applies what its feed serves and verifies no signature. So all of it is construction, and there are four separations because each closes a different door. A pack id each, so the two install in different directories and neither feed's package can be applied to the other's install. A Velopack channel each — win and win-nightly — so neither build ever reads the other's release index; the name reaches the wire as releases.win-nightly.json, which is why the constant in VelopackUpdateChannel and the argument in ci.yml have to agree or the channel answers nothing forever with no error. A prerelease flag, so the release channel cannot see the nightly even by accident. And a profile directory each, which is the one that is easy to skip and would hurt most: the cache schema is migrated on every launch, before unlock, so a shared profile means a nightly quietly upgrading a database the release build then opens. Both are installed at once by design, so that is an ordinary Tuesday rather than a corner case. The prerelease flag turns out to be load-bearing across heads as well. The phone's release channel reads releases/latest, which skips prereleases — so a desktop nightly published as a stable release would become the newest release in this repository and every phone on the release channel would start failing its check against a release carrying no Android manifest. Which build this is arrives as assembly metadata, the same mechanism and the same reasoning as the Android head: the updater needs the string rather than a branch, and a value baked into the assembly is one a crash report can be asked for. Three things read it — the feed, the prerelease flag, and the profile — and one more shows it: the titlebar says DodoSSH Nightly. Everything else that distinguishes the two is somewhere nobody is looking while typing a passphrase into one of them. The version needed a floor and it is applied to the whole build rather than to the packaging. MinVer answers 0.0.0-alpha.0.N until the first v* tag and vpk refuses anything below 0.0.1, so the job lifts the patch digit and keeps the height — through MinVerVersionOverride, so the assemblies carry the same number the installer does. Packing a version the assembly disagreed with would put one string on the preferences screen and another in the feed, which is the screen somebody reads when asked which nightly they are on. Two things found by running it rather than reading it. -t:MinVer needs a restore first, because the target arrives with the package and MSB4057 on a clean checkout reads like a typo in the workflow rather than a missing restore; the release script had the same gap and now restores before it reads. And vpk rejects an empty --packVersion loudly, which is how a broken version handoff announces itself rather than shipping a package called 1.0.0. Rule 3 is untouched. The release channel still has no job, no token and no runner, and the two channels cannot see each other. What a nightly costs is written where somebody reads it before installing one: whoever can write a release here can put a build on every nightly machine, which is fine for a build being tried and is not fine for a build holding somebody's infrastructure credentials. Verified by running the job's own steps against a clone in a Linux container: DodoSSH.Desktop.Nightly-win-nightly-Setup.exe, and an index naming pack id DodoSSH.Desktop.Nightly at 0.0.1-alpha.0.144. The upload itself is the one step not exercised — it needs a real forge and a write token, and check 16.10 is what walks the half no runner can. |
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9a7e3bbd5c |
Let a failed update check say so, instead of reporting good news
The phone reported every build as current because the release repository is private. Gitea answers 404 rather than 403 for a repo you cannot see, the client reads that address anonymously, and AndroidUpdateChannel caught the failure and returned null — which IUpdateChannel documented as meaning "this build is the latest". The check had never once succeeded on any phone and nothing anywhere said so. Two faults, and the second is why the first lasted. The seam said null was the honest answer for an unreachable channel, on the reasoning that the caller does the same thing either way. That is true of the six-hourly pass and false of CHECK NOW. UpdateViewModel already draws the line correctly — silent on the timer, the exception's message on the button — and it could only ever draw the first half, because nothing was ever thrown at it. The desktop's channel does not catch, so the interface described neither implementation. So CheckAsync throws now, and null means one thing. A release that is reachable but missing its manifest or the APK it names throws too: "you are up to date" about a half-published feed is the same lie in a smaller costume, and the self-healing that argument protected is untouched, since the timer still swallows everything. The precondition is written down where somebody would look, rather than left as a sentence about where a token could live. ADR 0013 §4 already said a private release repository was incompatible with this design; nobody checked which side of it this repository was on. It is one curl, and manual-checks phase 16 now opens with it — pointedly not against /api/v1/version, which answers 200 from a forge that is up whatever is readable on it, and which is what made this look like nothing was wrong. Phone check 17.4 was the one that passed all along. It now presses CHECK NOW with the network off as well as on, because two different answers are the whole of what makes the first one worth reading. |
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b4a6c19ac1 |
Let the phone replace itself, and give CI a channel it may sign
The Android head had no updater and no release path, and the two are one problem: Android refuses an update signed by a different key, and CI generates a fresh debug key in every container. An APK released from a workflow could be installed once and never updated again — each new one an uninstall, which on this product means losing the cache, the outbox and the device key. So there are two channels, and they are two applications because the platform gives no third option. dev.dodotech.dodossh is cut from a v* tag by a person running scripts/release-android.ps1 with the key ADR 0011 rule 1 keeps off runners. dev.dodotech.dodossh.nightly is cut from main by CI and signed with a keystore committed here in the open — a key everybody has cannot be stolen and grants nothing by being held, which is why putting it in CI does not touch the rule. Neither can update the other, by construction. See ADR 0014. The android job assumed an image with a JDK and an Android SDK on it, which is what a GitHub runner is and what this project's is not. It now installs a JDK, fetches Google's command-line tools, accepts the licences and installs API 36 — each a no-op where it is already satisfied, and each cached by the persistent runner's own disk rather than by an action that would move a quarter of a gigabyte to rebuild a directory that never left. The client reads a small JSON manifest beside the APK, the counterpart of releases.win.json, and compares Android's versionCode rather than a version name: that integer is what the platform itself uses to accept or refuse an install, so comparing anything else would offer updates the phone then rejects. It fetches, and then asks Android to ask — the system draws its own confirmation, and from API 26 will not draw even that until unknown sources is on for this application. IUpdateChannel gained ApplyingEndsTheProcess. On Windows applying replaces the files and restarts, so the shell disposes the vault first and that is what zeroes the keys. On the phone the install is a request and the answer may be no, so disposing first would answer "not now" with a locked keychain and every shell closed — a punishment for declining an update. Two measured bugs found on the way, both older than this work and both invisible to a -getProperty check. ApplicationDisplayVersion is read by the Android targets in a top-level PropertyGroup, so the target setting it from MinVer ran after the only thing that reads it: every APK ever built here said versionName 1.0.0. And nothing found so far varies the launcher name per channel — four mechanisms tried, all of them recorded in platform-flags, none of them reaching the label the launcher shows. The two channels share an icon name for now and are told apart by package name, version, and what the preferences screen says. |
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3ead865f01 |
Merge branch 'main' into the desktop updater, and give way on two numbers
Main landed a realtime push feature while this branch was building the updater, and the two collided in three places. Every one of them resolves the same way: main got there first, so this branch moves. **Two ADRs were both numbered 0012.** Main's is realtime push; this one is now [ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md). Git did not call this a conflict — the filenames differ — so it would have merged quietly and left the directory with two 0012s and every cross-reference ambiguous. Renumbered here along with the nine places that point at it. **Two manual-check phases were both numbered 15**, and that one git did catch. Main's "Changes that arrive without a timer" keeps 15; installing and updating the desktop client becomes Phase 16, with its checks and every reference to them renumbered. The file's own rule is that a number is for life, which is exactly why the one that had not been pushed is the one that gives way. **The merge rewrote several files with CRLF**, and `.editorconfig` asks for LF on everything except `*.ps1`. That is not cosmetic here: IDE0055 is an error and `EnforceCodeStyleInBuild` is on, so it failed the build on three lines of App.axaml.cs whose only change in this branch was an ADR number in a comment. Forty-six files normalised back to LF; the release script keeps CRLF, which is what `.gitattributes` and `.editorconfig` both already say for a PowerShell file. Nothing else conflicted. The updater does not touch the sync loop or the event stream, and the one file both sides edited heavily — MainWindowViewModel — merged without a hunk in common. Verified after merging: the solution restores locked and builds clean, and 304 shell, 100 layout, 54 session, 28 client-api and 25 contracts tests pass. The first two counts are higher than before the merge because main's own tests came with it and pass alongside these. |
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6728a0a597 |
Let the desktop client replace itself, and give the repository one version
Packaging for Windows, and the updater that only exists once something is
packaged. Velopack, win-x64, fed from the project's own forge — never from the
deployment a client signs in to, which is ADR 0011 rule 2 carried over
unchanged and is why the feed address is a constant in the code rather than a
setting. See docs/adr/0012-desktop-distribution-and-updates.md.
**Nothing is ever installed while somebody is using it.** A newer build is found
on a six-hourly pass, downloaded in the background, and then waits — for a
restart the user presses, or for the next launch they were going to do anyway.
That is a policy rather than caution: this application argues at length that
locking keeps shells running, because a lock that destroyed work would stop
being used, and a restart does not keep them. Having taught that, it owes the
user the choice at the one moment it stops being true, and the sentence saying
so counts the shells it would close.
**The version is now derived from the v* tag**, by MinVer, for everything. There
was no version before this — no property anywhere, so every assembly reported
the SDK's 1.0.0 and the API served that string as its serverVersion to every
client that asked. The tag was already the version of record for the container
image; this makes it the version of record full stop. MinVer's failure mode is
answering plausibly rather than failing, and here a wrong version is a client
that never updates, so it is guarded twice: fetch-depth 0 on every checkout, and
a step that fails a tag build when the tag and the computed version disagree.
**The pack id is DodoSSH.Desktop and not DodoSSH**, which is the one decision
here that would have destroyed data. Velopack installs to %LOCALAPPDATA%\<packId>
and removes that whole directory on uninstall, and %LOCALAPPDATA%\DodoSSH is
where ClientPaths keeps the encrypted cache, the outbox of changes not yet
pushed, and the device key. The obvious id would have had the uninstaller
silently delete work the server has never seen — the thing the application
refuses to do without a counted confirmation. Velopack's own advice to move user
data to roaming %APPDATA% is declined for the reason ClientPaths already gives.
**Releases are cut by a person, and CI gains no job that could.** The tempting
argument is that a forge write token is not a signing key. It does not survive
contact with what the token does: Velopack clients trust their feed and do not
verify a package signature when they apply one, so whoever can write a release
can ship an update every install runs. That is the capability ADR 0011 rule 1
puts on a machine which is not a runner, reached through a different door. The
mechanical objection — vpk needs Windows and the runners are Linux — is the
smaller of the two and is recorded beside it, because somebody will fix one and
believe they are done.
Unsigned for now, deliberately and with the cost stated where a user reads it:
SmartScreen warns once per person, on Setup.exe, because Mark-of-the-Web is
applied by the browser that downloaded it. In-app updates are fetched by the
application and applied from a local file, and never trip it.
The banner is a fourth row of the window rather than an overlay. Anything drawn
in the terminal's rectangle is sliced by the native child window that composites
above it — the defect this window has shipped once — and a sibling row is the
arrangement TitleBar and StatusBar already prove works.
----
Three defects surfaced on the way, none of them in the feature being built.
**A settings key absent from the file came back as the CLR default, not the
declared one.** The JSON source generator builds a record through a synthesised
parameterised constructor and assigns every property from its argument array, so
a property initializer runs and is then overwritten by a default for anything the
file did not contain. A settings.json of {} read back a font size of 0, clamped
up to the 8px floor rather than the 13px the renderer draws at. It could not bite
while there was one setting, because that setting was written on every save and
so was never absent; adding a second would have turned automatic update checks
off for every existing profile, silently, the opposite of the documented default.
Reflection-based deserialisation of the same JSON answers correctly, which is why
every way of checking it by hand agrees except the one that ships. The defaults
now live on the constructor parameters, which is the only place the generator
reads them from.
**Declaring a RuntimeIdentifier on the desktop head broke the server's image
build.** It is the obvious way to let a self-contained publish restore under
locked mode, and it writes a net10.0/win-x64 target into the lock file of every
project the head references transitively — including DodoSSH.Contracts and
DodoSSH.Crypto, which the API builds too. The Dockerfile restores those with no
RID and fails NU1004. Found by running docker build rather than by reading. The
RID stays out of the committed state; the two commands that need one ask for it
unlocked, and the release script puts the lock files back.
**A Docker ARG named VERSION silently sets MSBuild's Version.** An ARG is an
environment variable for the rest of the stage, MSBuild reads environment
variables as properties, and property names are case-insensitive. With the
workflow passing main-<short sha> on a main build the publish died with
NETSDK1018 pointing at DodoSSH.Contracts, a project nobody had touched. The build
stage's argument is ASSEMBLY_VERSION now, empty except on a tag build.
All three are in docs/platform-flags.md, which is where the next person will look.
----
Verified: the whole solution builds and restores locked; 289 shell, 93 layout and
54 session tests pass, including the regression test for the settings defect and
a measurement of the banner at the window's minimum width. vpk pack runs end to
end and reports "Verified VelopackApp.Run()" against Program.Main. The API image
builds correctly both as a main build and as a tag build, carrying 1.0.0 and
0.1.0 respectively.
Not verified, and it needs a published release to be: installing, updating and
uninstalling on a real machine. That is Phase 15 of docs/manual-checks.md, and
the pack id and the WebView2 profile fix are reasoned and commented but only
proved by walking it. Two things to watch at the first upload — the reverse
proxy's body-size limit for a 64 MB asset, and whether vpk upload gitea is happy
with Gitea 1.27.1.
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4b706bc3c3 |
Say when a vault has moved, so nobody waits out the minute
The delta pull was cheap enough to run on a timer and the client did, once a minute. That is fine for a machine and wrong for two people: an edit a colleague makes is up to a minute stale, which is long enough for both of them to make it and produce a conflict neither needed to have. Shortening the interval is the obvious answer and the wrong one — it costs a request per client per interval whether or not anything happened, and it converges on a busier server that is still late. So the server now says so. A client holds a WebSocket open at GET /api/v1/events, subprotocol dodossh.events.v1, and gets a line down it when something it can read has changed. ADR 0012 has the reasoning; three parts of it are worth repeating here, because they are what everything else rests on. **What crosses the socket is a notice, never data.** A frame names a vault and how far its change log has got. No item, no ciphertext, not even which item it was. The client's answer is the delta pull it would have run anyway, so there is still exactly one code path that applies a change to a keychain, and it is not this one. Pushing the items themselves would save a round trip and fork that path in two, with the cursor, the merge and the tombstone rules duplicated across both — ADR 0003 put every mutation through one write path for that reason, and this keeps every read on one for the same one. It also makes a dropped notice harmless, which is what lets the fan-out below be as simple as it is. **Polling stays, and is what guarantees a pass.** The minute timer is unchanged. A network that eats WebSockets, a server with Events:Enabled off, an older server, a proxy that will not upgrade, a notice dropped under backpressure — every one of those leaves a client behaving exactly as it did before this commit. Nothing is reachable only over the socket and nothing is meant to become so; VaultViewModel's AutoSyncInterval remark now says that where somebody changing it will read it. **The bearer token authorises the upgrade, unlike the relay's ticket.** Not an inconsistency with ADR 0004: the relay's socket is a byte pipe whose whole authorization decision — which host, which IPs, which port — is made before it opens and never revisited, and it is the extraction seam for a process that must hold no ACL code. This one is a view of the caller's own vault list and has to keep answering "what may this account read" for as long as it is held. A ticket would carry that answer in a token and be wrong the moment the account's access changed. The two bounds that arrangement needs are met rather than waved at: the socket is closed at the token's exp with close code 4401 and the client comes straight back with a fresh one, and the vault set is re-resolved every few minutes as well as on the changes known to affect it. Both bound *metadata*, because a notice contains nothing else and reading a vault still needs a key this server has never held. **The fan-out.** VaultEventHub is a singleton holding the sockets this node accepted; publishing walks them and asks each whether it cares, rather than keeping a vault-to-subscriber index that every re-subscription would have to move entries between under a lock publishing also takes. At a few hundred sockets per node and an event rate bounded by how often people edit keychains, the walk is not measurable and its races are obvious. Per-connection queues are bounded and drop the *oldest*: a notice means "pull vault X, which is at least at sequence N", so the newest subsumes what it displaces and the client's answer is identical either way — which is what lets the publish path be void, never block, and never fail. Announced from the endpoint rather than from SyncService, and that placement is the point: by then the push has committed and released the per-vault advisory lock. From inside it would name a sequence no reader can see yet and would hold the lock that serialises writers across a socket write. Only the highest *applied* sequence, so a batch of pure conflicts announces nothing, and a duplicate — already announced when it first landed — announces nothing either. Grants and membership publish too, and those take the *recipient* rather than the actor. This is what AdmitNewVaultsAsync has been apologising for since sharing shipped — "the recipient is handed nothing, there is no push channel" — and the README with it. A vault shared with somebody now turns up as it is shared. The comment and the README paragraph both say what is true now, and both keep saying that the pass is what *discovers* the vault, because a client with no socket has to arrive at the same place. **On the client**, VaultEventStream is really a reconnection policy wrapped round a ClientWebSocket: a dropped socket is the ordinary case here — laptops sleep, proxies time out, tokens expire, servers are redeployed — so nothing in it treats a failure as exceptional, and every path ends in "wait, then dial again". A connection that lived long enough to say hello resets the backoff, so a laptop that woke, worked, and lost its network an hour later does not inherit a minute-long wait it has already proved it need not take. A 4401 close skips the backoff entirely and asks the token provider again, which is the whole reason that close code is distinct. A server that does not advertise the events feature gets IdleVaultEventStream, which never delivers — so IVaultServer.Events is never null and every caller stays on one shape, because the correct behaviour without a socket is the behaviour with a silent one. The shell's background loop now selects between the timer and a notice, and both waits are held across iterations. That is load-bearing rather than tidy: PeriodicTimer permits one outstanding WaitForNextTickAsync and throws on a second, and an abandoned channel read stays registered and consumes the next notice written. Either defect leaves the first notice working and every one after it silently lost, which is why NoticesKeepWakingTheLoop_NotJustTheFirst pushes three and not one. Notices are coalesced over a quarter of a second, so one person's save — a host and its log entry are two items — and a colleague clearing a folder each cost one pass rather than a dozen. **The kind is a string, not an enum**, and that is a compatibility decision. UseStringEnumConverter throws on a value it does not know, so a newer server sending a kind an older client had never heard of would not add an unreadable frame — it would break that client's socket outright. A string is ignored instead. ProblemCodes is the same shape for the same reason. **Tested on both sides, through the real pipeline.** The endpoint suite opens a genuine socket against TestServer and proves a push produces a notice, that another account's push does not reach it, that a ping is answered, and that a frame this server cannot parse does not end the connection. Two of those assert on *ordering* rather than on absence within a timeout — the stranger's write goes first, so a socket that leaked would have announced it before the one the test waits for — because "nothing arrived in two seconds" is a test that passes on a slow machine for the wrong reason. And ANoticeCarriesNoCiphertext asserts on the bytes that crossed the wire rather than on the record's fields, since the latter would only prove that this type has no payload member, which is a tautology; the former is what catches a field added later without anybody thinking about disclosure. The client suite drives VaultEventStream through an injected connector, because the one thing a test cannot do to a real network is make it fail on cue — and failure is the entire subject. The shell suite proves a notice produces a pull inside ten seconds against a sixty-second timer, so the timer cannot be what caused it. **Two limits, stated rather than left to be discovered.** Fan-out is in-process, so a deployment running more than one API replica only pushes for writes its own replica handled and the rest arrive on the timer. IVaultEventPublisher is the seam a PostgreSQL LISTEN/NOTIFY backplane implements and it is deliberately not implemented: an untested backplane is worse than a documented gap, and multiple replicas degrade to the behaviour before this commit rather than breaking. And a client is notified of its own writes; it pushed, so it already pulled, and the extra pass finds nothing. Suppressing that echo correctly needs a per-device identity on the socket, and the same user's other machines must still be told. Manual checks phase 15 covers what no test here can reach, which is the network in between: a proxy that will not upgrade, one that drops an idle socket without telling either end, a laptop lid, a token expiring. Every one of those is invisible inside a test host, and every check there passes only if the change arrives quickly *and* still arrives with the socket taken away. ADR 0012 also fixes one thing about the shared terminal session this is the transport for, so it need not be renegotiated later: session data will be binary frames on this same socket, because base64 in a JSON envelope is the wrong shape for the one payload here that is continuous rather than occasional. Two questions it explicitly does not answer by implication — whether those bytes go through the API at all, and what end-to-end encryption means when the second party watches a stream rather than holding a key — are ADR 0001 questions and get their own decision. 1512 tests pass. DodoSSH.SystemTests was not run — it needs the whole compose stack — so the end-to-end path is unverified for this change beyond what the manual checks describe. |
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e9cea2ccbc |
Let a shared vault arrive, a bucket be found, and a vault be deleted
Three things a user reported, one of which was a real bug and one of which was
not the bug it looked like.
**A vault shared with somebody never reached their machine.** The grant was
correct at both ends: the sharing client verified the recipient's key against the
key log and wrapped every generation to it, the server stored it, and /me would
have returned it. Nothing asked. VaultSession.RefreshVaultsAsync — the method
whose own summary says it is "called after a share and on a periodic pass" — had
no caller anywhere in the application, so the vault list was whatever the last
browser sign-in cached. A restart did not help: an offline unlock reads that same
cache. The vault appeared only if the recipient happened to sign in through the
browser again, which is why this looked like sharing being broken rather than
like a list that was never re-read.
So every synchronisation pass now re-reads it, before it syncs. SyncOnceAsync
takes the whole server rather than its sync half for that reason, and the order
matters: a vault admitted by the refresh is one that same pass then pulls, where
the other order would show a newly shared vault as an empty one until the minute
after. The shell is told only when the set actually changed — it rebuilds the tab
strip's vault menu from the session's list, and doing that on every quiet pass
would rebuild a menu once a minute for nothing.
The test needed the fake server to be able to do something no test here had
needed before: hand this account a vault it did not make. ShareVaultWithMe wraps
a real key to the encryption key this account enrolled, so the keyring opens it
exactly as it opens a real colleague's — a helper that filled the field with
bytes would let a vault appear in the list and never prove it could be read.
**Adding an S3 bucket on the desktop works, and could not be found.** The report
was that it is not possible; driving the real XAML headlessly says otherwise —
Keychain, + BUCKET, and the editor saves. What is true is that S3 is where
somebody goes looking, and from there SELECT BUCKET opened a combo box with
nothing in it and no sentence anywhere saying that a bucket is a keychain item.
From where the user was standing that is indistinguishable from an application
with no way to add one.
The empty state now says what a bucket is and offers a button that lands on the
keychain with the editor already open — navigating to the screen and leaving
+ BUCKET to be found among five buttons would be most of the same problem. The
phone gets the sentence and no button: its keychain screen reads and deletes and
edits nothing, so there is no editor to send anybody to, and naming the machine
that has one beats an empty control that reads as a screen still loading.
The keychain screen's layout test grew the two categories it never covered.
Tags and buckets arrived after it was written, and the header strip it measures
is one that has overflowed twice before.
**A vault can now be deleted.** DELETE /api/v1/vaults/{id}, gated on Admin —
the line the rename already drew, for a stronger version of its reason, since
this takes the vault from everybody in it at once. The row is soft-deleted and
every grant to it withdrawn in one write; VaultAccessService filters on the stamp
at both ends, so from that moment the vault is absent from every member's /me and
every call naming it answers 404. Their clients notice on the pass described
above.
The team behind it is archived when it owned nothing else, which is the mirror of
renaming it: a vault made from the vaults screen gets a team named after it that
nobody was ever shown, and leaving that behind would leave a membership list no
screen has a row for. That is a second call rather than one transaction —
archiving is TeamService's, it refuses while a team owns vaults, and it can only
tell that this one no longer does once the deletion is committed. A crash between
the two leaves an empty team: invisible, archivable afterwards, harmless, and a
better failure than a vault that could not be deleted because tidying up after it
did not work.
Two refusals worth stating. The personal vault cannot be deleted at either end:
it is created by enrollment, everything filed nowhere else lives in it, and no
call would make another. And the items are kept — ciphertext behind a vault
nothing will resolve, so deleting them buys no confidentiality while destroying
what an operator undoing a mistake would need.
The client drops the key from the keyring and the row from the cache rather than
waiting for a refresh, so the list is right immediately; the items stay, as they
stay for a vault whose grant was withdrawn, because a copy is on every other
member's machine too and removing these rows would be the client pretending to a
reach it does not have. The confirmation says that out loud before it is
answered. It is the one sentence this screen must not leave implied: deletion is
no more retroactive than revocation is. See ADR 0001.
Desktop only, deliberately. The Android vaults screen offers no rename and no
hand-over either, so adding delete alone there would be the one destructive vault
operation on a screen with no other.
Three places asserted that a vault can never be deleted — TeamService's refusal
message, the TeamNotEmpty problem code, and ADR 0009 — and each now names the
route instead.
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a0568d4c35 |
Merge branch 'main' into the vaults screen, and let it rotate keys too
Main built vault key rotation while this branch was reshaping the screen that would drive it, so the two met in the same three files. Every other conflict was textual and resolved by taking both; these are the ones where a decision had to be made. **The view model.** Main taught TeamsViewModel three things and this branch had renamed and rewritten it into VaultsViewModel. All three are ported rather than dropped, because each is a behaviour rather than wording: adding somebody now wraps the vault to them on the spot instead of leaving SHARE KEY to be pressed, removing somebody rotates the vault and hands the new key to whoever is left, and a share reports how many generations were wrapped. The session calls they reach — ShareTeamVaultsAsync and RekeyTeamVaultsAsync — are scoped to a membership list rather than to one vault, and they are called that way here rather than narrowed: adding somebody is a change to the list, so every vault the list carries is one they can now fetch. This screen makes lists that carry one vault, so the sentences name one; where a list carries several, naming them all is the honest report, and the members section already says the list is shared. AddMemberAsync ran two lines over the length limit once the sharing was in it, so the calls behind it moved to AddOrInviteAsync and the three-way refusal to WhyNobodyCanBeAdded — the command reads as its guards now, which is what it was before the sharing arrived. **The tests.** Main's four new cases are ported to the vault-first API, including the one that matters most: the tampered key log is corrupted *before* the add, because the add is now a route to a wrap and a test that corrupted it afterwards would be asserting about the manual route only. SelectingAVault_ListsWhoHoldsAKey now expects two holders rather than one — main's fake records the creator's own self-grant, and a key-holder list that omitted it would show the one person who can certainly open a new vault as somebody who cannot. **The README.** The limits list is six rather than four or five: main's rotation entries and this branch's "a vault cannot be deleted" describe different things and both are true. "The rekey is flagged, never performed" is gone, since it is now performed, and M3 reads *Done* rather than *Done, except rekey*. One thing worth writing down that neither side had. An invitation claimed at sign-in still leaves the key owed, where an add does not: at the moment an invitation is issued there is no account and no published key to wrap to, and the claim happens on the invitee's machine, which holds nothing. Manual check 12.1 says so, because a reader who knows adding shares would otherwise read that step as stale. 1561 tests pass. |
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8707629a6c |
Make the vault the thing you share, and ask a host which one it lives in
The teams screen listed teams that owned vaults, so sharing four servers with two
colleagues meant creating a team, then a vault inside it, then wrapping a key.
Two of those three steps are about a concept nobody arrives wanting. The screen
now lists vaults: naming one creates the membership list that carries it, named
after the vault and owned by you, and members, invitations, roles, hand-over and
key holders all hang off the vault they apply to.
Nothing on the server moved. VaultAccessService still resolves a shared vault
through team_membership and every membership call still names a team id — what
went is the requirement that anybody make one. The split the whole design rests
on is untouched and is still what the screen is built around: adding somebody
authorises the server to serve them, and only a machine holding the key can make
the vault readable. ADR 0009 keeps its decision and gains an addendum recording
which half of it a person is now asked about.
The one place the team resurfaces is a membership list carrying several vaults,
which this screen cannot produce and does not hide: the members section says so,
because "adding somebody here adds them there" is precisely the fact a
vault-shaped screen is in a position to conceal.
Two things left the interface and one arrived. Creating a team is gone, and so is
archiving one — it was only ever possible for a team owning no vaults, and a
screen whose rows are vaults has no row for one, so the button would have been
unreachable or always refused. The endpoint is unchanged and the screen states
the limit instead, since a vault cannot be deleted at all. The exception is a
create whose second call failed: cancelling that form archives the membership
list it left behind, which is a deliberate departure from this client's rule
against tidying up on the user's behalf, made because nothing else can reach it.
What arrived is PUT /api/v1/vaults/{id}. Without it the screen loses its only
editing action, since renaming the team behind a vault is invisible to everybody
who was never shown the team. It is gated on PermissionFlags.Admin — the line
UpdateTeamEndpoint already draws, because a name is what everybody in the vault
sees it called rather than part of its contents — and it renames the owning team
with it when that team carries nothing else, so the row an operator reads and the
name a user says cannot drift apart. The slug never moves, for the reason it does
not move on a team rename. The session edits its cached vault row rather than
replacing it with the response, which deliberately carries no wrapped key.
The host editor now asks which vault a host goes into, beside the name, while
adding and only where there is more than one vault to write to. It is a second
picker rather than the keychain screen's reused, and the two selections are
separate on purpose: that one is a standing preference about where new items go,
this is a field of the host in front of you, and binding both to one selection
would mean a click on the other screen could move a half-typed host. An existing
host is not offered it at all rather than offered it disabled — the two vaults
are encrypted under different keys, so moving an item is a delete and a retype.
That forced a fix worth naming. The group picker was built from the active
vault's groups whatever vault the host was being filed into, so a host put in a
shared vault could be filed under a group only its author can resolve — a
colleague would see it filed under nothing, which is the quietest kind of wrong.
Groups are now kept per vault and the picker follows the vault choice.
Two renames, because the pair they would otherwise have made is a bug farm:
ShellScreen.Vault became Keychain and VaultScreen became KeychainScreen, which is
what the rail has always labelled that screen, leaving Vault for one vault's
contents and Vaults for the vaults themselves. The enum values are unchanged;
NavRail.axaml writes them as x:Static literals.
1536 tests pass, seven more than before. Five are new on the server — the rename
endpoint's success, the team it does and does not take with it, the two refusals
and the empty name — and the client suite gains six and folds four together,
having lost the two about archiving a team.
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5d447da532 |
Take a rotated vault's contents onto the new key as well
Rotating a vault re-keyed the vault and not its contents, which was the deal struck last time: everything already stored stayed sealed under the generation it was written with, every remaining member kept the older keys, and the guarantee was narrowed to "nothing written from now on". That left one gap worth closing — somebody who walked off with the old key could still open old ciphertext they later got hold of — and the reason it was safe to defer is the reason it was cheap to add. A vault at mixed generations reads perfectly well, so the pass that moves items across can stop half way and be run again. VaultResealer walks the vault and rewrites each item as an ordinary upsert against the version the server holds. It never decodes the plaintext: an item is opened and the same bytes are sealed again under a fresh data key, so an item written by a newer client crosses a rotation untouched rather than being re-encoded through this build's codec and quietly losing the fields this build has no concept of. It also means nothing in the pass knows what an item is, which is why one loop covers every type including the ones added after it. A conflict is counted and skipped rather than merged — there is nothing to merge, since no content changes — and the next pass picks the item up at the version the other client left. The half that a pass over stored items cannot see is a change queued before the rotation and pushed after it, which would put a brand-new item into the vault under the key the person who just left still holds. So the push path re-seals a stale payload as it dispatches it, writing the revision back to the outbox first so that a retry sends the same bytes rather than a fresh envelope. Between the two, nothing reaches the server under a superseded generation at all. Queued items are therefore deliberately left alone by the pass: rewriting one there would overwrite the user's unpushed work with the version the server holds, which is the one thing a re-keying pass must never do. Removal runs it last, after a sync — a mirror that is behind produces a batch of conflicts instead of a re-sealed vault — and the status line distinguishes the two guarantees, because they are not the same: a vault fully re-sealed is closed to the person who left, and one with items outstanding is closed only to what happens next. Six tests, and three mutations run against them: making the re-seal return the payload unchanged fails five of the six, making the push path skip re-sealing fails the queued-edit test and only that one, and counting conflicts as applied fails the write-elsewhere test. One of the six was wrong before it was right — it modelled a third-party write by re-pushing an existing payload at a bumped version, which no real client would do, and it took reading the AAD to see that the test was lying rather than the code. |
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d5b1a73182 |
Move the keys when a membership changes, not just the flag
Adding somebody to a team granted them nothing readable and removing them
rotated nothing. Both were honest — the interface said so in as many words — and
both left the actual work to a button somebody had to remember to press, on a
machine that happened to hold the key. Adding now wraps every team vault this
machine can open to the new member, and removing revokes their grants and moves
each of those vaults to a fresh key that goes to whoever is left.
The rotation is where the design had to be decided rather than written. A vault
key is per generation and an item carries the generation it was sealed under, so
advancing the vault and withdrawing the old grants would make everything already
stored unreadable to everybody, including whoever pressed the button. So earlier
grants are kept: a member holds one per generation, /me serves them as
PriorKeyWraps, and VaultKeyring holds a key per generation — the newest for
writing, the item's own for reading, chosen per item on every read path. Sharing
issues one grant per generation held, because a recipient handed only the current
key would open the vault to find most of it undecryptable; revocation takes every
generation, because leaving the history behind leaves them able to read
everything written before the rotation.
The bump itself is one server transaction. POST /vaults/{id}/rekey must name
exactly current + 1 and the vault's xmin token makes that binding, so two admins
rotating at once do not both walk away believing they succeeded — the second is
refused and told to read the vault again. The server contributes the moment and
no cryptography: it cannot generate the key, cannot tell that the one it is
handed differs from the old one, and checks that the caller held the old one the
only way it can, by requiring a live grant at the current generation.
What this does not do is re-encrypt what is already stored, and the product says
so rather than the reassuring version: everything written from the rotation
onwards is unreadable to the person who left, and nothing about the past changes.
That half is deferred and is safe to add incrementally precisely because a vault
at mixed generations stays readable. ADR 0010 records the alternatives — revoking
the old grants, chaining each key under its successor, re-sealing every item in
one request against a server that caps a push at 500 operations — and why each
was rejected.
Two things fell out of the change rather than being asked for. The grant listing
would have shown a member once per generation, so it now returns one row per
holder carrying the best key they hold, which is what makes a row below the
vault's generation mean "still owed the new key". And MarkUnreadable gives up the
write target as well as reporting: a client whose vault was rotated elsewhere
would otherwise have gone on sealing items under its superseded key — readable to
its author, unreadable to everybody else, with nothing to show for it.
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7b7fd7b2ef |
Make a vault the thing you create, and let a window set one aside
Everything a shared vault needs was already here and arranged the wrong way round. A vault has to belong to a team, so creating one meant going to the teams screen, founding an organisation, and only then adding a vault to it — which the NEW VAULT button named after the team, so a team with three of them held three vaults called the same thing and nothing told them apart. Somebody who wants to share four servers with two colleagues is not asking to found anything. So the form asks for a name and nothing else. The team is derived from it, slug included, and created with this account as its owner; the vault goes inside; and the members, roles, invitations and key holders that hang off a team are all on screen the moment it exists. The tab strip's New vault entry lands there with the new vault selected, which is where the next thing anybody wants to do already is. That is two calls, and the first can succeed alone. When it does the team is kept: the id is minted once into pendingVaultTeamId, so pressing CREATE again resends the identical create — which the server treats as the same team — and retries the vault, and the message says all of that rather than "creating the vault failed". Archiving the orphan instead would be a client deleting something on the user's behalf because a later step failed, which is the kind of tidying that eventually archives a team somebody has just been added to. A slug taken by somebody else is retried once with a disambiguated one and never in a loop; a name with no a-z or 0-9 anywhere in it falls back to the team's own id rather than to a refusal pointing at a field nobody was shown. The other half is the caret beside Vaults. Being in four teams means four teams' machines in front of you all day, and the answer is a switch per vault rather than four sign-ins. Switching one off takes its hosts, groups, keys and pins off the screens that list them and does nothing else: it still syncs, its key stays in the keyring, it stays choosable as somewhere to file a new item, and a shown host that authenticates with a key filed in it still connects. That last one is what shaped the design. TryBuildAuthentication resolves a binding out of the keychain's typed list and a cross-vault binding is legal, so filtering the reload loops — the obvious implementation — would have turned a preference about reading into an outage. Only the projections a person reads consult IsVaultShown; every Reload*Async stays whole, including the dialled-endpoint set that decides which pins are described as unused, because that is a hint which invites deleting trust. Snippets, logs and buckets needed no code and the comment says so out loud: all three read ActiveVaultId alone, and the personal vault is drawn in the menu ticked and cannot be switched off — it is the active vault, the group and tag editors' target, and the save picker's fallback, so hiding it would empty half the application rather than filter it. The preference is a column on the cache's vault row, which is what makes it survive both a relaunch and the /me refresh that runs every minute: Apply does not touch it, deliberately, because the server has never been told which vaults this machine is showing. It is in the encrypted cache rather than settings.json because it is a list of vault ids and that file's own doc comment says what may go in it. VaultSession cannot see the type at all — ReadableVaults is what the sync loop walks, and a filter reaching it would be a vault that quietly stopped syncing, found out weeks later from a host that was never there. The strip's note refusing a MenuFlyout stands and is unchanged. This flyout sidesteps the question rather than answering it: the handler selects the Vaults tab first, which collapses the renderer, so nothing native is under the popup by the time it opens — the move QuickConnect already makes. A headless test asserts that ordering, which is as far as headless can go with no native window, and manual check 1.6 is the other half. The phone is out of scope on purpose: it has no tab strip and its teams screen's vault section is read-only. The plumbing is in Client.Shell, so it can adopt this later; until then nothing there is ever hidden, which is today's behaviour. 1514 tests pass. Fifteen are new in VaultVisibilityTests, and the ones worth naming are the guards: a hidden vault still syncs, still holds keys that authenticate hosts on screen, still appears in the save picker, and still counts towards which pins nothing dials. Not fixed, and noted here because it is next door: VaultGrantService's team-vault create refuses a taken vault id rather than returning the existing vault, while VaultSharing's own remark claims a create whose response was lost is safe to resend. A lost 200 therefore leaves a vault whose key the client's catch already zeroed, openable by nobody. |
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8c04ba60b0 |
Build the three things the phone's + needs, before the + exists
Steps 1 to 3 of docs/adding-hosts-on-the-phone.md: the domain half. Nothing on either head has changed, which is deliberate — the plan orders these first because everything the editors will bind to has to exist and be merge-safe before a screen can offer it. HostGroupSecret gains a parent and four defaults, and the codec gains the version rule it never had. It stamped CurrentSchemaVersion unconditionally, which was harmless with one field and one version and stops being harmless here: upgrading one machine and renaming any group would have made that group uneditable on every machine still on the old build. It now emits the lowest version that loses nothing, so a flat group with no defaults still encodes at version 1, byte for byte, pinned against a literal. Tags become a real item over the reserved slot. Secret, codec, merge, cipher, repository, both registries, the EF entity and a generated AddTagItem migration. TagCipher names AadResourceType.Tag as a constant rather than casting the wire type, because Tag is 5 on the wire and 8 in the crypto enum and 5 there is Credential — a cast would seal every tag under the resource type for a password, encrypt and decrypt perfectly on the machine that wrote it, and only fail when another implementation refused the item, by which time the AAD is frozen into stored ciphertext. HostTag stays reserved and unused: the one thing the join buys over a set on the host is bought instead by merging TagIds per id. HostSecret grows TagIds and Port goes nullable, which is the change with the widest blast radius and the only one that loses an item rather than locking one. A host with no port of its own omits the property, an older build reads int Port as 0, and TryValidate refuses it — unreadable rather than read-only. That cost is confined to hosts which actually inherit, because the version is a maximum over the fields present; the alternative, writing 22 into every host, is the lie inheritance exists to stop telling. One decision the plan did not specify. "Three states where there were two" is four — key, credential, typed password, or the group's answer — and two nullable ids carry three. Naming neither id now means inherit, so AsksForPassword says "a typed password even under a group that lends a key" out loud. Only true is ever written and a decoded false folds back to null, so a host that never touched it encodes as it always did. Nothing already stored changed meaning: no group could lend a binding before this build, so every existing host resolves exactly as it did. HostInheritance is the resolver, and its visited set is load-bearing rather than defensive. Two clients can each re-parent A under B and B under A while offline; the merge sees one item against one item and the server sees ciphertext, so nothing upstream can refuse the pair. With inheritance the chain is walked at connect time, so an unguarded cycle is not an undrawable sidebar — it is a shell that never opens. Stopping at the first repeat degrades it to a group that reads as a root, and clearing the parent is the repair. A tag set turns out to be the one field on a host that can never ask the user anything. TagSet.ToIdMap keys by the value, so no key can hold two values, so the both-sides-moved-differently branch of the keyed merge is unreachable — asserted over the whole eight-row matrix. The conflict loop is kept anyway, because that proof is one edit from ceasing to hold and what it would cause is a discarded tag nothing records. Three guard tests failed by design and were fixed rather than relaxed: the ordered pull filter, the AAD pinning table, and the server's refusal of a plaintext parent — that last one survives with its reason rewritten, because the refusal now means "the parent is not the server's to hold" rather than "there is no such thing as a parent". The prose that said groups are flat is rewritten in all four places it appeared, not deleted. The five view-model sites that read Port directly now go through the resolver, which is a down payment on step 4 rather than the whole of it. HostFields.From still emits the stored port, and that is the one remaining place where an unresolved read would be a wrong wire rather than a wrong label. Verified by the whole suite: 1382 tests over nineteen projects, none failing. Both heads build. Nothing seen on a display, because nothing on a display has changed yet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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c00e5dbc5c |
Let the terminal's text be made bigger, and remember how big
Taking pinch-zoom off the phone left nothing in its place, and there was nothing on the desktop either. This is the replacement, and it is deliberately not the thing that was removed: zoom scales what has already been drawn, so the remote goes on wrapping to a width that is no longer on screen. Changing the font size refits the grid and reports the new column count, so the far end is told it has fewer columns. That round trip is the feature. The size is one number, owned by the shell. It has to be, for two reasons that pull the same way: it must survive a relaunch, and it must be reachable from a phone that has no Ctrl key to press. So the page asks and the host decides — a signed step over a new client opcode, answered with a size over a new server opcode. The phone's buttons and the desktop's chords arrive at the same place, and a size set by either is the size both remember. Stored in settings.json beside the cache rather than in it, and that is not laziness about a migration. The cache is encrypted and unreadable until a vault is unlocked, and the first terminal of a locked launch needs the size already. Nothing secret may go in that file; ClientSettings says so out loud, because the next person to add a preference is the one who needs to read it. Where it is reachable from differs per head, and only here. The phone gets A− and A+ on the connection line — not in the accessory row, which scrolls, and a control that fixes unreadable text must never be the thing that is off-screen. The desktop gets the three chords every terminal emulator has, answered by the page while a terminal has focus and by the window when it does not, plus a row in preferences that shows the current value and names the chords rather than replacing them. Someone whose terminal is too small to read is not in a position to go looking. Clamped 8 to 32. Below eight a monospace grid stops being legible and becomes a texture, and every column of it is still a column the remote is being told exists; above thirty-two a phone in portrait has too few columns to hold a prompt. The buttons disable at the ends rather than accepting presses that do nothing, which on a terminal reads as the application having stopped responding. The preferences screen's header comment claimed none of the design's terminal settings could be saved, and listed the three things that were missing to make one work. All three now exist, so it says which one is real and why the other five still are not. Verified with the protocol suite — including that the step byte round-trips signed, since read unsigned a step down arrives as 255 and clamps to the largest font, making "smaller" do the most dramatic available version of "larger" — a data-plane test that the chord is heard with no session registered, and five shell tests: the default matches the renderer's, both clamps hold, reset works, and a size chosen in one shell is there in a second one over the same profile directory. Layout suite and both heads build. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8a568117df |
Give the API an image, and unbreak the restore that had to run first
registry-docker.dodotech.cloud/dodotech/dodossh-api, built and pushed by a third ci job
that needs the first. Gating on the tests costs a few minutes on every main commit and buys
the only thing worth having here: an image is not an artefact somebody inspects before
using it, so a red commit must not be able to produce one. Pull requests build the image
and stop, which is where a broken Dockerfile should be found.
Tags are :sha-<short> on every build, :main on main, and for a v* tag :1.2.3, :1.2 and
:latest — the last two only when the version has no prerelease suffix, since v1.3.0-rc1
sorts above v1.2.9 and would otherwise walk :latest onto somebody's server. Only sha- is
immutable, and it is the one to pin a deployment to.
No docker/* actions. The build is single-architecture, so it needs the daemon this runner
already has for the Testcontainers suites and nothing else — no buildx, no QEMU, and no
third-party action whose SHA has to be audited and re-pinned. Step outputs and secrets
reach the shell through env rather than ${{ }} interpolation, because a git tag may contain
a semicolon and interpolation is textual substitution performed before the shell parses the
line.
The image is chiseled: no shell, no package manager, uid 1654. Affordable because
Directory.Build.props already sets InvariantGlobalization, so the ICU and tzdata a normal
base carries are exactly what this product decided not to use. The cost is stated in the
Dockerfile rather than hidden — there is no HEALTHCHECK, because there is nothing to run
one with, and /healthz/ready is anonymous precisely so the orchestrator can ask instead.
Nothing migrates the schema from inside the container either; readiness fails while a
migration is pending and names it, which is the design.
And the restore that all of this depends on did not work.
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7a3a521c59 |
Give the phone the rest of its screens, and a way in
All seven screens of the design, plus the two it does not draw because it starts at an enrolled phone: naming a server, and choosing a passphrase. The five states docs/android-port.md worried about losing at 360dp are all here and none of them softened. The changed-key refusal is a full-screen panel rather than a bottom sheet, because a sheet is swipe-to-dismiss by convention and that screen must have no way forward. The recovery code raises FLAG_SECURE for its own state and lowers it afterwards, so the sentence about screenshots is true rather than decorative. The delete confirmations keep their counts and replace the row in place. Signing in works, and the seam it needed is worth more than the implementation: IAuthorizationCallback now sits between OidcClient and the loopback listener, so the two heads differ in where the response arrives and in nothing else. PKCE, the state check, discovery, the token exchange and the key binding stay one implementation — a second OIDC client would be a second place for a security bug to live. The phone registers a private-use scheme with the system rather than binding a loopback port, which on a shared device any other app can do first. The accessory key row needed TerminalWorkspace.SendInputAsync: ordinary typing goes from the renderer straight down the socket, and there was no way in for the keys a software keyboard does not have. Ctrl latches, because one thumb cannot chord, and the latch is drawn — a modifier that is on and does not look on is how somebody sends ^L to a database prompt believing they typed an l. 597 client tests green, including two new ones for the input path and one for the terminal surface command. Nothing has run on a device. |
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5cbda59a34 |
Merge branch 'main' into claude/host-management-ui-plan-7f20ab
Seven files needed a hand. Most were two branches adding something in the same place, but three were one branch changing what the other had moved or renamed, and those are the ones worth reading. The shell keeps both new fields and both constructor lines: the connection recorder this branch built and the teams view model main did. Where main put a teams load inside OnScreenChanged, it now sits beside the logs refresh rather than inside RaiseSurfaceState — this branch extracted that notification block and it is called from two properties, so a screen-specific side effect in there would fire on every terminal switch as well. Main gave four row types a vault id and a vault name, and this branch had moved one of them — KnownHostRowViewModel — into its own file when the pinned keys became a screen. Git resolved that as "deleted here, modified there" and took the delete, which compiles as long as nobody looks: the moved copy still had the two-argument constructor and the call site had grown to four. Carried over by hand, along with the ordering the pins list now does on them. The status line's quiet rule was the subtle one. Main extracted it into IsWorthReporting; this branch had changed the same condition to read item counts rather than raw ones, because every user action queues a log entry a moment later and this machine reads its own entries back on the next pull. Take main's structure and the merge builds, passes, and silently restores a bug this branch existed partly to fix — every save's message overwritten a second after it appears. The method now reads PulledItems and PushedItems, with the reason in its remarks. Two conflicts were prose that had gone stale rather than code. The keychain screen's comment said team vaults are refused by the server's access service, which was true when it was written and is not now; main's replacement stands, in this branch's vocabulary. The design-gaps row for groups was claimed by both — real host groups here, per-vault headings there — and they are different things, so both rows stay and the difference is stated: a group is a shelf the user chose, a vault is who can read the item. One defect the tests found and the compiler could not. Generating a key opens the same editor as pasting one, but not through NewKey — so it never set the target vault main added, and a generated key was filed into whatever vault was edited last, or none. Both key-generation tests failed on it. Fixed where the editor opens, with the reason recorded there. One gap is left deliberately and is written down rather than half-built. Hosts, keys, credentials and pins are read across every vault this session holds a key for; groups are read from the active vault alone, so a host a teammate filed shows under UNGROUPED. Nothing is lost or misfiled — it is what the sidebar already shows for a group that has been deleted — but closing it needs a vault id on every group row for rename and delete, and a way to tell two vaults' identically-named groups apart under a layout with one heading per group. Both are worth doing and neither is a merge's business. It is in the remarks on ReloadGroupsAsync and in docs/design-import-gaps.md. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1282 tests, including the end-to-end suite against real containers. |
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d07b336868 |
Free the terminal from the Hosts screen, and fill the room it left
The WebView sat inside the Hosts grid, so navigating to Files or the keychain hid every open terminal and the strip that named them. A connection you had opened was invisible from four of the five screens. The window now has two surfaces rather than one: a nav rail that says which page you are on, and a terminal strip that is always there and switches the whole content area to a shell. Screen keeps meaning "which page" and never becomes a sixth kind of page, which is why this is two properties instead of one enum with a terminal member in it. Every screen lives inside one wrapper panel that collapses when a terminal is showing. That is not tidiness — the WebView hosts a Win32 child window that composites above everything Avalonia draws, so a screen left visible over its rectangle is a screen sliced in half, and this window has shipped that defect once already. One decision point, IsTerminalShowing, and a nested panel rather than five compound bindings nobody would remember to extend. The focus choreography is the part no test in this repo can see. Every reveal path now focuses in the same turn the WebView appeared, so all three of them post at DispatcherPriority.Loaded and let the native control re-push its bounds first. Going the other way had a real bug: the screen-changed branch called a bare Focus() where it had to release the keyboard from the native child, so switching from a terminal to Files silently ate the first keystrokes. Rare before this commit and the primary gesture after it. The tab strip grew a cross inside each tab, a plus that opens the quick-connect palette, and middle-click close. Nested buttons are correct here: Avalonia handles a left press on the cross and deliberately does not handle other buttons, which is exactly what lets middle-click bubble up from the cross as well as the tab. The test is PointerUpdateKind rather than IsMiddleButtonPressed, because the latter reports button state and is also true for a left press made while the middle button happens to be held. The handler is on the tab and not the strip, so the background closes nothing by construction. Plus opens the palette rather than a flyout, since a menu dropping into the WebView's rectangle may or may not composite above a child HWND and this repo does not make rendering claims it has not photographed. Everything a user reads now says keychain. The wire, the database and the cryptographic spec still say vault, deliberately: renaming those is a migration and a protocol change for a word. That split is written down rather than left to be rediscovered as an inconsistency. Four things that were squeezed into the keychain's category rail, or into nothing at all, now have screens. Pinned host keys get one, with fingerprints never truncated and a filter that matches them, because comparing what you have against what the operator published is the whole workflow; the approved date is read out of the item's UUIDv7 rather than added as a column, and says so, since it means first approval and not last use. Keys can be generated in the client, which needed the openssh-key-v1 container written by hand — there is no BCL or NSec helper, and the PKCS#8 route is unverified in the SSH library this uses. The armour carries no passphrase: encrypting it needs bcrypt_pbkdf, which is Blowfish with a swizzle, in a project whose crypto is otherwise entirely libsodium, for a protection the key's own remarks argue is redundant inside a vault. Generation fills the existing editor and stops, so SAVE stays the one thing that writes. ~/.ssh/config can be imported behind a preview that is ticked per row and writes nothing until the button; IdentityFile records the path and imports the key material only on an explicit opt-in, because reading somebody's private key into a vault is precisely the act this product exists to make deliberate. Match blocks and ProxyJump are reported rather than obeyed — one cannot be evaluated statically and the other has nothing behind it to route with, and a preview that implied otherwise would be worse than one that admits it. Files can be dragged in all four directions that are honestly available. Remote to Explorer does not ship and is not pretended to: the shell wants the bytes during the drop, which needs a virtual file and a native COM data object, outside what Avalonia offers. Note for the next person that Avalonia 12 replaced the drag model outright — DataObject and DataFormats are no-op stubs and IDataObject is not in the reference assembly, so every tutorial written for 11 does not compile here. Hosts can be grouped, flat and never nested. A parent id merged as a scalar lets two offline clients each re-parent A under B and B under A, producing a cycle inside an encrypted payload that no server can police and every reader would have to detect for ever. Membership lives in that payload rather than in the one plaintext concession ADR 0001 allows, whose test is that the relay cannot function without it — nothing on the server reads a group, so what plaintext would hand over is a clustering of the estate for nothing. The plaintext column reserved for it is dropped, provably always null, and the server now refuses a client that sends one; it was never populated, was copied on apply, and was not cleared on delete, so a group id would have outlived the host it described. Snippets insert through xterm rather than through the pump, because xterm is the only thing that knows whether the remote has bracketed paste on, and that is what makes a shell treat embedded newlines as text instead of as execute. The host process moves opaque bytes and never parses output, so it would have to guess, and guessing wrong runs every line. Running is off by default and the copy says the text goes into whatever is there — the terminal has no notion of being at a prompt, and may be in vi or at a password prompt with echo off, so the Enter the user presses themselves is the entire safety property. Connections and keychain changes are recorded as synced encrypted items, which is what makes them auditable by a team later and costs the server knowledge of connection rate and timing from row counts alone. ADR 0001 already concedes it cannot hide that class of metadata; the trade is now written into it rather than left implicit. A connection entry is written once, at close, which is what makes a synced log tractable: nothing to merge, one outbox row, no chance of colliding with itself. Live sessions come from memory, not from the log. The write is void by contract and posts to a bounded channel, because putting an encrypt-and-write on the teardown path of every session is how closing the application comes to take four seconds. A ticket opened before a lock still closes afterwards, since a shell outlives the vault. The activity log hooks the one generic repository every kind writes through, so it cannot miss a caller — which is also why the log kinds themselves declare they are not audited, or the first entry would write an entry about writing an entry. It records the names of the fields that changed and never their values; a log with an old password in it would be a plaintext credential store with no vault around it. Retention is 90 days or 5,000 entries, whichever bites first, pruned on the sync loop rather than on a second timer. That log traffic then broke the status line, which is worth recording because the fix is a shape and not a patch: background sync counted its own log rows as pushed items, so the quiet rule stopped being quiet and every action's message was overwritten a second later by a sync report. The report now separates log rows from user items and the rule reads the latter. S3 buckets appear as a remote in the file browser, behind the same interface an SFTP session implements, so the queue and both panes did not have to learn what they are talking to. Uploads go through a pipe, because the queue wants to write and the SDK wants to read; memory is then bounded by the part size instead of buffering a file to disk twice. Finally, the Windows device key store moved out of the session project, which was the one thing keeping it from being portable — everything else in it is platform-neutral, and a Windows CNG dependency in the middle of the vault code meant a second head could not reference it without dragging Windows along. The seam that made the move free was already there. docs/android-port.md is the audit behind that: what ports, what does not, in order of cost, the four decisions taken, and an inventory of every screen and state the interface has to carry, written so a design can be made from it directly. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1240 tests at zero warnings, including the end-to-end suite against real containers. The manual checks that headless Avalonia cannot make — the drag from Explorer, a generated key against a real host, twelve tabs at the minimum window width — are listed in docs/manual-checks.md and are still outstanding. |
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23eca3a21b |
Merge branch 'main' into claude/m3-implementation-57f9d7
ci / build and test (push) Failing after 2s
Three files conflicted, and two of the resolutions are more than a choice of side. QuickConnectTests had both branches fixing the same build break — main's M2 merge left the shell's constructor with an ISftpSessionFactory nobody passed. Main's version wins because it carries a comment saying why the palette never needs a session. VaultSession's conflict is adjacent edits: main added the remembered sign-in members and this branch changed SyncAsync's summary from "the active vault" to "one vault". Both kept. VaultViewModel is the one that matters. Main taught the background pass to report a sync that had to start over, on the grounds that a machine which silently re-read a whole vault has had something happen to it; this branch turned a pass into one report per readable vault. Taking either side alone would have lost the other, so ResyncedFromStart is now one of the conditions IsWorthReporting checks, per vault. Merging also broke something neither branch could have caught alone, and the build would not have said a word. SyncOnceAsync cleared LastSyncFailed unconditionally, which was right while a pass was one vault and a failure was an exception that never reached that line. A failure is now a report — one unreachable team vault must not stop the others syncing — so the flag was being cleared over a vault that had just failed, lighting the titlebar SYNCED. It is computed from the report instead, in the one place both callers go through, so the manual command gets it as well as the loop. The background pass still swallows the message and keeps the fact, which is what AnAutomaticPassThatFails_LeavesTheStatusAlone is there to hold it to. Two comments the auto-merge left describing a world with one vault in it: the SCOPES rail's, which said team vaults are refused by the access service, and the host sidebar's "One heading, for one vault". |
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95816de0c5 |
Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the append-only key log served for clients to check it against, team-owned vaults, and vault key grants wrapped by a client and stored opaquely by the server. VaultAccessService resolves team membership to PermissionFlags, so a viewer may pull and may not push; the desktop client reads and syncs every vault it holds a key for, and a real TEAMS screen replaces the one that said it did not exist. No migration: team, team_membership, vault.team_id and vault_key_grant have all been there since the first one, which is what carrying two unused tables bought. Membership is authorisation. A grant is access. The obvious model is one concept — "access", with a role attached, handed out by the server — and this architecture cannot implement it: a vault key is sealed to each member's X25519 key, and only a client holding the plaintext can seal it for somebody else. So "give Bob access" decomposes into a database write and a wrap, which happen on different machines. Adding a member makes the server serve them the vault; it cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime and the vault appears in their list saying it is waiting for a key, because hiding it until a grant existed would have been tidier and would have implied the server was the thing granting access. The screen says the same thing after every add, in the status line. ADR 0009 records the whole decision. Sharing verifies or refuses. A directory lookup is a claim by the server about a third party's public key, and wrapping to an unverified claim hands the vault to whoever made it — no amount of transport security helps, because the server is inside the threat model. KeyLogAudit reads the whole log, recomputes every entry's hash from its own contents, checks the chain from genesis, and refuses unless the offered key appears in it unchanged. There is no override flag: one that exists gets used on the day the log is briefly unreachable, and the resulting grant is indistinguishable from a correct one afterwards. What it still cannot promise is that the key is the right person's, so the fingerprint comes back for an out-of-band comparison and the success message says so every time. A test corrupts the fake server's log by one byte and watches the client refuse rather than warn. The roles are only the ones that are enforceable. There is no ConnectOnly, despite the design asking for one and TeamRole having room: SSH terminates on the client, so a session needs the credential's plaintext on that machine, and "may connect but may not read the key" cannot be enforced here. Shipping it as an option in a dropdown would have been a lie. Connect rides along with Read and is documented as an interface hint. Removal is named for what it does — it revokes grants and flags the vault for rekey, and claims nothing about what is already on somebody's laptop. Three things are deliberately absent, and each is a refusal rather than an omission. The rekey itself, because re-wrapping every item's data key under a new vault key needs a client holding the current one; the server records that a rotation is owed and the interface reports it, which is more honest than a button that only appears to do it. Ownership transfer, because allowing an owner to be removed without one leaves a team nobody can administer. And cross-vault host key trust: a pin in a team vault is listed but not consulted at connect time, because any member with Write could otherwise pre-approve a fingerprint another member's client then trusts silently for a host in their own vault. Scoping trust properly needs a scope on the SSH connect path, which IKnownHostStore has not got; until then the narrow direction is the safe one and the cost is in the README rather than hidden. Reading now spans vaults and writing still does not. Every list on the vault and hosts screens covers each vault the keyring opened, rows carry the vault they came from, and an edit goes back to that vault rather than to the active one — writing it to the active vault would fork the item and only show up when a colleague wondered why their change never arrived. A new item goes wherever a picker says, defaulting to the personal vault and never moving on its own, because an item filed into a team's vault is visible to that team and moving it back means deleting and retyping. The sidebar heading stops naming one vault once there are two, and each row names its own. The server checks what it can and nothing it cannot. It will not record a grant for a key its recipient no longer holds, for a superseded generation, or for somebody who is not in the team — each of those would otherwise surface days later at the far end as a tag failure indistinguishable from corruption. It does not verify the wrap or the signature, and the grant service says so: that would be a convenience and never the boundary, and would put an asymmetric implementation on a machine that is supposed to hold no keys. Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so a team created a moment earlier was missing from the list it had just been added to. And syncing every vault turned a failure from an exception into a report, which made a background pass announce an unreachable vault once a minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone exists to prevent. The fact is recorded and the message swallowed, as it was before; pressing Sync still names the vault and the reason. Also fixes a build break this branch started with: QuickConnectTests was never updated when M2 added ISftpSessionFactory to the shell's constructor, so nothing built at all. |
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0b261c4d39 |
Stay signed in, come back online by itself, and let a machine be given up
Three things a machine that has been set up could not do. Unlock now takes Enter, which is the gesture everybody makes after typing a password and which did nothing until they found the button. Signing in survives a relaunch. The refresh token is kept in the local cache, sealed under the vault's own cache key, so a later launch resumes the session through the refresh grant with no browser and nobody present — and because it is sealed under that key, only an unlocked vault can resume it. A locked client therefore cannot reach the server at all, which is a consequence worth stating rather than working around; docs/crypto.md §3.2 records it. Every sync pass asks the shell for a connection rather than reading one captured at unlock, so a laptop that unlocked on a train is online within a minute of finding a network, with nothing pressed. Unlocking itself still never waits on a socket. Signing out empties this machine: the profile, the cached items, the outbox and this machine's device key, with the account's row withdrawn when the server can be reached. It asks first and says what it costs — the outbox count when the vault is open, an admission that it cannot be counted when it is not, and the shells that keep running either way. The vault is on the server and is untouched, which is what makes the same button the only honest answer to a forgotten passphrase, so it is on the unlock screen as well as in preferences. It cannot end the session at the identity provider, and says so. Two defects surfaced on the way. The synchronisation pass that runs when the vault opens never ran at all: the loop is started from inside the unlock command, so the busy flag it yields to was raised by that command — the first sync was a minute late on every launch. And signing in from preferences while unlocked threw an unlock screen over an open vault whose keys were still in memory. The unlock card and the new confirmation live in their own controls because MainWindow cannot be laid out headless, so markup left inside it is markup no test can measure; both are now measured at the window's minimum size in the shapes that grow. What is still unverified is the composed window itself. |
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f86791e817 |
Finish revoking a device, instead of half of it
ForgetDeviceAsync stopped this machine unlocking without a passphrase and left
the server's row exactly where it was, so the account went on listing a device
nobody could account for. ADR 0007 recorded that as a deliberate gap needing an
endpoint. This is the endpoint, and the two things that turned up behind it.
DELETE /api/v1/me/devices/{id}. The device row is not the dangerous half: a
kind=device wrap is the user's identity bundle sealed to a key somebody may be
holding, and that is what has to go. It goes on the foreign key's cascade rather
than a second statement, and RevokeDevice_TakesItsWrapWithIt asserts the cascade
rather than trusting the configuration to keep saying so.
Scoped to the caller's own account, which is the only authorisation check there
is. The id is an unguessable v7 GUID, but unguessable is not a permission —
without the scope one user could withdraw another's device key by pasting an id
they saw once, and the victim's next launch would ask for a passphrase with no
explanation. 404 rather than 403 for somebody else's device, so a stranger does
not learn the id exists.
Never refused for being the last device. ADR 0001 makes an enrolled device a
recovery path, so removing the last one does cost the user something — but the
machine being revoked is most likely the one they have just lost, and a server
that argued about it would be refusing the one request that has to work
immediately. The passphrase wrap is untouched either way, which
RevokeDevice_LeavesThePassphraseWrapAlone pins.
--- Two things found on the way ---
Registering twice from one machine left two devices on the account. The server
is idempotent on the public key, but the client generates a fresh key pair every
call and the keystore holds one — so the second registration orphaned a wrap
whose private half had just been overwritten, which is precisely the leftover
this change exists to remove. Registering now withdraws the previous device.
Found by a test that asserted the property and failed.
And the fakes were lying about it. FakeAccountServer's comment claimed the real
service's idempotence while handing back a fresh Guid on every call, which is
invisible until something revokes by id — at which point a test would be
revoking an id the server never issued, and passing. Both fakes now issue one id
per public key and drop the wrap with the device, as the cascade does.
--- Reachable at all ---
ForgetDeviceAsync had exactly one caller and it was a test, so "Stop unlocking
here" now sits in the account bar where "Use Windows Hello here" was. Its own
flag rather than the negation of that one: a machine with no TPM and a machine
that is already registered are both "cannot register", and only the second has
anything to take back.
No confirmation prompt, deliberately. The cost of pressing it by accident is one
passphrase and one re-registration; the cost of a dialog is a moment's
hesitation at the point somebody has realised a machine is in the wrong hands.
Offline it does the local half and says so rather than refusing. Whether this
machine may unlock itself is decided entirely by the local cache and the local
keystore — the unlock path never asks the server — so forgetting here is what
actually revokes, and "you are offline, so this machine will go on unlocking
itself" would be the worst available answer. DeviceRevocation.LocalOnly is what
the interface reports and the status line explains what is left to do.
The local half runs first for the same reason, and the keystore call is the
first thing in the method that can yield: on Windows it raises a consent dialog,
and a dialog wants the thread it was called from. That ordering is currently
load-bearing and shakier than it looks — see the open device-unlock hang.
Four mutations, all caught: dropping the user scope from the server query
(1 test), skipping the stale-device revoke on re-registration (2), skipping the
server call in ForgetDeviceAsync (2), and the earlier version of the client that
never called it at all.
930 tests green across 16 projects, 13 of them new. Zero warnings, format clean.
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573f5d5668 |
Keep the device key in the TPM, behind a consent Windows enforces
The last of ADR 0007's three pieces, and it does not implement what that ADR originally decided — because writing it exposed a flaw in the decision. The ADR said "a Windows Hello gesture gating a protected blob". That does not deliver what the rest of the document claims for it: a gate inside the process is not a gate. A store that showed a prompt and then read a DPAPI blob would be bypassed by malware that skipped the prompt, read the file and called CryptUnprotectData itself — which is exactly the attacker the whole decision was made against, and exactly the reason DPAPI alone was rejected. The presence requirement has to be a condition of using the key, enforced below the application, or it is decoration. So the device key is encrypted to an RSA key created in the Microsoft Platform Crypto Provider — the TPM — under CngUIProtectionLevels.ProtectKey. Windows requires consent to use that key, so the prompt is not something this code can be talked out of showing. Malware can ask for the key; it cannot answer the dialog. That is strictly stronger than the ADR described, and most of what option D was being saved for: the wrapping key genuinely never leaves hardware. The X25519 device key still lands in memory to open the wrap, because DSH1 fixes that wrap at a curve the TPM cannot do — the remaining gap, and now a smaller step than it was. CngKey is in-box, so this needed no WinRT projection and no Windows target framework. Which is worth stating plainly because the opposite was planned: the piece was scoped as "where the Windows TFM lands", and it turned out a platform guard on one class was enough. Client.App and its two test projects stay on net10.0. Two things were measured on real hardware rather than assumed, and the second changed the shape of the work. The platform provider works here and holds an RSA key — confirmed by creating and deleting one before writing anything that depended on it. And ProtectKey prompts at key *creation*, not only at use. The comment in the first draft of this file said the opposite, with a confident explanation: sealing uses only the public half, so it should be silent. It is not. CngKey.Create blocks on a dialog, because the policy means "protect this key with a PIN" and Windows asks the user to set that up there and then. Found by writing tests around save and forget and watching the suite hang for ten minutes waiting for somebody to type one. That has two consequences worth knowing before touching this file. SaveAsync is user-facing code — it belongs on a UI thread, behind a button somebody pressed, never on a background pass. And almost nothing in the store can be covered automatically: two tests remain, availability and the empty-blob case, both of which provably reach no dialog. Disabling the UI policy to make the rest testable would remove the one property worth having. The interface offers two things and hides both where they cannot work. "Use Windows Hello" appears on the unlock screen only when this machine has a cached wrap and a keystore still willing to release the key; "Use Windows Hello here" appears in the account bar only when the machine can keep a key and has not already registered one, so it is spent once used. Absent rather than disabled, in both cases: a greyed-out button on a machine that never had a TPM reads as something broken, and the passphrase box beside it is not a fallback — it is the ordinary way in. Both unlock paths now share AdoptAsync rather than each opening the known-host store, building the vault and starting auto-sync. The ordering in there is load-bearing and a second copy would be a second chance to get it wrong. The shell's tests drive a fake keystore. Not for speed: the real one prompts on every save and load, so a suite using it would block forever. What the shell has to get right is which buttons appear and what happens when one is pressed, and a fake answers exactly that. It is shared from Client.Session.Tests by source link rather than reimplemented. 882 tests green, 6 of them new. Zero warnings, dotnet format clean. Not verified, and not verifiable here: the dialogs. Whether the consent prompt appears at the right moments, reads sensibly, and returns to a usable window when declined needs the application run by a person on a machine with a TPM. That is the remaining half of outstanding item #7, and it is now the only thing between this feature and being finished. |
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1faea42b94 |
Unlock with this machine's device key, without a passphrase or a network
The second of ADR 0007's three pieces: the seam a keystore plugs into, the wrap
cached where an offline unlock can reach it, and the unlock path itself. What is
still missing is the keystore — UnavailableDeviceKeyStore is what the application
composes for now, so behaviour is unchanged until piece three lands.
IDeviceKeyStore holds exactly 32 bytes, and only because the cache key moved
first. It would have had to hold the local cache key alongside the X25519 scalar —
a second live secret at rest, going stale on every passphrase change — had
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7016ce36f1 |
Key the local cache to the identity, not to the door it was opened through
Groundwork for a device key, and a spec change rather than a feature. ADR 0007 records the decision it clears the way for: a Windows Hello gesture guarding a protected blob, with the passphrase kept as a permanent fallback. The reason that decision needed this first is that a device key cannot open a session on its own. SessionOpener derived two things from the passphrase master key — the bundle, and the local cache key — and a device wrap is SealTo(device_x25519_pk), which yields the bundle and never computes a master key at all. A device unlock could therefore have opened the identity and still not read the cache it had itself written. So LocalCacheKey now derives from the bundle: dsh1/localcache/v1 → v2, specified in crypto.md §3.2. Every wrap that opens a vault ends up holding the bundle, so every door reaches the same cache. Extract-and-expand, not expand alone. Everything derived from the master key uses HKDF-Expand directly, which is sound because an Argon2id output is uniformly random over its whole length. The bundle's encoding is not — it opens with a fixed 14-byte label and carries a version, a generation and a timestamp before reaching any key material — so it needs the extract step to become a pseudorandom key first. Two consequences fell out, both improvements and neither the point: - A passphrase change no longer discards the local cache. The bundle is unchanged by a re-wrap, so the cache key is too. Under v1 changing a passphrase silently orphaned every cached row and the next launch re-pulled the whole vault. - Recovery-code unlock is fixed before it ships. It derives a different master key from a different secret and a different salt, so under v1 it would have had the same defect as the device path, and nobody would have noticed until it landed. The cache becomes unreadable exactly when the identity is rotated, which is the correct moment to discard it. Existing caches are discarded and re-pulled on upgrade — already the specified behaviour for a stale cache, and the reason the label is versioned rather than reused: a v1 cache must fail to open rather than decrypt to nonsense. One stated guarantee got weaker and now says so. crypto.md §10 claimed locking meant "nothing on disk can be read again without the passphrase." Where a device wrap exists that is no longer true, and it would have been untrue under either candidate design — the alternative was storing a copy of the cache key in the device blob, which is the same door with an extra key lying next to it. The wording now points at ADR 0007, because what guards the device key is a platform decision and not a property of this specification. A golden vector was quietly lying, which is the part worth reading twice. The "local-cache" entry pinned HKDF-SHA512-Expand over a fixed PRK — a construction the cache key no longer uses. Regenerating it would have produced a green suite describing a derivation this code does not perform. It is replaced by a vector over a bundle whose every byte is pinned: the label, version 1, generation 1, a fixed timestamp and two recognisable key scalars, all visible in the fixture so a second implementation can check itself against it. UserSecretBundle.TryDecode is internal for this, because Create draws fresh randomness and so can never produce a reproducible input. Mutation tested, and this one earns its keep: dropping the extract step now fails CommittedVectors_MatchCurrentImplementation. The vector it replaced could not have caught that, because it never touched the bundle at all. One test became false and says so. ARecordSealedUnderAnotherPassphrase is now ARecordSealedByAnotherIdentity: a different passphrase deliberately no longer changes the cache key, and TheLocalCacheKey_SurvivesAPassphraseChange pins that. What must still be unreadable is another user's cache. CacheHarness therefore generates an identity rather than deriving from a passphrase, and has no passphrase parameter left — the cache key is not a question about passphrases any more. SyncHarness's two simulated machines now derive the same cache key, which is what keying on the bundle means: they are the same user holding the same identity. They still have separate cache databases, so nothing is shared between them but the key that would open either. Both harnesses lost a MasterKey field that existed only to make a protector. 858 tests green. Zero warnings, dotnet format clean. Not done: the device key itself. Three pieces remain, and the middle one was a discovery rather than a plan — EnrollmentService.AddDevice runs only during enrollment, so every already-enrolled account, which is all of them, needs an endpoint to add a device wrap while unlocked. The client proves possession by producing the wrap, so that shape falls out of the crypto. After that: the protector seam with the wrap cached locally for offline unlock, then the Hello implementation and the unlock-screen UI, which is where the Windows TFM lands and where automated testing stops. |
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211eba0666 |
Keep host key trust in the vault, and make it withdrawable
A fingerprint approved once is now approved on every machine and survives a
restart, because host key trust is a vault item type rather than a dictionary
that dies with the process. InMemoryKnownHostStore was what shipped, so the user
was asked to verify a fingerprint on every single connection — which is the gap
most likely to train somebody to click through the one warning that actually
matters. A warning that appears when nothing is wrong teaches that nothing is
ever wrong.
The fourth item type, and like the third it cost no sync logic: a row, an EF
configuration, a migration, a server kind; a secret, a codec, a merge, a cipher,
a repository facade and a session property. One row in the client registry. The
reconciler, the mirror, the repository, the outbox and the pull filter were not
touched. SyncEntityType.KnownHostKey and AadResourceType.KnownHostKey were
already reserved, so neither the contract nor docs/crypto.md changed.
One item per (host, port, algorithm), because a server legitimately offers
several host keys and which one gets negotiated is not ours to predict. Pinning
per endpoint would make an algorithm change indistinguishable from an attack.
The label is derived rather than stored, which is the one place this type
departs from the other three. A user never names a pin — there is nothing to
name it after but the three fields it already has — and a stored label is a
second copy of data that can disagree with the first after a merge. Relabel
returns the secret unchanged, and says why.
The store answers the handshake without touching the disk. SshNetConnectionFactory
calls FindAsync from inside SSH.NET's synchronous HostKeyReceived event, over
.GetAwaiter().GetResult(), which cannot be avoided; doing SQLite I/O plus an AEAD
open per lookup there would put the handshake behind the cache. So decryption
happens in OpenAsync and RefreshAsync — on unlock and after each sync pass,
exactly where the host and key lists already reload — and FindAsync is a
dictionary read under a lock with no await inside it.
That snapshot is where the one real bug in this change lived. Install originally
merged the live pins over the freshly loaded snapshot, to protect a TrustAsync
that had landed while the read was in flight. It would also have resurrected
every pin the user had just forgotten, and stopped a withdrawal made on another
machine from ever taking effect — the store would have healed the deletion back
into existence on every refresh. Replacing wholesale and discarding the read
instead is correct because writes are the rare case: every write bumps a
generation counter, and a refresh whose stamp is stale throws itself away rather
than winning. Nothing found this but reading the method again; it is the kind of
mistake that passes every test written before it, because the test that catches
it is the one the bug tells you to write.
Forgetting is new, and persistence is what made it mandatory rather than
convenient. A mismatch is a hard refusal with no way to continue — deliberately,
and that stays — so pinning a key permanently is also a way to make a
legitimately rebuilt server permanently unreachable. Before this change the pin
died at exit and the problem solved itself; now it does not.
ForgetAsync drops every algorithm for an endpoint, and it is reachable from the
host editor rather than from the warning. Putting it on the mismatch banner would
have made it two clicks from "this may be an attack" to "connect anyway", which
is the affordance the hard refusal exists to deny. The banner already promised
the key could be removed in the host's settings; that promise is now true and
points at the button.
Trust recorded on another machine becomes visible at the next sync pass, not
immediately, and that is a decision rather than an oversight. The failure it
produces is a first-contact prompt for a host a colleague approved a minute ago:
answerable, and self-correcting on the next pass. The opposite trade — polling
the vault on the handshake thread to close a one-minute window — buys nothing
and costs the property above. The dangerous direction is not reachable at all: a
pin recorded here enters the snapshot as part of recording it, so a refresh can
never discard a local trust decision.
The server learns nothing, and this is the item type where the temptation was
real. A plaintext host column would let a known-hosts screen sort and page
without decrypting anything, and it would hand the operator the map of every
user's estate — assembled, as these things are, out of facts that are each
individually harmless. A host row concedes an address only when relay is
switched on and the database refuses to store one otherwise (ADR 0004); there is
no equivalent excuse here. The table has no column to put one in, and the EF
configuration says so where somebody adding it would be standing.
Two things about the migration in this commit are worth knowing, because both
came out of getting it wrong.
It was hand-written first, including its .Designer.cs, and that version is not
what is here. Verifying it turned up something that had been quietly assumed:
Migration_AppliedCleanly_WithNoPendingModelChanges does not check the model
snapshot. It asserts that migrations applied and that none are pending, which a
wrong snapshot satisfies perfectly — the snapshot only matters as the diff base
for the *next* migrations add, so an incorrect one passes the whole suite and
corrupts the following migration instead. The real check is to generate a
throwaway migration and confirm its Up and Down come out empty. They did, and
the generated designer was byte-identical to the transcribed one across all 1255
lines, so the hand-written work was in fact correct.
Then dotnet ef migrations remove --no-build deleted the wrong migration. With
--no-build the tool reads the previously compiled assembly rather than the files
on disk, and the probe had just changed which migration was last, so it removed
AddKnownHostKeyItem and reverted the snapshot. That turned out to leave exactly
the right diff base, so the migration here is EF's own output rather than a
transcription — a better outcome than the one that was interrupted, arrived at
by accident. Never pass --no-build to migrations remove.
Mutation tested, all three sabotages detected: dropping the algorithm from
KnownHostIdentity.For, merging instead of replacing in Install, and pointing
KnownHostKeyCipher at PortForward — which is what a cast from the wire enum's 10
would silently produce. Each is caught both by an assertion about the mechanism
and by a behavioural test that never mentions it; the resource-type sabotage is
caught by the table from
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e24012b039 |
Sync credentials as a vault item type, and bind one to a host
Closes the largest remaining M1 gap in the data layer: a username and password can live in the vault, sync between machines, and be named by a host as how it authenticates. What is not here is the interface for creating one — see the end of this message. The third item type, and the first one that cost almost nothing to add. Server: a VaultCredential row, an EF configuration, a migration, and a CredentialKind. Client: a secret, a codec, a merge, a cipher, a kind, a repository facade and a session property. No new reconciliation logic, no change to the sync engine, no client cache migration. That was the whole point of the item-kind seam, and this is the evidence it holds. The narrowest type of the three on plaintext, and not for symmetry. A host has a deliberate concession — the relay needs an address it can resolve. A key has a fingerprint, public by nature, which this client still declines to send. A password has no part that is safe to expose: not its length, not a hash, not a hint. So CredentialKind refuses every plaintext field there is, hydrates none, and the table has no column to put one in. HostSecret.CredentialId is the password counterpart of SshKeyId, and the two are mutually exclusive. SSH itself would happily try a key and fall back to a password, but a host naming both leaves "how does this authenticate?" without a single answer — the interface, the connect path and the user would each be free to guess differently. TryValidate refuses it. One consequence was not anticipated: "a full host" stops being a coherent idea, which is what broke AFullHost_RoundTrips and is now written into that test. The schema version became a ladder rather than a maximum: credential-bound is 3, key-bound is 2, neither is still 1. Adding credentials therefore does not drag every key-bound host in every vault onto a version that clients understanding keys perfectly well would refuse to edit. A test pins exactly that, because it is the property the whole content-dependent-version rule exists to provide, and the obvious implementation would quietly lose it. Two tests had become false and said so: - Push_AnUnsupportedEntityType_IsInvalidNotAFailedBatch used Credential as its example of a type this server does not implement. It now asks the server's own registry what is still missing, so it cannot go stale again, and skips with a reason if that set ever empties. - ThePullFilterNamesEveryTypeThisBuildSynchronises pinned the exact list, which is what it is for. Also fixes ten nullable warnings — eight in SyncEndpointTests, two in a test file added earlier today. Neither set was introduced here; both were invisible until an unrelated change forced their project to recompile, which means the zero-warning claims made earlier in this work only ever covered what happened to be rebuilt. 777 tests green. Zero warnings, dotnet format clean. Not done, and deliberately: the credential interface. The vault column is 340 pixels wide and already holds two lists and two editors, kept from clipping its own buttons at the window's minimum height only by the one-editor-at-a-time rule added earlier today. A third list and a third editor would recreate that defect rather than avoid it, so the column needs a shape decision first. Credentials sync; they cannot yet be created in the interface. |
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e3fd3e1728 |
Sync and authenticate with SSH keys on the client
Completes the client half of SSH keys: they sync alongside hosts, appear in their own list, and can be selected to authenticate a connection instead of typing a password. The reconciler and the repository were Host-typed throughout, so the choice was to generalise them or to keep a second copy per item type. Generalised, because ItemReconciler's whole premise is that the pull and the push paths must answer the same collision the same way — two copies would drift the first time one of them was fixed. What is genuinely per-type now arrives through IItemKind<TSecret>: the cipher, the merge, the plaintext columns, and the noun to use when telling a person what happened to their item. Generic where the server's IItemKind is not, and for the reason that reverses there — the client needs the concrete type, because it merges field by field. The pull filter is derived from the same registry that builds the reconcilers. That is the specific failure being designed out: an item type that encrypts, merges and lists perfectly and is never once requested from the server, so it works on the machine that made it and exists nowhere else. No client cache migration. The item table's primary key and the outbox's unique index already carry the entity type, and AadResourceTypes already mapped SshKey — so a host and a key may share an id and never see each other's rows, which SshKeySyncTests now arranges deliberately. A key hands the server nothing in plaintext. There is a public_key_fingerprint column and it would be accepted; leaving it null is deliberate. A fingerprint is not secret but it is a stable identifier for a key pair, so filling it would let an operator tell which of their users hold the same key and correlate one across vaults, for a column nothing reads. The design allows itself one plaintext concession — the relay address, which the relay cannot work without — and this is not that. A key is chosen per connection rather than bound to a host, which works the way ssh -i does. Binding one needs a field on HostSecret and therefore a payload schema bump, which makes every host written afterwards read-only on an older build; worth doing deliberately rather than as a side effect of adding keys. Three things this found, all of them by being falsified rather than by review: - Making the reconciler generic silently turned a record comparison into reference equality, because == on a type parameter is not value equality. The effect would have been a conflict recorded on every pass for an unacknowledged create that had in fact landed. Sabotaging the fix left all 73 tests passing — nothing covered that branch — so ConflictMatrixTests now has AnUnacknowledgedCreateThatDidLand_IsDroppedQuietly, which fails without it. - A test asserting that a blank passphrase reaches SSH.NET as null was vacuous: it exercised the editor, not the credential path, and passed with the guard deleted. Resolved by making SshKeySecret.Passphrase normalise an empty string to null, so there is one spelling of one state — which also keeps two clients from producing different payload bytes for an identical key. That exposed a wider gap: SshKeySecret, its codec and its merge had no direct unit tests at all. They have 25 now. - The reason first given for that normalisation was false. It claimed SSH.NET rejects a passphrase supplied for an unprotected key; measured against a real sshd it ignores it and authenticates anyway. Corrected everywhere it was stated and recorded in docs/platform-flags.md. The same test file also closes a real hole: SshPrivateKeyCredential had never been exercised against a server, because the existing key test builds SSH.NET's auth method directly and bypasses the path a vault-held key actually takes. Only one editor may be open at a time. Both sit in the same 340-pixel column as Auto rows and their heights together exceed it at the window's minimum size, so two open editors put the lower one's Save and Cancel past the bottom edge — the same failure this window already shipped once with the setup screens. Expressed as a state rule because that is the only form of it this repository can check: nothing here loads a .axaml. The refusal keeps what was typed, since in the key editor that is a pasted private key the user may have nowhere else. The end-to-end slice now carries a key as well as a host, so both item types go through the real API, the real PostgreSQL and the real crypto in one pass — the three hand-kept mappings between enums that do not line up are the reason that is worth doing rather than trusting the unit suites. 735 tests green, including the container-backed SSH and end-to-end suites. Zero warnings, dotnet format clean. |
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49f617b450 |
Wire the Avalonia shell to the vault
The host list now comes from the vault instead of from a form. A fresh machine takes a server URL, signs in through the browser, enrolls, and from then on opens with the passphrase alone. DodoSSH.Client.Session is the composition layer: where a profile lives, how it unlocks, and how a machine gets one. ClientPaths picks a non-roaming per-OS directory — %LOCALAPPDATA% and never %APPDATA%, because a SQLite cache that roams between two machines is a corrupt one, and each machine's outbox is its own. SessionOpener needs no transport at all and could not reach one if it wanted to; that is the offline unlock, asserted rather than asserted about. A wrong passphrase, a stale KDF and a grant revoked by a rekey are three different answers, because the remedies are three different things and telling someone to retype a passphrase that was never the problem is worse than saying nothing. The shell's states are the onboarding story. The recovery code gets its own state that cannot be clicked past: it exists for one moment, losing it with the passphrase loses the vault, and there is no server-side reset by design. It is dropped from memory on confirmation rather than merely hidden. Sign-in is a delegate over IVaultServer, so the whole state machine runs in a test against an in-memory server — no browser, no identity provider, no toolkit. The view models are plain observable objects, which is what makes that possible. What it does not cover is whether the XAML binds to the right names; that needs a rendered tree and Avalonia.Headless, and is its own piece of work. Three things found by doing it rather than by reading it: - Pooled SQLite connections keep the database file open after the last context is disposed. On Windows that means locked, so the application could never replace its own cache — and a test could not clean up after itself, which is how it surfaced. Dispose now clears the pool. - EF's SQLite provider puts the database in WAL mode, so the cache is three files. A comment in ClientCacheFactory claimed the opposite; reading PRAGMA journal_mode off a real launch settled it. WAL is the right mode here — a sync pass writes while the interface reads — so the comment was wrong on the merits as well as on the fact. - Enrolling a device key with nowhere to keep the private half would put a wrap on the server nobody can open and make the device list claim this machine can unlock without a passphrase. Device binding is now optional and the shell declines it until the OS keystore is wired. Verified on Windows: the client created %LOCALAPPDATA%\DodoSSH\cache.db and migrated it on first launch, and msedgewebview2 held an established connection to the data plane while the unlock overlay covered it — which is the point of covering the WebView rather than collapsing it, since a NativeWebView that is never laid out is never realised. 630 tests, up from 593. The recovery-code gate and the offline unlock were each verified by breaking them and watching the right test fail. Still to do for M1's actual definition of done: the manual run against the real API and a real Keycloak. Credentials are not a synced entity type yet, so a connection still asks for a password, and the interface says so rather than implying otherwise. |