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DodoSSH/docs/adr/0003-sync-protocol.md
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Sync: after a read from the beginning, remove what the server no longer has, and flag an edit that brings a forgotten item back
The server now forgets a deletion past its retention and refuses cursors
from before it. The client then reads everything again, but everything
again says nothing about what went. So a machine away for longer than the
retention kept those items for good, and its next edit of one put it back
on the server for everyone.

A read from the beginning now marks each item it reads, keeping the mark in
the sync state because the read can span passes. When it finishes, it
removes the items of the synced types it never marked. Two kinds are kept:
items newer than the read's bound, which this machine pushed during it, and
items with a change still waiting, which are the user's work. For those,
the push finds the server without the item and sends it as a create, as
before, but now records a RecreatedAfterCollection conflict and counts it,
so the sync message says so instead of undoing someone's deletion silently.

The bound is the highest sequence the cache held when the read began, or
anything higher it has read since. Taking only what the read returned would
have left the last item of a vault in place for ever.
2026-10-02 17:36:11 +02:00

5.2 KiB

ADR 0003 — Revision-based delta sync through a single write path

  • Status: accepted
  • Date: 2026-07-28

Context

Clients must work fully offline and reconcile on reconnect, across multiple devices per user. The server holds ciphertext, so it cannot merge, validate or inspect item contents. Every conflict resolution decision therefore has to happen on a client.

Decision

One write path

All vault mutations go through POST /vaults/{vaultId}/sync/push. There are no per-entity POST/PUT/DELETE endpoints. Reads are separate, list/get only, keyset-paginated.

Change log and cursors

A per-vault sync_change(seq bigserial, vault_id, entity_type, entity_id, operation, revision, actor_user_id, occurred_at_utc) log. Each entity denormalises change_seq so a delta pull joins straight to the row.

Cursors are opaque and HMAC-tagged — base64url("v1|{vaultId}|{seq}") — so a tampered cursor is rejected rather than silently mis-serving someone else's data.

Push semantics

expectedVersion per operation. HTTP 200 even on partial failure, with a per-operation status of Applied | Conflict | Forbidden | Invalid | Duplicate. Conflicting operations are skipped, not aborted, and a Conflict returns the server's current row so the client can merge and re-push. opId deduplication via sync_operation_receipt makes a retried push exactly-once at operation granularity.

Caps enforced before the transaction opens: 500 operations per push, 8 MiB per batch, 256 KiB per item.

The bigserial cursor gap — the reason for the advisory lock

bigserial hands out values before commit. Transaction A takes seq 5, B takes 6 and commits first; a reader that advances its cursor to 6 permanently misses 5. This is silent sync corruption that only manifests under concurrent writes to a single vault, which is exactly the case least likely to be exercised by hand.

Mitigation: every push takes, as its first statement,

SELECT pg_advisory_xact_lock(hashtextextended(@vaultId::text, 0))

This serialises writers per vault, so sequence order equals commit order. Contention is per-vault and a push batch is already one transaction. It requires Multiplexing=false in the Npgsql connection string — the default; do not enable multiplexing.

Consequences

  • One place enforces revision, change-log and ACL invariants. That halves both the endpoint count and the authorization surface, which is the main reason for the single write path.
  • Delta pull makes frequent polling cheap, so multi-device feels live; push notification over SSE or the existing WebSocket can layer on with polling as the fallback. That has since been built — see ADR 0012 — and nothing in this ADR changed to accommodate it. The socket carries a notice naming a vault and a sequence, whose answer is the delta pull above, so there is still exactly one path that applies a change; and polling is still what guarantees a pass rather than a legacy route kept for old clients.
  • Conflict resolution is entirely client-side. The client retains a BaseCiphertext common ancestor and performs a field-level three-way merge for structured items, or creates a visible conflicted copy for opaque ones. It must never silently drop a key or a host.
  • Deletes are revisioned tombstones, garbage-collected after 90 days. Sync must therefore be able to read tombstones, which is the one place that legitimately bypasses the soft-delete query filter — guarded by an explicit permission check. The collection has since been built (TombstoneCollector), and it costs a machine away for longer than the retention its news of those deletions. So a collection raises the vault's sync horizon, and a cursor from before it is refused. The client then reads from the beginning, and when that read finishes it removes the items it held that the read never mentioned. An item with an unsent local edit is kept: the push finds the server without it, puts it back, and records a RecreatedAfterCollection conflict. A cursor carries the horizon it was issued under. Without that, the read from the beginning would be refused on its own early pages, which sit behind the horizon whenever an older item survives.
  • An Infrastructure.Tests case must prove cursor ordering under N concurrent pushes. Without it this ADR's central bug is invisible until production.
  • Two concurrency mechanisms, deliberately: version integer is the client-visible monotonic item version used for conflict detection; xmin is the server-side optimistic guard and is never exposed, because it is not stable across VACUUM FREEZE and must not become a client cursor.

Rejected

  • Snapshot-watermark cursors (pg_snapshot_xmin(pg_current_snapshot())). Correct without locking, but materially harder to reason about and to test. Revisit only if per-vault lock contention shows up in practice.
  • Last-writer-wins. Cheap, and it loses credentials. Unacceptable for this data.
  • Full pull on every sync. Simple, but rules out the frequent polling that makes multi-device sync feel immediate.
  • Server-side merge. Impossible by construction: the server cannot read the payloads.