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Commits
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69858f82d1 | Merge branch 'claude/vault-key-sync-sharing-d098aa' | ||
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185790fb14 |
Let a key move to another vault, and ask whether it goes with the host
Keys sync and keys are shared: SshKey is in the sync registry on both sides, the material rides in the sealed payload, and every generation of the vault key is wrapped to a new member. What was missing was the way in. Hosts and groups could move between vaults and keychain items could not, so a key typed into a personal vault before the team existed stayed there for good — and moving a host into the team's vault left it authenticating with something nobody else in that vault can read. The code said so and could do nothing about it: "the answer is usually to put a copy of that key in the destination vault", which meant pasting the private half into a second item and deleting the first. A private key on a clipboard, and two items nobody can tell apart afterwards. MoveAsync already existed on the generic repository and is now exposed for keys and passwords as it is for hosts and groups. What had to be built around it is the re-aim. An item re-sealed under another vault's key lands with an id of that vault's making, so every host bound to the old one and every group lending it as a default is left naming a tombstone — and a host bound to something its vault no longer holds refuses to connect rather than falling back to a typed password. A move without the re-aim would look like a success and break every machine on that key. It runs over every vault this session can write to, because a binding resolves across all of them, and it counts what it could not rewrite: an item from a newer client, or one in a vault this account may only read. Those are said in the sentence afterwards rather than swallowed. The host's move asks the question rather than deciding it. A binding resolves across vaults, so the moved host goes on working for the person who moved it whichever way this is answered; it is the colleagues they have just joined who hold one vault's key and cannot connect with a host whose key stayed behind. Unticked, and it stays that way on purpose: moving a key into a team's vault hands it to everybody holding that key, and this design does not default anybody into a disclosure. Under the box is the count of everything else that authenticates with that key, because a key twenty machines use is a different decision from one nothing else touches, and neither number is visible from the panel otherwise. The question is answered against the vault in the picker, so choosing a different destination re-asks it and a key already in the destination offers nothing. One thing fixed on the way. A host that inherited its key from its group arrived in the destination naming nothing at all — the group belongs to the vault it left — so a machine that connected before the move refused after it, with no sentence anywhere saying why. The resolved binding is now written onto the host as it crosses, and the stranded-binding warning reads the resolved binding too, which is the case where somebody is least likely to know a key is involved. MOVE is on both heads, for keys and passwords only: a tag, a bucket and a pin are read from the active vault alone, so "another vault" is not a question any of them has. Four tests cover the move and its re-aim, the host's move with the key brought and without it, and the inherited binding. |
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3d9ed03b09 |
Let a snippet be shared to a vault, the way a host already can
A snippet was a first-class vault item everywhere except where it mattered: the crypto, the sync, the server table and every registry already treated it exactly as they treat a host, and the screen read it out of the active vault alone. So the one command a team most obviously wants to hold in common — the incantation somebody worked out once and everybody else retypes — was the only item kind that could not leave the machine that wrote it. The read is the half that had to come first, and it is why this is not simply a MoveAsync. ReloadSnippetsAsync now lists every readable vault rather than the active one, in the shape ReloadHostsAsync and ReloadKeysAsync already use: the vault new items go into first, then by vault name, then by label, with a badge on the row only where there is more than one vault to tell apart. Without that, a snippet moved into a team vault would have disappeared from the very screen that moved it, and one a colleague wrote there would never have arrived at all — sharing would have looked like losing. Three writes were pinned to the active vault and each one broke differently once the list spanned several. The delete tombstoned in the wrong vault, which tombstones nothing and leaves the snippet on screen. The save is the bad one: an update sent to the active vault creates a second snippet there and leaves the team original untouched, so the person editing sees their fix and nobody else ever does. That is a fork with no symptom, which is why the vault is now a parameter and the screen latches it when the editor opens — the chosen vault for a new snippet, the row own vault for an existing one — rather than reading it back off a selection that can move under a half-typed form. VaultViewModel has carried editingHostVaultId for the same reason since hosts crossed vaults. Two controls rather than one, and that is the same line the host pane draws. The editor asks which vault a new snippet is filed into; MOVE re-seals an existing one under another key and tombstones the first. Putting the second inside the first would let somebody correcting a typo hand a command to a team by leaving a picker where they found it, so the picker is not drawn for an existing snippet at all. Both live on SnippetsViewModel rather than VaultViewModel because this screen owns its editor, unlike the host drawer; the writing they ask for is still the vault. A snippet crosses whole, which is the one way this is simpler than the host it copies. A host leaves its group and its tags behind because both are items of the vault it came from and would dangle for everybody in the destination. A snippet is a label, a command and a note, and none of them points at anything — so there is nothing to strip, nothing to report as left behind, and what the copy says instead is the thing that is actually at stake: who can read the command afterwards. For a command that may carry a hostname or a path, that is the whole decision. Two judgement calls worth finding later. A hidden vault now hides its snippets, filtered in the screen projection rather than in VaultViewModel.Snippets, which is the rule keys and passwords already follow: the list stays whole so nothing that resolves against it breaks, and the projection is what a preference about reading gets to change. And the nav rail count is left spanning vaults unfiltered, because Vault.Hosts.Count beside it is unfiltered too — filtering one of the four would make the rail disagree with itself. Four flow tests in VaultSharingTests, beside the host ones they mirror: the move re-seals with a new id and carries the runs-on-insert flag across, the move with nowhere to go refuses rather than opening an empty picker, the editor files into the vault chosen on it, and the edit of a shared snippet goes back to its own vault instead of forking. That last one is the regression the latch exists for and the only one whose absence has no visible symptom. Plus a layout test with the move panel open, since that paragraph wraps in a 300-pixel column and the desktop pane it lands in is measured. The whole suite passes: 1660 tests, none failing. |
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3ead865f01 |
Merge branch 'main' into the desktop updater, and give way on two numbers
Main landed a realtime push feature while this branch was building the updater, and the two collided in three places. Every one of them resolves the same way: main got there first, so this branch moves. **Two ADRs were both numbered 0012.** Main's is realtime push; this one is now [ADR 0013](docs/adr/0013-desktop-distribution-and-updates.md). Git did not call this a conflict — the filenames differ — so it would have merged quietly and left the directory with two 0012s and every cross-reference ambiguous. Renumbered here along with the nine places that point at it. **Two manual-check phases were both numbered 15**, and that one git did catch. Main's "Changes that arrive without a timer" keeps 15; installing and updating the desktop client becomes Phase 16, with its checks and every reference to them renumbered. The file's own rule is that a number is for life, which is exactly why the one that had not been pushed is the one that gives way. **The merge rewrote several files with CRLF**, and `.editorconfig` asks for LF on everything except `*.ps1`. That is not cosmetic here: IDE0055 is an error and `EnforceCodeStyleInBuild` is on, so it failed the build on three lines of App.axaml.cs whose only change in this branch was an ADR number in a comment. Forty-six files normalised back to LF; the release script keeps CRLF, which is what `.gitattributes` and `.editorconfig` both already say for a PowerShell file. Nothing else conflicted. The updater does not touch the sync loop or the event stream, and the one file both sides edited heavily — MainWindowViewModel — merged without a hunk in common. Verified after merging: the solution restores locked and builds clean, and 304 shell, 100 layout, 54 session, 28 client-api and 25 contracts tests pass. The first two counts are higher than before the merge because main's own tests came with it and pass alongside these. |
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6728a0a597 |
Let the desktop client replace itself, and give the repository one version
Packaging for Windows, and the updater that only exists once something is
packaged. Velopack, win-x64, fed from the project's own forge — never from the
deployment a client signs in to, which is ADR 0011 rule 2 carried over
unchanged and is why the feed address is a constant in the code rather than a
setting. See docs/adr/0012-desktop-distribution-and-updates.md.
**Nothing is ever installed while somebody is using it.** A newer build is found
on a six-hourly pass, downloaded in the background, and then waits — for a
restart the user presses, or for the next launch they were going to do anyway.
That is a policy rather than caution: this application argues at length that
locking keeps shells running, because a lock that destroyed work would stop
being used, and a restart does not keep them. Having taught that, it owes the
user the choice at the one moment it stops being true, and the sentence saying
so counts the shells it would close.
**The version is now derived from the v* tag**, by MinVer, for everything. There
was no version before this — no property anywhere, so every assembly reported
the SDK's 1.0.0 and the API served that string as its serverVersion to every
client that asked. The tag was already the version of record for the container
image; this makes it the version of record full stop. MinVer's failure mode is
answering plausibly rather than failing, and here a wrong version is a client
that never updates, so it is guarded twice: fetch-depth 0 on every checkout, and
a step that fails a tag build when the tag and the computed version disagree.
**The pack id is DodoSSH.Desktop and not DodoSSH**, which is the one decision
here that would have destroyed data. Velopack installs to %LOCALAPPDATA%\<packId>
and removes that whole directory on uninstall, and %LOCALAPPDATA%\DodoSSH is
where ClientPaths keeps the encrypted cache, the outbox of changes not yet
pushed, and the device key. The obvious id would have had the uninstaller
silently delete work the server has never seen — the thing the application
refuses to do without a counted confirmation. Velopack's own advice to move user
data to roaming %APPDATA% is declined for the reason ClientPaths already gives.
**Releases are cut by a person, and CI gains no job that could.** The tempting
argument is that a forge write token is not a signing key. It does not survive
contact with what the token does: Velopack clients trust their feed and do not
verify a package signature when they apply one, so whoever can write a release
can ship an update every install runs. That is the capability ADR 0011 rule 1
puts on a machine which is not a runner, reached through a different door. The
mechanical objection — vpk needs Windows and the runners are Linux — is the
smaller of the two and is recorded beside it, because somebody will fix one and
believe they are done.
Unsigned for now, deliberately and with the cost stated where a user reads it:
SmartScreen warns once per person, on Setup.exe, because Mark-of-the-Web is
applied by the browser that downloaded it. In-app updates are fetched by the
application and applied from a local file, and never trip it.
The banner is a fourth row of the window rather than an overlay. Anything drawn
in the terminal's rectangle is sliced by the native child window that composites
above it — the defect this window has shipped once — and a sibling row is the
arrangement TitleBar and StatusBar already prove works.
----
Three defects surfaced on the way, none of them in the feature being built.
**A settings key absent from the file came back as the CLR default, not the
declared one.** The JSON source generator builds a record through a synthesised
parameterised constructor and assigns every property from its argument array, so
a property initializer runs and is then overwritten by a default for anything the
file did not contain. A settings.json of {} read back a font size of 0, clamped
up to the 8px floor rather than the 13px the renderer draws at. It could not bite
while there was one setting, because that setting was written on every save and
so was never absent; adding a second would have turned automatic update checks
off for every existing profile, silently, the opposite of the documented default.
Reflection-based deserialisation of the same JSON answers correctly, which is why
every way of checking it by hand agrees except the one that ships. The defaults
now live on the constructor parameters, which is the only place the generator
reads them from.
**Declaring a RuntimeIdentifier on the desktop head broke the server's image
build.** It is the obvious way to let a self-contained publish restore under
locked mode, and it writes a net10.0/win-x64 target into the lock file of every
project the head references transitively — including DodoSSH.Contracts and
DodoSSH.Crypto, which the API builds too. The Dockerfile restores those with no
RID and fails NU1004. Found by running docker build rather than by reading. The
RID stays out of the committed state; the two commands that need one ask for it
unlocked, and the release script puts the lock files back.
**A Docker ARG named VERSION silently sets MSBuild's Version.** An ARG is an
environment variable for the rest of the stage, MSBuild reads environment
variables as properties, and property names are case-insensitive. With the
workflow passing main-<short sha> on a main build the publish died with
NETSDK1018 pointing at DodoSSH.Contracts, a project nobody had touched. The build
stage's argument is ASSEMBLY_VERSION now, empty except on a tag build.
All three are in docs/platform-flags.md, which is where the next person will look.
----
Verified: the whole solution builds and restores locked; 289 shell, 93 layout and
54 session tests pass, including the regression test for the settings defect and
a measurement of the banner at the window's minimum width. vpk pack runs end to
end and reports "Verified VelopackApp.Run()" against Program.Main. The API image
builds correctly both as a main build and as a tag build, carrying 1.0.0 and
0.1.0 respectively.
Not verified, and it needs a published release to be: installing, updating and
uninstalling on a real machine. That is Phase 15 of docs/manual-checks.md, and
the pack id and the WebView2 profile fix are reasoned and commented but only
proved by walking it. Two things to watch at the first upload — the reverse
proxy's body-size limit for a 64 MB asset, and whether vpk upload gitea is happy
with Gitea 1.27.1.
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a86731ee08 |
Move the shelf as well as what is on it, and ask what a deletion takes
Two things about a group, and they turn out to be the same argument twice. **A group can be moved to another vault, and it takes everything on it.** The host's move shipped last week and stopped one level too low: moving twenty machines into a shared vault meant twenty trips through a menu, and each one arrived stripped of the group it had been filed under, so the shelf had to be rebuilt by hand on the other side. Moving the shelf is what people were attempting. MOVE sits between EDIT and DELETE over the group cards, and on the card's own menu above the separator DELETE is below — the same place, and the same reasoning, as the host pane's ⋯ entry. **The whole subtree goes, and taking less was never coherent.** A group's children are items of the vault it is leaving, so a parent moved alone leaves them naming a tombstone and they surface as roots in the vault the user has just emptied: half a shelf here and half there, from one gesture that said "move this". The hosts are the same argument and are the half the request was about. The groups go first, top down, and the hosts last. Each item is re-sealed under the destination's key and takes a new id — VaultItemRepository.MoveAsync, which HostGroupRepository now exposes — so nothing pointing at a group can be written until that group has landed and its new id is known, and a child's parent must already be over there. What an interruption leaves is therefore hosts still in the vault they started in, under UNGROUPED: visible, and re-movable. The reverse order would leave hosts in the destination filed under nothing. The parent stays behind and the tags are dropped, which is the host move's rule one level up: both are items of the vault being left, so a reference carried across would resolve on the machine that moved it and dangle for everybody else in the destination. The moved group arrives at the top level, and the panel says so before the press rather than the status line saying it after. Keys and passwords are kept — those genuinely resolve across vaults, and clearing them would take a working host and make one that cannot connect — and any now outside the destination is named, because that is precisely what the other members of it will not be able to resolve. Refused as a whole where anything under the group was written by a newer client, rather than skipped item by item: a move that left behind what it could not re-encode would file some of the shelf in one vault and the rest in the other, which is the state this exists to prevent. Refused with a host editor open, as the drop gesture is, because it rewrites hosts. And the walk carries a visited set, for the reason every walk over this tree does: a group that is its own parent — which two offline clients can build and no editor was ever shown — would otherwise be appended to the move list for as long as there was memory. **Deleting a group now asks what should become of the hosts under it, and that reverses a decision this repository had written down.** The deletion did not touch them: the reference was left dangling, the list resolved it to nothing, and the machines turned up under UNGROUPED. That was right for one of the two things people delete a group for and wrong for the other — a heading being tidied away should leave its machines alone, and a project that has been decommissioned is a shelf and everything on it — and nothing in the code can tell which of the two it is looking at. So it is asked. A tick rather than a pair of options, because the two answers are not equally weighted: keeping the hosts is recoverable and deleting them is not, so the safe answer is the one that needs no decision. It is off on every question, including the one that disarms it, or a tick left standing would destroy the next group's machines on the strength of a decision about the last one's. Once the deletion knows which hosts it means, leaving them naming something that has gone is a state kept for no reason, so the unticked answer writes too: N hosts with the reference cleared, where the ticked one writes N tombstones. That is the N writes HostGroupRepository refuses to hide behind a DeleteAsync overload, made where somebody asked for them and where the count is on screen first. The nested groups take the deleted group's place in the tree rather than being orphaned to the top level. A read-only host is skipped, counted and named, because unfiling it would re-encode a payload this build cannot represent — and the cost of skipping is a dangling id, which every reader here already survives. **Both are the desktop's alone**, and that is not an omission. The phone draws groups as headings in the host list and has never had a way to delete or move one; the two panels take the row of buttons over the group cards, and there is no such row on a 360dp screen to take. One test had to change its premise rather than its assertion. EditingAHostWhoseGroupIsGone built its dangling reference by deleting the group, which now unfiles instead — so it imports a host naming an id nothing resolves, which is what a group deleted on another machine actually looks like and is the only way that state still arises. The picker's placeholder is still needed and still covered. Four places said an item could not be moved between vaults. Two were about a group and were true when written; the other two were left stale by the host's move. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for the reason it already had. |
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bee6202949 |
Let a host be moved to another vault
The one thing the host editor's vault picker has always been unable to offer, and the comment beside it said so: an existing host's vault was not a field because the two vaults are encrypted under different keys. That is still true. What changed is that it is no longer a reason to have nothing. **A move is a copy and a tombstone, and it cannot be anything else.** A payload is sealed under its vault's key and its AAD binds the vault, the entity id and the item version, so no edit moves one and no server call could — the server holds ciphertext it cannot read. What crosses is the plaintext, in this process, between an unwrap under one key and a seal under another. VaultItemRepository gained MoveAsync for it, so the three decisions below live in one place with their reasons rather than being re-derived at each call site. The item takes a new id. Keeping it would put one entity id in two vaults, and the item table is keyed on the type and the id rather than on the vault — so the destination's row and the source's tombstone would be the same row, and the move would delete what it had just written. The write comes first and the tombstone second, which decides what an interruption leaves: a copy in both vaults, visible and deletable, rather than a tombstone with nothing on the other side. Both are queued rather than sent, so the window is a crash between two local writes; it is still worth being on the survivable side of. Two activity lines rather than one, because that is what the two vaults actually record. A single "moved" line would have to be written to one of them and would be missing from the other's history. **The group and the tags stay behind, and that is the half that makes this honest.** Both are items of the vault the host is leaving: the editor's group picker offers one vault's groups and the chips are drawn from one vault's tags. A host carrying either across would resolve it on the machine that moved it — groups and tags are resolved over every readable vault — and dangle for everybody else in the destination. The mover and their colleagues would be looking at two different hosts. Cleared and reported beats carried and invisible. The key or password binding is kept, and the difference is not inconsistency. Those genuinely resolve across vaults — one key on twenty hosts in three vaults is the arrangement they exist for — so clearing them would take a working host and make one that cannot connect. What the message does instead is name a binding that is now outside the destination, because that is precisely what the other members of it will not be able to resolve. **It is not in the editor**, on either head: the desktop puts it in the detail pane's ⋯ menu above the separator Delete sits below, and the phone beside EDIT. A picker inside the form would move a machine as a side effect of correcting a port, which is the bug the editor's own vault picker was fenced off to prevent in the first place. The panel takes the footer as the deletion question does, and says what will be left behind before the tap rather than after it — on a phone, where the status line afterwards is one line on a screen somebody has already navigated away from, that is the only place it reliably gets read. The phone hides the button where there is nowhere to go rather than offering one that answers with a refusal; the desktop keeps its menu entry either way, because a menu that grew and shrank would be a menu whose items move. One thing found while writing the test and deliberately not changed. The pass that follows every write on this screen reports what it moved and supersedes the confirmation — for a save and a delete as much as for a move — so the move's own sentence is what somebody sees offline. The test asserts it in that state and says why. Making confirmations survive their own sync pass is a question about the whole screen rather than about this. Four places said an item could never be moved, two of them sentences on screen in both heads. All four now say what is true, including the design gaps document, where the chevron beside the vault name stays undrawn for a different reason: a chevron on a subtitle implies an edit, and this is a re-seal, a new id and two references left behind. |
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e9cea2ccbc |
Let a shared vault arrive, a bucket be found, and a vault be deleted
Three things a user reported, one of which was a real bug and one of which was
not the bug it looked like.
**A vault shared with somebody never reached their machine.** The grant was
correct at both ends: the sharing client verified the recipient's key against the
key log and wrapped every generation to it, the server stored it, and /me would
have returned it. Nothing asked. VaultSession.RefreshVaultsAsync — the method
whose own summary says it is "called after a share and on a periodic pass" — had
no caller anywhere in the application, so the vault list was whatever the last
browser sign-in cached. A restart did not help: an offline unlock reads that same
cache. The vault appeared only if the recipient happened to sign in through the
browser again, which is why this looked like sharing being broken rather than
like a list that was never re-read.
So every synchronisation pass now re-reads it, before it syncs. SyncOnceAsync
takes the whole server rather than its sync half for that reason, and the order
matters: a vault admitted by the refresh is one that same pass then pulls, where
the other order would show a newly shared vault as an empty one until the minute
after. The shell is told only when the set actually changed — it rebuilds the tab
strip's vault menu from the session's list, and doing that on every quiet pass
would rebuild a menu once a minute for nothing.
The test needed the fake server to be able to do something no test here had
needed before: hand this account a vault it did not make. ShareVaultWithMe wraps
a real key to the encryption key this account enrolled, so the keyring opens it
exactly as it opens a real colleague's — a helper that filled the field with
bytes would let a vault appear in the list and never prove it could be read.
**Adding an S3 bucket on the desktop works, and could not be found.** The report
was that it is not possible; driving the real XAML headlessly says otherwise —
Keychain, + BUCKET, and the editor saves. What is true is that S3 is where
somebody goes looking, and from there SELECT BUCKET opened a combo box with
nothing in it and no sentence anywhere saying that a bucket is a keychain item.
From where the user was standing that is indistinguishable from an application
with no way to add one.
The empty state now says what a bucket is and offers a button that lands on the
keychain with the editor already open — navigating to the screen and leaving
+ BUCKET to be found among five buttons would be most of the same problem. The
phone gets the sentence and no button: its keychain screen reads and deletes and
edits nothing, so there is no editor to send anybody to, and naming the machine
that has one beats an empty control that reads as a screen still loading.
The keychain screen's layout test grew the two categories it never covered.
Tags and buckets arrived after it was written, and the header strip it measures
is one that has overflowed twice before.
**A vault can now be deleted.** DELETE /api/v1/vaults/{id}, gated on Admin —
the line the rename already drew, for a stronger version of its reason, since
this takes the vault from everybody in it at once. The row is soft-deleted and
every grant to it withdrawn in one write; VaultAccessService filters on the stamp
at both ends, so from that moment the vault is absent from every member's /me and
every call naming it answers 404. Their clients notice on the pass described
above.
The team behind it is archived when it owned nothing else, which is the mirror of
renaming it: a vault made from the vaults screen gets a team named after it that
nobody was ever shown, and leaving that behind would leave a membership list no
screen has a row for. That is a second call rather than one transaction —
archiving is TeamService's, it refuses while a team owns vaults, and it can only
tell that this one no longer does once the deletion is committed. A crash between
the two leaves an empty team: invisible, archivable afterwards, harmless, and a
better failure than a vault that could not be deleted because tidying up after it
did not work.
Two refusals worth stating. The personal vault cannot be deleted at either end:
it is created by enrollment, everything filed nowhere else lives in it, and no
call would make another. And the items are kept — ciphertext behind a vault
nothing will resolve, so deleting them buys no confidentiality while destroying
what an operator undoing a mistake would need.
The client drops the key from the keyring and the row from the cache rather than
waiting for a refresh, so the list is right immediately; the items stay, as they
stay for a vault whose grant was withdrawn, because a copy is on every other
member's machine too and removing these rows would be the client pretending to a
reach it does not have. The confirmation says that out loud before it is
answered. It is the one sentence this screen must not leave implied: deletion is
no more retroactive than revocation is. See ADR 0001.
Desktop only, deliberately. The Android vaults screen offers no rename and no
hand-over either, so adding delete alone there would be the one destructive vault
operation on a screen with no other.
Three places asserted that a vault can never be deleted — TeamService's refusal
message, the TeamNotEmpty problem code, and ADR 0009 — and each now names the
route instead.
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5d447da532 |
Take a rotated vault's contents onto the new key as well
Rotating a vault re-keyed the vault and not its contents, which was the deal struck last time: everything already stored stayed sealed under the generation it was written with, every remaining member kept the older keys, and the guarantee was narrowed to "nothing written from now on". That left one gap worth closing — somebody who walked off with the old key could still open old ciphertext they later got hold of — and the reason it was safe to defer is the reason it was cheap to add. A vault at mixed generations reads perfectly well, so the pass that moves items across can stop half way and be run again. VaultResealer walks the vault and rewrites each item as an ordinary upsert against the version the server holds. It never decodes the plaintext: an item is opened and the same bytes are sealed again under a fresh data key, so an item written by a newer client crosses a rotation untouched rather than being re-encoded through this build's codec and quietly losing the fields this build has no concept of. It also means nothing in the pass knows what an item is, which is why one loop covers every type including the ones added after it. A conflict is counted and skipped rather than merged — there is nothing to merge, since no content changes — and the next pass picks the item up at the version the other client left. The half that a pass over stored items cannot see is a change queued before the rotation and pushed after it, which would put a brand-new item into the vault under the key the person who just left still holds. So the push path re-seals a stale payload as it dispatches it, writing the revision back to the outbox first so that a retry sends the same bytes rather than a fresh envelope. Between the two, nothing reaches the server under a superseded generation at all. Queued items are therefore deliberately left alone by the pass: rewriting one there would overwrite the user's unpushed work with the version the server holds, which is the one thing a re-keying pass must never do. Removal runs it last, after a sync — a mirror that is behind produces a batch of conflicts instead of a re-sealed vault — and the status line distinguishes the two guarantees, because they are not the same: a vault fully re-sealed is closed to the person who left, and one with items outstanding is closed only to what happens next. Six tests, and three mutations run against them: making the re-seal return the payload unchanged fails five of the six, making the push path skip re-sealing fails the queued-edit test and only that one, and counting conflicts as applied fails the write-elsewhere test. One of the six was wrong before it was right — it modelled a third-party write by re-pushing an existing payload at a bumped version, which no real client would do, and it took reading the AAD to see that the test was lying rather than the code. |
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d5b1a73182 |
Move the keys when a membership changes, not just the flag
Adding somebody to a team granted them nothing readable and removing them
rotated nothing. Both were honest — the interface said so in as many words — and
both left the actual work to a button somebody had to remember to press, on a
machine that happened to hold the key. Adding now wraps every team vault this
machine can open to the new member, and removing revokes their grants and moves
each of those vaults to a fresh key that goes to whoever is left.
The rotation is where the design had to be decided rather than written. A vault
key is per generation and an item carries the generation it was sealed under, so
advancing the vault and withdrawing the old grants would make everything already
stored unreadable to everybody, including whoever pressed the button. So earlier
grants are kept: a member holds one per generation, /me serves them as
PriorKeyWraps, and VaultKeyring holds a key per generation — the newest for
writing, the item's own for reading, chosen per item on every read path. Sharing
issues one grant per generation held, because a recipient handed only the current
key would open the vault to find most of it undecryptable; revocation takes every
generation, because leaving the history behind leaves them able to read
everything written before the rotation.
The bump itself is one server transaction. POST /vaults/{id}/rekey must name
exactly current + 1 and the vault's xmin token makes that binding, so two admins
rotating at once do not both walk away believing they succeeded — the second is
refused and told to read the vault again. The server contributes the moment and
no cryptography: it cannot generate the key, cannot tell that the one it is
handed differs from the old one, and checks that the caller held the old one the
only way it can, by requiring a live grant at the current generation.
What this does not do is re-encrypt what is already stored, and the product says
so rather than the reassuring version: everything written from the rotation
onwards is unreadable to the person who left, and nothing about the past changes.
That half is deferred and is safe to add incrementally precisely because a vault
at mixed generations stays readable. ADR 0010 records the alternatives — revoking
the old grants, chaining each key under its successor, re-sealing every item in
one request against a server that caps a push at 500 operations — and why each
was rejected.
Two things fell out of the change rather than being asked for. The grant listing
would have shown a member once per generation, so it now returns one row per
holder carrying the best key they hold, which is what makes a row below the
vault's generation mean "still owed the new key". And MarkUnreadable gives up the
write target as well as reporting: a client whose vault was rotated elsewhere
would otherwise have gone on sealing items under its superseded key — readable to
its author, unreadable to everybody else, with nothing to show for it.
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b7335743d9 |
Make a host take what its group lends it, everywhere it is read
Step 4 of docs/adding-hosts-on-the-phone.md. The domain could resolve a host against its groups; nothing asked it to. This is the wiring, and it is mostly one change repeated: read the resolved host, not the stored one. TryBuildAuthentication and TryBuildConnectionRequest now take the resolved value beside the stored one, which is where group context was being lost. It is the only authentication resolution in the product — both heads and both transports come through it — so a host inheriting its binding would otherwise have been offered a password prompt on every screen at once. The credential-username fallback becomes three levels, and Complete still refuses an empty username, but now only after the chain has been walked; refusing before it would refuse exactly the hosts inheritance exists to serve. HostRowViewModel carries its ResolvedHost, resolved once when the list is built. Address, Authentication and Dialled read it, so a row cannot disagree with itself about what it dials — and MainWindowViewModel.Rank searches Address, so a host inheriting 2222 that displayed 22 would have been unfindable by the port it actually answers on. HostsBoundTo counts over the resolved binding, which is the difference between a warning and a silence: a key bound once on a group and inherited by twenty hosts named nobody, would have been deleted, and would then have refused all twenty at connect time. HostFields.From is answered by a refusal rather than by threading a group list through the sync engine. A relay host may not inherit its port. The reason is stronger than the convenience: a plaintext column is a derived duplicate the client supplies when it pushes *this* host, so an inherited port would make it depend on another item — editing a group would change what the relay dials for every host beneath it, except that nothing re-pushes those hosts, so the server would keep dialling the old port until each was next touched for some unrelated reason. A stale wire on the relay path connects the user to the wrong service. The editor distinguishes unset from explicit in both directions. An empty port box means "take the group's" and shows what that will be as a placeholder, following the group picker as it moves — a pre-filled 2222 would have been indistinguishable from one the user typed, and saving would have pinned it. The authentication picker gains a fourth entry, offered only to a host in a group, because for an ungrouped host it would behave exactly like the first. Which found a real defect while the tests were being written. Filing an ungrouped host into a group silently pinned it to a typed password: the picker had no "Inherit" entry when it opened, so it sat on "Password (ask each time)", and saving wrote that as a decision — the host would have been pinned to a prompt nobody asked for and the group's key would never have reached it. Two guards now: the picker is rebuilt when the group changes, and BuildHost writes AsksForPassword only for a host that had the alternative on offer. The group editor is here too, and the plan never assigned it a step. Without it no group can carry a default, so every line above would have been unreachable. It grows a parent picker that leaves out the group itself and everything beneath it — a courtesy rather than the guarantee, since a cycle assembled from two offline re-parents was never offered that list — and three defaults beside the name, each of which may be left empty because "lend nothing" is an answer. Tags are stored and not editable. TagIds merges, encodes and resolves; no screen can set one yet, and the editor carries the set through a save untouched so a client that can set them does not lose them to somebody editing a port. Eight new tests, and they dial. That is the point of them: a resolved value that never reaches SshConnectionRequest is a label, and every one of these failures would be silent — a host connecting to the wrong port, or being asked for a password it does not need, with nothing on screen admitting it. Verified by the whole suite: 1390 tests over nineteen projects, none failing. Both heads build. Nothing on the phone has changed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8c04ba60b0 |
Build the three things the phone's + needs, before the + exists
Steps 1 to 3 of docs/adding-hosts-on-the-phone.md: the domain half. Nothing on either head has changed, which is deliberate — the plan orders these first because everything the editors will bind to has to exist and be merge-safe before a screen can offer it. HostGroupSecret gains a parent and four defaults, and the codec gains the version rule it never had. It stamped CurrentSchemaVersion unconditionally, which was harmless with one field and one version and stops being harmless here: upgrading one machine and renaming any group would have made that group uneditable on every machine still on the old build. It now emits the lowest version that loses nothing, so a flat group with no defaults still encodes at version 1, byte for byte, pinned against a literal. Tags become a real item over the reserved slot. Secret, codec, merge, cipher, repository, both registries, the EF entity and a generated AddTagItem migration. TagCipher names AadResourceType.Tag as a constant rather than casting the wire type, because Tag is 5 on the wire and 8 in the crypto enum and 5 there is Credential — a cast would seal every tag under the resource type for a password, encrypt and decrypt perfectly on the machine that wrote it, and only fail when another implementation refused the item, by which time the AAD is frozen into stored ciphertext. HostTag stays reserved and unused: the one thing the join buys over a set on the host is bought instead by merging TagIds per id. HostSecret grows TagIds and Port goes nullable, which is the change with the widest blast radius and the only one that loses an item rather than locking one. A host with no port of its own omits the property, an older build reads int Port as 0, and TryValidate refuses it — unreadable rather than read-only. That cost is confined to hosts which actually inherit, because the version is a maximum over the fields present; the alternative, writing 22 into every host, is the lie inheritance exists to stop telling. One decision the plan did not specify. "Three states where there were two" is four — key, credential, typed password, or the group's answer — and two nullable ids carry three. Naming neither id now means inherit, so AsksForPassword says "a typed password even under a group that lends a key" out loud. Only true is ever written and a decoded false folds back to null, so a host that never touched it encodes as it always did. Nothing already stored changed meaning: no group could lend a binding before this build, so every existing host resolves exactly as it did. HostInheritance is the resolver, and its visited set is load-bearing rather than defensive. Two clients can each re-parent A under B and B under A while offline; the merge sees one item against one item and the server sees ciphertext, so nothing upstream can refuse the pair. With inheritance the chain is walked at connect time, so an unguarded cycle is not an undrawable sidebar — it is a shell that never opens. Stopping at the first repeat degrades it to a group that reads as a root, and clearing the parent is the repair. A tag set turns out to be the one field on a host that can never ask the user anything. TagSet.ToIdMap keys by the value, so no key can hold two values, so the both-sides-moved-differently branch of the keyed merge is unreachable — asserted over the whole eight-row matrix. The conflict loop is kept anyway, because that proof is one edit from ceasing to hold and what it would cause is a discarded tag nothing records. Three guard tests failed by design and were fixed rather than relaxed: the ordered pull filter, the AAD pinning table, and the server's refusal of a plaintext parent — that last one survives with its reason rewritten, because the refusal now means "the parent is not the server's to hold" rather than "there is no such thing as a parent". The prose that said groups are flat is rewritten in all four places it appeared, not deleted. The five view-model sites that read Port directly now go through the resolver, which is a down payment on step 4 rather than the whole of it. HostFields.From still emits the stored port, and that is the one remaining place where an unresolved read would be a wrong wire rather than a wrong label. Verified by the whole suite: 1382 tests over nineteen projects, none failing. Both heads build. Nothing seen on a display, because nothing on a display has changed yet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8a568117df |
Give the API an image, and unbreak the restore that had to run first
registry-docker.dodotech.cloud/dodotech/dodossh-api, built and pushed by a third ci job
that needs the first. Gating on the tests costs a few minutes on every main commit and buys
the only thing worth having here: an image is not an artefact somebody inspects before
using it, so a red commit must not be able to produce one. Pull requests build the image
and stop, which is where a broken Dockerfile should be found.
Tags are :sha-<short> on every build, :main on main, and for a v* tag :1.2.3, :1.2 and
:latest — the last two only when the version has no prerelease suffix, since v1.3.0-rc1
sorts above v1.2.9 and would otherwise walk :latest onto somebody's server. Only sha- is
immutable, and it is the one to pin a deployment to.
No docker/* actions. The build is single-architecture, so it needs the daemon this runner
already has for the Testcontainers suites and nothing else — no buildx, no QEMU, and no
third-party action whose SHA has to be audited and re-pinned. Step outputs and secrets
reach the shell through env rather than ${{ }} interpolation, because a git tag may contain
a semicolon and interpolation is textual substitution performed before the shell parses the
line.
The image is chiseled: no shell, no package manager, uid 1654. Affordable because
Directory.Build.props already sets InvariantGlobalization, so the ICU and tzdata a normal
base carries are exactly what this product decided not to use. The cost is stated in the
Dockerfile rather than hidden — there is no HEALTHCHECK, because there is nothing to run
one with, and /healthz/ready is anonymous precisely so the orchestrator can ask instead.
Nothing migrates the schema from inside the container either; readiness fails while a
migration is pending and names it, which is the design.
And the restore that all of this depends on did not work.
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7a3a521c59 |
Give the phone the rest of its screens, and a way in
All seven screens of the design, plus the two it does not draw because it starts at an enrolled phone: naming a server, and choosing a passphrase. The five states docs/android-port.md worried about losing at 360dp are all here and none of them softened. The changed-key refusal is a full-screen panel rather than a bottom sheet, because a sheet is swipe-to-dismiss by convention and that screen must have no way forward. The recovery code raises FLAG_SECURE for its own state and lowers it afterwards, so the sentence about screenshots is true rather than decorative. The delete confirmations keep their counts and replace the row in place. Signing in works, and the seam it needed is worth more than the implementation: IAuthorizationCallback now sits between OidcClient and the loopback listener, so the two heads differ in where the response arrives and in nothing else. PKCE, the state check, discovery, the token exchange and the key binding stay one implementation — a second OIDC client would be a second place for a security bug to live. The phone registers a private-use scheme with the system rather than binding a loopback port, which on a shared device any other app can do first. The accessory key row needed TerminalWorkspace.SendInputAsync: ordinary typing goes from the renderer straight down the socket, and there was no way in for the keys a software keyboard does not have. Ctrl latches, because one thumb cannot chord, and the latch is drawn — a modifier that is on and does not look on is how somebody sends ^L to a database prompt believing they typed an l. 597 client tests green, including two new ones for the input path and one for the terminal surface command. Nothing has run on a device. |
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5cbda59a34 |
Merge branch 'main' into claude/host-management-ui-plan-7f20ab
Seven files needed a hand. Most were two branches adding something in the same place, but three were one branch changing what the other had moved or renamed, and those are the ones worth reading. The shell keeps both new fields and both constructor lines: the connection recorder this branch built and the teams view model main did. Where main put a teams load inside OnScreenChanged, it now sits beside the logs refresh rather than inside RaiseSurfaceState — this branch extracted that notification block and it is called from two properties, so a screen-specific side effect in there would fire on every terminal switch as well. Main gave four row types a vault id and a vault name, and this branch had moved one of them — KnownHostRowViewModel — into its own file when the pinned keys became a screen. Git resolved that as "deleted here, modified there" and took the delete, which compiles as long as nobody looks: the moved copy still had the two-argument constructor and the call site had grown to four. Carried over by hand, along with the ordering the pins list now does on them. The status line's quiet rule was the subtle one. Main extracted it into IsWorthReporting; this branch had changed the same condition to read item counts rather than raw ones, because every user action queues a log entry a moment later and this machine reads its own entries back on the next pull. Take main's structure and the merge builds, passes, and silently restores a bug this branch existed partly to fix — every save's message overwritten a second after it appears. The method now reads PulledItems and PushedItems, with the reason in its remarks. Two conflicts were prose that had gone stale rather than code. The keychain screen's comment said team vaults are refused by the server's access service, which was true when it was written and is not now; main's replacement stands, in this branch's vocabulary. The design-gaps row for groups was claimed by both — real host groups here, per-vault headings there — and they are different things, so both rows stay and the difference is stated: a group is a shelf the user chose, a vault is who can read the item. One defect the tests found and the compiler could not. Generating a key opens the same editor as pasting one, but not through NewKey — so it never set the target vault main added, and a generated key was filed into whatever vault was edited last, or none. Both key-generation tests failed on it. Fixed where the editor opens, with the reason recorded there. One gap is left deliberately and is written down rather than half-built. Hosts, keys, credentials and pins are read across every vault this session holds a key for; groups are read from the active vault alone, so a host a teammate filed shows under UNGROUPED. Nothing is lost or misfiled — it is what the sidebar already shows for a group that has been deleted — but closing it needs a vault id on every group row for rename and delete, and a way to tell two vaults' identically-named groups apart under a layout with one heading per group. Both are worth doing and neither is a merge's business. It is in the remarks on ReloadGroupsAsync and in docs/design-import-gaps.md. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1282 tests, including the end-to-end suite against real containers. |
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d07b336868 |
Free the terminal from the Hosts screen, and fill the room it left
The WebView sat inside the Hosts grid, so navigating to Files or the keychain hid every open terminal and the strip that named them. A connection you had opened was invisible from four of the five screens. The window now has two surfaces rather than one: a nav rail that says which page you are on, and a terminal strip that is always there and switches the whole content area to a shell. Screen keeps meaning "which page" and never becomes a sixth kind of page, which is why this is two properties instead of one enum with a terminal member in it. Every screen lives inside one wrapper panel that collapses when a terminal is showing. That is not tidiness — the WebView hosts a Win32 child window that composites above everything Avalonia draws, so a screen left visible over its rectangle is a screen sliced in half, and this window has shipped that defect once already. One decision point, IsTerminalShowing, and a nested panel rather than five compound bindings nobody would remember to extend. The focus choreography is the part no test in this repo can see. Every reveal path now focuses in the same turn the WebView appeared, so all three of them post at DispatcherPriority.Loaded and let the native control re-push its bounds first. Going the other way had a real bug: the screen-changed branch called a bare Focus() where it had to release the keyboard from the native child, so switching from a terminal to Files silently ate the first keystrokes. Rare before this commit and the primary gesture after it. The tab strip grew a cross inside each tab, a plus that opens the quick-connect palette, and middle-click close. Nested buttons are correct here: Avalonia handles a left press on the cross and deliberately does not handle other buttons, which is exactly what lets middle-click bubble up from the cross as well as the tab. The test is PointerUpdateKind rather than IsMiddleButtonPressed, because the latter reports button state and is also true for a left press made while the middle button happens to be held. The handler is on the tab and not the strip, so the background closes nothing by construction. Plus opens the palette rather than a flyout, since a menu dropping into the WebView's rectangle may or may not composite above a child HWND and this repo does not make rendering claims it has not photographed. Everything a user reads now says keychain. The wire, the database and the cryptographic spec still say vault, deliberately: renaming those is a migration and a protocol change for a word. That split is written down rather than left to be rediscovered as an inconsistency. Four things that were squeezed into the keychain's category rail, or into nothing at all, now have screens. Pinned host keys get one, with fingerprints never truncated and a filter that matches them, because comparing what you have against what the operator published is the whole workflow; the approved date is read out of the item's UUIDv7 rather than added as a column, and says so, since it means first approval and not last use. Keys can be generated in the client, which needed the openssh-key-v1 container written by hand — there is no BCL or NSec helper, and the PKCS#8 route is unverified in the SSH library this uses. The armour carries no passphrase: encrypting it needs bcrypt_pbkdf, which is Blowfish with a swizzle, in a project whose crypto is otherwise entirely libsodium, for a protection the key's own remarks argue is redundant inside a vault. Generation fills the existing editor and stops, so SAVE stays the one thing that writes. ~/.ssh/config can be imported behind a preview that is ticked per row and writes nothing until the button; IdentityFile records the path and imports the key material only on an explicit opt-in, because reading somebody's private key into a vault is precisely the act this product exists to make deliberate. Match blocks and ProxyJump are reported rather than obeyed — one cannot be evaluated statically and the other has nothing behind it to route with, and a preview that implied otherwise would be worse than one that admits it. Files can be dragged in all four directions that are honestly available. Remote to Explorer does not ship and is not pretended to: the shell wants the bytes during the drop, which needs a virtual file and a native COM data object, outside what Avalonia offers. Note for the next person that Avalonia 12 replaced the drag model outright — DataObject and DataFormats are no-op stubs and IDataObject is not in the reference assembly, so every tutorial written for 11 does not compile here. Hosts can be grouped, flat and never nested. A parent id merged as a scalar lets two offline clients each re-parent A under B and B under A, producing a cycle inside an encrypted payload that no server can police and every reader would have to detect for ever. Membership lives in that payload rather than in the one plaintext concession ADR 0001 allows, whose test is that the relay cannot function without it — nothing on the server reads a group, so what plaintext would hand over is a clustering of the estate for nothing. The plaintext column reserved for it is dropped, provably always null, and the server now refuses a client that sends one; it was never populated, was copied on apply, and was not cleared on delete, so a group id would have outlived the host it described. Snippets insert through xterm rather than through the pump, because xterm is the only thing that knows whether the remote has bracketed paste on, and that is what makes a shell treat embedded newlines as text instead of as execute. The host process moves opaque bytes and never parses output, so it would have to guess, and guessing wrong runs every line. Running is off by default and the copy says the text goes into whatever is there — the terminal has no notion of being at a prompt, and may be in vi or at a password prompt with echo off, so the Enter the user presses themselves is the entire safety property. Connections and keychain changes are recorded as synced encrypted items, which is what makes them auditable by a team later and costs the server knowledge of connection rate and timing from row counts alone. ADR 0001 already concedes it cannot hide that class of metadata; the trade is now written into it rather than left implicit. A connection entry is written once, at close, which is what makes a synced log tractable: nothing to merge, one outbox row, no chance of colliding with itself. Live sessions come from memory, not from the log. The write is void by contract and posts to a bounded channel, because putting an encrypt-and-write on the teardown path of every session is how closing the application comes to take four seconds. A ticket opened before a lock still closes afterwards, since a shell outlives the vault. The activity log hooks the one generic repository every kind writes through, so it cannot miss a caller — which is also why the log kinds themselves declare they are not audited, or the first entry would write an entry about writing an entry. It records the names of the fields that changed and never their values; a log with an old password in it would be a plaintext credential store with no vault around it. Retention is 90 days or 5,000 entries, whichever bites first, pruned on the sync loop rather than on a second timer. That log traffic then broke the status line, which is worth recording because the fix is a shape and not a patch: background sync counted its own log rows as pushed items, so the quiet rule stopped being quiet and every action's message was overwritten a second later by a sync report. The report now separates log rows from user items and the rule reads the latter. S3 buckets appear as a remote in the file browser, behind the same interface an SFTP session implements, so the queue and both panes did not have to learn what they are talking to. Uploads go through a pipe, because the queue wants to write and the SDK wants to read; memory is then bounded by the part size instead of buffering a file to disk twice. Finally, the Windows device key store moved out of the session project, which was the one thing keeping it from being portable — everything else in it is platform-neutral, and a Windows CNG dependency in the middle of the vault code meant a second head could not reference it without dragging Windows along. The seam that made the move free was already there. docs/android-port.md is the audit behind that: what ports, what does not, in order of cost, the four decisions taken, and an inventory of every screen and state the interface has to carry, written so a design can be made from it directly. dotnet build, dotnet test and dotnet format --verify-no-changes are all clean: 1240 tests at zero warnings, including the end-to-end suite against real containers. The manual checks that headless Avalonia cannot make — the drag from Explorer, a generated key against a real host, twelve tabs at the minimum window width — are listed in docs/manual-checks.md and are still outstanding. |
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23eca3a21b |
Merge branch 'main' into claude/m3-implementation-57f9d7
ci / build and test (push) Failing after 2s
Three files conflicted, and two of the resolutions are more than a choice of side. QuickConnectTests had both branches fixing the same build break — main's M2 merge left the shell's constructor with an ISftpSessionFactory nobody passed. Main's version wins because it carries a comment saying why the palette never needs a session. VaultSession's conflict is adjacent edits: main added the remembered sign-in members and this branch changed SyncAsync's summary from "the active vault" to "one vault". Both kept. VaultViewModel is the one that matters. Main taught the background pass to report a sync that had to start over, on the grounds that a machine which silently re-read a whole vault has had something happen to it; this branch turned a pass into one report per readable vault. Taking either side alone would have lost the other, so ResyncedFromStart is now one of the conditions IsWorthReporting checks, per vault. Merging also broke something neither branch could have caught alone, and the build would not have said a word. SyncOnceAsync cleared LastSyncFailed unconditionally, which was right while a pass was one vault and a failure was an exception that never reached that line. A failure is now a report — one unreachable team vault must not stop the others syncing — so the flag was being cleared over a vault that had just failed, lighting the titlebar SYNCED. It is computed from the report instead, in the one place both callers go through, so the manual command gets it as well as the loop. The background pass still swallows the message and keeps the fact, which is what AnAutomaticPassThatFails_LeavesTheStatusAlone is there to hold it to. Two comments the auto-merge left describing a world with one vault in it: the SCOPES rail's, which said team vaults are refused by the access service, and the host sidebar's "One heading, for one vault". |
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95816de0c5 |
Share a vault with a team, without the server holding a key
M3's teams, sharing and ACLs. Teams with roles, a public-key directory, the append-only key log served for clients to check it against, team-owned vaults, and vault key grants wrapped by a client and stored opaquely by the server. VaultAccessService resolves team membership to PermissionFlags, so a viewer may pull and may not push; the desktop client reads and syncs every vault it holds a key for, and a real TEAMS screen replaces the one that said it did not exist. No migration: team, team_membership, vault.team_id and vault_key_grant have all been there since the first one, which is what carrying two unused tables bought. Membership is authorisation. A grant is access. The obvious model is one concept — "access", with a role attached, handed out by the server — and this architecture cannot implement it: a vault key is sealed to each member's X25519 key, and only a client holding the plaintext can seal it for somebody else. So "give Bob access" decomposes into a database write and a wrap, which happen on different machines. Adding a member makes the server serve them the vault; it cannot make it readable. VaultSummary.WrappedVaultKey is null in the meantime and the vault appears in their list saying it is waiting for a key, because hiding it until a grant existed would have been tidier and would have implied the server was the thing granting access. The screen says the same thing after every add, in the status line. ADR 0009 records the whole decision. Sharing verifies or refuses. A directory lookup is a claim by the server about a third party's public key, and wrapping to an unverified claim hands the vault to whoever made it — no amount of transport security helps, because the server is inside the threat model. KeyLogAudit reads the whole log, recomputes every entry's hash from its own contents, checks the chain from genesis, and refuses unless the offered key appears in it unchanged. There is no override flag: one that exists gets used on the day the log is briefly unreachable, and the resulting grant is indistinguishable from a correct one afterwards. What it still cannot promise is that the key is the right person's, so the fingerprint comes back for an out-of-band comparison and the success message says so every time. A test corrupts the fake server's log by one byte and watches the client refuse rather than warn. The roles are only the ones that are enforceable. There is no ConnectOnly, despite the design asking for one and TeamRole having room: SSH terminates on the client, so a session needs the credential's plaintext on that machine, and "may connect but may not read the key" cannot be enforced here. Shipping it as an option in a dropdown would have been a lie. Connect rides along with Read and is documented as an interface hint. Removal is named for what it does — it revokes grants and flags the vault for rekey, and claims nothing about what is already on somebody's laptop. Three things are deliberately absent, and each is a refusal rather than an omission. The rekey itself, because re-wrapping every item's data key under a new vault key needs a client holding the current one; the server records that a rotation is owed and the interface reports it, which is more honest than a button that only appears to do it. Ownership transfer, because allowing an owner to be removed without one leaves a team nobody can administer. And cross-vault host key trust: a pin in a team vault is listed but not consulted at connect time, because any member with Write could otherwise pre-approve a fingerprint another member's client then trusts silently for a host in their own vault. Scoping trust properly needs a scope on the SSH connect path, which IKnownHostStore has not got; until then the narrow direction is the safe one and the cost is in the README rather than hidden. Reading now spans vaults and writing still does not. Every list on the vault and hosts screens covers each vault the keyring opened, rows carry the vault they came from, and an edit goes back to that vault rather than to the active one — writing it to the active vault would fork the item and only show up when a colleague wondered why their change never arrived. A new item goes wherever a picker says, defaulting to the personal vault and never moving on its own, because an item filed into a team's vault is visible to that team and moving it back means deleting and retyping. The sidebar heading stops naming one vault once there are two, and each row names its own. The server checks what it can and nothing it cannot. It will not record a grant for a key its recipient no longer holds, for a superseded generation, or for somebody who is not in the team — each of those would otherwise surface days later at the far end as a tag failure indistinguishable from corruption. It does not verify the wrap or the signature, and the grant service says so: that would be a convenience and never the boundary, and would put an asymmetric implementation on a machine that is supposed to hold no keys. Two bugs the tests found. TeamsViewModel's busy gate blocked its own reload, so a team created a moment earlier was missing from the list it had just been added to. And syncing every vault turned a failure from an exception into a report, which made a background pass announce an unreachable vault once a minute — the exact behaviour AnAutomaticPassThatFails_LeavesTheStatusAlone exists to prevent. The fact is recorded and the message swallowed, as it was before; pressing Sync still names the vault and the reason. Also fixes a build break this branch started with: QuickConnectTests was never updated when M2 added ISftpSessionFactory to the shell's constructor, so nothing built at all. |
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9608d73747 |
Come back from a sync position the server will not accept
ci / build and test (push) Failing after 2s
"The server returned 400: The sync cursor is not valid for this vault. Resync from the beginning." told the user exactly what to do and gave them no way to do it. The cursor is the only thing a pull sends, so the refusal was permanent: the next pass read the same stored cursor and was told the same thing, once a minute, for ever. And because the pull runs first, the exception ended the pass before it reached the outbox — so the vault stopped receiving other machines' changes and stopped sending its own. A machine that met this went quietly read-only until somebody deleted its cache. The engine now does what the message asks. A pull refused with the invalid-cursor problem code — the code, never the prose, which is free to change — drops this vault's position, writes that down, and reads the log again from the beginning. The restarted request carries no cursor, which is the one position a server cannot reject, so the retry cannot loop; a refusal of that is rethrown rather than retried, and a restart is allowed once per pull. The position is saved before the replay starts, so a process that dies halfway through begins the next one from the beginning too rather than meeting the same refusal again. The mirror is deliberately kept. Replaying rewrites every row the server still has and applying a change is a blind overwrite, so the re-pull repairs the mirror on its way past; clearing it first would claim more than the evidence supports — the position was refused, not the contents — and would leave a machine that lost its connection mid-replay with less than it started with. That leaves one gap, named in the remarks rather than left to be discovered: once tombstone collection exists, a replay stops carrying deletions older than the retention window. None of the causes are the user's doing — a rotated cursor signing key, a vault served from a restored database, a cache copied between machines — so nothing asks them to decide anything. The report carries ResyncedFromStart and the status line says the position was not recognised and the vault was read again. It is kept out of NeedsAttention, because nothing is outstanding, but the background pass breaks its usual silence for it: a sync that pulled the whole vault on a day nobody changed anything otherwise reads as a fault. The fake server grew a switch that refuses cursors the way a rotated signing key does, including ones it minted itself. Three cases: the vault is re-read and the change on the far side of the refused position arrives; the edits waiting in the outbox are still pushed in that same pass, which is the half that made this worth recovering from rather than merely reporting; and a server that refuses the beginning itself is surfaced instead of replayed against. dotnet build is clean at zero warnings, dotnet format is clean, and the sync and app suites pass — 109 and 101. |
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94e11f5e38 | update packages | ||
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d17a60e7c3 |
Stop asking the server to delete things it has never seen
Add a host on a laptop with no network, change your mind, delete it: the outbox holds a tombstone for a row the server has never heard of, the push answers Invalid, the change is parked, and the user is left looking at a rejected change for an item they already deleted and a pending count that will never reach zero. It applies to all four item types, because they all go through the one generic repository — the known-host path is only the likeliest way to meet it, since trust is pinned by connecting and withdrawn from the host editor. DeleteAsync now drops the queued create instead, when the server cannot be holding the item. A null expected version means the row is a create — including a create that has since been edited, because coalescing keeps the original expected version — so there is no server row and no mirror row, and dropping the queued change makes the item genuinely gone. The attempt count is what makes that safe rather than merely convenient. Nothing sent cannot have landed. A parked row cannot have landed either, because parking is what the pusher does when the server has refused, so the refusal is the evidence — and a parked create that the user then deletes could not be got rid of at all before this: the tombstone replacing it was parked in its turn. What is left is a create that went out and whose answer was never seen. That one still gets a tombstone, because the server may be holding the item and a local drop would strand it there for ever. A refused tombstone is recoverable; an orphan nobody can see and nobody can delete is not. Eight tests, and the interesting half is the other direction. A repository that quietly dropped tombstones would pass a suite written only around the bug and would lose data on every machine but the one that pressed the button. Which is not hypothetical, because the mutation pass found exactly that hole in the first draft of these tests. Removing the expected-version guard left every test passing: after a sync there is no queued row at all, so deleting a synced item never reaches the shortcut and proves nothing about it. The way to hold an unpushed Upsert over an item the server holds is to edit it offline, and EditingASyncedItemOfflineAndThenDeletingIt_StillQueuesATombstone is the test that was missing. Without the guard it deletes the item here, leaves it on the server, and the next pull brings it back. Three mutations, all caught now: removing the shortcut (5 tests), removing the expected-version guard (1), removing the attempt-count guard (1). The Upsert check itself is conservative rather than load-bearing — a queued Delete with no expected version is not reachable from the interface, and completing one locally would discard a tombstone that might be needed, so it stays and is not independently covered. 106 tests green in Client.Sync, 8 of them new. Zero warnings, format clean. |
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211eba0666 |
Keep host key trust in the vault, and make it withdrawable
A fingerprint approved once is now approved on every machine and survives a
restart, because host key trust is a vault item type rather than a dictionary
that dies with the process. InMemoryKnownHostStore was what shipped, so the user
was asked to verify a fingerprint on every single connection — which is the gap
most likely to train somebody to click through the one warning that actually
matters. A warning that appears when nothing is wrong teaches that nothing is
ever wrong.
The fourth item type, and like the third it cost no sync logic: a row, an EF
configuration, a migration, a server kind; a secret, a codec, a merge, a cipher,
a repository facade and a session property. One row in the client registry. The
reconciler, the mirror, the repository, the outbox and the pull filter were not
touched. SyncEntityType.KnownHostKey and AadResourceType.KnownHostKey were
already reserved, so neither the contract nor docs/crypto.md changed.
One item per (host, port, algorithm), because a server legitimately offers
several host keys and which one gets negotiated is not ours to predict. Pinning
per endpoint would make an algorithm change indistinguishable from an attack.
The label is derived rather than stored, which is the one place this type
departs from the other three. A user never names a pin — there is nothing to
name it after but the three fields it already has — and a stored label is a
second copy of data that can disagree with the first after a merge. Relabel
returns the secret unchanged, and says why.
The store answers the handshake without touching the disk. SshNetConnectionFactory
calls FindAsync from inside SSH.NET's synchronous HostKeyReceived event, over
.GetAwaiter().GetResult(), which cannot be avoided; doing SQLite I/O plus an AEAD
open per lookup there would put the handshake behind the cache. So decryption
happens in OpenAsync and RefreshAsync — on unlock and after each sync pass,
exactly where the host and key lists already reload — and FindAsync is a
dictionary read under a lock with no await inside it.
That snapshot is where the one real bug in this change lived. Install originally
merged the live pins over the freshly loaded snapshot, to protect a TrustAsync
that had landed while the read was in flight. It would also have resurrected
every pin the user had just forgotten, and stopped a withdrawal made on another
machine from ever taking effect — the store would have healed the deletion back
into existence on every refresh. Replacing wholesale and discarding the read
instead is correct because writes are the rare case: every write bumps a
generation counter, and a refresh whose stamp is stale throws itself away rather
than winning. Nothing found this but reading the method again; it is the kind of
mistake that passes every test written before it, because the test that catches
it is the one the bug tells you to write.
Forgetting is new, and persistence is what made it mandatory rather than
convenient. A mismatch is a hard refusal with no way to continue — deliberately,
and that stays — so pinning a key permanently is also a way to make a
legitimately rebuilt server permanently unreachable. Before this change the pin
died at exit and the problem solved itself; now it does not.
ForgetAsync drops every algorithm for an endpoint, and it is reachable from the
host editor rather than from the warning. Putting it on the mismatch banner would
have made it two clicks from "this may be an attack" to "connect anyway", which
is the affordance the hard refusal exists to deny. The banner already promised
the key could be removed in the host's settings; that promise is now true and
points at the button.
Trust recorded on another machine becomes visible at the next sync pass, not
immediately, and that is a decision rather than an oversight. The failure it
produces is a first-contact prompt for a host a colleague approved a minute ago:
answerable, and self-correcting on the next pass. The opposite trade — polling
the vault on the handshake thread to close a one-minute window — buys nothing
and costs the property above. The dangerous direction is not reachable at all: a
pin recorded here enters the snapshot as part of recording it, so a refresh can
never discard a local trust decision.
The server learns nothing, and this is the item type where the temptation was
real. A plaintext host column would let a known-hosts screen sort and page
without decrypting anything, and it would hand the operator the map of every
user's estate — assembled, as these things are, out of facts that are each
individually harmless. A host row concedes an address only when relay is
switched on and the database refuses to store one otherwise (ADR 0004); there is
no equivalent excuse here. The table has no column to put one in, and the EF
configuration says so where somebody adding it would be standing.
Two things about the migration in this commit are worth knowing, because both
came out of getting it wrong.
It was hand-written first, including its .Designer.cs, and that version is not
what is here. Verifying it turned up something that had been quietly assumed:
Migration_AppliedCleanly_WithNoPendingModelChanges does not check the model
snapshot. It asserts that migrations applied and that none are pending, which a
wrong snapshot satisfies perfectly — the snapshot only matters as the diff base
for the *next* migrations add, so an incorrect one passes the whole suite and
corrupts the following migration instead. The real check is to generate a
throwaway migration and confirm its Up and Down come out empty. They did, and
the generated designer was byte-identical to the transcribed one across all 1255
lines, so the hand-written work was in fact correct.
Then dotnet ef migrations remove --no-build deleted the wrong migration. With
--no-build the tool reads the previously compiled assembly rather than the files
on disk, and the probe had just changed which migration was last, so it removed
AddKnownHostKeyItem and reverted the snapshot. That turned out to leave exactly
the right diff base, so the migration here is EF's own output rather than a
transcription — a better outcome than the one that was interrupted, arrived at
by accident. Never pass --no-build to migrations remove.
Mutation tested, all three sabotages detected: dropping the algorithm from
KnownHostIdentity.For, merging instead of replacing in Install, and pointing
KnownHostKeyCipher at PortForward — which is what a cast from the wire enum's 10
would silently produce. Each is caught both by an assertion about the mechanism
and by a behavioural test that never mentions it; the resource-type sabotage is
caught by the table from
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e24012b039 |
Sync credentials as a vault item type, and bind one to a host
Closes the largest remaining M1 gap in the data layer: a username and password can live in the vault, sync between machines, and be named by a host as how it authenticates. What is not here is the interface for creating one — see the end of this message. The third item type, and the first one that cost almost nothing to add. Server: a VaultCredential row, an EF configuration, a migration, and a CredentialKind. Client: a secret, a codec, a merge, a cipher, a kind, a repository facade and a session property. No new reconciliation logic, no change to the sync engine, no client cache migration. That was the whole point of the item-kind seam, and this is the evidence it holds. The narrowest type of the three on plaintext, and not for symmetry. A host has a deliberate concession — the relay needs an address it can resolve. A key has a fingerprint, public by nature, which this client still declines to send. A password has no part that is safe to expose: not its length, not a hash, not a hint. So CredentialKind refuses every plaintext field there is, hydrates none, and the table has no column to put one in. HostSecret.CredentialId is the password counterpart of SshKeyId, and the two are mutually exclusive. SSH itself would happily try a key and fall back to a password, but a host naming both leaves "how does this authenticate?" without a single answer — the interface, the connect path and the user would each be free to guess differently. TryValidate refuses it. One consequence was not anticipated: "a full host" stops being a coherent idea, which is what broke AFullHost_RoundTrips and is now written into that test. The schema version became a ladder rather than a maximum: credential-bound is 3, key-bound is 2, neither is still 1. Adding credentials therefore does not drag every key-bound host in every vault onto a version that clients understanding keys perfectly well would refuse to edit. A test pins exactly that, because it is the property the whole content-dependent-version rule exists to provide, and the obvious implementation would quietly lose it. Two tests had become false and said so: - Push_AnUnsupportedEntityType_IsInvalidNotAFailedBatch used Credential as its example of a type this server does not implement. It now asks the server's own registry what is still missing, so it cannot go stale again, and skips with a reason if that set ever empties. - ThePullFilterNamesEveryTypeThisBuildSynchronises pinned the exact list, which is what it is for. Also fixes ten nullable warnings — eight in SyncEndpointTests, two in a test file added earlier today. Neither set was introduced here; both were invisible until an unrelated change forced their project to recompile, which means the zero-warning claims made earlier in this work only ever covered what happened to be rebuilt. 777 tests green. Zero warnings, dotnet format clean. Not done, and deliberately: the credential interface. The vault column is 340 pixels wide and already holds two lists and two editors, kept from clipping its own buttons at the window's minimum height only by the one-editor-at-a-time rule added earlier today. A third list and a third editor would recreate that defect rather than avoid it, so the column needs a shape decision first. Credentials sync; they cannot yet be created in the interface. |
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e3fd3e1728 |
Sync and authenticate with SSH keys on the client
Completes the client half of SSH keys: they sync alongside hosts, appear in their own list, and can be selected to authenticate a connection instead of typing a password. The reconciler and the repository were Host-typed throughout, so the choice was to generalise them or to keep a second copy per item type. Generalised, because ItemReconciler's whole premise is that the pull and the push paths must answer the same collision the same way — two copies would drift the first time one of them was fixed. What is genuinely per-type now arrives through IItemKind<TSecret>: the cipher, the merge, the plaintext columns, and the noun to use when telling a person what happened to their item. Generic where the server's IItemKind is not, and for the reason that reverses there — the client needs the concrete type, because it merges field by field. The pull filter is derived from the same registry that builds the reconcilers. That is the specific failure being designed out: an item type that encrypts, merges and lists perfectly and is never once requested from the server, so it works on the machine that made it and exists nowhere else. No client cache migration. The item table's primary key and the outbox's unique index already carry the entity type, and AadResourceTypes already mapped SshKey — so a host and a key may share an id and never see each other's rows, which SshKeySyncTests now arranges deliberately. A key hands the server nothing in plaintext. There is a public_key_fingerprint column and it would be accepted; leaving it null is deliberate. A fingerprint is not secret but it is a stable identifier for a key pair, so filling it would let an operator tell which of their users hold the same key and correlate one across vaults, for a column nothing reads. The design allows itself one plaintext concession — the relay address, which the relay cannot work without — and this is not that. A key is chosen per connection rather than bound to a host, which works the way ssh -i does. Binding one needs a field on HostSecret and therefore a payload schema bump, which makes every host written afterwards read-only on an older build; worth doing deliberately rather than as a side effect of adding keys. Three things this found, all of them by being falsified rather than by review: - Making the reconciler generic silently turned a record comparison into reference equality, because == on a type parameter is not value equality. The effect would have been a conflict recorded on every pass for an unacknowledged create that had in fact landed. Sabotaging the fix left all 73 tests passing — nothing covered that branch — so ConflictMatrixTests now has AnUnacknowledgedCreateThatDidLand_IsDroppedQuietly, which fails without it. - A test asserting that a blank passphrase reaches SSH.NET as null was vacuous: it exercised the editor, not the credential path, and passed with the guard deleted. Resolved by making SshKeySecret.Passphrase normalise an empty string to null, so there is one spelling of one state — which also keeps two clients from producing different payload bytes for an identical key. That exposed a wider gap: SshKeySecret, its codec and its merge had no direct unit tests at all. They have 25 now. - The reason first given for that normalisation was false. It claimed SSH.NET rejects a passphrase supplied for an unprotected key; measured against a real sshd it ignores it and authenticates anyway. Corrected everywhere it was stated and recorded in docs/platform-flags.md. The same test file also closes a real hole: SshPrivateKeyCredential had never been exercised against a server, because the existing key test builds SSH.NET's auth method directly and bypasses the path a vault-held key actually takes. Only one editor may be open at a time. Both sit in the same 340-pixel column as Auto rows and their heights together exceed it at the window's minimum size, so two open editors put the lower one's Save and Cancel past the bottom edge — the same failure this window already shipped once with the setup screens. Expressed as a state rule because that is the only form of it this repository can check: nothing here loads a .axaml. The refusal keeps what was typed, since in the key editor that is a pasted private key the user may have nowhere else. The end-to-end slice now carries a key as well as a host, so both item types go through the real API, the real PostgreSQL and the real crypto in one pass — the three hand-kept mappings between enums that do not line up are the reason that is worth doing rather than trusting the unit suites. 735 tests green, including the container-backed SSH and end-to-end suites. Zero warnings, dotnet format clean. |
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c4dbd85da0 |
Add the client's SSH key model, codec, merge and cipher
The client can now seal and open an SSH key item. Nothing consumes it yet — the repository, the sync engine's per-type handling and the UI come next — but this is the layer everything above it depends on, and it is the layer where the crypto has to be right. SshKeySecret holds the private key as an ordinary string, deliberately, and says so: a .NET string cannot be wiped, so the material lives until the GC reuses the memory. libsodium's guarded memory was considered and rejected because the passphrase protecting the key, the password on the next item and the JSON the codec just parsed are all strings on the same heap — protecting one field among them reads as security and buys nothing. What the design does give is that the key never reaches the disk in plaintext, never reaches the server at all, and is handed to SSH.NET through a MemoryStream so there is no temporary key file to leak. Validation refuses a public key by name. ssh-keygen writes two files whose names differ by four characters, and pasting the wrong one otherwise produces a vault item that looks fine and fails at connection time with an authentication error that says nothing about which file you chose. The merge redacts the private key and its passphrase from the conflict log. A host conflict shows both values so the loser can be put back; doing that for a private key would write the discarded key into a log that is designed to be read rather than used and is deliberately retained after acknowledgement. Two different private keys are not something anyone reconciles by reading them side by side. And the lesson worth recording, because it nearly shipped: the first version of AadResourceTypeTests proved nothing. It checked that a key payload does not open as a host and vice versa — true however both ciphers are misconfigured, because Seal and TryOpen share one constant, so changing it changes both and the round trip still works. Sealing every private key as if it were a vault passed all twelve tests. The tests now open a sealed payload independently through ItemKeys with the resource type named out of band, and that does fail under the same sabotage. A test that only compares an implementation against itself cannot catch a self-consistent mistake. The trap it defends: SyncEntityType.SshKey is 3, AadResourceType.SshKey is 6, because the crypto enum also carries None, User, Device and Vault ahead of the item types. A cast between them is a specification violation that encrypts cleanly and would only surface when another implementation refused the item. |
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49f617b450 |
Wire the Avalonia shell to the vault
The host list now comes from the vault instead of from a form. A fresh machine takes a server URL, signs in through the browser, enrolls, and from then on opens with the passphrase alone. DodoSSH.Client.Session is the composition layer: where a profile lives, how it unlocks, and how a machine gets one. ClientPaths picks a non-roaming per-OS directory — %LOCALAPPDATA% and never %APPDATA%, because a SQLite cache that roams between two machines is a corrupt one, and each machine's outbox is its own. SessionOpener needs no transport at all and could not reach one if it wanted to; that is the offline unlock, asserted rather than asserted about. A wrong passphrase, a stale KDF and a grant revoked by a rekey are three different answers, because the remedies are three different things and telling someone to retype a passphrase that was never the problem is worse than saying nothing. The shell's states are the onboarding story. The recovery code gets its own state that cannot be clicked past: it exists for one moment, losing it with the passphrase loses the vault, and there is no server-side reset by design. It is dropped from memory on confirmation rather than merely hidden. Sign-in is a delegate over IVaultServer, so the whole state machine runs in a test against an in-memory server — no browser, no identity provider, no toolkit. The view models are plain observable objects, which is what makes that possible. What it does not cover is whether the XAML binds to the right names; that needs a rendered tree and Avalonia.Headless, and is its own piece of work. Three things found by doing it rather than by reading it: - Pooled SQLite connections keep the database file open after the last context is disposed. On Windows that means locked, so the application could never replace its own cache — and a test could not clean up after itself, which is how it surfaced. Dispose now clears the pool. - EF's SQLite provider puts the database in WAL mode, so the cache is three files. A comment in ClientCacheFactory claimed the opposite; reading PRAGMA journal_mode off a real launch settled it. WAL is the right mode here — a sync pass writes while the interface reads — so the comment was wrong on the merits as well as on the fact. - Enrolling a device key with nowhere to keep the private half would put a wrap on the server nobody can open and make the device list claim this machine can unlock without a passphrase. Device binding is now optional and the shell declines it until the OS keystore is wired. Verified on Windows: the client created %LOCALAPPDATA%\DodoSSH\cache.db and migrated it on first launch, and msedgewebview2 held an established connection to the data plane while the unlock overlay covered it — which is the point of covering the WebView rather than collapsing it, since a NativeWebView that is never laid out is never realised. 630 tests, up from 593. The recovery-code gate and the offline unlock were each verified by breaking them and watching the right test fail. Still to do for M1's actual definition of done: the manual run against the real API and a real Keycloak. Credentials are not a synced entity type yet, so a connection still asks for a password, and the interface says so rather than implying otherwise. |
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8d2416a602 |
Add the encrypted local cache and the sync client
Three new client projects, and the wire-contract fix they needed. DodoSSH.Client.Domain holds the decrypted item model and the three-way merge, with no I/O at all — so the suite that decides whether a credential can be lost runs in milliseconds with nothing to mock. Scalars defer to the server on a genuine clash so every replica resolves the same triple identically and two clients cannot ping-pong; directives merge per name so two people each adding one both keep theirs; the jump chain merges as a whole value because its order is the route. Whatever loses is returned rather than dropped. DodoSSH.Client.Storage is EF Core on SQLite, no SQLCipher: the rows are already ciphertext, so an encrypted file would protect protected bytes at the cost of a native dependency. It keeps the server's state and the outbox in separate tables, which is what preserves the common ancestor a merge needs. One pending operation per item, enforced by a unique index. DodoSSH.Client.Sync is the pull/apply/push loop. Pulling never decrypts — a change with no local work pending is plumbed as ciphertext — so a first sync of thousands of items does not run twice as many AEAD operations for nothing. Contracts: EncryptedPayload gains WrappedDataKey and DataKeyId. The specification has required a per-item data key since crypto.md §3, the columns have existed since the first migration and DshAad.ItemPayload binds the id, but this record had nowhere to put either — so a spec-compliant item could not be transmitted at all. Found by writing the client that has to produce one. Also closes a hole in AadResourceType, which had no value for the HostTag and HostCredential that SyncEntityType has always listed. Four bugs the tests found, not review: - SQLite refuses to order or compare its own DateTimeOffset mapping, and throws at execution rather than model build. Collecting tombstones and listing conflicts are both that shape, so this was a crash waiting for the first user with a deleted host. Timestamps are integers now, by convention so a later field cannot be the one left unconverted. - SQLitePCLRaw 2.1.11, which EF resolves, is covered by GHSA-2m69-gcr7-jv3q. Pinned forward as a family. - Resurrecting content from a remote deletion cleared the original before queueing the copy. Two transactions, so a crash between them lost the work; reversed, and the rescued id is derived from the tombstone so a replay coalesces instead of duplicating. - Several equality assertions went through Shouldly's ShouldBe, which compares IEnumerable element-wise and so tested nothing about the Equals these types exist to provide. Corrected; the falsification that caught it went from 2 failures to 6. The push response's cursor is deliberately ignored. It sits after this client's own writes, so adopting it skips anything another client committed at a lower sequence in the window between a pull and a push — permanently. Re-reading one's own writes is idempotent and costs a page. The Contracts doc that invited the shortcut now says so. 593 tests, up from 448. The delete-versus-edit rules, the ancestor retention, the fresh operation id on coalesce and the cursor safeguard were each verified by breaking them and watching the right test fail. |